Barbara Voorhies - Prehistoric Games of North American Indians - Subarctic To Mesoamerica-The University of Utah Press (2017)

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Prehistoric Games of North American Indians

PREHISTORIC
GAMES
OF NORTH AMERICAN INDIANS
SUBARCTIC TO MESOAMERICA

edited by BARBARA VOORHIES

The University of Utah Press


Salt Lake City
Copyright © 2017 by The University of Utah Press. All rights reserved.

The Defiance House Man colophon is a registered trademark


of The University of Utah Press. It is based on a four-­foot-tall
Ancient Puebloan pictograph (late PIII) near Glen Canyon, Utah.

Library of Congress Cataloging-in-Publication Data

Names: Voorhies, Barbara, editor.


Title: Prehistoric games of North American Indians : Subarctic to Mesoamerica
/ edited by Barbara Voorhies.
Description: Salt Lake City : University of Utah Press, [2017] | Includes
bibliographical references and index. | Contents note from ECIP table of
contents. |
Identifiers: LCCN 2017021791 (print) | LCCN 2017025291 (ebook) | ISBN
9781607815600 () | ISBN 9781607815594 | ISBN 9781607815594q(cloth)
Subjects: LCSH: Indians of North America — ​Games. | Indians of North
America — ​Sports.
Classification: LCC E98.G2 (ebook) | LCC E98.G2 P74 2017 (print) | DDC
796.0897 — ​dc23
LC record available at https://lccn.loc.gov/2017021791

Printed and bound in the United States of America.


This book is dedicated
to the late Dr. Mark Harlan,
who diligently and passionately pursued his research
with a rare critical eye and sophisticated grasp
of the analytical process.
Contents

List of Figures ix
List of Tables xiii
Foreword by George H. J. Abrams xv
1. Introduction 1
Barbara Voorhies

2. Why Waltes was a Woman’s Game 19


Kevin Leonard

3. Playing the Apalachee Ballgame in the Fields of the Thunder God:


Archaeological and Ideological Evidence for Its Antiquity 34
J. Grant Stauffer and F. Kent Reilly III

4. “He Must Die Unless the Whole Country Shall Play Crosse”:
The Role of Gaming in Great Lakes Indigenous Societies 48
Ronald F. Williamson and Martin S. Cooper

5. Chunkey and the Historic Experience in the Mississippian World 63


Thomas J. Zych

6. The Sacred Role of Dice Games in Eastern North America:


Implications for the Protohistoric Lower Mississippi Valley 87
David H. Dye

7. Reinventing the Wheel Game: Prestige Gambling on the Plains/Plateau Frontier 104
Gabriel M. Yanicki

8. Gaming in Fremont Society 119


Joel C. Janetski

9. Mobility, Exchange, and the Fluency of Games:


Promontory in a Broader Sociodemographic Setting 139
Gabriel M. Yanicki and John W. Ives

10. Social Aspects of an Apachean Stave-­Dice Gaming Feature at Three Sisters 163
Deni J. Seymour

vii
Contents

11. Serious Play in the Preclassic: The Chalcatzingo Figurines


as Guides in a Game of Social Learning 178
Mark E. Harlan

12. Ancient Maya Patolli 197


John Walden and Barbara Voorhies

13. Sport and Ritual as Social Bonding: The Communal Nature


of Mesoamerican Ballgames 219
Marijke M. Stoll and David S. Anderson

14. Acrobatic Dances and Games of Mesoamerica as Ritual-­Entertainment 235


Gerardo Gutiérrez

15. Aztec Gambling and Magical Thinking 259


Susan T. Evans

16. The Biggest Losers: Gambling and Enslavement in Native North America 273
Catherine M. Cameron and Lindsay D. Johansson

17. Post-­Game Remarks 286


Warren R. DeBoer

Contributors 297
References 299
Index 355

v iii
Figures

1.1. Stewart Culin ca. 1920. 4 3.4. Hightower-style gorget, Etowah,


1.2. Ceramic model of ballcourt with GA. 40
game in progress. Nayarit, Mexico, 3.5. Mission San Luis site layout around
ca. 200 BCE–500 CE. 8 the central plaza. 41
1.3. Two panels of a painted folding 3.6. Sketch of the ball pole from Father Juan
screen, depicting a wedding scene Paiva’s reports. 42
from Colonial Mexico. 9 4.1. Locations of select Great Lakes
1.4. Two Mojave women enjoying a game ­indigenous societies. 49
of stick dice. 9 4.2. Example of an indigenous lacrosse
1.5. Worked potsherds that may be stick, Six Nations, ON. 51
gaming pieces such as dice. 10 4.3. Butt of lacrosse stick with carved ball,
1.6. Southern Paiute playing the Six Nations, ON. 52
hand-­guessing game. 12 4.4. Game of dish as portrayed in
1.7. Kicking balls, Pima Reservation, Lafitau 1724. 53
AZ. 12 4.5. Worked plum pits, probably used as
1.8. Pottery disk and gaming stones, dice, early seventeenth-­century Seneca
Pima Reservation, AZ. 13 Fugle site. 55
1.9. Map of North America with location 4.6. Ceramic gaming discs, early sixteenth-­
of principal indigenous societies century ancestral Wendat Mantle
discussed in this book. 13 site, north-­central shore of Lake
1.10. Anthropologist Timothy J. Knab danc- Ontario. 55
ing with a female impersonator. 15 4.7. Snow snakes with inset lead tips,
2.1. Location of sites mentioned in Six Nations, ON. 57
Chapter 2. 20 4.8. Contemporary northern Ontario
2.2. Charred plum pits, modified for Anishnaabeg-­style snow snake. 57
use as dice, CbDd-1 site, Skull Island, 4.9. Demonstrating the nabahon game,
New Brunswick. 21 1958. 59
2.3. Dice used for Mi’kmaw men’s 4.10. Late eighteenth-­century Ojibwa cup
dice game wapnaqn. 22 and pin game, Bellamy site, south­
2.4. Waltes set at Nova Scotia M­ useum. 24 western ON. 60
2.5. Shell tempered, cord-­wrapped, stick-­ 5.1. Middle Mississippian chunkey stones
decorated earthenware vessel from from Cahokia, Il. 64
the CbDd1 burial site. 30 5.2. Artist’s interpretation of the chunkey
3.1. Map of the Apalachee capitals. 35 game in action. 66
3.2. Spaghetti-style shell gorgets, Field 5.3. Chunkey stone varieties. 69
Museum and Lake Jackson site, FL. 38 5.4. Distribution map of chunkey stones,
3.3. Three-­dimensional reconstruction western Great Lakes and greater
of spaghetti-style imagery. 39 American Bottom. 73

ix
F igures

5.5. Width and diameter trends of chunkey 8.4. Charred bone dice and pendants from a
stones, western Great Lakes and greater pithouse hearth, Paragonah, UT. 123
American Bottom. 80 8.5. Gaming bones from Evans Mound,
5.6. Chunkey stone in a post mold of a Parowan Valley, UT. 125
­Mississippian structure, Janey B. 8.6. Set of gaming bones in situ, Evans
Goode site. 85 Mound. 128
6.1. The sixteenth-­century Tunican 8.7. Chipped stone discs, Mickey’s
homeland based on de Soto Place, a high-­altitude Fremont site,
expedition accounts. 88 central UT. 129
6.2. Calumet disk pipe, Chickasawba site, 8.8. Painted “gaming sticks,” Danger
Mississippi County, AR. 89 Cave, UT. 130
6.3. Engraved facemask gorget and associated 8.9. Polished stone ball, Old Woman
marine shell “buttons,” Vernon Paul site, site, UT. 131
Cross County, AR. 90 8.10. Bone dice, Pueblo Bonito, Chaco
6.4. Headpot associated with astragali Canyon, NM. 137
dice, Big Eddy site, St. Francis 9.1. Map of northeastern Great Basin
County, AR. 91 with sites discussed in Chapter 9. 140
6.5. Female effigy bottle, Chickasawba 9.2. 14C AMS dates, Promontory Cave 1
site, Mississippi County, AR. 91 and Chournos Springs, UT. 143
6.6. “Conehead” effigy bowl, Belle Meade 9.3. Map of Promontory Cave 1 showing
site, Crittenden County, AR. 92 areas excavated by Steward (1937) and
6.7. Cut and polished astragalus dice, Univ. of Alberta/BYU since 2011. 144
Bradley site, Crittenden County, AR. 92 9.4. Trench A area Steward excavated in
6.8. Lower Mississippi Valley sites with 1930–1931. 145
astragali dice. 93 9.5. Promontory-­affiliated gaming pieces
7.1. Sketch of Old Man’s Playing Ground, of bone, cane, wood, and tooth. 148
Peter Fidler’s 1792–1793 journal. 105 9.6. Subarctic and Northwest Coast
7.2. The Gap of the Oldman River. 106 gambling sticks and pouches. 151
7.3. Digital terrain model of low terrace 9.7. Sinew-­netted hoop and feathered dart,
in Oldman Gap, Fidler’s sketch of juniper bark-­wrapped hoop, juniper
Old Man’s Playing Ground overlain bark ball, and Promontory-­style
to scale. 107 moccasin. 152
7.4. Wheels used in the Siksikaitsitapi 9.8. Distribution of archaeologically and
hoop-­and-arrow game. 110 ethnographically attested games similar
7.5. Flathead Indians Playing Ring, to Promontory types. 155
ca. 1854. 111 9.9. Promontory-­style moccasins, Johnson
7.6. Geographic distribution of hoop Canyon, Mesa Verde, CO. 161
styles. 111 10.1. Three Sisters site in regional context
7.7. Reciprocity and kinship residential within ancestral Chiricahua Apache
­sectors. 112 territory. 164
8.1. Paiute partners and BYU students 10.2. Site plan for Three Sisters site showing
playing hand game, Fish Lake, placement of gameboard relative to
central UT, 1995. 120 structures and roasting pits. 165
8.2. Map of Fremont area with selected 10.3. Gameboard at Three Sisters. 168
sites. 121 10.4. Historic photograph of Western
8.3. Fremont-­style rock-­art panel, Apache women playing the stave-­dice
Clear Creek Canyon, UT. 122 game. 168

x
F igures

10.5. Idealized stave-­dice game circuit board, 13.2. Map of Formative sites recorded
White Mountain Apache, nineteenth by Proyecto Costa Maya. 224
century. 169 13.3. Cross-­section of eastern mound
10.6. Gameboard from a Sobaipuri– of ballcourt structure, Pitaya,
O’odham site. 175 ­Yucatán. 225
11.1. Map of central and southern Mexico, 13.4. Map of site boundaries documented
showing location of Chalcatzingo by Proyecto Arqueológico Nejapa/
and other sites mentioned in Tavela. 227
Chapter 11. 179 13.5. Map with results of logistic regression
11.2. Chalcatzingo chronology. 180 model analysis. 228
11.3. Cantera phase map of 13.6. The palangana-­style ballcourt,
­Chalcatzingo. 180 Llano las Casas. 229
11.4. Percentage and weight for surviving 13.7. Map of alignments between
body-­part fragments consisting of a ballcourt sites and Xtobo, northwest
single container. 184 Yucatán. 232
11.5. Drawings of eye forms listed in 14.1. The Wind God as an acrobat. 237
Table 11.3. 185 14.2. Basic positions of contortionism. 240
11.6. Drawings of headdresses listed in 14.3. Contortionists of Tlatilco. 242
Table 11.3. 186 14.4. Burial 154 of Tlatilco. 243
11.7. Drawings of pregnancy and breast 14.5. Olmec-­style contortionists. 244
forms listed in Table 11.6. 186 14.6. Maya contortionists. 246
11.8. Figurine body fragments. 187 14.7. Postclassic period contortionists. 248
12.1. Typology of patolli gameboards. 201 14.8. Acrobalance. 249
12.2. Map of the Maya area showing sites 14.9. Voladores and huahuas. 252
with patolli gameboards. 204 14.10. Sacrificial contexts of Mesoamerican
12.3. Schematic cross-section of acrobacy. 254
Structure 10L-26, Copán, showing 15.1. Oxomoco and Cipactonal cast a
the location of Early Classic period newborn’s fate with maize grains. 264
­structures. 209 15.2. Patolli, Codex Magliabechiano. 266
12.4. Locations of patolli gameboards as 15.3. Patolli gambler, Codex Mendoza. 269
percentages of total sample. 210 16.1. Bowl with gambling image,
12.5. A potential “men’s house,” Tikal. 211 Cameron Creek Village site, south-
12.6. Structure B-­18 at Naranjo: platform west NM. 274
mound cross-­section and position of 16.2. Haida gambling sticks and pouch
patolli gameboards. 213 used in the stick game. 276
12.7. Structure A-­11 and the Xunantunich 16.3. A chunkey player, based on a
palace compound. 214 ­Mississippian gorget design. 277
13.1. Map of case-­study regions discussed
in Chapter 13. 220

xi
Tables

2.1. Major time periods of the Maritimes 11.2. Figurine iconic containers, objects,
with influential events. 21 and variants. 182
5.1. Chunkey stone data, western Great 11.3. Cross-­tabulation of eye forms and
Lakes and American Bottom headdress forms. 187
­regions. 75 11.4. Significant associations of eye forms
5.2. Metric summaries among American and headdress forms. 188
Bottom and western Great Lakes 11.5. Eye groups, headdress subgroups,
discoidals. 79 and associations with other
5.3. Metric summaries for discoidal ­features. 189
diameter and width. 81 11.6. Cross-­tabulation of breast forms
6.1. Lower Mississippi Valley astragali and pregnancy forms. 189
dice. 94 11.7. Associations of breast forms and
8.1. Quantities of gaming-­related objects pregnancy forms. 190
from Fremont components/sites. 124 11.8. Characteristics of figurines according
8.2. Quantities of gaming objects from to deployment and use. 192
Parowan Valley, southern UT. 127 12.1. Patolli gameboards at ancient Maya
9.1. Summary of Promontory gaming sites. 205
inventory and similar types from 12.2. Time units of Maya prehistory and
various records. 146 their approximate dates. 208
9.2. Frequency of incised marks on 14.1. Acrobatic dances practiced in ancient
­Promontory cane dice. 149 Mesoamerica. 239
9.3. AMS radiocarbon ages, Promontory 16.1. Gambling leading to enslavement in
Cave 1 hearth-­cleaning event. 158 indigenous North American
11.1. Figurine fragments by context category groups. 279
at Chalcatzingo. 181

x i ii
Foreword

Consideration of North American Indian sports grasp. Swagum, a special individual concoction,
and gaming reveals the complexities of main- is applied to the shaft to increase the slickness
taining tribal cohesion, aspects of competition of the shaft and increase the speed of the snow
between individuals and groups, and in some snake. A player runs at the start of the trough
instances the means to conflict resolution. and throws the snake with all of his ability into
Many of the traditional games from the ar- the end of the trough. As the shaft speeds down
chaeological or ethnographic record continue to the trough, it has a wiggling motion, hence the
the present day, albeit often in modified form. term “snow snake.”
Among the Seneca of New York State, for exam- The object of the game is to throw the snake
ple, the contemporary playing of box ­lacrosse is for distance, individuals and teams competing
very much alive and well. The various Iroquoian usually with wagers. Oftentimes the bets placed
communities in New York State and Canada are on the results of individual outcomes add to
in fierce lacrosse competition, and Iroquois the loud vocal responses by the audience. The
teams have also played in Europe and Asia. speed of the lead-­tipped snow snake poses a real
The original popularity of various forms of la- potential danger, since some snakes can jump
crosse among a wide geographical range of tribal out of the trough. For this reason, observers are
groups extended to the U.S. Southeast and the encouraged not to stand near the edge of the
plains. Today, lacrosse is a major competitive trough. Reputedly, a snow snake once shot out
game in high schools, colleges, and universities. of a trough to pierce the side of an automobile.
Gawa:sa’ (snow snake) is another traditional A much shortened form of the traditional
and less well-­known competitive winter game long snow snake is called a “mud cat,” which has
among the Seneca and other Iroquois tribal a shaft usually three to four feet long. Mud cats
groups. The playing of the well-­honored snow are used for practice and as an instructional im-
snake game constitutes one of the ­activities plement, as well as in competition.
sanctioned in the gai wiio (the good word), In the early 1960s, the U.S. Army Corps of
the traditional Iroquois religion established by Engineers recovered a mud cat from a Seneca
­Ganeodiyo (Handsome Lake, ca. 1735–1815), the grave during cemetery relocation during con-
Seneca prophet. Dependent upon accumulation struction of the Kinzua Dam on the Allegheny
and freezing temperatures, snow is piled up in River. It would not have been unusual to have
a long, straight line, sometimes a mile or more other examples of traditional game equipment
long. A log is dragged along the middle of the interred with athletes and aficionados. Unfor-
line to create a trough. Water might be poured tunately, the cemetery excavations were not
along the trough to make a slippery route for conducted under controlled conditions or by
the snake. archaeologists, resulting in the potential loss
The actual snow snake, made from hard- of much scientific information regarding grave
wood, is a slender, six- to seven-­foot-long cy- goods.
lindrical shaft with a slightly larger point, the The esteemed place that snow snake plays in
snake’s head. The head is tipped with a lead traditional Seneca culture is exemplified by the
cover, and the base is slightly notched for a fi
­ nger honorific Gawasowaneh (Big Snow Snake) being

xv
Foreword

ceremonially conferred upon Arthur C. Parker won by each attempt. Ultimately, the winner has
(1881–1955), the respected anthropologist and acquired all of the beans.
museum director, who was of Seneca ancestry. Another variety of this dice game is played
Dice games in various forms are played with six carved gus-­ga-ah (peach stones) and is
among contemporary Seneca in various forms called the “dish game.” It too is played with a
across the Northeast. These games are thought wooden bowl, and the smooth peach stones are
to be of great antiquity. The two related Seneca bounced out onto the blanket. The stones have
versions, described here, continue to be played been hollowed out and burned on one side. Here,
among the tribes in the wider area, with local two sides representing Seneca kinship moieties
variations between Iroquois communities. compete. I have participated in the game as a
Gus-­ga-e-­stah-ta (deer buttons) is played representative of the Great Blue Heron Clan.
with a ga-­jih (wooden bowl) and eight ­deer-­horn Again, between 50 and 100 stones are used as
dice as part of a traditional religious ceremonial counters. Scoring is similar to the deer button
cycle in the longhouse. Individuals play against game. It is said that Tadadaho, one of the tra-
each other. The buttons are smooth on both ditional originators and culture heroes of the
sides, with one side blackened and the other Iroquois Confederacy, invented this game.
side left natural or white. Players kneel or sit on The extent of indigenous games, both ar-
the floor around a blanket. One player takes up chaeologically and ethnographically, presents a
the button dice, places them in the bowl, and picture of the great variety of competitive con-
bounces them onto the blanket. Each succeeding tests in Native American societies. Importantly,
player then throws the buttons on the blanket. while some gaming forms became extinct, often
Beans are used as counters, which ebb and flow only evident in archaeological sites or as burial
between players with each play. Encouraging goods, other forms of early games continue to
shouts accompany each effort. A somewhat elab- the present day. Gaming appears to have been an
orate counting system eventually determines the important part of human culture from very early
winner. Differing values of light versus dark with times, providing both recreation and organized
each attempt determines the number of beans competition between individuals and groups.

— George H. J. Abrams
San Buenaventura, California
March 2016

xvi
CHAPTER 1

Introduction

Barbara Voorhies

Anthropological interest in games began in concluded that games of strategy are absent in
the early years of the discipline, when scholars the societies he investigated (Chick 1998:188).
thought they could be used to investigate the We recognize today that such categories should
origins and spread of cultures (Culin 1894:355; not be considered mutually exclusive, because
Nor­beck 1977:2). Tylor’s (1879) argument about games in which the dominant attribute places
similarities between the Aztec game of patolli them in one category often contain attributes of
and the East Indian game of Parcheesi is a good another category. For example, games of physi-
example (see Chapters 12 and 15). Tylor was con- cal skill, such as the traditional North American
vinced that the correspondences were so great games of lacrosse and hoop-­and-pole, clearly
between these two geographically widely sep- also involve strategy and sometimes chance.
arated games that they necessarily must have Likewise, in Western games of strategy, such
resulted from direct contact. Interest in the dif- as chess or poker, physical skill is not relevant,
fusion of games waned as anthropologists’ fas- but chance may or may not be involved. Finally,
cination with cultural diffusion of isolated traits games of chance, such as dice games, are de-
became discredited in favor of considering evi- fined as those where physical skill and strategy
dence for wholesale cultural packages (Phillips are absent. Accordingly, in terms of presence or
1966). absence of features, “[T]here are three defining
From an anthropological perspective, games attributes for games of chance, two for games
are defined as a recreational activity that involves of strategy and one for games of physical skill”
organized play, competition, two or more sides, (Roberts et al. 1959:598).
criteria for determining the winner, and agreed-­ A widely mentioned but underappreciated
upon rules (Roberts et al. 1959:597). Based upon fact is that games are ubiquitous in human soci-
the classic article by Roberts et al. (1959), anthro- eties (Murdock 1967), or very nearly so. Perhaps
pologists generally find it useful to distinguish like language and religion, games are so uniquely
games whose outcomes are determined mainly human that it is easy to infer they meet basic
by physical skill, strategy, or chance (Chick human needs (Roberts et al. 1959:598). Of course,
1998:186). In fact, even earlier, Culin (1907) im- other animals engage in play, but games as de-
plicitly used these three categories in his monu- fined above are uniquely human. In fact, Plato
mental study of games of indigenous people of recognized play as uniquely human, at least in
North America (see below). More precisely, he its institutionalized form (i.e., games; Csikszent-
organized his text under the headings of “Games mihalyi and Bennett 1971:57). Still, the way that
of Chance” and “Games of Dexterity,” having games function within societies varies greatly.

1
Barbara Voorhies

In general, Roberts et al. (1959:598) stress that Anthropologists generally surmise that
games have many associations cross-­culturally; games of chance emerged from the divinatory
in some societies, they are inextricably linked to aspect of religious ceremonials (Csikszentmi-
religion, whereas in others they are associated halyi and Bennett 1971:47; Culin 1894:355). In-
with activities such as hunting, warfare, or ­social deed, the indigenous games of North America
hierarchies. One reason for this, of course, is that are often played during religious ceremonies.
games provide models for various other cultural Divination is a way “to secure guidance from
activities (Roberts et al. 1959:599). Many chap- the unpredictable powers that rule over the
ter authors in the present volume are concerned destiny of man and fill him with anxiety over
with how specific games function within their the future. It is performed in order to discover
societies, a perspective that is particularly char- the probable course of natural events and the
acteristic of American anthropology. outcome of human efforts such as war, hunt,
Some anthropologists interested in develop- planting and fertility” (Csikszentmihalyi and
ing a general theory of games seek correspon- Bennett 1971:47). The Mopan and K’ekchi’ Maya
dences between the types of games favored by game of bul, discussed by Walden and Voorhies
societies with different levels of sociocultural in Chapter 12, is an excellent example of a game
complexity. For example, both Roberts et al. of chance played in a religious context associated
(1959) and Chick (1998) interrogate cross-­ with planting. Csikszentmihalyi and Bennett
cultural data to identify significant patterns. (1971:47) also note that the Micmac (Mi’kmaq)
They find that games of chance and those of dice game, discussed in Chapter 2 by Leonard,
physical activity are common in all types of so- was played with the same ceremonial bowl used
cieties, whereas games of strategy are most fre- for divination. Others note similarities between
quent in socially complex societies (Chick 1998:​ the Aztec dice game of patolli and Aztec divina-
197–98; Roberts et al. 1959:601). tion (e.g., Evans, Chapter 15).
Roberts et al. (1959) suggest that often mem- In many societies, rituals such as fasting, sex-
bers of a particular society perceive their games ual abstinence, or food taboos precede games of
of chance as intimate interactions with the super- chance. These activities are exactly what Culin
natural. That is, winners are perceived to have re- (1907:106), citing Charlevoix about the Huron in
ceived supernatural or magical aid (Roberts et al. the mid-­eighteenth century, describes for Huron
1959:601), or alternatively that the game serves to activities prior to the bowl-­and-dice game. In
prognosticate the wishes of supernatural forces contrast, the Conestoga pre-­bowl-and-­dice game
(Roberts et al. 1959:599). These authors propose ritual involved singing, dancing, and burned of-
that games of chance are most prevalent in soci- ferings of tobacco (Culin 1907:105; citing Loskiel
eties with benevolent, nonaggressive deities, pre- 1794). The Spanish chronicler Diego Durán pro-
sumably because game players in societies whose vides a detailed description of pregame ritual
cosmos is replete with capricious and malicious activities conducted by Aztec patolli players,
beings lack faith that the deities will provide quoted by Evans in Chapter 15.
luck (Roberts et al. 1959:602). Chick (1998:195) Some indigenous games of chance were
was unable to test this intriguing idea using a protracted affairs. For example, Williamson and
cross-­cultural sample of societies, because the Cooper (Chapter 4) mention that the game of
relative benevolence or aggressiveness of super- straws, played by the Iroquoian and Anishinaa­
natural beings was unavailable. However, it is beg people of the Great Lakes region, might
likely that even in societies under the patronage last for several days. So, too, the Conestoga
of capricious supernatural beings, for example dice game, mentioned above, lasted eight days
the Aztecs, games of chance such as the patolli (­Los­kiel 1794, cited in Culin 1907:105), although
dice game serve to divine the intentions of the it was played only during daylight. And the Tara­
supernatural powers rather than presume to in- humara stick-­dice game could last a fortnight or
fluence them. even a month (Lumholtz 1902:278).

2
Introduction

Roberts et al. (1959) noted that games of the game played by Cree women as described by
physical skill were widespread and found in all J. A. Mitchell and reported by Culin (1907:652):
types of societies, a finding later confirmed by
Chick (1998). Moreover, these authors suggest The game is played by women only, any
that there might be a correlation between the number, but not by the old women, as great
number of games of skill and a society’s distance ­powers of endurance are required. It is in
from the equator, with societies in high latitudes many respects similar to lacrosse. The ­players
exhibiting more games of skill than those of low are given various stations in the field and
latitudes (Roberts et al. 1959:604). However, the carry sticks. The goals are usually a mile or
data were insufficient to rigorously test this idea. there­abouts apart.
Games of skill, such as wrestling, foot races, Players gather in a circle at the beginning
ball games, and archery contests, depend upon and the double-­ball is thrown aloft from the
the players’ physical prowess and dexterity, but stick of one of the leaders, when the scrim-
as Csikszentmihalyi and Bennett (1971:52, citing mage commences and is kept up until one
Mooney 1890) remind us, among North Amer- side passes the ball through its opponent’s
ica natives such games were often infused with goal.
religious significance. They mention the exten- The game is very interesting and devel-
sive food taboos and sexual abstinence required ops much skill. . . . As with all other Indian
by Cherokee athletes prior to lacrosse contests games, this game is invariably played for
(Culin 1907:575–76; Williamson and Cooper, stakes of some kind.
Chapter 4) and that the hoop-­and-pole game
associated with ritual activities accompanied Games of strategy, like the modern back-
every Apache festival (Culin 1907:449–57). gammon and chess, appear to be models of
Games of skill are played more by men than social interaction. For this reason, some an-
by women because the attributes required align thropologists (e.g., Chick 1998; Roberts et al.
more often with masculine gender roles than 1959:600) predict they should be present only
with feminine ones. These attributes are similar in socially complex societies and absent in more
to those needed in hunting and warfare, which ­egalitarian ones. This expectation is supported
are mainly masculine endeavors. Some of the in the cross-­cultural studies conducted by Rob-
athletic games of traditional North American so- erts et al. (1959), with Chick’s (1998:193) larger
cieties could be very rough, depending, of course, and more detailed study confirming the prior
on various circumstances surrounding the game. results of Roberts and coauthors. This shows why
Here, Mooney (1890, cited in Culin 1907:​586) Culin (1907:31) failed to find evidence of games
describes Cherokee lacrosse: “It is a very excit- of strategy in his extensive study of games of in-
ing game, as well as a very rough one.... Almost digenous peoples of North America, where com-
everything short of murder is allowable in the plex socioeconomic systems are rare except in
game, and both parties sometimes go into the Mesoamerica, an area that Culin barely covered.
contest with the deliberate purpose of crippling Roberts et al. (1959:601) allege that the Aztec,
or otherwise disabling the best p ­ layers on the one of the complex societies discussed in this
opposite side. Serious accidents are common.” volume (Chapters 14 and 15), did have games of
However, in some societies women partici- strategy as predicted but fail to identify them. In
pate in their own gender-­specific games of phys- contrast, Chick states that no games of strategy
ical skill. For example, double-­ball, a w ­ omen’s are reported for the Aztec (1998:202).
ball­game, was played widely throughout the Csikszentmihalyi and Bennett (1971:49) take
eastern United States and the Plains (Culin 1907:​ issue, however, with the idea that there are no
647).1 In this game, two balls or other similar games of strategy in the known corpus of indig-
objects are joined by a short thong and thrown enous games of North America. They recog­nize,
using a curved stick. Here is a brief description of of course, that games such as chess, the game

3
Barbara Voorhies

Figure 1.1. Stewart Culin ca. 1920. (Brooklyn Museum


Archives, Culin Archival Collection.)

of strategy par excellence, have not been identi- I­ ndians, is an encyclopedic treatment of the sub-
fied, but they note that strategizing is very much ject that he compiled when traditional Native
present. At issue, as discussed above, is “our way North American customs remained strong, espe-
of defining games” more than an accurate re- cially in the western and southern regions of the
flection of reality (Csikszentmihalyi and Bennett continent. This was the height of the “museum
1971:49). age” (1875–1925; Culin Archival Collection),
Investigators interested in studying games when museum curators were avidly obtaining
in traditional societies of North America with artifacts for display and anthropology was crys-
whatever particular objectives in mind are in- tallizing. Culin was active in both historical de-
evitably reliant on the antecedent scholarship velopments: he was a founding member of the
of Stewart Culin, as I describe briefly in the fol- American Folklore Society and the American
lowing section. Anthropological Association, two professional
societies that remain active today.
Stewart Culin and the Between the years of 1900 and 1928, ­Stewart
Cross-­Cultural Study of Games Culin made almost yearly journeys to collect ar-
Serious study of indigenous games in North tifacts for museum display. Several were major
America is hardly imaginable as a topic of in- expeditions to the American West when he was
vestigation without the pioneer work of Stewart curator of ethnology for the Brooklyn Museum
Culin (1858–1929; Figure 1.1). Culin’s prodigious (1903–1928) and that young institution had em-
1907 publication, Games of the North American barked on an era of collecting antiquities. By

4
Introduction

1911, Culin had collected more than 9,000 ob- anthropologists, who optimistically resolved to
jects for the Brooklyn Museum, accompanied publish a definitive book on traditional games
by meticulous documentation that set standards of the world. Cushing would be responsible for
in the field. Culin attempted to fully document North American games, with Culin in charge of
information about an artifact’s maker, its pro- Old World games (Culin 1907:29). The two were
venience and use, and the circumstances of its working on an article about arrow games when
purchase. He is also credited with being among Cushing became ill. He died in 1900, leaving
the first museum curators to exhibit ethnological Culin to carry on compiling the North Ameri­
artifacts as art objects rather than as mere curi- can information.
osities (Culin Archival Collection). Before the publication of his magnum opus
Culin had no formal training in anthro- on North American games, Culin published
pology. His earliest professional interest was in articles on Chinese dice games (1889), Chinese
Asian-­American (mainly Chinese) workers in games of dice and dominoes (1895), chess and
Philadelphia, as reflected in several early ­articles card games (1896), American Indian games
(published in 1887) on religious ceremonies, (1898, 1903), Hawaiian games (1899), Philippine
­social life, and the practice of medicine by Chi- games (1900), and the African game of mancala
nese immigrants. While employed at the Univer- (1894). Culin also published a small book, called
sity of Pennsylvania as director of the Museum Korean Games (1895), comparing Korean games
of Archaeology and Paleontology (1892–1903), to those of other Asian cultures. Although after
his interests expanded to Native American cul- the publication of his book on North American
tures: he became an experienced collector and indigenous games Culin’s interests expanded to
exhibitor who organized ethnographic material topics in the decorative arts (fashion, furniture,
for the World’s Fairs in Madrid (1892) and Chi- and costume), his fascination with games re-
cago (1893). mained undiminished to the end of his profes-
As assistant curator at the World’s Colum- sional life: among his last publications he wrote
bian Exposition in Chicago, Culin was charged about mah-­jongg (1924), Japanese swinging bat
with putting together exhibits on games of the game (1925), and Japanese games of battledore
world (Culin 1894). Apparently he had already and shuttlecock (1925). A full bibliography of
developed an intense interest in the subject be- Culin’s works is available at the Culin Archival
cause prior to the exposition he had published Collection, Brooklyn Museum.
on Chinese dice games (1889), gambling games Games of the North American Indians (1907)
of Chinese in America (1891), street games of was published in an annual report of the Bureau
Brooklyn boys (1891), East Indian dice games of American Ethnology to the Secretary to the
and fortune telling, and Syrian games with Smithsonian Institution, where it comprised
knuckle­bones (1892). the bulk of a thick volume, accompanied only
Culin’s interest in games from a compara- by a short review of the institution’s activities for
tive cross-­cultural perspective either originated the fiscal year 1902–1903, written by the chief of
with, or was stimulated by, his encounter at the the Bureau, W. H. Holmes. Culin’s contribution
Chicago World’s Fair with the ethnographer comprises 809 pages of detailed descriptions of
Frank H. Cushing (Culin 1907:29). Cushing, at games and game equipment, generously illus-
the time a prominent anthropologist, was em- trated with 1,112 figures and 21 plates. The book
ployed by the Bureau of American Ethnology, focuses exclusively on adult games that em-
Smithsonian Institution. He is recognized as one ployed gaming implements, which means that
of the few archaeologists of his day who sought games without paraphernalia and children’s
functional explanations of ancient artifacts by games are excluded. Culin, a consummate and
comparing them to ethnographic objects (Willey self-­described museum man, systematically
and Sabloff 1980:79). A keen professional and recorded game-­related objects curated in mu-
personal friendship developed between the two seums — ​especially in North America but also

5
Barbara Voorhies

beyond. “Pretty much all my life,” he said, “I have Actually, the idea that the puzzling archae-
had to do with a museum and with museums. I ological features might be game related had im-
have visited in my professional work the prin- mediately come to mind in 1988, when I found
cipal museums of the world and with not a few the first enigmatic feature imprinted into a liv-
I have had the privi­lege of intimate collabora- ing surface (floor) deeply buried within a shell-
tion” (Culin 1927, Culin Archival Collection). In mound on the outer coast of Chiapas, M ­ exico
addition to researching museum collections for (Voorhies 2004, 2013, 2015). The feature, an
his book, Culin gathered descriptions of native undisturbed open circle formed by 24 small
North American games from travelers, explorers, holes, with a central rock imprint, reminded
missionaries, and t­ raders. He rather immodestly me of games of marbles. However, I quickly
introduces his book in the preface as “a classified discounted that idea under the impression,
and illustrated list of practically all the American wrongly it now seems (drawing by Christoph
Indian gaming implements in American and Eu- Weiditz in Cline [1969:74]), that there was no
ropean ­museums, together with a more or less reason to think that ancient Mesoamericans had
exhaustive summary of the entire literature of a game resembling marbles. At any event, fur-
the subject” (Culin 1907:30). This herculean proj- ther work exposed more such features on this
ect was only 14 years in preparation — ​the time floor and the floor immediately below it. Some
between the Chicago World’s Fair and publica- features were super­imposed on one another,
tion) — ​and not an entire career as might be sup- indicating that the Chantuto people, who occu-
posed given the breath and comprehensiveness pied the Chiapas coast between 7000 and 3500
of its coverage. years BCE, repeatedly returned to the same spot
Culin organized the book into the broad to engage in the activities that required such
cate­gories of games of chance and games of features. The idea that these people, who had a
skill, having decided, as I mentioned above, that subsistence base combining wild resources and
games of strategy were not found among the na- some farming, made repeated visits to the site
tive peoples of the North American continent. was fully consistent with my prior interpreta-
He also included some miscellaneous games, tion that the shellmounds were logistical sites
or “minor amusements” (e.g., cat’s cradle, stilts, used for the temporary processing of a suite
jackstraws, shuffleboard). Within the two broad of aquatic resources (clams, fish, and probably
categories, Culin organized his information hi- shrimp).
erarchically by type of game (e.g., dice games), The strong resemblance between the archae-
language group (e.g., Uto-­Aztecan), and then ological features, dating to the third millennium
ethnic group (e.g., Pima). The original 1907 pub- before the current era, and some of the ethno-
lication has been reprinted many times, and an graphically documented gameboards reported
electronic version appeared in 2012. by Culin (1907) convinced me that the ancient
Chantuto people most likely played dice games
A Brief Introduction to This Book while sojourning at the shellmound sites posi-
My own interest in games was developmen- tioned within the tidal zone of the coast. Move-
tally delayed; as a child, I was attracted to soli- ment through the waterways of this broad zone
tary types of play rather than structured games. is ordered by tidal action, as is resource availabil-
This changed many years later as a consequence ity and, by necessity, resource procurement. The
of an eureka moment, when I realized that cer- procurement activities of the Chantuto people
tain archaeological features, whose purpose would have been regulated by the tides and the
had eluded me for 20 years, strongly ­resembled diurnal cycle: clams are collected during low
game­boards used by native peoples in the tide from lagoonal shoals and shrimp and fish
Greater Southwest. This revelation came from are best captured at dawn and dusk. Ancient
finding analogous material — ​especially draw- people in the past, like residents in the wetlands
ings — ​in Culin’s book. today, would have had plenty of down time

6
Introduction

during which game playing would be a welcome dried fish (citing Choris 1822), so something
distraction. similar is possible for the Chantuto people.
Which members of Chantuto society would The inference that gaming may have taken
have been present at the shellmounds? We place at the Mexican shellmounds piqued my cu-
can’t say for certain, given the lack of direct evi- riosity regarding what was known about games
dence, but my colleague Douglas Kennett and I in prehistory, especially on the North American
(Voorhies and Kennett 2011) have postulated that continent, where I suspected this question had
both women and men were probably present and not been pursued systematically, although at the
engaging in separate procurement activities for time I was far from certain that such was the
most of the time the shellmounds were forming, case. Encouraged by interest from several pub-
but that over time men began to stay away, being lishers, I went trolling on the Internet for archae-
engaged in conflicting farming-­related tasks ologists who might be engaged in game-­related
farther inland.2 Yet women continued trekking research. To my surprise, after a month or so of
to the wetlands, presumably accompanied by detective work, enough researchers had come
their young children. Since the game features forward that I was confident I could compile an
are within deposits with evidence suggesting the edited book on the subject that would highlight
presence of both women and men, I am unwill- this previously neglected subject.3 Hence, the
ing to guess whether the postulated dice games present volume was conceived.
were played by men, women, both sexes, or even
children. Exploring the Role of
If the games involved gambling, what could Games in Prehistoric Societies
the Chantuto people possibly have wagered? Multiple lines of evidence are potentially avail-
Of course, I have no way of knowing if gam- able to scholars investigating whether particular
bling actually took place, but it is reasonable to cultural traits, such as games, were practiced in
assume it did, since it is so pervasively associ- the prehistoric past. Indeed, the contributors
ated with dice games throughout the continent here use a variety of approaches to support their
(e.g., Culin 1907). What becomes evident from contentions that certain games extend back from
cross-­cultural data is that native North Ameri- historic into prehistoric times. One potential
cans practiced both low-­stakes and high-­stakes but rare source of information comes from pre-
gambling depending on the bettors’ gender and historic eyewitness depictions of the games in
the circumstances of play, a theme that Yanicki action. Such depictions might be painted nar-
develops in Chapter 7. Closely related women rative scenes — ​for example, the Mimbres vessel
players betting against each other in intimate showing a gameboard and four players (Figure
settings were apt to bet items of relatively little 16.1) — ​or modeled sculptural scenes, like that of
value or labor tasks, as Yanicki discusses. Men, a ballgame in progress from West Mexico (Fig-
who were competing in large, public settings ure 1.2). In addition, some useful images date
and perhaps playing or betting with men from to first contact between indigenous peoples and
another, possibly antagonistic group, were prone foreign observers who left written or pictorial
to engage in high-­stakes gambling in which the records of mesmerizing native games. A good
consequences of losing were potentially cata- example lies in the written records left by Span-
strophic. For example, the loser might forfeit ish friars observing various games of the Aztecs
his entire winter’s provisions or even his family (Evans, Chapter 15; Gutiérrez, Chapter 14). Also
or himself (Chapter 16). There is no direct evi- useful are scenes produced by contemporary
dence about what might have been gambled at artists, such as the painting on a folding screen
the shellmound sites, if it even occurred. Cross-­ showing acrobatic entertainments at a colonial
culturally, just about anything could be wagered. Mexican wedding (Figure 1.3) and drawings of
Emanuels (1990:96) states that missionized In- the game of dish published by Father Joseph
dians at Mission Dolores in California wagered Francois Lafi­tau (Figure 4.4).

7
Barbara Voorhies

Figure 1.2. Ceramic model of ballcourt with game in progress from Nayarit, Mexico, ca 200 BCE–500 CE.
(Los Angeles County Museum of Art Collections, M.86.296.34.)

Another useful source of information about the value of ethnographic information for ar-
the traditional games of Native Americans can chaeologists, I include a delightful photograph,
be gleaned from recorded observations collected dated around 1900, that conveys the excitement
after initial contact but when traditional cultural of a stick dice game being played by two Mojave
traits remained strong. Scholars of ancient games women (Figure 1.4).
rely heavily on this line of ethnographic evi- The most widely used type of evidence rep-
dence, which includes eyewitness observations resented in these chapters is the survival of ar-
of games in action and, frequently, drawings or tifacts interpreted as game paraphernalia — ​for
photographs. Due caution needs to be exercised, example, the worked sherds that may be dice
of course, since culture is extremely malleable, shown in Figure 1.5.4 Additional examples are
and the nature and meaning of games in historic the charred, worked plum pits recovered from
times may not be exactly the same as they were an ossuary in the Maritimes discussed by Leon-
prior to the social upheavals of culture contact. ard in Chapter 2 (Figure 2.2), attesting to the
Nonetheless, ethnographic information under- bowl-­and-dice game, and the well-­preserved
girds all the chapters in this volume. To illustrate implements of various sorts found in dry caves

8
Figure 1.3. Two panels of a painted folding screen showing a wedding
scene from colonial Mexico, ca. 1690. The wedding guests are being
entertained by voladores, a log juggler, and a clown. (Los ­Angeles
County Museum of Art Collections, M.2005.54.)

Figure 1.4. Two Mojave women enjoying a game of stick dice. Photograph ca. 1900 by Charles C. Pierce.
(C. C. Pierce Collection of Photographs, photCL Pierce 02500, the Huntington Library, San Marino, CA.,
used by permission.)
Barbara Voorhies

Figure 1.5. Worked potsherds that may be gaming pieces such as dice. These artifacts are from the
­ azatán area in southern Chiapas, Mexico and are curated at the New World Archaeological Foundation,
M
San ­Cristóbal de las Casas, Chiapas. (Photograph by Barbara Voorhies.)

of the West as reported by Janetski (Chapter 8) board used by the Ancestral Apache (Figure 10.3).
and Yanicki and Ives (Chapter 9), document- The features that I described for shellmound
ing an extraordinarily rich collection from the floors (Voorhies 2013) and incised geometric
Promontory caves in Utah. Stone disks found in figures (Figure 12.1) found mainly on plaster
the ­Mississippi water­shed provide evidence of floors of Classic Maya buildings and inferred
the chunkey game, as discussed by Zych (Figure by Walden and Voorhies (Chapter 12) to be dice
5.1). Figurines are used by Harlan (Figure 11.8) to gameboards are other examples of archaeological
make a case for socializing play at the Preclassic features that are considered to be game related.
period site of Chalcatzingo and by Dye (Figure Linguistics also provides a line of evidence
6.6) to anchor game-­related myths in the prehis- used by some authors in this book to investigate
toric past of the Mississippi Valley. ancient games. For example, Yanicki (Chapter
Another potentially rich type of evidence 7) examines the names used by several regional
shedding light on ancient games comes from ­language groups to refer to a particular river
archaeological features. These include formal ar- next to which a lost intertribal playing field had
chitectural constructions, such as the ballcourts been located. He deduces that the local Black-
of the ancient Maya, which are the focus of the foot name for the river refers to the playing field
chapter by Stoll and Anderson (Figure 13.3), as and that other language names are derivatives.
well as more informal constructions, such as a Seymour (Chapter 10) mentions that in the
stone circle interpreted by Seymour as a game- Southwest certain names for game locations are

10
Introduction

the places where the mobile Ancestral Apache hand games, dice games, etc.), women’s games,
convened on special occasions. Gutiérrez (Chap- men’s games, and more theoretically oriented
ter 14) employs linguistic comparisons to drive functional issues concerning ancient gaming.
home the idea that the concept of sport as we Of course, this was not fully attainable, as I knew
know it is absent in Mesoamerican cultures, from the beginning. Nevertheless, the range of
where related concepts are better translated coverage is reasonably good given the limited
as “dance.” number of chapters.
Lest the reader be misled into thinking that Geographically, chapter topics span the width
prehistorians are able to reliably infer the pres- of the continent (Figure 1.9), with contribu­tions
ence of games in ancient societies, it is crucial to from the Atlantic Seaboard (Chapter 6 for the
note some limitations. In addition to the well-­ Maritimes; Chapter 3 for Florida) to the South-
known biases in archaeological data stemming west (Chapter 10), the Great Basin (Chapters
from issues of preservation potential and sam- 8 and 9), and the Plains/Plateau (Chapter 7).
pling bias, some games lack associated material Notice­ably absent, regrettably, are contributions
items thus precluding expectation that remains for the Pacific coast and the Arctic. From north
could occur in archaeological deposits. For ex- to south, again the span is wide, ranging from
ample, the three Salishan women’s endurance southern Canada (Chapters 2, 4, and 7) to south-
games (staring, hopping from a squatting posi- ern Mexico (Chapters 12 and 13). This geographic
tion, and breath holding) reported by Ray (1933:​ span mirrors the range of societal types from
160) would leave no archaeological trace. In hunter-­gatherers at the north end of the range
other cases, games may employ ordinary m ­ aterial (Chapter 7) to kingdoms (Chapters 12 and 13)
items that are not distinctive. For e­ xample, the and empires (Chapters 14 and 15) at the south.
hand game, a widespread guessing game de- Moreover, some chapter authors focus solely
scribed by Janetski (Chapter 8) and Yanicki and on a particular type of game: types of ballgames
Ives (Chapter 9), employs small, usually hollow, are discussed in the chapters authored by
cylindrical bones, which are used in pairs: one Stauffer and Reilly for the Apalachee (Chapter
bone is marked and one is unmarked. The object 3) and Stoll and Anderson for the Maya (Chapter
of the gambling game is to guess which hand 13); dice games are the principal focus in chap-
holds the marked or unmarked game piece (Fig- ters by Dye for the Mississippi Valley (Chapter
ure 1.6). I suspect that most archaeologists would 6), Leonard for Mi’kmaq society (Chapter 2),
interpret the small objects used in this game as Seymour for the Ancestral Apache (Chapter
tubular beads, and it would be very difficult to 10), and Walden and Voorhies (Chapter 12) for
prove otherwise. As another example, consider the ancient Maya; racquet/stickball games are
the museum collection of balls shown in Figure the main concern of Zych (Chapter 5) for the
1.7. Although identified as Pima kicking balls, American Bottoms and Yanicki (Chapter 7) in
an archaeologist would be hard pressed to tell the Plains/Plateau interface.
from the artifacts alone whether they were used Several of the chapters focus on specific so-
as kicking balls, foot-­cast balls, juggling balls, or cieties and their games rather than on a particu-
handballs. The pottery disk and gaming stones lar game. For example, Williamson and Cooper
shown in Figure 1.8 would also elude confident (Chapter 4) discuss eight separate games played
identification as game pieces, but they are so by the Iroquoian and Anishinaabeg people of
identified in the museum collection. the Great Lakes region. These include the men’s
racquet­ball game of lacrosse and a similar
This Book and Its Contents ­women’s game (Maiden’s Game), as well as the
From the onset, my goal in assembling this dish/​bowl dice game, straws, snow snake, javelin,
book has been to cover the topic as completely moccasin, and cup-­and-pin. Janetski (Chapter
as possible in terms of geographic coverage, 8) discusses the game-­related implements that
societal type, types of games (e.g., ballgames, have been recovered from archaeological sites,

11
Figure 1.6. Southern Paiute playing the hand-­guessing game. One player is pointing to the hand of the
opponent he suspects is holding the game implement. Photograph by J. K. Hillers taken during the Powell
expedition, 1871–1875. (Utah State Historical Society (14524), used by permission.)

Figure 1.7. Kicking balls, Pima Reservation, Arizona. Collected by the Bureau of American Ethnology,
1850s–1930s. National Anthropological Archives, Smithsonian Institution. (Photograph by De Lancey W.
Gill [Negative 2675 A].)
Figure 1.8. Pottery disk (left) and gaming stones, Pima Reservation, Arizona. Collected by the Bureau of
American Ethnology, 1850s–1930s. National Anthropological Archives, Smithsonian Institution. (Photograph
by De Lancey W. Gill [Negative 2645 D].)

Figure 1.9. Map of North America showing the location of the principal indigenous societies discussed in
this book. (Drawn by Barbara Voorhies.)
Barbara Voorhies

especially dry caves, of the Great Basin Fremont dire consequences in North American indige-
people (0–1300 CE). These include worked and nous societies: high-­stakes gambling leading to
decorated bones and stones, worked discs, slavery. They also rely on ethnohistoric sources
painted sticks, stone balls, cones made of bone and find that slavery was not an uncommon
and ­antler, and bone tubes with pins. Janetski outcome but that it occurred mainly in specific
discusses the games that likely were played with social situations — ​namely, in male, intergroup
these imple­ments, including hand-guessing gambling contests.
games, dice games, various games using stone Finally, some of the book’s authors tackle the
balls, and the ring-­and-pin game. question “what good are games?” or “what roles
Yanicki and Ives (Chapter 9) report on the do games serve for people both as individuals
remarkably large assemblage of gaming imple- and as embedded members of particular soci-
ments that have been recovered from the dry eties?” This question has been approached from
Promontory caves just north of the Great Salt multiple perspectives. A useful comprehensive
Lake in Utah. These implements, the material overview of some of these approaches is found
remains of several different games, invite a in Sutton-­Smith’s (1997) The Ambiguity of Play.
consideration of the importance of gaming in Sutton-­Smith, a psychologist whose career-­long
a social environment characterized by hunter-­ professional interest focused on the nature of
gatherers intruding into an area populated by play, organizes the literature on play theory ac-
agrarian people. cording to predominant discourses (rhetorics, in
In terms of games and gender, the topic his terms) that are proposed about the meaning
emerges in several chapters but perhaps most of play. He argues that these different narratives
directly in the chapters by Dye (Chapter 6), Sey- have unique histories, are applied to specific
mour (Chapter 10), and Leonard (Chapter 2). play forms, and align with particular academic
Overall, a pattern emerges that women’s and disciplines.
men’s games often serve rather different societal Sutton-­Smith’s concern is with the concept of
functions, which is not at all surprising given the play, which is much broader than the concepts of
fact that in traditional North American societies games and amusements that are the focus of the
dualistic gender roles are the foundations per- present volume. Nevertheless, since games and
mitting societal survival and replication. Dye’s amusements are particular forms of play, much
chapter showing how myth undergirds gender-­ of the narratives about play as a general topic
linked gaming is particularly compelling. apply to our topics. However, since in this book
Gambling as an accompaniment to games the authors are concerned with non-­Western,
is touched upon by most of the volume authors. preindustrial societies, some of the narratives
Gambling was ubiquitous across the continent about the forms of play in modern Western so-
at contact and remains singularly important cieties lack relevance here.
today. Thus, it is logical to assume it was a very One narrative about play (games) is that
ancient activity among North American natives. it is a waste of time, associated with idleness,
As I mentioned above, identifying gambling in triviality, and frivolity and therefore unworthy
prehistoric times is exceedingly difficult given of serious study. This narrative, which Sutton-­
the scarcity of direct evidence. Indirect evidence Smith labels frivolity, has its roots in the Prot-
is gleaned from myth, language, and ethnohis- estant work ethic in which the valued activity
toric reports. It is the main focus in two chapters of work is contrasted with the devalued activity
of the present volume. Evans (Chapter 15) dis- of play. According to Sutton-­Smith (1997:201ff)
cusses the pervasive role of gambling in Aztec this long-­standing view experienced a major
society, which is exceptionally well described in impetus from the development of the urban in-
the ethnohistoric literature about a dice game dustrial separation of work time and playtime,
and a ballgame. The chapter by Cameron and thus counterposing the two concepts. Clearly,
Johansson (Chapter 16) focuses on the utmost social scientists and others reject this notion

14
Introduction

wholesale in favor of play as a fully legitimate


object of study.
Still, in both popular thought and academic
literature, some forms of play (games) are de-
valued compared with others. For example, in
modern Western culture, games of chance and
associated gambling (e.g., roulette, cock fight-
ing, lotteries) have until recently been associated
with the underclass and thus devalued by the
upper class and academics. However, chance
and gambling as play forms are nearly ­universal
(Sutton-­Smith 1997:67), have a priority over
other forms of play in many cultures (Sutton-­
Smith 1997:205), and recently have moved to the
center of the entertainment culture in American
society.
This kind of denigration of certain play
forms is tied to narratives of power about play,
which I will address shortly. But we can see that
in some instances the games of less powerful
groups are implicitly excluded and sometimes
ridiculed, whereas games of the dominant group
are idealized. In modern societies, this can be
seen in narratives about how the games of girls
or minorities are given diminished status, al-
though at least in academic and educational
circles this is beginning to change (Sutton-­Smith
1997:151, 206).
Shifting the focus away from the still preva­
lent Western view of play as trivial, we can see Figure 1.10. Anthropologist Timothy J. Knab
that in examples from other societies folly can ­ ancing with a female impersonator at a Mayo
d
have a more central place (Sutton-­Smith 1997:​ festival, Tehueco, Sinaloa, Mexico. (Photograph by
210). Here, Sutton-­Smith is talking especially Barbara Voorhies.)
about folk festivals as rites of inversion where
cultural norms are upended. Anthropologists In the present volume, Gutiérrez comes
have long been fascinated with this phenome- closest to engaging this topic in his survey of
non, which is so prevalent in many traditional performers/entertainers in ancient Mesoameri-
festivals (e.g., Bricker 1973; Parsons and Beals can societies (Chapter 14). Gutiérrez shows how
1934; Steward 1931). These are the comedians, acrobats, contortionists, and other performers
clowns, trickster figures, and cross-­dressers so were present in several different societies, in-
common in folk festivals today. Ritual humor cluding that of the Aztecs, where they mesmer­
is quite common in indigenous societies across ized the chroniclers. However, his analysis is
North America (Bricker 1973:167), where accord­ hampered by the apparent lack of context in the
ing to Steward (1931:189), the themes tend to ethnohistorical literature upon which he is nec-
ridicule public officials, parody important cere­ essarily reliant.
monies, and mock foreigners. Female imper- Sutton-­Smith includes a second set of narra-
sonators are also quite common (Bricker 1973:​ tives about play under the rubric of fate. Various
171–72) in festive occasions (Figure 1.10). forms of this view include that the gods are at

15
Barbara Voorhies

play and we are creatures of the play of fortune tests involve males seeking to gain superiority
and luck, as exemplified by games of chance over other males, but in societies where women
(Sutton-­Smith 1997:53). Games of chance — ​in are excluded from these games, the hegemony
particular, dice games — ​are well represented in of men over women is implicit (Sutton-­Smith
this volume and include Leonard’s discussion of 1997:87).
the Maritime plumstone dice game (Chapter 2), One form of the power narrative is the view
Seymour’s Apache dice game (Chapter 10), and promoted by Turner (1969) that play’s social
the Aztec patolli game discussed by Walden and function is to reduce conflict. The idea is that
Voorhies (Chapter 12) and Evans (Chapter 15). contestive games may substitute for warfare or
This approach has particular salience for other means of conflict resolution. This is the
societies where the premises of play are embed- perspective embraced by the chapter authors
ded in and integral to the organization of the who focus on the brutal physical games such
cosmos. Although several authors touch on the as chunkey, discussed by Zych (Chapter 5), and
topic of games in societal myths, Dye (Chapter lacrosse, discussed by Williamson and Cooper
6), discussing dice games of the Lower Missis- (Chapter 4).
sippi Valley, makes the strongest case for the in- Another form of this rhetoric of power con-
timate connection in some traditional societies cerns the situation when a more powerful group
between gaming and the supernatural realm and somehow induces a subordinate group to accept
why it is so imperative for gamesters in the living its forms of play and the underlying ideological
world to honor game players of the supernatural system. As Sutton-­Smith (1997:96) points out,
realm. Although this perspective is less relevant the “history of play in the twentieth century is
to most games in the nonmythic times of West- largely the history of colonial or subordinated
ern secular societies, the recent rise in popularity people shedding their own folklife for ­imitations
of games of chance in the United States is a clear of play identity of their conquerors.” As an ex­
exception. ample, he mentions the case of missionized
In many games of chance, there is an under­ Maori children in New Zealand who continued
standing that the winner is more favored by for- to play only those traditional games that resem-
tune then the loser (Sutton-­Smith 1997:65), but bled those of the Europeans.
it seems that this is not always the case even in This brings us to another of Sutton-­Smith’s
games of chance. The present-­day dice game of rhetorics about the concept of play, which he
bul, described by Walden and Voorhies in Chap- l­ abels identity. These are views most often ap-
ter 12, is reportedly about knowing fate rather plied to “parades, celebrations, carnivals and the
than attempting to control or influence it. use of play as sanctions for community.” They
A third set of narratives promoted by play “focus on the use of play forms as forms of bond-
theorists concerns power. The general idea is that ing, including the exhibition and validation or
play (games) has to do with some kind of contest parody of membership and traditions in a com-
and reflects a struggle for superiority between munity” (Sutton-­Smith 1997:91). Of concern here
two groups (Sutton-­Smith 1997:75). These dis- are those playful activities that promote cultural
courses are focused primarily on contestive play, integration. Sutton-­Smith goes on to note that
which is often viewed as uplifting and civi­lizing. the discourses about power and identity in play
Thus, play expressions can be viewed as either theory tend to be difficult to separate analytically,
uncivilized, irrational expressions of power or because the purpose of most contests is to prove
civilized and rational. Most of these theories the superiority of one’s own identity, community,
pertain to contests involving physical skill, in- and traditions. But in general, contestive games
tellectual strategy, or both. are theorized as expressions of power, whereas
Contestive physical games are generally re- festivals, parades, and other mass spectacles are
stricted to males and celebrate certain masculine held as expressions of traditional identity and
traits prioritized in some societies.5 The con- community (Sutton-­Smith 1997:91–92).

16
Introduction

It is also the case in American and other so- how games and gambling reflect fundamental
cieties that girls’ play is more about inclusion and aspects of our species’ unique cerebral makeup.
cooperation than the aggressive power tactics Yanicki (Chapter 7) also discusses the biological
typical of boys (Sutton-­Smith 1997:103). Sutton-­ basis for games and gambling and the physiolog-
Smith (1997:104) speculates that it is more likely ical roots of gambling addiction. Accordingly,
that in small-­group societies, where cooperation these two authors are less concerned with the
is essential for survival, cooperative games are historical and anthropological contexts of com-
more likely than competitive games. munal play and more on the subjective expe-
Several chapter authors highlight the impor- rience of players. Thus, their perspectives fall
tance of games among present-­day First Nations within Sutton-­Smith’s rhetorics of self. These are
people in maintaining cultural identities in the the interpretations that focus on the player’s sub-
face of overwhelming cultural pressures from jective experience, for example by stressing that
the dominant society. Stoll and Anderson in play is good because it is “fun” (Sutton-­Smith
Chapter 13 subscribe to this perspective about 1997:174). Several chapter authors refer to this
communal identity and bonding. They suggest aspect of gameplay. It is important to recognize
that within two ancient Mesoamerican societies that in some traditional societies the motivation
(Formative period Yucatec Maya and Postclassic for individual gameplay is culturally proscribed,
period Oaxaca) the ballgames of the “folk,” as not individually driven, and may or may not be
materialized archaeologically by ballcourt con- fun. As Sutton-­Smith (1997:175) notes, the dis-
structions, had a very different social function courses about the imaginary and the self “are
compared to the ball-­playing spectacles held by relatively Western, relatively modern, and rel-
elites at major centers. The authors emphasize atively utopian discourses about individualized
the unifying nature of these games but also are forms of play.”
cognizant of the divisive attributes inherent in In summary, the chapter authors are con-
contestive play, an inherent paradox recognized cerned principally with finding tangible evi-
by play theorists. dence of ancient games in the prehistoric record
The four kinds of narratives about play of North America. However, the authors also
(games) summarized so far — ​frivolity, fate, strive to see how games and gaming fit into the
power, and identity — ​are concerned with under­ social logic of ancient societies. Games may at
standing communal play. Three of the chapter times be fun, but for anthropological archaeol-
authors take a somewhat different tack and ad- ogists there is much more to investigate, such
dress the experience of players. Harlan (Chap- as the influence of games on the economy of a
ter 11) takes the perspective that object play at society (fostering either economic equality or
Chalcatzingo is imaginative, another rhetoric inequality), promoting alternatively cooperation
that Sutton-­Smith identifies as a major theme or competition, assuring the smooth functioning
in play scholarship. This perspective, historically of the cosmos, or reinforcing gender roles. The
rooted in romanticism, presents play (games) particular role of games within societies varies
as a way of thinking about culture and as a text cross-­culturally, and as societies change, so too
to be interpreted (Geertz 1973b; Sutton-­Smith will the role of games, since societies and their
1997:​128). The perspective is applied princi- component institutions are infinitely labile. An-
pally to children’s play: “all the children of the cient indigenous North American games are as
world who are pretending and making believe” relevant today as ever, which Abrams illustrates
(Sutton-­Smith 1997:129). Harlan proposes that in the Foreword. Many ancient games discussed
the figurines at Chalcatzingo are cultural stimuli in this volume are still avidly played, and some
promoting children’s fantasy and active theatric have an important role as identity markers for
play about their social world. First Nations people, who use games as oppor-
Evans (Chapter 15), in turn, takes the ap- tunities to celebrate their heritage.
proach of evolutionary psychology to consider

17
Barbara Voorhies

Acknowledgments the deposits and must have been fished with dif-
Heartfelt thanks to Dean Snow and an anonymous ferent techniques. We assume that men caught
reviewer for valuable suggestions that strengthen this the big fish and women the little fish based on an
and other chapters of the book. In addition, I thank ethnographic analogy. Bones of fish of both sizes
Beth Witherell, who steered me through the process are present in the lower deposits, whereas in the
of identifying copyright holders for some illustrations upper deposits, bones of big fish are missing but
in the Introduction. bones of the little fish are abundantly present.
I am greatly indebted to the staff of the University 3. Most authors in the book participated in a sym-
of Utah Press who worked so diligently and profes- posium on prehistoric games at the 80th Annual
sionally to shepherd this book to publication. I give a Meeting of the Society for American Archaeol-
special call-­out to Rebecca (Reba) Rauch, acquisitions ogy in San Francisco in April 2015.
editor, for her encouragement and assistance in the 4. I examined 133 ceramic disks from the Mazatán
early stages of publication. I also acknowledge with area in coastal Chiapas, Mexico within the size
grateful awe the exceptional dedication expended by range of 1.65–5.99 cm in diameter, which are cu-
Jeff Grathwohl, copyeditor par excellence. Finally, I rated at the New World Archaeological Founda-
thank my colleagues, the chapter authors, for their tion, San Cristóbal de las Casas, Mexico. Eighty-­
responsiveness to editorial suggestions and prompt two percent were marked on one side only, as
attention to the various deadlines along the way. would be expected of gaming pieces.
5. The women’s game of double-­ ball (Maiden’s
Notes Game) is an example of a contestive game played
1. In northern California, only men play double-­ exclusively by women. Williamson and Coo-
ball (Culin 1907:647). per (Chapter 4) note that like lacrosse, this was
2. This interpretation is based upon evidence that a rough game, played to assist the healing of a
bones of big fish (high trophic-­level species) and sick person, and was an exciting spectacle for
small fish (low trophic fish) are out of phase in ­ob­servers.

18
CHAPTER 2

Why Waltes
Was a Woman’s Game

Kevin Leonard

In 1923, when Elsie Clews Parsons (1926:463) AD 1320 ± 54 (CalPal_2007_HULU), coinciding


recorded Mi’kmaw folktales on Cape Breton with the Late Woodland period (Table.2.1).1
Island, Nova Scotia (Figure 2.1), she observed Women’s thoughts and actions that animated
that the normally reserved women became very the Mi’kmaw cultural system are central to this
vocal and animated while playing waltes, the chapter. A review of the archaeological record
Mi’kmaw version of the dice-­and-bowl game. provides information on social organization,
At midsummer gatherings of the bands, there emphasizing gender roles. I discuss women’s
always seemed to be an afternoon or evening relationship with plants, games, copper, and
game of waltes underway in one wigwam or pottery. I evaluate possible drivers of female
another. It was their favorite pastime. Women centrifugal movement in the Northeast. This
owned the game sets, and waltes was regarded chapter highlights how gaming, as a fundamen-
as a ­woman’s game, despite the fact that it was tal component of women’s lives, influenced cul-
played by p ­ eople of all ages and both sexes. tural evolution in the Northeast.
To understand why waltes was a woman’s
game, I examine women’s role in the ­evolution Mi’kmaw Dice Games
of Mi’kmaw culture. Cooperation through sex- in Historical Context
ual division of labor was crucial to the s­ urvival Wapnaqn is known as the men’s dice game, but
of the Mi’kmaw, and one of the many respon- no one plays it anymore. Woltestakun, or w­ altes
sibilities that fell to women was gathering, (the name of the wooden bowl used to toss and
­tending, and cultivating plants — ​except tobacco, catch the six dice), is the women’s game, and
which was cultivated by men (Lescarbot 1914 it remains popular in Mi’kmaw communities.
[1609], III:252). I examine the possibility that While the women’s game, and its meaning for
the cultivation of Canada plum (Prunus nigra Mi’kmaq culture, is my focus, examining the
Ait. — ​hereafter without the author epithet) was men’s game is important because wapnaqn may
introduced to the Mi’kmaw domain on Canada’s have been part of Mi’kmaw culture before waltes
Atlantic coast in conjunction with the women’s was introduced.
bowl game. This tree is a source of plum pits, The meaning of the word wapnaqn, “the
from which waltes dice were formerly made. Six white dice game,” may refer to the color of the
charred plum pits, rounded like dice (Figure 2.2), dice, as traditionally they are made from walrus
and found together at the CbDd-­1 archaeological ivory (Hager 1895; Speck 1922). The only surviv-
site, address women’s involvement in the intro- ing wapnaqn dice are a set of four collected by
duction of waltes to Mi’kmaw society by at least Frank Speck for the Penn Museum and another

19
K evin L eonard

Figure 2.1. Location of sites mentioned in Chapter 2. (Drawn by Kevin Leonard.)

set of four purchased by Harry Piers for the Nova with the flat side marked and the rounded side
Scotia Museum (NSM; Figure 2.3). The NSM plain. During play, they are held in the hand,
dice have the uniform grain and white color of marked sides up, and then cast upon a padded
ivory, while those at Penn have small fracture surface with a flick of the wrist. Two sources
lines, like sections of mammalian long bones. describe the game, but they differ. Based on
In shape, wapnaqn dice are plano-­convex, 1912 fieldwork, Speck (1922:80) describes “the

20
Why Waltes Was a Woman’s Game

Figure 2.2. Charred plum pits, modified for use as dice, CbDd-­1 site, Skull Island,
New Brunswick. (­Photograph by Kevin Leonard.)

Table 2.1. Major time periods of the Maritimes with influential events.

Time period Date range Cause/Correlation


Historic AD 1600–1867 Canadian Confederation
Protohistoric AD 1500–1600 Western European fishers and explorers
Late Woodland AD 900–1500 Little Ice Age, AD 1250–ca. 1850
Medieval Warm Period, AD 900–1250
Middle Woodland 2000 cal BP–AD 900 Frequent flooding
Early Woodland 2900–2000 cal BP Wetter
Late Archaic 4200–2900 cal BP Late Holocene cooling
Middle Archaic 8200–4200 cal BP Laurentide Ice Sheet collapse, then mid-Holocene Warming
Early Archaic 11,200–8200 cal BP Glacial Lake Madawaska drainage
Late Paleoindian 11,600–11,200 cal BP Rapid warming
Early Paleoindian 12,500–11,600 cal BP Younger Dryas

manner in which it is played in Cape Breton.” be wagered on the outcome. Getting all the dice
Stansbury Hager provided Culin (1907:77) with to land with the unmarked side up is the goal;
a description of wapnaqn that includes only six this fortuitous throw is called “turtle eggs.” In
dice, in contrast to the eight in Speck’s report. Mi’kmaw mythology, Turtle, a companion of
However, both sources agree that any number the culture hero Glooscap, invented and owned
of players could participate, and anything could wapnaqn (Hager, in Culin 1907:76).

21
K evin L eonard

Figure 2.3 Dice used for Mi’kmaw men’s dice game wapnaqn. (Photograph courtesy of the Ethnology
Collection, Nova Scotia Museum.)

The wapnaqn game was played primarily, well-­formed discs of ivory” that are like wapnaqn
if not exclusively, by males. Ivory was obtained dice except that both sides appear unmarked.
from hunting sea mammals, a masculine activity Although presented as Beothuck material cul-
with roots in the Early Archaic period (Table 2.1; ture, these ivory discs (Howley 2000 [1915]: Plate
Tuck and McGhee 1976). Men may have made XXIV, no. 50) are of unknown provenience.
dice from the object of their pursuit as a form of However, some artifacts in the same plate are
sympathetic magic to improve the odds of hunt- from Port aux Choix, a multicomponent site
ing success. In wapnaqn, no wooden bowl was with excellent preservation conditions (Tuck
required, just a hide onto which the dice are cast. 1976), so the discs could be from any Precontact
In fact, the large deciduous trees from which time period, including the Archaic.
waltes bowls are carved were absent in the Mari­ Wapnaqn is only known from the Historic
times during the Early Archaic (T. Anderson period, when it was falling into disuse. No one
1980). The relative portability of wapnaqn meant knows why it was abandoned, but it seems to
it could be played at a hunting camp, whereas have happened after contact. The Little Ice Age
women’s waltes requires a wooden platter the (ca. AD 1250–1850) spurred European demand
size of a very large dinner plate, making it more for furs and felt, and the arrival of European
suited to play at a base camp, where women kept fishing fleets in the early 1500s provided the
the home fires burning. Mi’kmaw with a new market for one of their
The possibility that the men’s game, wap- commodities. The new emphasis on men’s soli-
naqn, may be very ancient is not proven archae­ tary life tending traplines likely disrupted hunt-
ologically, however. At Maritime Archaic ing camp social gatherings where wapnaqn filled
Tradition sites in Newfoundland and Labrador the time, leading to its abandonment.
where bone is well preserved, nothing resem- Although unambiguously considered a
bling a wapnaqn die has been found (Tuck 1976; men’s game, no one is sure whether wapnaqn
Tuck and McGhee 1976). Nevertheless, How- was played exclusively by men or if women could
ley (2000 [1915]:340) illustrates two “small and also play. DeBoer (2001:226) finds that 7 percent

22
Why Waltes Was a Woman’s Game

of dice games surveyed by Culin (1907) were situations than the bowl game. This Mi’kmaq–
played by men only, 12 percent by both sexes, Huron role reversal in dice games illustrates the
and 81 percent by women only, so wapnaqn is in pitfalls in ascribing the presence of archaeolog-
the minority, even if both sexes played. ical dice to game play of one gender or another.
Curiously, early seventeenth-­century ac- Unlike wapnaqn, the Mi’kmaw women’s dice
counts of Huron dice games mirror the Mi’kmaw game is the subject of renewed interest in In-
arrangements. Sources, including Nicolas Perrot digenous communities. In 2016, new waltes sets
and Gabriel Sagard, make the same observation, are being made, and elders are teaching children
summed up by Bacqueville de la Potherie: “The how to play the game. In this chapter, I refer to
women sometimes play at platter but their or- waltes in the past tense, because I am focused on
dinary game is to throw fruit stones with their its past, but it is worth noting, before the follow-
hands, as one plays with dice” (Culin 1907:109). ing description, that waltes continues to be a vital
Later, he says that this wapnaqn-­like game is part of Mi’kmaw culture.
the women’s only game. This reversal of the Considering how many cultural p ­ ractices
type of dice game played by each gender may be were lost to acculturation, it is remarkable
attributable to the differing subsistence modes that a complicated game like waltes was not
between the Huron and Mi’kmaw. As dedicated abandoned. From the subtle tactics of the
agriculturalists, Huron women spent consider- seventeenth-­century missionaries to under-
able time in their vast fields from spring until mine the power of Mi’kmaw shamans to the
fall, and carrying a platter to toss the dice in was brutality of forced assimilation in the residential
impractical. The same applies to male hunting schools in the early twentieth century, waltes has
parties in nonagricultural societies, such as the withstood enormous pressure to disappear. Its
Mi’kmaw, as I noted. Tossing dice, either plum survival may reflect the relative importance of
pits or ivory discs, on a blanket is a more con- games to cultural identity.
venient arrangement where players are mobile. Two people play waltes at a time. The game is
Seen in this light, it is the subsistence strategy fast paced, so a third party often keeps score with
that determines which gender plays which game. tally sticks to avoid lulls in the action (Caplan
Whether six or eight dice are thrown and 1973). The game is named after the bowl (Figure
whatever they were made from, wapnaqn dice 2.4), actually a shallow platter carved out of rock
are two-­sided and are tossed on a blanket or maple or a maple burl, thicker at the base than
hide. Another constant, and possibly a human near the edges to withstand the pounding that it
universal, is the gestures and incantations made must absorb during play. Six two-­sided, plano-­
by players and bettors on each throw, beseeching convex dice, with markings etched on the flat
the powers that be for good luck in the game’s side, are used. Dice collected in the nineteenth
outcome. and twentieth centuries are made from bones of
Wapnaqn’s near invisibility in the archaeo- ungulates (moose, caribou, and cattle), walrus
logical record is not proof of its absence, how- ivory, and even coat buttons. Dice were kept in
ever, since the only potential archaeological a drawstring bag of soft leather or velvet. Score
signature for the game would be the dice made was kept with 51 plain counting sticks, along
of ivory or bone. However, both materials are with four elaborate sticks representing three
easily eroded by the acidic soils of the Northeast women and a man. Wagering was part of every
and therefore are not expected to preserve except game, with bets ranging from responsibility for
under exceptional conditions. household chores to the entire household itself,
Accordingly, no proof exists that wapnaqn including the wife, when men bet against men
predates the bowl game. All that can be said with (Lescarbot 1914 [1609] III:197). As observed by
certainty is that it requires less equipment (i.e., DeBoer (2001:233) and repeated elsewhere in
no bowl) and can be played by more than two this volume, there is an inverse relation between
people, making it more serviceable for certain the affinity of opponents and the value of goods

23
K evin L eonard

Figure 2.4 Waltes set at Nova Scotia Museum (accession #285 01.36). (Photograph by Kevin Leonard.)

wagered, so women who lost in a waltes wager that Papkootparout, magnanimous in defeat,
probably had to move to distant locations. “commanded them to plant these in Gaspesia,
Waltes plays a key role in a Mi’kmaq myth assuring them that the nation would receive
told to a Recollet missionary, Chréstien LeClercq therefrom inconceivable advantage.” Elsewhere
(1910 [1691]), in northeastern New Brunswick. A (Leonard and Tenass 2011), I offer an exegesis
grieving father voyages to the Land of the Souls whereby the “certain fruit” may have been the
where he encounters a fearsome personage: Pap- fruit of the Canada plum.
kootparout, Keeper of the Souls. Papkootparout Likewise, observations of a missionary to
does not appear in the Glooscap culture-­hero Cape Breton from AD 1736 to 1749, Antoine Mail-
myths, although Bernard Hoffman (1955:404– lard, show that waltes was deeply ­embedded in
08) cites parallel characters in Huron and Algon- Mi’kmaw spirituality. He begins a letter by stat-
quian mythology that hints he may be Glooscap’s ing that a bowl filled with water, used as a divi-
evil brother. In the legend, Papkootparut plays natory device in a shamanic ceremony, allowed
waltes against the Mi’kmaq voyager, losing to Mi’kmaw shamans to inveigle their way into the
him maize, tobacco, and “certain fruit...the food minds of the populace. Nineteenth- and early
of these souls” (LeClercq 1910 [1691]:211). After twentieth-­century accounts of the waltes bowl
the father returns to his people, he tells them being used as a vessel to hold water — ​its appear-

24
Why Waltes Was a Woman’s Game

ance in the morning being used as an ­oracle — ​ A literature review conducted by DeBoer
suggests that the bowl, or orakin (Maillard 1758:​ (2001:​238–39) with the intent of identifying ar-
36–42), was indeed a waltes bowl (Hager 1895; chaeological occurrences of dice across North
B. Hoffman 1955:457). America highlights just how rare they are in the
Based on these brief descriptions, it is evi­ Eastern Woodlands. The greatest numbers of re-
dent that while the dice games were a critical covered dice in the Northeast are from Protohis-
part of Mi’kmaw culture, they do not leave much toric Seneca burials near Rochester, New York,
of an imprint on the archaeological record. No where Wray, Sempowski, and Saunders (1991:​
permanent features are associated with them, 145) found 16 plum pits (Prunus nigra) at the
nor is the use of fire associated with the game. Tram site (AD 1575). Like the earlier Late Wood-
All the game implements are organic, not lithic land period specimens at CbDd-­1, the pits were
or ceramic, so preservation is poor in most soil worked into roughly circular shapes. The nearby
conditions. Alkaline matrices prevent acidic Adams burial site also contained worked plum
dissolution of bone dice or counting sticks, but pits. About AD 1625, an adult male was interred a
my review of literature on shell middens in the little farther west at the Kleis site, a Niagara Fron-
Maine–Maritimes region shows no dice have tier Iroquois village, in Erie County, New York.
been found (Leonard 1996). In any case, valued Among the grave goods were “12 fruit stones
possessions like dice would not be discarded (probably wild plum pits) worked to a uniform
intentionally in a trash midden, at least under diameter of 15 mm” (Tooker and White 1968:1).
normal circumstances. Several of the modified plum pits “appear to have
A more likely resting place for dice is in the been darkened on one side,” strengthening the
grave of their owner. The same may be said of case they are dice.
the wooden bowl and counting sticks. Charring The only comparable finds in the Maritimes
in a funeral pyre or crematory fire can lead to are nine plum pits in a small leather bag, found
preservation of organic material. If heated above among grave offerings in a Protohistoric period
800°C, bone is calcined, enhancing preservation burial (Whitehead 1993) at Northport, Nova
in soil (Ubelaker 1989:36). Likewise, contact with ­Scotia (Figure 2.1), about 80 km southeast of
copper artifacts inhibits bacterial growth, allow- CbDd-­1. Based on the associated copper k­ ettle,
ing preservation of organic substances. In the obtained by trade with Basque fishermen (Tur-
Maritimes, all known Woodland period burials geon 1990), the deceased woman was interred
contain copper artifacts. Many have associated about AD 1575, contemporaneous with the ­burials
funeral pyres, and one is a crematory ossuary at the Adams and Tram sites in the Finger Lakes
(Leonard 1996). Consequently, opportunities area of New York.
exist regionally for waltes dice, bowls, and count- However, unlike the Seneca finds, it is not
ing sticks to be preserved in burial sites. Before obvious that the plum pits in the Northport
turning to the scanty evidence of the Woodland burial functioned as dice: they are not worked
period, an examination of the more numerous into circular shapes, nor are they blackened
finds from the more recent Protohistoric period on one side. No residue from flesh adheres to
is in order. the Northport pits, and the nine specimens
to the naked eye are smoothed, if not polished.
Plum-­Pit Dice in Given their condition and context, these fruit
the Protohistoric Period stones may have been blanks for dice, ready to
In the Maritimes, the term Protohistoric period be worked and colored on one side as needed,
is synonymous with the sixteenth century (Table furnished for the deceased woman so she would
2.1). The Historic period begins in 1603, with the have spare dice in the Land of the Souls.
first voyage of Samuel de Champlain (Biggar It is unclear whether the Northport plum pits
1922), after which the French colonizers kept are the native species, Prunus nigra, or an intro-
extensive records. duced European plum species. This uncertainty

25
K evin L eonard

arises from the fact that exotic European goods which they seethe their meats, flesh, fish,
are prevalent in burials dating to the Protohis- beans, corn, squashes, &c. Our Souriquois
toric period. Moreover, precedence for switch- [Mi’kmaw] formerly did the same, and tilled
ing from native to exotic exists in Iroquoian the ground; but since the French bring them
­societies, including the Seneca, where in the kettles, beans, peas, biscuit, and other food,
seventeenth century peach pits replaced P. nigra they are become slothful, and make no more
as the preferred raw material for dice. Similarly, account of those exercises. But as for the Al-
sloe plum could have been transplanted to Nova mouchiquois, who have yet no commerce
Scotia, providing a source of exotic fruit stones, with us . . . they till the ground. (Lescarbot
but only after Champlain arrived in 1603, a quar- (1914 [1609] III:194–95)
ter century after the woman was buried at North-
port. If sloe plums arrived before Champlain, Both Lescarbot and LeClercq state that
it would have been as prunes, dried in Europe the Mi’kmaw had previously cultivated the
for export. However, this is unlikely since Asian maize-­beans-squash trio — ​as it was part of oral
hybrid plum varieties were used for commer- tradition related to Lescarbot by a Mi’kmaq indi-
cial prune production in medieval Europe. Thus, vidual in Nova Scotia — ​just as the Papkootparout
the Northport plum pits are probably the North myth was told to LeClercq about 75 years later
American species, Prunus nigra. in northern New Brunswick. If the mysterious
By virtue of their easternmost mainland lo- fruit that the myth indicates as the Food of the
cation, the Mi’kmaw enjoyed a monopoly in the Souls is the Canada plum, it suggests that intro­
sixteenth-century fur trade (Bourque and White- duction occurred at the same time, and by the
head 1985). Their accumulated material wealth is same mechanism, as the three famous New
exhibited in the burial sites from that time, the World cultigens (LeClercq 1910 [1691]).
hallmark of which is the copper ­kettles that the Tobacco, the only true Pan-­American drug
mourners placed in the grave with the deceased. in the Precolumbian era, was still cultivated in
Such was the case at Northport, where the cop- the Maritimes when Lescarbot was there, but
per salts ensured the plum pits and their leather by men. As I argue elsewhere (Leonard 1996),
bag were preserved. Beads and other European tobacco was the only one of the American culti-
items found in the Seneca graves mentioned gens retained in Protohistoric times, primarily
above may have arrived there by down-­the-line because it is addictive, but also because it was,
trade, initiated by Mi’kmaq middlemen traders. and is, sacramental to the Mi’kmaw. Moreover,
The existing evidence is consistent with the through its millennia of cultivation, it has re-
inference that the Mi’kmaw supplemented their tained the dehiscent seed capsules that enable it
stores of food hunted and gathered by gardening to be self-­sowing, so even if stored seeds retained
in favorable ecological niches. Subsistence prac- for the following year’s crop are lost, odds are
tices changed at the onset of the Protohistoric good that new seedlings will sprout next spring
period, a combined effect of the availability of anyway. The traditional edible cultigens, on the
European foodstuffs and the economic shift to other hand, were easily replaceable by European
trapping fur-­bearing mammals. In addition to food obtained by trade, as Lescarbot’s informant
the myth recounted to the Recollet missionary related to him.
LeClercq, mentioned above, the French law- Additionally, the onset of the Little Ice Age
yer Marc Lescarbot, who accompanied Samuel about AD 1250 spelled the end of the Medieval
Champlain, provides the following: Warm Period’s (AD 900–1250) amenable climate
for cultivation this far north (Spooner et al. 2014:​
In the countries where they use tillage, as 1155). Even so, Mi’kmaw in Shediac, where the
in that of the Almouchiquois,2 and farther CbDd-­1 plum pits were found, were growing
off [Maine and southwards], the men make maize in “gardens” in 1714, at the age’s most se-
earthen pots, in the shape of a nightcap, in vere cold (Arsenault 1714; Kobashi et al. 2011).

26
Why Waltes Was a Woman’s Game

This shows the hardiness of the maize cultivar. departed in keeping with animistic belief. Some
It also demonstrates the flexibility of rudimen- bifacial stone tools were broken before burial
tary cultivation, which should be viewed on a as well, as shown by the differential burning of
continuum, as opposed to a nonreversible step conjoined fragments. Unifacial scrapers and
process (Harris 1989). But how did cultivation a groundstone adze were added, but no hafts
come about the first time around? For that we survived. Copper nuggets, hammered nuggets,
have to turn to the Late Woodland period. rods, and a blank for beads that had been in-
tentionally broken were also in the grave. The
Plum Pits and mourners added plants for food and medicine.
Precontact Mi’kmaw Culture Wing bones of the common loon and wrist
As I mentioned in the introduction, the earli- bones of a black bear were intermingled with
est evidence for dice games is the feature dating fragmented human bones. A use for the loon
from the Late Woodland period that contained wings is drawn from LeClercq (1910 [1691]:98),
worked charred plum pits interpreted as dice. who noted that Mi’kmaw men wore “a crown
Because of the rarity of this discovery, it is use- from the two wings of the birds which they have
ful to describe it briefly. The feature was found killed in their hunting.”
in 1990 within an erosion face at Skull Island, This early fourteenth-­century burial feature
­Shediac, New Brunswick.3 A layer of charred is consistent with seventeenth-­century Mi’kmaw
birch bark 80 cm below the surface lined a circu- funeral practices as observed by the merchant
lar pit. Fragments of calcined human ­mandible Nicolas Denys (1908 [1672]) and missionary
hanging by root hairs above the birch bark Chréstien LeClercq. The mortuary cycle began
confirmed that the feature was a human burial with wailing and grieving followed by funeral
pit. After contacting a local Mi’kmaq chief, I orations and a feast. Then, women went to select
secured permission for a salvage excavation on birch bark to make a bier to support the corpse
the condition that the bones would be reburied on a 3-­m high scaffold. After a year, the desic-
after study. I began the salvage of this feature cated body was taken to a cemetery and placed
by trimming the erosion face to create a vertical in another birch bark coffin and buried along
profile, but about two-­fifths of the burial feature with items the deceased person would need in
had already been lost to coastal erosion. I exca- the afterlife. If the deceased were a woman, the
vated the entire feature and in 1995 the bones items would include “her collar for use in drag-
were reburied in a historic Mi’kmaw cemetery. ging the sled or in carrying wood, her axe, knife,
The people who prepared the original burial blanket, necklaces of wampum and of beads, and
dug a circular pit two m in diameter, to a depth her tools used for ornamenting and painting
of 80 cm. They lined the pit with sheets of birch the clothes, as well as the needles for sewing the
bark, the outside of the bark facing down, and ­canoes and lacing the snowshoes” (LeClercq 1910
built a small fire in the center using mainly oak [1691]:​301). Waltes dice sets would be expected
for fuel. On this they placed the bones of at least as grave offerings too.
10 individuals, ranging in age from a neonatal Except for the absence of a cremation fire,
infant to an adult. Fracture patterns indicate that this seventeenth-­century ceremony is very simi-
the bones were dry before cremation, meaning lar to the one performed when the CbDd-­1 burial
that the cremation and burial was the final stage was created. However, at the Hopps site Copper
of a mortuary process (Leonard 1996:221). Kettle burial dating 80 years before Denys made
Mi’kmaw mourners placed a wide range of his observations, two fires were lit directly over
food and belongings in the CbDd-­1 grave. White the filled-­in grave: first, one that was covered
quartz flakes were scattered over the birch bark with sand, and then a second fire, which was
base layer. Ceramic vessels were concentrated in ­buried as well (Harper 1957:16). Lescarbot adds
the central area, thrown in so they would break that in one of the first acts of mourning after
and release their spirit to join the souls of the Chief Panoniac was killed in a New England raid,

27
K evin L eonard

all his possessions, including dogs, were burned occupation sites, especially along portages, re-
at his wigwam (Lescarbot 1914 [1609]:279). Over inforcing her belief in the anthropogenic ori-
time, the role of the funeral pyre changed from gin of the plant’s range north of Massachusetts.
cremation to burning possessions, to symbolic This suggested to her that the native tubers were
fire lit over the grave. planted at convenient locations where they could
In addition to evidence just described for be easily dug up and eaten by people traveling
funeral practices during the Late Woodland along waterways (Seabrook 1973). Eleven frag-
period, what else is known about the ances- ments of charred Apios americana rhizomes
tral Mi’kmaw for this time? In the following, I from a feature dated to 3560 ± 70 BP at the Bob
provide a brief description of Late Woodland site in Maine, identified by Nancy Asch Sidell
Mi’kmaw economy, gender roles, and socio­ (Mack et al. 2002:86), suggest that ­Susquehanna
political organization. Tradition women brought the original sterile-­
During the Late Woodland period, the seeded groundnuts north with them. If so,
Mi’kmaw had a mixed subsistence economy the abundant finds of charred groundnut in
that depended upon hunted and fished ani- the CbDd-­1 Late Woodland period burial site
mals — ​principally men’s work — ​with husbanded were the legacy of almost three millennia of
animals (dogs) and wild and cultivated plants— ​ women cultivating this root food in the Maine–­
principally women’s work. Maritimes region (Leonard 1996:144).
The contribution of plant foods to the It is also entirely likely that women were
Mi’kmaw diet — ​women’s work — ​was relatively managing wild plum trees. This inference is sup-
great during the early portion of the Late Wood- ported by the observation that plum trees are
land period, as it coincided with the climatic often found growing preferentially on archae­
amelioration of the Medieval Warm Period ological sites. During a provincial survey of
(MWP, AD 900–1250), when warm and dry con­ aphid infestation, Raymond P. Gorham noted
ditions prevailed in the Maritimes (Spooner et al. the singular distribution of Prunus nigra in New
2014:​1155). Such conditions were favorable for Brunswick around abandoned historic cellars
farming the cultigens mentioned, which pre- and “in or near Stone Age village sites” (Gor-
sumably resulted in enhancing the importance ham 1943:​62).4 Hedrick makes the same claim
of the cultigens and possibly other plant foods for P. nigra trees that he observed on Iroquoian
in Mi’kmaw economy compared to earlier and villages in New York State (Hedrick 1988 [1950]).
later times. Gorham argued that the Canada plum came to
Although paleoethnobotanical data is lim- the Maritimes from the St. Lawrence lowlands,
ited in this region, there is convincing evidence an inference that is substantiated by modern
that Mi’kmaw women were managing the na- botan­ists Harold Hinds (2000:283) and ­Gleason
tive groundnut (Apios americana), whose tubers and Cronquist (1991:261). Havard suggests that
(rhizomes) are edible (Leonard 1996). The taste both P. nigra and its neighboring analog, P. amer-
and texture is remarkably similar to cassava, and icana, were cultivated, and further­more, the ex-
they are very nutritious (Walter et al. 1986). All isting 26 horticultural varieties of the two species
the groundnut plants north of Massachusetts are were the product of artificial selection processes
infertile, due to the fact that that the sterile plants attributable to Indigenous arboriculturalists
have an extra set of chromosomes — ​33 instead (Havard 1895:103–04).
of the two pairs of 11, or 22, found in the fertile Domestic plums of Eurasian origin are
plants (Seabrook 1973). Since these northern called plumsuk, an English borrow word, but the
plants do not produce seeds, they are dependent Mi’kmaw call the Canada plum m ­ aktawemenitck
on vegetative reproduction. Seabrook (1973) sur- (Rand 1902:90). This name contains the Mi’kmaq
mised that Indigenous people had transplanted root for “black,” like its Latin species epithet
them, expanding their original range. She found nigra and its alternate common name, the Black
them growing near former riverside Indigenous plum. In contrast, the root in the Maliseet–­

28
Why Waltes Was a Woman’s Game

Passamaquoddy name, meh-­kwe-wi-­djik, is artifacts from nuggets collected at several spots


meh-­kwe, or “red” (Adney 1944:105), showing around the Bay of Fundy (Leonard 1996:89). The
that the Mi’kmaq word is a descriptive term, use of native copper was common to all Eastern
not a loanword. The ripe plums are red, so the Algonquian peoples, as revealed in accounts of
Maliseet–Passamaquoddy term, translated as early explorers (Biggar 1911, 1922) and in the ar-
“the Red Family” (the plums grow in pairs, like chaeological record (Bourque 2001). Since native
a married couple), refers to the actual fruit. The copper was abandoned as soon as copper in the
highest score in the Mi’kmaw game of waltes is form of kettles could be obtained by trade, no
achieved by getting all six dice to land with the one is sure whether men or women were the cop-
marked sides up, and to this day, the marked side persmiths. Men are presumed to use hammer-
of a waltes die is called the black side (Howard stones in the process of flintknapping. Equally,
and Glukeman 1962:207). So, does the Mi’kmaw women are traditionally believed to have used
name for the tree derive from the blackened side manos for milling seeds and grains, and they
of a plum-pit die? If so, it suggests that the tree were also the ones who maintained the hearths
was introduced primarily — ​or at least highly where the nuggets were annealed before being
valued — ​for its role as a source of dice for the hammered again in the copper artifact produc-
bowl game. tion sequence (Leonard 1996). The long-­tube
Dogs were highly valued as hunting compan- copper beads produced in this manner during
ions but were also used as feast food. Medium the Late Woodland period would have adorned
sized, the dogs emitted a muted howl but did not women’s clothes and possibly hair, so by any
bark and were a Mi’kmaq hunter’s most prized measure, women are the odds-­on favorites to
possession (Lescarbot 1914:221). When a feast have been tasked with copper working.
was held, presenting the guests with simmered Another likely craft of Mi’kmaw women is
dog was the highest form of respect (Denys 1908:​ pottery. The cord-­wrapped-stick decorated pot-
430; Maillard 1758:5–6). A charred dog femur tery made by Mi’kmaw women especially for
found in CbDd-­2, a Late Woodland shell mid- interment in the CbDd-­1 crematory ossuary is
den site in Shediac (Leonard 1996:146), and 54 interchangeable with pottery sherds recovered
dog bones and teeth (F. Stewart 1986:121) from from shell midden sites as far south as Martha’s
the contemporaneous Delorey Island shell mid- Vineyard (Figure 2.5; Byers and Johnson 1940).
den in Nova Scotia (Figure 2.1) demonstrate the The homogeneity in ceramic tradition — ​at the
antiquity of dog consumption in Mi’kmaw ter- transition between a warm, dry climate and the
ritory. The dog feast is a shared trait with the Iro- cold of the Little Ice Age — ​included the use of
quoians, including the Huron, who in turn, may shell temper as well as the decorative style.
have acquired the custom from their northern Throughout the range of the paper birch, in-
neighbors, the Algonquin, since sacrificial dog cluding the Maine–Maritimes area, birch bark
remains have been dated at a site on Lake Nipiss- was used for making designs (Densmore 1928:​
ing to about AD 1000 by Brizinski and Savage 394). The picture-­writing expert, Garrick Mell-
(1983:​39). In 1641, Jesuit missionary Jerome Lale- ery, compiled a hefty tome on the ­subject equiv-
ment attended an intertribal gathering of Hurons alent to Culin’s 1907 compendium on games
and Central Algonquians, where dances were (Mellery 1888). Fortunately, Mellery visited
performed and games played as part of a spec- Maine and Nova Scotia, where he interviewed
tacle during the final stage of a mortuary process ­elders who made drawings on birch bark that
overseen by women (Thwaites 1896, 23:217). Dog were used in a mutually intelligible system of
ceremonialism, with its link to funerary practice, picture writing for all the Wabanaki tribes in
typically within the feminine sphere of influence, the Maine–Maritimes region (Mellery 1888:379).
is an ancient trait common to the Mi’kmaw (as While there, he recorded petroglyphs on the
noted earlier) and their neighbors. shore of Kejimkujik Lake, in the national park
The Late Woodland Mi’kmaw made copper by the same name in west-­central Nova Scotia

29
Figure 2.5. Shell tempered, cord-­wrapped, stick-­decorated earthenware Vessel 6 from the CbDd-­1
burial site. (Drawn by Rion Microys.)
Why Waltes Was a Woman’s Game

(Figure 2.1). Among them were depictions of pedes us from knowing whether that political of-
ceremonial women’s hats, known to be worn by fice is a product of the events of the Protohistoric
Maliseet women possessing shamanic power, as period or a legacy of the Late Woodland period.
well as by Mi’kmaw and Abenaki women who After the Medieval Warm Period in the early part
“are or were of special authority and held posi- of the Late Woodland period, Little Ice Age cool-
tions in social and religious ceremonies” (Mell- ing from AD 1250 on (Kobashi et al. 2011) may
ery 1888:​425; Wherry 2003). It can be inferred have resulted in population contraction and con-
from the depictions that female shamans were comitant reduction in social complexity. Social
present in these Eastern Algonquian–speaking ranking, noted in seventeenth-century Mi’kmaw
societies of the Northeast. society, might have been a holdover from the first
During the Late Woodland period the half of the Late Woodland period (B. Hoffman
Mi’kmaw were semimobile. From spring to fall, 1955, M. Miller 1983).
the Mi’kmaw traveled the network of inland and Reconstructing intertribal relations for the
coastal waterways in birch bark canoes of dif- Late Woodland period is challenging. We know
ferent capacity, from 3 to 5 m in length (Martijn that after contact there was fierce animosity be-
1989). In winter, the same routes could be trav- tween the Mi’kmaw and the Kwedech based on
eled on snowshoes, using a toboggan or sled to tales of massacre, revenge, and raiding (B. Hoff-
transport belongings. However, greater distances man 1955:96). But was this always so? A ceremo-
could be covered in summer, when raids were nial feast site on the frontier between these two
undertaken and intertribal meetings were held. populations, at the existing provincial border
Indeed, from Middle Woodland times on, ances- between New Brunswick and Quebec, suggests
tral Mi’kmaw canoed over 80 km of open sea to this may not always have been the case (Burke
the Magdalen Islands, in the middle of the Gulf 2006). A feast of roasted beaver is inferred from
of St. Lawrence (Figure 2.1), ­possibly in pursuit of the remains in a large, rock-­filled hearth, which
sea mammals and bird’s eggs (­McCaffrey 2015). also held three massive ceremonial bifaces of
Scholars think that the basic Mi’kmaw socio- Ramah chert, broken before being placed in the
political unit was the summertime band, just as large communal hearth (Burke 2006:34). The site
in the early twentieth century (Martijn 1989:210), is on the bank of the Madawaska River (Figure
when those individuals who made a summer 2.1), near the confluence of a stream that bisects
camp their home identified with that band. The a vast, flat plain. It was an ideal setting for a
Mi’kmaw band that Jacques Cartier encountered meeting between the Mi’kmaw and Kwedech:
and traded with in 1534 at Tlagatigetjg (Figure the camps were separated by the stream and the
2.1) comprised 300 people (Biggar 1924:56). Sim- alluvial plain could have served as a playing field
ilarly, Cartier tells of meeting 300 St. Lawrence for ballgames and a dance venue after the feast
Iroquoians (Kwedech) in a mackerel-­fishing (compare Chapter 7, this volume, for another
camp at Honguedo (Figure 2.1) (Biggar 1924:60). example of a playing field at a cultural frontier).
This suggests that 300 people was the optimal Since the Iroquoian versions of the dice-and-
size for regional summer aggregation, especially bowl game were very similar to the Mi’kmaw
since observations were made on two separate version (Beauchamp 1896), it follows that if the
sixteenth-­century linguistic groups. However, Mi’kmaw and Kwedech did meet on the Mada­
the carrying capacity of the environment likely waska floodplain, the bowl game would have
waxed and waned as the climate changed. been played intertribally. By this means, along
Band decision-­making likely was by consen- with the more widely known raiding for wives,
sus and elder consultation, but a sagamore led women could have passed from one social group
each band. In 1600, the Mi’kmaw had a chief of to the other.
chiefs (V. Miller 1983), a role filled by ­Membertou, Iroquoian-­speaking Mohawks at Caugna­
but a lack of documentation about how Mi’kmaw waga, near Montreal, uttered an incantation over
society changed during the sixteenth century im- the toss of the dice that suggests the use of plum

31
K evin L eonard

pits as dice, since honnesta means dried plums: identified about 30 km southeast of Montreal in
“hits, hits, hits, honnesy, honnesy, rago, rago... a midden at the Droulers–Tsiionhiakwatha site,
calling for black or white or what they wish to a fifteenth-­century village occupied by St. Law-
turn up” (J. Smith 1870:46). It is likely that the rence Iroquoians (Trottier 2014:178). The plum
St. Lawrence Iroquoians (Kwedech) were using pits exhibit natural plum-pit morphology and
the same game implements, and possibly similar have not been worked, supporting the 1534 ob-
incantations. If a Kwedech man staked his wife servation of Jacques Cartier, who lists “prunes
and spoke those words in vain after the decisive or honnesta” only after maize among the provi-
slam of the bowl on the b ­ lanket, the wagered sions of the St. Lawrence Iroquoians he met at
wife could have brought to her new Mi’kmaq Honguedo as they arrived from the Quebec City
husband (polygyny was optional according to area (Stadacona in Figure 2.1).
Biard 1897 [1616]) all the accoutrements of life, After digging several Nova Scotia shell mid-
including, as Cartier observed, maize and hon- dens between 1911 and 1913, Harlan Smith ques-
nesta, or dried plums. After eating the prunes, tioned the “absence of the discs of bone used in
she would have probably planted the pits near the bowl game, so characteristic of the modern
her new residence, in accordance with the East- Micmac and their neighbours” (H. Smith and
ern Woodland tradition of women as bearers of Wintemberg 1929:89). He notes that bone ­waltes
foodways and plant propagation (Briggs 2015). dice were so ubiquitous in Mi’kmaw commu-
Of course, that women may have circulated nities that they should also be found in local
among social groups within the New England– archaeological sites. Observing that there were
Maritimes region as a result of high-­stakes no bone discs in any collections he saw in Nova
wagering is completely speculative. Women ac- Scotia, he concluded that waltes “is probably
quired by Mi’kmaw raids on St. Lawrence Iro- new to the Micmac; or the disks are new and re-
quoian villages may have been more numerous place some such objects as plum pits in the 16th
than those obtained by intertribal gambling, but century” (H. Smith and Wintemberg 1929:89).
by virtue of their hasty, violent departure, the Eighty years after Harlan Smith’s pioneering
likelihood that they brought plum pits with them work, his postulation about plum-pit dice was
is less than in the setting of an intertribal feast proven at CbDd-­1, a Late Woodland burial site,
or trade fair. where charred, worked plum pits were found
To summarize, the circulation of women is (Leonard 1996). The spatial circulation of women
well documented for the Late Woodland period due to intertribal gaming potentially could ex-
in the New England–Maritimes region that is plain how plumstones came to be out of the tree’s
home to the Eastern Algonquians. It is mani- natural range.
fest archaeologically by the spatial distribution
and uniformity of copper and ceramic artifacts Why Waltes Was a Woman’s Game
and by archaeobotanical data, along with petro- For a Mi’kmaq husband on the losing end of an
glyphic depictions of high-­ranking women’s hats, intertribal waltes game, the consequences were
supplemented by ethnohistoric observations. worsened by the wife mocking the gambler, as
Although, as I have proposed earlier, the Lescarbot (1914 [1609]:197) reveals: “True it is
dice-­and-bowl game may have been an import- as to women lost at play that to hand them over
ant vector for diffusion of women throughout is full hard, for often they make mock of the
the area, no direct evidence of gaming has been gambler and point the finger of scorn at him.”
found in the Maine–Maritimes region before Wallis and Wallis interpret this to mean the
the Late Woodland period. In fact, the CbDd-­1 gambled wife “was no great profit to the victor”
samples (Figure 2.2) are the only plum-pit dice in because she would “greet the winner with jeers
North America from an archaeological site that and mocking gestures” (Wallis and Wallis 1955:​
predates the Protohistoric period. Charred plum 244). My parsing of Lescarbot’s observation is
pits, probably Prunus nigra, have recently been the finger of scorn pointed at the loser. Wallis

32
Why Waltes Was a Woman’s Game

and Wallis also misunderstand the rules of waltes Waltes was a women’s game because in its
(Howard and Glukeman 1962). prototypical form it was probably played with
But sticking to the point, for a wife unhappy plum-pit dice (DeBoer 2001), and women
in her marriage — ​for example, if she were the were the ones who collected and, in the case of
most recent member of a polygynous wife-­set, Prunus nigra, tended the plum trees. That the
burdened with the heaviest workload — ​being plum-pit dice game also served to diffuse women
gambled away might be a dream come true. She throughout the Northeast when gambled away
might even apply whatever magical power — ​ by their husbands enables us to see a culture-­
k­ eskamizit — ​she possessed to will the dice to nature symbiosis at play, whether the move was
fall in favor of her husband’s opponent (Bock dreaded or welcomed.
1978:117).

Acknowledgments Notes
Many thanks to Roger Lewis, curator of eth- 1. Paleoenvironmental data from Kobashi et al.
nology at the Nova Scotia Museum, for help- (2011); Spooner et al. (2014); Walker et al. (2012);
and Wanner et al. (2008).
ful discussions about Mi’kmaw games. Donna
2. Native inhabitants of southern Maine.
Augustine of Elsipogtog First Nation clarified 3. Skull Island, so named after a 1938 storm un-
linguistic matters, for which I thank her. How- earthed historic human bones.
ever, I owe my greatest debt to Barbara Voorhies, 4 The trees still grow there, although stricken with
who brought order to my thoughts. I alone am a fungus that turns the plums into black, hollow
responsible for any errors or omissions. orbs. As Terry Tenass, of Metepenagiag First
Nation, discovered (Leonard and Tenass 2011),
commercial fungicide eliminates the disease and
restores good fruit crops.

33
CHAPTER 3

Playing the Apalachee Ballgame


in the Fields of the Thunder God
Archaeological and Ideological
Evidence for Its Antiquity

J. Grant Stauffer and F. Kent Reilly III

Whether they are played in the context of the sitions brought about by its termination at the
prehistoric American Southeast, ballcourts hands of the Spanish in the late seventeenth
in the great cities of ancient Mesoamerica, or century.
modern NFL football fields in the United States, According to Mircea Eliade’s The Sacred and
games lie at the center of their respective societ- the Profane (1987), our relatives in ancient, non-
ies over time (Day 2001:65; Vennum 1994). For literate cultures rarely distinguished between
better or for worse, players and observers risk past and present. Gods and ancestors of the
their wealth, social status, political positions, mythic past were alive and remained influential
and personal well-being to participate in events through the reenactment of their past achieve-
whose outcomes result from a combination of ments (Aveni 1989:56; Eliade 1987). While their
chance and feats of athleticism (Hann 1988:74). behaviors may seem unusual, Apalachee beliefs
For the Apalachee of Protohistoric North Florida are consistent with those of many ancestral
(Figure 3.1), juego de la pelota bore additional ­peoples worldwide. In addition to their fero-
ideological significance. Not unlike other vari- cious exercise routines, juego de la pelota ath-
ations of stickball and lacrosse that exist among letes also acted as performers who prominently
Native American tribes today, the observable fulfilled the roles their lineage-­based responsi-
motions of this game served as metaphors for the bilities demanded (DeBoer 1993). Before and
movement of celestial bodies and timeless heroes after each game, a number of ceremonies were
from a primordial past (Aveni 1989; 2010). As a held that involved processions, consumption
distinct time marker, the seasonal occurrences of ritual medicine, and costumes appropriate
of this sport were incorporated into agricultural for reenacting the folkloric past (Hann 1988:​
cycles, as well as dualistic perceptions of annual 335–38). With props and costumes painted red,
time phases that were attributed their own con- black, and white, the entertainment afforded by
ception of gender and preternatural identities this tradition quickly surpassed those of other
(Aveni 1989; 2010; Bolfing 2012:14; Hann 1988; games like chunkey (DeBoer 1993:85; C. Hud-
Swanton 1928b:549). As such, the juego de la son 1976:424–25; Vennum 1994:215). Among the
pelota served as an impetus for historical change, Apalachee, fully equipped players dressed to re-
tied to militaristic mobilization and shifts in the semble “panthers, wolves, and bears...deer and
political order of participant communities. In fox” because “it was their understanding ...that
this chapter, we examine the archaeological, these were their very ancestors” (Hann 1988:334).
historic, iconographic, and folkloric evidence Especially for Native American games that were
for the game’s antiquity and identify social tran- inextricably tied to politics, one team’s victory

34
Playing the Apalachee Ballgame in the Fields of the Thunder God

Figure 3.1. Map of the Apalachee capitals. (Drawn by J. Grant Stauffer and
adapted from Ewen 1996:Figure 1.)

over another was equated to an act of theogony 40 to 50 players in size and often played without
(Aveni 1989:57). Therefore, in the minds of in- the use of the ballgame sticks that are typical
digenous observers, to witness these competi- among the Muskogee Creek and Miccosukee
tions equated with witnessing creative acts in tribes (Hann 1988:75–76; Vennum 1994:214).
primordial time. It is our contention that the The Apalachee occupied the northwest pan-
Apalachee ballgames were no exception to these handle of Florida, descendants of the Fort Wal-
belief-­oriented perspectives. ton archaeological culture (Hann 1988:96–97;
The players, bedecked in the insignia of Lankford 2008:139; Milanich 1995:93; Milanich
their prescribed social roles, would comprise and Fairbanks 1980:227). Situated between the
two teams that attempted to strike a central pole Aucilla and Apalachicola Rivers in the Tallahas-
with a ball or land it in a basket at its apex. Two see Red Hills region, these Muskogean-­speaking
strikes were awarded to team players who made people encountered both the Narváez and de
baskets, while only one strike was given to those Soto expeditions in the sixteenth century, fol-
who struck the pole with the ball. Play continued lowed by Spanish missionaries and colonists in
until a team had accumulated 11 strikes (Hann the seventeenth century (Milanich and Fairbanks
1988:76). Along with the actual gameplay, off-­ 1980:227). In fact, thanks to French c­ hroniclers
court observers participated in gambling that who began mapping the landscape in the 1560s,
stimulated the circulation of massive amounts the Appalachian Mountains received their name
of wealth and valuable objects — ​even winter from the Apalachee (or “Apalatci”; Milanich
food stores that were vital to Apalachee survival 1995:​94). During the 1600s, however, what was
(Hann 1988:74). On court, teams ranged from left of the Apalachee chiefdom existed in and

35
J. Grant Stauffer and F. K ent R eilly I I I

around the San Luis site, a military outpost and their bodies, using them as stairs...while still
mission that lasted from 1633 to 1704 (Milanich others have their mouths filled with dirt.”
1995:​93; Milanich and Fairbanks 1980:228). Like (Hann 1988:333)
the Creek, who occupied regions directly north
of them, the Apalachee spoke a dialect of Hit- Despite the imposition of sanctions on this
chiti that facilitated interaction among several form of social negotiation, the practice has al-
indigenous communities inhabiting the Greater ways been perceived as warfare (Vennum 1994:​
Southeast (Hann 1988; Milanich and Fairbanks 214). Given this, it is no surprise that only the
1980:​228). It is with great likelihood that these usinulo (son of an incumbent chief) was quali-
interactions included participation in the juego fied to oversee ceremonies tied to the ballgame
de la pelota, whose modern variants still exist (Hann 1988:104). Being the “favored son of the
among Muskogean speakers today. As the first chief,” this same person was also expected to lead
to record these events in 1676, Father Juan Paiva, troops in defense of home territory as an official
a Spanish monk stationed at Mission San Luis, of war (Hann 1988:105). Although chieftain­ship
documented the games’ proceedings, relevant was often inherited, this principle was “not an
folklore, and discernable history among the ironclad rule” (Hann 1988:103). Rather, it has
tribes that occupied La Florida (Hann 1988:328– been frequently perceived as a desired prerequi-
31). Although this ambitious friar was the only site, reinforced by trophy-­taking practices during
one to record these accounts, he, along with Juan warfare (Dye 2009:144). Provided that indige-
Mendoza (a parish interpreter and Apalachee nous men gained status and authority through
leader) and Diego Salvador (a royal interpreter), accomplishments in battle (Dye 2009:84–87,
was ultimately responsible for the game’s aboli- 144), we propose that the juego de la pelota pro-
tion (Hann 1988:328). Beginning in 1639, this de- vided the same opportunities in peacetime.
cision was likely tied to ongoing Spanish efforts
toward the elimination of conflict between the Cosmology in Motion: Iconography
Chatot, Amacano, and Apalachicola who lived and Folklore of the Game
farther west (Milanich 1995:96). The fact that political roles tied to the ballgame
Among contemporary Muskogean-­speaking were reinforced by kinship and prowess in war-­
tribes of the Southeast, the juego de la pelota is related practices is prominently illustrated by
now referred to as hottí icósi, which translated Apalachee folklore and earlier, Mississippian
means “little brother of war” (Hann 1988; Ven- period (AD 1000–1500), iconography. Being the
num 1994:213). As a form of gameplay, its pur- progenitors of the oldest recorded myth in North
pose is to mitigate conflicts that arise between America to date, Father Paiva’s Apalachee in-
various groups, whether they consist of clans, formants have provided a unique glimpse into
village bands, or tribes. On the other hand, the ideology that undergirds their traditional
while the game is intended to preserve peace, sport (Hann 1988:328–29). Moreover, tales of
the competitions it involves are violent by nature. hero-­deities earning their socially prescribed
In fact, modern Cherokee, Chickasaw, Creek, roles through supernatural acts of athleticism
and Choctaw groups use sticks that not only bear is not limited to prehistoric northwest Florida.
a significant resemblance to war clubs, but also Originating from Siouan-­speaking tribal tradi-
share names with them that are synonymous in tions, it has been demonstrated that the Morn-
meaning (Vennum 1994:214). Not unlike today’s ing Star myth cycle, which describes conquests
players, the Apalachee engaged in play that Fa- carried out in ballgames and footraces, are also
ther Paiva describes in the following way: tied inextricably to Mississippian iconography
(Brown 2007b, 2011; Brown and Dye 2007:286;
“They crowd together like clumps of pine-­ Radin 1948). The recurring warfare theme is
cones.... And they fall upon one another at also prominent in the Morning Star myth that
full tilt. And the last to arrive climbs up over is displayed in Mississippian period ­iconography

36
Playing the Apalachee Ballgame in the Fields of the Thunder God

(Brown 2007b; Brown and Dye 2007; Radin Finally, it fulfills an etiological function by char-
1948). The connection these myths have with tering the ballgame as a formalized institution
the beliefs and practices of Muskogean-­speaking (Knight 2013:145–46). Clearly, this example of
tribes through iconographic media has also been Apalachee storytelling is also a case of indige-
established (Brown 2011:39). As a whole, these nous myth-­history, where folklore is intermixed
embedded iconographic themes have been tied with accounts of oral history as a mnemonic
to a prehistoric art tradition that was adopted method. As with other forms of folklore, such
by Fort Walton people — ​the archaeological cul- as Johnny Appleseed or George Washington and
ture that existed in northwest Florida prior to the Cherry Tree, the characters described in this
historic times — ​and referred to as a Southern narrative may represent once-­living people who
Cult or Southeastern Ceremonial Complex by influenced undocumented Apalachee history. If
archaeologists (Dye and King 2007; B. Jones so, then the fact that these individuals achieved
1982:3, 6; A. King 2007a, 2007b; Waring and their ranks through accomplishments in the
Holder 1945, 1965). ballgame is of great significance to this study.
The mythology in Father Paiva’s reports doc- In addition to Apalachee folklore, an icono-
uments ancestral history and describes rituals graphic analysis of shell gorgets and compari-
that revitalized their memory for the Apalachee son with similar artifacts from the Mississippian
of the seventeenth century (Hann 1988:331–53). period are offered to recognize the juego de la
In particular, it offers an account of a hero who pelota’s antiquity (Muller 1991). Often referred
overcomes adversity by utilizing information to as “spaghetti gorgets,” these objects have been
received from his grandfather, a thunder deity found in Alabama, Florida, Georgia, and Tennes-
named Ochuna Nicoguadca (Hann 1988:331–32). see, including burials in a Fort Walton mound
Carrying out the tasks that contribute to his as- center called Lake Jackson (Hann 1988:96–97;
cension, Nicoguadca employs official terms of B. Jones 1982:15; Lankford 2008:139; Muller 1991;
office that have been recognized in known de- J. Scarry 2007). As described by George Lank-
scriptions of Apalachee events and studies in ford (2008:154–62), Spaghetti-style shell gorgets
Muskogean linguistics (Hann 1988:101–02; Mi- have been interpreted as a series of thunder god
lanich and Fairbanks 1980:222). Moreover, his depictions (Figures 3.2a, b). Considered to be
most prominent achievement involves victory possessions of revered individuals, the gorgets
over a rival in a series of games, one of which is identify people of elite status and divine ori-
described as the juego de la pelota (Hann 1988:​ gin. In connection with the ballgame myth that
336–37). The narrative concludes with a list of describes the juego de la pelota as a politico-­
requirements that must be fulfilled in order to religious institution, these objects and others
achieve Nicoguadca’s political position as high undoubtedly reflect their owner’s political rank.
chief, before he is ceremonially boiled in a pot Assuming Apalachee leaders were often
at his funeral (Hann 1988:343). Father Paiva’s participants in the ballgame, it is possible that
manuscripts portray multiple forms of rituals, Spaghetti-style gorgets exhibit portraits of both
political protocols, and ceremonial games. Care- folkloric characters and leaders who lived among
fully examined for the purpose of this analysis the indigenous community. Lankford (2008:​
are rituals involving the mounting of the cere- 156) proposes that the Spaghetti-style subjects
monial ball pole, the nature of the games played are Lodge Boy and Thrown Away, twins from
by Nicoguadca and Ytonanslaq, and the rites Muskogean tales who become deities associated
fulfilled during the ending funeral. with lightning and thunder. Although promi-
According to V. James Knight (2013), the ball- nent in Creek traditions, their identities are
game myth in Apalachee society ­accomplishes not restricted to Muskogean names (Lankford
three things. First, it establishes a pantheon of 2008:​156–57; Swanton 1928b, 1995 [1929]). These
gods who act as higher authority. Second, it char- “­riders in the sky” have alter egos in Siouan
ters an elite human status with divine origins. and Caddoan lore as well (Lankford 2008:​156).

37
J. GR A N T STAU FFER A N D F. K E N T R E I L LY I I I

Figure 3.2a. Spaghetti-style shell gorget from the Field Museum.


(CNHM 68554; drawn by F. Kent Reilly III.)

Figure 3.2b. Spaghetti-style shell gorget from the Lake Jackson site (8LE1), Florida. (Courtesy
of the Florida Division of Historical Resources.)

Having previously recognized this archetype ory is also preserved in stories about Nicoguadca
from Native American oral traditions, the wide- and Ytonanslaq (Hann 1988:328–37).
spread distribution of this hero-twin story and Based on the results of recent structural analy-
its elaborations have led Paul Radin (1948) to call ses, there are additional features of the gorgets
it “the most basic myth of the North American that support our incorporation of Father Paiva’s
Indians” (Lankford 2008:156). Given their multi- narratives into their interpretation. Because these
cultural background, we suggest that their mem- indigenous compositions are “two-dimensional

38
Playing the Apalachee Ballgame in the Fields of the Thunder God

[perspectives] of what was understood as a


three-­dimensional reality,” reconstructing them
out of individual motifs has provided visual
evidence of their relationship with Apalachee
lore (Lankford 2011:255). As it appears in Figure
3.3, the reconfigured engraving reveals a scene
reminiscent of Nicoguadca’s funeral, where
his body was boiled in a pot (Hann 1988:​343).
This interpretation is further supported by ar-
chaeological evidence from Mound 3 burials at
Lake Jackson, where the arrangement of these
iconography-­laden artifacts in tableaux indicate
their relevance to the Apalachee ballgame. More
specifically, one female burial (BK5) included
both a Spaghetti-style gorget and a pot (B. Jones
1982; Lankford 2008:159; Storey 1993). Although
speculative, the idea that the pot and gorget from
BK5 together reference this mythic episode is
a tantalizing possibility. Nevertheless, the Lake
Jackson site has long been understood as a for-
mer Apalachee–Fort Walton ceremonial capital
(Ewen 1996:43; J. Scarry 1994:162; Payne 1994).
As such, it is likely that several of the individuals
given special mortuary treatment in Mound 3
were somehow involved in chiefdom politics
connected to subsequent Apalachee history.
Although their origin of production has been Figure 3.3. Three-­dimensional reconstruction of
tentatively placed in the Tennessee Valley, the Spaghetti-style imagery, based on the specimen
widespread distribution of these gorgets ­attests from the Field Museum (see Figure 3.2a). (Drawn
to the permeation of their symbolic content by F. Kent Reilly III.)
beyond Apalachee territory (Hally 1999, 2007;
Lankford 2008:152–53; Muller 1991:13). Moreover, Sawyer 2009). In particular, Swanton claimed
Muller has argued that the Spaghetti-style de- that as respected leaders, clan mothers were af-
veloped from the Hightower-style gorgets (also forded such treatments (Swanton 1928a:157, 169).
originating from the Tennessee Valley), and Assuming that men actually earned the right
King notes that the former eventually replaced to use these gorgets in prehistory, the fact that
the latter before the sixteenth century (A. King several women were buried with them suggests
2011:​292; Muller 1991:9, 2007:35). Together, the that ownership was transferred prior to burial
date ranges for these objects fall within Middle (Lank­ford 2008:​159). For the Spaghetti-style
and Late Mississippian times (AD 1250–1550) and gorgets specifically, evidence suggests that they
have been attributed to SECC behaviors (Brain were transferred during marriages that solidified
and Phillips 1996:395–97; Hally 2007:190, 195; political alliances (Lankford 2008:159; Wesson
A. King 2007a:4). Additionally, shell gorgets may et al. 2001:​145–46). Therefore, these iconograph-
be symbols tied to lineage-­oriented events that ically laden objects were linked to one’s lineage
include funerals, marriages, and political ascen- membership in myth-­histories that celebrated
sions, due to patterns in their geographic and ­deified figures and earned through conquests
temporal distributions (Brain and Phillips 1996:​ that evoked their memory. In fact, we propose
398–401; Hally 1999, 2007:227; Lankford 2008; that it is during ballgame events that these

39
J. Grant Stauffer and F. K ent R eilly I I I

Figure 3.4. Hightower-style gorget recovered from Mound C at Etowah.


The scene depicts two anthropomorphic figures wielding flint blades.
(Courtesy of the McClung Museum of Natural History and Culture.)

­ bjects were earned and exchanged according


o objects can thus act as substitutions for each
to the gambling and ceremonial protocols, or other in unaltered iconographic and ritual con-
both, documented by Father Paiva. texts. Consequently, their symbolic relationships
Upon further investigation, it becomes clear with indigenous folklore, politics, and kinship
that shell gorgets were not the only objects that are not only similar but are equally capable of
linked the ballgame to Apalachee politics and being communicated via material exchange.
kinship. Unlike the Spaghetti style, the High- With greater attention to the archaeological
tower style depicts subjects who wield blades contexts in which such transactions may have
as political symbols and lineage heirlooms that occurred, scholars can gain a greater under-
reference episodes in myth-­history (Figure 3.4; standing of the behaviors that involved such
Marceaux and Dye 2007:165–68). Representa- forms of communication. For the purposes of
tions of these objects on the incised shell gorgets this investigation, we focus on one archaeologi-
conform to the appearance of artifacts that have cal context in particular: the ballcourt at Mission
been archaeologically recovered from Missis- San Luis.
sippian contexts. Among these are chipped flint
blades and raptor-talon effigies from the Ten- Gaming in the Apalachee World Center:
nessee River valley, as well as multilayered flint Archaeology of San Luis
effigies made from wood, shell, and copper that Although the earliest archaeological evidence
were recovered from the Spiro site (Lankford for the ballgame was recovered from the Mis-
2008:157; Marceaux and Dye 2007:175–76). Re- sion San Luis site, it is important to note that
lated to the gorgets by symbolic function, these the Apalachee and their prehistoric ancestors

40
Playing the Apalachee Ballgame in the Fields of the Thunder God

Figure 3.5. Mission San Luis site layout around the central plaza. (Drawn
by J. Grant Stauffer and adapted from Hann and McEwan 1998:72.)

may have created ballcourts at earlier sites such to the central plaza (Scarry and McEwan 1995:​
as Anhaica and Lake Jackson (Ewen 1996:43; 487–88; Shepard 2003:165). Engineered for host-
Hann 1988:​7 1–73; McEwan 1991:41; Scarry and ing a variety of events tied to the ballgame, the
­McEwan 1995:487). At Mission San Luis, it is council house stood a staggering 16.76 m tall and
clear that games were played in a central plaza exhibited a diameter of 36.58 m, dimensions that
(Figure 3.5), near the site’s geographic center are roughly three times those of other council
(Hann 1988; McEwan 1991:Figure 4; Scarry and houses from the Apalachee Province. Corre-
McEwan 1995:​487–88). Overall, the organization spondingly, the chief ’s house was 21.64 m in
of the village appears to be arranged in relation diameter and 13.11 m tall (Hann 1988; Hann and
to the ballcourt, and, considering recent studies McEwan 1998; Shepard 2003:167). Constructed
on Apalachee architectural geometry, it is possi- with large pine posts, the council house was plas-
ble that the building locations satisfy a symme- tered with heated clay, lined with two concentric
try that is reflected in both house architecture rows of benches, leveled at its base with a clay-­
and prehistoric copper artifact designs (Shep- capped platform 10–20 cm thick, and supported
ard 2003). While such a hypothesis has yet to be by eight massive central posts (McEwan 1991:41;
tested, the intentional placement of the ballgame M. Scarry 1991). Mission San Luis currently fea-
plaza in the most active area of the Mission site, tures a reconstruction of the council house, as
where it would attract public attention, seems part of an interactive portrayal of the site.
obvious. The fact that the San Luis council house
Much like modern sports facilities are often hosted a variety of ceremonial and domestic
juxtaposed with gaming arenas, both the chief ’s activities is undeniable. In particular, the large
house and council house were found adjacent hearth at the very center of the structure yielded

41
J. Grant Stauffer and F. K ent R eilly I I I

The central plaza undoubtedly hosted some


of the most important events in undocumented
Apalachee history. The feature has been identi-
fied archaeologically as a large circular depres-
sion that exists as an artificial alteration of the
site’s natural topography. Thanks to a series of
mapped auger tests, the distribution of artifacts
and location of unpredicted features could be
analyzed (McEwan 1991:40–41). Among these
features was a “slightly elevated, circular plat-
form” in the southeastern corner of the plaza
that evades explanation (McEwan 1991:41).
While such a feature bears resemblance to cere­
monial mounds or a “chief ’s bed” used during
annual Busk ceremonies at historic Creek Square
Grounds, little evidence exists to substantiate
any connections that these may have among each
other (Swanton 1928b:566–67, 607, 609). Even
though such characteristics of the plaza remain
enigmatic, the absence of artifactual remains
indicates that this centering town feature was
Figure 3.6. Sketch of the ball pole provided in Father routinely swept clean (McEwan 1991:40). Con-
Juan Paiva’s reports. (Drawn by J. Grant Stauffer and temporary members of the Creek Nation carry
adapted from Hann 1988:Figure 3.2.) out similar maintenance efforts at ceremonial
grounds today, in preparation for events held
a plethora of evidence for food and medicinal annually according to their ritual calendar.
preparation, as well as general refuse disposal Although remains of a ball post in the central
(McEwan 1991:​41–43). Consistent with Paiva’s plaza have yet to be recovered, historian John
descriptions of medicinal substance consump- Hann (1988:70–95) has investigated detailed de-
tion, seeds from the Ilex vomitoria (a common scriptions of events that involved such structures
black drink, or cassina, ingredient) were col- in Paiva’s accounts. Perhaps the most exciting
lected from the hearth, along with wheat and feature of these documents is an actual sketch of
watermelon remains that indicated the presence a ball pole that the friar included with invaluable
of several European cultigens (Hann 1988:78, 335; accounts of its construction and erection cere-
McEwan 1991:​42; M. Scarry 1991). Other unusual monies (Figure 3.6; Hann 1988:75, 79, 339–40,
materials from the council house include the fol- Figure 3.2). Several characteristics of the pole
lowing: several kaolin pipe stems, a copper alloy that can be discerned from the sketch and its
medallion, local and exotic vessel fragments accompanying descriptions are of interest here,
with Fort Walton (AD 1000–1500) decorations, such as its sassafras pegs, bird-­nest basket, and
and numerous forms of quartz crystal objects spiral shell tokens (Hann 1988:79). Despite the
(­McEwan 1991:​45–47, Table 1). Given the kaleido- lack of material evidence, Paiva’s reports account
scopic array of artifact types recovered from the for several of these objects with enough detail
council house, it is safe to say that the building’s to make important relationships between them
functions were not unlike those of other indige- recognizable.
nous council houses in the Southeast generally. In its most basic form, the ceremonial ball
Such functions included dances, ceremonies, pole is an erect post with a t­ riangular-shaped apex
civic meetings, and guest lodging (McEwan upon which a stuffed eagle, bird-­nest ­basket, and
1991:42; Shapiro and Hann 1990). various adornments were strung (Hann 1988:​

42
Playing the Apalachee Ballgame in the Fields of the Thunder God

74–75, 79). Humbly described as “sassafras pegs,” the s­ acred in Native American cultures (F. Reilly
these adornments bear a striking resemblance to 2006; ­Steponaitis et al. 2011). This was e­ specially
bird-­talon effigies constructed from wood and true in the prehistoric Southeast, where ­bundling
stone (Dye 2004; Hann 1988:​79). Moreover, these was not only a means of storing ceremonial ob-
may have also been related to the staffs or clubs jects but also a method of human interment in
that belonged to Talpagana Luis, an Apalachee north Florida (Milanich et al. 1997; Turner et al.
native who was described as Nicoguadca by 2005). Much like the royal mace that sits in Great
­Paiva’s native informants (Hann 1988:343). Based ­Britain’s House of Commons as the Queen’s sub-
on Father Paiva’s sketch, it is clear that these ob- stitute, hypertrophic weapons from indigenous
jects were also wrapped with tassels, a treatment prehistory served as substitutes for authorita-
that is only selectively afforded to ceremonial tive individuals. Consequently, we contend
artifacts by indigenous practitioners. Com- that ­Paiva’s talon-­shaped “sassafras pegs” that
mon forms of regalia that were hung from both adorned the ball posts fulfilled similar functions
the ball pole and accoutrements of respected among the Apalachee.
Apalachee leaders included scalps taken in battle
(Hann 1988:343). In addition to highly ritualized European Invasion:
erection protocols that oriented it toward the Colonial Interactions with the Apalachee
east, the observation that the pole was frequently By 1690, relations between the Spanish and
struck by lightning reinforces its perception as indigenous peoples of northwest Florida were
a supernaturally endowed construct, associated stressed even before the burning of four settle-
with those deities that control life-­sustaining ments along the Chattahoochee River (Hann
rainfall and destructive thunderstorms (Hann 2006:​121). Early attempts at missionizing tribes
1988:​74–75, 79). Such images evoke visions of west of Apalachee territory and along the Apala-
incidents where lightning bolts struck ceremo- chicola had proven difficult, considering that
nial poles at Mission San Luis and other nearby disputes among the Chisca, Guale, C ­ hacato,
villages after Talpagana Luis’s (or Nicoguadca’s) and Chichimeco led to conflicts that drew in the
funeral (Hann 1988:343). Spanish in 1675 (Hann 2006:52–59, 95). Not only
When examined with the historical knowl- did these conflicts occur at a strategic point be-
edge about the ballgame’s ritual equipment, the fore the ballgame’s recording in 1678, but F ­ ather
relationship between objects depicted in the Paiva’s initial opinion that the ballgame be per-
previously examined iconographic themes and mitted among the Apalachee was swayed after
the sport becomes clear. In particular, objects consultation with the governor of the region,
held by anthropomorphic figures rendered in Juan Marques Cabrera (Hann 1988:229, 345–46).
the Hightower style have been regarded as status This occurred the year after an exceptionally dra-
identifiers with material correlates (Dye 2004; matic ballgame season, marked by a frequency
Dye and King 2007). The material subjects of of intertribal disputes after several games (Hann
these iconographic forms closely resemble elabo- 1988:71). In fact, many of these conflicts occurred
rately crafted flint blades and effigies constructed because of a lack of communication between
from wood, copper, and shell (Brown 1996; Dye indigenous ambassadors and the Spanish, who
2004; Dye and King 2007; Henry Hamilton frequently disapproved of the tradition (Hann
1952). As forms of hypertrophic weapons, flint 1996:75).
blades and effigies perform symbolic functions In the late seventeenth century, several
rather than practical ones (Dye 2004:194). Arti- native towns along the Chattahoochee River
facts like these were often wrapped together, as began to resemble the Creek Confederacy that
is the case for those unearthed from the Spiro became solidified by Scottish–Creek relations,
site (Brown 1996:639–50; Hamilton 1952:40–45, reinforced by marriages and influential figures
55). Moreover, recent studies have shown that like Alexander McGillivray (Hann 1996:66;
the act of wrapping is a means of designating Pryor 2010:23–50). The resemblance was so

43
J. Grant Stauffer and F. K ent R eilly I I I

close that even John Swanton suggested that the Yamasee, and Spanish, the osinolos were not
Creek Confederacy existed during de Soto’s ex- mere backwoods farmers but effective ­diplomats
pedition in his work, Early History of the Creek who could bypass the language barriers that fre-
Indians and Their Neighbors (M. Smith 1987:129). quently hindered authoritative Europeans (Hann
Nevertheless, Vernon J. Knight has definitively 1988:101, 1996:67). In the case of the Apalachee in
argued “no documentary evidence of any such Mission San Luis de Talimali, the osinolos acted
political centralization prior to the eighteenth as the mediators between their villages east of
century [exists] to explain the relationships that the Apalachicola and the chiefdoms that existed
developed among the Lower Creeks in the late north of the Chattahoochee and Flint River con-
seventeenth century” (Hann 1996:73; Knight fluence (Hann 1996). Due to the seasonality of
1994:​374–75). Consequently, the political envi- indigenous warfare and ballgame practices, we
ronment of the juego de la pelota was marked infer that the osinolo’s role transcended both
by an increase in the territoriality of indigenous spheres of cultural activity because of their
groups whose existence was later determined by close association and the title’s function within
colonial interactions. a lineage-­based hierarchy. Perhaps this is why
One of the terms that John Hann has em- William Bartram (1955:390) notes, “There are
ployed to describe the native ambassadors is many of these war chiefs in a town or tribe, who
osinolo (or usinolo), the same term used to des- are captains or leaders of military parties.” All
ignate war chiefs and ballgame officials (Hann of them were subservient to the mico, the in-
1988:78, 1996:67). In fact, Ysfane Juan, an osinolo digenous head of the chiefdom that the villages
of the Sauocola in 1685, acted as both interpreter comprised. Due to the linguistic diversity of the
and head messenger who spoke both “the Apala- several tribes in northwest Florida, south Ala-
china and Apalachecole tongue,” according to a bama, and south Georgia, it comes as no surprise
Spanish captain at Mission San Luis, Domingo that the osinolo was referred to in several ways
de Leturiondo (Hann 1996:67; Leturiondo 1685). by the Spanish, including hinija, henihi, jinija,
In the Spanish mission contexts, these officials enija, and inixa (Hann 1988:101). Consequently,
commanded militias from Apalachee villages the relationships between villages were directly
and often became captains in the Spanish in- reflected in the relationships between individual
fantry (Hann 1988:105; Fernández de Florencia osinolos, whose disputes were pacified by their
1678;1 Leturiondo 1678). They “were sometimes participation in the juego de la pelota.
able to accumulate considerable quantities of By eliminating the juego de la pelota and tra-
foodstuffs,” perhaps through gambling prac- ditional practices associated with it, the Spanish
tices connected with the ballgame that circu- effectively neutralized the vehicle through which
lated wealth among Apalachee people (Hann the Apalachee established alliances with neigh-
1988:105). The osinolos exclusively received spe- boring tribal communities and initiated military
cial forms of tribute from the Spanish such as actions. Moreover, the incorporation of indige-
guns and particular forms of clothing (Hann nous leaders into the Spanish military served as
1988:​105). These individuals were largely respon- a means of subjugation by which the latter exer-
sible for maintaining sociopolitical and military cised control over the former. Perhaps, it was the
networks that connected the Spanish missions subjugation of Apalachee osinolos that enabled
with surrounding villages and distributing forms the Spanish to maintain control in Mission San
of tribute among Apalachee relations. Luis with a garrison of only 30–50 soldiers at
Unlike the English, the Spanish referred to a time (Hann 1988:205). The political stability
the tribes along the Chattahoochee River as the maintained at Mission San Luis was particularly
Apalachicoli. According to Diego de la Peña fortuitous for the Spanish because of the rising
(1716, 1717:134), this group spoke Yamasee, a threat of British occupation in South Carolina
Muskogee dialect similar to Hitchiti (Hann 1996:​ and the increasing activity of their traders along
66). As proficient communicators in ­Hitchiti, the Chattahoochee River (Hann 1988:203). How-

44
Playing the Apalachee Ballgame in the Fields of the Thunder God

ever, while this stability was maintained at San gion as a whole experienced rapid depopulation
Luis and other mission sites to the east, several and “the greatest slave raid ever to occur in the
attempts at establishing missions among the South” (Wright 1981:141). In 1704, Colonel James
Apalachicoli farther west failed (Hann 1996). Moore, former British governor of Carolina,
The Sauocola mission in Apalachicoli territory ­ravaged the territory that contained Mission
between villages along the Chattahoochee and San Luis over a period of seven months, effec-
Mission San Luis is a noteworthy example (Hann tively destroying the Spanish-Apalachee mission
1996:​72). The Timucuan Rebellion of 1656 also network (Hann 1988:164; Milanich 1995:225).
disrupted the Spanish mission network (Milan- Subsequently, resilient Apalachee refugees were
ich 1995:​187). Ultimately, the conflicts that en- displaced into modern-­day Pensacola, Florida,
sued pitted the Spanish and Apalachee against and Mobile Bay, Alabama (Hann 1988:265; Mi-
native polities that were allied with British-­ lanich 1995:227). Those refugees obtained by the
Carolinian colonists (Milanich 1995:223). groups that later comprised the Lower Creeks,
The short-­lived political stability at Mission such as the Chiscas, Apalachicolas, and Yama-
San Luis between the Apalachee and the Spanish sees, were either exterminated or enslaved (Mi-
weakened between 1682 and 1702 (Hann 1988:​ lanich 1995:183, 227). From historic times into
227). Hann (1988:227) argues that this develop- the present day, Apalachee refugees eventually
ment resulted from five causal factors: the irratio- escaped to Rapides Parish, Louisiana, where
nal conduct of Antonio Matheos (the governor’s 300 descendants recognize their identity today
deputy in Apalachee); demands for Apalachee (Horowitz 2005).
labor; growing economic competition between Despite the mass exodus of the Apalachee
the Apalachee and the Spanish; failure to allevi- after Colonel Moore’s attack in 1704, the legacy
ate Spanish abuses of Apalachee v­ illagers; and a of the juego de la pelota survives in variations
failed attempt to avenge the Apalachicola attack of stickball practiced by the Muskogee Creek
on the Timucua village of Santa Fé that resulted tribes who carry on the game and many of the
in the deaths of three Apalachee traders. Perhaps historic ceremonies associated with it (Bolfing
the most p­ ivotal of these events was Francisco de 2012; Hudson 2010; Swanton 1928a, b; Vennum
Florencia’s attack on 24 native traders who were 1994). The Apalachicolas, Hitchitis, Killigees,
en route to Apalachee from Taisquique, which and Tallushatchees later united under the Tal-
resulted in the deaths of 16 traders and the ac- lassee King, a mico of the tribes that were situ-
quisition of their trade goods (Hann 1988:233). ated along the Chattahoochee River before 1704
While reporting the outcomes of these occur- (Hann 1988; 1996; Hudson 2010:12–13). Even
rences to Don Antonio Ponce de León, the chief after many groups were displaced to Oklahoma
of Ivitachuco stated, “The deed is such that all of in response to the Indian Removal Act of 1830,
us will have to pay” (Hann 1988:233; Boyd et al the game served as a means of pacifying family
1951:26–27). This daunting prophecy was fulfilled feuds. George Catlin created visual records of
when only 300 of the initial 800 Spanish and the sport from the 1830s through 1850s (Hudson
Apalachee soldiers returned from a disastrous 2010:12; Treuer 2014:59, 78–81; Vennum 1994:​
ambush at the hands of the Apalachicola in 1702, 230). During the annual Green Corn ceremony,
dissolving Spanish control over Mission San Luis the game continues to be seen as an act of divi-
(Hann 1988:233). Moreover, the elimination of nation and sympathetic magic oriented toward
the juego de la pelota prevented the acquisition of a successful growing season (Adair 2005 [1775];
additional forces from surrounding villages and Bolfing 2012; Swanton 1928a, b). Operating ac-
eliminated the means of mitigating disputes with cording to similar forms of social protocols,
the Apalachicola through ballgame ceremonies. Muskogee Creek stickball shares several com-
After the unfortunate series of events that mon characteristics with the juego de la pelota
culminated in the failed Spanish military op- and exists as an independent cultural phenom-
erations in 1702, the vulnerable Apalachee re- enon in many ways.

45
J. Grant Stauffer and F. K ent R eilly I I I

Survival of the Apalachee Ballgame: John Hann (1988:70–95). By synthesizing what


Summary and Conclusions is known about Apalachee political history and
As reenactments of events from myth-­history, the archaeological remains recovered from Mis-
Apalachee ballgames provided the mechanism sissippian period sites in the Southeast, it is pos-
through which players could become their sible to identify the material symbols that were
deified ancestors and contest others in order used to identify important community figures,
to claim their lineage-­based titles as political such as the osinolo or even the mico. More specif-
leaders. Donning objects laden with symbolic ically, comparing the sketch provided by Father
representations of these deities, the athletes si- Paiva (Figure 3.6) and examining hypertrophic
multaneously fulfilled roles as actors on a cosmic weapons recovered from the Tennessee River
stage where the laws of nature could be tempo- valley has revealed important ceremonial func-
rarily suspended. Based on Father Juan Paiva’s tions for the ball pole, whose “sassafras pegs”
accounts of the ballgame’s associated rituals and strongly resemble wrapped, talon-­shaped flint
myths, it has become clear that the juego de la effigies. Perhaps these were the objects wielded
pelota did not merely function as a recreational by prominent players and overseers as indicators
activity. Rather, the ballgames provided an out- of their prominent status.
let for politico-­religious initiation ceremonies, Through an examination of the historical de-
chartered by selectively transmitted narratives velopments that occurred between the Apalachee
from Apalachee oral history (Knight 2013:145– and the Spanish during the Mission period, the
46). By examining this folkloric record and the juego de la pelota can be seen as a social institu-
iconographic content of Mississippian period tion that existed at the core of indigenous cul-
shell gorgets from the Greater Southeast, we tures. Given that the sport exhibited close ties
demonstrate that these artifactual residues from with warfare practices, it is reasonable to suggest
late prehistory serve as pictorial records of the that many of the militaristic proceedings in early
sport’s celebrated history. In the minds of indig- Colonial period history occurred in response
enous observers, to witness these competitions to these games or because the game’s absence
was equated with witnessing creative acts in pri- prohibited the forms of social negotiation it
mordial time “played out” by living ancestors. engendered (Hann 1988; Vennum 1994). This
From the archaeology of Mission San Luis, was clearly the case in acts of vengeance killing
remnants of feasting and ritual activity have on the part of the Apalachicola, who could not
been recovered from the council house, which fulfill their obligations in the context of the ball-
sat alongside the central ballcourt that also func- game. Moreover, the game’s absence restricted
tioned as a plaza (McEwan 1991; Scarry 1991; the maneuvers of Apalachee osinolos, whose
Shapiro and Hann 1990; Shepard 2003). Upon ballgame networks once connected them to the
examining the botanical remains excavated ancestors of the Lower Creeks via the Sauocola
from the central hearth of the council house, mission, as well as the villages that comprised the
trace amounts of yaupon holly (Ilex vomitoria) Apalachee chiefdom (Hann 1988, 1996; Milanich
have been recovered that suggest the brewing 1995). Conversely, under the guidance of Colonel
and consumption of cassina, a local referent to James Moore, the indigenous allies of the British
the black drink (McEwan 1991; Scarry 1991). De- carried out the destruction of Mission San Luis
scribed by the site’s monastic inhabitants, such at the onset of Queen Anne’s War, mobilized
concoctions were often consumed as part of divi­ through their own stickball networks (Milanich
nation practices before an important ballgame to 1995:​227, 1996:62). Consequently, the Spanish
maximize their good fortune during gameplay mission was eliminated, limiting influences of
(DeBoer 1993; Hann 1988). Other ceremonial the mission network to the St. Augustine area
practices connected to the juego de la pelota, until the region was ceded to the British in 1763
such as the raising of the ball pole, include those (Milanich 1995:​229–31, 1996:62). Nevertheless,
documented by Father Paiva and examined by variations of the game continued their existence

46
Playing the Apalachee Ballgame in the Fields of the Thunder God

among Muskogee Creek tribes, as well as the ballgame, which provided a vehicle for wealth
Timucuans who occupied modern-­day Amelia distribution throughout the chiefdom (Hann
Island (Hudson 2010:12; Milanich 1995:204). 1988:74). For the Spanish, the decision may have
As a social institution that transcended cul- reduced the threat of an Apalachee uprising,
tural boundaries, the juego de la pelota and vari- but it also prevented them from bolstering their
ations thereof survived beyond the mass exodus military operations with indigenous supporters.
of the Apalachee people and the impacts of co- Ultimately, the history of interactions between
lonialism. However, the game’s abolition at Mis- the Spanish and Apalachee, marred by a series
sion San Luis was followed by consequences that of misfortunes from their outset in the sixteenth
not only affected the Apalachee but the Spanish century, precipitated in the conflicts that led to
as well. By removing a tradition that served as the end of the mission network at the beginning
the conduit for social cohesion and political of the eighteenth century (Hann 1988, 1996; Mi-
negotiation, the Spanish had effectively desta- lanich 1995, 1996; Shapiro and Hann 1990). It is at
bilized the Apalachee hierarchy and eliminated this transition point in the late 1600s, when the
a crucial method of pacifying foreign political juego de la pelota was abolished, that the social
entities. Moreover, this decision also marked the structure of the Apalachee began to fall apart.
end of gambling practices associated with the

Notes
1. Juan Fernández de Florencia: Letter to Gover- This report by the Indian leaders was taken
nor Pablo de Hita y Salazar, San Luis de Talimali, down by Florencia in the Apalachee language
August 30, 1678. “Report Which the Principal when the expedition returned to San Luis on
­Leaders Who Went to Make War on the Chiscas, October 5, 1677. A year passed before Florencia
Who are Juan Mendoza, Matheo Chuba, Ber- translated it into Spanish to forward to the gover-
nardo, the Cacique of Cupayca, and Bentura, the nor. An English version of the report is available
Inija of San Luis, Made in the Presence of Captain in Swanton 1922, with a Spanish version in Ser-
Juan Fernández de Florencia and Concerning rano y Sanz 1912.
How the War against the Chiscas Originated.” In
Hita Salazar, 1678, AGI SD 226 WLC, vol. 9.

47
CHAPTER 4

“He Must Die Unless the


Whole Country Shall Play Crosse”
The Role of Gaming in Great
Lakes Indigenous Societies

Ronald F. Williamson and Martin S. Cooper

In this chapter, we examine the ethnohistoric Nation lived immediately to the southwest and
and archaeological evidence for gaming in the resembled the Wendat in most linguistic and
Great Lakes region and explore the roles these cultural respects. The tribes of the Neutral Con-
games played in people’s lives. For the Iroquoian federacy (called Attiwandaron by the Wendat)
and Anishinaabeg peoples of northeastern North lived farther to the south between the west end
America, indigenous games, such as lacrosse, of Lake Ontario, lower Grand River Valley,
the maiden’s ballgame, dish/bowl, straws, snow and the Niagara River. The Erie were a group
snake, javelin, moccasin, and cup-­and-pin, rep- relatively unknown to early European visitors,
resented much more than sport. They involved inhabiting the area of the southeastern end of
aspects of physical prowess, warfare, prestige, Lake Erie. Even less is known about the Wenro
gambling, dreaming, mourning, curing, and (Oneronon), also a small group that lived in
shamanism. Gambling, in particular, was an western New York State, between the Neutral
important cultural activity that, according to and Seneca. The five tribes (Seneca, Cayuga, On-
seventeenth-­century accounts, resulted in seri- ondaga, Oneida, and Mohawk) of the Iroquois
ous consequences. In the winter of 1623–1624, Confederacy (Haudenosaunee) lived in tribal
for example, Gabriel Sagard, a Recollet friar, clusters across central New York State; the tribes
witnessed a Huron-­Wendat man returning to were culturally distinctive due to their long,
his village naked and singing after having left ev- separate developments, as reflected in language
erything in the hands of a Frenchman, including and material culture differences, as well as clan
his clothing, moccasins, wife, and children, al- organization, kinship terms, and mortuary pat-
though his family members were later returned. terns. The Susquehannock lived to the south of
Lacrosse, like other games, was a game the Iroquois, on the lower Susquehanna River,
played, however, by not only the Wendat but by and their linguistic relationship to the other
all the Northern Iroquoians and many of their Northern Iroquoian languages is unclear. There
Algonquian neighbors. The region occupied by were also Iroquoian-­speaking communities liv-
Northern Iroquoians constitutes most of what is ing in the sixteenth century (and earlier) in the
now known as southern Ontario, southwestern St. Lawrence River valley west of Quebec City.
Quebec, New York State, and northern Pennsyl- Encountered by Jacques Cartier in his 1534 and
vania (Figure 4.1). 1535 visits to eastern Canada, they had moved
The Wendat were the northernmost of the elsewhere by the time of Samuel de Champlain’s
Iroquoians, historically inhabiting the land be- visit of 1603.
tween Georgian Bay on Lake Huron and Lake Northern Iroquoians relied on horticulture
Simcoe. The relatively small Tionontaté (Petun) for subsistence and inhabited often-­fortified

48
“He Must Die Unless the Whole Country Shall Play Crosse”

Figure 4.1. Locations of select Great Lakes indigenous societies. (Drawn by Archaeological Services Inc.)

villages containing bark-­covered longhouses their Algonquian or Anishinaabeg neighbors:


shared by extended families. They had matri- the Tionontaté with the Odawa and the W ­ endat
lineally defined membership in clans that ex­ with the Nipissing. The Odawa, or Ottawa, were
tended beyond each village to other commu- situated on the Bruce Peninsula, Manitou­lin
nities, thereby in­tegrating villages within tribes Island, and the eastern shore of Georgian Bay,
and confederacies. They shared a set of religious while the Nipissing inhabited the region of the
beliefs and social values and attitudes; and they lake by the same name, situated on the historic
participated in r­ itualized warfare and prisoner route between Quebec and the Wendat ­country.
sacrifice (Trigger 1976:91–104). Throughout the 1640s, the Mississauga and
There is also a rich seventeenth-­century doc- Ojibwa Nations were situated along the shores
umentary record of the lives of Northern Iro- of Georgian Bay and the north shore of Lake
quoians. These include the works of Samuel de Huron, near what is now Sault Ste. Marie (Michi­
Champlain, an experienced soldier and explorer gan and Ontario). There were also Algonquian
who recorded his observations during a winter nations, such as the Potawatomi and Fox, who,
spent with the Wendat in 1615–1616 (­Biggar at the time of contact, lived immediately south of
1922–1936); the account of Gabriel Sagard, a the Great Lakes in Michigan and Ohio.
Recollet friar, who spent the winter of 1623–1624
with the Wendat (Wrong 1939); and the annual Lacrosse
accounts of the Jesuit priests who lived among Lacrosse is a traditional men’s team sport in
the Wendat from 1634 until 1650 and among the which players use long-­handled sticks to ­propel
Iroquois from 1654 to 1667 (Thwaites 1896–1901). a ball into the opponent’s goal area. The first Eu-
The ancestral Tionontaté and Wendat were ropeans who witnessed the game thought it re-
closely tied economically and politically to sembled a stick-and-ball game played in France

49
Ronald F. W illiamson and M artin S . Cooper

known as crosse, thereby explaining the origin of The Game and Its Contexts
the term. It has erroneously been attributed to Among the Wendat, it was the shaman who ex-
Brébeuf, who purportedly named it for a crook plained to the ill the extent and nature of their
or bishop’s crosier (Vennum 1994:71). sickness, thereafter prescribing a dog feast, a
In 1636, the Jesuit Jean de Brébeuf reported game of crosse or dish, sleeping on a particular
in his annual account to his superior, Paul Le skin, or some other remedy (Thwaites 1896–1901,
Jeune in Quebec, that there were three kinds of 10:197). Lacrosse was also played to influence
games among the Wendat (Huron) — ​“crosse,” the weather (Thwaites 1896–1901, 14:47) and
“dish,” and “straw,” the first two of which were in memory of an excellent player on his death
best for healing. He went on to describe a dying (Thwaites 1896–1901, 15:179). On May 19, 1637,
man with a severe fever, for which the ­shaman for example, one shaman’s reputation was chal-
ordered, as a cooling remedy, a game of crosse, lenged after nearly half a foot of snow had fallen
noting that the ill sometimes dreamed that they and then frozen very hard, likely threatening
would die unless the whole country played a newly planted crop. There had been a rigor-
crosse. What would follow was a game in a ous match two days previously, as the shaman
cleared field, village contending against village, had asserted that the weather depended only
with betting on the outcome, thereby creating upon a game of crosse. He was charged with
great interest in the contest (Thwaites 1896–1901, being a charlatan and an impostor (Thwaites
10:185–89). 1896–1901, 14:47). Many courses of action were
The following year, in the face of an epidemic, also informed through dreams during which a
a hunchback shaman named T ­ onnerauanont bird, flame, or ghost would appear and dictate to
prescribed a game of crosse to heal the sick and Wendat people the occasion of their feasts; their
rid the country of the disease. The game was success in hunting, fishing, war, or trade with the
announced, and all the young men were en- French; and when to employ dances and games
treated to do their duty and play, otherwise many (Thwaites 1896–1901, 15:179).
would die and a great misfortune would befall Whatever the impetus for playing the game,
the whole country (Thwaites 1896–1901, 13:130). it seems that all of the Northern Iroquoian
The game was played to no avail. Within days, groups and their Anishinaabeg neighbors played
more than a dozen individuals were severely ill; a similar game — ​Algonquians referred to it as
the shaman, not the game, was blamed for the baggataway, the Wendat as kahwendae, and the
calamity. Mohawk as tewaarathon. In all cases, it was far
Another one of many subsequent games more than a leisure activity, being spiritually em-
of crosse played in Canada occurred over two bedded in their respective cultures. Rather than
centuries later in Montreal in celebration of simply a game, it was ceremony. The ­Iroquois,
Canadian Confederation. Played between the for example, refer to it as the Creator’s Game;
Montreal Lacrosse Club and a team from the the Cayuga Nation today continues to play a
Mohawk community of Kahnawake, which won ceremonial game every spring to honor and
the match, it represented an important cultural entertain the Creator and Thunder Entities and
exchange. Crosse and other indigenous games to thank them for clearing the air (Dao Jao Dre
that have survived the generations are part of [Delmor Jacobs] 2011:28). Algonquians view the
the reason that Canada can be described as a game with equal reverence, having been given
Métis (mixed blood) society, shaped from four the game by the Manitou long ago along with
­centuries of interaction with indigenous pop- the responsibility to play in the same way as their
ulations who instructed and enabled the first ancestors; and it was prominent in mourning
European visitors to live in the Canadian en- among the Fox (Michelson 1925:38).
vironment (Saul 2008). Lacrosse is now recog- A match was seldom played before noon
nized in Canadian law as “Canada’s National and usually involved two parties of equal num-
Summer Sport.” bers. The game sometimes involved hundreds

50
“He Must Die Unless the Whole Country Shall Play Crosse”

Figure 4.2. Example of an indigenous lacrosse stick, Six Nations, Ontario. (Royal
Ontario Museum. Photographed by John Howarth for Archaeological Services Inc.)

of players, especially in those cases where the opposing players or throw it a great distance,
match was between nations. More often, it was even up to 91 m (300 ft; Figure 4.2). The sticks
between adjacent communities or clans within were made of hickory, a traditional wood also
one or more communities. The players were next favored for the carving of false face masks and
to naked but were elaborately painted and orna- traditional canes. Even today, Iroquois some-
mented (Hewitt 1892:191). times use wooden sticks, while other teams play
Games would be played on extensive meadows with composites. The wood is considered alive;
or grass plains with natural boundaries and goal infant boys are given a miniature version, team
lines hundreds of paces apart and might con- members sleep with their playing sticks nearby,
tinue for several days. The basic game played at or even in bed, and take one with them into the
the time of contact survived into the early nine- grave (S. Price 2010). The balls were reportedly
teenth century largely unchanged, after which it made of hair-­stuffed deerskin, knotted leather
was modernized. The objective of the game was strips, or wood (the latter often from knots or
to pass a ball through the opposing team’s goal burl) and varied in size from that of tennis balls
area by any means. In the eighteenth and early to softballs (Blair 1911; Fisher 2002; Hewitt 1892;
nineteenth centuries, fields were 180–360 m Vennum 1994).
(600–1,200 ft) in length and the goalposts — ​ It appears that in earlier forms of the game,
3–4.5 m (10–15 ft) in length — ​were set 5–15 paces players were permitted aggressive physical
apart. Clearly, the game required considerable contact of any nature in order to move the ball
endurance. Footraces, at least among the Iro- down the field. This resulted in many injuries
quois, were an event held at the conclusion of to players, both minor and so severe as to cause
mourning or other civic councils, with runners permanent deformity or even death. Players
dressed in the same manner as for lacrosse (Mor- would rarely complain for fear of being consid-
gan 1972:307). Perhaps these races were regularly ered weak (Copway 1972 [1850]:45). In this way,
undertaken with explicit intent to maintain fit- and in the use of the stick almost as a weapon,
ness levels for the game. young men were engaged in training as warriors,
Early playing sticks appear to have been some societies even referring to such games as
3–5 ft long and formed with a curved end. Later “the little brother of war” (Blair 1911:95; Fisher
varieties, depending on their nation of origin, 2002:13–14). Vennum notes that the butt ends
could have nets on their ends drawn sufficiently of some lacrosse sticks, like war clubs, were
taut to allow the player to carry the ball through carved with balls held in the mouths or talons

51
Ronald F. W illiamson and M artin S . Cooper

Figure 4.3. Butt end of lacrosse stick with carved ball, Six Nations, Ontario. (Royal
Ontario Museum. Photographed by John Howarth for Archaeological Services Inc.)

of a bird of prey or snake’s jaws (Figure 4.3; Ven- with a stick 1.5 m (5 ft) long. Played in the sum-
num 1994:xiii). The ball would then be released mer, the young women of the village would try
symbolically to fly through the air to strike the to run home with the ball.
enemy. Lacrosse was even used in June of 1763 as As in the men’s game, pandemonium ex-
a ruse to gain entry into Fort ­Michilimackinac, isted, with crowds rushing to follow the ball and
with an errant ball pursued by players and spec- participants chanting, stumbling, and injuring
tators through the open gate. They then laid themselves. Worked garters, moccasins, leg-
waste to the fort (Henry 1809). gings, and vermilion were generally the articles
As in all other public games of these nations, at stake, although the chief of the village might
spectators were important participants, and a send a parcel prior to the game, the contents of
match presented an opportunity to bet on the which were distributed among the women when
outcome. The stakes and gambling were consid- the game concluded.
ered as important an aspect of the ceremony as
the game itself. Dish/Bowl
Dish is another game that was prominent in
Maiden’s Ball Play healing ceremonies among Great Lakes groups
Another game recorded among the Anishinaa­ and beyond, especially if the ill person had
beg in the mid-­nineteenth century is noteworthy dreamed of its use in his or her case (Blair 1911;
in its similarities to aspects of lacrosse; it too was Thwaites 1896–1901, 10:187–89, 13:131–32, 17:159,
known to have been played as a curative event at 201–07; Wrong 1939:97). Once decided, several
the request of an ailing individual (Copway 1972 times each winter, the civil chiefs in the village
[1850]:49–50). Called Maiden’s Ball Play or pah-­ called a council to arrange the time and invita-
pah-se-­kah-way, it was played mainly by young tion for the opposing village, an envoy being sent
women with a ball made of two deerskin bags, with the invitation. If accepted, players in both
each about 13 cm (5 in) long and 2.5 cm (1 in) villages made preparations, which included fast-
in diameter, tied together at a distance of 18 cm ing and abstinence from sexual intercourse, as
(7 in) from one another.1 The ball was thrown well as feasting and singing the evening before.

52
“He Must Die Unless the Whole Country Shall Play Crosse”

Figure 4.4. Game of dish as portrayed in Lafitau, Moeurs des Sauvages Amériquains (1724).

They also displayed their charms and exhorted heavily on the outcome, shouting and gesturing
them, hoping for favorable dreams; they then to attract good luck and uttering contrary words
collected the things they had dreamed would and gestures to bring bad luck to the other side.
bring them good luck and took them to the game Participants only departed after the patient had
in their pouches. Even an old man thought to thanked them for the health he or she had recov-
bring luck could be brought to the game on the ered through their help.
shoulders of young men. One man was known Cures were attributed to the play. One Wen-
to rub the game pieces with a certain ointment dat Christian convert, recovering seven or eight
that hardly ever failed to result in a win. The days after the bowl game had been played in
man chosen to hold the dish in the game, how- his house for two or three days, had to explain
ever, was ­someone who had dreamed that he himself to the Jesuits for the “sin” (Thwaites
would win. 1896–​1901, 14:81). In one case, however, a young
The game was as a simple one, played among woman, daughter of one of the most important
the Wendat with six plumstones, white on one and richest persons in the country in terms of the
side and black on the other. Play consisted of number of charms he possessed, was requested
striking a dish very hard against the ground so to attend a game of dish with these charms. At
that the stones rose and fell, white or black side the game, she bet heavily but was suddenly over-
up. The one who held the bowl cried, “tet, tet, tet, taken by the illness that had led to the game in
tet” in order to effect a favorable outcome (Fig- the first place. When she died, this misfortune
ure 4.4). Communities often played against each was attributed to defects and omissions in the
other; the two players — ​one for each side — ​and forms and details of the ceremonies.
observers gathered in a longhouse, along with A similar Wendat game, using five or six fruit
the sick person wrapped in a blanket. The two stones blackened on one side, was usually played
groups took their places on opposite sides of the by women and girls, although men and boys
house, filling it from top to bottom. Everyone bet sometimes played. They held the dice in their

53
Ronald F. W illiamson and M artin S . Cooper

hands and tossed them onto a piece of leather or A similar game among the Iroquois, re-
skin stretched on the ground for that purpose. corded in the nineteenth century, was called gus-­
The stakes were collars, earrings, and other such ga-e-­sa’tä, or deer buttons (Morgan 1972:303–04).
possessions (Wrong 1939:97). Played only at fireside, or occasionally during
Among the Iroquois, the bowl game was religious councils, the people divided into clans,
called gus-­kä-eh and was played with blackened betting upon the results. Played by two at a time,
(on one side) peach stones after the introduction like the peach-­stone game, eight rather than six
of that fruit. In nineteenth-­century accounts of buttons were employed. They were about 2.5 cm
the game, it was the concluding event on the (1 in) in diameter, manufactured of elk horn,
last day of the Green Corn and harvest festivals rounded and polished, and slightly charred upon
and also of the New Year’s jubilee. It is traced one side to blacken them. The game was played
by tradition to the formation of the league and on a blanket where the buttons were shaken in
was also thought to be a game enjoyed in the the player’s hands and then thrown down, the
future life in the realm of the Great Spirit. It is scoring being based on the number of the same
still played today in midwinter, midsummer, and color appearing. Like the bowl game, scorekeep-
at maple syrup time between clans with items ing was with beans and concluded with all of
such as turtle rattles, lacrosse sticks, wampum, the available beans having been taken up by the
and traditional clothing wagered and held by the players.
Faithkeepers of each side. Frank Speck notes that The bowl game is certainly ancient, given
some people viewed the bowl game as a struggle the discovery of wild plum pits, darkened on
between the Good and Evil Twins (Speck 1955:83; one side, in pouches placed with adult burials
see also Blau 1967; Engelbrecht 2003:50). In the at the late sixteenth-­century Seneca Tram and
nineteenth century, it was played in a public early seventeenth-­century Fugle sites (Figure 4.5;
council house by a succession of players, two Leonard, Chapter 2 this volume; Wray et al. 1991:​
at a time, under the supervision of managers 136, 145, 653). One antler disc was found with
appointed to represent the two parties, usually a burial on the late-­sixteenth-century Seneca
tribes or clans. Cameron site and 53 discs were found with fe-
The game might be played for more than one male and child burials at the early seventeenth-­
day. Once the betting was concluded, a platform century Seneca Dutch Hollow site (Sempowski
was constructed a few feet above the floor and and Saunders 2001:62–63). Discs made of stone,
covered with blankets. The two initial players bone, shell, and, more frequently, sherds of ce-
were seated across from one another, each with ramic vessels, occasionally decorated on one
five bean counters that were lost or gained from side, have also been found on numerous ances-
each shaking of the bowl, depending on whether tral Wendat and St. Lawrence Iroquoian sites
five or six of the fruit stones showed the same dating from the thirteenth through sixteenth
color. Once an individual player’s counter beans centuries (Figure 4.6).
had been lost, the player was replaced by another;
all surplus counters being in the care of the team Straws
managers. When one of the parties had lost all Gabriel Sagard also noted that the Wendat were
her beans, the game was concluded. Despite its addicted to the game of straws, called aescara,
simplicity, the games generated a great degree of for which somewhere between 51 and 201 (al-
excitement, and when finally decided, the victors ways an odd number) white reeds of uniform
celebrated loudly (Morgan 1972:307–12; Dao Jao length, 15–25 cm (6–10 in) long, were divided
Dre [Delmor Jacobs] 2011:24–25), although both through a number of quite complicated conven-
the winners and losers in one game witnessed in tions (Wrong 1939:96–97; Blair 1911:1:96–101).
the late nineteenth century were subdued at the Nicolas Perrot provided a detailed yet incom-
end of the game, having been admonished by a prehensible account of the game in 1680, noting
chief (Boyle 1900:36–39). that players and their comrades often lost all that

54
“He Must Die Unless the Whole Country Shall Play Crosse”

a b c

d e f

Figure 4.5. Worked plum pits, probably used as dice, from the early seventeenth-century Seneca Fugle site.
Diameter: 1.3 cm. (Rochester Museum and Science Center, courtesy of the Rock Foundation.)

Figure 4.6. Ceramic gaming discs from the early sixteenth-­century ancestral Wendat Mantle site on the
north-­central shore of Lake Ontario. (Canadian Museum of History. Photographed by John Howarth for
Archaeological Services Inc.)

they possessed. Perrot’s editor and other French lots of ten. The individual holding the uneven
observers could not understand the game either, number won that division and the w ­ agered bet.
other than to note that both skill and chance The complexity of the game increased when
played a role. different values were given to the actual odd
The game began in a chief ’s cabin, with all number of remaining straws (1, 5, 7, 9), with the
the reeds laid on a skin or blanket and the initial holder of nine always sweeping the board and
player chanting and contorting his body while all bets.
thrusting an awl or pointed bone object into the Betting occurred with seeds, stones, or
pile of straws, thereby drawing away a number beans, as in the Iroquois bowl game, which were
of them. The opponent then took those that re- laid on the blanket beside the straws, some repre­
mained, counting them with incredible speed in senting different values of the wagered goods

55
Ronald F. W illiamson and M artin S . Cooper

and the various combinations of odd numbers account; Frances Densmore (1929:68), who ob-
of straws. The game often lasted for several days, served the game among the eastern Chippewa in
with players affording credit to opponents who the early twentieth century; and a contemporary
had already lost all their goods. It ended when account by the ethnologist Craig Macdonald,
one side had lost everything, although the de- who recorded late twentieth-century use of the
sire of the losing side to continue playing often snow snake among the Anishinaabeg Temagami
led to hostility. When there was a suspicion of First Nation, who reside on Bear Island in Lake
cheating, a recount was undertaken by two of Temagami, northern Ontario.
the spectators. There are notable differences between the
Iroquois and Anishinaabeg forms of both the
Snow Snake snow snake and the way in which it was thrown.
Another game played by nations in the Great Also, use of a prepared ice track appears to be
Lakes region is snow snake. While there is associated generally with the Iroquois, although
only one obscure reference to it in an early use of a track has also been observed among the
seventeenth-­century account, it is better known Eastern Chippewa residing in Minnesota and
by nineteenth-­century accounts among the Iro- Wisconsin.
quois and Anishinaabeg. Like lacrosse, it is still The Anishinaabeg sticks, which could range
an important cultural practice. in length from 56 cm for a young man to 91 cm
The game involves sliding a stick along a (22 in to 3 ft) for an adult, were slightly bent with
prepared iced track or the surface of a frozen a heavy knob gradually tapering to a handle
lake and was played by individuals or teams. The (Densmore 1929:68). The Iroquois snow snake,
main objective was to slide the snow snake the referred to in Seneca as gowasa, was considerably
farthest. Players cast these sticks with consider- longer: 1.5–2.7 m (5–9 ft) in length and 2.5 cm
able skill over the ice, sometimes from a small, (1 in) broad at the head, tapering to 6 cm (.25 in)
gently rising incline of frozen snow, such that at the tail. It was often decorated at the end with
they “dart from the edge of the snow mound like inlaid lead as a protection and to provide weight
arrows” (Kohl 1860:401). to propel it farther. The ends were fire hardened
Lewis Henry Morgan (1972:304) argued the and polished in earlier times. Several of the snow
game was primarily designed as a diversion for snakes examined in the Royal Ontario Museum
the young; but it was occasionally a public game collection were decorated with eyes and a mouth
between the nations and always aroused excite- to resemble the head of a snake (Figure 4.7).
ment and involved the usual amount of betting. Parker recorded that the Seneca snow snake was
The earliest documented reference is that of made of a suitable hardwood, usually maple or
Gabriel Sagard, who in the winter of 1623–1624 walnut, although Morgan noted they were typi-
observed that the Wendat “play a game with cally made of hickory (Parker 1909:250; Morgan
curved sticks, making them slide over the snow” 1972:304). The wood was selected according to
(Wrong 1939:132). Much later descriptions of the whether snow conditions were light and fluffy
practice include those of J. G. Kohl (1860), who or crusted. A typical set consisted of three snow
described the mid-­nineteenth-century use of snakes, but a complete set for all snow conditions
elegantly carved snow snakes called shosheman may have included as many as fifteen pieces,
among the Ojibwa (Chippewa) living on the which were carried in a compartmentalized cloth
Apostle Islands in western Lake Superior; Lewis bag. Each snow snake had a distinctive design or
Henry Morgan, who described the Iroquois mark that identified the owner, placed just before
game in his pioneering 1851 ethnography of the the head of the snow snake in a flattened area.
Iroquois; Seneca historian Arthur Parker (1909), The Bear Island snow snake style is symmetrical,
whose Seneca name was Gawaso Wanneh or Big with pointed ends, painted a bright color such as
Snowsnake, and who observed the game at the yellow, and often has black ends, which resemble
turn of the last century and provided a detailed porcupine quills (Figure 4.8). The bright colors

56
“He Must Die Unless the Whole Country Shall Play Crosse”

Figure 4.7. Snow snakes with inset lead tips, Six Nations, Ontario. Example on lower right is further decorat-
ed with eyes and a mouth to resemble the head of a snake. (Royal Ontario Museum. Photographed by John
Howarth for Archaeological Services Inc.)

Figure 4.8. Contemporary northern Ontario Anishinaabeg-­style snow snake. (Crafted by Craig K. M
­ acdonald.
Photographed by John Howarth for Archaeological Services Inc.)

not only help identify the owner of the snow The player hurls it into the trough, using all of
snake but make it easier to find in the snow. his skill to throw accurately and steadily (Parker
The Iroquois snow snake was thrown like a 1909:​253). Opponents might attempt to startle
spear, with the player grasping his snake by the or throw the player off by jumping toward him
tail, thumb, and middle finger on the sides, two at the moment of release, though contact was
or three inches from the end, and index finger not allowed. Alternatively, the Anishinaabeg
bent and tightly pressed against the grooved end. snow snake was sometimes thrown in a sidearm

57
Ronald F. W illiamson and M artin S . Cooper

fashion so that it tumbled end over end. Ideally, thrown horizontally by placing the forefinger
it would travel under a thin layer of new snow against its end and supporting it with the thumb
so that one could observe the snow snake as it and second finger; in other cases it was held in
moved along the lake ice. When it hit a bump the center and thrown with the hand raised
in the ice it would “leap up” and continue along above the shoulder.
its way. On either side, from 15 to 30 players were ar-
The Iroquois snow snake was played, among ranged, each with three to six javelins, the num-
other games such as the bowl game, during ber of both depending upon the interest in the
important events, such as the Midwinter Cer- game and the time they wished to devote to the
emonial (gänä’yüs’ta’), when the two phratries contest. The losing team’s javelins were forfeited
or rival brotherhoods or clans sought to outdo to the winners. Another version of the game en-
each other. The clans of the Wolf, the Bear, the tailed throwing javelins made of sumac through
Turtle, and the Beaver entered their best players the air toward a target, the winner being the one
against the skilled experts of the Deer, Snipe, who threw it the farthest (Morgan 1972:299–302).
Heron, and Hawk (Morgan 1972; Tooker 1970:​
29) clans. Ordinarily, two teams from different Moccasin
reservations played the game. According to In the summer of 1773, the leisure activities of
Frederick Waugh’s Cayuga informant, David the Ojibwa, Wyandot (Wendat), Potawatomi,
Jack, deer tallow was applied on snow snakes and Ottawa in Detroit were recorded. While
as special medicine (Waugh (1916:​134). Parker most were present to exchange furs from their
also provided detail indicating that the type of year’s hunt for various goods, others were simply
medicine used depended on the snow conditions spending the summer enjoying “fun and frolic”
and that the medicine, referred to as swagum, in the form of ball play, footraces, wrestling, eve-
was often applied by a snow snake doctor, or ning dog feasts (a religious practice among the
hawaz’o’gas, who was well paid for his services Chippewa), and dances of every kind (Connelley
(Parker 1909:253). The serpent is often repre- 1915:370). One of the games played was “mocca-
sented on other forms of Iroquois material cul- sin,” which involved two individuals seated face
ture such as pipes and is thought to represent a to face on a piece of buffalo hide or deerskin with
powerful being (Engelbrecht 2003:52–53). Parker four new moccasins placed equidistant from one
also noted considerable missionary effort di- another and a musket ball between them. The
rected toward discouraging the sport because first player took the ball and while chanting exe-
of the gambling that seemed an integral part of cuted a s­ eries of confusing moves to hide the ball
it (Parker 1909:250). under one of the moccasins. The second player
had to find the ball, scoring different points de-
Javelin pending on whether it was his first or subsequent
Another throwing game recorded among look. Days might be spent in a match betting
­nineteenth-century Iroquois involved the use of pelts acquired during the winter hunt.
javelins, gä-­na’-gä-­o, thrown at a ring as it rolled Interestingly, a version of this game was
upon the ground.2 It was played between the clan played among the nineteenth-­century Iroquois
groups or between neighboring communities, as a mourning practice at wakes (Boyle 1900:​
who gambled on the outcome. 38–39). It was to comfort those present and did
The javelin was 1.5–1.8 m (5–6 ft) in length not involve gambling or excitement, the latter
by 1.9 cm (.75 in) in diameter and was usually of which was actively discouraged. A pebble
made of hickory or maple. It was finished with or marble, or later a bullet, was hidden in one
care, sharpened at one end, and featured a re- of four moccasins held on the lap of one of the
volving stripe down the shaft. The ring was about mourners; opponents in a ritualized fashion
20 cm (8 in) in diameter, either a hoop or solid would guess which one held the piece. The game
like a wheel in form. Sometimes the javelin was would be accompanied by drumming and the

58
“He Must Die Unless the Whole Country Shall Play Crosse”

Figure 4.9. William Moore of Mattagami Reserve demonstrating the nabahon game — ​­spearing
moose toe bones threaded on a leather thong — ​1958. (Archives of Ontario, 10000408, John
Macfie fonds; John Macfie, miscellaneous photographs of northern Ontario.)

singing of one of three Wake Songs used only (Culin 1907:529–57). It appears, however, not to
for that purpose, stopping and starting as guesses have been common among Iroquoian-­speaking
were made. The game was played throughout the cultures; Culin could not find a single ethnohis-
night and ceased in the morning, when all of the toric reference to an Iroquoian analog.
components of the game were burned, includ- Francis Densmore (1929:117–18) provided
ing the counters distributed to those who had a detailed description of the game, noting that
guessed successfully. usually 10 phalanges were used and that the pin
was manufactured from the leg bone of a doe. In
Cup-­and-Pin at least one case, the pin is known to have been
The cup-­and-pin game, known as (nabahon/ manufactured from a lynx leg bone (Guilday
pepenggunegun) among the Anishinaabeg, con- 1963; also Copway 1972 [1850]:48–49). Dens-
sisted of a bone pin with a number of modified more noted that the game required a great deal
deer phalanges and a piece of hide attached to of dexterity, since scoring usually meant catching
a thong. The players held the pin in one hand the closest cup to the pin and balancing the rest
and swung the phalanges, attempting to catch on top of it.
them on the pin (Figure 4.9). Two individuals or We examined implements from a cup-­and-
groups played the game. The phalanges had their pin game curated at the Royal Ontario Museum
exterior surfaces tapered by cutting and grinding collection (8083). It was donated to the Provin-
to a cone shape that facilitated stacking. Culin cial Museum (later the Royal Ontario Museum)
(1907) grouped the game within his category of in 1890 by J. E. Wood, who had collected it from
ring-­and-pin games in his landmark inventory the Mississaugas at their New Credit reserve. It
of games among indigenous societies in North consists of a bone pin and seven phalanges. It
America. He found it to be relatively widespread is likely the same cup-­and-pin gear described
throughout the northern portion of North and illustrated by David Boyle (1891:55–56) in his
America and noted it was common to Algon- annual archaeological reports and reproduced
quian, Athapaskan, and Siouan language families in Culin (1907:Figure 701). There are parallel

59
Ronald F. W illiamson and M artin S . Cooper

Modified phalanges relating to the game,


however, have been identified archaeologically.
The late eighteenth-­century Ojibwa Bellamy site
in southwestern Ontario produced six modified
deer phalanges that appear to have been used as
part of a cup-­and-pin game (Figure 4.10; Ferris
et al. 1985). The Bellamy pieces, three of which
were found stacked, had been clearly whittled
into cone shapes. One of the pieces was drilled
and scored. A modified deer metacarpal from
the site, which displayed notching at the proxi-
mal end of the bone (Ferris et al. 1985:9), likely
represents the pin. Boyle’s set in the Royal On-
tario Museum has a hickory stick for a pin.
­Ferris et al. noted that their notched and drilled
cups from the three articulated pieces were ex-
ceedingly similar to the specimens described
by Boyle, but, unlike his example, the Bellamy
piece was drilled in four locations, all four holes
being marked by six notches. They attributed
the similarity to the close cultural affinity of
the Mississauga and the group represented at
the Bellamy site. At least four other specimens
have been found archaeologically from historic
period Anishinaabeg sites in northern Ontario
(Ferris et al. 1985:10).

Gambling
Figure 4.10. Late eighteenth-­century Ojibwa cup-­
and-pin game implements recovered from the Accompanying almost all of these games was
­Bellamy site, southwestern Ontario. (Illustrated gambling, which at times seems to have caused
by Tim Kenyon, Ferris et al. 1985.) participants and onlookers to abandon rational
behavior. One Wendat individual, having played
i­ncisions on the first phalange. This piece often away all his wealth, staked his hair, which the
has holes drilled in it that, if skewered by the pin, winner cut off close to his scalp when he lost
gains additional points. that too. Some even waged the little finger of
In terms of archaeological evidence, modi­ their hand and, losing the bet, gave it to be cut
fied deer phalanges are relatively common on off, without showing any sign of pain. While the
Great Lakes and St. Lawrence Iroquoian sites Jesuits could understand exacting this prize from
and are sometimes referred to as cup-­and-pin- an individual from another nation, they could
variety modified phalanges. These appear to be hardly believe that one would accept this cruelty
different from phalanges modified for the cup-­ towards any man of their own country (Thwaites
and-pin game, however, in that they are not 1896–1901, 16:201).
tapered to facilitate stacking. The modified pha- One game of moccasin at Fort Detroit in
langes appear to be either clothing fasteners or 1792 is known to have gotten out of hand, with a
bangles that were fastened to clothing, although Chippewa losing all of his furs and his ­firearm to
few bone examples are polished, as might be ex- a Wyandot. The Chippewa then offered to stake
pected from wear against hide clothing (Engel- his life on the game, which was initially refused
brecht 2003:50–51; Fitzgerald 1990:503–04). but eventually accepted because of the rage and

60
“He Must Die Unless the Whole Country Shall Play Crosse”

indignation of the Chippewa. When the Chip- It was no different among the nineteenth-­
pewa lost again, he immediately fled toward the century Iroquois. Lewis Henry Morgan (1972:​
fort, with the Wyandot, affronted by his cow- 293) observed that the practice was never re-
ardice, in pursuit. He eventually caught the run- jected by their religious practitioners but in fact
away and plunged a knife into his heart, thereby was encouraged, frequently leading to the most
killing him. This necessitated a joint meeting of reckless indulgence. He stated that people often
the two councils to negotiate an accommoda- gambled away all of their possessions and that
tion. Despite numerous offers of payment by the the excitement and eagerness with which they
­Wyandot and even intervention by the British, both participated and watched was at times
the affair was only settled at the funeral of the uncontrollable.
Chippewa man when the Wyandot man, moved Anthony Aveni (2010) has argued that gam-
by the words of the mother of the Chippewa bling in these societies should be viewed as a
man, accepted the responsibility of caring for social leveler, where wagering aided in the redis-
her and her grandchildren for the rest of his life tribution of material wealth and that general par-
(Connelley 1915:371–73). ity of talent and skill ensured stability between
In terms of material culture stakes, losses nations — ​the loss of one’s goods today might be
might entail as many as 30 wampum collars, regained, at least in part, during the next game.
each having 1,000 beads (Thwaites 1896–1901, In Precontact times, a prized garment or weapon
17:77, 205). When losing, bettors further staked that was lost could likely be replaced, and the
tobacco pouches, robes, shoes, and leggings, more that gambling thrived, the lower the odds
simply all that they possessed. Ojibwa playing that anyone would accumulate too much per-
the moccasin game were even known to wager sonal property.
their children (Vennum 1994:108). In the game
of dish, beads, tobacco pouches, robes, shoes, Conclusions
and leggings were bet. The Jesuits witnessed One of the most interesting aspects of games
such heavy losses, including a case in which played among Great Lakes societies is their
­individuals returned to their village barefoot connection with curing and mourning cere-
one winter from a game, having lost their moc- monies and their inherent structure involving
casins at a time when there was nearly three feet redistribution of material goods. Much of the
of snow. They noted, however, a cheerful dispo- curing seems to have been centered on the effort
sition regardless of the outcome. to honor the Creator by playing these games and
While a regular and accepted practice, the to set things right spiritually for the individual
loss of all personal material goods occasion- or community. The games were also played in
ally led to dire consequences, especially if the preburial wake and commemoration contexts.
person suffered from mental illness. The Jesu- Ventur has noted that institutionalized mortuary
its recorded a case, for example, where a man, games, particularly wake games, are predomi-
having lost his beaver robe and a collar of 400 nantly an Iroquoian–Algonquian phenomenon,
wampum beads at a game of straws, hanged him- mostly deriving from an Iroquoian origin (Ven-
self from a tree rather than face his relatives. He tur 1980b:​84). Their cultural and spatial prox-
had attempted suicide before, but a little girl had imity, perhaps due to common ancestry, along
caught him in the act. When asked why he had with the influences of Iroquoian agricultural
done it, he replied, “I do not know, but some- commodities, led to widespread sharing of ideo-
one within me seems always to be saying, ‘hang logically based practice; they were sacred games
yourself, hang yourself ’” (Thwaites 1896–1901, (Pfeiffer et al. 2014). While Culin (1907:339)
10:81). The Jesuits argued that gambling never considered the moccasin game derivative of the
led to anything good, noting that the Wendat western hidden-­ball game, Ventur notes that its
themselves remarked that it was almost the sole association with funeral wakes is restricted to
cause of assaults and murders in their country. Northern Iroquoians, Eastern Algonquians, and

61
Ronald F. W illiamson and M artin S . Cooper

the D­ elaware, where the moccasin game became at powwows today. Games like lacrosse and
exclusively associated with mortuary rites (Speck javelin, with their obvious benefits for honing
1937:​99–101; Ventur 1980b:86). Whatever the hunting and warrior skills, seem to have been
context, the outcomes of these types of games ubiquitous among groups that existed in climates
were based on more than chance; it was a matter of endemic conflict involving blood and honor
of successfully propitiating the spirits. feuds. Seneca lacrosse legends even describe the
Although infrequently found in mortuary decapitation of losers, reminiscent of the sup-
contexts, the presence of dice and dish gaming posed sacrifice of losing ballplayers in Meso­
pieces in Iroquois graves at late-­sixteenth- and america (Vennum 1994:312–16).
seventeenth-­century Seneca sites perhaps links Gambling on the part of both participants
these games to the afterlife. The contexts of and the community also promoted integration
dozens of purported gaming pieces on ances- of men and women and represented a culturally
tral Wendat sites, however, are predominantly acceptable way for nonparticipants to express
middens, pit features, and plow-­zone deposits. their allegiance to the team. In this way, regard-
It is becoming evident that the interpretation of less of the outcome of the match or the wager,
the role of gaming in these societies relies far the objective of identification and solidarity with
more heavily on ethnographic rather than ar- the team was achieved, and people were able to
chaeological data. return home seemingly undisturbed by a neg-
Many of these ceremonial games and the ative outcome. Simply, it was never about win-
associated gambling serve a number of import- ning or losing in either the game or the wager;
ant social, economic, and ritual purposes. These it was about rooting for one’s team. This is not
include redistributing funeral wealth, along with surprising at all and remains a part of life for
the personal property of the deceased; promot- both indigenous and nonindigenous commu-
ing unity among the living by reinforcing friend- nities today. All of this was ably captured in the
ship and kinship; providing comfort to either the famous Tin Pan Alley song penned by Jack Nor-
ill or bereaved survivors; and honoring the dead worth and Albert von Tilzer, entitled “Take Me
in burying their favorite possessions, including Out to the Ball Game.” The protagonist, Katie
game pieces, with them (Salter 1972b:189; Ventur Casey, was baseball mad, had the fever and had
1980b:87–88). it bad, and wanted just to root for the hometown
The excitement and loyalty to the teams, crew, wagering every cent she had on the game.
displayed by both participant and onlooker and The sentiment expressed in the chorus of “I don’t
enhanced by aggressive competition in ball- care if I never get back, let me root, root, root for
games and other activities, engendered group the home team” is not in need of “situating” in a
solidarity among phratries, communities, and theoretical context; it’s simply tribalism born in
even nations, much like the dance competitions the ancient past.

Acknowledgments
We thank Zeeshan Abedin, Carol Bella, Andrea Rob MacDonald provided insightful comments on an
Carnevale, Caitlin Coleman, Alexis Dunlop, John early draft of this paper and we thank John Howarth
Dunlop, Claire von Nierop, and Thanos Webb for for his photographs.
their research assistance. John Steckley provided the
Wendat word for lacrosse and Ken Lister provided Notes
access to the Royal Ontario Museum ethnographic 1. Culin (1907:647 ff) refers to this game as “double
collections, which included lacrosse sticks and snow ball.”
snakes. Paul General shared his past and present ex- 2. Culin (1907:420 ff) uses the term “hoop and pole”
periences with these games on the Six Nations Re- to refer to this game.
serve in Ohsweken, Ontario. David Robertson and

62
CHAPTER 5

Chunkey and the


Historic Experience in
the Mississippian World

Thomas J. Zych

Across North America, museum displays, cura- Encountering chunkey stones in the course
tion shelves, and countless private collections re- of scientific archaeological investigation is rare,
tain a number of small stone disks that embody especially if one were to compare the frequency
a once-­popular game played for more than eight of “collected” pieces in museums and private col-
centuries prior to European contact. Typically, lections to those recovered through controlled
these are rounded stones with an average diame- archaeological investigation. Where broken flint
ter about the size of an adult’s palm, roughly two pieces, pottery fragments, and animal bones tend
to three fingers wide. These stone disks are fre- to dominate the material record of past societies,
quently referred to as discoidal stones in archae- game pieces such as these stones are undeniably
ological literature and more commonly known unique. Game pieces represent a particular series
as chunkey stones, used in a game of great skill of activities and events practiced by earlier peo-
and endurance, a game often designated by the ples. All human experiences, including games,
same name: chunkey (Figure 5.1). Numerous his- have the ability to change the course of relation-
toric accounts written by early Euro-­American ships between people, whether through direct
travelers document the playing of the last few engagement as participants or as spectators.
centuries (Adair 2005 [1775]; Catlin 1989 [1841]; Today, when such artifacts are rediscovered, they
Culin 1907; Halbert 1897; Swanton 2001). Yet establish for us (here in the present) a relation-
the archaeological record affords a deeper his- ship outside ourselves, one that extends beyond
tory to the game of chunkey, entangling its roots merely connecting these stone objects with some
with the ancient Native North American city of ascribed archaeological value. These chunkey
Cahokia, located near modern East St. Louis, stones (like all objects) also maintain relation-
Illinois. Scholars have posited that the chunkey ships between the “game pieces” and the material
game reached a level of elite professionalism they are made from, the source of that material,
during the height of the Middle Mississippian where the stones are found, the places they were
period (AD 1050–1400) in the greater Cahokian used, how they were used, those who used them,
region (Alt and Pauketat 2007; DeBoer 1993; and those who saw or knew of them being used
Pauketat 2004, 2005, 2009a, 2009b). With the (Olsen 2010). Through an anthropological lens,
start of the Mississippian period, ca. AD 1050, archaeologists aim to explore such relationships
the archaeological record suggests the game of and characterize the meanings, practices, and
chunkey transformed from a household game of histories surrounding them (Meskell 2005). In
recreation to one increasingly associated with doing so, we must acknowledge that such objects
elite social activities (DeBoer 1993). are also (social) actors in the world. That is, like

63
T homas J. Z ych

Figure 5.1. Middle Mississippian chunkey stones from Cahokia. (Courtesy of the Cahokia Mounds State
Historic Site.)

all objects (and/or beings), chunkey stones relate by Euro-­American travelers traversing North
themselves and other animate beings (living and America between the sixteenth and nineteenth
nonliving) to a world intertwined with ­humans, centuries, engaging indigenous groups who
games, social movements, social maintenance, played the chunkey game, or versions of it. While
identity, place, etc. — ​worlds that actively, con- we cannot directly extend these historic accounts
tinually engage one another. to the distant past, the similarities of indigenous
practices observed among social groups in the
The Game We Know recent past likely share a deeper history extend-
Seldom does the archaeological record provide ing into Precontact North America. Thus, such
direct evidence of the Precolumbian c­ hunkey accounts provide a basis for us to begin to ex-
game, save for the stones themselves. The stones plore the chunkey game through time and extend
now in modern museum and personal collec- our understanding beyond analogy to illustrate
tions are rarely recovered where they were left a clearer view of cultural and historical changes
centuries earlier. It is also rare to find other in the past (Pauketat 2004:23).
accoutrements associated with the game that The chunkey game shares strong affinity
would allow us to conceive of the game as it with a widespread game frequently noted by
may have been played centuries prior to Euro-­ early Euro-­American travelers called hoop-­and-
American accounts. Thus, to better understand pole. This game is described as typically played
the connection of these objects, people, and by two male participants who hurl a pole (i.e.,
the places where the game was played, we must spear, javelin, or dart) at a rolling wheel, often
also consider those written accounts, penned described as a netted- or webbed-­hoop (Yanicki,

64
Chunkey and the Historic Experience in the Mississippian World

Chapter 7, this volume). The goal is to cause the columbian populations of eastern North Ameri-
rolling hoop and one’s propelled pole to stop can may have actually called the game of chunkey
near one another, ideally with the hoop on the will likely remain unknown, though Pauketat
pole or, better yet, the pole thrust through the (2009b:47) suggests the relative similarity of the
hoop. Markings on the pole such as carvings, tas- terms used for the game, when vocalized, suggest
sels, or paint are used to assign points to a player. they share a common ancestry or heritage.
In the historic record, a separate name is Like many games, chunkey (and hoop-­and-
often attributed to the version of hoop-­and-pole pole) is linked to a broader cosmological signifi-
that utilizes a stone ring as opposed to a wooden, cance. Origins and broader meanings associated
netted hoop. Not unlike hoop-­and-pole, the ab- with this game are intertwined with the hoop or
original name of the game using stones varies disk element appearing as a feature of various
among native groups known to have played it. native mythological beliefs. Among the Pueb-
However, in archaeological literature it is com- loans, where objects related to this game are also
monly known as chunkey (Alt and Pauketat found, the netted hoop is associated with the
2007; DeBoer 1993; A. King 2007a; Manley 1970; shield of the twin war gods and, simultaneously,
Pauketat 2004; Perino 1971a), a term that derives the shields of Puebloan warriors (Baldwin 1969;
from several reported Native American terms for Culin 1907; Cushing 1896; Fletcher 1915). Cross
the game using a stone ring. The closest linguistic motifs that adorn such netted hoops, as well as
relationship derives from the Choctaw in Missis- occasional chunkey stones, are suggested to rep-
sippi, who name the game chungke or chunkey resent the four corners of the universe (Pauketat
(Adair 2005 [1775]; Culin 1907). H ­ owever, other 2009b:​43). The Arapaho associate the hoop with
sources note the Choctaw referred to the game the sun, and the wooden frame that bounds the
as achahpih or a similar derivation, and the stone netting (interior of the hoop) represents a water
ring used during game play as tali chanaha (Hal- snake, together highlighting a connection with
bert 1897; Swanton 2001). The Mandan use the water or water creatures surrounding the earthly
term tchung-­kee, though this term more directly world (G. Dorsey 1903, cited in ­Oxendine 1988).
reflects the pole used during their game (Adair Pauketat (2009b:43) posits that the movement of
2005 [1775]; Catlin 1989 [1841]; Culin 1907). the hoop or stone as it is rolled across the ground
John Lawson, a surveyor general, observed Eno cites the movement of the sun as it ­travels across
Siouans were habitually engaged in a sport they the sky. By engaging in these games, individu-
called chenco, played with a pole and a “bowl als actively engaged those cosmologies and
made of stone” (Culin 1907:510; C. Jones 1873:​ ancestor-­deities, thus bridging the space between
346; Swanton 2001). Cherokee groups were life here and there, if such a gap actually exists
known to call the game nettecawaw (Lt. Henry (Fletcher 1915). Thus, the various meanings as-
Timberlake, cited in Jones 1873:346). Stewart sociated with these objects are not innate, but
Culin (1992:241 [1907]) (see Voorhies, Chap- rather meaning is (re)created through their invo-
ter 1, this volume) described the hoop-­and-pole cation in a game that bears broader cosmological
game as played using a stone ring among the and historical connections (Cheska 1979; Jervis
Santa Barbara, Choctaw, Muskogee, Bellacoola, 2014; Latour 2005).
Mandan, and Kwakiutl. Clearly, by the end of the
eighteenth century, versions of the hoop-and-­ The Playing Field
pole game played using a stone disk or ring were Typically, chunkey was played on open, specially
known from coast to coast. The naming variation constructed courts set within or on the edge of
for the game can be rationalized by the varying towns and villages, providing a prescribed locale
languages and dialects used across the continent, for spectators and participants to enjoy this pur-
but consideration must also be made for varying suit (Figure 5.2). The chunkey courts were located
rules or interpretations associated with this and on an open piece of ground made as smooth and
other North American games. What the Pre­ level as possible (Halbert 1897).

65
T homas J. Z ych

Figure 5.2. Artist’s interpretation of the chunkey game in action. (Courtesy of Bernard C. Perley.)

Culin (1907:421–22) describes a variety of “on a pavement of clay, which has been used for
playing surfaces built and maintained by vari- that purpose until it has become as smooth and
ous groups. The Mandan played on timber floors hard as a floor” (Catlin 1989:134 [1841]). Bartram
roughly 150 ft long. Apache players prepared a described chunkey yards in the Southeast as rect-
leveled piece of ground 100 ft long, often ori- angular areas typically situated in the center of
ented north-­south, with a large stone set in the town, with a “chunk pole” standing in the
the center from which players propelled their middle of this yard set in a low, circular mound
javelins toward the rolling disk (also Seymour, or prominent rise. In each corner of the yard
Chapter 10, this volume). Creeks played within smaller single poles were placed. However, Bar-
enclosed courts bounded by earthen berms atop tram never saw the game played. At the time of
which spectators gathered. Caddoan groups his travels, many Cherokee yards had fallen into
played in long, narrow alleys, roughly 9 ft wide disuse and were abandoned, built upon, or con-
by 90 ft long, while groups in Florida utilized verted into garden plots. Notably, he remarks
courts roughly 200 ft in length (Culin 1907:461). that these chunkey yards were of an “ancient
William Bartram, traveling through the south- date” and not constructed by the natives present
east in the eighteenth century, notes that p
­ laying at the time of his visits; and further noted that
fields were called “chunky-­yards” among historic some Creek “chunky yards” still in use were reg-
Creek and Cherokee populations (C. Jones 1873:​ ularly maintained, “swept clean every day, and
178; “chunk yards” in Culin 1907:487). American the poles kept up and decorated” (Bartram in
painter-­historian George Catlin observed that C. Jones 1873:181).
the Mandan of the upper Missouri River played In The History of the American Indians, James

66
Chunkey and the Historic Experience in the Mississippian World

Adair (2005 [1775]:394) describes a Choctaw the game was a “much more violent exercise than
chungke field adjacent to their “state house” as the [wooden hoop version]” (Culin 1907:461).
“a square piece of ground well cleaned, and fine The Creek variation used simi­lar rounded
sand is carefully strewed over it . . . to promote stones rolled down the length of a clay alley into
swifter motion to what they throw along the sur- compartments positioned perpendicular to the
face.” However, playing fields were not always alley — ​like a sideways version of modern skee-­
situated in the center of town, as other groups, ball. Here, the player’s objective was to curve
such as the Apache (Seymour, Chapter 10, this their stones into the compartments, with the
volume), engaged in similar public games in farthest compartment scoring the most points
spaces set away from the main village. (Manley 1970:216). Williamson and Cooper
(Chapter 4, this volume) describe another vari-
The Game in Action ation of a hoop-­and-pole game among the Iro-
Most accounts of the game action describe two quois with up to 30 players on either side of the
male participants, each with a wooden pole in field attempting to strike a rolling ring.
hand, standing beside one another at the edge Several authors in this volume highlight
of the playing field. As noted, these poles would that in addition to the social aspect of observ-
have marks positioned at predetermined inter- ing or participating in the chunkey game (or
vals along their length to score the game (see also its hoop-­and-pole equivalent) gambling also
Williamson and Cooper’s description of javelin, played a central role. Historic accounts often
another variation, Chapter 4, this volume). One note that participants in such games or sports,
individual, or perhaps a third, would hurl the were known to gamble away all their possessions
stone, on edge, toward the other end of the play- (Catlin 1989 [1841]; Reagan in Culin 1907:454),
ing field (Figure 5.2). Both players then simul- from jewelry and clothes (Adair 2005 [1775]:394)
taneously ran forward several yards and threw to weapons (Romans in Culin 1907:486), wives,
their poles after the rolling stone disk, aiming children (Culin 1907:454), and even themselves
to have the pole and the stone stop beside one (Catlin 1989 [1841]:135).
another, ideally with the pole of one closer to The gaming disks used in the games were
the center of the stone than the other. The player likely wagered as well, being held in high esteem
whose pole stopped closer, or had a particular by their curators. Historically, these items were
mark or tassel of his pole closest or touching greatly valued by the individuals, who not only
the inside of the stone, scored the points for used the stones but were indirectly associated
that round. with stones from particular towns.
Catlin (1989 [1841]:134) regarded the physical
performance of the game as played by the Man- The hurling stones they use at present were
dan as “a beautiful athletic exercise, which they time immemorial rubbed smooth on the
seem to be almost unceasingly practicing whilst rocks, and with prodigious labour; they are
the weather is fair, and they have nothing else of kept with the strictest religious care, from
moment to demand their attention. This game is one generation to another, and are exempted
decidedly their favourite amusement. from being buried with the dead. They be-
The variety of descriptions in historic ac- long to the town where they were used, and
counts of this and similar games likely reflects are carefully preserved. (Adair 2005 [1775]:​
differing negotiations of the rules of play, includ- 394–95)
ing various scoring methods, pole lengths, and A great amount of labor must have been
even a third individual rolling the stone (Catlin required in making the achahpih stones, as
1989 [1841]; Culin 1907). H. M. Brecken­ridge they were handed down from one generation
makes a notable distinction between the game to another as precious heirlooms. (Halbert
played with a wooden hoop versus a stone disk, 1987:156)
specifically remarking that the latter version of

67
T homas J. Z ych

Adair’s comment that the stones were not in- this ancestry extends deep into the history of the
terred with burials is somewhat challenged by indigenous North American past but over time
the archaeological record. Several stones are became filtered through different societal inter-
associated with burial mounds at Cahokia, as pretations, requirements, and histories as the
well as with individual burials at several sites in game was engaged in people’s lives and passed
the Illinois River Valley (M. Fowler et al. 1999; on to each successive generation.
Perino 1971a, b). Halbert’s comment suggests
that many communities undoubtedly treated The Archaeology of the Chunkey Game
the game with some regard, as the stones were The earliest evidence for chunkey appears in the
passed on to successive generations. If we extend American Bottom region, a wide floodplain in
that these objects may have been curated in such the central Mississippi River Valley adjacent to
a manner in Precolumbian times, at least for a modern St. Louis, Missouri, during the Late
handful of generations, it puts some emphasis on Woodland period, ca. AD 600 (DeBoer 1993;
the ability of these objects to act as ­retainers for Pauketat 2004, 2009a; Perino 1971a). The rolling
shared social memories. That is, shared ­histories, disks took on different shapes and sizes over time
whether histories of past competitions, former and were made of various materials, including
owners, famed athletes, or even those tied to the clay, limestone, and more durable igneous and
physical spaces in which the stones were used, metamorphic rocks. Regional studies on chunkey
thereby connected the past with the present. stones have demonstrated widespread distribu-
One group’s adoption of the game thus becomes tion across the midcontinent.
inter­twined with the construction of shared so-
cial memory and identity. By the time of Euro- Shape of Chunkey Stones
pean contact, versions of the chunkey game were A general chronology of chunkey game-­piece
present across the eastern half of the continent, variation was first laid out by Gregory Perino
only to be mostly forgotten during the later his- (1971a). He established a regional chronology
toric periods. Thus, the chunkey stones, in many and typology for chunkey stone varieties, based
cases, are all that remain of this once great game on different morphological styles and the con-
played across eastern North America. text in which they were found. These chunkey
Oxendine appropriately points out that there stone types include the Salt River, Jersey Bluff,
are consistent irregularities between the historic Cahokia, and Bradley styles (Figure 5.3). The Salt
accounts of the hoop-­and-pole/chunkey game(s), River and Jersey Bluff varieties are associated
including the rules, type, and size of playing field, with the Late Woodland period in the American
and significance of the games to the individual Bottom and lower Illinois River Valley regions.
groups (Oxendine 1988:112). It is possible to at- Salt River–style chunkey stones are marked by
tribute this to a case of misunderstanding of both their prominent V-­shaped, or pointed, outer rim
the rules and the game’s significance on the part surface (rolling surface). They peak in frequency
of Euro-­American writers. However, the vari- in the greater American Bottom region around
ous ways chunkey and similar games spread from AD 775–850, overlapping somewhat with the
group to group across the continent undoubtedly Jersey Bluff–variety stones, prevalent between
introduced a considerable amount of variation, AD 600–800. Jersey Bluff stones waned during
based on physical and social settings. Modern the subsequent tenth and eleventh centuries
baseball too is subject to considerable variation: (DeBoer 1993:88, Figure 6).
specific rules, implements, and the number of The more widely recognized biconcave chun-
players may vary from each grass field, cul de key stones, with distinctly sharp breaks between
sac, sandlot, or major-­league ballpark where the the concave and rolling surfaces, are attributed
game is played. Still, similarities among these to Perino’s (1971a:112) Cahokia style. This ­variety
variations of chunkey and games using similar emerged rapidly during the Early Mississip-
implements suggest a common ancestry. Likely, pian period of the tenth and eleventh centuries

68
Chunkey and the Historic Experience in the Mississippian World

Figure 5.3. Chunkey stone types: above, after Perino (1971a); below, select
western Great Lakes discoidals. (Recorded and drawn by Thomas J. Zych.)

(­DeBoer 1993:Figure 6), a period of rapid social the biconvex form emerges (DeBoer 1993:Fig-
movement and population coalescence in and ure 6). Perino suggests this style appeared as the
around Cahokia (Alt 2006, 2012; Emerson 1997; game possibly changed form (Perino 1971a:116).
Pauketat 1997, 1998, 2002; Pauketat and Lopinot ­Notably, its emergence coincides with a time of
1997). Cahokia-style chunkey stones are often major socio-­politico-religious shifts at Cahokia
described as “well made” compared to earlier and throughout the American Bottom region
stones and frequently exhibit thin midsections (Baltus 2014; Bareis and Porter 1985; Emerson
(sometimes perforated) with distinct, sharp 1997; Milner 1990; Pauketat 1997; Pauketat and
rim ridges and uniformly shaped, arched outer Emerson 1997; Trubitt 2000).
rolling surfaces. Materials from which these Kelly and colleagues (1987) identified an-
stones were made vary but include quartzite, other style based on excavations at the Range
sugar quartz, marble, diorite, granite, limestone, site, a few miles south of Cahokia, referred to as
sandstone, and baked clay (M. Fowler et al. 1999; Prairie du Pont. This variety was only observed
Perino 1971a). at the Range site and seems to be coeval with the
Perino’s Bradley-style stones are marked by Jersey Bluff and Salt River varieties during the
their flat-­to-convex sides and are named for the Terminal Late Woodland period (ca. AD 900–
chunkey stones found at the Bradley site in Ar- 1050; DeBoer 1993). It is likely that the Prairie du
kansas (Perino 1971a). At the onset of the four- Pont style is simply a variation of Jersey Bluff, a
teenth century, the deep-­cup, biconcave form of popular variety found at Range.
the Cahokia style throughout the greater Ameri­ The Prairie du Pont variety underscores the
can Bottom region wanes in popularity, and problem with typologies in the archaeological

69
T homas J. Z ych

record. Perino differentiated the stones largely by 2000). Such large structures and courtyards are
their morphological attributes, though, arguably, interpreted as high-­status or public structures
the assignment of these stones to a particular and spaces, suggesting these objects belonged
style, or “type,” as defined, boils down to subjec- to particular individuals, social groups, or kin
tive observations (Perino 1971a). A cursory look groups within the community (Pauketat 2004).
at the variety of shapes of midwestern chunkey Their association with public structures and
stones highlights some of the difficulty of as- spaces may also point to their association with
signing a stone to one type versus another; and the entire community.
creating a new “type” is hardly a solution (Figure Additionally, DeBoer highlighted a shift
5.3). Typological classification of archaeological from including chunkey game pieces with child/
materials provides researchers with useful tools young adult burials during the fifth through
that aid in organizing the material record and tenth centuries to more common inclusion in
provides a means to make comparisons between adult male burials during the Early Mississip-
“reasonably” different groups of materials. Si- pian (mid-­tenth through eleventh centuries).
multaneously, however, these typologies perpet- This change in deposition coincides with a shift
uate the need to constantly classify everything, in social practices, political reorganization,
leaving us vulnerable to perhaps blindly attribut- and movement of outside populations into the
ing particular materials to specific chronological American Bottom region (Alt 2006, 2012; Emer­
periods, or even specific cultural groups. Similar son 1997; Pauketat 1997, 1998, 2002; Pauketat and
concerns have been made with regard to ceramic Lopinot 1997). This depositional shift during the
typologies in the midcontinent, with Emerson rise of the Cahokian polity suggests the game
et al. (2007:110) cautioning that the use of well-­ itself attained some social importance among
defined “types” outside the region they were first the members of the larger community and likely
defined conflates our understanding of mate- grew rapidly in popularity. Particular stones may
rial relationships and thus should be avoided or have become associated with particular players,
minimally used with great caution. Undoubtedly, households, or even towns (Pauketat 2009a).
many other archaeologists agree and subscribe During the height of the game’s popularity, these
to this view. stones likely became status symbols for both in-
dividuals and villages alike.
Previous Syntheses Chunkey stones like those found at and
Warren DeBoer provided a significant contribu- around Cahokia are found also in various parts
tion to the study of chunkey game pieces through of eastern North America in contexts coeval with
his use of materials uncovered in the 1980s the rise and apex of Middle Mississippian society
during major highway excavations in the area at Cahokia. Richard George studied a variety of
around Cahokia. This study further cemented chunkey stones from the upper Ohio River Valley
the particular associations of chunkey stone associated with Fort Ancient and Monongahela
styles with temporal periods for the broader re- groups of the tenth through sixteenth centuries
gion. Chunkey game pieces are found in various (George 2001). Notably, several Fort Ancient
contexts over time, typically in fills containing sites yielded biconcave chunkey stones, includ-
refuse from the seventh to mid-­tenth centuries, ing some with a central perforation, a common
and increasingly so during the latter two centu- feature on Middle Mississippian–­variety stones
ries leading up to the Mississippian fluorescence found around Cahokia (George 2001; Pauketat
at Cahokia (DeBoer 1993). A significant number 2009b; Perino 1971a). Of the Monongahela sites
of chunkey stones found at the Range site date in southeastern Pennsylvania that George re-
to the late ninth and tenth centuries AD. The viewed, just under half exhibited perforated
Range pieces frequently were recovered whole stones (George 2001:5). The majority of the
in refuse-­laden fills adjacent to larger struc- stones found in the Monongahela region are
tures and open courtyards (Fortier and Jackson smaller than counterparts found at contempora-

70
Chunkey and the Historic Experience in the Mississippian World

neous sites in the greater southeast portion of the the other (Fundaburk and Foreman 2001). Such
continent (Griffin 1966:72). Although the game items found outside of Cahokia and the Ameri­
was present in the upper Ohio River Valley by can Bottom demonstrate that its political and
the thirteenth century AD, larger stones made religious ideals flowed outward across the mid-
from exotic materials do not appear among continent, yet the manner in which they were re-
Monongahela artifact assemblages until later ceived and interpreted is debatable. (See Stauffer
(George 2001:13). and Reilly, Chapter 3, this volume, for a more
South of the American Bottom, C ­ ahokia-­like substantial discussion of the varied significance
chunkey stone varieties turn up in Southeastern of shell gorgets from the Southeast.) Though
Missouri (Griffin 1952) and the Tennessee–­ presence of Mississippian-­themed gorgets in
Cumberland region, as well as in western Ten- the South and East may suggest Cahokian ideas
nessee around the Obion site (Perino 1971a). reached those regions, their presence does not
They are reported in numbers from the Angel necessarily mean the message was understood
site of southern Indiana (Black 1967), and sev- in the same way.
eral are found throughout Arkansas (Perino
1967, 1971a), as well as at the Spiro site in Okla- Those “Rolling Stones”
homa (H. Hamilton 1952). North of the Ameri- Pauketat has repeatedly posited that the wide-
can Bottom, this chunkey stone variety has been spread nature of the game, as marked by “Ca-
recovered from sites in the Illinois River Valley, hokian style” game stones found well outside
including Schild and Norris Farm (Perino 1971a; Cahokia, demonstrates the “pervasive influence”
DeBoer 1993). Cahokia-­like chunkey stones also of Cahokian elites across eastern North America
have been recovered from the Aztalan site in (Pauketat 2004, 2005, 2009a:25, 2009b). Thus,
southern Wisconsin (S. Barrett 1933). we might perceive the game of chunkey as one
Apart from identifying specific lithic re- of the primary movers of new, intentionally
sources, a flint clay effigy pipe found in Muskogee spread, Cahokian political and religious ideol-
County, Oklahoma, is evidence of these items’ ogies (Pauketat 2009b). No doubt the game was
long-­distance movement. The effigy depicts a politically (and religiously?) significant during
kneeling male holding a biconcave Cahokia-­style the rapid materialization of Cahokian society,
chunkey stone in his right hand and pair of what playing a strong role in the development of so-
are likely chunkey staffs, or sticks, in his left. The cial and political power and perhaps unity at
individual’s hair is tied in a bun atop his head, Cahokia. This is arguably demonstrated by the
and he wears ear spools and a necklace, items interment of 15 well-­made Cahokia-style ­chunkey
that seem to suggest higher status. Researchers stones during the elite burial rites at Mound 72
have established that this pipe and many simi- at Cahokia (M. Fowler et al. 1999). Association
lar figurines were made from Missouri flint clay of chunkey stones with so-­called elite burials
found just 20 miles west of Cahokia (Emerson further perpetuates the notion that the chunkey
and Hughes 2000; Emerson et al. 2002, 2003). game and stones were strongly tied to such iden-
Undoubtedly, these figurines were made in that tities within society and interwoven into political
area, or perhaps at Cahokia itself, and distributed and religious aspects of Mississippian life. The
out to various communities, much like other interment of these stones in the burial mound
items such as Ramey Incised pottery and Mill perhaps referenced real or historical ancestors
Creek chert hoes dispersed to various parts of (embodied within the stones?) associated with
the Mississippian world. the deceased. Their inclusion with the dead likely
Assorted shell gorgets found in Perry also served to construct the deceased as ances-
County, Missouri; Eddyville, Kentucky; and the tors, creating or linking them with historical
Spiro Mound area in Oklahoma depict a similar narratives in which the game features. Alterna-
scene of an individual holding a chunkey game tively, the chunkey stones placed in the mound
piece in one hand and a staff, stick, or pole in may simply have served as commemorative

71
T homas J. Z ych

accoutrements from particular individuals or dozens of chunkey stones have been recovered
communities incorporated into the burial rites throughout the western Great Lakes at locations
as a means of tying individual or group identi- without direct evidence of Middle Mississippian
ties to history, enacted in the mound. Pauketat occupation, influence, or interaction.
(2009a:20) notes the chunkey game had become
more than a local pastime and was used to “win Chunkey Stones in the Midwest
the hearts and minds of distant people” in an As noted, the primary markers of the chunkey
effort to establish and maintain what he calls the game in the archaeological record are the gam-
spread of a pax Cahokia. ing pieces themselves. What insight do archae-
To what extent does this pax Cahokia reach ologists glean from these objects beyond merely
into the greater Cahokian hinterlands? The ar- documenting when and where the game may
chaeological record of the southern and south- have been present in the past? DeBoer (1993:83)
eastern continent demonstrates the perpetuated has urged further exploration into the role
history of Mississippian society, at least until chunkey stones (and, by extension, the chunkey
European contact. However, to the north of Ca- game) played “in the changing social and politi-
hokia’s immediate influence, the lasting impact cal landscapes of the past.” One obvious, though
following the spread of Cahokian lifeways into essential solution DeBoer put forth includes the
the western Great Lakes region remains some- synthesis of a broader temporal and geographic
what unclear. Several sites and localities exhibit survey of these game implements in the archae-
clear influence, if not direct contact with Middle ological record.
Mississippian peoples from the Cahokian region. A handful of regional studies have provided
This includes the palisaded Aztalan site in south- a starting point from which to understand the
ern Wisconsin, where previous excavations pro- variation of the game across the landscape. They
vide evidence of interaction and cohabitation of are employed here for some (very) preliminary
Middle Mississippian and local Late Woodland explorations of the broader regional variation
populations (Barrett 1933; Birmingham and present among these objects. Published datasets
Goldstein 2005; Goldstein and Richards 1991; explored herein consist of 236 individual chun-
Richards 1992; Zych 2015). In western Wiscon- key game pieces, including 51 from Mononga-
sin, near the modern city of La Crosse in the hela sites in the upper Ohio River Valley (George
upper Mississippi River Valley, archaeologists 2001), nine from Mill Creek sites in western Iowa
unearthed evidence of Middle Mississippian (Reisdorf 2012), and 114 chunkey stones from the
­outposts at the Fischer Mounds and Trempealeau greater American Bottom region. The Ameri-
localities (Benden et al. 2010; Green and Rodell can Bottom dataset consists of items reported
1994; Pauketat et al. 2015; Stoltman et al. 2008). by DeBoer (1993) and M. Fowler and colleagues
The Middle Mississippian reach extends at least (1999), as well as others recorded by this author
as far as the Red Wing and Cambria ­localities from collections at the Illinois State Archaeo-
in southeast Minnesota and south-­central logical Survey. Additionally, a series of 62 chun-
Minnesota, respectively (Gibbon 1991; Holley key stones recorded by this author from various
2008; E. Johnson 1991; Maxwell 1950; Rodell parts of the western Great Lakes (i.e., Wisconsin)
1991). Notably, these sites, and those within are included. These latter pieces are curated in
their broader regions, have yielded numerous several private collections, as well as the Mil-
chunkey stones, as well as other Middle Mis- waukee Public Museum (MPM); Henschel’s
sissippian or ­Middle Mississippian–­influenced Indian Museum in Elkhart Lake, Wisconsin;
objects. Some evidence clearly suggests the in- the Logan Museum at Beloit College; the Lake
fluence originates from the Cahokia metropolis, Mills Aztalan Historical Museum in the town of
yet many Middle Mississippian contact sites in Aztalan, Wisconsin; the Sheboygan County Mu-
the North demonstrate little continued Middle seum located in Sheboygan, Wisconsin; and the
Mississippian presence or association after the Galesville Public Library in Galesville, Wiscon-
middle of the thirteenth century AD. Markedly, sin. These items demonstrate a wide d ­ ispersal of

72
Chunkey and the Historic Experience in the Mississippian World

Figure 5.4. Distribution map of chunkey stones recorded from the western
Great Lakes and greater American Bottom region. (Prepared by Thomas J. Zych.)

the chunkey game throughout the region (Figure c­ ontexts in which these items are found, the fre­
5.4). Objects recorded by the author are summa- quency they appear in particular time ­periods,
rized in Table 5.1. and thus how standardized the ­objects may be-
One notable shortcoming within this data­ come during those periods are d ­ ifficult to deter-
set is a lack of precise provenience for many of mine from such collections. With these limi­
the gaming pieces. Chunkey stones located in tations, the following case study serves only as
­museums and private collections often lack an ­initial exploration into regional variations of
­sufficient (if any) detail with which to explore these gaming pieces. More precise explorations
more the specific contextual ­details of this game of well-­provenienced items are still necessary to
as DeBoer (1993) has previously, and success- fully meet DeBoer’s challenge to synthesize data
fully done. Specific data r­ egarding the ­variety of already available in the archaeological record.

73
Table 5.1. Chunkey stone data from the western Great Lakes and American Bottom regions.

Concavity
Max. Max. Dia. Depth- Depth- Rim Perf.
dia. width Dia. of base side 1 side 2 Rim width size Outer Wt.
Object ID Prov. (cm) (cm) Shape (cm) (cm) (cm) (cm) shape (cm) (cm) rim shape (g) Material
AZT I 47JE1 — Aztalan 6.2 2.60 sides and 5.0 2.7 0.5 0.4 sharp 0.2 n/a even arch 147.5 quartzite
base
AZT II 47JE1 — Aztalan 6.5 3.00 arch 4.5 — 0.7 0.7 rounded 0.3 n/a flat area in 168.7 granite
center
AZT III 47JE1 — Aztalan — 3.20 sides and — — 0.9 0.6 sharp 0.1 n/a ind.* 173.2 quartzite
base
AZT IV 47JE1 — Aztalan 10.5 2.20 sides and 7.1 4.7 0.4 — flat 1.6 n/a uneven 204.8 sandstone
base
AZT V 47JE1 — Aztalan — 2.40 n/a — — 0.5 — rounded 0.3 n/a even arch 215.1 sandstone
GAL I Marinuka Lake, 6.2 2.60 arch 4.1 — 0.5 0.5 rounded 0.3 n/a flat area in 169.3 commerce
­Galesville, WI center quartzite
Henshel 11 Sheboygan Marsh, 6.9 4.00 n/a — — — — n/a n/a pointed 288.3 basalt
Sheboygan Co., WI
Henshel 472 Sheboygan Marsh, 7.9 3.90 n/a — — — — n/a n/a pointed 299.9 basalt
Sheboygan Co., WI
Henshel I Sheboygan Marsh, 4.9 2.60 arch 3.4 — 0.3 0.2 sharp 0.1 n/a even arch 95.1 granite
Sheboygan Co., WI
ISAS 1418-4 11S1232 — 5.2 2.50 n/a — — — — n/a n/a flat area in 118.9 rhyolite
Janey B. Goode center
ISAS 1999-18 11S1232 — 5.8 3.00 arch 3.2 — 0.5 0.5 rounded 0.3 n/a even arch 177.3 diabase
Janey B. Goode
ISAS 204-30 11S1232 — 5.3 2.60 arch 3.3 — 0.4 0.5 rounded 0.3 n/a even arch 125.0 quartzite
Janey B. Goode
ISAS 4255-4 11S1232 — 7.8 4.10 sides and 3.8 2.5 0.5 0.5 rounded 0.3 n/a pointed >305 quartzite
Janey B. Goode base
ISAS 578-2 11S1232 — 6.8 2.80 arch 3.6 — 0.3 0.3 rounded 0.3 n/a pointed 194.7 quartzite
Janey B. Goode
ISAS 649-9 11S1232 — 4.6 2.40 convex — — — — n/a n/a even arch 90.4 diorite
Janey B. Goode
ISAS 6750-1 11S1232 — 8.7 3.90 arch 5.5 — 0.6 0.6 rounded 0.4 n/a even arch >305 granite
Janey B. Goode
ISAS 7213-7 11S1232 — 5.5 2.50 perforated 3.9 — — — sharp 0.1 1.5 even arch 77.6 limestone
Janey B. Goode
ISAS 7289-14 11S1232 — 14.4 6.30 arch 9.0 — 1.4 1.4 flat 1.6 n/a flat area in >305 quartzite
Janey B. Goode center
ISAS 908-48 11S1232 — 8.2 2.80 n/a — — — — n/a n/a flat area in 275.1 limestone
Janey B. Goode center
ISAS-1120-11 11S706/5 — 8.1 3.10 arch 5.5 — 0.5 0.4 rounded 0.4 n/a even arch 242.7 diabase
East St. Louis
LOG 17871 Delevan, Walworth 8.9 3.70 arch 1.7 — 0.1 — rounded n/a flat area in >305 diorite
Co., WI center
LOG 17874 Delevan, Walworth 9.8 3.80 n/a — — — — n/a n/a flat area in >305 black diorite
Co., WI center
LOG 17877 Princeton, Green Lake 8.0 3.50 arch 6.2 — 0.6 0.7 sharp 0.1 n/a even arch >305 sandstone
Co., WI
LOG 17993 Beloit, Rock Co., WI 5.9 2.30 n/a — — — — n/a n/a pointed 105.7 granite
LOG 18491 Rock Co., WI 8.7 4.20 arch 3.5 — 0.4 — rounded 1.41 n/a flat area in >305 sandstone
center
MPM 00708 Russell, Sheboygan 5.2 3.00 n/a — — — — n/a n/a even arch 117.8 syenite
Co., WI
MPM 00709 Manitowoc, WI 8.3 4.80 arch 3.6 — 0.3 0.4 rounded 0.5 n/a flat area in >305 granite
center
MPM 00710 Kiel, Manitowoc Co., 5.7 2.70 n/a — — — — n/a n/a pointed 132.2 syenite
WI
MPM 00711 Charlestown Township, 10.6 5.20 convex — — — — n/a n/a even arch >305 rhyolite
Calumet Co., WI
MPM 00713 Wisconsin[?] 9.1 3.00 sides and 7.3 2.5 0.8 0.8 sharp 0.2 n/a flat area in >305 silicified
base center ­sandstone
MPM 00714 Russell, Sheboygan 13.7 3.80 perforated 13.1 — 1.9 1.9 sharp 0.2 1.9 flat area in >305 basalt
Co., WI center
MPM 00715 Wisconsin[?] 9.9 4.80 arch 5.6 — 0.8 0.7 sharp 0.1 n/a flat area in >305 granite
center
MPM 00718 47JE1 — Aztalan 7.5 3.10 arch 4.4 — 0.5 0.5 rounded 0.4 ind. flat area in 280.2 basalt
center
Table 5.1. (cont’d.) Chunkey stone data from the western Great Lakes and American Bottom regions.

Concavity
Max. Max. Dia. Depth- Depth- Rim Perf.
dia. width Dia. of base side 1 side 2 Rim width size Outer Wt.
Object ID Prov. (cm) (cm) Shape (cm) (cm) (cm) (cm) shape (cm) (cm) rim shape (g) Material
MPM 00719 47JE1 — Aztalan 6.9 3.60 arch 4.4 — 0.9 0.8 rounded 0.4 n/a even arch 255.4 basalt
MPM 00721 47JE1 — Aztalan 7.0 3.20 arch 3.8 — 0.6 0.7 rounded 0.3 n/a even arch 287.3 basalt
MPM 00722 47JE1 — Aztalan 6.3 2.50 arch 4.2 — 0.5 0.3 rounded 0.4 n/a even arch 156.4 basalt
MPM 00723 47JE1 — Aztalan 7.7 3.70 convex 1.5 — 0.2 — flat n/a even arch >305 basalt
MPM 13339 Sugar Creek Town- 7.3 3.30 arch 4.0 — 0.9 1 rounded 1.2 n/a even arch 284.2 basalt
ship, Walworth Co.,
WI, 7.5 mi north of
Delavan, Sugar Creek
Township
MPM 13386/2757 Prairieville, Pike Co., 7.1 4.10 arch 3.7 — 0.4 0.4 rounded 0.5 n/a pointed >305 granite
MO
MPM 13387/2757 Prairieville, Pike Co., 7.9 2.40 arch 6.7 — — — rounded 0.2 .9 even arch 234 silicified
MO ­sandstone
MPM 14820 Lake Winnebago, Fond 6.1 3.20 arch 3.3 — 1.4 1.4 rounded 0.7 n/a flat area in 179.5 basalt
du Lac Co., WI center
MPM 17149/4394 Leeman, Outagamie 8.9 2.70 sides and 7.8 2.0 0.9 0.8 sharp 0.1 n/a even arch 289.6 quartzite
Co., WI base
MPM 21215/6115 Rubicon River, between 5.2 2.30 arch 2.1 — 0.2 0.2 flat 0.7 n/a even arch 107.3 quartzite
Rubicon and Hartford,
Dodge Co., WI
MPM 21534/6115 Gasconade Co., MO 7.3 3.50 arch 4.1 — 0.3 0.3 rounded 0.2 n/a even arch 277.6 granite
MPM 23976/6543 Wisconsin 8.9 4.80 n/a — — — — n/a n/a even arch >305 diabase
MPM 32168 11S34 — Cahokia 6.2 3.80 arch 3.21 — .39 .52 rounded 0.42 n/a pointed 174.3 limestone
MPM 32169 11S34 — Cahokia 6.68 3.07 arch 3.04 — 0.8 0.8 rounded 0.95 n/a even arch 144.7 limestone
MPM 33922 11S34 — Cahokia 6.77 3.42 n/a — — — — n/a n/a even arch >305 diabase
MPM 34722 La Crosse, Co., WI — 3.50 perforated — — — — rounded ind. flat area in 212.2 basalt
[poss. Holman TWP?] center
MPM 36782/9955 Second Lake, 7.2 3.10 arch 5.5 — 0.6 0.7 rounded 0.2 n/a even arch 268.1 basalt
­Trempealeau Co., WI
MPM 38028 Ixonia, Jefferson Co., 6.9 3.70 sides and 4.8 .3 .7 .7 sharp 0.3 n/a even arch 281.6 basalt
WI base
MPM 38143/10375 Grant Co., WI 8.3 2.60 arch 6.6 — 0.8 0.8 sharp 0.2 n/a even arch 287.5 granite (dark
gray)
MPM 39564/10714 47JE1 — Aztalan 11.5 4.60 arch 8.5 — 0.2 — flat 1.2 n/a even arch >305 granite
MPM 39565 47JE1 — Aztalan 8.9 3.30 sides and 7.3 3.8 0.3 0.3 sharp 0.3 n/a even arch >305 basalt
base
MPM 49783 Jefferson Co., WI 8.5 4.40 arch 5.9 — 2.1 2.1 rounded 0.5 .9 even arch >305 basalt
(­Jefferson TWP,
Sec. 31)
MPM 49875 47JE1 — Aztalan — 3.20 n/a — — — — sharp 0.1 ind. even arch 35.2 quartzite
MPM 50104/17043 47PE0026/ — 2.90 n/a — — — — n/a 0.3 ind. even arch 41.7 granite
PE114 — Goose
Lake/Cerres Mound
MPM 50107/17063 47PE0026/ — 5.40 n/a — — — — n/a ind. flat area in 303.5 diorite
PE114 — Goose center
Lake/Cerres Mound
MPM 50108/17063 Pepin Co., WI 6.6 2.80 arch — — — — rounded 0.3 n/a even arch 78.9 basalt
MPM 50109/17063 47PE0026/ — 2.60 arch — — 0.2 0.2 rounded 0.3 ind. even arch 73.0 silicified
PE114 — Goose ­sandstone
Lake/Cerres Mound
MPM 50110 47PE0026/ — 1.70 n/a — — — — rounded 0.2 ind. even arch 13.6 silicified
PE114 — Goose ­sandstone
Lake/Cerres Mound
MPM 50111 47PE0026/ 6.7 2.20 arch 3.2 — 0.4 0.3 rounded 0.8 ind. even arch 79.7 silicified
PE114 — Goose ­sandstone
Lake/Cerres Mound
MPM 50112 47PE0026/ 7.1 2.50 arch 5.7 — 0.5 0.5 rounded 0.3 n/a even arch 103.6 diabase
PE114 — Goose
Lake/Cerres Mound
MPM 50113 47PE0026/ 5.2 2.30 arch 2.7 — 0.2 0 rounded 0.4 n/a even arch 57.6 sandstone
PE114 — Goose
Lake/Cerres Mound
MPM 5360/20299 47JE1 — Aztalan 7.3 2.20 sides and 6.3 4.5 0.5 0.5 sharp 0.2 n/a even arch 145.0 syenite
base
Table 5.1. (cont’d.) Chunkey stone data from the western Great Lakes and American Bottom regions.

Concavity
Max. Max. Dia. Depth- Depth- Rim Perf.
dia. width Dia. of base side 1 side 2 Rim width size Outer Wt.
Object ID Prov. (cm) (cm) Shape (cm) (cm) (cm) (cm) shape (cm) (cm) rim shape (g) Material
MPM 56461 “Tearsville” [sic], WI 6.9 4.00 perforated 4.5 — 2.0 2.0 rounded 0.3 0.9 even arch 248.2 sandstone
MPM 56653 Wisconsin 7.3 3.10 arch 6.2 — 0.3 0.3 sharp 0.2 n/a even arch 304.1 basalt
MPM 56849 Waukesha Co., WI 7.58 3.78 perforated 4.02 — 2.3 2.0 rounded 0.45 1.43 even arch >305 sandstone
MPM 56850 Waukesha Co., WI 5.89 3.20 perforated 3.97 — 1.2 1.2 flat 1.17 1.29 flat area in 127.3 rhyolite
center
MPM 56851 Waukesha Co., WI 4.59 1.74 arch 2.45 — .79 .88 flat 0.45 .85 even arch 60.5 diabase
MPM 57498 Blooming Grove, 7.5 3.50 convex — — — — n/a n/a flat area in >305 basalt
Dane Co., WI center
MPM 57637 47RO43 — Pierce 7.5 3.10 arch 1.9 — 0.1 0.1 rounded 1 n/a even arch 281.8 rhyolite
Village
MPM 57891 47SB225 — Hafler 3 9.1 4.10 arch 4.1 — 0.3 — rounded n/a even arch >305 rhyolite
MPM 57923/25576 Sheboygan, WI 5.9 3.00 arch 2.2 — 0.2 0.1 rounded 0.9 n/a even arch 168.8 basalt
(Emil Fischer Farm)
MPM 57935/26576 Sheboygan Marsh, 8.8 4.30 arch 2.2 — 0.3 — rounded n/a flat area in >305 granite
Sheboygan Co., WI center
Private Collection 47VE825 — Fisher 6.2 3.00 arch 3.9 — 0.8 0.8 flat 0.4 n/a flat area in 213.9 diabase
Mound Group center
Private Collection Stoddard, WI 7.5 3.50 arch 5.5 — 1.1 1.0 rounded 0.4 n/a even arch unk.* diabase
SHB 3240.113 ‘Sand Dunes’ site 7.3 3.50 n/a — — — — n/a n/a even arch >305 rhyolite/diorite
­Sheboygan Co., WI (bluish gray)
SHB 3240.13 ‘Sand Dunes’ site 8.9 3.60 perforated 3.9 — 1.8 1.8 rounded 2.3 even arch >305 sandstone
­Sheboygan Co., WI

* ind. = indeterminate; unk. = unknown


Chunkey and the Historic Experience in the Mississippian World

Table 5.2. Metric summaries for American Bottom and western Great Lakes discoidals.

Max. dia. Max. width Dia. at base of Max. depth of


Concave rim shape (cm) (cm) concavity (cm) concavity (cm)
Flat Mean 8.498 3.5322 4.600 .666
Median 7.700 3.2000 4.600 .790
N 9 9 2 9
Std. deviation 3.3677 1.46675 .1414 .4469

Rounded Mean 7.380 3.2819 3.250 0.711


Median 7.300 3.2500 3.250 0.500
N 43 47 2 43
Std. deviation 1.0393 .65289 1.0607 .5325

Sharp Mean 8.082 3.1643 3.408 0.774


Median 8.100 3.2000 3.650 0.800
N 19 21 12 19
Std. deviation 1.8626 0.56039 1.4743 0.3709

Convex/ Mean 7.176 3.5075


no rim present Median 7.100 3.4600
N 14 16
Std. deviation 1.7924 .96904

All rim shapes Mean 7.622 3.3184 3.538 .722


Median 7.500 3.2000 3.700 .600
N 85 93 16 71
Std. deviation 1.7475 0.79898 1.3584 0.4791

The data-­recording scheme utilized herein Cahokia style. However, by following Fowler and
follows that of Melvin Fowler and colleagues colleagues’ schema, the assignment of predefined
(1999). Metric attributes recorded include di- overarching “types” of chunkey stones (e.g., Ca-
ameter, width, diameter of concavity, diameter hokia style, Jersey Bluff style, Bradley style, etc.)
of base (if a flat area was present in the concav- is omitted so as to avoid obscuring morphologi-
ity), depth of concavity (for each side, if present), cal variations among these objects. Classification
ridge width, and weight (in grams). Variation in of the individual attributes of the gaming pieces
the width of individual stones was noted as pres- offers a means to highlight and examine the vari-
ent or not, as was the presence of any use wear. ation within and among the assemblages.
Observations were made regarding the shape
of the stones, including the shape of the con- A Midwest Region Perspective
cavity (arch or sides and base present), concave Unfortunately, few researchers have previously
rim shape (sharp, rounded, or flat), and shape employed this schema for qualifying each ob-
of outer rim or rolling surface (pointed, even ject’s shape (with key exceptions: M. Fowler et al.
arch, or flat in center). These shape categories 1999; J. Kelly et al. 2007). Thus, the particular
generally parallel the morphologic chunkey types morphologic features of only 93 items recov-
described above. For example, the morphology ered and recorded in the regions between the
of the concave chunkey stones with flat rims cor- greater American Bottom (n=31) and w ­ estern
responds closely with Perino’s (1971a) Jersey Bluff Great Lakes (n=62) are highlighted in this study.
style described above, while the stones exhibiting The metric summaries for this subset of data
a sharp outer rim surface are more typical of the are listed in Table 5.2. Figure 5.5 illustrates the

79
T homas J. Z ych

Figure 5.5. Boxplots illustrating trends of width (above) and diameter (below)
measurements of chunkey stones from the greater American Bottom and
western Great Lakes regions. (Drawn by Thomas J. Zych.)

conformity of average chunkey stone width and respective to their particular morphologic attri-
diameter between these two regions with respect butes, highlights no statistically significant dif-
to the shape of the rim observed at the edge of ferences (p>0.05) between the greater American
the concavity. Bottom and the western Great Lakes regions.
Comparison of the average diameter and Stones exhibiting rounded outer rim surfaces are
average width measurements of these objects, the most prevalent in both datasets (n=43). These

80
Chunkey and the Historic Experience in the Mississippian World

Table 5.3. Metric summaries for discoidal diameter and width across all
regions in study.
Max. dia. (cm) Max. width (cm)
American Bottom N 109 100
Mean 6.367 2.915
Median 6.200 2.850
Std. deviation 2.0213 1.0017

Mill Creek N 9 9
Mean 5.706 2.821
Median 5.666 2.921
Std. deviation 0.7467 0.5956

Monongahela N 51 51
Mean 7.964 3.097
Median 7.600 2.600
Std. deviation 2.1912 1.2321

Western Great Lakes N 54 62


Mean 7.590 3.292
Median 7.300 3.200
Std. deviation 1.7349 0.8198

All regions N 223 222


Mean 7.002 3.058
Median 6.900 3.000
Std. deviation 2.0905 1.0093

are typically smaller, on average, than the for- Width measurements across the same regions
mal Cahokia-style stones often attributed with also vary significantly (F3,222=8.414, p=0.038).
a sharp rim at the edge of the concavity, though However, supplementary post hoc testing high-
the difference is still not significant (p=0.0621). lights a significant difference only between the
Stones exhibiting flat or convex sides — ​the latter American Bottom and western Great Lakes re-
of which are characteristic of the so-called Brad- gions (p=0.041).
ley style — ​are also smaller on average, compared Eight of the nine Mill Creek region c­ hunkey
to the flat- and sharp-­rimmed stones, but again, stones may be attributed to the Bradley style,
not significantly (p=0.1706). with convex sides and a more pointed/rounded
Comparing chunkey stone attributes across outer rolling surface. When the Mill Creek
the American Bottom, Mill Creek, Mononga- sample (n=9) is removed from the region-­wide
hela, and western Great Lakes regions (Table comparisons, a significant difference in diam-
5.3), shows that average diameters for the chun- eters remains across the remaining three re-
key stones vary significantly (F3,223=30.245, gions (F2,214=23.669, p=0.000). Post hoc testing
p=0.000). Post hoc statistical testing highlights highlights a difference between the American
differences between the following regions: Bottom and western Great Lakes (p=0.001)
Mill Creek sites and the western Great Lakes regions, as well as the American Bottom and
(padj=0.013), Mill Creek sites and Monongahela Monongahela samples (p=0.000). Notably, no
sites (padj=0.005), the American Bottom and significant difference in diameter is apparent be-
western Great Lakes (padj=0.001), and the Ameri- tween the Monongahela stones and those from
can Bottom and Monongahela sites (padj=0.000). the western Great Lakes in either series of post

81
T homas J. Z ych

hoc tests (p>0.05). Again, when removing the can only provide a richer understanding of these
Mill Creek samples, a significant difference is gaming pieces. Yet we must still question what
present for chunkey width among the remaining role these objects play for the archaeologist: Are
regions (F2,213=7.930, p=0.019). As above, post chunkey stones mediators of the past, informing
hoc tests only highlight a specific difference in us of the presence of a former game, or are they
width between the Ameri­can Bottom and west- active participants in changing the game, chang-
ern Great Lakes (p=0.045). ing the practice of the sport itself? Certainly the
presence of variation in the shape and size of
Discussion the stones noted above suggests the game was
Despite the morphological variation of the likely (re)negotiated and (re)interpreted by new
stones, it seems the spread of the game across populations as it continued to spread across the
the landscape included little cause for a­ lteration Eastern Woodlands.
of the stone implements in use between the
American Bottom and the western Great Lakes Concluding Discussion
regions. The movement of Middle M ­ ississippians While Cahokian–Middle Mississippian culture
into the northern hinterlands during the tenth spread throughout the midcontinent during the
through thirteenth centuries AD is well docu­ eleventh and twelfth centuries AD, the chunkey
mented (Benden et al. 2010; Boszhardt et al. 2012; game became grounded in the movement of
Green and Rodell 1994; R. Hall 1962; J. Kelly 1991; people and objects through meaningful physical
Pauketat et al. 2015; Richards 1992; Riley and Ap- and social landscapes. The spread of the game
felstadt 1978; Stoltman et al. 2008). Thus, we can created opportunities for individuals and com-
link such movements of persons as an impetus munities to engage in the shared experiences of
for the spread of the game into those regions this game. Stone discs survive in the archaeolog-
and, simultaneously, as a possible argument for a ical record as remnants of this sport; objects of a
common perception of how to make those game material practice that facilitated the creation of
pieces (i.e., what size and shape). Similarity of new social memories and identities every time
implements, including the poles and stones, as the game was played. Through these objects and
described in the ethnographic record, further the spread of chunkey, spectators and players in-
underscores the notion of a shared way of “how corporated new collective (or possibly diverging)
to play the game.” mythic histories into this game, perhaps tied to
A limited number of stones from well-­ the distant place of Cahokia. Citing past events
provenienced contexts in the regions explored in which the game was played, these histories
above are readily available in the archaeologi- reconfigured and united communities within a
cal literature. Not surprisingly, the result is a common historical identity and simultaneously
less than comprehensive understanding of the constructed differences between opponents,
prehistoric game of chunkey. To meet DeBoer’s spectators, and larger societies.
quest to analyze the broader archaeological re-
cord and explore the widespread nature of this Social Mobility
game, more vigilant inquiry into often obscure Given the widespread occurrence of these game
archaeological technical reports is needed. pieces in the archaeological record throughout
Knowledge of precise spatial and temporal con- eastern North America, the chunkey game, or
texts is necessary to better understand the active some version thereof, was undoubtedly just as
role these objects and the game played in indige- prevalent. In addition to the movement of the
nous societies before European contact (DeBoer game across the landscape, the chunkey game
1993). Attribute-­based analyses highlighting the also provided opportunities for social mobility.
morphologic variation of these items, tied with While social actors transported the stones, the
information regarding archaeological context, game affected people, undoubtedly through vic-

82
Chunkey and the Historic Experience in the Mississippian World

tory as a player or even gambling as a spectator among players, spectators, communities, and
but also through the performative/theatrical as- hosts while creating social relationships across
pects of the game and quite possibly the history distances — ​connecting people through shared
behind the game, including knowledge of the experiences and memories.
biographies of particular stones. The posses-
sion of specialized knowledge about the chun- Games as Opportunities
key game and its origins likely provided certain Perhaps it is a modern Western conception to
individuals an opportunity to gain prestige and think of games as being only “played for fun,”
influence within society through the custody of but outside of Western society, this is not nec-
such information. Considering the similarity essarily the case. As Voorhies observes in the
and differences regarding the sizes and shapes opening chapter of this volume, games serve
of the stones themselves, knowledge of what im- different purposes in different societies. Oxen-
plements the game was supposed to be played dine notes that Indian games had goals, but not
with would also be valued and shared across the the kind used for scoring (Oxendine 1988:6).
midcontinent. Games requiring skill and dexterity were likely
Winning the game was undoubtedly pres- engaged for some broader significance to the
tigious. Players could profit socially from their community. Minimally, beyond amusement
victories and suffer socially in their losses. Yet, or grand entertainment, such games provided
winning the game was only a small part. Wager­ opportunities for individuals to hone particular
ing on the game’s outcome provided a means of skill sets, including skills and qualities benefi-
social mobility for players as well as spectators. cial to daily life and practices (Cheska 1979).
From ethnohistoric accounts we learn that Games of dexterity, endurance, and patience
players were known to have gambled away all would certainly be productive for a successful
their possessions on a single match (Adair 2005 hunter or warrior (Macfalan and Macfalan 1958).
[1775]; Catlin 1989 [1841]; Culin 1907). Victory Ethnohistoric accounts provide ample insight
combined with earnings from side wagers likely into cosmological origins of the hoop-­and-pole/
added more prestige than winning alone. Con- chunkey game (as noted), frequently noting that
sidering that players may have traveled to other games have magico-­religious connections that
settlements to compete, victory at a rival’s venue can be further associated with mortuary prac-
likely would have garnered the winners addi- tices, sickness, shifting climatic conditions, and
tional praise at home. fertility (Salter 1972a, 1972b). Such a perspective
Spectators would gather to watch the game is perhaps colored by an overemphasis on the re-
and place their own wagers on the outcome. ligious association of games as portrayed in such
They too may have traveled to neighboring accounts. In turn, these perspectives are often
settlements to watch games, support their fa- influenced by Western views of “work ethic” jux-
vorite players, and place wagers. Similar to the taposed with notions of “play and amusement”
modern Olympics, individual communities per- resulting in a preoccupation among ethnohisto-
haps hosted games, encouraging people from rians with religious-­cosmological connections
other settlements to visit, watch the events of to illustrate an ideal image of native peoples
the day, gamble, and engage in other forms of (K. Blanchard 1981; Blanchard and Cheska 1985;
exchange during their stay. Communal feasting Oxendine 1988).
may have accompanied these games. A host
community could thus gain prestige through its Place and Memory
gracious display of hospitality to visiting players Specific places on a landscape can also retain
and spectators and in so doing create a social significance, since they are often tied to historic
debt and future obligations for the visitors. The events as part of communal social memories.
game also held opportunities for social ­mobility Sporting venues are no exception. As chunkey

83
T homas J. Z ych

spread, stories of former games, victories, and the games and going to the playing fields and
defeats would likely be tied to the places where stadiums, we revive the past, its players, those
they occurred. While every settlement may not who previously sat in the stands, the sights, the
have had a formal chunkey field, it is likely that sounds, and the smells — ​whether consciously or
many of the larger settlements had a sanctioned unconsciously.
space where the game was played, comparable Theatricality also incorporates material im-
to the “chunk-­yards” described in several ethno­ ages to express and communicate histories and
historic accounts. A formal location for these identities (Inomata 2006a). Ideas, traditions, and
gaming fields and their continual maintenance meanings of Mississippian life associated with
(noted above) further underscores the game’s chunkey were not manifested only through play-
importance to the community. Likewise, daily ing the game or inferred by the mere presence of
interaction with these spaces would serve to chunkey stones. Items such as shell gorgets and
reinforce memories associated with the space, flint clay figures that depict scenes of the chun-
as well as the game or other activities that took key game also expressed those ideas and iden-
place there. Several archaeologists have sug- tities. Such depictions may have been ­created
gested that Precolumbian plazas (places where and used to reinforce the authority of the group
chunkey may have been played) were not ­simply that controlled the material forms of the game
plots of land that were left open but were instead (DeMarrais et al. 1996). These depictions also
intentionally designed and constructed, requir- could serve to emphasize specific cultural mean-
ing significant planning and resource admin- ings associated with the game or cite a specific
istration (Dalan et al. 2003; Holley et al. 1993; historical narrative.
Pauketat and Alt 2003). It is possible that such The most obvious (preserved) physical sym-
constructions integrated a series of myths and bols of chunkey are, of course, the stones them-
meanings into the landscape from some past his- selves. Evidence of the long-­distance movement
tory (Pauketat and Alt 2003) and equally possible of stones has not been clearly documented. Such
that the introduction of the chunkey game into a claim requires more exact sourcing of raw ma-
mainstream society played a role in this history-­ terials from which the stones were made. Still,
building as well. it remains likely many stones were transported
from place to place. Some stones stand out as
Performance being extraordinary and may have been created
The traditions and ideologies that a commu- with no intention of ever being used in a game.
nity identifies with are fixed to the real images For example, an unusually large chunkey
and actions that all individuals can experience stone, measuring approximately 14 cm in diam-
in the living world (Inomata 2006a:805). Like eter and 6 cm thick, was found inside the post
most games, chunkey could have been played mold of an early Mississippian ­supradomestic
without an audience. However, the large size and structure at the Janey B. Goode site in the
central location of many prehistoric Mississip­ American Bottom floodplain (Figure 5.6). Con-
pian plazas suggests it was played in these spaces structed with single-­set wall posts, this building
surrounded by spectators whose presence thus was marked by a linear depression on the floor
provides the game with a sense of entertainment that trended diagonally southwest to northeast.
and theatricality. An almost identical building, also with a linear
Chunkey was an activity in which individ- floor depression, was unearthed at the Pfeffer
uals could share in a common experience. By site in the uplands east of the American Bottom
watching the chunkey game, which at the height and has been tied to particular celestial phenom-
of Cahokian society had been played for over ena centered on lunar events that bear broader
400 years, spectators saw the past recreated in cosmological significance (Pauketat 2013). If the
each match, a perspective akin to that held by Janey B. Goode structure is interpreted in the
many fans of American baseball. By watching same manner as the one at Pfeffer, the celestial

84
Chunkey and the Historic Experience in the Mississippian World

Figure 5.6. Chunkey stone in a post mold of a Mississippian structure at the Janey B. Goode site. (Courtesy
of the Illinois State Archaeological Survey, University of Illinois.)

and cosmological association further highlights (both athletes and spectators) displays its own
the significance of the placement of this chun- historical identities. In this modern ­example, the
key stone. The item’s large size and interment in “traveling” aspect of the Olympic games allows
a posthole of this structure suggests a purpose various host nations to evoke their own histories
beyond mere use in a game. In this instance, it and incorporate them into the events.
may have served to both physically and meta- It may be the case that large-­scale communal
physically support the structure. identities were weaker in the past and focused
If we look at our modern sporting events, on more tightly knit, smaller social or kinship
vast crowds gather to watch and experience such groups (Inomata 2006a). The connection that
games. The spectating public, individually and I propose here is that the peripatetic nature of
as groups, often identify themselves with par- the chunkey game across the continent offered
ticular teams or communities and may take on communities the opportunity to incorporate
additional, even imagined identities as a result. their own history into the game, either through
Again, the modern Olympics provide an analog local variations in rules of play, differences in
for the incorporation of mythic histories and court locations, or through accompanying feasts
identities into games. Such histories attempt and celebrations for the participants and specta-
to recreate and unite communities in a com- tors. Each game likely influenced the individual
mon identity through playing and watching the and collective histories and identities of those
games. These games, or series of events, simul- actively involved, as well as members of the audi-
taneously unite and divide, as each community ence. Undoubtedly, chunkey played a ­significant

85
T homas J. Z ych

role in the spread of Mississippian society (De- opportunities for individuals to gather and share
Boer 1993; Pauketat 2009a). in common and varied experiences. Social mem-
The archaeological data described here sug- ories were created and recreated every time new
gest some similarities among the stones as they populations adopted the game and each time
are found across the midcontinent. No doubt, the game was played. Chunkey introduced new
future studies will aid in highlighting additional opportunities for social mobility within and
variability of these objects across time and place between existing populations. The biographies
that can add to the narrative of shared histories of chunkey stones and the game itself became
and (re)negotiated identities. As we come to grounded in the movement of people and things
understand this and similar games as events, through meaningful landscapes.
tied to social life, the chunkey game provided

86
CHAPTER 6

The Sacred Role of Dice Games


in Eastern North America
Implications for the Protohistoric
Lower Mississippi Valley

David H. Dye

At the time of Hernando de Soto’s entrada in the wares were the latest of a long tradition of mate-
lower Mississippi Valley (LMV), the region was rialized religious themes that are also present in
home to some 50,000 to 75,000 Tunican ­speakers charter myths or foundation narratives recorded
who were organized as a series of competitive by ethnographers and ethnohistorians in eastern
and ethnically diverse chiefly polities (Figure North America.
6.1; Michael Hoffman 1995; Jeter 2009; Mainfort As part of the influx of these novel ritual
2001; Rankin 1993). De Soto’s entry in 1541 marks items and innovations in ceramic styles, a­ stragali
the beginning of the Protohistoric period, which (or talus) bone objects, also make their debut in
lasted until 1673, when French missionaries and the Tunican homeland (Figures 6.7 and 6.8; Table
traders began exploring the lower reaches of the 6.1). Based on North American ethnographic
Mississippi River. This shadowy span of time be- accounts, astragali dice were used in gambling
tween initial Spanish and French contacts is a throughout much of North America (Culin 1898,
virtual dark age, because the profound political, 1907; Davis 1885, 1887). ­Accordingly, the sudden
religious, and social transformations that took appearance of these artifacts in the archaeologi-
place are so poorly documented. cal record suggests a surge in popularity of dice
The archaeological record for the LMV, on gaming and, by extension, an increased inter-
the other hand, provides important evidence est in ritual gambling by the T ­ unican people
to support the inference that a sea change oc- in the late sixteenth to early seventeenth cen-
curred in Tunican belief systems and religious turies.3 In this chapter, I consider the implica-
institutions over the course of the Protohistoric tions of the above-­mentioned astragali dice. To
period. For example, numerous sites include do so, I examine how dice games are portrayed
new exotic ritual paraphernalia that were intro- in eastern North American charter myths and
duced into the region: calumet disk pipes (Figure their cultural context, based on archaeological,
6.2); copper headbands and raptor plates; en- ethnographic, and ethnohistoric sources. First,
graved marine shell facemask gorgets;1 marine however, it is necessary to describe the astragali
shell “buttons” (Figure 6.3);2 and spatulate celts. bones inferred to be dice.
Moreover, novel styles of ceramic effigies are
found, including headpots (Figure 6.4; Cherry Modified Astragalus Bones as Dice
2009); female “hunchback” bottles (Figure 6.5; Animal astragali from large ungulates (bison,
Dye 2014); water spirit “cat serpent” bowls (Dye elk, and white-­tailed deer) were crafted into
2016a); and “conehead” bowls (Figure 6.6; Lank- “dice” by grinding two or more of the six talus-­
ford and Dye 2014). These new styles of ritual bone surfaces into a flat-­sided, cuboid shape and

87
David H. Dye

Figure 6.1. The sixteenth-­century Tunican homeland, based on the


­Hernando de Soto expedition accounts. (Map by David H. Dye.)

then polishing them. Some luster appears to have Lewis 1988; Mainfort 2001; Moore 1911:​449–55;
resulted from repeated handling and long-­term Morse and Morse 1983:Figure 12.4l; Ventur
curation. Their close proximity to one another in 1980b:​86; Wesler 1991; S. Williams 1980). Vir-
graves as mortuary furniture further suggests the tually all Tunican examples of astragali dice are
dice were stored in bundles or placed in wooden found on LMV sites with Protohistoric compo-
bowls to accompany the deceased. Barry Lewis nents.4 For this reason, I suggest the majority
(1988:760) has proposed that ­astragali dice of astragali dice in the LMV date from the late
should be considered a sixteenth-­century hori- sixteenth to the early seventeenth centuries and
zon marker, representing the indirect cultural are of indigenous rather than European origin
effects of Spanish expeditions such as the De but nevertheless apparently introduced from
Soto entrada. However, his argument has been farther east. Although the possibility exists that
challenged based on the recovery of numerous some LMV astragali dice are slightly earlier, even
worked astragali in Late ­Mississippian period so, they increase substantially in popularity in
contexts (AD 1400–1550) east of the ­Tunican the Protohistoric period. A radiocarbon date
homeland (Black 1967; Eisenberg 1989; Fisher-­ obtained from a bison astragalus found at the
Carroll and Mainfort 2004; Griffin 1952:​235; Big Eddy site (3SF9) produced a calibrated age

88
The Sacred Role of Dice Games in Eastern North America

Figure 6.2. Calumet disk pipe, Chickasawba site (3MS5), Mississippi County, Arkansas.
(­Photograph by David H. Dye.)

range of AD 1440–1640, supporting a Protohis- at the Pecan Point site (3MS78), each of which
toric period age for astragali dice in the LMV contained astragali dice; all were adolescents or
(Cherry 2009:95). children. The Pecan Point burials were interred
Most astragali dice recovered by archaeol- with considerable r­ itual regalia. For example,
ogists from Mississippian sites co-­occur with Burial 104 was a child accompanied by a snow
subadult burials (Cherry 2009:95; Eisenberg goose wing bone (feathered fan?), ceramic ves-
1989; Fisher-­Carroll and Mainfort 2004; Lewis sels, a shell bead necklace, and other artifacts,
1988:​761; Moore 1911:451–55, 476; 1916:495; J. Wil- in addition to three astragali dice (bison, deer,
liams 1972:106). Lewis (1988:761) notes, “there is and elk; C. Moore 1911:Figure 63). At the Stoffle
a clear, strong archaeological association of this Place (a.k.a. Turnage; 3MS17), Clarence Moore
artifact class with children and adolescents.” At found two unmodified astragali dice with a child
the Averbuch site (40DV60), a mid-­fifteenth- (Burial 12; Moore 1911:476). At the Big Eddy site
century Mississippian cemetery located in the (3SF9), a child burial contained twenty pottery
Middle Cumberland Valley, modified astragali vessels, including a headpot and a bison astrag-
dice were “recovered only from grave contexts, ali die (Cherry 2009:95). Finally, at the Denton
where they were found solely in association with Mounds (23PM549), a juvenile (Burial 6) was
juveniles” (Eisenberg 1989:345). At the Herman accompanied by a pair of astragali dice at the left
site (40DV2), a Middle Mississippian cemetery humerus (J. Williams 1972:​106). The accompa-
and village located on the Harpeth River, an nying mortuary furniture at these sites suggests
infant interment (Burial 20) contained marine children buried with dice were especially prom-
shell beads and an elk astragalus cube (Moore inent members of the community, with perhaps
et al. 2016:128). Clarence B. Moore (1911:431–55) some degree of aristocratic standing and im-
excavated four burials (Nos. 13, 40, 104, and 171) portance. This association of astragali dice with

89
David H. Dye

Figure 6.3. Engraved facemask gorget and associated marine


shell “buttons,” Vernon Paul site (3CS25), Cross County, Arkansas.
(­Photograph by David H. Dye.)

s­ubadults prompted Rita Fisher-­Carroll and Protohistoric Tunican Religion


Robert Mainfort (2004:73), and Barry Lewis The archaeological record provides insightful
(1988:761), to suggest dice were gaming pieces clues concerning the Tunican belief system and
employed in children’s games. In the following cosmology. For example, the iconography of
section, I discuss how Tunican religion was whole pottery vessels reflects the Tunican ven-
materialized in ceramic crafting, especially an- eration of animals and deities, including major
thropomorphic effigy forms representing culture culture heroes or transcendent beings such as
heroes and transcendent beings. cardinal direction spirits, the Earth Mother, the

90
Figure 6.4. Headpot associated with astragali dice, Big Eddy site
(3SF9), St. Francis County, Arkansas. (Photograph by James F. Cherry.)

Figure 6.5. Female effigy bottle, Chickasawba site (3MS5), Mississippi


County, Arkansas. (Photograph by David H. Dye.)
David H. Dye

Figure 6.6. “Conehead” effigy bowl, Belle Meade site (3CT30), Crittenden County, A
­ rkansas. (Photograph by
David H. Dye.)

Figure 6.7. Cut and polished astragalus dice, Bradley site (3CT7), Crittenden County, Arkansas. (Photograph
by David H. Dye.)

Great Serpent, the Hero Twins, and Morning culture hero or deity, and its ceramic represen-
Star. According to Father Gravier, the Tunica tation, may have been the focus of numerous
acknowledged “nine gods — ​the sun, thunder, competitive and generally short-­lived s­ odalities,
fire, the gods of the east, south, north, and west, variously referred to as medicine societies or re-
of heaven and of earth” (Haas 1942:532). Each ligious sodalities. Members of such religious or-

92
The Sacred Role of Dice Games in Eastern North America

Figure 6.8. Lower Mississippi Valley sites with astragali dice. (Map by David H. Dye.)

ganizations supplicated specific culture heroes or proscribed ritual protocols. An important so-
tutelaries through the materialized imagery of its ciety perquisite for its members may have been
focal deity, resulting in a wide variety of ceramic gambling, played out as a dedicatory, honorary,
effigy styles and themes. or supplicatory act on behalf of the ­society’s
Religious mythic charters explicated the venerated, transcendent being. Folklorists and
origin and purpose of the various medicine so- linguists recorded several Tunica charter narra-
cieties, the nature of their founding deity, the tives, including the Flood myth (Swanton 1907),
required paraphernalia and regalia, and the the Solar myth (Haas 1942), and the Thunder

93
David H. Dye

Table 6.1. Lower Mississippi Valley astragali dice.

Site name Site number References


Togo 03CS028 Univ. of Memphis, Dept. of Earth Sciences, photo on file.
Rhodes 03CT003 Moore 1916:495; Univ. of Memphis, Dept. of Earth Sciences, photo on file.
Bradley 03CT007 Fisher-Carroll and Mainfort 2004; Lewis 1988; Mainfort 2008:Figs. 136
and 137; Moore 1911:429, 431; S. Williams 1980.
Middle Nodena 03MS003 Bogan 1974:24; Lewis 1988; S. Williams 1980.
Upper Nodena 03MS004 Fisher-Carroll 2001; Lewis 1988; Morse 1973:Fig. 10g and h.
Chickasawba 03MS005 Univ. of Memphis, Dept. of Earth Sciences, photo on file.
Turnage (Stoffle) 03MS017 Moore 1911:476.
Armorel 03MS023 Bogan 1974:11.
Pecan Point 03MS078 Fisher-Carroll and Mainfort 2004; Lewis 1988; Moore 1911:451–56,
Fig. 63; S. Williams 1980.
Big Eddy 03SF009 Cherry 2009:92–95; Lewis 1988; Morse and Morse 1983:309; S. Williams
1980.
Campbell 23PM005 Fisher-Carroll and Mainfort 2004; Holland 1991; Lewis 1988; O’Brien
1994:​Fig. 32; J. Price and Price 1979:4.
Berry 23PM059 Univ. of Memphis, Dept. of Earth Sciences, photo on file.
Denton Mounds 23PM549 Lewis 1988; J. Williams 1972:106.
Hales Point 40LA001 Moore 1916:495; S. Williams 1980.
Chucalissa 40SY001 Parmalee 1960:358.

myth (Gatschet n.d.; Haas 1950; Swanton 1907, tury correspond to Tunican ceramic iconogra-
1911). These religious narratives originated as phy, expressed as Protohistoric effigies that had
medicine-­society charters for specific culture been crafted only a few generations earlier than
heroes such as the Thunder Being, but over time the late-­seventeenth-century French presence.
the sacred chartering and often secret elements For example, cardinal direction guardians, the
were either purposely omitted or abandoned be- Earth Mother, the Great Serpent, the Hero
cause of political disruptions and social transfor- Twins, and Morning Star have been identified
mations. For example, Greg Keyes (1994:110–11) as ceramic effigy wares (Dye 2012, 2015a, 2015b,
points out that the protagonist of the Tunica 2016a, 2016b; Lankford and Dye 2014; F. Reilly
Thunder myth, collected by Albert Gatschet in 2011). As venerated celestial beings, cardinal di-
1880 (Swanton 1911:319–22) and again by Mary rection spirits, Earth Mother, and Morning Star
Haas in 1943 (1950:24–61), exists in a political, culture heroes may have been associated with
religious, and social vacuum. Tunica Thunder dice games, since gambling was one of their
narrative motifs are similar to earlier sixteenth-­ important activities (Curtin and Hewitt 1918;
century motifs and originally would have em- Densmore 1931, 1932; G. Dorsey 1905, 1906;
powered and underwritten aristocratic social Harrington 1921; Howard 1965; Libby 1907; Skin-
positions and legitimized political and specific ner 1913). The appearance of astragali bones as
religious institutions. But by the late nineteenth gaming pieces during the Protohistoric period
century, when the mythic narratives were re- signals a restructuring or transformation in re-
corded, the plot structure had become substan- ligious organization, due to the social changes
tially modified and reshaped, with the dramatic discussed above and the need for political mech-
motifs that underwrote political legitimacy being anisms to bind and cement relationships in the
reframed and reshuffled. newly emerging and expanding exchange nodes
I argue that the Tunica deities recorded by that arose in the late sixteenth and early seven-
French missionaries in the early eighteenth cen- teenth centuries (Dye 2015b, 2016b).

94
The Sacred Role of Dice Games in Eastern North America

Women’s Sacred Dice Game Menominee: Sacred Sisters of the Sky Realm
and Transcendent Beings The Menominee, part of the widespread fam-
The ethnographic and ethnohistoric record for ily of eastern North American Algonquian
dice games in eastern North America provides ­speakers, traditionally lived in Wisconsin and
important insights into the role of dice gaming in Michi­gan’s Upper Peninsula. Dreams and visions
the LMV. That the ritual function of dice gaming for the Menominee were important for acquiring
was deeply embedded and ingrained in native a personal guardian spirit, but the tutelary spirit
societies is made clear by Mary Schneider (1990:​ must be appreciated, honored, and supplicated
119–21), who observes that the ceremonial gam- in order to provide the crucial benefits sought
ing functions of baskets in the ubiquitous Plains by the supplicant (Benedict 1923). For example,
bowl-­and-dice games continued long after do- the Thunder Beings protected boys who played
mestic uses for baskets had declined. While both lacrosse in their honor, and in return, they
men and women participated in dice games, for served as a boys’ guardian spirits. Girls, on the
the most part they played them separately and other hand, were aided and protected by the Sky
perhaps for different reasons in distinct religious ­Sisters, powerful medicine women who lived in
and social spheres. In 1701, John Lawson, visit- lodges in the sky at the four cardinal directions.
ing the Congaree Indians on a tributary of the In some respects, the Sky Sisters are comparable
­Wateree River, noted that while the men were to the Lenape (Delaware) manitowuk; as both
away from the village hunting game in prepa- are associated with the cardinal directions, dice
ration for an upcoming feast, the women were gaming, medicine lodges, shamanic healing, suc-
“busily engag’d in Gaming” (Lawson 1967:34). cess in women’s personal undertakings, and tran-
Where we have detailed ethnographic and ethno­ scendent beings (Densmore 1932; Skinner 1913).
historic accounts, women generally played dice Of the Sky Sisters, it was the southern ones
games in honor of their female personal guard- who gifted the bowl-­and-dice game to the Meno­
ian spirits, who bestowed upon a woman health minee women and instructed them to play in
and well-­being in return for being h ­ onored and honor of their Sky Sister guardians. In return, the
venerated through feasting, offering tobacco, Sky Sisters protected the solicitor or s­ upplicant
and playing dice games. Sacred narratives char- from misfortune — ​especially sickness — ​and they
tered the practice of dice gaming as one form bestowed good health upon those who dreamed
of supplication for the benevolence of cardinal of and venerated them. The sacred Sky Sisters,
direction sky spirits. as personal guardian spirits, had an important
In this section, I investigate the cultural influence over a girl or woman’s destiny. To
­context of dice gaming as practiced by three honor them, a girl was obliged to play at least one
eastern North American groups: M ­ enominee, ­sacred dice game each year. If she should neglect
Pawnee, and Winnebago. I selected these groups to play the game, catastrophe and misfor­tune
because they provide key insights into the cul- would be the inevitable price for such a lapse in
tural, ritual, and social milieu of dice gaming as veneration. When a person was sick, a shaman
recorded by ethnographers, who observed that ascertained which malevolent agents or powers
dice gaming was deeply embedded in the reli- had sent the disease and then would conjure the
gious and ­social fabric. For example, throughout Sky Sisters for their help by playing the bowl-­
nineteenth-­century eastern North America, gov- and-dice game. Once summoned, the Sky Sisters
ernment officials, missionaries, and ­preachers aided the shaman or “juggler” in the medicine
banned the bowl-­and-dice game because of the lodge or the shaking tent to mitigate a curse or
presumed idleness and loss of property asso- release the spell of witchcraft (Skinner 1913:​38).
ciated with gambling; but groups such as the Menominee shamans often worked individually,
Seneca-­Cayuga continue to play dice games but they also could be members of the Grand
with ritual overtones (Freeman-­Witthoft 1992:37; Medicine Lodge society (G. Spindler 1955:​42;
Howard 1961:24).5 L. Spindler 1978:715).

95
David H. Dye

The Menominee observed that Spirit Women was older, she might inform her parents of her
played the dice game early in the morning and true identity as an incarnated Sky Sister.
that the color in the eastern sky was the red When the parents of the girl learned she was
color of the Spirit Sisters’ faces. When a woman a Sky Sister and that she was under their protec-
dreamed of the Spirit Sisters, she might be in- tion, they would give their daughter a bowl and
structed to play the bowl-­and-dice game once a set of dice in order for her to play the game
a year. If she complied, the Spirit Sisters would in honor of the four southern Sky Sisters. The
come to her aid whenever she was sick or beset by parents might also be told by a shaman, in the
anxiety or trouble. Every morning in the eastern case of a crying baby, that the child belonged to
sky, the Sky Sisters played the dice game to help the Sky Spirit Women and that unless the bowl-­
their sisters on earth. In return, the Sky Sisters and-dice game were played, the Spirit Women
asked that their earthly sisters look at them in the would take the child back (Densmore 1932:32). I
morning sky, host a feast in their honor, and play suggest that child burials accompanied by dice
the dice game as a tribute. Through dreams, the in the LMV may reflect the burial of children
Sky Sisters would tell a woman that if she made believed to have been recalled by the Sky Sisters.
them happy, the earthly sister’s troubles would In this case, the dice would be interred with the
vanish and her health would be restored. child to alert the Sky Spirit Women that the child
The Sky Sister charter myth for the bowl-­ was a sky spirit to be welcomed as such in the
and-dice game describes important details for sky realm.
the sacred nature of the game (Skinner 1913). Ac- The eight dice used in the Menominee game
cording to the Menominee, many years ago there correspond in color and number to the eight sis-
was a family of girls who lived lives so pure and ters of the sky realm. Of the eight dice, six were
holy that when the time came for them to die, round, but two were effigies. One ­effigy was a
they were permitted to ascend into the sky and crescent moon and the other was a mud turtle.
live there forever. Four girls had their lodge in The Menominee reasoned that if two dice have
the eastern sky and four girls had their abode in to be different from the rest, the moon (Elder
the southern sky. Powerful male spirits also lived Brother) and the turtle (a symbol for Mother
with them. Sometimes, as the Sky Sisters looked Earth), being powerful manitous, should be cho-
down from the sky realm, a great longing to be sen as models. The mud turtle was said to repre-
reborn and return to Earth would overcome sent the “great spirit-­turtle that soars through the
them. This they did by descending and entering sky” (Densmore 1932:33–34). Sometimes the dice
a woman’s body to be born as a Sky Child. were carved to represent the Thunder Beings,
When a Sky Child was born to an earthly powerful Upper World war- and weather-­related
couple, they at first believed they were the child’s transcendent culture heroes.
parents, but the parents soon realized that their Menominee dice might be crafted from
child was different from other children. For ex- antler, bone, plumstones, or wood and painted
ample, on some occasions, the Sky Infant might black, blue, green, or red on one side to invoke
cry at a time when an ordinary baby would the colors associated with the various Sky Sisters
not cry out. When this happened, the parents and left plain or white on the other side to por-
would send for an elderly person — ​presumably tray the sky realm. In other instances, the disks
a shaman — ​to interpret the child’s desires. Later, might be marked red on one side, symbolizing
when the child was a few years old, she might day, and black on the other side, representing
exhibit unusual characteristics or traits, such as night. Some Menominee accounts note that the
stopping suddenly when playing or sitting alone four Sky Spirit Women play the bowl-­and-dice
in a state of melancholy or sadness while other game in the northern sky and that their dice are
children played. Also, the little girl might accu- the eight stars in a circle, the Northern Crown
rately forecast changes in the weather, a sure sign (Corona Borealis).
she was from the sky realm, as sky inhabitants Playing the bowl-­and-dice game proclaimed
would know such things. Lastly, when the child to the community that the hostess was under the

96
The Sacred Role of Dice Games in Eastern North America

protection of the Sky Spirit Women. To explic- out, greeted them, and invited them to enter. In-
itly recognize the sacred nature of the game, the side the lodge, they saw four old men with faces
woman organizing it usually related the dream painted red sitting at an altar. The woman who
she had, acknowledging her dependence upon acted as host was Basket Woman (Moon) and
the Sky Sisters for their assistance, guidance, and the four old men were weather spirits: Clouds,
protection (Densmore 1932:28–32). For example, Lightning, Thunder, and Wind. Evening Star, the
a Menominee woman might play a ceremonial culture heroine of storms, danced in the west
game every summer for her health and success. before the four male spirits. Only with Evening
In ritual context, such games would be played in Star’s permission could the four weather spirits
multiples of fours, with four being a sacred num- create storms with their clouds, lightning, thun-
ber representing the four cardinal directions and der, and wind. While Evening Star danced, she
the associated four Sky Sisters. A woman might held the bowl-­and-dice game basket, which sym-
have several names, one of which would be that bolized the moon, the mother of the stars. Four
of her personal Sky Spirit guardian. If a young additional dancers were also star women, who
girl’s health was not good, she could strengthen danced in a line, moving from the east toward
her connection with the Sky Spirit Women by the west. Two of these Sky Women placed swan
attending a performance of the game at which neck skins, symbolizing the Upper World, into
a shaman would conjure the Spirit Women to Evening Star’s basket, and the other two added
enter the medicine lodge. When present, the fawn skins, symbolizing the fulsome earth (This
Spirit Women made an audible, wind-­like whis- World; G. Dorsey 1905:73, 1906:44–46). Thus, the
tling sound from which women received their bowl-­and-dice game served as a metaphor for
personal guardian spirit songs in the healing rit- the Above World (celestial realm), This World
ual (Densmore 1932:32–39). Once they appeared (earthly realm), and the Beneath World (night
in the medicine tent, the Sky Sisters instructed sky or watery realm). Casting the dice (stars)
the shaman. Part of the healing ceremony in- from the basket (moon) brought about varying
volved a small, round stone, dappled or spotted outcomes in the relationship among these three
light and dark and shaped like a woman humped realms and was a metaphor for conception and
over, which was used to invoke the Spirit Women rebirth.
(Densmore 1932:31). This “humped over woman” The man and woman were given the basket
may be similar to LMV kneeling “hunchback,” and some plumstones to be used as dice for the
female pottery effigies. As celestial objects were bowl-­and-dice game. The woman was later told
important to the Menominee, so the moon and to mark the plumstones to symbolize the seven
stars were also active agents supplicated and ven- stars of the Pleiades. According to the Pawnee
erated by the Pawnee, as I discuss below. the twelve counting sticks, employed in the
game, represent the twelve stars that form the
Pawnee: Basket Woman Northern Crown (Corona Borealis; the n ­ umber
The Pawnee are Caddoan speakers whose tradi- of associated stars varies from one group to
tional homeland was located along the Missouri ­another). The bowl-­and-dice game was given to
River tributaries in Nebraska and northern Kan- the Pawnee to remind them that Tirawa had sent
sas. Woman-­Cleanse-the-­People, a Skull bundle the stars in a basket. The stars had fallen to the
keeper, recited the Skidi charter myth for the bas- earth and assumed humanlike forms to teach the
ket (bowl-­and-dice) game to George Dorsey in man and woman all that humans were to know
the early twentieth century (G. Dorsey 1906:44– and do on earth. When the star spirits saw that
46). The story describes how at the time of cre- the man and woman now knew what they must
ation the deities formed mud images of a boy do in this life, they returned to the sky realm in
and a girl. One day the boy, now a grown man, Moon’s basket.
went into the forest, where he found a lodge and The Pawnee reasoned that dice possessed
a small cornfield. He later returned with his wife. spiritual powers, being metaphors for celestial
As they approached the lodge, a woman came beings and transcendent spirits personified as

97
David H. Dye

stars (Weltfish 1937:46). Thus, success in life The next morning, when the sun reached the top
depended on obtaining the blessings and pro- of the trees, the funeral party ate again and then
tection of these sacred sky powers, which could played the bowl-­and-dice game, which had been
be solicited by playing the bowl-­and-dice game. given to the Winnebago women by the morning
While religious power in general could be ob- Sky Spirit Women.
tained from both animals and stars, it was the When the bowl-­and-dice game was played in
stars that were the most powerful beings. The ac- a ritual manner, such as Mrs. Thunder’s f­ uneral,
quisition of power was a central theme in the life many benefits were promised to the players
of every Pawnee, because it was vital to success by the Sky Spirit Women. For example, when
and survival (Logt 2008:81–82). Playing dice was every­one joined in the bowl-­and-dice game,
one way to garner or petition power from the the process of playing helped their friend’s life
celestial culture heroes and deities. force on her journey to the afterworld. While
The last group I discuss is the Winnebago, the funeral party played, Mrs. Tom Thunder’s
for whom the bowl-­and-dice game as a mor- life force departed, accompanied by the spirits
tuary rite was requisite to provide a spirit trail of the German soldiers who would serve as her
companion to escort a departed relative to the spirit trail companions (Densmore 1931:660).
realm of the dead. Here, the bowl-­and-dice game acted as a sup-
plication to the morning Sky Spirit Women who
Winnebago: Spirit Women assisted the spiritual funeral cortege, consisting
of the Morning Sky of Mrs. Thunder’s life force and the German sol-
The Winnebago are Siouan speakers whose tra- dier’s spirits, as they traveled along the Milky
ditional homeland was Minnesota, Wisconsin, Way to the path of souls.
and parts of Illinois and Iowa. In 1931, Frances
Densmore observed the bowl-­and-dice game as Culture Heroes
part of a Winnebago funeral ritual during which and High-­Stakes Gaming
Winnebago World War I veterans assigned the The charter myths and ethnographic accounts
spirits of slain German soldiers they had taken in that I have just discussed underscore the sacred
combat through scalping to Mrs. Tom Thunder. nature of eastern North American dice games for
According to Winnebago social logic, warriors women. Another theme that emerges from con-
could snare and then control the spirits of their sideration of dice games, as recorded in c­ harter
enemies by appropriating body parts, especially myths, is their role in high-­stakes ­contests in
heads and scalps (Densmore 1931:659–60; R. Hall which men and, to a lesser extent, women emu­
1997; Lurie 1966). These Winnebago veterans, lated the activities of culture heroes. Less is
during the funeral ritual, told of their war expe- known about men’s dice games than women’s
riences and how they would command the Ger- games, but gaming, often with dice, was a c­ rucial
man spirits to aid Mrs. Thunder’s life force as it component of high-­stakes gambling between
journeyed along the Milky Way. The German culture heroes and their adversaries. Thus, men
soldiers were to provide food, fuel, and tobacco; may have honored their culture heroes through
build a fire each night so Mrs. Thunder might dice gaming, analogous to women’s duty to their
have light and warmth and be able to cook her sky guardian spirits. For example, in Winne­
evening meal; and ensure her every comfort bago charter myths, culture heroes engaged in
until the funeral entourage joined her friends, high-­stakes gaming that involved life-and-death
who would then escort her into the spirit realm. contests with cannibals, giants, and monsters.
After the funeral feast, Andrew Black Hawk ad- In one account of the Red Horn mythic cycle,
dressed Mrs. Thunder’s spirit, telling of the four Red Horn and his companions aid humans by
difficulties she would encounter on her sojourn defending them from giants in a variety of con-
along the Path of Souls to the realm of the dead. tests, including dice games (Radin 1956:119).

98
The Sacred Role of Dice Games in Eastern North America

In a second story, giants challenge Otter, Red ance and order, the Twins vanquish the Lower
Horn, the Thunder Being (Storms as He Walks), World beings, revivify Morning Star’s head, and
­Turtle, and Wolf to several deadly contests, one return it to him (Duncan 2015:228).
of which is a dice game. The giants lose but win Dice gambling could be a high-­stakes event
a wrestling match and then kill Turtle and his for women as well. In a Hidatsa charter myth,
friends (Radin 1948:123–29). In a third epi­ a sacred dice game took place between a good
sode, Red Horn, Storms as He Walks, Turtle, Hidatsa woman and an evil old woman. At risk
Wolf, and other warriors are invited to a feast were the lives of the villagers, the woman, and
at which Turtle plays dice with a bear and wins. her nine brothers. The good woman, substi-
Subsequently, Storms as He Walks kills the giants tuting seven ducks for the seven skulls used as
with lightning (Radin n.d.). In a fourth story, game pieces by the old woman, won the death
Turtle befriends a village. After he marries the match when the ducks flew up and then settled
chief ’s daughter, the giants challenge him to a in the basket, thus saving everyone’s lives. When
series of mortal contests, including a dice game. the good Hidatsa woman returned home, she
Turtle wins the contest and then kills the giants made a basket and carved six bone dice to com-
(­Dieterle n.d.; Radin n.d.). memorate the contest (Libby 1907; Schneider
In these stories, the losers of high-­stakes 1990:121).6
gaming, including dice games, suffer dire con- Among the Ponca, only persons of the same
sequences. The winner earns war honors as well age and sex played the bowl-­and-dice game with
as snares the defeated person’s spirit through de- one another, with two players making up a side
capitation. That life force may be manipulated (Howard 1965:128). When played by women,
by the one who possesses the head or body part the game provided health and longevity to the
(Dye 2016c). Alice Fletcher (1915:67) notes that game’s host and the team of players. Ponca men,
among prairie villagers, the word to designate a on the other hand, may have played the game
point scored in a dice game is derived from the to honor culture heroes who, when engaged in
same root as the word for a war honor won in high-­stakes gaming in the dawn time, either
combat, another example of high-­stakes com- lost life forces through gaming or gained them
petition. Decapitation often results from high-­ through trophy taking, especially decapitation.
stakes gaming in these dawn-­time contests For male players to receive the benefits of the
between culture heroes and their antagonists game, the donor culture heroes must be suppli-
(Lankford 2008:163–90). As an example, in Ir- cated by their clients, who are obliged to play the
oquois stories, the losers are often beheaded. In game in ceremonial mode. Religious institutions,
one account, the Hero Twins, Lodge Boy and such as dance and medicine societies, were ex-
Thrown Away, engage in a competition that pressed in many forms in eastern North Amer-
results in their opponents being decapitated ica and may have been the context within which
(Curtin and Hewitt 1918:Episode 34). In a second men’s and women’s dice games were played out.
story, the son of Thunder and his companions
are defeated in a dice game, and they are subse- Charter Narratives, Dice Games,
quently beheaded (Curtin and Hewitt 1918:Epi- and Medicine Societies
sode 68). In an Osage version of the Twins’ tale, As noted, North American dice games had a
Lower World spirits defeat their uncle, Morning sacred component expressed in charter myths,
Star, in a gambling game, and he loses his head. cosmo­logical symbolism, medicine society
Though not dead, Morning Star cannot rise into ­rituals, and transcendent beings. Charter myths
the eastern dawn each morning and usher the for gaming detail how cardinal direction spirits
sun’s daily journey across the sky. Therefore, the and culture heroes bestowed dice games to men
Upper World is plunged into perpetual darkness. and women through dreams and visions. In these
For the cosmos to be returned to its state of bal- dramatic narratives, important structural motifs

99
David H. Dye

underwriting aristocratic positions of authority or lines marked on both sides reference culture
and rank are often missing. The ethnographic heroes and transcendent beings. Plumstone dice
examples outlined above indicate how charter might also have a star on one side and a moon on
myths established the game, explained how the the other, reflecting astral and lunar spirits. The
game was introduced to humans from culture Omaha and Ponca regard celestial bodies such
heroes, and prescribed rules for not only play- as stars as ancestors, culture heroes, or deities
ing the game but also when it should be played. (J. Dorsey 1894:379). Dice often represent deities
These charter myths also established the institu- who had become apotheosized or materialized as
tional setting, the rationalization for the game, celestial objects once they had acted on behalf of
and the benefits that would accrue from playing. humans, as seen in the Pawnee charter narrative
For example, Ukiabi, a shape-­shifting Ponca cul- discussed above.
ture hero who founded the Fire/Thunder clan— ​a High-­stakes contests, often taking place
clan associated with rainmaking and Thunder during the dawn time, comprised an important
rites — ​gave the bowl-­and-dice game to a young component of dramatic mortal combat between
woman he wished to marry. He used five plum- teams of protagonists (culture heroes) and an
stones to charm the woman and after seducing opposing side comprised of antagonists (canni-
her told her to keep the dice for gambling so she bals, giants, etc.), as narrated in gaming charter
would always win and would live for many years myths. Players who received the game through
(J. Dorsey 1886:399, 1890:617). dreams or visions enjoyed a covenant with these
Charter myths were restructured over time protagonist deities who, if sufficiently honored,
as the cultural context and social requirements supplicated, and venerated, acted as personal
became transformed in the face of disrupted guardian spirits for their earthly beneficiary or
power structures (Keyes 1994). Although char- client. Dice games, based on ethnographic exam-
ter myths associated with gambling illustrate a ples, are typically women’s games, although men
game’s celestial origins as reflected in the cosmo­ are known to have played dice games, but their
logical symbolism for the basket, counters, and playing may have been structured differently in
dice, the myths have been stripped of their past times.
status-­conferring social logic and l­egitimizing Acts of legerdemain were institutionalized
cosmology that underwrote an aristocratic through religious sodality charter myths and ac-
and powerful elite segment of society. Yet the tualized through dramatic performances involv-
essential elements, though disconnected from ing skillful sleights of hand. Prestidigitation took
the legitimizing narrative, remain embedded place in performances in which medicine soci-
in the charter myth and still maintain some ety members demonstrated their healing powers
degree of cultural resonance (Keyes 1994). The and ability to control death and life. Medicine
associations with astral and lunar references society ceremonies and rituals typically centered
suggest that chartering myths once conferred on health and rebirth, as well as performing life
authority to an elite through cosmological con- and death contests exemplified in various acts of
nections. Celestial donors of games included legerdemain, magic, and prestidigitation (For-
cardinal direction spirits, the moon, planets, tune 1932; Radin 1945). For example, Lenape and
stars, and the winds, each of which could be the Menominee medicine people conjured through
focus of a charter myth and the object of ven- the shaking tent ­ritual for advice in promot-
eration by specific medicine societies. James ing health and overcoming illness (Feest 1986;
Dorsey (1884:334–35) notes that Omaha, Oto, W. Hoffman 1896); Winnebago shamans prayed
and Ponca dice, made from flat, orbicular bone to the Rabbit, the transcendent founder of the
or plumstones, were generally painted black on Medicine Dance society, for longevity and power
one side and white, or unmarked, on the other (Radin 1911); and Pawnee priests venerated the
side, reflecting the duality of the Above World stars for their healing powers through medicine
(day) and the Beneath World (night). Also, dots societies and sacred bundles (Murie 1914).

100
The Sacred Role of Dice Games in Eastern North America

Guardian Spirits and Morning conceptualized in ceramic form as a hunch-


Star Medicine Societies back, kneeling female figure (Dye 2012, 2015a;
Based on the archaeological record, dice gam- Emerson 2015; Prentice 1986; Sharp et al. 2011).
ing in the LMV employed cubit-­shaped, hand-­ The Earth Mother, for example, bestowed agri-
thrown astragali dice rather than the two-­sided cultural crops, including beans, corn, gourds,
gaming pieces used in the bowl-­and-dice game. squash, sunflowers, and tobacco, upon humans
While these differences in gaming parapherna- and brought seeds from the Beneath World in
lia are apparent, I suggest that the fundamental sacred containers: bundles, gourds, packs, and
motivations of dice gaming were essentially the petaca.7 She gave plants to humanity with spe-
same for the two games, especially the empha- cific instructions and taboos for their propaga-
sis on supplicating culture heroes and guard- tion and harvesting and mediated the critical
ian spirits through religious sodalities. These connective link between Above World and Be-
medicine societies may have been widespread neath World forces. As a guardian spirit, she
in the Mississippian world but suffered a rapid enabled shamans to cure the sick, and to those
demise in the face of European contact. Howard who venerated her through supplications, she
(1965:113) notes that with Prairie-­Plains religious provided rituals and prayers and bestowed aid,
societies, new sodalities were continually being beneficence, fecundity, and longevity. A guard-
formed as older ones passed out of existence. If ian spirit for those who respected her and abided
new religious societies were unable to maintain by her rules, she could also dispense punishment
themselves given stringent emphasis on esoteric through illness to those who violated her taboos.
knowledge, membership restricted to a fragile The kneeling female effigy vessels may have been
cohort, and steep gift payments, then they may a Tunican manifestation of the various cardinal
have died out in the LMV within a generation direction celestial or sky spirits and as such may
of the Tunican population collapse in the early have been associated with the astragali dice game
seventeenth century. (Dye 2015a).
I suggest that two medicine societies in the Another medicine society venerated the
LMV employed dice gaming as a way to honor Morning Star (birdman) deity, who personified
their respective culture heroes: a guardian spirit the male aspect of the life-­giving forces of the
society that honored women’s Sky Sisters and Above World (Brown 2007b). Morning Star, as
a male-­oriented, military-­type Morning Star well as other culture heroes, is known to have
society. They were restructured or transformed engaged in high-­stakes gaming, including dice
during the Protohistoric period, although these games. George Lankford (2008) argues that
two societies were well established in the LMV as LMV headpots were part of a cultural institu-
early as the fourteenth century based on stylistic tion that included high-­stakes gambling between
changes in the human head and female figures. culture heroes and giants. Likewise, Chet Walker
If dice gaming held the same ritual significance (2004:​228) connects headpots with the Morning
for ­Tunicans in the LMV as it did among the Star ritual cycle based on the presence of Morn-
Menominee, Pawnee, and Winnebago, then the ing Star motifs. Headpots from the LMV have
material correlates for specific culture heroes a number of cardinal direction, raptor, and star
provide a proxy for ritual gambling that was in- motifs placed on the face, especially the forehead
troduced or became transformed in the LMV (Cherry 2009; Walker 2004). Two burials with
during the Protohistoric period. accompanying headpots from the Big Eddy site
One example of these medicine societies (3SF9) include astragalus dice. One burial may
venerated a transcendent personal guardian fe- have been an adult male who had two bone dice
male being — ​an Earth Mother associated with placed at the feet, as well as a shallow bowl lo-
the Beneath World realm or a cardinal direction cated at the head. The headpot has “birdman”
spirit found in the sky realm. Either of them may motifs consisting of a right eye surround com-
have represented the invisible female life force, prised of three “tail feathers,” while the left eye

101
David H. Dye

has two. Both eyes also have raptor claw motifs may be seen in the way in which the Crow un-
(Figure 6.4; Cherry 2009:​92). The other headpot derstood the role of the dice game.
from Big Eddy had one bison astragalus die, as-
sociated with a child burial, which also included They believed that each man’s fate was deter-
some 20 pottery vessels. Both the headpot and mined by the luck and the magical power of
the bison die were placed near the child’s feet. his dream guardian, the animal spirit with
This burial produced a calibrated radiocarbon whom he had entered into mystical alliance
date of AD 1440–1640, based on a sample taken during his puberty vision quest. Everything
from a bison astragalus (Cherry 2009:95). that happened to him depended upon the
fortune of his guardian spirit in a stick-­dice
Conclusions game. In the Other World a game was being
The dice game represents an important ritual played. On the one side were the guardian
in eastern North America, played by men and spirits. On the other were anthropomorphic
women to establish and maintain covenants gods. As the dice went, so went a man’s ca-
with celestial culture heroes, personal guardian reer. When one of the spirit guardians lost
spirits, and transcendent beings. One form of the game, his man died. The fatalism that
dice hardware, astragali bones, is found in the was rationalized about the supernatural
Tunican homeland of the LMV. They are similar stick-­dice game went deep into Crow life and
in form to dice found in other areas of North behavior; their recklessness in war and the
America (Culin 1898, 1907). Based on ethno- enormous losses in population which they
graphic accounts, dice gaming is associated with sustained during the 19th century were be-
men and women in distinct but complementary lieved due to the shifting play of the celestial
forms. Women gambled with dice to honor their dice game. (Eyman 1965:43)
individual guardian spirits, especially cardinal
direction Sky Women who provided health, Charter myths associating dice with the vari­
longevity, and protection. The association of ous contests of culture heroes may have served
dice gaming with men is not as clear, perhaps to restrict membership in religious sodalities,
because dice gaming had been a component of such as medicine societies, to an aristocratic seg-
warfare rituals that began to be transformed in ment of the population. Two LMV ceramic ef-
the early seventeenth century due to the initial figy types, perhaps reflecting religious sodalities,
fur trade. Men may have emulated the high-­ have a long tradition of materializing culture
stakes gaming of culture heroes such as the Hero ­heroes. One is associated with women’s guardian
Twins, Morning Star, Red Horn, Storms as He spirits, symbolized as hunchback kneeling-­figure
Walks, and Turtle, all of whom battled powerful effigies. A second ceramic assemblage may have
antagonists — ​especially cannibals, giants, and been associated with men, who used headpots to
monsters — ​during the dawn time and engaged materialize Morning Star. Both ceramic themes
in trophy taking behavior. Appropriating life may have been crafted as ritual containers for
forces from one’s enemies or capturing spirit creating sacred medicines and serving as reli-
trail companions for mortuary programs was gious sodality figurines or statuary (Dye 2007,
a prominent feature of eastern North American 2015a). Celestial culture heroes or deities would
religious charter myths. With warfare being ter- have been venerated by playing the dice game, as
minated by the mid-­nineteenth century due to ordained through dreams and visions.
government interdiction, population collapse, As indicated earlier, guardian spirits might
and migration, many war-­related rituals were in recall children to the spirit world if the proto-
decline or had become transformed by the time cols of dice gaming were not properly followed.
of ethnographic investigations. Archaeological examples of dice are typically
The degree to which dice gaming was linked found interred with children. I argue that gam-
to guardian spirits, culture heroes, and one’s fate ing hardware was placed with these subadults

102
The Sacred Role of Dice Games in Eastern North America

as an accompaniment to the afterworld and not archaeological signature of children’s games,


because dice gaming was a children’s game. Such the presence of astragali dice in subadult graves
funerary rituals are often associated with beliefs alerts us to the presence of religious sodalities
in reincarnation, which was a core component in the LMV that venerated guardian spirits and
of the belief system throughout native North emphasized rebirth and reincarnation. In this
America (Mills and Slobodin 1994). sense, dice games are seen as ritual and suppli-
While it is possible that subadult burials in- catory acts that brought transcendent beings
clude astragali dice as mortuary furniture be- and humans into a covenant of guardianship,
cause they were components of children’s games, which bound culture heroes and supplicants in
the ethnographic evidence suggests that gaming expressions of honor, protection, and reverence.
pieces accompanied children because they were Ethnographic accounts suggest that religious be-
already members, or slated to be members, of liefs were materialized as ceramic effigies in use
medicine societies and that they were “recalled” during the Protohistoric period in the LMV, if
by cardinal direction spirits. Rather than the not considerably earlier.

Acknowledgments
I appreciate Barbara Voorhies’s invitation to contrib- 2. Shell buttons were crafted from marine shell and
ute to this volume and her editorial advice. Warren have two central perforations. The face of the
DeBoer, George Lankford, and Kevin Leonard kindly square button usually has four lines engraved in
provided critical information concerning Mississip- a diamond shape. A small excision is frequently
pian iconography and North American gaming. Their found in each lobed corner.
suggestions are greatly appreciated. I also thank Jim 3. The age of these artifacts is poorly known because
Cherry for permission to use the photograph for Fig- most examples result from nonscientific excava-
ure 6.4. Finally, I am indebted to my sister Leigh Ann tions.
for her help in drafting the two Lower Mississippi 4. In the LMV, astragalus dice have rarely been lo-
Valley maps. cated through modern archaeological excavation
techniques and thus are not well provenienced.
Notes That they are typically associated with Protohis-
1. Gorgets are planar ornaments of various shapes toric sites suggests they date to the late sixteenth
and materials, often with perforations to allow and early seventeenth centuries on Tunican sites.
suspension or attachment to clothing. In the 5. The bowl-­and-dice game was played across the
Southeast they are often found on the chests of continent. In its basic form, dice were tossed in a
deceased individuals. Mississippian gorgets are basket or bowl.
commonly circular, made from molluscan ma- 6. A similar gambling game took place between a
rine shell, and bear incised or engraved designs young Oto woman and an old woman, but here
on the convex side that may signify membership turtles were used as dice (Curtis 1930:169; Schnei-
in clans or religious societies. Facemask gorgets der 1990:121).
typically have two round eyes, a long excised 7. Petaca are suitcase-­like, double-­woven, lidded
nose, and zigzag eye surrounds. Unlike other gor- cane baskets. Archaeological examples of petaca
gets, shell masks are generally found with male containing ritual regalia and symbolic weaponry
burials. have been recovered from the Spiro site in eastern
Oklahoma (Brown 1996:Figure 2-­44a).

103
CHAPTER 7

Reinventing the Wheel Game


Prestige Gambling on the
Plains/Plateau Frontier

Gabriel M. Yanicki

When Hudson’s Bay Company surveyor Peter in which in-­group cooperation and out-­group
Fidler arrived at the headwaters of the Oldman competition are the expected norms (DeBoer
River, in the Rocky Mountains of what is now 2001; Flannery and Cooper 1946; Hogg 2006;
southern Alberta, on December 31, 1792, his Sahlins 1978; Tajfel et al. 1971; Turner et al. 1987).
Piikáni guides brought him to the river’s name- These records form part of a much broader phe-
sake (Hudson’s Bay Company Archives [HBCA] nomenon of intertribal competition within the
E.3/2, fo. 17; Figure 7.1). These were the playing socially mediated context of play that reoccurs
grounds where Napi (literally “Old Man”), the in myriad accounts of gambling games across
Creator and Trickster figure in the traditions of North America.
the Siksikaitsitapi, or Blackfoot peoples, taught
the various nations how to play a game as a way Old Man’s Playing Ground
of making peace. Old Man’s Playing Ground is The earliest record of Old Man’s Playing
remarkable among First Nations cultural heri- Ground — ​and the only firsthand account where
tage sites in Canada in that traditional knowl- the site was observed intact — ​comes from Peter
edge of it has been recorded in the accounts of Fidler’s journal. Historian James MacGregor
travelers, adventurers, and scholars from the (1966) called Fidler “Canada’s forgotten ex-
1700s, 1800s, and 1900s, and stories of it are still plorer,” overshadowed by the likes of David
told today (W. Clark 1885:69–71; Dawson 1886:​ Thompson and Alexander MacKenzie, his more
80; Ewers 1958:157; McClintock 1910:392–93; famous peers. But it was Fidler’s maps (included
Schultz 1919:63; Wissler and Duvall 1995 [1908]:​ in Arrowsmith 1802) that Lewis and Clark con-
24; Yanicki 2012, 2014:7; Yellowhorn 1973). sulted when planning their route up the Mis-
Oral traditions, historic accounts, and eth- souri River in 1804 (Belyea 1997; Johnson 1967:​
nography relating to the playing ground and it-­ 319–20; Lewis and Clark 1814:253). In Novem-
se-wah, the “wheel game” that was played there, ber of 1792, Fidler was assigned to overwinter
demonstrate inextricable links among gaming with a band of Piikáni who had come to trade at
and gambling, cultural interaction, and trade in Buckingham House, a Hudson’s Bay Company
societies of the northwest Plains and the Inte- post on the North Saskatchewan River east of
rior Plateau (Grinnell 1892:183; McClintock 1910:​ modern-­day Edmonton (HBCA E.3/2, fo. 1). The
393; Yanicki 2012, 2014). Reckoning of kinship Piikáni were traveling farther south than they
and social distance played a direct role in deter- had in recent years, and Fidler’s task was to make
mining partners and stakes in intergroup con- a thorough description of their territory and the
tests, reflecting aspects of social identity theory people he met.

104
Reinventing the Wheel Game

Figure 7.1. Sketch of Old Man’s Playing Ground from Peter Fidler’s 1792–93 journal. Note effigy of an arrow
passing through a hoop, or hoops, at south (left) end of playing field; the parallel-­spaced cairns may have
marked distances pertinent to the rules of play (Hudson’s Bay Company Archives, Archives of Manitoba,
E.3/2, fo. 17; Yanicki 2014:53–56).

The end destination of this journey was and darting an Arrow out of the hand after
the Gap of the Oldman River, where the river it and those that put the arrow within the
emerges from the Rocky Mountains into the hoop while rolling along is reckoned to have
prairies beyond (Figure 7.2). Fidler’s journal gamed. This is on a fine level grass plain,
entry for December 31 provides a striking ac- very little bigger than the enclosed space.
count of his visit, brought on by reports from One side is within 10 yards of the river and
Piikáni scouts that a band of Ktunaxa — ​a group the direction of this curiosity is directly
Fidler had heard of but no European fur trader one North and South. All those pieces that
had yet met — ​was encamped there. Traveling out compose the outer and inner parts are small
to meet them, the Piikáni proceeded to purchase stones set close together about the bigness of
all that the Ktunaxa owned, including many fine a persons fist above the ground, and they are
horses, in exchange for scraps of metal and other so close set and neatly put together that it ap-
used goods. The Ktunaxa, Fidler noted, still used pears one entire ledge of stones. There are 11
stone-­tipped arrows, kettles made of wood, and piles of stones, loosly piled up at regular dis-
axes made of sharpened antler (HBCA E.3/2, fo. tances along the out sides, about 14 Inches in
18). The Piikáni profited considerably from their Diameter and about the same height. These
role as middlemen and their control of access to I imagine to have been places for the Older
the trading posts far out on the Plains. men to sit upon to see fair play on both side
While this moment of first European con- and to be the umpires of the Game. On my
tact with the Ktunaxa is noteworthy, Fidler also enquiring concerning the origin of this spot,
wrote extensively of the meeting place itself, the Indians gave me a surprising and ridicu­
which he described thus: lous account. They said that a White man
(what they universally call Europeans) came
A place here called Naw peu ooch eta cots from the South many ages ago, and built this
from whence this river Derives its name. It for the Indians to Play at, that is different na-
is a place where Indians formerly assembled tions whom he wished to meet here annually
here to play at a particular Game with by and bury all anamosities betwixt the differ-
rolling a small hoop of 4 Inches diameter ent Tribes, by assembling here and playing

105
Gabriel M . Yanicki

Figure 7.2. The Gap of the Oldman River (Yanicki 2014:Figure 1.2; maps adapted from Natural Resources
Canada 2002, 2009).

together. They also say that this same person is doubtless a reference to the ribald nature of
made Buffalo, on purpose for the Indians. many stories about Napi, which McClintock
They describe him as a very old white headed (1910:​337) likewise felt were too “vulgar and even
man and several more things very ridiculous. obscene...[to] appear in a book for general cir-
(HBCA E.3/2, fo. 17; spelling as in original) culation.” Other statements from Fidler’s account
about the location of the site, its name, and the
The “very old white headed man” is recog- game that was played there stand up to further
nizable as the Old Man, Napi, whose name ap- scrutiny, offering insight into who may have met
pears as “Naw peu” in the toponym of Fidler’s at the playing ground and why.
account. Napi’s arrival from the south as he cre-
ated the world is a detail that appears in stories Meeting on the Frontier
told both by Spotted Eagle to Walter McClintock It is no coincidence that this is where Fidler made
(1910:​338) and by George Bird Grinnell (1892). the first European contact with the K ­ tunaxa.
Fidler’s conflation of “White man” and “white The playing ground is situated in the heart of
headed man” is enigmatic, but David Thomp- a natural transportation corridor through the
son used the term “white headed” to refer to the ethnographically attested Ktunaxa–Piikáni
hair of a rather spry, elderly man he encountered frontier (Coues 1897; Grinnell 1892; Kidd 1986:​
during his voyage down the Columbia River on 8; D. Thompson 1916:238, 345–47; Turney-­High
July 8, 1811 (Nisbet 1994:192–93). The “several 1941:​23; Wissler 1910; Yanicki 1999:42). With
more things very ridiculous,” as Fidler put it, the impact of smallpox epidemics in the seven-

106
Reinventing the Wheel Game

Figure 7.3. LiDAR-­generated digital terrain model (DTM) of low terrace in Oldman Gap with Peter Fidler’s
1792–93 sketch of Old Man’s Playing Ground overlain to scale (Yanicki 2014:Figure 3.11). (DTM courtesy
­Robin Woywitka, Archaeological Survey of Alberta.)

teenth and eighteenth centuries, politi­cal and LiDAR-­generated imagery for the Oldman
economic changes brought on by the arrival of Gap reveals a landform that closely corresponds
the European fur trade, and severe restrictions both with the location and dimensions of the
to movement and ceremonial life following im- playing ground as Fidler described it (Figure 7.3;
plementation of the reserve system, the playing Yanicki 2012, 2014). This low river terrace has
ground was effectively abandoned. This pro- been periodically scoured and rebuilt by high-­
cess was likely already underway by the time energy flooding events. No archaeological evi-
of Fidler’s 1792 visit (Yanicki 2014:24–34). The dence of the rock alignment remains. However,
playing ground was observed in a derelict state the river terrace immediately above is a signifi-
by George Dawson in 1883 and was known to cant Precontact site (DlPo-­8). Early occupation
ranchers who reported that it had been destroyed of this upper terrace, ca. 2670 BP, is characterized
by floodwaters of the Oldman sometime prior to by evidence of residential activity, including pro-
about 1960, when archaeologists first began look- cessed faunal remains, substantial quantities of
ing for the site (Dawson 1886; MacGregor 1966:​ fire-­broken rock interpreted as roasting or boil-
76; Yanicki 2014:61–110). Several First Nations ing pit debris (Yanicki 2014:125–26), and con-
continue to tell stories of the playing ground, siderable quantities of locally sourced lithic raw
but its location is referred to only in general material. Notched-­cobble net sinkers, micro-
terms (Jack Crow, cited in Yellowhorn 1973:​2; blades, and a groundstone vessel fragment made
Allan Pard and Henry Holloway, cited in Yanicki of pumice are atypical of the northwest Plains
2014:21–23). but are relatively common in much of the Plateau

107
Gabriel M . Yanicki

area. They suggest the presence of groups ances- “Where-­Old-Man-­Played River”; Allan Pard, in
tral to the Ktunaxa, whose oral tradition points Yanicki 2014:10).
to a seasonal or permanent presence in much of Only in Siksikaitsitapi tradition is “Old Man”
southwestern Alberta prior to their deci­mation the name of the Creator. In Nakoda tradition, it
by smallpox (Brunton 1974:20–21; Coues 1897:​ is Trickster — ​Sičáŋyuški — ​who made the world
703–5; Schaeffer 1940; Teit 1930a:306–18, 1930b:​​ and who is associated with the playing ground.
625–28; Turney-­High 1941:18–19). Later occupa- The term used in the river’s name, išéguin, re-
tions, ca. 1350–150 BP, show a marked decrease in fers to any ordinary “old man” (Henry Holloway,
residential debris such as bone and fire-­cracked in Yanicki 2014:16–17). The same dichotomy is
rock, increased diversity in projectile point evident in Dawson’s (1886) Nehiyaw terms:
styles and exotic lithics sourced from both sides Wîsahkeâhk is the culture hero term, but kisey-
of the Continental Divide, and the regular oc- inew — ​“old man” — ​is in the river’s name (Le-
currence of pellets of red ochre and other pig- Claire 1998). In Tsuut’ina tradition, Raven and
ments. These differences between early and late Coyote were formerly more prominent, while
occupations suggest a timeframe for the onset stories of Xalítsà-­tsi (“Old Man”) were adopted
of heightened interaction between groups from from their Siksikaitsitapi neighbors (Bruce Star-
east and west of the Rocky Mountains and a shift light, in Yanicki 2014:17). Missing from this dis-
from residential use to ceremonial activity and cussion are terms from the Ktunaxa. Attempts
long-­distance trade. They coincide with cultural to identify traditional knowledge holders with
and technological changes taking place on the stories and geographical knowledge of this area
northwest Plains at the onset of the Late Prehis- were unsuccessful (Yanicki 2014:15).
toric Period, perhaps linked to the emergence In linguistic terms, literal translation of
of the Old Women’s phase and archaeologically meaning from one language to another, as evi­
recognizable ancestors of the modern Siksikaits- dent in the Nakoda, Nehiyaw, and Tsuut’ina
itapi (Yanicki 2014:202–03; cf. Peck 2011). While names for the Oldman River, is known as a
the playing ground itself is gone, a record of the calque (Crystal 2008:64). The name is p ­ robably
intergroup meeting and trade Fidler described of Siksikaitsitapi origin. Other groups from
appears to be preserved at DlPo-­8. whom the river is known by the same name are
relative newcomers to the region. Reflecting a
Oldman River as a Calque process noted by Linea Sundstrom (1996:187–
Fidler commented that the playing ground is the 88), groups entering new territories “gradually
source of the Oldman River’s name, but in the adapted their belief systems to their new physical
modern Piikáni and Kainai dialects of Siksikait- environments. . . . The development of a sacred
sipowahsin, the Blackfoot language, as well as landscape thus was a process of...incorporating
in the Nakoda and Tsuut’ina languages, the new beliefs borrowed from groups with whom
river at first seems simply to be named after Old they were coming into contact.”
Man (lit., “Old Man River” or “Old Man’s River” A likely mechanism by which a specific
in each; Bastien 2004; Mistaken Chief 2004; meaning — ​but not phonetic morphemes — ​could
­Yanicki 2014: Table 1.1). However, transliterations have been transferred is Plains Standard Sign
of the river’s name from historic sources show Language, used to communicate between groups
subtle differences. George Dawson, a geologist who did not share a common tongue. In the late
who visited the Gap in 1883, recorded the name 1870s, U.S. Army officer William Philo Clark
of the Oldman River in both the Nakoda and Ne- compiled a volume entitled The Indian Sign Lan-
hiyaw (Cree) languages — ​here, the morphemes guage that drew together the sign terminology
for “playing ground” or “game” are present (i.e., of peoples from the breadth of the Great Plains.
Nakoda is-­sa-goo-­win-ih-­ska-da-­wap-ta, “Old Though he did not speak a word of their lan-
Man’s Playing Ground River”; Dawson 1886:79). guage, he wrote a brief entry on the Blackfoot
Fidler’s transcription of the Piikáni name for (likely Piikáni) based entirely on conversations
the river also includes the verb “played” (i.e., that were signed. This included two accounts of

108
Reinventing the Wheel Game

Old Man’s Playing Ground. The name of its lo- or beams, positioned a short distance away. Two
cation, in Plains Sign Language, was, as expected contestants, always male, gave chase as it rolled.
from other early accounts, “The River where the Before the ring hit the backstop, each threw an
Old Man played” (W. Clark 1885:69–71). This arrow-­length dart at it, with the goal being either
shared reference to the playing ground across to pierce the ring or have their dart land so that
several languages suggests a widespread famil- the target came to rest on top.
iarity with the place in antiquity. Similar support Several Kainai and Piikáni wheels were col-
for Fidler’s note that different tribes gathered to lected by ethnologists around the turn of the last
play there can be seen when looking at accounts century (Figure 7.4; Culin 1907:443–44). These
of the game he described. are remarkably consistent in size and appear-
ance. The color of the bead touching one’s dart
The Wheel Game determined the score (Ewers 1958:157; Turney-­
Fidler’s comments about a game involving a High 1941:​160; E. Wilson 1889:246). Piikáni
small rolled hoop should sound familiar to ceremonialist Allan Pard (in Yanicki 2014:44)
anyone familiar with Stewart Culin’s Games of explained that using a finger width for measure-
the North American Indians (1907). This is what ment, a “four-­finger hoop” was used in the game.
Culin termed the hoop-­and-pole game, men- Virtually identical accounts were made for
tioned in many early accounts of exploration, the wheel game among the Nakoda (MacLean
including John Lederer’s travels in the Carolinas 1896:26) and Tsuut’ina (E. Wilson 1889) in south-
in 1669–1670 (Lederer 1672:18), the Sieur d’Iber- ern Alberta and the A’aninin (Gros Ventre) and
ville’s expedition to the mouth of the Mississippi Apsálooke (Crow) in Montana (Flannery and
in 1698–1699 (Margry 1880:261), and the Comte Cooper 1946:395; Hayden 1862:408). In south-
de La Pérouse’s visit to the Monterey coast of eastern British Columbia and down the Co-
California in 1786 (La Pérouse 1798:223). Scores lumbia River into Washington, the game was
of historic and ethnographic records from across also observed among the Ktunaxa and several
the continent describe a game in which oppo- Sahaptin and Interior Salish peoples, with the
nents threw a dart-­like projectile at a rolling tar- only difference being beads set in the rim of a
get, usually a hoop or stone disc. Variations in small wheel instead of on spokes (Figure 7.5;
the game are almost as numerous as the accounts Culin 1907:490–95; Kane 1855:276, 1859:310; Teit
themselves (Yanicki 2014: Appendix II). The rela- 1900:​273; Turney-­High 1941:160).
tion between the game on the northwest Plains, Using the distinctive small, beaded hoop
the gaming stones of the Mississippian chunkey as a guide, when the geographic distribution of
game (Zych, Chapter 5, this volume), and other accounts from the northwest Plains and Interior
variants such as those played with sinew-­netted Plateau are compared to other historic and eth-
or bark-­wrapped hoops in the Great Basin and nographic accounts of the hoop-­and-arrow game
Southwest (Yanicki and Ives, Chapter 9, this vol- from across North America, a regional variant
ume) is beyond the scope of this chapter, but with Old Man’s Playing Ground at its center can
suffice it to say that the game as played on the be seen (Figure 7.6). This variant also includes
northern Plains is regarded as very old (Ewers the use of arrows as darts and a prepared playing
1958:157). field with wooden boards or logs placed at either
Among the Siksikaitsitapi — ​that is, the Sik­ end and suggests a regional network of people
sika, Kainai, and Piikáni — ​accounts by David who shared a common gaming tradition.
Thompson (1916:359), George Bird Grinnell
(1892:​183), John MacLean (1896:55), Walter Mc- Discussion
Clintock (1910:393) Edith Stow (1923:45–47), and The question of who played the wheel game,
John Ewers (1958:156–57) are consistent with and by extension who could have been gaming
Fidler’s report. A small ring, about 4 in in diame- with whom, is an important one. Though Culin
ter and usually set with many colored beads, was explicitly mentioned it only in passing, the ac-
rolled toward a wooden backstop, usually of logs counts he collected are filled with hundreds of

109
Gabriel M . Yanicki

Figure 7.4. Wheels used in the Siksikaitsitapi hoop-­and-arrow game (Yanicki 2014:Figure 2.2). Items a–c,
Kainai; d–f, Piikáni. Sources: a–b: British Museum Am1903,-.124.a–b, collected by Frederick Deane-­Freeman
and associated with Eagle Arrow, ca. 1884–1901, King and Wood 2002, © Trustees of the British Museum;
c: Field Museum of Natural History no. 51642.1, collected by George Dorsey, May 1897; d–e: Alberta; Field
Museum 56998 and 69351, collected by R. N. Wilson, ca. 1897, Van Stone 1992:3, courtesy of the Field
Museum of Natural History, Dept. of Anthropology; f: Montana; Field Museum T2002.9.480, collected by
George Dorsey, 1900, courtesy of the Field Museum of Natural History, Dept. of Anthropology.

references to spectators and often the players in DeBoer 2001). As explained by Culin (1907:31),
themselves gambling, betting, or wagering on “Children have a variety of other amusements,
the results of almost any game (Culin 1907:45; such as top spinning, mimic fights, and similar
Gabriel 1996). In the many accounts from the In- imitative sports, but [games of chance and skill]
terior Plateau and northwest Plains, both of the are played only by men and women, or youths
playing ground and the hoop-­and-arrow game, and maidens, not by children, and usually at
Fidler’s is the only one that doesn’t explicitly fixed seasons as the accompaniment of certain
also reference some form of gambling. Often- festivals or religious rites.”
times, however, the term “gambling” is used in Those games of chance or skill that are
Siksikaitsipowahsin more or less interchangeably played by children occur in “toy” or practice
with “gaming” and “play,” including in reference forms — ​for instance, toy dice (Reagan 1919:29)
to the playing ground as Old Man’s Gambling and large netted hoops used in a children’s form
Place — ​an alternate translation of the name of the Siksikaitsitapi wheel game (Ewers 1958:​
Fidler himself transcribed (Allan Pard, in Yan- 157). Just as toy bows and arrows facilitated play
icki 2014:​22; Wissler and Duvall 1995 [1908]:25; hunting and dolls facilitated play parenting, play
also W. Clark 1885:71; Grinnell 1892:183). gaming in part served to prepare children for
Gambling games were no simple recreation. gaming as adults. Many games do, of course,
They were strictly an adult affair, and children require considerable physical coordination or
were often actively excluded (Desmond 1952:26; cognitive powers, but a functionalistic argument
R. Orr 1915:32; M. Smith 1940:208; summarized that their purpose might be as training for other

110
Figure 7.5. Flathead Indians Playing Ring, a Popular Men’s Gambling Game, by Gustavus Sohon, ca. 1854.
(National Anthropological Archives, Smithsonian Institution MS #385690)

Figure 7.6 Geographic distribution of hoop styles from historic and ethnographic accounts of the hoop-and-
pole game. Regional variant involving a small, beaded hoop is indicated with a dashed outline. (Adapted
from Yanicki 2014:Figure 2.6, after DeBoer 2001.)
Gabriel M . Yanicki

Figure 7.7. Reciprocity and kinship residential sectors. (Redrawn from Sahlins 1972:Figure 5.1.)

activities would be a derogation of the impor- 7.7; Sahlins 1972:Figure 5.1). Elaborating on the
tance of these same games in adult life. Speaking concepts of Malinowski and Mauss by defin-
of the Ktunaxa, Bill Brunton (1998:573) said that ing reciprocity as generalized at the household
gambling was “a major part of special occasions level, balanced within the local community,
such as inter-­group economic gatherings” and and negative at the intertribal level (beyond a
“central enough to social life that it should be point, relations would be too hostile for trade
considered a cultural theme.” Looking at historic to be possible), Sahlins effectively offers a con-
accounts of trade fairs, festivals, and other so- tinuum of social actions based on the degree of
cial gatherings on the Plains, Ray Wood noted relatedness that can be recognized as altruism,
that “gambling was rampant” and Joel Janetski mutual bene­fit, selfishness, and spite. These four
has suggested that gambling was an important categories of social action, borrowed from the
mechanism in down-­the-line trade (Janetski biological literature on social evolution, define
2002; Wood 1980:106). the relationship between ego and alter in terms
of a net fitness cost or benefit to each (A. Bourke
Gambling Affines: The In- vs. the Out-­Group 2011; A. Gardner et al. 2011; West et al. 2007).
In his model of reciprocity in traditional econo- In an altruistic relationship, ego willingly pays
mies, Marshall Sahlins predicted the equitabil- a cost for an action while alter gains (–,+). In a
ity of trade to be increasingly unbalanced with mutually beneficial relationship, both ego and
increased kinship and social distance (Figure alter gain (+,+). In a selfish relationship, ego

11 2
Reinventing the Wheel Game

willingly benefits at the cost of alter (+,–). In a of closely affiliated kin), “would be ‘like winning
spiteful relationship, both ego and alter are neg- [property] from yourself ’” (Flannery and Coo-
atively affected by an action (–,–). Altruism and per 1946:​414, ­citing Goodwin 1942:​375). Further-
mutual benefit can collectively be referred to as more, gambling with close kin or community
cooperation. Selfishness and spite can be referred members — ​the in-­group in slightly broader
to as conflict (Krupp et al. 2010). Gambling is terms — ​could lead to potentially fractious con-
a selfish social action: paraphrasing Sahlins’s flict. Stated preferences for out-­group gambling
“negative reciprocity,” ego tacitly attempts to get affines have been noted across a number of
something from alter for nothing with impunity ­studies. Flannery and Cooper listed the follow-
(Sahlins 1972:195). While the potential to lose as ing examples: “Among the Navaho no gambling
easily as win is not quite as self-­destructive as occurred between relatives or between members
all-­out hostility, it is certainly far removed from of the same clan” (citing B. Haile, pers. comm.,
the altruistic sharing expected among close kin. 1944); among the S­ inkaetku (Southern Okana-
Sahlins’s socially ordered continuum of rec- gan), it was “not right to gamble except with
iprocity is a very literal manifestation of the in-­ ‘strangers’”; among the Kalispel, “[g]­ambling is
group cooperation and out-­group competition mostly between teams from different villages or
addressed in social identity theory (Tajfel et al. tribes” (Flannery and Cooper 1946:415). DeBoer
1971; Turner et al. 1987), going so far as to rec- also listed evidence for intervillage and inter-
ognize multiple, contextually relevant levels of tribal gaming from the Hopi, Klallam, Ojibwa,
group identity that may be salient to an individ- Nisena, Okanagan, Yakima, Puyallup-­Nisqually,
ual at different times (i.e., family or sibling core, Modoc, Kootenay, and Flathead (Beals 1933:354;
kin group, clan, moiety, society, village, tribe, Brunton 1998:582; DeBoer 2001:233; Desmond
etc.; cf. Hogg 2006:115). A similar ­understanding 1952:​28–30; Gunther 1927:273; Landes 1971:22;
appears in recent biological reevaluations of kin Parsons 1996:​10; Ray 1963:124; M. W. Smith 1940:​
selection, wherein reciprocity is considered an 209; Spier 1938:186–87). The occurrence of gam-
adaptive behavior operating at multiple levels ing in frontier areas (Leonard, Chapter 2, this
of positive and negative relatedness (A. Bourke volume; Yanicki 2012, 2014) and in trade fair set-
2014; Foster et al. 2006; A. Gardner 2015; Gard­ tings (Janetski 2002; W. R. Wood 1980) reinforces
ner and West 2004; cf. W. Hamilton 1963, 1964), how “gambling can be seen as an in-­between or
although it must be noted that kinship related- liminal activity, one playing out the ambiguities
ness in human societies is defined in social terms inherent in alliance, exchange, warfare, marriage,
that can operate independently from direct ge- and other relations...who are typically situated
netic ties. far, but not too far, away” (DeBoer 2001:235).
Sahlins suggested that intertribal out-­groups It is this same preference for out-­group
would provide an appropriate degree of social opponents that we see reflected in the remark-
and kinship distance for gambling partners to able intersocietal lacrosse contests the earliest
be found. This is exactly what we see for groups American colonists observed in early New
such as the Ktunaxa and the Nakoda, for whom England in which Algonquian peoples played
ideal gambling opponents were from other “towne against towne” (R. Williams 1963:194) or
tribes. In the case of close relations, gambling “­country against country” (Wm. Wood 1634:97).
was frowned upon or even taboo (Brunton In terms of the wagers made in these out-­group
1974; Henry Holloway, in Yanicki 2014:58). In affairs, William Wood (1634:96) wrote, “It would
their study of the social parameters of ­gambling exceed the beleefe of many to relate the worth
in A’aninin society, Regina Flannery and John of one goal, wherefore it shall be nameleſſe.”
­C ooper proposed several reasons why this Roger Williams (1963:197), the founder of the
should be the case: gambling between individ- Providence colony, clarified this point: stakes
uals who practiced some degree of altruistic could include “stringed money [i.e., wampum],
sharing, be it a family or clan (i.e., an in-­group clothes, house, corne, and themselves.” Stories

11 3
Gabriel M . Yanicki

of debt slavery arising from gambling losses Cooper 1946:395 for a similar example from the
surface across North America, ranging from a A’aninin).
Dakelh tale of a hapless man who wagered and One might suppose that winnings and losses
lost his wife and children (Morice 1894:​78, cited could balance out over the long term with in-­
in Culin 1907:237–38) to Navajo traditions of the group gambling, if not approximating mutual
Great Gambler who enslaved entire populations benefit, then at least a zero-­sum game. Such rea-
(Matthews 1889b, 1897; Cameron and Johansson, soning veers dangerously close to the gambler’s
Chapter 16, this volume). fallacy — ​the belief that previous losses or wins
Though stories of high-­stakes gambling re- have any bearing on future contests — ​and rests
inforce the necessity of socially distant gambling on a further unsound supposition that the games
partners, the reality of traditional gambling was being played were balanced toward an equal
likely somewhat messier than such a simplified probability of outcomes. In practice, scores in
model would imply. Numerous cases can be seen games of chance such as dice were not neces-
of catastrophic losses not just through out-­group sarily weighted in accordance with probability
gambling but through in-­group gaming as well. (DeBoer 2001). Games of skill such as hoop-­
David Thompson (1916:359), who overwintered and-pole would tend to be won by more skillful
in a Piikáni camp in 1787–1788 (Tyrrell 1916:xxx), contestants, and outcomes could be affected by
wrote that the Piikáni were, “almost to a man, sleight of hand or cheating — ​an expected prac-
more, or less given to gambling day and night,” tice in virtually any game, and perhaps part of
while Flannery and Cooper (1946) struggled to what defined one as a good game-­player, so long
reconcile ambivalence among the A’aninin for as a person admitted it gracefully when caught
intragroup gambling despite its potential for (Cliff 1990). Contestants also had differing per-
fractious discord. Wood’s (1634:96) observation ceptions of personal or supernatural power that
among New England Algonquian groups that would add further inequalities to contestants’ ex-
“[t]hey are so bewitched. . . that they will looſe pectations of winning (Brunton 1974). In effect,
ſometimes all they have” is echoed in Warren there is little reason to presume that all gamblers
Ferris’s (1940:​79) observations of the Bitterroot would win as often as others. Instead, it must
Salish hand game in 1831: “Instances of individ- be stressed that definitions of what constitutes
uals losing everything they possess are by no an in-­group or out-­group identity are fluid. Es-
means infrequent. . . . The women are as much pecially within larger communities, numerous
addicted to gaming as the men.” Describing Na- individuals could possess relationships of suf-
tive American gambling on the Montana frontier ficient social distance or constitute themselves
in 1857, Granville Stuart (1925:127–29) wrote “It according to varying social classes (i.e., clans,
is no uncommon thing to see one man in camp age-­graded societies, etc.) so as to normalize in-
with about everything in his possession and the tragroup competition.
next day perhaps be almost naked, having lost Flannery and Cooper (1946) meanwhile
one day what he has won the day before.” Stories noted that in-­group gambling among the A’ani-
of catastrophic in-­group gambling losses might nin — ​especially between women — ​was usually
allude to the addictive nature of gambling and its for lower stakes: small personal articles or cook-
potential to override social constraints. Even so, ing duty, for example. Samuel Hearne’s descrip-
they do not reach the extremes of wagering away tion ca. 1770 of a day-­to-day hand game in a
wives and children or becoming a slave one- small Deh Cho group seems to be of this order:
self. Nor do they speak of gambling for scalps,
a life-­or-death aspect of Siksikaitsitapi stories When playing at this game, which only ad-
of intertribal hoop-­and-arrow contests that is mits of two persons, each of them have ten,
made salient by the synonymy of the terms for fifteen, or twenty small chips of wood, like
gambling and warfare in ceremonial language matches, and when one of the players guesses
(Allan Pard, in Yanicki 2014:27; see Flannery and right he takes one of his antagonist’s sticks

114
Reinventing the Wheel Game

and lays it to his own; and he that first gets [T]he “social” stakes were as important as or
all the sticks from the other in that manner more important than the property ones. . . .
is said to win the game, which is generally for Two prominent men, enemy friends to each
a single load of powder and shot, an arrow, other and at the same time rivals for prestige
or some other thing of inconsiderable value. and status in the tribe, would on a given day
(Hearne 1795:335) play. . . à outrance. The winner’s status and
prestige would be greatly exalted; the loser’s
Smaller stakes are a means of minimizing the proportionately lowered. A man’s whole ca-
selfishness of gambling — ​that is, the capacity to reer of advancement to prominence in the
benefit oneself while harming an opponent — ​and tribe...could be brought to ruin in a single
offer another pathway for in-­group gambling to day’s gaming.... He might lose not only his
be acceptable. property and so have to begin accumulating
again from scratch, but might at the same
Prestige Gambling time lose as well his standing in the tribe and
It may be that individuals often competed not become a defeated and disgraced nobody,
for wealth, but for status — ​a fundamental aspect, of a low standing from which it was very
Johan Huizinga (1955:63) argued, of play in any difficult to rise in the scale. (Flannery and
form. There are, after all, numerous p ­ arallels Cooper (1946:398–99)
among Plains societies between war honors
and demonstrations of in-­group gaming prow- While the concept of the enemy friend may
ess, both of which could be counted as coups be particular to the A’aninin, the idea of com-
(Loy and Hesketh 1995). Flannery and Cooper petitors gaining or losing status is ­familiar in
stressed precisely this point: not only were high-­ other forms — ​for instance, among s­ubarctic
stakes wagers at the in-­group level made exclu- Dene hunter-­gatherer groups such as the Dane-­
sively by men but by rivals within a camp. Rather zaa (Beaver), in what Robin Ridington (1968)
than resources, they competed for prestige. The termed “medicine fights.” To the Dane-­zaa,
“enemy friend” relationship they described be- success in hunting, itself a highly uncertain
tween two members of the same community prospect, is seen as greatly affected by one’s
was complex and involved teasing, mentoring, supernatural ability to control events. Because
and mutual protection when at war. It was also of its scarcity, “[T]he concept of supernatural
between enemy friends — ​especially unrelated power, ma yine, literally ‘his song’ or ‘his medi­
men who had entered into such a compact — ​ cine’” is more valued “than the actual physical
that wagers reached their apogee, the outcome resources over which it is exercised” and is the
familiar from other accounts where “the betting ultimate measure of social standing (Ridington
between...two players would result in the loss by 1968:1153). For young men in particular, the
one of the last bit of his property.... A compara- ability to demonstrate power comes through
tively wealthy man could thus become a ‘pauper’ hunting prowess: “In a system of generalized rec-
in a day. Often, too, the relatives of the players iprocity (cf. Sahlins 1965) the hunter ­distributes
would win or lose almost as heavily in backing meat to other members of his residential group,
their respective kinsmen” (Flannery and Cooper and these gifts lay an obligation on the recip-
1946:398). ients, who in turn recognize the power of the
It is of some interest that spectators’ bets giver. . . effect[ing] an exchange of food for sta-
were wagered along familial lines, a type of co- tus” (Ridington 1968:1153). This sets the stage for
operation based on kinship ties, but very much medicine duels between individuals jockeying
more was at risk between the contestants. De- for social standing, where “the norm of ‘sharing’
scribing a hoop-­and-arrow game contested be- food may be used aggressively as a demonstra-
tween two enemy friends, Flannery and Cooper tion of superior supernatural power” (Ridington
noted, 1968:1157). This is prestige hunting in the most

11 5
Gabriel M . Yanicki

nuanced sense of the term — ​a form of costly sig- test; the game being a demonstration of supe-
naling in which hunting success transmits infor- rior supernatural power with implications of
mation to potential mates, allies, and rivals about status rivalry between the contestants; and the
abilities, knowledge, leadership, and generosity gambling stakes being wagered and distributed
(McGuire and Hildebrandt 2005:698; see also along kin-­group lines. Such contests can be con-
Hawkes 1990, 1991, 1993; Kaplan and Hill 1985). sidered prestige gambling, a term proposed here
As explained by Kristin Hawkes and Rebecca as a parallel to prestige hunting and connoting
Bliege Bird (2002:61), “If men hunt to display a form of costly signaling where the enhance-
their relative quality, then the benefits they earn ment of personal status may be one principal
for that effort come not from exchanges of meat objective. As the exchange of gambling winnings
for other goods and services, but from the dif- demonstrates, however, the pursuit of direct ma-
ferent ways that others treat them in light of the terial gain is both overt and inseparably inter­
quality they reveal.” twined. Prestige gambling also has the effect
Precisely such a demonstration of supernatu- of reinforcing relevant social identities, with
ral power as a status-­affirming quality appears in in-­group cooperation and out-­group conflict
association with gambling. Consider the follow- making clear the socially ordered structure in-
ing Kiowa and Plains Apache “medicine game” herent to the continuum of altruistic, mutually
recorded in a Kiowa winter count in 1881–1882: beneficial, ­selfish, and spiteful behaviors that
gaming relationships can prohibit or embrace.
This winter is noted for a great dó-­á [hand] These behaviors take the form of kin bias — ​that
game played under the auspices of two rival is, the differential treatment of groups implic-
leaders.... [T]he Kiowa leader...was recog- itly varying in kinship relatedness, howsoever
nized distinctively as having “medicine” for these groups are constructed and defined by
this game, and it was said that he could do group members themselves (Penn and Frommen
wonderful things with the “button,” making 2010:59–60; Sherman and Holmes 1985).
it pass invisibly from one hand to another
while he held his hands outstretched and far Status vs. Resources:
apart, and even to throw it up into the air and Decision-­Making under Risk
cause it to remain there suspended invisibly Discussions of gambling winnings and gains in
until he was ready to put out his hand again status both overlook one very important point:
and catch it; in other words, he was p ­ robably games are fun. But what is perceived as “fun”
an expert sleight-­of-hand performer. His has a neurobiological basis: gambling stimuli,
Apache rival...is known as a medicine man in particular, are linked to dopamine release
as well as a chief, and is held in consider- and feelings of reward — ​in some cases leading
able dread, as it is believed that he can kill by to pathological behavioral addiction (Nestler
shooting invisible darts from a distance into 2005; Potenza 2008). Gameplay itself also trig-
the body of an enemy. On this occasion he gers the brain’s mesocorticolimbic “reward”
had boasted that his medicine was superior system, especially in men, and has been identi-
for the dó-­á game, which did not prove to be fied as an addictive behavior (Clark 2009; Hoeft
the case, however, and as the Kiowa medi- et al. 2008). Gaming and gambling are, in other
cine man won the victory for his party, large words, in our blood: a neurobiological response
stakes were wagered on the result and were signifies an evolutionarily derived mechanism
won by the Kiowa. (Mooney 1898a:347–48) that may help explain a human predisposition
to play. Patterns of prestige gambling exemplify
Several themes just discussed are reiterated this pursuit: not only can status be attained but
in this account: leaders of distantly related kin material commodities change hands, effectively
groups engaging in a high-­stakes gambling con- doubling the reward. Understanding this cycle of

116
Reinventing the Wheel Game

motivation and reward — ​that is, the pleasurable recounted by Adrien-­Gabriel Morice about atlih,
pursuit of status and material gain — ​is essential a once-­popular stick game,
to understanding why people play games.
Acquisition of material resources and social A young man was so fond of playing atlih
status are complementary goals in a develop- that, after he had lost every part of his wear-
mentally ordered hierarchy of needs: they both ing apparel, he went so far as to gamble away
enhance prospects for acquiring mates and, by his very wife and children. Disgusted at his
extension, reproductive success (Kenrick et al. conduct, his fellow villagers turned away
2010). In an evolutionary model of decision-­ from him and migrated to another spot of
making under risk (risk-­sensitivity theory), in- the forest, taking along all their belongings,
dividuals are motivated to “engage in risk-­taking and carefully extinguishing the fire of every
when needs cannot be met with safe, low-­risk lodge so that he might perish. (Morice 1894:​
behavior” (Mishra 2014:288). Interpersonal com- 79–81)
petition in the form of gambling and warfare is
precisely the type of aggressive, risk-­accepting Only when his predilection for gambling affected
behavior expected of young men who often per- his family did it earn a strong degree of social
ceive social access to resources, status, and mates opprobrium.
as being unequally concentrated in the hands of Conversely, in his account of the Piikáni
others, a phenomenon that has been referred to wheel game, David Thompson described an inci-
as young male syndrome (Wilson and Daly 1985). dent where a Piikáni camp had prohibited hunt-
In the case of in-­group gaming, the imagined ing so as not to drive bison herds farther away:
benefits of success may outweigh any concerns “While we were there. . . [t]wo tents which had
about social disapproval or other consequences. gambled away their things, even to their dried
As aging individuals meet their resource, status, provisions, had to steal a march on the Soldiers
and mating goals, risk-­taking behavior tends to [a warrior society composed of recently married
decrease (Mishra and Lalumière 2008). It is ex- men] under the pretense of looking after their
pected, then, that out-­group competition would horses....” They returned on “the evening of the
be encouraged by older, more established mem- second day...with their horses loaded with meat
bers of the community, deflecting inevitable ten- which the Soldiers seized...and left nothing to
sions against members of other groups while still the owners. . . . Not a murmer [sic] was heard;
allowing group members to meet their status and every one said they had acted right” (Thompson
resource needs. 1916:358–59).
If gaming and gambling have the capacity It may thus be that attitudes towards gam-
to fulfill basic needs and are pleasurable to the bling are tied to a society’s economic base. In
point of being addictive, it is reasonable to ques- prestige hunting societies such as the Dakelh,
tion how much effect social norms or controls where independent hunting success was likely
against selfish in-­group behavior could have. the foundation for status, a competent hunter
Indeed, two sets of values — ​one promoting so- could replace much of his gambling losses
cial identity and group cooperation, the other with a successful hunt (Ridington 1968). One’s
seeking personal pleasure and individual fulfill- ­family, however, could not so easily be replaced.
ment — ​seem diametrically opposed. The term A counter­acting pressure existed for communal
“addiction” implies that a behavior has reached hunters who, while engaging in prestige-­based
the point where it is a problem for the individ- competition, also relied on bison herds to feed
ual or society. Indeed, there is some evidence large groups. Freelance hunting to recoup gam-
that problem gambling could be a concern for bling losses could have deleteriously affected the
hunter-­gather societies. Two contrasting ac- entire camp, and there are some indications that
counts illustrate this point. In a Dakelh story gambling was more actively policed. According

117
Gabriel M . Yanicki

to David Thompson (1916:359), the same Soldier personal power (and the concomitant increase
society that made sure hunters did not act inde- in status) was the true object.
pendently spent much of their time monitoring Nevertheless, the potential remained for
gambling matches to ensure things did not get gambling to devolve into hostility with poten-
out of hand. tial to harm social cohesion. Particularly on
the northwest Plains, where large communal
Conclusions bison-­hunting populations were dependent on
The distinctive Plains/Plateau variant of the a resource that required group coordination and
hoop-­and-arrow game is a potent symbol for could in fact be jeopardized by independent ac-
intergroup relations that struck a restive bal- tion, out-­group gambling may thus have been
ance between peaceful interaction and strife. preferred. Coupled with highly desirable rewards
The necessity of competition for status and that could include both material and status gain,
resources — ​especially by young men — ​may ex- the risk-­taking behavior exemplified in stories
plain sometimes-­ambivalent attitudes toward in-­ of intertribal meeting and gaming at Old Man’s
group gambling. Social groups could find many Playing Ground, and of the hoop-­and-arrow
ways of mitigating the ensuing risk by playing game that was played there, contribute to un-
for lower stakes, gambling only against members derstanding the role of gaming and gambling as
of rival factions balanced against one’s own, and evolutionarily adaptive behaviors constrained by
distributing winnings, where demonstration of multiple levels of group identity and the media-
tion of conflicting goals and desires.

Acknowledgments
This chapter is dedicated to the memory of Allan Pard, Sandeep Mishra for some enlightening discussion
a great mentor, teacher, and friend. I am indebted to on the evolutionary basis of risk-­taking and reward.
Allan and all those who helped guide my MA research Funding for this research has been provided by the
on Old Man’s Playing Ground, especially Henry Hol- Canadian Social Sciences and Humanities Research
loway, Bruce Starlight, and the late Art Calling Last, Council and the Alberta Gambling Research Institute.
as well as my supervisor, Jack Ives. I am grateful to

118
CHAPTER 8

Gaming in Fremont Society

Joel C. Janetski

[The] Provo River region was the great gathering place of all
Ute tribes of central Utah valleys, too.... While these Bands of Indians
met each spring for fishing, they engaged in good sporting,...
horse-­racing, trading, gambling, foot racing, wrestling, etc.
George Bean (1945:51–52)

Gaming, trading, and feasting commonly ac- ticipated in that project, adding insights to our
companied social gatherings in North Ameri- findings. Celebrations, such as a Sun Dance, had
can aboriginal societies. Such gatherings were occurred here in historic times, and surface finds
times of excitement, sociability, and renewal for documented Protohistoric occupations, suggest-
the hunting and gathering peoples of the Great ing ancestors of our native partners may have
Basin, as well as Puebloan farmers to the south. camped in the very places we were excavating.
Historic descriptions of these activities provide As we discussed interpretations of surface
useful analogues for positing insights into ar- features at one of the sites, Rick Pikyavit, a Native
chaeological residues of past human behaviors, American from nearby Kanosh, speculated that
especially those less visible in the archaeological large charcoal scatters seen in several places were
record. generated by roasting rock chucks (marmots),
Sports or games of skill blended with gam- which he had experienced as a boy in Fort Hall,
bling, as nearly all such activities in aboriginal Idaho. He offered to demonstrate to field-­school
North America seem to have been accompanied students and others how roasts were tradition-
by wagering (Culin 1907). Social gatherings in ally done. Two of our native partners, Ganaver
the Intermountain region of western North Timican of the Koosharem band and Rick’s
America typically included betting on compet- wife, Rena, took it upon themselves to invite
itive events, as noted in the introductory quote, more band members for a festival to celebrate
and this pattern continues into historic times. the occasion. Rick and Rena moved their tipi to
I personally experienced this tradition in the the ceremony area and, with much effort, built
summer of 1995 during archaeological research a shade house of aspen logs for the sole purpose
at Fish Lake in central Utah (Janetski 2010). of providing a place for the hand game.
Members of the Koosharem and Kanosh bands The hand game was played much the
of the Southern Paiute/Ute of central Utah par- way Culin described for the Southern Paiute

119
Joel C . Janetski

Figure 8.1. Paiute partners and BYU students playing the hand game, Fish Lake, central Utah, 1995. (Photo
courtesy Brigham Young University, Museum of Peoples and Cultures, Photo Negative #2012MS.88.6.8.)

(1907:312; see also O. Stewart 1942). Players sat volume). I explore this aspect of gaming in the
facing each other, and one held the bones and present chapter’s discussion section.
sang the traditional hand game chant while Re- Analogues such as the one just offered pro-
na’s daughter drummed (Figure 8.1). The “bones” vide insight, albeit limited, to otherwise enig­
in this case were wood, one marked with a dark matic remains found at sites dating deep in
band. Peeled sticks were used as counters. Each prehistory, where ethnographic patterns are
guess at which hand contained the marked bone stretched thin. One such case is the archaeolog-
was accompanied by much laughter and, ulti- ically defined Fremont culture in the arid West of
mately, an exchange of dollar bills. North America. Centered along Utah’s Wasatch
The positive social interaction and enjoy- Front of the eastern Great Basin and northern
ment by the participants stood out in this ac- Colorado Plateau, Fremont is recognized by a
tivity. It was the reason for the shade house. It distinct artistic style expressed in rock art, fig-
facilitated a positive, joyful mood during a very urines, ceramics, and ornaments (figures 8.2,
traditional moment among other traditional 8.3). Elements of this style spilled west, north,
activities: feasting, singing, and gaming. And it and east into neighboring states and persisted
is this aspect of life in the past that the gaming in the core area from shortly after the time of
paraphernalia represent and which is seldom Christ until about AD 1300 (Madsen 1979b,
seen in technical reports focusing on numbers 1989; Janetski et al. 2011; Talbot and Wilde 1989).
and rote descriptions of things recovered from Farming was central to Fremont livelihood, and
the ground (Simms 2010 is an exception). Still, corn remains are abundant in most structural
in some cases, gambling was much more than sites in the region, although some occupations
joyful exchange or amusement. At times, players are in locales where farming could not have been
risked serious loss of personal property, wives, practiced (Janetski 2010; Madsen et al. 2005;
or even lives to slavery (Culin 1907; Judd 1954; Simms 1986). Farming as a viable strategy may
Cameron and Johansson 2015, Chapter 16, this have varied in importance over time and space in

1 20
Gaming in Fremont Society

Figure 8.2. Map of Fremont area with selected sites. (Drawn by Scott Ure.)

certain areas given vagaries of climate, but farm- the mid-­nineteenth century. Rather, early Utah
ing as a fundamental strategy persisted for well explorers and settlers encountered pedestrian
over a millennium (Madsen and Simms 1998). and mounted Ute and Shoshone peoples, all of
Complicating our understanding of Fre- whom were hunters and gatherers, not farmers
mont lifeways is the absence of farming in the (Calloway et al. 1986; Janetski 1991; O. Steward
Fremont core at the time of European contact 1938; Stewart 1942). Consequently, Ute behav-
in the late eighteenth century and arrival in iors do not provide continuous analogues for

1 21
Joel C . Janetski

Figure 8.3. Fremont-­style rock art panel, Clear Creek Canyon, Utah. (Photo courtesy Brigham Young
­University, Museum of Peoples and Cultures, Photo Negative #2013MS.886.)

the p
­ rehistoric Fremont people (see e.g., Gould site in southwestern Utah, recovered numerous
1980). In southwestern Utah, however, historic bone artifacts “employed as dice or counters in
Southern Paiute in the 1820s farmed small plots various games.” He described these as varying
of corn along the Virgin River drainage and its in degree of finish from “rudely chipped” to
tributaries (G. Brooks 1989). To the east and “neatly polished, perforated, and ornamented
south on the Colorado Plateau, Puebloan peo- with drilled dots or incised lines...[many with]
ples relied heavily on corn, beans, squash, and traces of red paint on the under or concave
other crops. Further, genetic studies have shown side” (Judd 1919:16). He mentions specifically
that an ancestral relationship exists between 10 such objects, “charred,” found in the “ashes
Fremont and modern Puebloan peoples (Car- of a fireplace in Kiva IV” (Figure 8.4).1 Occur-
lyle et al. 2000). For that reason, the latter may ring with these 10 dice or counters were 14 bone
offer appropriate analogues for the enigmatic pendants, suggesting all had been strung as a
Fremont. Nonetheless, ethnographic patterns necklace. Judd also recovered “gaming balls” and
documented in the Fremont core region offer in an explanatory footnote states, “Small stone
a starting point for interpreting often puzzling balls, usually encrusted with a softer material,
materials. were employed by southwestern tribes in games
for both adults and children. The recent expedi-
Early Thoughts on tion collected 75 of these and, in addition, two
Gaming-­Related Objects specimens of adobe. To one of the latter was still
Conjecture regarding the function of unusual attached a fragment of its original clay covering”
artifacts recovered from Fremont contexts date (Judd 1919:​17). Later, he refers to bone gaming
to the earliest reports. Neil Judd, for example, counters as “characteristic” of Parowan Valley
during his work at Paragonah, a large Fremont Puebloan [Fremont] sites and mentions, “they

1 22
Gaming in Fremont Society

Figure 8.4. Charred bone dice and pendants collected in 1917 by Neil Judd from a pithouse hearth at Para­
gonah, Utah. (Photo courtesy Cady Jardine and Scott Ure; Dice Catalog #305147, Smithsonian Institution.)

do not appear. . . in our collections from ruins “small, flat, polished bone chips” under the
[Anasazi sites] south of the Great Basin” (Judd heading Gaming Bones (Steward 1936:31). He
1926:145). noted a tendency for gaming bones to be more
Judd’s intriguing and insightful comments abundant in the southern Fremont area than in
regarding both bone dice and stone balls antici- the north and concluded they were likely used
pate subsequent discoveries of artifacts thought as dice or counters in the hand game. Like Judd,
to be gaming related. Important for this discus- Steward found stone balls, about the size of “golf
sion are the observations of Noel Morss, who balls,” at several Pueblo sites in the eastern Great
came to southern Utah in the late 1920s as part Basin. Although he states that the function of
of the Harvard-­sponsored Claflin-­Emerson these balls is unknown, he speculates they may
expedition (Gunnerson 1969). His work in or have been “kicked with the foot in a ball race
adjacent to what is now Capitol Reef National similar to that played by many modern tribes”
Park resulted in naming the ancient site occu- (Steward 1936:38).
pants “Fremont” after the Fremont River, along Steward also describes gambling para-
which much of his work was carried out (Morss phernalia from Promontory Cave 1 (one from
1931). At Site 27, a dry cave on Oak Creek, Morss Cave 2), located at the north end of Great Salt
recovered four discs made from soft aspen Lake, including “cane dice,” “gambling bones,”
wood (Populus tremuloides; Morss 1931:63). The and a beaver incisor “dice” (Steward 1937:23–26).
discs, which he referred to as “obviously gaming These are all from the upper cave levels, which
­counters,” measure 31.8 mm (1.25 in) in diameter are now well dated to the post–Fremont period
and 3.2 mm (1/8 in) thick and are painted black (Ives et al. 2014; G. Smith 2004; Yanicki and
on one side and retain the natural light color of Ives, Chapter 9, this volume). The cane dice are
the wood on the other. Morss compared them to short (~2–6 cm long [0.79–2.36 in]) segments
pieces in a Navajo game that used seven disks, of Phragmites reed split longitudinally with
also painted black on one side (Morss 1931:63n1). ­multiple diagonal cut marks on the outer or
Contemporary with Morss’s work is that of convex surface. The gambling bones resemble
Julian Steward at the University of Utah, who, the many so-­called gambling bones found in
in the early 1930s, excavated Fremont mounds Fremont sites. Steward described them as “flat
along Utah’s Wasatch Front and in the Uintah pieces of bones with rounded ends...from long
Basin to the east. In a summary paper on Pueb- bones of large mammals,” decorated with hori-
loan material culture, he describes numerous zontal or diagonal incisions; one had traces of

1 23
Joel C . Janetski

Table 8.1. Quantities of gaming-related objects from Fremont components/sites.

Material
Bone Antler Cane Stone Wood Ceramic Totals
Dice 2,666 13 2 22 7 0 2,710
Balls 3 0 0 347 0 0 350
Discs 5 0 0 21 0 31 57
Cones 23 0 0 0 0 0 23

red paint on the “back side” (Steward 1937:25– Painted/Polished/Decorated


26). He considered these bones, along with those Bones and Stones
from Puebloan (Fremont) sites, as about the As noted, small bones worked into a rectangu-
right size and shape as the ones native peoples lar shape and decorated with dots, incised lines,
use in the hand game. These probable gaming drilled, and often smeared with hematite on the
pieces suggest gaming persisted from Fremont concave surface are ubiquitous at Fremont-­era
times into the late pre-­European era, despite sites (Table 8.1; see M. Hall 2008, 2009 for sum-
some differences in materials. The pieces provide maries). Sizes and shapes tend to be fairly stan-
additional credibility for the use of ethnographic dard with some exceptions (figures 8.5a–d). Hall
analogues to understand Fremont gaming. analyzed over 1,000 specimens from Parowan
Valley, including possible preforms that were
Fremont roughly shaped but with red ochre rubbed on
Game-­Related Artifacts the marrow side (M. Hall 2008:63). Decorations
The preceding references make clear that by the include dots or incisions (10–12 percent) in addi-
1930s small, rectangular or lenticular polished tion to the red hematite (90 percent), and many
bones — ​sometimes decorated, and often with red (40 percent) are centrally drilled, perhaps for
hematite on one face — ​along with small stone stringing (M. Hall 2008:67). At other sites, such
balls were common at Fremont sites. Worming- as Wolf Village in Utah Valley, percentages of
ton lists both “smooth stone balls” and “rectan- drilled specimens and the degree of finish are
gular bone gaming pieces” as distinctive traits much lower (Robbins 2013). Speculation on
that differentiated Fremont from the Southwest how these artifacts functioned has focused on
(Wormington 1955:172; Jennings 1956:103). Ef- gaming, as reflected in the terms used to refer to
forts to assign function to these items typically these objects, usually either “dice” or “counters”
invoked ethnographic analogues from south- (Dalley 1970a) or simply gaming bones or gam-
western and Great Basin indigenous societies. ing pieces (M. Hall 2009).
Over the decades, Fremont researchers have Similar objects were made of wood and
added greatly to the numbers of such objects stone. Hogup Cave, for example, yielded a single
and have recovered additional pieces considered wood “counter” from Fremont levels described
gaming related: bone pins, bone cones, discs, as “identical in form to. . . Fremont bone . . .
and painted wooden sticks. The role such ob- counters” (Dalley 1970b:171). This find suggests
jects played in the lives of these ancient farmers that wood counters may have been common but
is seldom explored, however. In the following not preserved at open sites. Hogup Cave also
section, I address them by object category or yielded nine bone objects referred to as ­gaming
class, followed by an attempt to identify games counters (Aikens 1970:88). One is a finely crafted
in which they may have been used. The dataset bipoint with painted horizontal lines on each
is hindered by the scarcity of dry sites wherein end. Six of the nine are from Fremont levels
organic components of games such as cane and dated to AD 400–1350; three are provenienced
wood might have been preserved. to the Late Archaic.

1 24
a

Figure 8.5a,b. Gaming bones from the Evans Mound in Parowan Valley, Utah; (a, b), “set” recovered by
UCLA, front and back (from M. Hall 2008:Figures 3.14–17).
c

Figure 8.5c,d. (cont’d.) Gaming bones from the Evans Mound in Parowan Valley, Utah; (c, d), “set”
­recovered by College of Southern Utah, front and back (from M. Hall 2008:Figures 3.14–17).
Gaming in Fremont Society

Table 8.2. Quantities of gaming objects from Parowan Valley, southern Utah.

Site Bone dice Stone balls Reference


Evans Mound 176 38 Alexander and Ruby 1963; Berry 1972; Dodd 1982.
Median Village 76 50 Marwitt 1970; Dalley 1970a.
Parowan 418 ? M. Hall 2008.
Paragonah 313 50 M. Hall 2008.
Summit 822 ? M. Hall 2008.
Totals 1,805 138

Several researchers have referred to possible tained 46 rectangular bone objects called “dice”
“sets” of gaming bones, based on context: sev- in the report (Sharrock and Marwitt 1967:38).
eral found together or similarities in size and Most are roughly shaped with red ochre on
shape, although the logic behind using the term the concave surface and several are incised.
“set” is seldom pursued beyond context and One group of eight found in Occupation 3 of
form. Set numbers range from four to 16 (var- Mound 1 and labeled a “set” is unusual in that all
ious, but see Ambler 1966:59; Dalley 1970a:101; are painted with hematite on both faces. One of
Judd 1919:16; Sharrock and Marwitt 1967:38; M. the eight was incised with transverse striations
Hall 2008:56–57). Wormington reported a set on the convex surface.
from her work at Turner-­Look, a Fremont site Parowan Valley in south-­central Utah at the
in eastern Utah near the town of Cisco (Worm- southern extreme of the Fremont region was
ington 1955). Here she exposed nine circular home to perhaps the largest Fremont commu-
surface structures roughly walled with coursed nities known (Marwitt 1970; Talbot 2000). Ex-
sandstone slabs. On the floor of Structure H, cavations there yielded over 1,500 rectangular
she found 14 bone “­gaming pieces” described bone artifacts (Table 8.2). As a consequence, I
as “carefully smoothed and polished” and “re- include some detail on the history of work and
markably uniform in appearance” (Wormington the collections.
1955:58). Eleven were undecorated, but all were The three largest sites in the valley — ​Para­
smeared with hematite on one face. In addition, gonah, Parowan, and Summit — ​are also the
the site yielded another 160 gaming pieces from names of adjacent modern towns. ­Paragonah was
site “refuse.” These were variable in decoration first investigated late in the nineteenth century
with striations, dots, and hematite on one face by Henry Montgomery (1894) and later by Neil
(Wormington 1955:60). Thirteen of these gaming Judd (various, but see M. Hall 2008; Judd 1919,
pieces were of antler, a unique material in Fre- 1926; and Marwitt 1970 for reviews). Later, Clem-
mont collections. ent Meighan of UCLA held several field schools
Burgh and Scoggin report possible sets of there and at the Parowan site, but the work was
bone and slate gaming pieces from Mantles Cave never fully reported (but see Meighan et al. 1956).
(Burgh and Scoggin 1948:86). They judge these Several mounds are present near the town of
objects to be Fremont, due to associated corn Summit, and archaeologists from the Univer-
and ceramics similar to Morss’s (1931) findings sity of Utah extensively excavated two: Median
on the Fremont River. These included “one set of Village (Marwitt 1970) and Evans Mound (Al-
17 small square and rectangular pieces [of slate] exander and Ruby 1963; Berry 1972, 1974; Dodd
crudely roughed out suggest[ing] gaming pieces” 1982), which is one portion of the Summit site
(Burgh and Scoggin 1948:54). In addition, they (Dalley 1970a:​103). Archaeologists from the Col-
describe “thin rectangles of polished bone” num- lege of Southern Utah (now Southern Utah Uni-
bering “16 more or less,” resembling the slate ob- versity [SUU]) also excavated at Evans Mound
jects just described (Burgh and Scoggin 1948:65). (M. Hall 2008). In the 1990s, Brigham Young
The Nephi Mounds in central Utah con- University (BYU) borrowed Meighan’s Parowan

1 27
Joel C . Janetski

Figure 8.6. Set of gaming bones in situ, Evans Mound. (Photo courtesy Richard K. Talbot, Office of Public
Archaeology, Photo Negative #395-­4013, Fowler Museum, UCLA.)

Valley ­collections from the Fowler Museum at present, but, unlike the UCLA example, two are
UCLA to analyze and report on these important pendants. These came from the Evans Mound.
Fremont materials (M. Hall 2008; Jardine 2007; The provenience of this set is blurred by the pas-
Watkins 2006; Woods 2009). Most of the SUU sage of time and lost notes and photos (Gardiner
collection was also loaned to BYU. Dalley, personal communication 2015). Among
As mentioned, Molly Hall’s master’s ­thesis the numerous gaming pieces Dalley (1970a:101)
(2008) focused on the gaming pieces in the described from Median Village are four “rela-
UCLA and SUU Parowan Valley collections and tively large specimens (ca. 7.5 by 1.3 cm)” that
their role in Fremont society. She described two are well finished but undecorated, all found in
sets from the Evans Mound: one recovered by the same general area. He speculates that these
UCLA, the other found by excavators from the could be a part of a set, while recognizing that
College of Southern Utah (CSU) (Hall 2008:57). what constitutes a set is unknown. A final set
The UCLA set consists of 16 bones, all with a from Parowan Valley is the one described earlier
center-­drilled hole; 14 were found together and from the Paragonah site (Judd 1919:16).
two were side by side about 10 cm away from the
larger group (Figure 8.6). While the context is Stone, Ceramic, Wood Discs
unclear in the field notes, the bones were appar- Stone discs, both ground and chipped, are com-
ently not found in a structure or other defined mon in Fremont sites (Table 8.1) but are not al-
feature (M. Hall 2008:56–57). The CSU group ways identified as gaming related (e.g., Jennings
is similar to the UCLA set in that 16 objects are 1978:Figure 179 a–d; Steward 1936:39). However,

1 28
Gaming in Fremont Society

Figure 8.7. Chipped stone discs from Mickey’s Place, a high-­altitude Fremont site in
­central Utah (from Janetski 2010:Figure 2.8).

the Nephi Mounds in central Utah yielded a result from transport in a bag or heavy use. The
groundstone disc that the authors identify as size is regular, between 1.2 cm (0.47 in) and 1.4
a “gaming piece,” although they didn’t explore cm (0.55 in) in diameter. Three were found inside
how it might have functioned (Sharrock and the wickiup; the others came from outside the
Marwitt 1967:33). The disc measures 27 mm structure. The obvious selection of contrasting
(0.87 in) in diameter and 10 mm (0.39 in) thick colors (black versus white) suggested to our Na-
and is “polished, possibly from use.” This disc is tive American partners that these discs were part
similar in size to the wooden discs reported by of a gambling game but offered no details.
Morss (1931:63) from Site 27 (see above) but in Ceramic discs with and without central per-
no other way. The lithology of the stone was not forations are present in a number of F ­ remont
identified. collections (Steward 1936:21), although they
At Mickey’s Place, a high-­altitude Fremont are typically reported as worked sherds used
wickiup site examined during the Fish Lake as scrapers to finish pottery vessels rather than
project mentioned in the introduction, exca- gaming paraphernalia (e.g., Dodd 1982:52; Mad-
vators recovered 10 chipped stone discs (Figure sen and Lindsay 1977:59). Centrally drilled
8.7; Janetski 2010:​34). The bifacially flaked stone speci­mens are thought to have functioned as
discs are of white chert (n=3), black obsidian spindle whorls (e.g., Wormington 1955:62). Un-
(n=6), and dark chert (n=1). With one exception, drilled discs vary in size from as small as 0.7 cm
all are round in plan and elliptical in cross sec- (0.28 in) to 7 cm (2.76 in) or 8 cm (3.15 in) in
tion. Two discs exhibit obvious wear that could diameter and may be painted or plain gray ware

1 29
Joel C . Janetski

Figure 8.8. Painted “gaming sticks” from Danger Cave, Utah. (Photo courtesy Natural History Museum of
Utah, NMHU Catalog #AR-­948, Photo #237/3.)

(see Jennings 1978:Figure 223 a–d for ­examples). (0.64–0.95 cm, or 0.25–0.37 in). Each displays
Ceramic discs recovered at the Paragonah site encircling bands of red/brown paint. Four sticks
are roughly shaped and unsmoothed on the mar- display three sets of equally spaced bands, while
gins, suggesting they were unfinished pieces and the other two have continuous bands along much
were manufactured there (Cady Jardine, per- of the stick length. Being bound together with
sonal communication 2011). The ceramic disc as- thick, coarse, cliffrose cordage suggests they con-
sociated with the bone pieces from Turner-­Look stitute a gaming set. The bundle is provenienced
is important in this discussion as it suggests to Stratum DV, the uppermost level in Jennings’
association of these discs with gaming para- profile, but a date of 4901±27 BP (cal 3680±20
phernalia. Wormington (1955:62) also identifies BC, D-­AMS 010245) on one of the painted sticks
ceramic and groundstone discs as gaming pieces. places the bundle in the Middle Archaic of the
The discs (nine are grayware and the ­others eastern Great Basin (Jennings 1978).
are of shale, hematite, limonite, and alabaster)
are small, ~2 cm (~0.70 in) in diameter and Stone balls
smoothed and polished. No mention is made of Well-­crafted stone balls are found throughout
whether alternate faces are differentiated. the Fremont area and are occasionally numer-
ous (Table 8.1). They vary in size and mate-
Painted Sticks rial. Steward (1936:38) lists sandstone, granite,
As noted, perishable items that might be related lava, pumice, flint, and obsidian as materials
to gaming are rare, since wood or cane does not used; sizes range from 2.5 cm (0.98 in) to 5.7
preserve in open-­air sites. Dry caves do preserve cm (2.24 in), with an average of 4 cm (1.57 in;
such artifacts, however, and Jennings (1957:186-­ n=40). Round Spring in central Utah yielded 13
87) recovered a bundle of six smoothed and stone balls made of basalt, quartzite, chert, and
painted greasewood sticks from Danger Cave sandstone, ranging in size from 1.6 cm (0.63 in)
and returned to them as “gaming sticks” (Figure to 5.4 cm (2.13 in; Metcalf et al. 1993:65). Stone
8.8). These objects are of roughly equal length balls are typically pecked and smoothed to form
(24.13–27.31 cm, or 9.25–10.75 in) and diameter an almost perfect sphere. A highly smoothed

1 30
Gaming in Fremont Society

Figure 8.9. Polished stone ball from the Old Woman site (42SV7) in central
Utah. (Photo courtesy Natural History Museum of Utah, NHMU Catalog
#42SV7FS77, Photo #274/11.)

and polished specimen from the Old Woman roughly 3 cm (1.18 in) long and are perforated.
site is unusual and suggests considerable labor Similar cones are in Judd’s Paragonah collections
investment (Figure 8.9; D. Taylor 1957:130; see in the Smithsonian, although numbers aren’t
also Madsen 1989:66). Similar stone balls have available (Cady Jardine, personal communica-
been found in the Mogollon region, suggesting tion 2011). Cone-­shaped artifacts of antler come
Fremont contact or even ancestral relations (Jen- from Five Finger Ridge in central Utah. These
nings 1978:156). Judd’s report of stone and adobe specimens consist of antler tips, several of which
balls, at least one of which retained remnants of are hollowed out and drilled at the distal end
a clay covering, is notable here given the possi- (Janetski 2000:420). Sooty residue is present in
ble uses of such balls in games discussed below some, however, suggesting use as pipes; one is
(Judd’s 1919:17). smeared with hematite.

Bone/Antler Cones Bone Tubes with Pins


Several sites have yielded small artiodactyl bones Only one such object is identified in published
shaped into highly polished cones. At Danger reports. It consists of a highly polished tube
Cave, for example, two “conical bone tubes,” attached with a leather thong to two similarly
perhaps shaped from pronghorn astragali, were polished and sharpened bone “pins” found in the
recovered from Stratum DV, the uppermost level dry contexts of Hogup Cave (Aikens 1970:Fig-
reported by Jennings (1957:Figure 182), who pro- ures 58c–d). The two bone pins are bound to-
poses the cones were used as jingles. Fremont gether in parallel and were inside the bone tube
affiliation is problematic, however. Similar speci­ when found. Aikens (1970:91) refers to this
mens from Fremont sites (Table 8.1) measure composite artifact as representing a variant of

1 31
Joel C . Janetski

the ring-and-pin game. The bone tube length is various colors or both (various in Culin 1907).
roughly 8 cm (3.15 in); the pins are about 5 cm The goal is to guess which hand contains the un-
(1.97 in) long. This item came from Stratum 4 marked or, in some cases, the marked cylinder.
at Hogup, which dates to the early Archaic With the Southern Paiute, the game is known
(~6000–8000 BP), but I include it here to pro- as hi-­aung-pi-­kai, or Kill the Bone (Fowler and
vide an analogue for later open-­air sites where Fowler 1971:62).
polished bone tubes, cones, and pins are not at- No bone or wood cylinders or counters
tached by leather thongs. matching these descriptions are known or recog-
nized from Fremont contexts, as most Fremont
Functions of Gaming Pieces sites are open where wood does not preserve.
Just how were the various items described above The painted sticks from Danger Cave may have
used in Fremont societies? The difficulty in an- served as counters but at a much earlier time
swering that question lies with the discontinuous than the Fremont occupation. Most importantly,
nature of the Fremont pattern. Specifically, farm- the flat, rectangular bone pieces have no parallels
ing and its concomitant material patterns — ​high-­ in the hand game objects just described.
investment residential and storage structures,
abundant ceramics, and a pervasive style — ​had Dice Games
disappeared in the Fremont core by the time of Several Fremont scholars have suggested that the
European arrival. Verification that the objects “gaming bones” from Fremont sites were used
were used in games relies heavily on analogy. as dice in some way. Gunnerson, for example,
The following discussion considers possible as- cites a Hopi example wherein dice were thrown
sociations of objects labeled gaming pieces with and markers moved along a course much like a
known Native American games or amusements. modern board game and the Aztec patolli game
described in Chapters 12 and 15 of this volume
Hand Game (Gunnerson 1969:141). Wormington tended to
Early Fremont scholars were quick to invoke eth- agree and passed along insights from a Chey-
nographic study as a means to assign function enne woman regarding the group of bones from
to the many oft-­decorated and hematite-­stained the Turner-­Look site (Wormington 1955:93–94).
bones recovered from excavations (Judd 1919; Her informant provided details of how the game
Morss 1931; Steward 1936; Wormington 1955). would have been played with those pieces and
Steward suggested they were hand game para- stated that a basket was used to “turn the pieces
phernalia but didn’t critically examine that con- over.” Others (e.g., Janetski 2000:85; Sharrock
clusion. A closer review of the very popular hand and Marwitt 1967:38) agree that these enigmatic
game and related paraphernalia demonstrates objects were most likely used in some kind of
that these distinctive bones were not part of the dice game. Exact parallels or analogues to the
hand game (Culin 1907). Ethnographies focused Fremont dice are difficult to identify, however.
on Great Basin native peoples (e.g., Fowler and Like the hand game, dice games were wide-
Matley 1979:159; I. Kelly 1964; A. Smith 1974; spread among aboriginal peoples, including
Steward 1941), make clear that the central ob- those of the Great Basin (A. Smith 1974; Steward
jects in the hand game are a pair of bone or wood 1941; O. Stewart 1942; various in d’Azevedo 1986)
cylinders, either solid or hollow, one of which and the Southwest (various in Ortiz 1983). Culin
is marked in some way, and roughly measuring notes that 130 different tribes played such games
5–7 cm (2–3 in) long. The only other items are (Culin 1907:45). All involved tossing dice — ​ob-
counters, usually wood sticks varying in number jects with two contrasting faces — ​to determine
from five to as many as 16. ­Counters are 25 cm the numbers on each face showing after a throw.
(9.84 in) to 30 cm (11.81 in) long, in some cases The majority of the Fremont bone pieces have
decorated with fletching, and, contin­uing the contrasting faces, either due to the presence of
arrow theme, sharpened on one end or painted hematite or decorations on one side. Materials

1 32
Gaming in Fremont Society

used ethnographically as dice or to make dice discs from Mickey’s Place, would have func-
ranged widely but included wood, cane, stone, tioned as dice, however.
and bone, and the form of the dice was most The Hopi game using cane dice thrown to
commonly rectangular, lenticular or, less often, advance a marker on a flat, incised stone, as Gun-
circular. In addition to the dice, counters were nerson (1969) mentions, has little archaeological
­important to track successful throws or to keep support, for no such incised stones are known
score. The number of dice used in games played from the Fremont period. Cane dice, or what are
in the Great Basin or adjacent areas varied, with assumed to be cane dice, are known from Hogup
four, six, eight, 12, and 16 documented (Culin Cave (Aikens 1970:168) and Promontory Cave
1907; Kelly 1964). In the eastern Great Basin, stick 1 (Steward 1937:23), although these objects are
dice were common: straight, wooden, or reed associated with the Promontory Phase, which
sticks 15 cm (5.9 in) to as much as 30 cm (11.81 in) postdates Fremont presence in the eastern Great
long. Numerous “sets” of “gambling sticks” and Basin (Ives et al. 2014; Janetski 1994; Steward
canes in the John Wesley Powell collection in the 1937:122; see also Chapter 9, this volume).
Smithsonian consist of five and up to 10 sticks, The fact that a significant percentage of the
often with red paint on one side and lengths bone dice from Parowan Valley are drilled and
similar to that just mentioned. The Powell col- that dice were found with pendants in a hearth
lection is also referenced in Culin (1907:166; at Paragonah has suggested to some that drilled
Fowler and Matley 1979; Kelly 1964:114). Some specimens were ornaments (Dalley 1970a; Judd
wood and cane specimens in the Powell collec- 1919:16). For example, both “sets” from the Sum-
tion are sharpened on one end and undecorated. mit site, one of which also included two pen-
Although all are referred to as “gambling sticks” dants, were drilled. A more logical explanation,
in the documentation for the Powell collection, however, may be that they were strung to keep
the latter were likely tally sticks rather than dice sets together (see M. Hall 2008:73 for an excellent
and were stuck in the ground to mark players’ discussion of this topic). Why they were strung
status. Once again, wood or reed counters are or occurred with pendants is perhaps a factor
not known from Fremont sites. Additionally, of convenience. Dilled dice are less common in
bone dice appear to be rare among historic Great other areas, however; only 3 percent of the dice
Basin peoples, although an intriguing set of six from Wolf Village are drilled, for ­example (Rob-
lenticu­lar bones decorated with incisions and bins 2013:14).
painted red or green on one side are attributed If the two sets from the Summit site are
to the Comanche, who are Uto-­Aztecan speakers complete, one might expect to see similarities
related to the Great Basin Numic speakers (Culin when comparing the two. Indeed, there are simi­
1907:​160). The decorations consist of numerous larities, but the sets are not identical. Both the
horizontal incised lines intercepted by an un- UCLA and the CSU groups have 16 total items
decorated vertical band and are quite unlike the and two pieces with dots. The UCLA set has two
Fremont specimens. pieces with horizontal lines on each end, while
The ceramic, wood, and chipped or ground- the CSU group has but one piece with horizontal
stone discs from Fremont contexts may have also lines. Of course, the obvious difference is that the
functioned as dice. A Wind River Shoshone CSU group of 16 includes two pendants, and the
game used fragments of china plates ground UCLA group has none. Nonetheless, these two
into circular disks about 2 cm (0.79 in) in diam- artifact groups come closest to being considered
eter. The attraction of using china was that it was complete sets due to the find contexts (Dalley
decorated on one side and plain on the other. 1970a; M. Hall 2008). Hall (2008:​57), however,
Like most basket-­dice games, women generally notes that within the sets of 16 are two sets of
played this game (Culin 1907:45). It isn’t clear eight. The UCLA set contains two with dots, two
how discs without contrasting faces, such as the with horizontal lines on the ends, and the rest
plain gray ceramic discs or the chipped stone plain, which could be divided into two sets of

1 33
Joel C . Janetski

eight. The CSU set is different, as it consists of colored red, was both an amusement and an oc-
two pendants, two pieces with dots, two lentic- casion for wagering, especially by women of the
ular pieces, and nine undecorated pieces. There Ute, Bannock, and Southern Paiute (A. Smith
is only one piece with horizontal lines incised on 1974:​236; see also D. Anderson 1967). Partici-
each end, so the CSU sets of eight are not identi- pants bet when a juggler would drop the ball
cal. Further, the CSU group includes two broken as she walked to some prescribed spot. In some
pieces, one with dots and one without, but they cases, the balls were stone and variable in size
are broken in the same way and clearly used as ranging from 3–7 cm (1.18–2.76 in) in diameter.
is. Hall has gone further in comparing the two Neither Smith nor Culin mentions manufactur-
sets by counting dots on those so decorated with ing stone balls. Clay balls of this size are largely
no clear patterns. Nonetheless, these two groups unknown from Fremont contexts with the ex-
provide the best possibilities for understanding ception of some marble-­sized specimens (e.g.,
the Fremont dice game. Talbot et al. 1999:95). Stone balls from Fremont
Hall’s (2008, 2009) conclusion that bone contexts were not colored.
gaming pieces were produced in Parowan Val- The most reasonable analogue for the use of
ley is based on the presence of bones roughly stone balls in a game is in foot races in which
formed to the size and shape of finished bones racers were required to kick a wooden or stone
but are neither ground nor decorated. Many ball across a finish line as suggested by Stewart
crude specimens have hematite on one side, (1936:38). These balls were about 6 cm (2.36 in)
however. If these were preforms, why would the in diameter and covered with pitch or gum. Such
makers smear red ochre on the concave face? games were popular among the Pima and Papago
One possibility is that red ochre served some people of the American Southwest (Culin 1907).
nonfunctional purpose during the manufacture Judd’s reference to stone balls covered with softer
process such as bringing luck. Or, more simply, material being used by southwestern peoples
they were used as is, especially if scores were may also refer to this game (Judd 1919:17).
contingent on counts of red and non-­red faces Finally, Madsen and Lindsay (1977:​66) spec-
with each throw, as described (see also Robbins ulate that stone balls may have functioned as
2013). Regardless, the number of these objects grinding tools, since they occurred with other
recovered in Parowan Valley is orders of mag- grinding objects at Backhoe Village. They sug-
nitude beyond what has been found in other gest that the small balls may correspond to the
Fremont sites, with only Turner-­Look and Wolf small depressions on Utah metates. The sug-
Village yielding over 100 dice. gestion has some support from the specimens
from Round Spring, as a broken ball from there
Games with Stone Balls shows clear evidence of grinding, and another
The abundance of finely crafted stone balls de- has a ground facet (Metcalf et al. 1993:​66). Mont-
mands some functional explanation. Worming- gomery and Montgomery (1993:398) also found
ton briefly describes a game in which stone balls “some [stone balls] with flat-­ground f­acets.”
were tossed to land in small, cup-­shaped pits These examples are unusual, however, and may
carved into level bedrock such as those observed suggest opportunistic or multiple functions of
in the Cub Creek area of northeast Utah (Worm- stone balls after use in games.
ington 1955:93–94). Her description is based in The highly polished stone ball from the Old
large part on Albert Reagan’s interpretation of Woman site in central Utah is unique in the con-
a rock art panel in Nine Mile Canyon (Reagan text of the larger collection. The labor investment
1933:Figure 5). Stone balls are found in many appears much greater than seen in others and
areas where no such cups are known, however. may suggest special significance similar to that
It is possible the stone balls were used in of the elaborated chunkey stone Zych describes
juggling. Juggling balls of dried clay, sometimes in Chapter 5.

1 34
Gaming in Fremont Society

Ring-­and-Pin Village), they number in the hundreds or even


Several objects may have been part of a game thousands. The surprising numbers recovered
of skill called “ring-­and-pin,” practiced by a from Parowan Valley sites have been largely un-
number of aboriginal groups (Culin 1907:527). known until recently given that Judd (1919, 1926)
This was played using long, thin bones, or did not always provide detailed site reports and
pins, and one of various objects that served as Meighan’s work was largely unreported (how-
“rings,” depending on the group. Rings included ever see Meighan et al. 1956; Alexander and
hollowed-­out phalanges (Algonquian, Athapas- Ruby 1963). Both excavated significant portions
kan, Siouan), salmon bones (Umatilla), rodent of Parowan Valley sites, hence the large numbers
skulls (Eskimo, Paiute), and hair, bones, and hide recovered. Hall’s analysis of the Parowan Valley
rings (Tewa). A thong of vegetal cordage or other collections and her effort to identify the role of
material is attached to the proximal end of the gaming in Fremont culture — ​more specifically,
pin and threaded through the bones or other her attempt to understand why exceptional num-
rings. At the far end of the thong is a series of bers of gaming bones occur in Parowan Valley— ​
loops or a hide flap with various holes. is important as it provides these data for the first
Evidence of ring-­and-pin games, such as time (M. Hall 2008, 2009). She concludes that
those described by Culin, is rare at Fremont Parowan Valley was the site of “intensive gaming
sites, perhaps due to the failure of analysts to activities” that occurred during social gatherings
recognize evidence of these games of skill. The (M. Hall 2008:91).
most obvious candidate is the tube with pins Few other Fremont scholars have considered
described earlier and dated to Archaic levels the implications of recovering objects related
at Hogup Cave. Although bone tubes and thin to gaming. Exceptions include Wormington
bone artifacts are present in Fremont sites, no (1955:93), who concluded realistically that the
morphological parallel to the Hogup specimen games being played using dice or stone balls can-
has been identified. Hollowed-­out bones or ant- not be known, though she provides some spec-
lers are known from the upper levels of Danger ulation. Likewise, Aikens (1966:71) recognized
Cave and various Fremont sites, however, in- that “whistles, counters, and shell ornaments
cluding the bone cones from P ­ aragonah (Table probably functioned in social rather than eco-
8.1). Jennings (1957:200) refers to these objects as nomic contexts” but does not go beyond those
“tinklers” or decorative items, perhaps attached comments.
to garment fringes that “tinkled” as the wearer The implications of intense gaming activi-
walked. In this sense, they may have been analo­ ties require discussion beyond stating that some
gous to metal cones used as tinklers available sites were a hub of trade and interaction. I have
during the historic era via European traders proposed that certain locales such as Parowan
(DeVore 1993:12–13). and Utah Valley hosted annual festivities like the
trade fairs of the Southwest, which drew popu-
Discussion lations from surrounding regions similar to the
Fremont researchers have identified several ethnographic example in the introductory quote
types of objects thought to have played some role for Utah Valley (Janetski 2002). These areas are
in gaming or amusements. Only two occur with marked by greater than expected concentrations
regularity, however: bone dice and stone balls. of exotics (marine shell ornaments, turquoise)
Others — ​discs of varying material and bone and, in some cases such as Parowan Valley, large
tubes — ​occur rarely, and their role in gaming numbers of bone dice.
activities is difficult to identify. But rectangular An anecdote from Judd provides insight into
bone dice, along with the stone balls, are omni- the importance of gambling among ancient na-
present in Fremont-­era contexts. In some places tive people. In 1927, during the excavations of
(e.g., Parowan Valley sites, Turner-­Look, Wolf Pueblo Bonito, a Navajo elder, Hosteen Beyal,

1 35
Joel C . Janetski

offered an explanation of why Chaco was aban- of goods and the potential for subsequent con-
doned that involved a mythical hero figure, flict is a reason some societies forbade gambling
­Noqoìlpi, “the Gambler.” with close kin (see Chapters 9 and 16, this vol-
ume). In this sense, gambling restrictions mirror
Noqoìlpi lived in Pueblo Alto on the cliff similar restrictions on sharp trading (Janetski
north of Pueblo Bonito. He was head man 2002:​345; Sahlins 1972).
over all the other pueblo villages in this Despite the obvious material goals of many
vicinity and was a great gambler. In rude games, gaming also played a role in rituals. In
watchtowers placed at intervals along the his gaming volume summary, Culin (1907:809)
canyon rim, watchmen were stationed states that North American Indian games were
night and day. When strangers were seen “either instruments of rites or descended from
approaching, these watchmen passed word ceremonial observances of a religious charac-
from one to the other and thence to N
­ oqoìlpi ter.” The importance of games in aboriginal lives
who immediately made preparations for is exemplified by the Zuni Bow Priest Society,
gambling. whose members played sholiwe to foretell the fu-
The people who lived in the several ture, and by members of Plains tribes who played
towns had come from all directions: they stick dice games with dice carved to symbolize
belonged to different tribes and spoke dif- arrows that, in turn, were related to success in
ferent languages. They had arrived at Chaco hunts (Eyman 1965:44).
Canyon singly or in groups; Noqoìlpi had The possibility that gaming blended with
gambled with them, won all their posses- ­ritual in some cases is suggested by both con-
sions and finally their very lives. Thus, he text and degree of finish on dice recovered from
forced them to remain and work for him as Wolf Village in Utah Valley, central Utah. Rob-
slaves. (Judd 1954:351–52) bins reports at least 280 dice recovered, with 232
or 82 percent found in the fill of Structure 2, one
Noqoìlpi was proficient in several games, in- of nine structures excavated (Robbins 2013; Jo-
cluding the basket game, in which six wooden hansson et al. 2014). Structure 2 is unusual as it
dice, black on one side and white on the other, is the largest pit structure currently known in
were tossed from a basket and the number of the Fremont region and has associated unique
each side was counted. The dice in this story features. Additionally, many of the gaming pieces
seem similar to the wooden discs Morss found appear expediently made, with little attempt at
in Cave 27 (1931:63). the shaping, smoothing, or decorating so char-
More importantly, this narrative makes clear acteristic of other such assemblages (see illustra-
that gambling could lead to significant loss or tions in Robbins 2013). It isn’t clear how many
gain (e.g., Eyman 1965). In some aboriginal so- are roughly made, but at least 124 (44 percent)
cieties, such as those along the Northwest Coast, of the 280 recovered are classified as “unground,”
­gamblers could lose their freedom (Cameron although 87 percent of those are painted with he-
and Johans­son 2015, Chapter 16, this volume). matite. The deposition of well over 200 of these
Early t­ravelers in North America noted that objects in the homogenous fill of this unique
some native peoples were addicted to gambling. structure hints they were thrown in as part of
The Pawnee, for example, were observed playing structure ­infilling, perhaps as one aspect of ritual
the hoop-­and-pole game for “five or six hours, activities. It is possible that the expediently made
in the mid-­heat of an August day without inter- specimens were specifically created to be thrown
mission [and would] “lose guns, blankets, and into the structure fill as one part of such a rit-
even one or two horses in a morning” (Culin ual. Nearby Woodard Mound contrasts sharply
1907:​465). Objects won or lost in the hand game with Wolf Village, as it yielded only 10 dice: five
among Plains tribes varied widely from trinkets ground and five unground. All but one have a
to horses, wives, and children. Such serious loss hematite wash on one face (Richens 1983:105).

1 36
Gaming in Fremont Society

Origin of the Fremont Dice Game


Antecedents for the bone or wooden dice recov-
ered from Fremont contexts are murky. Aikens
hints that wooden counters, and therefore the
related game, may have had ante­cedents in
the Great Basin Archaic, although bone spec-
imens are essentially nonexistent in Archaic
sites (Aikens 1970:194; see also Jennings 1978:​
162). Bone dice are found to the south, however,
in pre-­Fremont contexts. They are present in
the Basketmaker II levels of Kinboko Cave 1 in
the Marsh Pass region of northeastern Arizona
(Kidder and Guernsey 1919:189), Talus Village
in southwestern Colorado (Morris and Burgh
1954:63), and in Sand Dune Cave in southern
Utah (Lindsay et al. 1969:58). These sites date to
2,000 years ago or earlier (Coltrain et al. 2007).
Basketmaker II dice are lenticular or circular in
form, smooth on one side, and crosshatched on
the other. The circular dice are small, 1–1.5 cm
(0.39–0.59 in) in diameter, and often have a
central dimple on the smooth, convex surface.
These circular bone pieces may have been part
of compound dice such as those found in White
Dog Cave (Guernsey and Kidder 1921:106; see
also Plate 43).
The lenticular pieces are flat, measuring 2.5–​
3 cm (0.98–1.18 in) long, and carefully ground
and polished. At Sand Dune Cave, Cache I
yielded a leather bag containing 10 lenticular
pieces and three circular pieces, perhaps a set.
Gaming pieces are present in later Puebloan
sites as well. At Pueblo Bonito, Judd (1954:280)
recovered rectangular and lenticular gaming
bones (Figure 8.10) nearly identical to bones
from Caldwell Village (Ambler 1966:58) and
Huntington Canyon (Montgomery and Mont-
gomery 1993:417), both Fremont sites. Shutler Figure 8.10. Bone dice from Pueblo Bonito, Chaco
(1961:Plates 73 and 74) reports rectangular and Canyon, New Mexico. (Drawn by Scott Ure, after
oval bone dice, at least one with incising, from Judd 1954:Figure 80).
Lost City, an Anasazi settlement in southern
Nevada. Red ochre is not mentioned in either in the Archaic as well, although evidence is slim
the Chaco specimens or those from Lost City. or unrecognized.
These few examples suggest dice games may have Dice games involved wood or cane count-
traveled north along with farming and ceramics ers to track scores, as noted in the introduction
(Janetski 2003). If so, the importance of these of this chapter (various in Culin 1907). The ab-
games grew geometrically in the Fremont pe- sence of such counters may or may not be sig-
riod. It is likely that dice or other games existed nificant. Fremont structural sites — ​those with

1 37
Joel C . Janetski

houses — ​are nearly always in the open, where Colonial phase of the Hohokam (Lekson 2008).
wood and cane are not preserved. The fortuitous The ball used in those games was rubber, and the
recovery of a bundle of painted wooden sticks game was played in formal ballcourts. Neither
from Danger Cave, on the far western fringe of has been found in the Fremont area.
the Fremont region, may represent what such
counters looked like, despite the Archaic age of Conclusions
those sticks. Decades of archaeological research has recov-
ered hundreds of objects Fremont researchers
Origin of Stone Balls have classified as gaming related. These include
Jennings (1978:156) noted that stone balls are thousands of shaped and decorated bone, stone,
unique in Utah prehistory but are present at and wood pieces; hundreds of stone balls; as well
early Mogollon sites. Stone balls were also pres- as other possible gaming paraphernalia. Ethno-
ent in Lost City, dating to the Pueblo II period graphic analogy strongly argues that the bone
(AD 1000–AD 1150). Consequently, they are and stone specimens were used as dice in games
contemporary with the Fremont rather than of chance, although details for the Fremont era
earlier (Lyneis 1992:​5). Shutler (1961:35) reports are perhaps unknowable (see also Wormington
22 stone balls that vary in size from 1.2–5.3 cm 1955). Stone balls were likely used as a compo-
(0.47–2.09 in) in diameter and states that simi­ nent of foot races, although other possibilities
lar balls have been recovered from contempo- exist. The sheer quantity of these items suggests
rary Anasazi sites in the Virgin River region of the importance of games and amusements in
extreme southwest Utah and southern Nevada. Fremont society, and likely the stakes for which
He speculates that they may have been used in the games were played went beyond the secular.
a game. These examples do not date earlier than Success in gaming insured success in social and
Fremont specimens, however. economic endeavors as well (Culin 1907:809;
Ballgames were, of course, an important Eyman 1965). Good luck in gaming insured
component of social and political life in portions health and fertility, beliefs that may have great
of the American Southwest, especially during the time depth in the Americas and beyond.

Notes
1. Judd’s “kivas” are now more accurately referred to
as pithouses.

1 38
CHAPTER 9

Mobility, Exchange, and


the Fluency of Games
Promontory in a Broader
Sociodemographic Setting

Gabriel M. Yanicki and John W. Ives

Since the excavation of Utah’s Promontory Caves Springs (42 BO 1915; Figure 9.1), occupied when
by Julian Steward in 1930 and 1931 (Figure 9.1), the Promontory culture peoples arrived.
questions have existed about the relationship be- Generally overlooked in discussions of the
tween the caves’ big-­game hunting inhabitants — ​ Promontory phenomenon is the rich array of
the forebears of the Promontory phase peoples gaming material present in the caves, especially
who lived along the front of the Wasatch Range the large and more intensely occupied Prom-
until AD 1500 — ​and the farming and foraging ontory Cave 1 (42 BO 1). The ethnographic and
Fremont Complex peoples who resided in the historic literature on the games of indigenous
Great Salt Lake area until about AD 1300 (­Aikens North Americans provides ample basis for their
1966, 1967a, 1967b; Dean 1992; Forsyth 1986; consideration in interactions both within and
Gunnerson 1956, 1960; Ives 2014; Janetski 1994; between groups of diverse social, linguistic, and
Janetski and Smith 2007; Johansson 2013; Mad- genetic composition. Rather than mere recre-
sen 1979b; Madsen and Simms 1998; Simms and ation, games were a core aspect of social and
Heath 1990; Simms et al. 1997; G. Smith 2004, ceremonial life. The gambling that almost uni-
Steward 1937). Our recent work on Promontory versally accompanied them was often preferred
Point has elaborated Steward’s (1937:86) obser- between individuals with some degree of social
vation that a number of traits of the Promontory and kinship distance, best found at the inter-
people are unmistakably northern in character, tribal level (Culin 1907; DeBoer 2001; Flannery
suggesting they were a migratory population and Cooper 1946; Janetski 2002; Sahlins 1978;
with roots in Dene (Athapaskan) communities of summarized in Yanicki, Chapter 7, this volume).
the Canadian Subarctic, well acquainted with a The ubiquity of gaming materials in the
Plains bison-hunting lifestyle, and in the process Promontory assemblage compels us to examine
of adapting to the Desert West (Ives 2003, 2014). what this may mean for the group composition
Steward was remarkably prescient in arguing that and internal and external social dynamics of the
the Promontory and Fremont peoples were con- Promontory people. Fluency in shared gaming
temporaries. Bayesian modeling of dates from traditions would be required for intergroup rela-
Promontory Cave 1 shows a tightly constrained tions on both a local and regional scale. Gaming
period of occupation between AD 1240–90, prior materials from the Promontory context can serve
to the end of the Fremont era (Ives et al. 2014). as a proxy for sociodemographic i­ nteraction, of-
Prospects for Promontory-­Fremont interaction fering a unique perspective on shifts in cultural
are supported by our identification of an unre- identities in the northern Great Basin at the end
ported Fremont settlement nearby, Chournos of the Fremont era.

1 39
Figure 9.1. Map of northeastern Great Basin showing location of sites discussed in text: (1) Promontory
Caves 1–3; (2) Chournos Springs; (3) Hogup Cave; (4) Wilson Butte Cave. (Drawn by Gabriel M. Yanicki.)
Mobility, Exchange, and the Fluency of Games

Background confirms that Steward was correct. Subsequent


The degree of preservation of perishable cultural ethnological and archaeological research, along
materials at the Promontory Caves is remark- with fur trade–era art, has shown that the Bata
able: nestled amidst layers of juniper bark strips Shoe Museum (BSM) 2(Bb) moccasin patterns
laid out as ground cover — ​nearly 2 m in thick- and decorative motifs from Promontory were
ness at some locations — ​are perfectly preserved typical of moccasins made by Dene and Al-
artifacts of hide, sinew, wood, cane, and reed. gonquian speakers of the Canadian Subarctic
Even porcupine quills, fur, twisted fiber cordage, during the nineteenth and twentieth centuries
and feathers are recovered intact. Promontory (Brasser 1987; Hatt 1916; Ives 2014; Ives et al.
Cave 1 stands out from other sites in the Great 2014; J. Thompson 1987, 1990, 1994; G. Turner
Salt Lake area for the reliance of its inhabitants 1976; Webber 1989). A moccasin of very similar
on hunted game, with a conspicuously Plains-­ construction, AMS radiocarbon dated to 1430 ±
like emphasis on bison (Johansson 2013), and 40 14C yr. BP, has been recovered from a Yukon
for the absence or rarity of maize, foraged plant ice patch, in the region widely regarded as the
foods, or groundstone tools associated with their proto-­Dene homeland, suggesting that an ante­
preparation that would typify a Fremont com- cedent form existed there (Hare et al. 2012). The
plex occupation (Rhode 2016). Promontory moccasins bear no relation­ship to
typical hock-, ­Fremont-, or Hogup-style mocca-
Fremont and Proto-­Apachean sins or most other contemporaneous footwear in
Cultural Identities a larger ­region, including Idaho and Wyoming.
The Fremont complex — ​the farming and for- They are clearly an intrusive element of material
aging peoples who inhabited Utah and parts of culture.
Nevada, Idaho, and Colorado between AD 700 These are not the only signs that a proto-­
and 1300 — ​has been an important focus of Great Apachean group was present. The Promontory
Basin archaeology over the past half-­century assemblages also include examples of tabular bi-
(Madsen and Simms 1998:277). Given the var- faces, or chi-­thos, semilunar implements used
ied subsistence strategies associated with the in softening leather. Apparently unknown in
complex, the term “Fremont” is admittedly “an Fremont assemblages, they are characteristic
umbrella which includes a diversity of human of western Subarctic assemblages and remain
behavior” (Madsen 1989:67). Quite possibly, the in use among Northern Dene women today
term covers a range of polyethnic societies living (R. Le Blanc 1984; Reilly 2015; Workman 1987).
in close proximity, including indigenous forager As evidenced by obsidian source and other data,
groups sharing origins in the Desert Archaic tra- an array of external contacts consistent with
dition of the modern-­day Numic peoples, as well Apachean migration geography further rein-
as agriculturalist immigrants affiliated with the forces this conclusion (Billinger and Ives 2015;
Ancestral Puebloans of the American Southwest Ives 2014; Ives et al. 2014).
(Benson et al. 2007:339). Despite this suspected While the Cave 1 assemblage cannot be
diversity, the peoples of the Great Basin during characterized as Fremont or Numic, Fremont
the Fremont period possessed material culture artifacts are not absent. As Steward reported,
commonalities ranging from residential struc- basketry is rare (just 14 fragments have been
tures, ceramic traditions, burials, and rock art discovered, 12 by Steward and two in our work).
to basketry and moccasin styles. Save for a winnowing basket of Shoshone origin
Steward (1937, 1955) was adamant that (Ives et al. 2014), the basketry comes in typical
the material culture was neither Fremont nor Fremont forms, including a one-­half (flat side
Numic in character. Instead, he believed the down) rod-­and-bundle stacked fragment fea-
cave inhabitants constituted a northern bison-­ turing close coiling with noninterlocking stitch.
hunting population that he further suspected This is the most frequent coiling structural type
of being proto-­Apachean. Our recent research at Fremont sites, and its radiocarbon date of

141
Gabriel M . Yanicki and John W. I ves

694 ± 24 14C yr BP (OxA-­28441) is apparently have since acquired additional AMS age deter-
the youngest known for its manufacture (Ed minations from controlled stratigraphic exca-
Jolie, personal communication 2014; C ­ atherine vations in Cave 1, bringing the total number of
Fowler, personal communication 2014). In- dates to 95 (ranging from 662–886 14C yr BP, with
stances of Great Salt Lake Gray pottery, also un- median calendric dates extending from AD 1220–
common, nevertheless occur in the Promontory 1321). Bayesian modeling of all AMS dates from
culture deposits of Cave 1. Cave 1 affirms the temporal trends noted in our
Given the timing of the Promontory occu- earlier analysis: there is a 95.4 percent probability
pation, and the presence of Great Salt Lake Gray that the Promontory Cave 1 occupation had a du-
pottery throughout the deposits, instances of ration of 25–42 calendar years, between AD 1247
Fremont basketry or pottery would not be ex- and AD 1291 (Figure 9.2). Bayesian modeling of
pected to persist from a single, earlier introduc- the Cave 1 dates and the Chournos Springs dates
tion. It is more likely that individuals— ​probably also yielded results consistent with the occa-
women — ​with detailed knowledge of Fremont sional presence of Fremont material culture in
basketry and ceramic manufacture joined the Cave 1. Figure 9.2 shows temporal overlap be-
Cave 1 population, or that the Cave 1 inhabitants tween the later Fremont occupation of Chournos
had some interaction with terminal Fremont Springs and the Cave 1 occupation.
populations where this knowledge persisted, Steward suspected that a northern bison-­
or both. hunting group of proto-­Apachean affiliation ar-
This is highly significant given the abun- rived in the Promontory Caves just prior to the
dance of gaming pieces in Cave 1: the focus of end of the Fremont era and began assimilating
gaming activities there likely involved inter- Great Basin traits (Ives 1990, 2003; Steward 1937).
actions between an intrusive, proto-­Apachean Sapir used linguistic evidence to project that
population and a terminal Fremont population. the southward migration of A ­ pachean ­speakers
Gaming within Cave 1 might also have involved ought to have initially involved southern Sub-
an internally differentiated population in which arctic and pedestrian Plains bison-­hunting
terminal Fremont population members had lifestyles and material culture, followed by a pe-
joined an emerging Apachean society. This last riod in which more generalized southerly (non-­
possibility is consistent with genetic evidence for Puebloan) traits were assimilated (Sapir 1936).
Apachean populations, which have clear mtDNA Then followed a period of intensive interaction
and Y-­chromosome signals for northern origin with southwestern (principally Puebloan) soci-
but also have evidence of extensive intermarriage eties. In our earlier work, we found that there
with southern populations (Achilli et al. 2013; was a tendency for ages of perishable artifacts
Malhi 2012; Monroe et al. 2013). uncharacteristic of the eastern Great Basin and
characteristic of the north (such as moccasins)
Chronology to precede objects characteristic of the eastern
In previous work with Steward’s Promontory Great Basin (such as basketry typical of Fre-
Cave 1 and 2 perishable collections, we found mont assemblages; Ives 2014; Ives et al. 2014).
that 48 calibrated AMS radiocarbon dates, when This trend is upheld with Bayesian modeling of
Bayesian modeled, yielded a very tight time our expanded sample and is consistent with both
range for the Promontory culture occupations. Steward’s and Sapir’s perspectives.
The caves were intensively occupied during this The Fremont decline was underway well be-
era for effectively one or two human generations fore the Promontory peoples’ arrival. Coltrain
from ca. AD 1250–90 (Ives et al. 2014) — ​decades and Leavitt (2002:479) wrote, “At AD 1150, the
or even centuries earlier than other related oc- onset of drought or a shift in the seasonality of
cupations (Janetski and Smith 2007; Simms and moisture either eliminated farming altogether
Heath 1990; G. Smith 2004; differences between or adversely affected crop yields disrupting so-
early and late manifestations of the Promontory cial networks to the extent that farming was
culture are discussed by Johansson 2013:121). We abandoned.” Numerous authors have identified

142
Mobility, Exchange, and the Fluency of Games

Figure 9.2. Bayesian modeled 14C AMS dates from Promontory Cave 1 and Chournos Springs, Utah. (Model
­courtesy Christopher Bronk Ramsey using OxCal v4.2.4 [Bronk Ramsey 2013] with the IntCal13 atmospheric
curve [Reimer et al. 2013]).

a shift at Fremont sites to a dependence on wild space (Figures 9.3 and 9.4). This was comprised
food after this time (Allison et al. 2000; Can- of a main gallery in the southwest part of the
non and Creer 2011; Coltrain and Stafford 1999; cave, where the ceiling is highest (up to 15.25 m
Janetski 1994; Janetski and Smith 2007; Simms [50 ft]). Here, Steward encountered a large
and Heath 1990). Further drought in the late hearth, apparently used throughout the entire
thirteenth century coincided with the end of Promontory culture occupation. This south-
Fremont material culture (Benson et al. 2007). western area we imagine to be the main focus
Bison populations in the Great Salt Lake area, of social activities in Cave 1: it is well within the
perhaps always highly variable, declined signifi- drip line, allows a spectacular view to the south,
cantly at about 600 14C yr BP (Grayson 2006; and would comfortably accommodate the hearth
Lupo and Schmitt 1997). Given fluctuations in at- along with domestic occupation. The back wall
mospheric 14C levels at this time, this could cor- of Cave 1 features some flat areas with late Fre-
respond with several periods between 1304 and mont rock art, but whose deposits appear sterile.
1403 cal yr AD (Bronk Ramsey 2013; Reimer et al. In the northeast corner of the cave, behind ex-
2013). Occurring probably within a century of tensive Late Pleistocene rockfall, a second rela-
the peak occupation at Promontory Cave 1, this tively flat area also has rich Promontory culture
change is relevant to subsistence and residential deposits. This provided a smaller, secondary
occupation patterns seen at later Promontory-­ locus at which a similar suite of residential ac-
affiliated occupations (Forsyth 1986; Janetski tivities took place.
1994; Janetski and Smith 2007; Simms and Heath Where there are organic-­rich Promontory
1990; cf. Arkush 2014 on the Snake River Plain). culture deposits, they are (as Steward indicated)
roughly 60 cm (2 ft) thick. The exception con-
Promontory Cave 1: Space, cerns the front of Cave 1, just beyond Steward’s
Demography, and Group Composition main excavation area. There, our sondage en-
Roughly 350–400 m2 of Cave 1 were suitably flat countered midden-­like Promontory deposits
for human use. Because the dense, perishable nearly two m (6.5 ft) thick. Cane dice were com-
layer connected with the Promontory culture mon at this locus. For living purposes, Cave 1
occupation is readily traced, it is clear that only could not house more than 80–100 persons at
200–250 m2 was actually used for residential the very most, with an occupant population of

143
Gabriel M . Yanicki and John W. I ves

Figure 9.3. Plan of Promontory Cave 1 showing areas excavated by Julian Steward (1937, redrawn from
­Figure 1) and University of Alberta/Brigham Young University. Steward’s excavation areas, since trampled
and infilled, are approximations only. (University of Alberta/Brigham Young University map data contributed
by Jennifer Hallson, Courtney Lakevold, and Scott Ure. Drawn by Gabriel M. Yanicki.)

30–50 persons more likely. In terms of hunter-­ from children and subadults, with adult men and
gatherer demographics, Cave 1 would have been women or adolescent males also present. Bearing
inhabited by a microband or local group (Bin- in mind that we are not speaking of mortuary
ford 2001; Ives 1990, 1998). The large, open space data, populations with so many youthful mem-
toward the front of Cave 1 could, however, allow bers are generally considered to be growing.
for perhaps 100 people to be present for briefer
periods of time, as might occur with gaming The Promontory Gaming Inventory
activities. Although gaming materials are commonly re-
The abundant moccasins allow further in- ported at sites in the Great Basin and South-
sights into group composition and demographic west, Promontory Cave 1 stands out both for
dynamics. Billinger and Ives (2015) gauged foot the diversity and quantity of materials recov-
size from moccasin length and were able to de- ered. Stewart Culin’s (1907) anthology of Native
rive stature and age estimates for the sample of American games remains an excellent guide
whole or relatively whole moccasins. More than for identifying objects used in games, allowing
80 percent of the Promontory moccasins came cross-­cultural comparisons of gaming traditions.

14 4
Mobility, Exchange, and the Fluency of Games

Figure 9.4. The large, basin-­shaped area Julian Steward excavated in 1930–1931. He expanded an east–west
trending trench, where Promontory culture deposits were roughly 60 cm (2 in) thick (being uncovered
in our 2014 excavations, in the center of the photograph), into a larger, partially excavated area. The 2 ×
1 m (6.5 × 3.25 ft) sondage in the left foreground revealed Promontory culture midden deposits nearly 2
m (6.5 ft.) thick. These likely resulted from hearth-­cleaning episodes in the main gallery area, where many
gaming activities in Cave 1 took place. (Photograph by John W. Ives.)

The variability of game forms has implications (Culin 1907:270–328; Hodge 1907:485), a claim
for how gameplay knowledge was transmitted supported by its incorporation into at least one
between groups. Table 9.1 lists the gaming ma- revitalization movement (Kehoe 1996; Lesser
terials from Steward’s Natural History Museum 1933). It has remained popular throughout the
of Utah (NHMU) collections and our own ex- modern era (Brunton 1974, 1998; Helm and Lurie
cavations, together with a summary of similar 1966; Merriam 1955) and continues in intertribal
forms known from ethnographic, historical, and gaming tournaments today (Art Calling Last,
archaeological accounts. cited in Yanicki 2014:273–75; CBC News 2014;
Shoshone-­Bannock Tribes 2014; Tsong 2010).
Bone Gaming Pieces In the broadest sense of the hand game,
(Hand Game Billets and Dice) virtually any object can be concealed in the
Steward (1937:25–26) identified eight bone ob- hand, as among the Deh Cho, a Subarctic Dene
jects as hand game billets or dice. The hand game ­people, who used “a bit of wood, a button, or
is a team game with many variants. Usually a any other small thing” (Hearne 1795:335). Culin
pair of billets, one decorated and one undeco- (1907) also mentions examples of bullets, rocks,
rated, are concealed in the hands of one contes- strings of beads, and decorated shells. It may
tant, and the captain of the opposing team must not be possible to say whether such opportu-
guess which hand holds a specified billet. The nistically available items were used in games.
hand game was perhaps the most popular and However, across the game’s geographic range,
widely known game in western North America the objects hidden in the hand game were

145
Table 9.1. Summary of Promontory gaming inventory and similar types from ethnographic, historical, and
archaeological records.
Description Qty. Source Similar forms* References
Ball
Juniper bark 1 Cave 3 Hueco Caves, Mesa Verde, ­ Cosgrove 1947:119; ­
Navajo, southeastern Utah Matthews 1889a:92;
C. Osborne 2004:​466–67.

Dart
Wood/feather 1 Cave 1 Aztec Ruin, Mesa Verde, Culin 1907:425–28, 495–99;
San Juan River area, Paiute, Zuni Morris 1919:60, 64;
C. Osborne 2004:466;
Voth 1903:23, 42.

Dice
Bone — oval 9 Cave 1 Ancient Puebloan, Fremont Culin 1907:48; Guernsey and
Kidder 1921:108; M. Hall
2008, 2009; Janetski, this
volume.
Bone — elongate 4 Cave 1 Hidatsa, Piikáni Culin 1907:57–58, 84, 186;
Wissler 1911.
Cane 177 Cave 1 Daugherty Cave, Hogup Cave, Aikens 1970:170; Culin
Hopi, Wilson Butte Cave 1907:160–67, 191, 210–20;
Frison 1968:278; Gruhn
1961.
Wood 2 Cave 1 Grand Gulch, Kiowa, Navajo, Culin 1907:48–49, 86–96,
San Carlos Apache, 124–32.
White Mountain Apache, Zuni
Beaver tooth 1 Cave 1 Klallam, Klamath, Kwakwaka’wakw, Culin 1907:155–58, 196–98;
Kwih-dich-chuh-ahtx, Nisqually, Lane 1981:402–03.
Nlaka’pamux, Nuu-chah-nulth,
Nuxalk, Quinault, Secwepemc,
Snohomish, Songhees, Tla-o-qui-aht,
Tsilhqot’in, Twana

Hand game billet


Bone 1 Cave 2 Dakota, Mesa Grande ­Kumeyaay, Culin 1907:274, 317, 325.
Pawnee

Hoops
Netted/wood 2 Cave 1 Franktown Cave, Mesa Culin 1907:498; ­Gilmore
Verde, Southern Paiute 2005:​6; C. Osborne
2004:464–65.
Juniper bark–wrapped 11 Cave 1 Cowboy Cave, Hogup Cave, Hopi, Aikens 1970:121; Culin
Umatilla 1907:493, 495–97; Jennings
1980:72.

Incised sticks
Wood 2 Cave 1 Hupa, Navajo, Sekani Culin 1907:227, 234, 236;
Matthews 1889b:2–3.

* Italicized names denote archaeological collections; noted forms are otherwise from ethnographic and historical
­observations.
Mobility, Exchange, and the Fluency of Games

often more ­elaborate, with cylindrical billets of Puebloan collections (Culin 1907:48; G ­ uernsey
bone, sometimes polished and decorated with and Kidder 1921:108), but instead of having a
a painted band or wrapping extending around smoothed, flat, or incurving interior face, the
the object’s circumference being most common. Promontory dice all exhibit cancellous bone tis-
Such decoration would presumably be necessary sue and appear to be made from split ribs rather
so as to be identifiable from any angle when re- than longbones.
vealed and to deter cheating during a game that Four additional specimens considered here
otherwise emphasizes skill in sleight of hand. are elongate (9–10 cm [3.5–4 in]) and curve
Only one item from Steward’s collections comes slightly upward in longitudinal profile (Figure
close to matching this description, a deer rib 9.5e). While similar in length to bone dice types
segment with rows of small, blackened notches known on the Plains (Culin 1907:57–58, 84, 186;
along three longitudinal margins (Figure 9.5a). Wissler 1911), their shape also matches an artifact
Although this does not match the most com- type known as “spatulas” from that area (Lehmer
mon hand game billet style, notched billets are 1971:​88), of which porcupine quill–flattening is
occasionally described — ​for instance, among the the most commonly proposed use (Neuman
Pawnee, Dakota, and Mesa Grande Kumeyaay 1960:​101–02; Orchard 1916:9; cf. Wedel 1955;
(Culin 1907:274, 317, 325). Wheeler 1956).
Nine other bone objects, including seven
identified by Steward (Figure 9.5, b–e), fit in a Cane Dice
class of what are frequently termed in the Fre- Twenty-­four split segments of cane (Phragmites
mont area “gaming pieces” (Gunnerson 1969; australis), cut lengthwise in half and squared at
Judd 1926; Talbot et al. 2000; Wormington 1955; the end, decorated with irregular numbers of
summarized by M. Hall 2008, 2009:31). But they diagonally or laterally incised grooves on their
can readily be recognized as dice: two-­sided curved exterior faces, were identified by Steward
objects with one convex, often-­decorated face (1937:Figure 6) as dice, based on numerous eth-
and one flat or incurving, undecorated face (see nographic examples (Culin 1907:160–65, 167, 191,
Leonard, Chapter 2, this volume, and Janetski, 210–20). Since 2011, we have recovered 153 more
Chapter 8, this volume). Instances of flattened from all parts of Cave 1, 86 from a controlled 1
oval hand game billets are nevertheless known, × 2 m excavation area (Figure 9.5f–aa). Most of
including among the Piikáni (Culin 1907:271). the dice (n = 52) were concentrated in the upper
Bone dice fashioned from cut, polished, and ~50 cm (19.7 in) of deposits, corresponding with
often decorated longbone segments are ubiqui- the latest stages of occupation. The remainder
tous throughout the Fremont culture area; these (n = 34) were found in the next ~170 cm (66.9 in)
are often perforated with a central hole (M. Hall of deposits, occurring in clusters of one, two, or
2008, 2009; Janetski, Chapter 8, this volume). three in nearly every stratum down to the earliest
Like Fremont bone dice, two of the Promontory stages of the Promontory period of occupation.
specimens are decorated on the convex, corti- If the observed density in the 2 m2 (6.5 ft2) exca-
cal face, one with several clusters of shallowly vation area is reflected in the remaining unex-
incised, ochre-­stained transverse lines, and the cavated, liveable portions of the cave (dozens of
other with an incised line at one end. However, cubic meters of deposit), then even a conserva-
the bone dice from the Promontory Caves dif- tive estimate would put the total number of cane
fer from the Fremont pattern in several ways. dice in Cave 1 well into the thousands (Jennifer
Most (n = 9) are irregularly oval rather than rect- Hallson, personal communication 2014).
angular in shape, and little care seems to have No other archaeological site matches the
been put into their manufacture beyond some frequency with which cane dice are observed
smoothing and shaping of the margins (Figure in Cave 1. A single cane die, 2.2 cm (0.9 in) in
9.5, b–d). Oval dice are known from Ancestral length and “scribed with thin transverse lines

147
Figure 9.5. Promontory-­affiliated gaming pieces of bone, cane, wood, and tooth likely used in the hand
game (a), dice games (b–gg), and stick games (hh–ii ). Sources: a–d, gg courtesy Natural History Museum
of Utah, Salt Lake City, photographs by John W. Ives; dd–ff courtesy John Hutchings Museum of Natural
History, Lehi, UT, photograph by Lindsay Johansson; all others from 2011–2014 excavations in Promontory
Cave 1, photographs by John W. Ives.
Mobility, Exchange, and the Fluency of Games

and lines of dots” was collected from Hogup Table 9.2. Frequency of incised marks on
Cave (Aikens 1970:Figure 121j). This decoration ­Promontory cane dice.
pattern differs somewhat from the majority of No. of Lines Count
the Promontory specimens. Three small cane 0 1
dice were found at Daugherty Cave, in the Big 1 17
Horn Basin of north-­central Wyoming (Frison 2 56
1968:Figure 7). At Wilson Butte Cave, on the 3 36
Snake River Plain in Idaho, a single cane die 4 19
was found with pyrographically incised diag- 5 9
onal lines (Gruhn 1961:96). The diagonal ori-
6 3
entation matches most Promontory cane dice,
7 3
although blackening along the edges of lines is
8 2
infrequent on the Promontory dice, suggesting
9 1
that a heated edge was only occasionally used.
10 1
All the speci­mens reported by Steward were less
11 1
than 7.5 cm (3 in) in length, and many were less
Cross-hatched 2
than 2.5 cm (1 in). The cane dice we recovered,
as well as those from Hogup, Wilson Butte, and
Daugherty caves, fall in this size range. nations of one paired pattern and two singletons,
Culin described several cane dice games. such as in the split-cane dice game of the Lemhi
Dice collected from the Paiute in southern Shoshone, yield more distinct combinations than
Utah measure between about 15 cm and 35.5 cm sets of eight identical dice, which DeBoer (2001:​
(5.9–14 in) in length (Culin 1907:Figures 204 and 223) suggested can help “maintain an interesting
205). Zuni cane dice, meanwhile, are also long — ​ level of scoring complexity.” The overrepresen-
typically 15 cm (5.9 in) or more — ​decorated with tation of dice with two or three incised lines in
lines and rows of dots that are cut, scratched, the Promontory assemblage suggests that some
or marked with ink. Another feature of illus- combination of paired and singleton dice may
trated Zuni cane dice is that one end of each have been in play.
die is always a constricted joint segment of the While the Promontory dice are decidedly
stalk (Culin 1907:210–20), a feature that appears similar to some Hopi dice, the Hopi cane dice
somewhat indiscriminately in the Promontory game Culin described is recognizable as a vari-
specimens. Hopi dice are small — ​7.5–10 cm (3–​ ant of patolli, or quince, in which dice throws
4 in) — ​and include both diagonally incised lines determine the advancement of tokens on a play-
exactly as seen at Cave 1 (Culin 1907:Figure 195) ing board (DeBoer 2001:223–24; Walden and
and rows of dots as at Hogup Cave (Culin 1907:​ Voorhies, Chapter 12, this volume; Evans Chap-
Figure 190). In both cases, Culin noted that the ter 15, this volume). No playing board like the
decorations were burned rather than incised. incised stone slabs of the Hopi variant has been
Cane dice are used in sets, with a distribu­ found in the caves, but gameboards could also be
tional gradient of eight dice to a set east of the painted on buffalo robes, as in Zuni and Kiowa
Mississippi, four on the Plains and in the far versions, and rings of small stones were used to
West, and three in the Southwest, and with the keep score in White Mountain and Chiri­cahua
decoration on each die often varying within Apache, Keres, and Zuni variants (Culin 1907;
sets (DeBoer 2001:223). Cane dice lacking any Seymour, Chapter 10, this v­ olume). In Plains
incised decoration are exceedingly rare in the variants, dice were commonly tossed in a bas-
Promontory collection (n = 1), while two are ket (Jolie 2006), while Navajo accounts describe
cross-­hatched (e.g., Figure 9.5j). The remainder bouncing them against a flat stone (Matthews
have between one and 11 parallel incised lines, 1889a:91; Wetherill 1997:157). As DeBoer (2001)
with two being the mode (n = 56) and three the has noted, dice games across North America
next most common (n = 36; Table 9.2). Combi- were most commonly a women’s game, although

149
Gabriel M . Yanicki and John W. I ves

the Hopi and Zuni variants are rare examples of tooth die is unusual, consisting of elongated
those played by men. teardrop shapes. More commonly, “[O]ne pair
of dice . . . bore punctate circles, a design exe-
Stick Dice cuted with a bipointed stone engraver used in
Two split-stick dice also were found in the recent a compass fashion, while the second pair of the
excavations, both of box elder (Acer negundo) or foursome was marked with incised chevrons or
Rocky Mountain maple (Acer glabrum; Figure diamonds” (DeBoer 2001:225). This patterning
9.5bb–cc; Puseman 2014). One of them is ochre bore significance: circles and chevrons were, re-
stained and split in half with what appears to be spectively, patterns often associated with women
a centrally drilled hole, evocative of the hole in and men (Spier and Sapir 1930:267; cf. D. Os-
many Fremont bone dice. Parallel-­incised lines borne 1957:​170–72), while the paired larger upper
run transversely across the exterior surfaces of and smaller lower incisors were themselves also
each. Culin suggests that stick and cane dice were distinguished as “male” and “female” by the
interchangeable: a set of four split-­stick dice was Klamath (Gatschet 1890:81). While the solitary
found with a set of nine cane dice together with Promontory die does not clearly demonstrate
wooden cups at Grand Gulch, Utah. A third set this opposition, DeBoer noted a variant in which
from this locale includes both cane dice and stick three “female” circle-­patterned dice were used
dice that “appear to be copies of canes” (Culin with a single “male” sinew-­wrapped die (DeBoer
1907:​48–49). Among the Zuni, Culin remarked, 2001:​225; Gunther 1927:276; cf. Eells 1877:90; G.
“Many of the wooden dice, which the Zuñi Smith 1940:​217–18; Teit 1900:272). Here, we see
call ‘wood canes,’ bear an incised mark on the a very clear precedent for the wrapping on the
inner side, corresponding to the inner concave Promontory specimen, which, despite Steward’s
side of the canes.” In addition to cane or stick supposition, was not tied for use as a pendant.
dice being preferred among modern Puebloan “Maleness” of the die does not relate to men
groups, small, similarly decorated dice made of playing the beaver-­tooth dice game. The sources
split sticks have been reported among numerous examined by Culin and DeBoer are consistent in
other peoples, including Southern Dene groups its being played exclusively by women.
(Table 9.1). While beaver-­tooth dice are not known from
excavated Fremont sites, the John Hutchings
A Beaver-­Tooth Die Museum of Natural History in Lehi, Utah, con-
A solitary beaver tooth recovered by Steward tains five very similar objects made of porcupine
(1937:26; Figure 9.5gg), decorated on one side and beaver teeth (Lindsay Johansson, personal
and “wrapped with sinew as if for suspension communication 2012; Figure 9.5dd–ff). These
as a pendant” (this wrapping has since been specimens, donated in 1956, are of unknown
lost), is identical to beaver-­tooth dice used by provenience, but the area surrounding Utah
peoples of the British Columbia Plateau, the Lake hosts several Promontory-­affiliated sites
lower Columbia River, and the Northwest Coast dating to the fourteenth and fifteenth centuries
(Culin 1907:155–58, 196–98; Lane 1981:402–03). AD (Janetski and Smith 2007). These dice may
In addition to beaver, similar dice were made represent a previously undescribed artifact class
from muskrat, porcupine, and woodchuck teeth diagnostic of Promontory culture occupation.
(Castile 1985:210; Culin 1907:137–38; Gatschet
1890:80–81; Howe 1968:60). Used in sets of four Stick Game
(the upper and lower incisors), they were typ- Two cylindrical decorated sticks found in Cave 1
ically dropped against a hard object such as a may have been used in the stick game, another
grinding stone (Klamath, in Culin 1907:137–38; common guessing game in which contestants
Dorsey 1901:26; Gatschet 1890:81) or onto a robe either tried to guess which of two bundles con-
or blanket (Nlaka’pamux, in Teit 1900:272). tained an odd number of sticks or which bundle
The decoration on the Promontory beaver-­ contained a specially marked stick (Culin 1907:​

1 50
Mobility, Exchange, and the Fluency of Games

Figure 9.6. Subarctic and Northwest Coast gambling sticks and pouches. Left: Tahltan, ca. 1904; middle:
Tahltan or Haida, ca. 1865–1900; right, Haida, ca. 1884. Sources: left: National Museum of Natural History
#E230019; middle: McCord Museum of Canadian History #M4201.0-­23; right: National Museum of Natural
History #E073552.

227). One stick is 13 cm (5.1 in) long (Figure Dorsey 1901:22; note, however, that these pieces
9.5hh) and features a number of short paral- were bone).
lel notches midway down its length, a pattern
that could easily be concealed when the stick Netted/Wood Hoops
was grasped with others. Similar specimens A bent sapling hoop, 15 cm (5.9 in) in diameter
are known from the Sekani (Culin 1907:236), a and tied with the remains of a mesh of sinew net-
Northern Dene people, and the Hupa of North- ting, was likely used in a hoop-­and-arrow game
ern California (Culin 1907:234). This could also (Figure 9.7a; Culin 1907:441–48, 498; Steward
be a tallying stick, a common aspect of many 1937:​Plate 6). The object is unique in relation to
gambling games (Janetski, Chapter 8, this vol- other archaeological sites in the Great Salt Lake
ume). While harder to distinguish individually, area, though netted hoops of this type are dis-
two notched, stick-­like counters did appear in tributed through much of the Plains (­Yanicki,
the bundles used to keep score in the Navajo Chapter 7, this volume, Figure 7.7). Steward
moccasin game (Matthews 1889b:2–3). (1937:​24) noted a similarity between them and
The other specimen features two incised par- those used in the ethnographically observed
allel lines around its circumference and a single Southern Paiute version of the hoop-­and-pole
line spiraling around one end (Figure 9.5ii). This game (Culin 1907:Figure 653).
decoration appears in Northwest Coast and Sub- One other prehistoric netted gaming hoop
arctic stick game specimens, played by obscur- is known from Franktown Cave, on the east-
ing a trump stick and others within shredded ern slopes of the Rocky Mountains in Douglas
cedar bark, with the opponent striving to find County, Colorado (Gilmore 2005). Franktown
the trump stick among others in the bark (Figure Cave is of interest for a number of reasons,
9.6). Shredded juniper bark is, of course, abun- including the presence of a Promontory-­style
dant in Cave 1. The piece may also be a decorated moccasin (Ives 2014; Ives et al. 2014) and D­ ismal
hand game billet. Incised bands around the cen- River Grayware, a ceramic style from eastern
ter of the shaft are a very common motif, and Colorado and elsewhere on the Central Plains
the spiral decoration at the end is a very close with a noted similarity to Promontory Ware
match for some Klamath pieces (Culin 1907:292; (Aikens 1966; Gilmore and Larmore 2012;

1 51
Gabriel M . Yanicki and John W. I ves

Figure 9.7. Sinew-­netted hoop and feathered dart (a); juniper bark-­wrapped hoop (b); juniper bark ball (c);
and typical Promontory-­style moccasin (d). (Items a–c courtesy Natural History Museum of Utah, Salt Lake
City; photographs by John W. Ives.)

­ unnerson 1956, 1960; Hill and Metcalf 1942;


G the inner core of more complex bark- or other
Wedel 1959:​597). The Franktown hoop, remark- fiber-­wrapped gaming hoops.
ably similar in appearance to the Promontory
specimen except for its smaller size (only 9 cm Bark-­Wrapped Hoops
[3.5 in] in diameter), has been dated to 798 ± Also found in Cave 1 were “a number of small
30 BP (1186–1276 cal yr AD; Gilmore 2005:Figure rings of juniper bark from Juniperus utahensis...
19). This approaches contemporaneity with the which closely resemble the rings commonly used
Promontory hoop, which dates to 733 ± 24 BP throughout Puebloan cultures of the Southwest
(1247–94 cal yr AD; OxA-­23882). as pot rests. They vary from 2.5 in [6.5 cm] to
Two-­thirds of a second wood hoop was re- 4.25 in [11 cm] outside diameter, and are bound
covered from Cave 1 in 2014. The sinew ties clos- generally with juniper bark but occasionally
ing the two ends of the hoop are similar to the with cord” (Steward 1937:Figure 9.7b). A total
netted specimen. Similar lashed twig hoops have of 11 such specimens have now been recovered.
been recovered from numerous southwestern Similar hoops are known from archaeological
sites, including Mesa Verde (C. Osborne 2004:​ contexts in the broader region. These are typi-
464–65), and simple hoops of various diameters cally wrapped bark or reed rings, such as occur
are ubiquitous in Culin’s collected accounts of at Hogup Cave (Aikens 1970:Figure 122). Six
the hoop-­and-pole game. These also often form specimens, 3–11 cm (1.2–4.3 in) in diameter, were

1 52
Mobility, Exchange, and the Fluency of Games

also found at Cowboy Cave in southeast Utah structed by tying one or more feathers to the
(Jennings 1980:72). end of a pointed stick, sometimes thrust in turn
Fiber-­wrapped rings have sometimes been through a corn cob, were used in a Hopi cere-
interpreted as hoops for the hoop-­and-dart monial game with a corn husk–wrapped hoop
game, based on comparison to ethnological and were included in Zuni War God offerings
collections (Gruhn 1961:96; Jennings 1980:72). together with a netted hoop (Culin 1907:425–28,
Culin described a larger (28 cm [11 in] in diame- 495–97; Voth 1903:23, 42). Stick-­and-feather and
ter) bark-­wrapped stick hoop from the Umatilla stick-­and-corncob specimens are also known
of Oregon and a number of similarly wrapped from archaeological collections from a number
corn husk rings from the Hopi, ranging in diam- of Ancestral Puebloan sites (Culin 1907:428;
eter from 6–18 cm (2.4–7.1 in; Culin 1907:Figures Morris 1919:60, 64; C. Osborne 2004:466).
643, 648, 650, and 651). At the smaller end of this
scale, these match some of the Promontory and A Juniper Bark Ball
Cowboy Cave specimens. The archaeologically Steward found a juniper bark ball, 3.1 cm (1.2 in)
recovered hoops are otherwise far smaller than in diameter, in Promontory Cave 3 (1937:21, 41;
any that Culin described. Steward was of the Figure 9.7c). Similar balls made of yucca fiber
opinion that these were pot rests. Head-­rings, are known from Mesa Verde, southeastern Utah
used to stabilize loads when carrying them on (C. Osborne 2004:466–67), and the Hueco Caves
the head, are also known from Ancestral Pueb- (Cosgrove 1947:Figure 112).
loan sites such as Mesa Verde (C. Osborne 2004). While the purpose of such balls would un-
Osborne noted that jar rests, used to stabilize doubtedly be for play, their precise function is
heavy pots after removing them from a fire, are unclear: balls could figure in a large number
typically asymmetrically flattened on one side of games (Culin 1907). Matthews (1889a:92)
and bear sooty residue on the opposite side, described a Navajo game intended to see who
while head rings are asymmetrically constructed could kick a ball beyond a marked distance. A
(C. Osborne 2004:302, 354–56, 465). None of the ball is also one of the objects that could be used
Promontory hoops display sooty residue or ex- in the moccasin game, in which an object was
hibit asymmetry and therefore appear consistent concealed from an opposing team within one
with gaming rings. of several moccasins. While the moccasin game
is known among Algonquian, Siouan, and Apa-
Feathered Darts chean speakers (Culin 1907), the Apachean ac-
An unspecified number of feathered darts found counts stand out from those of other societies:
by Steward in Cave 1 were likely used in the in no other case is the oral tradition motif so
hoop-­and-pole game (Steward 1937:Plate 6). One strongly cast, with a consistent theme. In ­Navajo
such dart in the NHMU collections is 17.9 cm as well as Western, Jicarilla, and ­Chiricahua
(7 in) long. Half its length is a blunt-­nosed Apache accounts, for instance, the moccasin
greasewood (Sarcobatus spp.) stick, roughly game arose as a contest between creatures vying
lashed at one end with sinew to a feather of equal to see whether night or day would prevail (Culin
length (Figure 9.7a). 1907:​335–48; Goodwin 1994:148–50; Matthews
Though a wide variety of projectiles are re- 1889b; Opler 1994 [1942]:23–27). A game that
ported in variants of the hoop-­and-dart game, seesawed back and forth through the night goes
stick-­and-feather darts have a specific distribu- unresolved, leaving the world with both night
tion. Very similar examples consisting of “pins of and day. The moccasin game must not be played
hard wood about 4 inches [10.2 cm] in length, to in daylight, and should a game run late into the
which single feathers, twisted somewhat ­spirally, dawn, special precautions must be taken to
are bound with fiber” are illustrated by Culin darken the lodge in which players remain. Mat-
from the Paiute (Culin 1907:498–99). The ­others thews wrote that there were literally hundreds
come from the Puebloan area, where darts con- of moccasin game songs known to experienced

1 53
Gabriel M . Yanicki and John W. I ves

participants. In these respects, the Apachean ver- the games were played and trade was conducted
sions of the moccasin game were strongly inte- had to be understood and accepted by both
grated in a broader social context that seems to ­parties. Archaeological evidence of gaming can
go beyond that of many other societies. be conceived, then, as a surrogate for language:
Neither Steward’s nor our excavations one can achieve a sense of who was able to com-
yielded aligned, partially buried moccasins, as municate with whom through a shared fluency
would be characteristic of this game. Yet, we can- in games. Further, the geographic distributions
not help but observe that the raw materials for of games will show clusters of commonali-
this game — ​discarded moccasins— ​were in abun- ties, reflecting populations that participated in
dant supply. As with ceramics, Northern Dene shared gaming traditions as they learned them
peoples do not have the moccasin version of the from each other. Molly Hall (2008) noted that
hiding game. But somewhere on their southward differences in the decoration of Fremont bone
journey, proto-­Apachean ancestors shared in de- dice can be seen at subregional levels, which
veloping rich oral traditions surrounding it. suggests highly localized networks of trade and
intersocietal contact. Other clusters can be seen
Discussion on larger scales — ​for instance, with the distri-
To the list of culture traits that define the Prom- bution of different styles of dice games (DeBoer
ontory people (i.e., Janetski 1994; Steward 2001:Figure 2). Similar regional variants have
1937), it should be added that they loved to play been noted for the hoop-­and-pole game (Yan-
games — ​the Promontory gaming inventory is icki, Chapter 7, this volume).
both abundant and diverse. It is important to If a similar principle is applied to the gaming
remember, however, that gaming was, and is, material from the Promontory Caves — ​mapping
more than mere recreation. Stewart Culin’s out ethnographically attested variants of games
work showed that the games of Native American and archaeological sites where similar gaming
­peoples were inextricably linked to ceremonial materials have been found — ​two trends are ap-
and social life, figuring in everything from origin parent (Figure 9.8). First, there is surprisingly
­stories to healing magic and augury. These games little crossover between the gaming inventory of
were also almost universally gambled upon (De- the Promontory people and their Fremont con-
Boer 2001; Flannery and Cooper 1946; Gabriel temporaries. Even at well-­preserved Fremont-­
1996) and hence served as a mechanism in pre- affiliated sites, items like the split-­cane dice that
historic trade (DeBoer 2001; Janetski 2002). are so abundant at Promontory Cave 1 are absent.
People’s choice of gambling partners was, Hogup Cave, where a single cane die was found
in many ways, constrained. While amicable (Aikens 1970:170), is a rare exception, as is Wil-
in-­group contests for relatively low stakes and son Butte Cave on the Snake River Plain. In the
prestige were common, out-­group, exogenous latter instance, a pyrographically incised cane die
gambling affines — ​typically at the intertribal stands out as highly anomalous in comparison to
level — ​were preferred in gambling for higher the more than 100 rectangular bone dice found
stakes, where wagers included not just every- there (Bryan 2006:102–03; Gruhn 1961, 2006).
thing one owned but one’s family or self as debt The Promontory people did use bone dice, but
slaves (Yanicki, Chapter 7, this volume; see their manufacture from elongated rib segments
also Cameron and Johansson, Chapter 16, this is sufficiently different from those found in the
volume). core Fremont area to reinforce the apparent dif-
ference in how these peoples thought dice should
A Fluency in Games be made and, it can be assumed, how dice games
If people were gambling at the intergroup level, a should be played.
number of corollary observations are expected. Second, the gambling connections of the
Games represent a social interaction that must Promontory people, where affinities in game
be mutually intelligible. Thus, the rules by which styles can be identified, extend over a wide geo-

1 54
Mobility, Exchange, and the Fluency of Games

Figure 9.8. Distribution of archaeologically and ethnographically attested games similar to Promontory
types. (Data adapted from BLM 2014; Culin 1907; DeBoer 2001; M. Hall 2009; and Yanicki 2014. Drawn by
Gabriel M. Yanicki.)

graphic range, describing a broad arc with con- wrapped hoops, feathered darts, sinew ball).
nections to the Plains (elongated bone dice, We therefore infer that the Promontory people
sinew-­netted gaming hoop), the Plateau and may have traveled great distances and, at the very
Northwest Coast (gaming sticks, beaver-­tooth least, made social inroads into a sociodemo-
die, bark-­wrapped hoops), and the Puebloan graphic network far broader than their Fremont
world (split-­cane and split-­stick dice, fiber-­ counterparts. While historic and ethnographic

1 55
Gabriel M . Yanicki and John W. I ves

observations involve quite different time frames “Of Dice and Women” Revisited
from archaeological specimens, coming after For all the diversity of the Promontory gaming
many centuries of significant geopolitical up- assemblage, dice are by far the most numerous
heaval, we know that some connections, such pieces. Ethnographic and historic accounts show
as the netted hoops at Promontory Cave 1 and that dice are primarily a women’s game. In 106
Franktown Cave in Colorado, are contempo- cases (80.9 percent) across North America ex-
rary, as are the differences between Promontory amined by DeBoer (2001:Table 1), dice games
and terminal Fremont games. The Promontory were played by women exclusively. Only rarely
­people’s reliance on large artiodactyls and com- were dice games played solely by men (nine cases
munal hunting may also have required mobility continent-­wide, 6.9 percent). And when men
in ways not typical of post-­horticulturalist Fre- and women both participated in dice games
mont foragers, making use of a larger geographic (16 cases, 12.2 percent), they tended to play
range (Arkush 2014; Johansson 2013). separately (DeBoer 2001:224). In his survey of
Earlier or later stages in the migration of women’s gaming, DeBoer did note examples of
proto-­Apachean peoples may be indicated in the men and women gambling as spectators on the
broad geographic distribution of similar games. outcome of a women’s dice game — ​for instance,
The striking similarity of the beaver-­tooth die among the Blackfoot (Ewers 1958:155) and the
from Cave 1 and porcupine-­tooth dice from the Yakima (Desmond 1952:26). But in other cases,
Hutchings collection, and the presence of Pa- as with the Crow, women played dice games in
cific marine shell in the cave record, suggest the seclusion. According to Robert Lowie’s infor-
Promontory people had some type of social con- mant Grey Bull, “the women always went off by
nection far to the west in an area where several themselves in playing it, and he himself does not
Pacific coast Dene peoples also resided. Hints of understand it though he had lived with Crow
the Subarctic origin of the Promontory peoples women all his life” (Lowie 1956:99).
can be seen in the Promontory assemblage: the Lowie’s example is noteworthy: the Crow
same spiral-­incised stick that could have been practiced mother-­in-law avoidance — ​that is,
used as a hand game piece also invites compari- sons-­in-law actively avoided contact with their
son to stick games from the northern coast and mothers-­in-law. It is small wonder, then, that
interior of British Columbia. women gambled in seclusion, or that a male
The stick game of the Tahltan, a Subarctic informant could not explain how dice games
Dene group, merits particular consideration were played. Mother-­in-law avoidance was a
here: looking at the incorporation of the term widespread practice among Apachean groups
for gaming sticks as root words in the Dakelh (Opler 1937). Among the Chiricahua Apache,
(Carrier) language, Morice felt this implied great a man avoided looking at or speaking with his
antiquity to the stick game among the Northern mother-­in-law, and formal language exists for
Dene. This, the hand game, and bone dice were conversation between marital affines (Opler
all familiar to Northern Dene peoples such as the 1941). Similar decorum and avoidance applied
Dakelh, Tsilhqot’in, and Sekani (Morice 1894:​ between male and female siblings in both South-
77–81). Later in his career, Steward worked with ern and Northern Dene societies (Perry 1991:​
the Dakelh of Stuart Lake. Photographs of his 209–​28). Gambling would emphatically not be
ethnographic collections include a netted hoop, one of the activities that fit this pattern of cir-
a bark-­wrapped hoop, and a bark-­wrapped cumspect behavior. In examining the archae-
ball — ​all familiar from the Promontory assem- ological record of proto-­Apachean peoples at
blage — ​as well as several other objects that ap- the Promontory Caves, it is entirely reasonable
pear in the caves but are uncommon in the Great to think that mother-­in-law and opposite-sex
Basin, including mittens, a toothed bone flesher, sibling avoidance could have been practiced.
and the distinctive BSM 2(Bb) moccasin style While Cave 1 would allow large social gatherings
(Taylor and Sturtevant 1991:194–95). around the large central hearth area, the cave

1 56
Mobility, Exchange, and the Fluency of Games

space is indeed divisible, owing to a large rock- should consider. The subsistence practices of the
fall in the center. In keeping with expectations Promontory culture are of note in this regard.
should avoidance practices have been in effect, Steward referred to the Promontory economy as
cane dice are ubiquitous both at the front of the large-­game focused, with abundant evidence of
cave, including in Steward’s excavations and our bison, elk, antelope, and deer. He retained only
own from 2011–2014, and at the rear, where even a small qualitative sample of faunal materials
a small expansion of Steward’s excavation area in from his 1930–1931 work, however. Substantial
2013 yielded six cane dice (Figure 9.3c). Not only quantities of bison would have been required
is ample room available for men and women to to provide for the moccasins, robes, and other
have socialized separately, but people did, in fact, clothing in the caves. By scaling the volumetric
take advantage of the more private spaces that density of recovered artifacts against the extent
Cave 1 offered. of the deposits, Reilly (2015) has estimated that
The sheer numbers of cane dice in the caves between 120–230 bison hides would have been
seem unlikely to have been lost in high-­stakes required to account for just the moccasins Cave
gambling. The very disposability of the gaming 1 must have originally held.
material used and then discarded suggests the A feature near the base of the Promontory
gambling was casual. For that reason, perhaps culture deposits in our exploratory excavation
it was more likely associated with low-­stakes, near the mouth of Cave 1 illuminates both Prom-
in-­group gaming that included women. The ontory subsistence and its potential connection
variety of dice present is also suggestive in this with gaming. Here, we encountered a 20–30 cm
regard: given that women’s access to out-­group (7.9–11.8 in) layer of fragmentary bone, 79 per-
gambling partners is highly uncertain, the fact cent of which was calcined (and therefore ex-
that Promontory people were familiar with posed to temperatures in the 650–750°C range),
radically different forms of what is primarily a charred or scorched, and only 21 percent was
women’s game may indicate not just intersoci- unburned (Johansson 2014). This spatially re-
etal contact but incorporation of women from stricted excavation area (no more than 0.5 m2
different backgrounds into Promontory soci- [5.4 ft2], though the feature was clearly larger)
ety itself. Their relatedness (or rather, unrelat- yielded 6,542 specimens from which Johansson
edness) might make them very well suited as calculated an MNI of 25 animals. Bison domi-
gambling affines. This carries obvious implica- nated the identifiable specimens (36 percent),
tions for some of the objects seen in the Prom- followed by elk (8 percent), antelope (4 percent),
ontory Caves. Fremont pottery and basketry, and deer (4 percent). Another 20 percent of the
for instance, which appear in low frequencies, assemblage could be attributed to the large artio­
may have been the product of trade. Yet, the late dactyl category (possibly elk, but more likely
persistence of the basketry instances we have bison).
dated raises the possibility that they were made As Table 9.3 indicates, this feature reflects an
by women of Fremont heritage living in Cave 1. “event” at ca. 755–60 14C yr BP. Debris associated
Variability in the craftsmanship of characteristic with the burned bone would be consistent with
Promontory-­style artifacts such as moccasins a hearth-­cleaning episode. We note that Steward
and ceramics may meanwhile represent younger described a central Cave 1 hearth that appeared
people or newcomers learning new techniques to have been used throughout the late period
with differing levels of success. occupation of the cave. While it is difficult to
know the exact impact of Steward’s decision
Feasting With Mine Enemy: to leave most faunal remains behind, a simple
The Promontory Economy “scaling up” of our small test results just for re-
Gaming activities are, of course, highly social in maining Cave 1 deposits would suggest that very
character, and it would be an unusual gaming large quantities of game were procured near the
context in which food was not an element we Promontory Caves during this era.

1 57
Gabriel M . Yanicki and John W. I ves

Table 9.3. AMS Radiocarbon ages from the Promontory Cave 1 hearth-cleaning event.

Lab # Site and artifact # Material dated δ13C 14C date Depth (m b.d.)
UCIAMS-143675 42BO1 FS1584, F66 in F3 Bone −19.8 760 ± 25 3.03
UCIAMS-143676 42BO1 FS1605, F67 in F3 Bone −19.2 760 ± 20 3.14
UCIAMS-143677 42BO1 FS1591, F65 Bone −19.5 760 ± 20 2.86
UCIAMS-143678 42BO1 FS1562, F62 in F3 Bone −20.1 755 ± 20 2.95

Because the Promontory culture population been offered as gambling stakes. Historic and
had Subarctic and Plains heritage, there is no ethnographic accounts of gambling frequently
question that such a group would know exactly describe ­bettors wagering perishable items, in-
how to extract significant nutritional value from cluding food stores, clothing, and lodging. The
fats and greases in these bones through com- suggestion that commodities of low archaeo-
minution and boiling strategies. Yet, there is no logical visibility — ​and food in particular — ​were
evidence for intense comminution, while a num- used as an enticement for the nearby Fremont
ber of the bones have adhering, charred residues people at Chournos Springs to gamble offers
strongly suggesting that fats and greases were part of a solution to an otherwise perplexing
accelerants in the fire that consumed the bone. problem: for all the evidence of gaming activ-
The Promontory culture inhabitants enjoyed a ity at the caves, there is little evidence of exotic
plentiful large-game diet and did not feel obliged raw materials, an important means of identify-
to extract all possible food value from frequent ing gambling’s role in long-­distance, intergroup
kills they made in the vicinity of the cave. trade (M. Hall 2008; Janetski 2002). While some
This seems in marked contrast to the sub- exotic trade goods have been found at Prom-
sistence stresses many believe that terminal ontory Cave 1 — ​most notably abalone (Halio-
Fremont populations had been experiencing for tis spp.) shell ornaments recovered by Steward
some time with their twelfth-­century abandon- (1937:41) — ​they are in very low quantities. Other
ment of maize horticulture and subsequent turn highly visible trade materials seen elsewhere in
to broad-­spectrum foraging (Benson et al. 2007; the Great Basin, such as turquoise and variscite,
Coltrain and Levitt 2002). The unusual charac- are absent. This suggests that, despite the Prom-
teristics of the Promontory Cave 1 burned bone ontory people’s penchant for gambling, exotic
feature warrant our serious consideration of the raw materials were not a significant betting
idea that feasting may well have accompanied the target or that gambling partners did not have
various gaming activities so well represented in access to those materials.
the Cave 1 deposits. Such interactions may have A focus on exotic trade goods as evidence for
been unusually attractive to terminal Fremont intergroup gambling may be a misapprehension,
populations. Preliminary indications from the however. Flannery and Cooper’s (1946) account
excavated portion of the Chournos Springs site of high-­stakes, intergroup gambling emphasizes
suggest that bison remains were absent. Smaller competition for status and the sundry goods a
artiodactyls, birds, and lagomorphs were heavily person owned, not necessarily rare, nonperish-
processed, while charred ricegrass, goosefoot, able items that might stand out to an archaeol-
and amaranth seeds show consumption of for- ogist. The chief requirements for gambling to
aged foods that the Promontory Caves’ inhabi- take place are that gaming partners have stakes
tants, in comparison, eschewed. of equal value to wager and, for high-­stakes
gambling, that contestants not be too closely re-
Gambling and Proto-­Apachean Expansion lated. If, as seems likely, high-­quality perishable
In addition to the relationship building and goods were an enticing trade good offered by
prestige enhancement associated with feast- the Promontory hunters, the nearby Fremont
ing, the commodities that the Promontory people of Chournos Springs — ​potential gaming
people had in abundance could readily have affines, owing to their geographic proximity and

1 58
Mobility, Exchange, and the Fluency of Games

different cultural affiliation — ​had an invaluable (Le Jeune 1898:199–201; Matthews 1889a:90;
commodity to offer as well: themselves. Spinden 1908; for summaries, see MacLeod
Genetic evidence makes it clear that while 1925; Cameron and Johansson, Chapter 16, this
the initial proto-­Apachean population was itself volume). The cycle of Navajo creation and mi-
the result of a small population founder effect, gration myths offers a particularly vivid example
many people were eventually incorporated into featuring Noqoìlpi, He-­who-wins-­men (at play),
Apachean populations in the course of their also known as the Gambler (Matthews 1889a:89).
journey southward. In Northern Dene popula- The Gambler is variously described as an ava-
tions, for example, mtDNA haplogroup A occurs ricious Navajo man (Ten Broeck 1860:91), an
at levels of 80–100 percent. A specific mtDNA Apache man (Bancroft 1883:83), or a deity who
haplotype (A2a) occurs in high frequencies in descended upon the pueblos of Chaco Canyon
both Northern and Apachean Dene populations prior to the Navajos’ arrival in that area (Mat-
(Malhi et al. 2003; Malhi 2012; Achilli et al. 2013). thews 1889a). In the latter, most detailed account,
For Navajo and Western Apache populations, he wins men’s wives and children, then the men
mtDNA haplogroup A values drop as low as themselves, followed by neighboring villagers
50–60 percent, with the balance of the mito- and entire tribes (Cameron and Johansson,
chondrial signature being made up of haplo­ Chapter 16, this volume, Appendix 1). Of the four
group B varieties common in southwestern games Matthews described being played by the
contexts (Malhi et al. 2003). This genetic find- hero who eventually liberated the people, three
ing is consistent with Navajo oral traditions in are recognizable from the Promontory Caves:
which other groups joined the emerging Navajo dice, hoop-­and-darts, and ball. The fourth in-
cultural identity: a number of clan ancestresses volved pushing over a tree, while several more
were Puebloan women who came from specific were not treated in detail.
Pueblos (Brugge 1994, 2003, 2006; Zolbrod An apocryphal cast to these stories is be-
1984). Monroe et al. (2013) also demonstrated trayed by their variability, both in terms of place
elevated mtDNA haplogroup B and C frequen- and actors involved. However, contact between
cies in Western Apache populations with Yavapai proto-­Apachean, Navajo ancestors and Ancestral
neighbors. Such interactions played a major role Puebloans (i.e., Anasazi) figures prominently, as
in emergent Apachean societies. in Matthews’s 1889 account. Marietta Wetherill,
We note that mtDNA haplogroup B is the in interviews about her years operating a trad-
most common genetic signature among eastern ing post near Chaco Canyon after her marriage
Great Basin Fremont burials (Parr et al. 1996). In to Richard Wetherill in 1897, offered a markedly
a scenario where the Promontory people, as an different account of the role of gambling in Na-
early proto-­Apachean group, were newcomers vajo origins.
comprising part of a discontinuous population
spread over a considerable geographic area, op- The story finally came out: “There used to
portunities for access to affiliated groups and be a people that lived north and east that
marriage partners may have been limited. The hunted buffalo and they were always fat and
remaining option for Promontory people would they were great raiders. They weren’t satisfied
be recruitment of spouses from other societies, with just hunting buffalo, they used to come
something that could have been socially nego- down into this country and gamble with the
tiated through both feasting and high-­stakes, Anasazi.” I heard that from a number of dif-
out-­group gambling that included wagering for ferent people. (Wetherill 1997:176–77)
human capital.
Stories of men betting their wives and chil- Wetherill, who had been adopted into the
dren, and of men and women alike wagering family of a Navajo ceremonialist, spoke both
themselves to pay gambling debts, are not un- Apache and Navajo and made many inquiries
usual, albeit often for a limited period of time of an anthropological nature (Gabriel 1997:1–13).
or until a relative could purchase their freedom She had a great interest in this story and inquired

1 59
Gabriel M . Yanicki and John W. I ves

about it on several occasions. The buffalo ­hunters 77) recognized this as unusual footwear, draw-
were known as the Blue Cross people because ing a comparison to Hatt’s (1916:171) illustration
of the decoration on their buckskin moccasins, of Tahltan and other northern moccasin types.
which they otherwise made “exactly like the Na- These are immediately recognizable as the BSM
vajos made theirs” but were different from those 2(Bb) type seen at the Promontory Caves, with
made by Puebloans. “The Blue Cross people were an inverted T-­seam at the heel, heel tab, ankle
so successful at gambling, the Anasazi in desper- wrap, and a round, puckered toe where the front
ation traded their wives and children to pay off and sides of the sole piece are gathered up and
their gambling debts. The Anasazi got weaker over the top of the foot to attach to the vamp.
and poorer until finally they had to merge with The individual these were taken from, in a sealed
other tribes because they could no longer sup- burial chamber with the mummified remains
port themselves” (Wetherill 1997:176). of four others, was described by Wetherill as a
Noting that gene flow — ​at least of maternally “large skeleton...with a bow on one side” (notes,
transmitted mtDNA lineages — ​appears to have cited in Nordenskiöld 1893:46–47). The bow is
been almost entirely unidirectional into Dene wrapped with concentric rings, or trusses, of
societies, Malhi et al. (2003:​121) speculate “Per- tissue — ​gut, esophagus, or heart — ​as reinforce-
haps Southern-­Athapaskans acquired wives ment and has a thong-­wrapped grip (C. Osborne
through warfare or trade, a circumstance that 2004:​229–30). Cable-­backed bows with such
might have been necessary for the survival of transverse cord wrappings, often with distinc-
a (presumably) small immigrant group.” That tive spiral-­wrapped grips, are highly character-
gambling could have played a role in proto-­ istic of Arctic and Southern Dene groups and
Apachean ethnogenesis is suggested not just are associated with the Dene expansion into the
in stories of capture or debtor slavery (of An- Southwest (Driver and Massey 1957:355; Le­Blanc
cestral Puebloan women and children) but by 1997; J. Wilson 2011:217–22). This interred hunter
the possibility of episodes where some dimin- offers a tantalizing glimpse at what may be part
ished Puebloan groups were absorbed by other of a proto-­Apachean expansion into the Mesa
tribes. Certain Navajo clans have ancestral ties Verde area.
to important Ancestral Puebloan sites in the
Southwest, including Chaco Canyon, Canyon Conclusions
de Chelly, and Mesa Verde (Warburton and The Promontory culture occupation of Cave 1
Begay 2005:536–37; cf. Walters and Rogers 2000:​ took place over a brief one- or two-­generation
322–25). For Wetherill, the story resonated in its span in the last half of the thirteenth century.
consistent retelling. The interface between big-­ This occupation was of such intensity as to result
game hunting, gambling, and the emergence of in massive perishable deposits of sufficient scope
new social identities also strikes a chord as a to suggest the possibility of a quasi-­sedentary
pattern reflected at the Promontory Caves, one presence in Cave 1 (to account for the sheer
that we expect would be repeated elsewhere as volume of material). The spatial constraints
proto-­Apacheans entered the Southwest. connected with Cave 1 would lead us to believe
Hinting at this is the appearance of crosses that a microband-­sized group of perhaps 30–50
painted with red ochre on the ankle wraps of persons was present. Among a complete range
a pair of buckskin moccasins found by John of daily activities, this group focused almost
Wetherill, most probably removed from a burial exclusively on large-­game hunting. Bone refuse
in Johnson Canyon at Mesa Verde (Figure 9.9c; accumulated to the extent that feasting must be
Osborne 2004:Figures 57 and 58;). Crosses are considered as a probable activity. The Promon-
regarded as four-­pointed stars in Navajo ico- tory Cave occupants were not only well fed, they
nography and are consistently found as star made high-­quality leather, had a refined sewing
ceilings and in sandpaintings of celestial figures tradition, left clear signs of personal adornment
(Chamberlain 2004). Carolyn Osborne (2004:​ and ceremonial activity, and featured a popula-

160
Mobility, Exchange, and the Fluency of Games

Figure 9.9. Promontory-­style moccasins, extensively patched, from Johnson Canyon, Mesa Verde, Colorado,
with drawn detail of red ochre–painted star motif on ankle wrap at lower left. (University of ­Pennsylvania
­Museum of Archaeology and Anthropology, cat. #29-­43 705; moccasin details redrawn by Gabriel M.
­Yanicki from Osborne 2004:Figure 58.)

tion dominated by children and subadults that trusive, favoring the conclusion that it was proto-­
was very likely expanding. Apachean. The presence of late Fremont rock art,
The Promontory data fit predictions pro- rare instances of basketry (such as one-­rod-and-­
vided by both Steward and Sapir — ​namely, that bundle) of distinctively Great Basin form (and
a northern-­oriented, bison-­hunting population in this time frame, therefore, Fremont charac-
arrived in the caves and began assimilating ter), as well as examples of Fremont pottery, all
southern traits. The population was clearly in- suggest that the Cave 1 population incorporated

161
Gabriel M . Yanicki and John W. I ves

individuals from — ​or at least interacted with — ​ data meanwhile continue to shed light on the
terminal Fremont groups. In these respects, the recruitment of people from the Southwest into
Promontory scenario is consistent with a broad proto-­Apachean society — ​women especially, but
range of modern DNA genetic studies indicating perhaps children as well. The abundance and di-
that proto-­Apachean populations of northern versity of gaming material at the Promontory
origin must have interacted extensively with Caves, however, offers a glimpse into complex
southern populations during their southward social dynamics that might not otherwise even
migration. Gaming activities in Cave 1 may thus be imagined: intergroup contests for resources
have featured interactions between an intrusive, and prestige that speak to a genuine interest on
proto-­Apachean population and a waning Fre- the part of the Promontory people in establish-
mont population, or they may have involved an ing friendly social relations with their neighbors,
internally differentiated population in which ter- principally between women (who appear to have
minal Fremont population members had joined had diverse cultural backgrounds) tempered
an emerging Apachean society. with competitive intragroup contests in which
We note that while the archaeological as- a person’s affiliation could hinge on the outcome
semblages are not quite as rich, the Promontory of a contest.
“pattern” is repeated in Franktown Cave, situ- After about AD 1300, settlements in the Great
ated south of Denver, Colorado, on the Palmer Salt Lake area that are variously considered Fre-
Divide (Gilmore 2005; Gilmore and Larmore mont- or Promontory-­affiliated exhibit the trap-
2012). Franktown has produced a complete pings of what may have been a polyethnic culture
child’s moccasin identical to the Promontory with considerable proto-­Apachean influences.
form moccasin (BSM 2 [Bb], with heel tab and Changes in this area were almost certainly tied
ankle wrap), other moccasin fragments, fringed to substantive shifts underway concurrently in
and other clothing fragments, a rim sherd very the Ancestral Puebloan world. Although highly
strongly resembling Promontory pottery, and speculative, it is worth considering that popu-
a small gaming hoop. This part of the Frank- lation movements of this era were facilitated by
town assemblage is contemporaneous with the preexisting social connections — ​a network, for
Promontory Cave 1 and 2 dates described above. instance, of friendly and possibly even related
The Franktown assemblage occurs in a region groups — ​the existence of which is suggested by
through which Apachean ancestors might cer- evidence of the Promontory peoples’ participa-
tainly have passed. tion in far-­flung, mutually intelligible gaming
Promontory bison hunters with far-­reaching traditions. It is this social role of games that we
social ties thrived in a post-­horticultural north- wish to return to in closing this discussion.
eastern Great Basin, while relatively s­ ettled com- At the Promontory Caves, gaming practices
munities of Great Salt Lake Fremont ­peoples are reflections of, as well as agencies in, migra-
underwent adaptive shifts from farming to tory processes involving Apachean ancestors.
foraging. Both societies likely engaged in re- There can be little doubt that both Fremont and
lationships that straddled a line between mu- Promontory peoples saw the benefit to be gained
tual benefit (in the form of feasting and forging in playing well with others. Looking beyond the
social bonds) and competition (in the form of Promontory example, the games people played
gambling). Fremont and Promontory pottery offer a unique perspective on where people were
styles have long hinted at some degree of so- from, who they met, and how they traversed
cial interaction, as has the presence of Fremont often precarious, alien social landscapes.
basketry in the Promontory Caves. Genetic

162
CHAPTER 10

Social Aspects of an
Apachean Stave-­Dice Gaming
Feature at Three Sisters

Deni J. Seymour

Long time ago they say. Coyote was watching some Prairie Dog Young
Women playing at staves. They were very pretty and he wanted one of them....
He got his friend Gopher and said,...“[T]unnel over there where she is sitting.
Come up and make a little hole right under her.” “All right,” said Gopher, and
he did it. Coyote went into the tunnel...and got excited.... This Prairie Dog
Young Woman was sitting there playing staves, when she felt something
bumping against her underneath.... Prairie Dog Young Woman got the big
flat rock from the middle of the stave circle and dropped it on Coyote’s penis.
“Do it with this rock,” she said.
Gopher Helps Coyote Have Intercourse with a Girl,
Chiricahua Apache traditional story (Haley 1997:164)

Awareness of the stave-­dice game has been terpretation, except at the most basic level, but
handed down through generations in traditional represents a reality that requires focused consid-
Chiricahua Apache stories, as referenced in the eration. Efforts at socially relevant reconstruc-
preceding extract. An archaeological example of tions, like gender and household composition,
a probable gaming board at the Three Sisters site often elude the researcher in such circumstances.
(AR 03-­05-01-­442) in the Dragoon Mountains Yet, the character of this archaeological gaming
of southern Arizona demonstrates the tempo- feature, when examined in light of ethnographic
ral depth of this game (Figures 10.1 and 10.2). data, suggests the presence of women — ​an in-
This feature and other information from the site ference that is reinforced by understandings of
provide uncommon insights regarding gender the role of women’s gaming and the practice of
and social group composition. Highly mobile matrilocal residence in Apachean society.
peoples, such as the ancestral Chiricahua Apache
(Nde) in the American Southwest, leave an espe- Engendered Division
cially light archaeological footprint, particularly of Labor and Landscape
in open-­air sites where preservation is poor and As a matter of course, most archaeological studies
stratified deposits are not found, as opposed to focus on male-­oriented aspects of Apachean life,
the rare cave site just described by Yanicki and including conflict, battle, and ambush sites, and
Ives (Chapter 9). This dearth of preserved data male technologies, such as projectile points. In
and light footprint can be problematic for in- part, this is because many initial or noteworthy

163
Deni J. Seymour

Figure 10.1. The Three Sisters site in regional context within the heart of ancestral Chiricahua
Apache territory. (Drawn by Deni J. Seymour.)

historical encounters were violent and within ment for security determined foraging areas,
the purview of men. Thus, stories of them have routes of travel, frequency and tempo of moves,
been passed along to spark our imaginations and alliances, and alternative strategies. Yet, these
research efforts.1 This bias in information about factors have meant that the historic Apache have
gender is reinforced by the widely discussed dic- been viewed most commonly through a single
tum regarding historical divisions of labor that lens: serious, ever struggling, evading or en-
traditionally women are associated with the do- gaging the enemy, scrounging for an existence,
mestic (household, child-rearing, and food gath- spiriting from one mountain range to another
ering), while men focus on the extra-­domestic with painted and enraged faces affronted by the
or political and external (hunting, trade, and intrusion of a powerful foe. (For exceptions see
political interaction; Rosaldo 1974:17–18). J. Bourke 1958 [1886]; Cremony 1868; B. Davis
Apachean landscape use is also often viewed 1976 [1929]; Scott 1928; and Wratten, cited in
within a decidedly male framework, with de- Sonnich­sen 1986.) Apache men have been seen
fense as the primary consideration. This is per- as fighters rather than fathers, strategists saving
haps justifiable because the Apache were raiders, a way of life rather than gamblers, and icono­
which set them at odds with neighbors, and as clastic ­rebels rather than social beings embedded
the Apache lost ground to intruders, safety be- in local groups that leave identifiable archaeo-
came their single most important residential logical traces. Consistent with these renderings,
site-­selection consideration. The basic require- Apache women appear on stage mostly as they

164
Social Aspects of an Apachean Stave-­Dice Gaming Feature at Three Sisters

Figure 10.2. Site plan for the Three Sisters site showing placement of gameboard relative to structures and
roasting pits. (Drawn by Deni J. Seymour.)

lie slain at an ambushed encampment; as they and even brought to life with effective prose. But
stifle a child’s breath to keep secret their location the mundane intricacies are revealed in tangi-
(Betzinez and Nye 1987 [1959]:​​74); as victims of ble reality in the many encampments recorded
retribution for adulterous acts (Faulk 1969:52); in the archaeological record (Seymour 2002,
and as they serve as ­decoys, human shields, and 2004, 2008, 2009a, 2010, 2013a, 2013b, 2017).
distractions for male actors (e.g., Mott 1871). Some of the archaeological patterns are easily
In an effort to expose a more holistic and explained and provide valuable insights into
accurate view of the ancestral Apache, I have gender roles and household organization. Yet,
tended to focus on women’s role in society (as the resulting patterns are not always what they
have Boyer and Gayton 1992; Buchanan 1986; seem and at times may be open to more than
Sánchez 2014; Stockel 1991, 2000). The often-­ one interpretation. For example, while mother-­
invisible ancestral Apache woman’s presence in-law avoidance practices, menstrual prohibi-
is found archaeologically (a) on matrilocal tions, and warrior cleansing may be inferred by
residential sites, (b) in housing constructed by researchers from the archaeological record by
women (Opler 1941:22), and (c) in the house- noting the presence of the remains of isolated
hold space that was framed by women. Women structures spatially separated from the remains
transported wood and water, gathered plants, of other shelters, these feasible interpretations
reared children, tanned hides, and conducted are counterpoised against the spatial separation
most other household tasks, leaving men to the of huts for defense and improvised use of the
more dangerous but intermittent tasks of pre- natural terrain (E. Ball 1970; Seymour 2009a,
paring for and participating in hunting, war, and 2009b, 2010, 2012b). Consequently, we are for-
raiding.2 tunate indeed when there is agreement between
These gendered influences on past peoples ethnographic accounts, documentary sources,
can be discussed in abstracted terms as under- and archaeological data, as seems apparent at
stood from ethnographic and ethnohistoric data, the Three Sisters site.

165
Deni J. Seymour

The Three Sisters site provides one especially near the resource, and “they always pick a place
valuable example of how inferences about gen- where they can get wood and water. Then they
der roles and household composition may be go from that place — ​put their shelter there — ​it
formed from the archaeological record: among wouldn’t be too far to inada [mescal, agave]”
the other evidence, there is a gender-­specific (Christian Naiche, cited in Henderson 1957:802).
gaming feature. Opler (1941:99) notes that cer- Games and gambling at gatherings and cer-
tain Apache games tend to played by either men emonials of multiple local groups or bands were
or women: “[M]en gather at the hoop-­and-pole also important and were the largest Chiricahua
ground, while the women play the stave game.” Apache residential places (Opler 1941). These
Moreover, several anthropologists have made the multiband locales were valued for social inter-
connection on a broader level between specific action, and at such gatherings men might plan a
classes of games and gender (Culin 1907; DeBoer raid or hunt (Cortés 1989:65), while at the same
2001; Lowie 1956; Roberts et al. 1959). Using ar- time people feasted, danced, and gambled. Com-
chaeological evidence, Apache-­specific ethno- munal gatherings and games tended to occur in
graphic data, and cross-­cultural comparisons, specific areas — ​safe places where people could
I suggest that Three Sisters provides a rare view relax and forget defense-­related concerns. Ample
into a small family group encampment where the resources were available in these locations to
stave-­dice game was played in the fourteenth and support large groups, although many times pre-
fifteenth centuries. pared resources were brought to the occasion.
Consequently, it was common to return to fa-
Apachean Gaming Contexts miliar and safe locations where certain plants,
Games were an integral part of Chiricahua herbs, or other items grew in abundance.
Apache social, ceremonial, and economic life, These multiband residential locations were
and ethnographic records indicate they were sometimes referenced by the games played there,
played in a variety of social settings. Games were thus place names reflect the importance of gam-
an attraction in small family circumstances, as ing in the overall social occasion. For example,
at Three Sisters, as well as when many families the Chiricahua land claims records mention a
were united, both (a) in local-­group gatherings place called klinadacucet, which means Where
and (b) when they coalesced into large, multi- They Played That Game...a Game for Day and
band encampments. These are the three primary Night (Henderson 1957:Unidentifiable Place
Chiricahua Apachean encampment types that Names, #85).3 This is a reference to the moccasin
involved family groupings, and games fulfilled game, which is explained in traditional stories
additional social roles as group size increased. as a contest arranged between birds and other
Home base for the local group was where be- animals near the beginning of time to determine
tween 10 to 100 or more families lived. The local whether the world would be forever night but
group encampment was a favorite place where ended in the day-­and-night cycle (Boyer and
they lived for at least half the year. From there, Gayton 1992:189; Culin 1907:335–48; Goodwin
small groups, usually family groups, went out 1994:148–50; Opler 1994:23–27).
to different parts of their country to obtain pro- Also, Eugene Chihuahua (Henderson 1957:​
visions. When two or three families went along 110) mentioned the name bícísnámansk?é, which
they camped together (Christian Naiche, cited in means Where They Play [the] Long Pole Game
Henderson 1957:791, 793, 799, 803). These fam- on [the] Side of Mountain — ​a reference to the
ilies “going together” were sometimes relatives, hoop-­and-pole game, the most important game
sometimes just friends. They stayed for a week, played by Apache men (Opler 1941:448). Be-
maybe two, just long enough to get what they cause the hoop-­and-pole game was so important
wanted, such as fruits in the summer and other during ceremonial and large-­group gatherings,
seasonal resources (Sam Chino, cited in Hender- it should not be surprising that a place would
son 1957:​711, 727, 739, 755; Christian Naiche, cited reflect this name.
in Henderson 1957:​794, 801). They would camp These Apache places of multigroup coales-

166
Social Aspects of an Apachean Stave-­Dice Gaming Feature at Three Sisters

cence were the ones most mentioned in ethno­ shelters called kuugha in Chiricahua and Mes-
graphic sources for gaming and gambling, calero). The two roasting pits are ­situated be-
probably because the high-­stakes wagering tween two of the structures in the core of the
associated with the hoop-­and-pole game and site and most likely were used to roast agave
others tended to occur there. The famous leader and other foods. Eighteen artifacts have been
­Geronimo’s son mentioned that a place called preserved in this central portion of the site, de-
pigacitka or biga?tsi?ka (meaning plain, open spite the evident downslope erosion and artifact
area on top) was where his particular local group looting. These artifacts include a boulder grind-
gambled the most. He mentioned the hoop- ing slick, a unifacial scraper, a pounding stone
and-­pole game, as well as stave and dice games. or pestle, and various other items, including a
Gambling, he noted, was a way to “pass the time magnetite chunk near the gaming feature. A
away there when [there was] nothing to be afraid cache of two manos enclosed between boulders
of. Great sport there when they come together” is situated 30 m to the east of the site center on
(Robert Geronimo, cited in Henderson 1957:397). a separate ridge finger, and other roasting pits
As the leader Geronimo himself said, similar in character to those in the site center
are scattered across the landscape (Seymour
To celebrate each noted event a feast and 2017). On the flat top of the same ridge, only
dance would be given. Perhaps only our own about 20 m away from the edge of the roasting
people, perhaps neighboring tribes would pits and structure outlines, is a rock circle that I
be invited. These festivities usually lasted interpret as a probable gameboard.
for about four days. By day we feasted, by The feature consists of a small (100 cm
night under the direction of some chief we [39 in] diameter) circle of locally available ­diorite
danced. . . . When the feasting and dancing ­cobbles with a single cobble in the center. Around
were over we would have horse races, foot 20 rocks form the circle’s perimeter. As is visible
races, wrestling, jumping, and all sorts of in Figure 10.3, breaks in the circle’s outline are
games (gambling). (Geronimo 1906:26) consistent with those shown in historic photo-
graphs (Figure 10.4). The rocks forming the fea-
Three Sisters Site ture outline are not fire affected or fire cracked,
While emphasis in the ethnographic literature and there is no other evidence of burning on the
is on large-­group gaming and sports, including ground within the circle, indicating that the fea-
dice or stave games — ​the latter associated with ture was not a fire pit. This rock circle is smaller
women — ​these games were played also in more than most regional and on-­site curvilinear rock-­
intimate settings (Boyer and Gayton 1992:18). outlined features interpreted as the remains of
The Three Sisters site represents one of these structures. Ethnographically described game-
locations where archaeological evidence of a boards for the stave-­dice game almost invariably
unique rock circle is inferred to represent a stave have a centrally placed rock (see below), whereas
or dice gameboard (Figure 10.2). structures usually lack them. There are no other
The site is in southeastern Arizona within ethnographically known Apache feature types
the oak-­piñon biome of the western slopes of the that are consistent with this form of circle. Ac-
Dragoon Mountains. This encampment consists cordingly, I infer that the circular rock feature
of four curvilinear rock alignments (three struc- at Three Sisters is the material remnant of an
tural features and one gameboard), two roasting ancient version of the counting board for the
pits, and a relatively concentrated artifact scatter stave-­dice game (Figure 10.5).
(Seymour 2017). As described ethnographically for the
The archaeological signatures of three resi­ Apache and many other southwestern groups,
dential structures at Three Sisters, marked by dice consisted of wooden staves that were flat on
curvilinear rock outlines, represent a lean-­to po- one side and rounded on the other. The number
sitioned against the south edge of a large b­ oulder of stave-­dice varied between three and four, and
and two freestanding huts or wickiups (i.e., brush the objective of the game was to advance one’s

167
Figure 10.3. The game board at Three Sisters is as unobtrusive as the flimsy structures, or kuugha, but is set
off from the natural outcrops by the orderly arrangement of cobbles. (Photograph by Deni J. Seymour.)

Figure 10.4. Historic photograph of Western Apache women playing the stave-­dice game (Field Museum,
photo ID CSA9646, photograph by S. C. Simms.)
Social Aspects of an Apachean Stave-­Dice Gaming Feature at Three Sisters

Figure 10.5. Schematic drawing of an idealized stave-­dice game circuit board from the White Mountain
Apache in the nineteenth century. (Drawn by Deni J. Seymour, after Albert B. Reagan, in Culin 1907:Figure 86.)

counter around the circle of stones according available resources, having splintered from the
to the throw of the stave-­dice. The staves were larger local-­group encampment. This assessment
thrown on end against a large flat or big square is based on the three outlines of residential struc-
rock in the center so that they bounced off and tures and the matrilocal nature of Apachean so-
were tallied depending on whether the flat side ciety, where mothers, sisters, and other female
of the stave landed up or down (Boyer and Gay- relatives tended to work and reside together in
ton 1992:​40l; Haley 1997:163–64; Opler 1941:451– an extended family (Opler 1941:57, 63, 75). The
53). Most often, the game board is described as large, matrilocal extended family unit tended to
consisting of 40 small stones arranged in a circle consist of a wife and husband, their unmarried
with gaps in the four cardinal directions, called children, married daughters and their husbands,
rivers.4 Rocks forming the circle were used for and the children of the latter (Basehart 1959:9).
counting, with each player’s position or score A relatively diverse array of artifacts is scat-
marked by a small stick placed between rocks. tered in and around the lean-­to, the two wickiup
The rules of the game and number of players or hut outlines, and the centrally located roast-
varied considerably depending on family tradi- ing pits. Artifacts and features are consistent
tion, the version of the game being played, and with the Cerro Rojo complex signature (Sey-
agreements at the time of play (Boyer and Gay- mour 2002, 2004, 2008, 2009a, 2009c, 2010,
ton 1992:​40; Opler 1941:452). 2012c, 2013a, 2014, 2017). The variety of artifacts
In the context of ethnographic data, it is ­suggests that a diverse range of activities took
reasonable to infer that the Three Sisters site place here, predominately representing women’s
would have been a place where a small group activities. Consistent with its use as a temporary
of related families — ​perhaps three sisters and residential location, it is likely that small family
their husbands and children — ​exploited locally groups returned repeatedly to this location. The

169
Deni J. Seymour

presence of the two cached manos suggests fu- noted above), or number of players involved. A
ture plans to return to the site. change in the way the game was played might
The two chronometric dates (one AMS radio­ be related to the mode of counting by the early
carbon and the other thermoluminescence) in Apache.
the fourteenth and fifteenth centuries of the cur-
rent era (410 ± 40 BP and 630 ± 40 BP; Seymour Apachean Practice in a Broader
2017) are consistent with other early dates for Ethnographic Framework
the ancestral Apache in the region (Seymour The archaeological record is so meager and
2012a, 2013b). They are consistent also with the subtle on most ancestral Apache sites that it
interpretation that small family groups revisited is useful to exploit ethnographic data to assist
this locale periodically over many years, prob- with interpretation. By such means, evidence
ably because the area was so rich in desirable for gender can be made less ambiguous, yet, by
resources and so well protected from unexpected doing so, we make assumptions regarding the
incursion (Seymour 2017).5 Quartz crystals left validity of ethnographic analogy and continuity
on the site may have resulted from a cleansing of practice through time. Clearly, not all aspects
ritual related to the cycle of camp abandonment of culture transform at the same rate, and mean-
and reuse, as the Apache were concerned about ings and social roles attached to practices and
leaving a structure unattended (Haley 1997:1–82; material culture may change (Seymour 2012b;
Opler 1941:427–28). see Dye, Chapter 6, this volume, for an e­ xample
Evidence for the stave-­dice game and the na- of how social change might have affected gen-
ture of other evidence at the site suggests conti- dered gaming). Keeping in mind these caveats,
nuity and temporal depth in a number of aspects cross-­cultural data suggest games tend to assume
of Apache life, including the temporary fission importance in society at large, and particular
of smaller family groups from the local group classes of games fulfill certain social roles (e.g.,
encampment (Seymour 2017).6 The archaeolog- Cheska 1979). It is useful to explore these ideas
ical context allows us to assess the composition while taking into consideration the Apache-­
and size of the social group at Three Sisters by specific aspects of gaming and social life.
the presence of this inferred gaming feature and An extensive and growing literature exam-
the outlines of three structures. In aggregate, the ines the place of games of different types in so-
data suggest a considerable amount of stability cieties, both cross-­culturally and within specific
over time in the nature of the family group and social contexts. Consensus centers on the impor-
other aspects of Chiricahua Apache lifeways. tance of games in socialization and group cohe-
The data also imply a considerable time sion, including games of chance such as the dice,
depth to the stave-­dice game, consistent with stick-­dice, or stave game apparently played at
continent-­wide data concerning the ubiquity of Three Sisters. In one particularly relevant study,
its various forms. Yet the presence of this game- Cheska (1979) discusses various social processes
board indicates both continuity and change be- related to games in societal maintenance. One
cause this ancient board is somewhat smaller of these social processes includes sex-­role dif-
than later examples. Ethnographic information ferentiation, including enculturation or child-­
and photographs illustrate that gameboards training, and the reinforcement of the situational
tend to be 1–1.5 m (39.37–59.06 in) in diame- appropriateness of behavior.
ter, but Culin (1907:87) reports one exception- Games of chance tend to be sex specific in
ally large feature used for multiple players. The adult play (Cheska 1979:230), and dice games in
smaller size and fewer stones at Three Sisters particular were played primarily by women
suggests a possible difference from circle mor- (Culin 1907; DeBoer 2001:216; Lowie 1956:99;
phology documented ethnographically, per- Roberts et al. 1959). This widespread North
haps owing to differences in family traditions, American pattern is visible in my Apachean
on-­the-spot modifications to game rules (as example, where women tend to play the stave

170
Social Aspects of an Apachean Stave-­Dice Gaming Feature at Three Sisters

game, and it is understood as a women’s pas- Great emphasis is placed on leveling mech-
time, even sanctioned by traditional knowledge anisms within Chiricahua Apachean family and
(see below; Reagan, cited in Culin 1907:88; Mails community, as well as in other similarly struc-
1974:423; Opler 1941). While men will play it, tured societies. As Mauss (1990 [1950]) noted,
“Any man who plays this all the time is laughed the act of giving creates a social bond with an
at” (Opler 1941:​451). Men may have joined the obligation to reciprocate on the part of the re-
stave-­dice game while in this remote and pri- cipient. This is true within Apache society, where
vate setting at Three Sisters, but importantly, the generosity also bestowed prestige, reputation,
selection of the stave-­dice game as the medium and social standing on generous givers (Chris-
for entertainment and other possible functions tian Naiche cited in Henderson 1957:813; Opler
suggests the presence of women. 1941:​399–400): “Gifts are given because we are
In contrast, adult men train and form com- sympathetic to one another. If someone needs
petitions involving activities — ​such as run- food, we help him in a material way, for we feel
ning — ​needed for hunting, traveling, and warfare that we are one people. We feel that way to a
(Cheska 1979:​230). Moreover, women are barred man who is poor. Giving is a great thing to the
from the grounds on which Apache men play the Chiricahua. A man can make a great reputa-
hoop-­and-pole game; it is here that strictly male tion by giving” (Opler 1941:399). Opler adds,
issues are discussed (Opler 1941:49). “Acceptance of a gift is felt by the receiver as a
claim upon him to be adjusted in his own time
The hoop-­and-pole ground is as much a and way.”
meeting place where masculine concerns are The solidarity of the kin group and extended
discussed and planned as it is a field of play. family in material matters means that objects
Here the men come together in easy com- can be easily borrowed, which makes their ac-
panionship, free of the inhibitions imposed tual ownership and acquisition by barter of little
by the presence of women. It is little wonder importance (Opler 1941:398). The same applies
that one commentator declared, “The hoop-­ to wagering, where goods pass from person to
and-pole ground is like a pool hall.” (Opler person, but no one goes without.
1941:450)
I once asked Gian-­nah-tah why the Apaches
Associated with both local group and multi- were such fools as to risk all they had in
band encampments, these hoop-­and-pole game gaming. “Why,” said he, “what difference
grounds were separated from the residential does it make? They never play with any but
areas: “This game is always played at some dis- Apaches; fortune will not always stick to
tance from camp” (Cremony 1868:303). This sep- one person, but continually changes. What
aration is so that women were not nearby, so any is mine to-­day will belong to somebody else
tempers that flared involving gambling did not tomorrow, while I get another man’s goods;
spill into the encampment at large and because and, in course of time, I once more own my
the game required a large flat area. old articles.” In this manner each successively
owns the property of all his fellows. (Cre-
[M]en take their hoop-­and-pole sets out mony 1868:304)
where there is level ground. . . far from the
women. The women . . . won’t go over there. While “gifts set up currents of reciprocity
The children never go around the regular which stimulate the exchange and circulation
grounds either. Even when the men are not of property,” gambling associated with gam-
playing, the little boys do not go around ing is another mechanism by which wealth is
there. When the little boys play at their ­redistributed (Opler 1941:398–400). It’s effective
hoop-­and-pole game, the girls have to keep in small face-­to-face social settings because it
away. (Opler 1941:50) represents reallocation of goods without guilt,

171
Deni J. Seymour

resentment, or further obligation. “The wager- such as mescal (agave) and horses (Boyer and
ing of property on games of chance . . . makes Gayton 1992:​40; Opler 1941:451). At other times,
for a great deal of circulation of possessions of items of lesser value were wagered, such as per-
all kinds.” Furthermore, “Gambling is almost haps the chunk of magnetite situated adjacent
a major occupation for some individuals, and to the Three Sisters circle. Yet, whether trifles
persons of all ages and both sexes show a lively or valuable property, women were the gamblers
interest in it” (Opler 1941:398). in these contexts, while men tended to wager
Among the Chiricahua, most contests of playing other games.7
chance (stave games, moccasin game) and skill The popularity of games of chance has been
(racing, hoop-­and-pole game) involve betting attributed by some scholars to the unpredict-
and so are accompanied by ceremonies for luck ability of the natural environment (Cheska
(Opler 1941:443–44). “Ceremonies for luck are 1979:​235–36; Culin 1907; but see Sahlins 1972:27;
mostly in connection with racing, the hoop-­ Wood­burn 1968:2, 53–54). For mobile hunter-­
and-pole game, stave games, and the moccasin gatherers, resource distributions were beyond
game, for these are the big betting games” (Opler their control and required management of
1941:​444). Supernatural powers intervene to give powers and specialized knowledge to ensure
luck and determine the outcome (Farrer 1991:123; survival. This lack of control except through the
Haley 1997:​161; Opler 1941:214). One calls upon intangible and ever-­changing nature of power
these powers at such times, and win or lose, the and knowledge would have been amplified for
result is attributed to fate. Supernatural powers Apache raiders, who were dependent on targets
demand gifts and ritual recognition, which, if of opportunity and where measured risk was
ignored, risks offending powerful forces due to part of the calculation. The dangerous nature of
the selfishness of the winning gambler (Farrer the raid introduced an element of chance, just
1991:​123). Thus, game playing becomes a mode as the proceeds resulting from the raid were,
of redistribution and a confirmation of shared to some degree, unpredictable. Especially later
values. in time, when confronted daily with the possi-
Games of chance also provide mechanisms bility of attack, life was defined by chance: the
of decision-­making, relegating life events to fate probability of accessing a particular mescal
and one’s ability to harness power and to the in- (agave) collecting area, the likelihood of en-
tercession of supernatural powers (Cheska 1979:​ countering danger when crossing a valley, and
263). Games can function as a way of decision-­ the possibility of l­osing all possessions when
making without offense, achieving social and an encampment was overrun by enemies.8 For
group cohesion. Games of chance inherently in- these reasons, effort was made to gain and har-
volve random and unpredictable redistribution. ness power, but this uncertainty contributed to
an easy-­come, easy-­go attitude that surrounded
In the old days, owning property was gotten many of the possessions of the southernmost
through gambling. They win lot of prop- ancestral Apache, which has sometimes been
erty, like horses, valuable things. Some did ­characterized as thrift. The meta-­message in
it through gambling, and some through such games is that luck can instantaneously
working. . . . Them days, it was all right to change — ​for the better or for the worse (Scho-
accumulate more property than other fel- lastic Inc. 2015). For raiders and hunter-­gatherers
las — ​considered good fortune. He was like the Apache, the message that your luck can
looked down upon in good favor by Giver-­ change in an instant is one of the most import-
of-Life. So he’s rewarded just like anybody ant. In addition to the concept of not giving up,
else. (Christian Naiche, cited in Henderson the message is conveyed to be prepared for upset,
1957:811) disaster, and unexpected change. Apache chil-
dren are trained extensively to prepare for the
The stave game, or “gambling with sticks,” unexpected (Opler 1941).
sometimes involved wagering valuable property, Opler (1941:​54) notes, “[C]hildren seldom

172
Social Aspects of an Apachean Stave-­Dice Gaming Feature at Three Sisters

attempt such adult pastimes as shinny, the stave group affiliation can be seen in small family-­
games, and the moccasin game. They do watch oriented settings, such as is inferred at Three
their ­elders play them, however, and become Sisters. Games strengthen the consciousness of
conversant with the principles involved.” Many unity among members and are a way to forget
popular articles extol the virtues of games as about the harshness (work and commitments)
educational and enculturation tools, teaching of life: “My people often gambled to pass the
children to follow rules, communicate verbally, time and forget the misery” (Eugene Chihua-
cooperate, learn to count, take turns, share, wait, hua cited in E. Ball 1980 [1957]:153). Games are
strategize, interact with and antici­pate the needs an opportunity to be social; relieve stress; keep
of others, and face competition in a healthy way. relationships fresh; bring joy, vitality, and re-
Games enhance ­memory skills and manual dex- silience to relationships; heal resentments and
terity as well (Gray 2009; Shellen­barger 2015; disagreements; and learn to trust one another
Scholastic Inc. 2015). Men watch little boys play- and feel safe (Cheska 1979:​232; Robinson et al.
ing, and some count for each side while the boys 2015) As Apache ethnohistorian Lynda Sánchez
take lessons. They say, “If you get to be an expert (personal communication 2015) notes, “[E]ven
in this, when you get to manhood you can win in their misery they played to forget or perhaps
horses, weapons, every­thing” (Opler 1941:50). even to keep the children from only knowing
Games and gambling have long been rec- sad times.” She references Carmela, or Bui, the
ognized as a way to connect to others and the Chiricahua Apache girl who in 1932 was taken
larger world (Robinson et al. 2015). Games car- in the Sierra Madre, found in a leather dress,
ried out in the more intimate s­ urroundings of moccasins, and a small bag with leather play-
the family or local group encampment func- ing cards. Sánchez notes that gambling and this
tioned as a context for family and group bond- type of worldview shielded people from misery
ing, as participants spent relaxed time together. and desperate times” (Lynda Sánchez, personal
Gray argues that play and humor lie at the core communication 2015; regarding Apache playing
of hunter-­gatherer social structures and mores. cards, see Bourke 1958; Wayland 1972; Wayland
Hunter-­gatherers use humor to maintain equal- et al. 2006).
ity, social harmony, cooperation, and to stop Games also reinforce group identity at vari-
quarrels. “Their religious beliefs and ceremo- ous other levels. Because the Chiricahua lived in
nies were playful, founded on assumptions of small family and local groups that were spread
equality, humor, and capriciousness among out throughout a large territory for much of
the deities”. According to Gray (2009:476–77), the year, encounters with other Apaches did
play and humor among hunter-­gatherers pro- not routinely take place. Consequently, places
vide a “means of promoting actively the egali- were designated where people would converge
tarian attitude, extensive sharing, and relative at specific times of the year, for specific events,
peacefulness.” or to meet after an attack. Convergence at these
Play and games reinforce socially accept- favored places allowed people to remain con-
able behavior, as well as teach cooperation and nected to others, find mates outside one’s family
fair play. Games are important in socialization, group, find solace in social interaction, and find
promoting systems of interaction, reciprocity, one another in emergency situations (Seymour
and equilibrium by reinforcing cultural norms 2009c). These were occasions of excitement
and values and playing out beneficial practice and much pleasure. When Apache consultants
(­Miracle 1978:177). Games provide a setting to ­indicated specific places where games occurred
practice and ensure a standardization of values, and mentioned encampments named for the
goals, and behavior. Game contexts provide a games (see above), they were referencing these
useful forum for refreshing values, adjusting be- multigroup, multiband, or intercultural ren-
havior, smoothing over and resolving conflict, dezvous locations — ​the supersized residential
and diffusing tension. locales that drew hundreds of people for spe-
The role of games of chance in s­ trengthening cial events in which gaming and gambling were

173
Deni J. Seymour

i­ ntegral and anticipated parts. Referencing Juh’s tent with an Apache ethnographer’s assessment
Nednhi camp, one such large encampment in about women’s games and gambling:
the late 1800s, Jason Betzinez stated, “There was
nothing to do all day long but play games and “[T]he winner was rewarded with being
gamble. Both men and women were devoted to excused from cooking for a day or two or
gambling” (Betzinez and Nye 1980 [1959]:77). longer.... Women’s chores had to be accom-
Gambling took place between discrete plished by the loser” (Henrietta Stockel, per-
groups at these supersized encampments, and sonal communication 2015).
much exchanged hands. Who won wagers mat-
tered a great deal when gambling took place Games also play a role in organizing the
in larger group settings because items did not world, and games and the stories about them
circulate freely outside the local group or band. provide cohesive explanations of natural and
social phenomena that are integral parts of life.
In the old days a band seldom numbered This includes myths and ritual (Cheska 1979:236–
more than fifty and all were related by 37). References to games in myths are common
blood or marriage. That meant ten or twelve in various tribes (Culin 1907:32). For the Chirica-
men. If one killed a deer everybody ate; hua, three specific games are mentioned in tra-
the next day someone else would get game ditional stories: the moccasin game (Opler 1994
and all would share. It was the same with [1942]:​23–27), the hoop-­and-pole game (Opler
gambling. The women, too, loved it. If one 1994 [1942]:57, 83, 89), and the stave-­dice game
person won nearly all the band’s possessions (as noted above). These include two games of
today, somebody else got them tomorrow. chance — ​a dice game and a guessing game — ​and
So it mattered little who claimed ownership. a game of skill and dexterity, the hoop-­and-pole
But in big groups such as were imprisoned in game. None of these game forms is specifically
Alabama it made a great difference. (Eugene Apachean, since versions are played throughout
Chihuahua, cited in Ball 1980:153) North America (Culin 1907:420), but the local
representations of them are Apachean.
Examined in this way, gambling and com- The stave-­dice game and the hoop-­and-pole
petition in games contributed to maintenance game are those mentioned most commonly as
of a cohesive identity within large intergroup gender specific, and their gendered nature is
or interband gatherings. In such settings, kin sanctioned by Apache traditional stories. The
probably did not wager against one another, as stave-­dice game story, as indicated in the open-
also related for the Gros Ventre by Flannery and ing quote, gives credibility to the sex-­role dif-
Cooper (1946:392; see also Cheska 233; DeBoer ferentiation of this game. It is women who are
2001:​234). But as noted, high-­stakes wagering playing the game, and Coyote’s actions sharpen
among kin did routinely occur with the Apache the focus on gender (Opler 1941:53–54). Simi-
in smaller social settings, the effects of which larly, the hoop-­and-pole game is mentioned in
were neutralized by their culture of sharing. myths in the context of male activities, including
Low-­stakes wagering likely also occurred in stealing a mule (Opler 1994 [1942]:56–57), hunt-
the more intimate settings of the family and local ing, gambling, and punishing an unfaithful wife
group encampment, where items wagered would (Opler 1994 [1942]:88–89). Gambling is normal-
have been shared anyway (Boyer and Gayton ized, sanctioned, and its deleterious effects con-
1992:​253–54). These might be items of relatively veyed when stories relate playing the game in the
little value (such as the magnetite chunk found afterlife (“Gambling is one of our favorite pas-
near the Three Sisters gameboard) or, as de- times, so why not gamble in the Cloud Land?”
scribed by Flannery and Cooper (1946:392, 409), [Ball 1980:57]) and that Coyote “lost everything
lost wagers established a small obligation, such over there in that [hoop-­and-pole] game” [Opler
as providing a smoke or cooking. This is consis- 1994 [1942]:57, 83]).

174
Social Aspects of an Apachean Stave-­Dice Gaming Feature at Three Sisters

Figure 10.6. A similar gameboard from a Sobaipuri O’odham site in Josephine


Canyon, on a tributary of the Santa Cruz River, may signal the complexity
of s­ ocial networks of the prehispanic era between people who would later
­become enemies. (Photograph by Deni J. Seymour.)

Games are also important in their con- played in the warm season until fall. Restrictions
ception of seasonal and daily cycles and order of these types do not seem to be associated with
within the Apache landscape. As discussed, im- the stave game (Opler 1941:451), which in many
portant named places organize the geographic instances may have been played more casually
and mythical world, as in Where They Played in family settings.
That Game . . . a Game for Day and Night and
Where They Play [the] Long Pole Game on [the] Gaming as a Mode
Side of Mountain. These games are important of Intercultural Interaction
with respect to seasonal and daily cycles in that The particular type of gaming feature found at
they are only played at certain times of the year the Three Sisters site may provide hints about
and only in the day or night. The story about the benefits of past social interaction at a much
the contest for day is told, and the associated broader scale as well. A similarly designed fea-
hidden-­ball or moccasin game is only played ture thought to represent a gameboard is pres-
“when the leaves fall off ” in the winter and at ent on a remotely situated Sobaipuri O’odham
night (Christian Naiche cited in Henderson site (AZ EE:5:24, ASM), ideally positioned for
1957:812). Opler (1941:438) indicates that Go- contact between groups (Figure 10.6; Seymour
pher Helps Coyote Have Intercourse with a Girl 2011:Figure 5.26). The site is located on a tribu-
(quoted at the beginning of the chapter), as part tary drainage of the Santa Cruz River, a few miles
of the Coyote trickster myth cycle, can only be from other Sobaipuri O’odham village sites.
told at night and in cold weather, as long winter Gaming involving gambling was a likely mode of
evenings are the most acceptable time for story­ interaction between distinct groups, such as the
telling and when snake and bear are not abroad Apache and Sobaipuri-­O’odham, who only later
(Opler 1941:438). Like the original event con- became traditional enemies. This game-­feature
veyed in the story, the moccasin game is only occurrence may signify amiable interaction be-
played at night and ends at daybreak (Opler tween these groups, as conveyed in documentary
1941:453). In contrast, the hoop-­and-pole game is sources and indicated by archaeological evidence

175
Deni J. Seymour

(Flannery and Cooper 1946; Sahlins 1972; also selected because it was ideal as a gathering and
see DeBoer, as well as Yanicki and Ives, Chap- processing location with a variety of plants avail-
ter 9, this volume). This might be a forum in able and water nearby. Gathering and processing
which efforts were made to obtain much-­needed these plants was women’s work. The abundance
resources, such as food or raw materials, or to of other economic resources, such as rocks and
repatriate family members lost through raids. wood, account for the numerous roasting pits on
Gambling probably also explains the over- site and nearby that were used for processing the
lap and widespread distribution of Protohistoric food resources.
projectile points associated with one group that It is easy to imagine a scene similar to those
are found in the sites of others, as indicated by alluded to by Boyer and Gayton (1992:18, 110,
documentary evidence and archaeological dis- 189, 253–54) of people spreading a blanket in
tributions (Seymour 2002:12, 266–96; 2011:85, 93; the shade, resting, visiting, and gossiping. The
2014:139, 202). Arrows were commonly wagered women gathered around, checked the roasting
in games in this region and elsewhere. For ex­ pit from time to time, and gambled, shouting
ample, Father Andrés Pérez de Ribas noted in with glee when they won and losing themselves
the mid-­1600s, “In their games it is the custom in the game, forgetting rigors, dangers, and
of these Indians to wager their bows, arrows, and ­miseries. We are reminded from cross-­cultural
other small items that they value, in the same examples that adult play is a time to forget — ​a
way that Europeans gamble money” (Reff et al. time for bonding and reinforcing commonly
1999:363). held values and behavior. But the reason these
Gaming as a mode of congenial interaction women could forget is because this place was
and redistribution between groups, even of dif- also chosen for its defensibility. The residents
ferent languages, has been mentioned previously would not have continually resided in this gath-
(Culin 1907:31; DeBoer 2001:233, 245). Wagering ering area if it was not safe. On the other hand,
property on games of chance was recognized for unless under direct pursuit, there would have
the Apache as important in the circulation of been no point in revisiting a defensible encamp-
possessions of all kinds (Goodwin and Basso ment if there was nothing to gather.
1993 [1971]:112–13; Opler 1941:398–99). Gaming This type of intimate encampment is de-
features used more widely suggest that many scribed in the ethnographic literature: families
groups used some form of the dice game and left the larger local group camp to obtain re-
gameboard. This game or a variation on the sources of specific types in specific areas. Three
theme seems to have been played by more than Sisters seems to be an example of this, where
one southwestern group, perhaps suggesting an- archaeological signatures of an unexpectedly
cient roots or intercultural contact, dispersion, rich assortment of activities are fortuitously
and interaction (Culin 1907; DeBoer 2001; Rus- preserved. Understandings of gender, house-
sell 1975:​175–76; Spier 1970:341–42). hold and work-group composition, and seasonal
movement among the ancestral Chiricahua
Conclusions allow us to understand the various social con-
The presence of the gaming feature at the Three texts of this site, including the residents’ partic-
Sisters site provides information necessary to ipation in gaming.
suggest that women were present at this tem- The early age of the Three Sisters site suggests
porary encampment. The shelter outlines by considerable time depth to this landscape-­use
themselves suggest the presence of small family pattern, the seasonal dispersal of family groups,
groupings, as does the diversity of household-­ and also the practice of the stave game. Further,
related artifacts, but these alone are not as con- this unprepossessing site, with its gameboard,
vincing as the presence of a gender-­specific shows that dice games do have ancient roots
gaming feature. The location of the encampment, and are not more recent colonial phenomena
set within the larger engendered landscape, was (­DeBoer 2001:237).

176
Social Aspects of an Apachean Stave-­Dice Gaming Feature at Three Sisters

Notes this feature form has a singular function; (b) that


1. Women tend to be faceless except for Lozen, a the game was played in a similar fashion through
female warrior and shaman in the 1800s, and time, although with some changes; (c) that the
a few other notable women who broke out of the social context of the game remained consistent;
traditional female role (Boyer and Gayton 1992; and (d) that gender relations remained similar
Buchanan 1986; Stockel 1991). through time.
2. There is evidence, however, of women playing a 7. Women were gifted, earned, or, in the case of
role in warfare, including as early as 1698 (Sey- Lozen (given the name Dexterous Horse Thief),
mour 2014) and continuing in the 1870s and obtained horses through raids (Boyer and Gayton
1880s (Buchanan 1986; Mott 1871). 1992:​54; Opler 1941:7, 129, 157, 159; Stockel 2000:​
3. It is unclear whether this is an actual campsite or 71). This contradicts the often implicit assump-
reference to the original mythical place or both. tion that, since horses were gambled during the
4. The Three Sisters circle rivers are intercardinal, stave game, the gambling must have been carried
if declinating to true north, but are more in line out by men. For the alternate view, see DeBoer
with the cardinal directions of magnetic north. (2001:​227).
5. Other independently derived data provide hints 8. While mescal in Mexico is a distilled alcoholic
as to the ancestral Apache affiliation of this site beverage and agave is its plant resource, in the
(Seymour 2013, 2017). American Southwest the agave plant is also called
6. Of course, there are attendant assumptions in re- mescal and is the basis for the name Mescalero
lating this feature to this particular game: (a) that Apaches.

177
CHAPTER 11

Serious Play in the Preclassic


The Chalcatzingo Figurines as
Guides in a Game of Social Learning

Mark E. Harlan

Figurines, both anthropomorphic and zoomor- tive societies in order to derive archaeological
phic, are a ubiquitous aspect of material culture expectations for each of the functions investi-
in many Formative period village communities. gated. Finally, I compare these archaeological ex-
They have received a good deal of attention from pectations with the data from the Chalcatzingo
archaeologists and others (see Lesure [2011] for a figurines, leading to the conclusion that they are
worldwide survey of the incidence of figurines). best viewed as toys. But first, it is necessary to in-
Many interpretations of figurine function have troduce the prehistoric site in which the figurine
been offered, the most common being ancestor fragments are found.
veneration cult figures, healing and curing fig-
ures, supernatural or god figures, initiation fig- Chalcatzingo as Site and Community
ures, and toys (Stinson 2010; Talalay 1993; Ucko The information for this brief summary is taken
1962, 1968). Although most discussions consider from Grove (1984). Chalcatzingo is located in the
the possibility that the figurines may have been Mexican state of Morelos, just below the central
children’s toys, that possibility is generally re- basin that holds Mexico City (Figure 11.1). The
jected in favor of one of the “more serious” uses site originally became famous after a torrential
(Ucko’s work is a notable exception). In contrast, rain uncovered a series of bas-­relief carvings on
this chapter focuses on the role of figurines in the Cerro Chalcatzingo, which rises above the
serious play. The variability and distribution of site. These carvings are clearly part of the Olmec
the large collection of figurine fragments from artistic tradition as found at the Gulf Coast site
Chalcatzingo, Morelos, Mexico makes most of San Lorenzo, leading to various speculations
sense when viewed as children’s playthings. But concerning whether Chalcatzingo might have
far from making these objects frivolous or unim- been an Olmec outpost. Such speculations were
portant, they appear to have been serious tools laid to rest by the work of a joint project of the
used in preparing children for adult lives in the University of Illinois and the Instituto N­ acional
community. de Anthropología y Historia conducted in the
In developing my interpretation, I first inter- early 1970s. It revealed the development of a typi­
rogate the corpus of figurines in order to detect cal central Mexican village Formative period
patterns in the depicted attributes, or motives, community that grew from a hamlet first occu-
and then infer what these patterns may mean. pied around 1660 BC into a large, socially strati-
Second, I turn to patterns in figurines from fied community that became a regional center. It
ethnographic contexts that are known to have also produced a chronology of the development
served various distinct functions in their respec- that is summarized in Figure 11.2.

178
Serious Play in the Preclassic

Figure 11.1. Map of central and southern Mexico, showing the location of Chalcatzingo and other sites
­mentioned in Chapter 11. (Drawn by Mark E. Harlan and Barbara Voorhies.)

The Chalcatzingo Project produced little in- and change at Chalcatzingo. The community
formation on the Amate phase (1500–1000 BC) undertook extensive earth-­moving projects
occupation, which is limited in extent and gen- that converted slopes into flat terraces, creating
erally deeply buried. Even during that early the configuration seen in Figure 11.3. Population
time, however, the occupation at Chalcatzingo increase (which likely included accretion by in-­
was somewhat distinct from others in Morelos migration from the surrounding region) con-
and elsewhere in central Mexico because the verted the Amate phase hamlet into a village. It
villagers began construction of a large platform also seems likely that social changes began that
mound that would come to architecturally domi­ resulted in a community stratified into elite and
nate the community throughout the Preclassic nonelite segments.
occupation. Cantera phase Chalcatzingo (700–500 BC) is
The succeeding Barranca phase (1000– well documented as a regional center with ties to
700 BC), which also is poorly represented in the the Gulf Coast. The settlement was not compact
excavations, was a period of rapid expansion but dispersed to allow for crops on the terraces

179
Figure 11.2. Chalcatzingo chronology (adapted from Cyphers Guillén and Grove [1987]).

Figure 11.3. Cantera phase map of Chalcatzingo showing agricultural terraces. (Adapted
from Cyphers Guillén and Grove 1987:23. Reproduced with permission of David C. Grove.)
Serious Play in the Preclassic

within the settlement, likely supplemented by Table 11.1. Figurine fragments by context category at
produce from fields located farther out. Evi- Chalcatzingo.
dence for segmentation into elite and nonelite Category Fragments Percent
components can be seen in differential treat- Residential structure 3550 57.7
ment of the dead, differential access to meat as Near residential structure 377 6.1
shown in human skeletal analyses, and residen- Trash 212 3.4
tial construction. The most striking example of Workshop 275 4.5
elite residence is seen in a compound located on Nonresidential structure 453 7.4
Terrace 1 (also referred to as the Plaza Centrál), Redeposited 184 3.0
which included a residential structure and an-
Nonstructural area 285 4.6
other structure that may have been a workshop
Unclassified 390 6.3
or possibly a combination workshop and resi-
Classic structures 292 4.7
dence for attached specialists. Those specialists
General surface scatter 11 0.2
may have been involved in producing the many
Off-Site 120 2.0
figurines found throughout the Cantera phase
Total 6149 100.0
community, since it contains the densest concen-
tration of figurine fragments anywhere on the
site. Other elite residences were constructed on the preparation of problem-­specific programs to
stone platforms, and some included monuments. address a number of methodological issues high-
In short, the community that created and lighted by this assemblage. Inferences as to what
used the figurines was one undergoing relatively the original whole pieces might have looked like
rapid and profound social change as it grew from must proceed with caution, and I have addressed
a small hamlet of egalitarian farmers into a so- numerous parameters and permutations in my
cially stratified regional center influenced by its analyses (Harlan 2014).
connections to other regions, especially the Gulf It is also important to consider the full range
Coast. of contexts where the figurine fragments occur.
Many past studies have limited attention to
What the Figurine Fragments Depict only those that were recovered near residences.
The approach to figurine variability employed One reason for this is that fragments from a
here embraces a fuller range of representations residential context constitute the majority of
and their distribution than some other studies many collections. See Lesure (2011:119) for a
have attempted. Many scholars who have ap- characterization of contexts in which figurines
proached figurine collections in various parts generally occur and Table 11.1 (this volume) for
of the world have focused on a subset of objects a generalized categorization of the contexts at
that most readily catch the eye or that appear Chalcatzingo that produced figurines. As Table
to present a coherent narrative. For previous 11.1 shows, figurines can occur in any context
studies of the Chalcatzingo collection, this has at the site but are concentrated in and around
led to considering only figurines of the elegantly residences, even accounting for the fact that ex-
made Type C-­8 (Grove and Gillespie 1984) or to cavation of residential structures was the main
generalizing from depictions that are extremely focus of the Chalcatzingo Project.
rare (Cyphers Guillén 1987a). Further, an im- Consideration of variability in the depictions
portant part of my analysis through the years that the figurines convey and their contexts is
has been to address the reality that the objects quite helpful in supporting a general assertion
recovered at Chalcatzingo do not constitute a that they were playthings. Deeper understand-
collection of figurines but of figurine fragments, ing, however, also requires consideration of the
presenting unique analytical problems that have kind or kinds of games that may have been in-
been the basis of much consideration, including volved. This issue is addressed here, as are the

181
M ark E . H arlan

Table 11.2. Figurine iconic containers, objects, and variants.

Containers Objects Variants Occurrences


Headgear Turbans and headdresses 16 1,631
Headgear buttons 4 587
Other headgear embellishments 8 579

Head Eyes 14 2,289


Noses 6 1,594
Lip ornaments 1 62
Mouths 8 1,777
Ear spools and ornaments 7 1,658

Chest Breasts 6 1,283


Neck ornaments 4 471
Body decoration 1 85

Arms Arm position 7 162


Finger 2 280

Abdomen Navel 3 1,038


Pregnancy 4 467
Pubic covering 1 282
Waist bands 3 99
Body decoration 1 52

Legs Leg position 9 544


Knee guard 1 18
Sandals 4 224

potential game structures and social purposes dresses, various buttons, and different embel-
the games may have served. While these topics lishments), a head container where eyes, noses,
are outside of the normal purview of figurine mouths, and ear ornaments are displayed, and
studies, consideration of these aspects of the so on down to the feet (Table 11.2).
Chalcatzingo figurines allows for a deeper anal- Further elaboration is seen in the number
ysis that addresses the many problems that hang of variants for each object. Considering only
in the background in studies that examine them variants that were observed more than 10 times
in a more conventional framework. in this figurine collection, there are 16 different
All inferences concerning what the figurines headdresses with 4 kinds of buttons and 8 kinds
depict must be built from the information avail- of other embellishments, 14 kinds of eyes, 8 kinds
able in the archaeological context. Consideration of mouths, and so on. It is notable that the areas
of the figurines as objects encountered on the of depiction referred to here as containers may
archaeological landscape at Chalcatzingo must correspond to categories that were important to
take account of how they were created and their the figurine’s makers because, for most speci­
condition as encountered when we excavated mens, each container was modeled separately
the site. Looking at the objects themselves, it is and appliquéd or tenoned to the rest. Repre-
useful to view each part of the figurines as a set sentational containers, objects, and variants are
of “containers” for representational content. In summarized in Table 11.2.
this view, each figurine has a headgear container Whether looking at the number of objects
where three kinds of objects are depicted (head- depicted in each container, the number of vari-

182
Serious Play in the Preclassic

ants, or the number of occurrences, one aspect enough, it is important to acknowledge that the
of figurine variability is immediately a­ pparent: relationship is actually unknown for the prehis-
whatever message the figurines conveyed, the toric community and, in any case, is a complex
strength and complexity of the signal declines matter (Brumfiel 1991; Busby 1997; Meskell 1998;
from the figurine’s head to its feet. Wobst (1977) Strathern 1988). With regard to biological sex,
has given us concepts that provide a likely mean- Cyphers Guillén (1987a, 1988a, 1988b, 1993, 1998)
ing for this pattern. He views stylistic variability has asserted that up to 97 percent of the anthro-
as functioning primarily as a communication de- pomorphic figurines produced at Chalcatzingo
vice, asserting further that most stylistic signal- represent females. This would seem to provide
ing should relate to social integration and social strong support for her view that gender roles are
differentiation (Wobst 1977:327). Wobst proceeds the primary message the figurines carried and
from this general discussion to an ethnographic her inference that the figurines functioned as
example from Yugoslavia that is particularly apt cult objects used by female sodalities. In addi-
for the current discussion. The societies in that tion to the sex characteristics coded on the fig-
region are highly segmented, with much tension urines, she sees a further dominance of themes
among groups. Males wear items of apparel that associated in most societies with the feminine
identify their group member­ship, some of which gender. The themes are pregnancy, nursing and
are visible only at a short distance, others at an nurturing children, and food preparation (the
intermediate distance, and a third group visible last based on the co-­occurrence of human figu-
at long distance. Considering items visible at a rines and depictions of dogs, which she believes
long distance, Wobst (1977:332–33) then notes, were used as feast food).
“Headdress, under these circumstances, is sin- To examine these sex-role characterizations
gularly appropriate to take a message of social and my own interpretations of these figurines
group affiliation, because it is potentially visible as conveying other kinds of social identity, it
to any member of a social group and it enters is useful to first consider the condition of the
into most boundary maintaining interactions.” figurines as encountered in the archaeological
Assuming that the Chalcatzingo figurines context, which, as emphasized, is fragmentary.
depict, in a general way, the idealized inhabi- Only 22 of the 6,149 cases recorded have a to-
tants of the prehistoric community, they may tally complete set of body parts. Breakage tends
provide a record of how these people differen- to occur along lines of attachment (the weakest
tiated themselves, either as individuals (facial points), so the head covering may detach from
features) or into groups (headdresses). The the head, the head from the body, the limbs
placement of the signals — ​high on the body in from the trunk, and so on. There are 465 the-
real life — ​shows a concern with identification at oretically possible combinations of parts, 50 of
a distance. The basic depiction in the figurines, which actually occur. A reason why more of the
then, appears to be of social personae that mem- possible combinations do not occur is readily
bers of the community could recognize before apparent when one considers differential sur-
actually encountering them. This aspect of each vival rates. It is clear that fragments that include
figurine is literally baked into the clay, render- a head are preserved far more frequently than
ing it unchangeable, regardless of any perishable fragments that do not. Actually, 2,839 (46 per-
clothing that may have been added when the fig- cent) of the fragments found at Chalcatzingo in-
urines were in use. clude the head, and 2,228 (36 percent) consist of
If the message of social identity in the figu- heads without other body parts, about half with
rines is the clearest and most powerful, there is headgear still attached. Fragments consisting
still a strong secondary message concerning gen- of headgear alone account for 394 cases. Figure
der. This inference, of course, assumes that there 11.4 summarizes the frequency of occurrence
is a close correspondence between biological sex for figurine fragments consisting of only one
and gender. While this assumption is reasonable major part. How an analyst puts these fragments

183
M ark E . H arlan

Figure 11.4. Histogram showing percentage of parts and percentage of weight for surviving body-­part
fragments consisting of a single container. (Drawn by Mark E. Harlan.)

t­ ogether affects interpretation in fundamental latter aspect suggests that biological sex, as a
ways, and the methodological implications of determinate for gender, is an important but sec-
this aspect of the collection has been an import- ondary part of social personae.
ant consideration in my analyses. To consider The survival rate of chests and abdomens
only the complete and mostly complete figurines connects to the representation of sex. The makers
limits the sample so substantially that it is not of Chalcatzingo’s figurines observed a complete
representative of the whole. prohibition on the representation of genitalia, so
Figure 11.4 demonstrates that survival is not the only available gender flags are the presence of
merely a function of fragment mass. The most breasts on a chest fragment or depiction of preg-
massive fragments — ​chests and abdomens — ​ nancy on an abdomen fragment. Therefore, we
have a lower survival rate than heads. Fragments cannot speak of a ratio of female to male repre-
consisting of a detached headdress, among the sentations, only a ratio of female representations
least massive on average, are more likely to sur- to figurines where biological sex is not indicated.
vive than chest and abdomen fragments. Clearly, Looking at the 2,617 fragments that have a chest,
natural forces do not account for this pattern, an abdomen, or both parts, 1,550 (59 percent) of
suggesting that cultural selection is involved. It them also display either a breast or pregnancy,
would appear that even in fragmentary condi- whereas 41 percent do not.
tion, pieces with a head or headdress, or both, Based on the clearest indicators of biological
were preserved. As I discuss below, this is most sex, then, there is a bias toward the represen-
likely because they could still serve their func- tation of females but not the clear dominance
tion even after breakage, whereas detached body that would be expected if themes associated with
fragments could not. The iconography associated feminine gender were the figurines’ ­primary
with social personae and coded on the figurines’ message. Still, another potential indicator of
heads was the key aspect of figurine variability, biological sex needs consideration. Incision in
with information coded on the figurine b ­ odies — ​ the pubic area, which I interpret as depicting a
primarily secondary sexual characteristics and garment, could possibly be a highly stylized in-
pregnancy — ​running as an undercurrent. This dicator of female genitalia. This would add 158

184
Serious Play in the Preclassic

Figure 11.5. Drawings of the eye forms listed in Table 11.3. (Drawn by Mark E. Harlan.)

specimens to the group of figurines identified the figurines. Actually, the representation of gen-
as females, increasing the percentage of female der is a gradation from depictions that are clearly
figurine parts to 65 percent of the total. There are female to those where sex is ambiguous. These
other subtle indicators of sex not included in the observations argue strongly against interpreting
database, such as displaying a narrow waist and the figurines as cult objects associated with fe-
flaring hips, but information on these attributes male sodalities. This conclusion is further sup-
was not gathered systematically. However, nearly ported by the evidence generated by comparing
all fragments with the hips preserved would have characteristics of the figurine assemblage to the
to display a female aspect to substantially affect archaeological expectations derived from eth-
the observed percentages. nographic research on figurines of known and
This leaves for consideration the gender-­ different functions, as I will discuss.
based themes not tied directly to the biological The Chalcatzingo figurines, then, gener-
sex of the person portrayed, such as those I men- ally depict human beings. They tend to repre-
tioned above (women carrying a baby, carrying sent slightly more females than figures with no
burdens, and so on). These representations are sex indicated. The figures are overwhelmingly
exceedingly rare. The 6,149 recorded fragments nude, which may have invited those who de-
include only 18 showing a woman carrying or ployed them to dress them in some perishable
nursing a child, or both, and only 11 other fig- materials. While allowing for that possibility, the
urine fragments shown carrying anything else. presence of a headdress modeled in clay tells us
The basic fact is that the Chalcatzingo figurines that this aspect could not be varied. This raises
are generally depicted in a static pose and not the question of whether there was a somewhat
engaged in any form of activity. The evidence limited set of consistent depictions that might
from actual counts of representations, then, in- correspond to actual social beings in the prehis-
dicates a primary concern with social identity toric community. My search for such consistent
and a secondary concern with female sex and depictions has focused on the most variable as-
reproduction. pects of depiction: (a) the eyes and the head-
From these observations, I infer that female dresses for fragments that preserve both head
biological sex — ​and, by extension, feminine gen- and headdress (Figures 11.5–6), and (b) the
der — ​was not a principal message conveyed by breast forms and depictions of pregnancy for

185
M ark E . H arlan

Figure 11.6. Drawings of headdresses listed in Table 11.3. (Drawn by Mark E. Harlan.)

Figure 11.7. Drawings of pregnancy and breast forms listed in Table 11.6. (Drawn by Mark E. Harlan.)

fragments that preserve an abdomen and chest almost any headdress can occur with almost any
(Figure 11.7). eye form, so there is no simple code of the form
that might resemble, “to depict Social Persona
Analytical Search for A, combine Eye Form 5 with Headdress Form 1.”
Meaningful Associations However, despite the lack of a rule in this form,
To some extent, the analytical problem is a the associations are definitely not random: chi-­
straightforward exercise in cross-­classification square is 1027.33 for 99 degrees of freedom, leav-
but with an additional wrinkle required by the ing a vanishingly small (3.1-­154) chance that the
nature of the data and the question at hand. A distribution could have arisen by chance. Still,
basic cross-­tabulation of eye forms and head- there are two problems with this classic contin-
dresses is presented in Table 11.3. All the aspects gency analysis. First, the chi-­square test is unre-
of figurine variability discussed here have been liable because more than half of the cells have an
described and illustrated elsewhere (Harlan 1975; expected value of less than five (a very common
1987a, 1987b). Figure 11.8 is provided as a sche- situation in archaeological data). Second, and
matic comparison for convenience. As shown, more importantly, the contingency test does not

186
Figure 11.8. Figurine body fragments showing a gradation from clearly marked female sex characteristics to
unmarked sex. Fragment in top row, far right shows incision in the pubic area that could be a garment or a
stylized representation of female genitalia. (Photographs by Mark E. Harlan.)

Table 11.3. Cross-tabulation of eye forms and headdress forms. (Numbers refer to fragments in each category.)

Eye
Headdress 3 4 5 6 8 9 10 11 12 18 Total
1 160 68 170 10 15 20 5 8 12 9 477
2 65 5 50 4 4 2 1 131
5 1 4 11 1 1 1 1 20
7 5 17 2 1 25
9 3 20 1 1 9 4 1 2 41
11 13 10 24 1 8 2 6 4 68
12 5 10 2 6 4 7 34
13 9 63 11 3 2 34 5 10 24 161
14 3 18 10 2 3 1 18 2 57
16 1 10 10 2 3 1 27
18 4 11 9 2 9 35
25 5 27 5 7 1 5 22 72
Total 268 243 291 46 26 103 19 36 103 13 1,148
M ark E . H arlan

Table 11.4. Significant associations of eye forms and headdress forms. The numbers are the difference
between the observed percentage and the population percentage for that pair. The notation “n/a” indicates
that the exact probability of obtaining a difference is equal to or greater than 0.05.
Eye
Headdress 3 4 5 6 8 9 10 11 12 18
1 0.182 −0.136 0.169 −0.198 0.161 n/a n/a −0.193 −0.299 0.277
2 0.128 −0.094 0.058 n/a −0.114 −0.075 n/a n/a −0.104 n/a
5 −0.017 n/a n/a 0.222 n/a n/a n/a n/a n/a n/a
7 −0.022 −0.022 n/a 0.348 n/a n/a n/a n/a n/a n/a
9 −0.025 0.047 −0.032 n/a n/a 0.052 0.175 n/a n/a n/a
11 n/a n/a 0.023 n/a n/a n/a n/a 0.107 n/a n/a
12 n/a n/a −0.023 n/a 0.201 n/a n/a n/a 0.038 n/a
13 −0.107 0.119 −0.102 n/a n/a 0.190 n/a 0.138 0.093 n/a
14 −0.038 0.024 n/a n/a n/a n/a n/a n/a 0.125 n/a
16 −0.020 0.018 −0.024 n/a n/a 0.074 n/a n/a n/a n/a
18 n/a n/a n/a n/a n/a n/a n/a n/a 0.057 n/a
25 −0.044 0.048 −0.046 n/a n/a n/a n/a 0.076 0.151 n/a

really address the question at hand, which is not Headdress Forms 9, 13, 14, 16, and 25 were asso-
in the general form of “Is there a relationship ciated with Eye Form 4 more often than would
between headdress and eye form?” but rather, occur with a random selection. This situation
“Which headdresses are significantly associated contrasts with what is seen for either eye form
with which eye forms?” 3 or Eye Form 5. For those eye forms, either
Table 11.4 addresses this issue by examining Headdress Form 1 or 2 are essentially the rule, al-
each association individually. The frequencies of though there is a significant association between
headdresses in the dataset as a whole are treated Eye Form 5 and Headdress Form 11. Again, the
as the population frequency of that headdress. associations are nonrandom, whereas other
With this population frequency, the exact prob- headdress forms occur with those eye forms es-
ability of seeing the observed value was calcu- sentially as expected by chance.
lated for each cell in the table using the binomial Further examination of Table 11.4 along these
distribution formula. A significance level of 5 lines indicates that the eye forms actually cre-
percent probability was selected for rejecting ate groups in their associations with the head-
chance associations, in line with standard usage. dresses. For example, Eye Forms 3 and 5 (closely
If the observed frequency could be expected by similar depictions) are tightly associated with
chance 5 percent of the time, the cell contains Headdress Forms 1 and 2, whereas other pairings
“n/a.” If that is not the case, then the positive or are random, except as noted above. Eye Form
negative deviation from the expected proportion 18 patterns along with them, creating a Group 1
is reported in the table. with three eye forms, and two headdress forms.
Viewed in this way, the data provide infor- Eye Forms 4, 9, 11, and 12 share associations with
mation on what the figurine makers may have Headdress Forms 13, 14, 16, and 25, forming a
been trying to depict. A maker could choose to second group, Group 2. Eye Forms 6, 8, and 10
associate Headdress Form 1 with Eye Form 4, do not group with any of the others.
which they seem to have done quite frequently. Given that almost any headdress potentially
However, that decision was actually made less can be depicted on the same fragment as almost
frequently than if the headdress forms were any eye but is not, it is possible to suggest sub-
pulled randomly from a hat containing all forms groups of the eye groups based on which head-
in the same proportions as in the population. dress the figurine’s creator actually selected.

188
Table 11.5. Eye groups, headdress subgroups, and associations with other features.

Eye groups Headdress subgroups Associated features


Group 1 — Eye Forms 3 and 5 Subgroup 1 — Headdresses 1 or 2 Mouth Form 5
Subgroup 2 — all other headdress forms Mouth Form 10
Nose Form 5

Group 2 — Eye Forms 4, 9, 11, and 12 Subgroup 1 — Headdresses 1 or 2 Mouth Form 1


Mouth Form 6
Nose Form 7
Subgroup 2 — Headdress 13 Mouth Form 2
Mouth Form 10
Ear Ornament 7
Subgroup 3 — Headdress 25 Ear Ornament 7
Subgroup 4 — all other headdresses Ear Ornament 4
Ear Ornament 7

Eye Form 6 Subgroup 1 — Headdress 1 or 2


Subgroup 2 — Headdress 13
Subgroup 3 — Headdress 25 Mouth Form 10
Subgroup 4 — all other headdresses Mouth Form 10

Eye Form 8 Subgroup 1 — Headdress 1


Subgroup 2 — Headdress 12
Subgroup 3 — all other headdresses

Eye Form 10 Subgroup 1 — Headdress 1


Subgroup 2 — Headdress 9
Subgroup 3 — Headdress 13
Subgroup 4 — all other headdresses

Table 11.5 summarizes the groups and subgroups. Table 11.6. Cross-tabulation of breast forms and
Tabulating these back onto the other features of pregnancy forms. (Numbers refer to individual
the figurine’s heads, some additional trends in ­fragments in each category.)
depiction are observed. That information is also Pregnancy
presented in Table 11.5. The data seem to indicate Breast 0 1 2 4 5 Total
that some features of the figurines’ faces and or-
0 366 17 31 10 21 445
namentation do vary along with the basic com-
1 134 9 37 13 21 214
bination of eye forms and headdresses.
2 288 11 27 10 23 359
The same analysis was performed for the
3 67 5 11 5 5 93
body fragments that include both a chest and
4 91 3 14 6 114
an abdomen. For this analysis, specimens with
6 13 13
both a chest and an abdomen were selected so
7 53 1 1 1 4 60
that lack of depiction is least likely to result from
Total 1,012 46 121 39 80 1,298
breakage. The results are presented in Tables
11.6 and 11.7. The overall association is signifi-
cant with a chi-­square of 58.6 for 24 degrees of expected value of less than five. The consider-
freedom, giving a probability of 0.0001 that the ation of individual cell frequencies indicates a
association would have arisen by chance. But, fragment displaying Breast Form 1 is more likely
again, the contingency is ill conditioned for chi-­ to depict a pregnant woman, but the form of the
square tests since 31 percent of the cells have an depiction could be any pregnancy form except
M ark E . H arlan

Table 11.7. Significant associations of breast forms be potentially informative, but the fragmentary
and pregnancy forms. The numbers are the differ- state of the figurines makes this analysis sus-
ence between the observed percentage and the pect. Of 2,653 fragments that preserve either a
population percentage for that pair. The notation chest or an abdomen, only 153 have a headdress.
“n/a” indicates that the exact probability of obtain- Contingency analysis of that exceedingly small
ing a difference is equal to or greater than 0.05.
sample gives a chi-­square of 25.2 for 20 degrees
Pregnancy of freedom with a 19 percent probability that
Breast 0 1 2 4 5 the association could have arisen by chance. In
0 0.019 n/a −0.087 n/a −0.080 addition to the small sample size, 83 percent of
1 −0.032 n/a 0.141 0.168 0.098 the expected values in the contingency are less
2 0.008 n/a −0.053 n/a n/a than 5. Based on the limited data available, there
3 −0.005 n/a n/a n/a n/a may or may not be an association between gen-
4 0.002 n/a n/a −0.088 n/a der and headdress form.
6 n/a n/a n/a n/a n/a
Figurine Function
7 0.006 n/a −0.038 n/a n/a
The Chalcatzingo collection has been the sub-
ject of three independent examinations, each of
Form 1, which is not significantly associated with which reached a different conclusion concerning
any breast form. Except for the association be- how the figurines may have been deployed. My
tween no depiction of either breast or pregnancy, own initial work (Harlan 1975, 1979) suggested
which could represent a conscious attempt to that the figurines might have been used in curing
depict figures that are not female, there are no ceremonies, although that was no more than a
other notable associations, nor do there ap- suggestion and not backed by any specific analy­
pear to be patterns of the type that allowed for sis. David Grove and Susan Gillespie (1984)
grouping the eye forms with respect to headdress looked at a subset of the collection — ​fragments
depiction. A check for significant associations that can be assigned to just one of the types en-
between the breast/pregnancy form pairs against countered at Chalcatzingo (Type C-­8) — ​and con-
other variability present on the chest and abdo- cluded that those particular figurines had been
men (navel form, the Y-­shaped element inter- created as portraits of the community’s ruling
preted as a public cover) reveals no significant elite and used in connection with a cult of the
associations. ruler. In the most extensive reexamination, Ann
These results support and extend the conclu- Cyphers Guillén (1987, 1988a, 1988b, 1993) con-
sions reached above when examining the pattern cluded that the figurines were cult objects used
of variability of depictions, as indicated simply in connection with female sodalities. Her con-
by complexity and placements on the figurine clusions were based almost entirely on her belief
bodies. The figurines are meant to depict social that the primary information encoded on the
personae recognizable at a distance by their dis- figurines relates to presumed feminine gender
tinctive headdresses, an aspect of variability that and its roles, a topic I discounted above when
no user of the figurines was allowed to alter. In considering what the figurines depict. None of
addition to the headdresses, some aspects of the these earlier suggestions is based on a consider-
figurines’ faces seem also to have been coded in ation of ethnographic analysis and cross-­cultural
by their makers. The less complex information comparisons.
coded on the figurines’ bodies is also patterned Fortunately, surveys of relevant cross-­
to some extent but not in the same way as the cultural ethnographic information are available.
information on the heads. Figures 11.6–8 sche- The initial work in this regard was done by Peter
matically present the depictions discussed above. Ucko (1962, 1968) and refined by Lauren Talalay
Clearly, any association between the sex/ (1993). Between them, these scholars examined
gender of depictions and headdresses would 67 ethnographies geographically distributed as

190
Serious Play in the Preclassic

follows: 47 from Africa, eight from North Amer- curing ceremonies, the concentration of frag-
ica, two each from South America, Indonesia, ments in and near residences is consistent with
and Oceania, and single ethnographies from such a function, but this alone suggests only that
Turkistan, the Andaman Islands, Formosa, Haiti, the Chalcatzingo figurines were used in every-
Madagascar, Persia, and New Guinea. The geo- day contexts rather than in limited ritual ones.
graphic distribution is, however, less important Deposition in and around houses is a common
than the range of societies addressed, with Africa characteristic for many figurine deployments.
offering great variety — ​from hunter-­gatherers The suggestion by Grove and Gillespie (1984)
to small kingdoms — ​especially since any ethno- that the figurines were portraits of rulers would
graphically known group is separated from the place them in the general category of ancestor-­
society that occupied Chalcatzingo by more than veneration cult figures, deployed either in sacred
2,500 years. Their findings are summarized here worship or as cult images (Table 11.8). According
in Table 11.8. to the ethnographic data considered here, such
It must be noted that these scholars, working objects are most often made of common mate-
on Old World collections, were primarily con- rials such as clay, wax, and other organic sub-
cerned with debunking previous interpretations stances but may be made of precious materials.
of figurines as sacred objects — ​most especially They are generally small and portable and rep-
as depictions of the mother goddess — ​making resent males, females, or are sexless figures, but
it necessary to ferret out key information from the representations are standardized. Whether
discussions organized rather differently than the deployed in sacred worship or as cult objects,
information presented in Table 11.8. There, I have they generally show no substantial wear but may
grouped the numerous specific uses of figurines exhibit polish or abrasion. Such figures are ex-
into more general entities called “deployments,” pected to have been deposited whole in shrines
based on the social context of figurine use. The or in domestic structures or habitation debris.
three columns labeled “Chalcatzingo” in Table The Chalcatzingo figurines are a poor fit to
11.8 contain an “X” if that aspect is observed in have functioned as ancestral figures. Made of
the Chalcatzingo collection. clay, they are indeed small, portable, and anthro-
According to the cross-­cultural data, figures pomorphic, as expected. However, the observed
used in healing and curing are generally made wear patterns do not correspond to expecta-
of perishable materials. The forms are usually tions for this function. In addition to the poor
human beings that are portrayed as male, female, fit to ethnographically derived expectations,
or sexless. They are generally made for a single assignment to this function would apply only
use and then discarded and hence show little to figurines of Type C-­8, which leaves open the
wear. The figures may be intentionally broken question of how the many fragments of other
at consistent locations, such as the neck or waist, types, found in the same contexts, may have
and are then often destroyed by burning and de- been used.
posited in domestic refuse. Cyphers Guillén has not specified exactly the
Overall, there is a poor fit between the Chal- social context in which the Chalcatzingo figu-
catzingo figurines and these criteria noted for rines may have been deployed, except to indicate
curing and healing. The clay figurines of Chal- that they were associated with life-­crisis cere­
catzingo are not made of perishable materials. monies of female sodalities. This would mean
They appear to have been used roughly and may that they were deployed as cult images or in ini-
be broken anywhere on the figure, although tiation ceremonies (which are actually somewhat
breakage at the neck is quite common. More- overlapping). Such objects may be made of rare
over, there is no convincing evidence of delib- or costly materials or more common materials.
erate destruction; the fragments appear more The forms are humans engaged in highly vari-
beat up than intentionally destroyed. In favor able poses and animals. The variable poses result
of possible use of the Chalcatzingo figures in from the use of figurines to illustrate stories and

191
Table 11.8. Characteristics of figurines according to deployment and use.

Deployment Specific use Characteristics Chalcatzingo Use wear Chalcatzingo Disposal Chalcatzingo Other
Sacred Represent deities Carefully made of common Minimal In-situ in shrines
worship and precious materials
Represent household Standardized representations In houses
deities

Toys Housekeeping play Anthropomorphic, primarily X Extensive X In houses X


female but some male
Herding play Animals X Household debris X
Cheap materials X Not in ritual context X?
Some examples poorly made X
by children
Often have stump arms to X
minimize breakage

Sympathetic Curing Generally perishable materials


magic but can be other materials

Rare and costly materials,


as well as common materials
Sexless or both male and X Minimal Disposal in special locations
female
Witchcraft Clay or wood Rare
Fertility rites Represent infants Little or Kept by their owners and
none buried with them
Divination
Prevent trespass in In fields
fields

Stand-in or Representation of killed


­representative ­transgressor
Mourning figures In and near graves Rare
Twin images
Substitute wife or In graves
concubine
Funerary sculptures In graves
Cult images Protective spirits that Ordinary materials X Minimal Domestic structures X
are petitioned
Ancestor images Habitation debris X
Hexes Pits X
Fetishes

Initiation Illustrations for Common materials or costly Extensive X Stored in the initiation hut
­ceremonies storytelling materials
Teaching about sexual Wide range of subject matter Little or Stored in the residence of
matters none the person who leads the
ceremony
Consistent skill in manufacture Stored in a cave between
ceremonies
Some degree of individuality in X Thrown into a pool
representation
Buried with the afterbirth of
the initiate’s first child
Kept in houses until disposal X
in special locations
Kept for life and buried with
owner
M ark E . H arlan

make moral points during initiation ceremonies. (Ucko 1968), finds it possible that each of the
They are used in groups at single events then collections studied may have been deployed in
stored in special places. Alternatively, they may children’s play. Further, toys may assume an im-
be given to the initiate, who then either care- portant role in socialization.
fully curates them for life so that they can be
interred with her or him or buries them with Play with the Chalcatzingo Figurines
the afterbirth of their first child. These figures Although anthropologists took an interest in
generally exhibit only minor wear. They are held games from the earliest days of the profession
as ­complete groups by the person in charge of and formed the Association for the Anthropo-
the cere­mony, deposited in inaccessible locations logical Study of Games in 1974, their studies are
after use or may be curated as single figurines in unhelpful when attempting to understand the
the houses of the owners but should then appear most likely game context for the figurines found
as grave goods. at Chalcatzingo. Early work focused on adult
The fit between the Chalcatzingo figurines games, while later work on the socialization of
and criteria for initiation figures or cult figures children saw little role for play activities. Further,
is poor. Although they are anthropomorphic and much of the work on children dealt with rule-­
made from clay, a commonly available material, based games and used adult informants rather
their poses are static and they exhibit a great than observation of children at play. Anthro-
deal of wear. Moreover, the figurine fragments pological study of children’s play did, however,
were not carefully deposited in inaccessible lo- conclude that it is a preparation for adult life and
cations but rather appear in large numbers in that role-play by children converts seemingly
and around domestic structures. Only two of pointless activities into a means of maintaining
the 159 burials at Chalcatzingo had an associ- social order (Schwartzman 1976).
ated figurine. More helpful material is found in the litera-
The ethnographic data indicate the following ture on early child development (Schwartzman
criteria for figurines deployed as toys: generally 1976). Foundational work by Piaget (1962) pos-
made of common materials such as clay or wood; ited a developmental sequence of play that mani­
portable and may be well or poorly made (since fests during the first six or seven years of life,
some are commonly made by children); used beginning with sensiomotor practice, moving
singly or in groups; may be used for a consider- on to pretense, and culminating in games with
able period of time in the case of more durable rules. Interchangeable terms for pretense are
figures; handled carelessly and roughly; generally imaginative play, make-­believe play, and socio-­
occur in domestic contexts; usually show con- dramatic play. Socio-­dramatic play itself under-
siderable wear, chipping, abrasion, and breakage goes development with increasing sophistication
at random points; and are treated like all other that involves decontextualization of behavior, a
domestic debris with no patterning of any kind. shift from self- to other-­referencing, and substi-
The fit between the Chalcatzingo figurine tution of one object for another (Fein 1981:1098).
fragments and this set of criteria observed for References to empirical studies are in Fein (1981)
toys is very good. The wear, breakage, and dis- and Corsaro (1980).
card patterns of figurines at Chalcatzingo are Although Piaget himself did not attribute a
exactly as expected for toys found in archaeolog- significant developmental role to socio-­dramatic
ical deposits. This correspondence is important play, subsequent work indicates that it is indeed
because, generally, researchers have dismissed an important part of enculturation (Schwartz-
the idea that figurines might be toys, perhaps man 1976), especially as a way to accommodate
believing they are of less value when perceived change (Cheska 1978). In socio-­dramatic play,
in this way. In contrast, one of the most extensive children do not negotiate topics or plans of ac-
considerations of figurine function, informed by tion but rather make a series of contributions
extensive research in the ethnographic record tied to objects and actions in the play setting

194
Serious Play in the Preclassic

(Corsaro 1980), where they relate to one another and the nature and qualities of the characters
in terms of roles assumed in accordance with a the children could assume. The outcome of the
dramatic theme (Fein 1981). Investigators have game was not determined by such things as a
used dolls to guide the dramatic themes and se- dice roll (which is often ignored in Dungeons
lection of roles, a methodology first introduced and Dragons) but instead resulted from inter-
into psychological studies to aid clinical diag- actions among the players (Corsaro 1980:113),
nosis and treatment of disturbed children. Doll keeping in mind the fact that adults generally
play later extended to studies of early childhood provide the toys and determine when, how, and
development (Levin and Wardell 1962). with whom children play (Johnson 1986:91; Mer-
Researchers found that play with dolls gen 1982:105).
mainly replicates real life (“stereotypical play”) Although Dungeons and Dragons is theo-
with wish-­fulfillment playing a less important retically structured by rules, the rules are largely
role. Girls show a higher percentage of stereotyp- irrelevant: cheating is common, condoned by
ical actions than do boys, who tend to use dolls the players, and often encouraged because it
to represent monsters or spacemen, whereas girls can alter the course of the game in ways that
tend to use them to represent domestic activities all of the players wish to have occur, allowing
(Fein 1981). Realism is an important factor, with for maximum creativity, fun, and cooperation.
children showing a preference for more realistic The Chalcatzingo figurines, then, may have in-
toys. Present at the outset, preference for realistic vited children to imagine themselves as various
representations increases precipitously between adult social personae in interaction with social
14 and 19 months of age (Fein 1981:1099–100). personae being imagined by their playmates.
Studies also support the didactic value of socio-­ They could then spin out scenarios of interaction
dramatic play, since symbolic aspects of pretend among those personae and imagine the effects
play allow the child to construct models of itself of various interactions and events, remaining
and its environment by reorganizing symbolic tied to the social realities of their real worlds
information (Fein 1981:1110). by the hard-­wired information encoded on the
The empirical studies of socio-­dramatic play figurines. In this way, Dungeons and Dragons
provide little information on how the play pro- provides a useful modern analogy for the way in
ceeds, since they focus on hypotheses of how which the Chalcatzingo figurines may have been
socio-­dramatic play enhances cognitive devel- deployed in prehistoric socio-­dramatic games.
opment and often involve only one child inter- Ongoing chronological analysis indicates
acting with the researcher rather than groups of how game socialization may have changed
children engaged in play. A sociological study during development of the prehistoric com-
of the adult role-­playing game Dungeons and munity. Figurines created during the Barranca
­Dragons provides an indication of how such phase are predominantly types C-­1 through
role-­play actually proceeds (Fine 1982). C-­7 in the Hay-­Vaillant typology and type Ch-­1
In Dungeons and Dragons, the Dungeon defined at Chalcatzingo. These representations
Master is a referee who creates the setting and show personae with a wide range of sometimes
moderates the interactions. The players assume elaborate headgear and a treatment of facial fea-
characters that are assigned by a roll of the dice tures that tends to be cursory. Type C-­8 became
and that manifest well-­defined attributes such as increasingly dominant in figurine production
strength, charisma, and intelligence. In children’s during the Cantera phase. These representa-
socio-­dramatic play, these activities are sponta- tions tend to have simple headdresses but show
neous but mediated by the play setting, including much more attention to facial features. Further,
props like dolls. Like socio-­dramatic play, there it is C-­8 figurines that have a strongly Olmec
is no end to the game and no winner. I suggest aspect. Subject to additional work to search for
that at ancient Chalcatzingo the figurines were differences across the site’s proveniences, it ap-
the props that determined the dramatic theme pears likely that, over time, figurine iconography

195
M ark E . H arlan

r­ eflects a homogenization of social differences, interact as adults. Far from trivializing these
increased emphasis on the individual rather than objects, this interpretation opens up a world of
the corporate group, and the emergence of out- possibilities for enriching our understanding of
side influence from the Gulf Coast. how one type of social learning occurred in a
prehistoric context. It also allows insights into
Conclusions how people negotiated complex and differenti-
It seems most likely that the figurines found at ated social roles as society changed when Chal-
Chalcatzingo were made for children to use as catzingo was growing from a simple hamlet to
toys employed in games. Those games fostered a regional center. As society underwent rapid
learning about social personae in the prehistoric change, the game may have been a way to express
community and how children were expected to and resolve the conflicts and confusion it caused.

196
CHAPTER 12

Ancient Maya Patolli

John Walden and Barbara Voorhies

In this chapter, we investigate evidence suggest- patol beans (Phaseolus coccineus L.) functioned
ing that the ancient Maya played a dice game as dice, although sticks or bones were sometimes
similar to the sixteenth-­century Aztec dice game used. Players would cast the bean dice, and the
of patolli, a game of chance described by Spanish subsequent arrangement determined the value
chroniclers (e.g., Durán 1971; Sahagún 1979b). of a throw. Following this, players used colored
Our objective is to document features we infer pebbles as counters to move along the game-
to be patolli gameboards that survive in the ar- board tracks as determined by the throw (Caso
chaeological record and to use these and other 1925:​204; Duverger 1984:44; Miller and Taube
data to illuminate the circumstances surround- 1993:​132), although the number of boxes varies
ing the game. in the colonial illustrations (Kendall 1980:11).
Patolli first attracted anthropological scru- The Codex Vindobonensis, a fourteenth-­century
tiny in the context of cultural diffusion, a major Mixtec manuscript, depicts patolli games being
topic of interest during the discipline’s early played on a cross-­shaped board (Culin 1907;
years. Edward Tylor (1879) believed patolli Swezey and Bittman 1983:377), and the sixteenth-­
shared sufficient similarities with the Indian century Aztec version of the game is illustrated
game of Parcheesi to indicate cultural contact by Durán (1971:Plate 32) and Sahagún (1979b:​
between Southeast Asia and the New World, an Figure 63). Surviving pictorial manuscripts pro-
idea that was later discredited (Erasmus 1950). duced by Aztec scribes before or shortly after
Today, anthropological focus has shifted away the conquest illustrate other forms of dice game-
from using games to investigate the mechanics of boards, which we discuss below.
cultural diffusion to exploring the role of games The ethnohistorical record clearly indicates
within societies. Here we pursue this goal with that the Mesoamerican nobility played patolli
archaeological data. in the Late Postclassic period. For example,
Sahagún states explicitly that the game was a
Aztec Patolli pastime of Aztec nobles (Sahagún 1879:122,
First described by Spanish chroniclers in the cited in Kendall 1980:42). The Codex Xolotl (a
sixteenth century, Aztec patolli made use of a post­conquest cartographic Aztec ­manuscript)
scoreboard with a cross-­shaped track that was depicts a nobleman from the town of M ­ axtla
divided into small individual squares or boxes playing with two noblemen in the town of
(Figure 15.2, this volume). The name patolli de- Tlalnepantla (Dibble 1980:Plates 9 and 10; Gal-
rives from the patol beans with which the Aztec legos Gómora 1994:19). The Relación de Micho-
played the game. Four to six unifacially marked acán (Tudela 1956:261) relates that the cazonci

197
John Walden and Barbara Voorhies

(­Tarascan ruler) returned to play Michoacán ered that these dice games had not been eradi-
patol after his meeting with Cortez.1 cated during the Colonial period but were played
The ethnohistorical record, although biased in some remote Indian communities in the Sierra
toward elite lifeways, suggests that commoners Norte region of Puebla. The games were analo-
also played patolli (Durán 1971; Sahagún 1979b; gous to patolli: the Nahuatl-­speaking group from
Motolinía 1971; see also Gallegos Gómora 1994:​ Huiztzilán, Puebla, even referred to the game as
20). Accounts identify professional players petol, whereas the Totonac speakers in neighbor-
who traveled with their gaming implements in ing Zapotitlán played a similiar game called lizla
search of opponents, but they were renowned for (Kendall 1980:12). Other versions are thought to
squandering their wealth (Durán 1971:316–17). endure in the games of bul or baac of the lowland
Both the itinerant players and onlookers gam- Mopan and K’ekchi’ Maya of southern Belize,
bled on the game’s outcome. Durán (1971:220) patole among the Cahita-­Acaxee of northwest
even notes that a parishioner of a fellow Do- Mexico, kolia atárakua among the Tarascans of
minican scratched lines on the church floor and Michoacán, baq among the K’iche’ (Quiché) of
counted pebbles during the sermon. The game the Maya highlands, and romavóa or quinze by
was popular despite negative connotations asso- the Tarahumara of Chihuahua (Beals and Car-
ciated with the recklessness of those who gam- rasco 1944; Caso 1925:203; Culin 1907; E­ dmonson
bled excessively. Durán (1971:​303) states, “When 1967:​203; Lumholtz 1902; McGee 1985; Miller and
this game was played, such a crowd of onlookers Taube 1993:132; Verbeeck 1998:82).
and gamblers came that the players were pressed In tandem, these ethnographic studies and
against each other around the mat, some waiting ethnohistoric accounts of patolli and games like
to play and others to bet. It was a remarkable it provide a rich and vivid picture of the dynam-
thing to see.” Accounts depict a lively, bustling ics and beliefs surrounding the Mesoamerican
spectacle with symbolic undertones, similar to dice game. Patolli was especially complex. It was
Balinese cockfights (Geertz 1973a). a ceremonial game, deeply entrenched in cosmo-
The sources consistently identify the players logical referents and associated with divination,
as men (Durán 1971). Whether women played but it was also accompanied by heavy betting
this game remains uncertain, as the ethnohis- and drinking (Verbeeck 1998). The manner in
torical sources do not explicitly rule out the pos- which religious devotion and gambling went
sibility. Moreover, the absence of women patolli hand in hand in the Aztec game is fascinating
players may be due to masculine bias in the eth- from a modern Western perspective, as it re-
nohistorical record. minds us that these two practices are not mu-
The Aztec game of patolli offers an interest- tually exclusive outside of the Judeo-­Christian
ing conceptual paradox: it seems to be simul- worldview.
taneously sacred and prosaic. For this reason,
we provide an overview of gambling and the Games of Chance, Gambling,
religious significance of the game after a brief and Ancient Mesoamerican Religion
introductory discussion of Mesoamerican games In ancient Mesoamerica, patolli represents an in-
of chance. tersection between gambling and religious prac-
tice. The Spaniards suppressed the game during
Games of Chance in Mesoamerica the Colonial period due to its religious overtones
Archaeological explorations throughout the (Kendall 1980:16). As with the rubber ball game,
twentieth century reveal that patolli was not an the excessive gambling that accompanied games
Aztec invention but had a deep history as well of patolli drew the chroniclers’ attention. Their
as a broad geographical spread at the time of Eu- descriptions of vast sums being wagered trump
ropean contact (Mountjoy and Smith 1990; A. L. descriptions of the religious, astronomical, or
Smith 1977; Swezey and Bittman 1983; Voorhies divinatory aspects of play (Gallegos Gómora
2013). Moreover, Alfonso Caso (1925:203) discov- 1994:​​20; Hill and Clark 2001:339). Patolli ­players

198
Ancient Maya Patolli

could lose all their personal possessions or even incense so that their luck would be improved
wager themselves and risk becoming a slave during play. Durán (1971:301) describes how avid
(Durán 1971:301,312). patolli gamblers attributed divine status to their
Yet, evaluating the reliability of these colo- gaming implements. Furthermore, gamers fre-
nial reports is problematic. Colonial authors may quently conversed with their bean dice prior to a
have overrepresented the extent of patolli gam- match and would place their playing instruments
bling because gambling was familiar to them or in sacred places and bless them with incense
because they wished to characterize the indige- (Kendall 1980:15). These forms of behavior seem
nous peoples as prone to immoral practices. The somewhat analogous to the ritualized behavior
accounts of excessive gambling and the inability of avid gamblers in the contemporary world. In-
of participants to practice self-­restraint reflect deed, in the European tradition, the Romans and
the colonial perception of Indians as childlike Greeks saw games of chance as being associated
and in need of paternal care from Church and with both gods and luck, due to the notion that
State, thereby justifying colonial discipline. the winners of games of chance were consid-
Conversely, indigenous informants may have ered to have received help from the deities. This
exaggerated gambling and downplayed religious view supposedly changed dramatically with the
connotations, being aware that the latter could emergence of Christianity, as there could be no
result in prohibition on the grounds of heresy concept of luck in a world where God was om-
(Duverger 1984:25). Regardless, it was not long nipotent (Roberts et al. 1959:601–02). Despite
before patolli and the ballgame invoked the ire this, these earlier beliefs are both pervasive and
of the Spanish authorities, and the games were resilient and clearly persist in European society.
forcefully suppressed (Arbena and LaFrance In contrast to the practice of modern gam-
2002:xi; Durán 1971:307). Nevertheless, it seems blers blessing their implements through invoca-
that patolli continued to be played clandestinely tion to a vague religiosity, the Aztec game was
(Kendall 1980:5). closely associated with several spiritual forces
Despite this preoccupation with gambling, often conceptualized as godly patrons of the
patolli was entrenched in Mesoamerican cosmol- game. Aztec deities are unlike those of the Greek
ogy. Duverger (1984) insists that all Aztec games pantheon, with their human forms and unique
were infused with religious significance and that powers and roles (M. Smith 1996:211). Rather, the
the Western conceptualization of games as mere Aztec possessed a bewildering plethora of godly
recreation is a major misunderstanding of Meso­ forces that were closely related and often trans-
american culture (see also Gutiérrez, Chapter 14, formed from one guise to another. The godly
this volume). Sahagún (1979b:460) echoes this forces patronizing games include Xochiquetzal,
view: “All these games seemed to us steeped in Xochipilli, Ollin, Ometochtli, and the patron
idolatrous superstitions.” As we discuss below, deity of dice, Macuilxóchitl, who was routinely
patolli boards probably represent the cosmos, invoked as the dice were cast (Durán 1971:305-­
with arms indicating the world’s four corners 06; Kendall 1980:4). The codices allude to the
(Edmonson 1967:203; Gallegos Gómora 1994:20; role of these deities. The Codex Borgia (Folio 62),
Kendall 1980:16–18). from the Eastern Nahua, depicts ­Xochiquetzal,
The ritualized nature of patolli does not rule the female patroness of pleasure, flowers, and
out gambling. Gambling shares many similarities games, beside a ball and a patolli board (Díaz and
with religious behavior. This is abundantly ap- Rodgers 1993). And the Tonalámatl Aubin, an
parent even in contemporary Western ­societies, Aztec divinatory almanac, depicts Xochiquetzal
where gamblers often engage in ritualistic be- with a decapitated individual near a ballcourt
havior such as carrying charms and tokens in (Aguilera García 1981:19).
order to invoke Lady Luck. Such behavior seems Games of chance are commonly connected
to have been prevalent in Aztec times. Gamblers cross-­culturally to a belief in benevolent spirits
were known to pray at altars and offer food and (Roberts et al. 1959:602), but Manichean themes

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John Walden and Barbara Voorhies

of good and evil were not a part of the Meso- cept may not have existed for Nahuatl speakers
american worldview. Some of the aforemen- (­Duverger 1984:​38–39). This sounds ironically
tioned Aztec deities were associated with excess, similar to the supposed lack of a concept of
lust, inebriation, and lack of control (Miller and chance or luck in Medieval Europe due to the di-
Taube 1993:127–28, 190). It would appear that for vine omnipotence of the Christian god (­Roberts
the Aztecs, gambling and inebriation went hand et al. 1959:​601–02).
in hand. Indeed, ethnohistoric sources describe So, what was the role of games of chance in
excessive consumption of pulque, an alcoholic Aztec society given a cosmology devoid of con-
drink derived from maguey, during gameplay. cepts of luck and chance? It seems that games of
In this context, both liquor consumption and chance allowed the Aztecs to test the power of
gambling were inherently religious acts (Kendall the astronomical signs under which they were
1980:4). born (and their subsequent destinies) against
Aztec patolli bore some similarities to divi­ one another. Furthermore, it seems that success
nation: the fundamental act of casting beans in these games would be conceived of as herald-
was inherently the same in both divination and ing future success and therefore would have rep-
patolli (Edmonson 1967:203). Other similarities resented a way for players to check their status
exist between modern K’iche’ Maya divination with the deities, which accounts for the heavily
and patolli, as both involve the laying out of ritualized pregame activities (Duverger 1984:39;
beans into “houses” onto a mat or cloth (Edmon­ Kendall 1980:25). Speculatively, engagement in
son 1967:203). The Aztecs used patol beans in patolli might have been a way of divining one’s
shamanistic divination, often to diagnose dis- future and may subsequently have been played
eases (Duverger 1984:44; Verbeeck 1998:93). when someone was anticipating an upcoming
Patol beans are otherwise known as mescal beans major personal event.
(erroneously named, as they actually contain For the peoples of ancient Mesoamerica,
cytosine and not mescaline). Still, cytosine is a gambling can thus be seen as an essential part
powerful hallucinogen much akin to mescaline, of religious behavior. Kendall (1980:25) con-
corroborating the possible importance of these sequently proposes that the wagering of vast
beans in shamanic contexts. Despite this, as far quantities of personal possessions and the pro-
as we know, there is no ethnohistoric or ethno- pensity to risk everything might have emically
graphic evidence for the use of hallucinogens constituted extreme religious devotion and a
during games of patolli. potential necessity in certain contexts. This is
To fully comprehend how these games an interesting concept, but doubt is cast on it
worked on a religious level, it is important to by some of the negative perceptions of fervent
be aware of Aztec beliefs pertaining to chance gamblers attributed to Precontact Aztec society
and contingency. Edmonson (1967:201) notes (Duverger 1984:46).
that nowhere in Middle America do indigenous
people bet on future uncertainties, as knowledge Archaeological Evidence of Patolli
of these things requires divination. This leaves in Ancient Mesoamerica
the interesting question as to exactly what the Although patolli is primarily known as an Aztec
Aztecs were doing when gambling on patolli. game, the name has come to denote several simi­
Could it have been simply prosaic in nature or lar dice games that have been identified archae-
something more spiritual? In the Aztec world- ologically across Mesoamerica. William Swezey
view, the astrological sign under which a person and Bente Bittman classified Mesoamerican pa-
was born determined the course of his or her life tolli boards into five types, with one type a mis-
(­Duverger 1984:​38; Sahagún 1979a). This essen- cellaneous category (Type IV) that we will not
tially set a predestined life course from which discuss further (Swezey and Bittman 1983:373–
an individual could not deviate. Indeed, there 88). The cruciform board described and illus-
was no Nahuatl word for “chance,” and the con- trated by Spanish chroniclers is classed as Type V

200
Ancient Maya Patolli

Figure 12.1. Typology of patolli game boards according to Swezey and Bittman (1983) and one graffito that
is not a patolli board. a: schematic drawing of gameboard from Pedregal, Mexico (Type V); b: gameboard
from Nakum (Type II); c: gameboard from Teotihuacán (Type I); d: gameboard from Chichén Itzá (Type III);
E: graffito from Structure E, Nakum. (Drawn by Yesenia García; not to scale.) Sources: a: after Swezey and
Bittman 1983:Figure 17; b: after Tozzer 1913:Figure 49e; c: after Swezey and Bittman 1983:Figure 4; d: after
Swezey and Bittman 1983:Figure 7; e: after Hermes et al. 2001:Figure 13e.

(Figure 12.1a). As mentioned, it likely symbolizes both cases a square frame encloses the cross. The
the cosmos, with the ends of the cross represent- patolli boards most commonly found in archae-
ing the cardinal directions and an axis mundi ological contexts in the Maya region, and across
at the center. This form is known principally Mesoamerica more broadly, are known as cross-­
from ethnohistoric documents, but one Type V and-frame boards (Kendall 1980:37) and are clas-
board is incised on a stone in the Pedregal de San sified by Swezey and Bittman as Type II (Figure
Ángel, near Coyoacán in central Mexico. This is 12.1b). Such boards consist of a square grid, gen-
the only playable gameboard of this type known erally with 11 squares on each side, and an inte-
archaeologically (Kendall 1980:11). It is oriented rior cross marked with additional squares. These
perfectly to the cardinal directions, which con- patolli boards are incised into plaster floors and
firms its significance as a cosmogram. sometimes bench tops (A. L. Smith 1977; Swezey
The cross motif is also present in Types I and and Bittman 1983:381), but one is illustrated in an
II of the Swezey and Bittman typology, but in Aztec postconquest almanac (Codex Tonalámatl

201
John Walden and Barbara Voorhies

Aubin) together with a ballcourt, ball, and pre- one described and illustrated by the c­ hroniclers,
siding deity (Gallegos Gómora 1994:17; Kendall since they appear accompanied by bean dice
1980:34). (Codex Borgia) and stick dice (Codex Vindo-
Type I is similar except the frame has spi- bonensis) as well as other gaming implements.
raled or twisted corners and an inset cruciform Before turning to the Maya patolli game, we
twisted at its nexus (Figure 12.1c). This type is present an overview of the contexts in which pa-
most evident in the codices, such as the ­Borgia tolli boards have been found outside the Maya
(Eastern Nahua), Vaticanus B (Mixtec), and area. Many possible gameboards have been re-
Vindobonensis (Mixtec), where the boards are ported for Teotihuacan. Gallegos Gómora (1994:​
depicted along with dice and other game equip- 19) mentions more than 130, whereas Swezey and
ment (Kendall 1980:33–36). But the form is rare Bittman (1983:381) mention over 70. These ap-
in the archaeological record of the Maya region pear to date to the middle and late periods (400–
(Swezey and Bittman 1983:376). 700 CE), but there is little uniformity in terms of
Type III is a circular gameboard with an in- their size and number of squares (Swezey and
terior cross. An example from Chichén Itzá con- Bittman 1983:381). These features come from a
tains squares along the circle and cross (Figure variety of contexts, including a temple patio floor
12.1d), but other examples cited by Swezey and near the Zacuala Palace, and in structures along
Bittman lack squares and appear unplayable. This the Avenue of the Dead between the Pyramid of
form is rare; most Maya examples are from the the Moon and the Pyramid of the Sun (Séjourné
Usumacinta zone. Type III gameboards exhibit 1959; Swezey and Bittman 1983:​382). Elsewhere,
variation in size, shape, and number of squares, patolli boards have been found at El Tajín in the
and there is some uncertainty over whether they south-­central Gulf lowlands (atop the Pyramid of
are actual gameboards (Coggins 1983:36). Niches incised into a stone plinth), at P
­ edregal de
In this study of archaeological gameboards of San Ángel in Mexico City (inscribed on a rock),
the ancient lowland Maya, we take a conservative and at Tomatlán, West Mexico (pecked into a
position in identifying what designs can be con- rock; Mountjoy and Smith 1990:​243; Swezey and
sidered playable gameboards or their symbolic Bittman 1983:374). At Tula, in the central high-
representations. Other scholars have interpreted lands, Acosta (1961:43, 48–54, Plano 1) discov-
a much wider range of designs as represent- ered six gameboards, two incised into bench tops
ing patolli boards. For example, H ­ ermes et al. and the rest into plaster floors. Muir (1926:​237)
(2001:Figures 13b–c) propose that two parietal identified two patolli boards inscribed on the
graffiti from Nakum with ladder-­like motifs re- plaster floors of Mound E, Colonia Las Flores,
semble patolli boards (Figure 12.1e), but we do in the Gulf lowlands near Tampico.
not include these or other equally ambiguous These examples indicate that Maya en-
designs in our dataset. gagement in patolli was part of a broad pan-­
The gameboard typology of Swezey and Mesoamerican phenomenon. Thus, there might
Bittman proves useful for identifying patterns be similarities between these examples and the
in their variation. Type II boards constitute the games played in the Maya area in terms of who
vast majority in the Maya archaeological ­record. was playing, where the games were played, and
Some Maya examples, however, are Type III, and the beliefs attached to these games.
there is one known instance each of Type I and
Type V. The last two types are the most com- Ethnohistory and Ethnography
monly recorded in the codices for the Colonial of Maya Dice Games
period. However, it is clear these designs existed Ethnohistoric and ethnographic data collec-
much earlier and were either not as popular or tively offer insights into the games played in
did not survive archaeologically. It is also clear the Maya region in the period following Euro-
from the pictorial manuscripts that the Type II pean contact to the present day. When viewed
and Type III forms definitely were dice game critically, they also offer the potential of aiding
scoreboards for a game closely similar to the our understanding of the circumstances under

202
Ancient Maya Patolli

which games were played in earlier times. Most character (Verbeeck 1998:85). Bul is an essen-
of the archaeologically known gameboards were tial part of the “vigil of the maize,” a ceremony
made and used during the Late/Terminal Clas- held the day before planting season to ensure
sic (600–1000 CE) and Early Postclassic periods that seed corn is surrounded by joyousness (Ver-
(1000–1200 CE). beeck 1998:87). Verbeeck reports that there is
Unfortunately, ethnohistoric sources for little concern over who wins or loses, only that
Maya patolli are scant. Diego de Landa states the game takes place. In this context, bul is not
that these games were played by the sixteenth-­ following the religious logic of Aztec patolli: for
century Yucatec Maya: “On which account they the Mopan Maya, the game is not a way to test
were accustomed to have in each town a large the player’s luck so much as a way to ritually buf-
house whitened with lime, open on all sides, fer agricultural risk (Duverger 1984).
where the young men came together for their
amusements. They played ball and a kind of Archaeological Perspectives
game of beans, like dice, as well as many others” on Maya Patolli
(Tozzer 1941:124). This quote provides an indi- We now consider the role of patolli in the ancient
cation of where archaeologists might expect to Maya world. In addition to basic questions sur-
find Maya patolli boards. rounding the Maya patolli game, such as who
Additionally, several ethnographic studies of played it and when and where it was played, we
Maya games resembling patolli provide a win- tackle some intriguing questions that arise from
dow to explore the mechanics of Maya patolli. our review of Maya ethnohistory and ethnogra-
Especially noteworthy is bul, which is played phy. For example, was Maya patolli a religious
by Mopan and K’ekchi’ Maya farmers of south- game? If so, what sort of religious beliefs were
ern Belize (Ventur 1980a; Verbeeck 1998). Ver- associated with it?
beeck argues that bul retains many traditional In order to pursue these issues, we collected
elements despite some potential syncretic alter­ information on 69 patolli gameboards in the
ations (Verbeeck 1998:82). Ventur’s account Maya region at 27 sites (Figure 12.2, Table 12.1).
describes several different versions of bul. The We have been conservative in terms of what we
ch’iich’, or “bird”, game involves the inscription accept as a patolli gameboard, as discussed: grid
of a chicken-­shaped image into the earthen floor graffiti designs that do not conform to a patolli
of a house. Different parts of the bird are piled design have been excluded (J. Bolles 1977:131–
with corn kernels, which are then taken by the 32). All the patolli boards discussed come from
players with successful dice rolls (Ventur 1980a:​ the Maya lowlands. Somewhat surprisingly, we
249–50). This scorekeeping method differs from have not learned of any gameboards in the Maya
that of the traditional Aztec game in that circum- highlands.
scribed piles of corn kernels are removed as a
result of the roll of the dice rather than moving When Was Patolli Played?
counters along tracks. However, other bul games The first major question regards the antiquity of
involve placing corn kernels in rows and moving patolli boards. This has been a source of debate
the markers along the tracks, as determined by in the past, as several authors have proposed or
a throw of the dice in a manner more similar considered the possibility that “outsiders” intro-
to patolli (Ventur 1980a:249–50). Alternatively, duced the game to Maya after the collapse (Ruz
Verbeeck describes the game being played on Lhuillier 1952:44; A. L. Smith 1977). This debate
tracks created with sticks, rather than seeds, is now resolved, as more Maya gameboards have
on the ground. Either way, it seems that a few been discovered, showing without a doubt that
dice games fairly similar to patolli are still being Maya patolli was a local tradition of consider-
played in the Maya region. able longevity. In our discussion of the antiquity
Additionally, it seems that despite the ap- of the patolli gameboards, we employ standard
parently prosaic nature of many games played names for periods of Maya prehistory, which
today by Maya groups, bul has a distinctly ritual correspond to the dates shown in Table 12.2.

203
John Walden and Barbara Voorhies

Figure 12.2. Map of the Maya area showing archaeological sites with patolli gameboards.
(Drawn by John Walden.)

Patolli, a Classic Maya Game buildings incised into walls and floors are ubiq-
Most Maya patolli boards are incised into plas- uitous across the Maya region. However, dat-
tered surfaces and thus fall into the broader ing these graffiti images is difficult (Euan Canul
corpus of Maya graffiti: writing or drawings that et al. 2005:​2; Patrois 2013:433). The informal style
have been scribbled or scratched into a wall or of the patolli boards has resulted in conjecture
other surface. Early Mayanists did not consider whether they were created during the Classic pe-
graffiti important and often did not completely riod occupation or whether they represent the
record them (e.g., Tozzer 1913:160). Today, it is doodlings of post-­collapse squatters (Patrois
clear that motifs of animals, human figures, and 2013:​433). Numerous studies now show that the

204
Table 12.1. Patolli gameboards at ancient Maya sites.

Public/
Site Country Date of feature private No. Type Location Context Details References
Becán Mexico Late Classic Private 1 II Incised into Structure 4, a large Located slightly off the Hohmann 1987:56–
bench top palace structure center­line of the structure 57, 1998:124.
Calakmul Mexico Late Classic–­ Private 1 II Incised into Structure VII, a temple Located 2 m to the west of a Folan et al.
Early Postclassic floor structure repurposed Late Classic vaulted tomb 1995:319.
as a palace
Caracol Belize Late Classic Private 4 II? Incised into Structure A3, an In both contexts (A-3 and Chase and Chase
a bench and elite temple struc- B-6), one patolli was located 1987:13, 34.
the floor in ture. Structure B-6 on a bench; the other was
two different (western wing of adjacent on the floor
places B-5) described as
palace-like?
Ceibal Guatemala Late Classic Public 3 II, V 2 engraved 2 in Plaza A; 1 in Altars are associated with A. L. Smith 1977:
into altars; a bowl in Burial 1, Stelae 10 and 22 349–63.
1 incised into Structure A-14
a bowl
Chan Belize Late Classic Private 2 II Incised into Structure 6, Rooms 2 In association with a pecked Robin et al.
floors and 5 quincunx. High phosphorus 2012:142, 146.
levels around the board
Chan Chich Belize Late/Terminal Private 2 II 1 incised into Structure C-6, a Bench contains a burial with E. Harrison
Classic a bench; 1 residential/ceremonial possible playing pieces 2000:80–89.
incised into structure
an ­adjacent
­higher bench
Chicanna Mexico ? Private 3 II, III Incised into a Structure II, Room 5 Motifs and 3 patolli boards, D. Bolles n.d.:57–58.
floor which are all odd
Chichén Itzá Mexico Late/Terminal Private/ 2 I, II 1 incised on Structure 5C35, a 3 reported by Euan Canul are Euan Canul et al.
Classic Public floor; 1 incised gateway structure; suspect (they are just grids). 2005:1–13; Martín
into bench Structure 2D-6, Martín Diaz and Schmidt Diaz and Schmidt
(­Mercado) 2009 illustrate all: we only 2009:Figure 18;
accept 1 floor-incised board Ruppert 1943:Figure
in 5C-35 4c.
Copán Honduras Early Classic? Private 2 II 3 incised Structure 10L 26, a Uncovered through tunneling Williamson 1996:4.
on floors royal temple structure
of 2 ­early
­structures
Table 12.1. (cont’d.) Patolli gameboards at ancient Maya sites.

Public/
Site Country Date of feature private No. Type Location Context Details References
Dzibilchaltun Mexico ? Private 1 III Drawn in Structure 1-sub E. W. Andrews
black pigment 1974:144; Coggins
on floor 1983:36–41.
Dzibilnocac Mexico Late Classic Private 1 II Incised into Building A-1, elite 58 squares http://www.aztec​
floor temple structure anoticias.com.mx/
notas/cultura/979​
56​/halla-inah-en​
-​campeche-un​
-­patolli-prehispanico
El Cayo Mexico/­ Late Classic site Private 1 III Incised into a Temple V, an elite Maler 1903:85.
Guatemala door lintel temple structure
Kendal Belize Terminal Portable 1 II Incised Structure G-1, a Possible game piece found in Graham 1994:289–
Classic/Early board slate board long-range structure, association with the board 90, 294; Wanyerka
Postclassic (­portable) possibly residential 1999.
La Mar Mexico ? Private 1 III Incised into a A temple structure Divided into the same number Maler 1903:95.
temple lintel on the southern edge of divisions as other Type IIIs
of the main plaza
Lagarto Belize Late/Terminal Public 3 II 3 engraved In a little precinct In association with a pecked Wanyerka
Classic into slabs with numerous cross motif 1999:108–11.
­granite boulders
Maintzunun Belize Terminal Portable 1 II Incised Graham 1994:289–
Classic/Early board slate board 90, 294.
Postclassic (­portable)
Mamey Hill Belize ? Portable 1 II Incised In a mound where A. L. Smith
board slate board it had been reused 1977:359; Swezey
(­portable) as a drain cover and Bittman 1983.
Mayflower Belize ? Portable 1 II Incised Structure A-9, a Graham 1994:289–
board slate board ­residential structure 90.
(­portable)
Nakum Guatemala Late/Terminal Private 2 II 1 each incised “Temple” A in Temple A is spatially restricted Hermes et al.
Classic into the floors what resembles an 2001:60; Tozzer
of St. A and E-group, but reversed 1913:160–62.
St. N (­sunset ?); Temple
N, in upper floor of
south annex
Naranjo Guatemala Late Classic Private 6 II 6 incised on Structure B-18, Boards are separated east / Morales and Fialko
floor a western struc- west by a partition wall 2010:500–05.
ture of the main
plaza/­E-group
Palenque Mexico Late Classic Private 1 II Incised into Temple Inscriptions, Board has a cranially modified Ruz Lhuillier
floor incised in the floor head incised in each quadrant 1952:25–46.
near the tomb of
Pacal
Piedras Guatemala ? 1 III Incised into Lintel 6, provenience Houston et al. 1998;
Negras lintel lost after woodcutters Mahler 1903:75.
moved it
Ruiz Site Mexico Early Postclassic Public 1 I Painted onto Mound K Lowe 1959:31,
floor Figure 45b.
San Lorenzo Mexico ? Public 5 II, III Engraved into On the banks of the Associated with other rock Mahler 1903:Figure
(Planchón de natural rock Lacantun River art covered by the river at 67; Palka 2014:98;
Figuras ) certain times Pincemin Deliberos
1999a, 1999b.
Tikal Guatemala Late/Terminal Public/ 10 II, III 7 incised on 8 in civic structures; 2 unplayable boards on Becker 1999:65;
Classic Private floors and 2 in temple 4 (6F-27) walls. Lots of possible W. Coe 1990;
benches; “mens h ­ ouses.” 1 Early P. Harrison 1970;
2 on walls; Classic board in North Ministerio de Cultura
1 unlocated Acropolis y Deportes 2015;
Trik and Kampen
1983.
Uxmal Mexico Late/ Terminal Private 1 I 1 painted on Temple II (Temple of Pollock pers. comm.
Classic floor the Magician) to A. L. Smith 1977;
Swezey and Bittman
1983.
Xunantunich Belize Late Classic Private 11 II 10 on plaster 8 in A-11, the Ruler’s 3 boards associated with wall Church 1996; Neff
floors Palace; lower rooms: graffiti. Board in A-20 on a 1995; MacKie 1985;
(1 partial) 1 in A-20, a civic-­ red-painted floor in associ- Yaeger 2005.
ceremonial structure ation with a large pecked
on the Castillo; 2 in symbol. 1 Board in C-3 etched
C-3, a range structure into a red-painted floor also
John Walden and Barbara Voorhies

Table 12.2. Time units of Maya prehistory and their the bench and its subsequent plastering and
approximate dates. could date to the Late Classic period or to any
Time period Dates time thereafter (W. Coe 1990:II:664–65).
Late Postclassic 1200–1500 CE
Sometimes the destruction of a building or
Early Postclassic 1000–1200 CE
its encasement in a subsequent structure pro-
Terminal Classic 850/900–1000 CE
vides a terminus ante quem that can narrow the
Late Classic 600–850/900 CE
possible age range of buried gameboards. At
Early Classic 250–600 CE
Xunantunich, patolli boards in Structure A-­11
Terminal Preclassic/Formative 100/150–250 CE
were buried by roof collapse shortly after aban-
donment, as evidenced by the presence on the
Late Preclassic/Formative 300 BCE–100/150 CE
floor of what had been whole vessels (Church
1996:51). Initially, Mackie (1961:216) posited that
graffiti found in many ancient Maya buildings is an earthquake might have destroyed Structure
contemporaneous with Classic period occupa- A-­11, but Yaeger (2005:​26–27) emphasizes that
tion and not the result of Postclassic lower-­class the apparent gradual nature of destruction is
vandalism. The graffiti depicts scenes of deities more in keeping with dismantlement. Either
and courtly life that indicate that the artists pos- way, the building was effectively out of use by
sessed esoteric knowledge and were probably 750–775 CE, which means that the buried game-
Maya elites (G. Andrews 1995:237; Haviland and boards must have been used prior to that date.
Haviland 1995; Hutson 2011:403; Webster 1963:​ In other circumstances, artifact assemblages
37–38). Thus, it is reasonable to assume that the in direct association with patolli boards provide
graffiti-­style incision of the boards occurred approximate dates. Several instances corroborate
during the Late Classic, and there is no a priori a Classic period age for the game, such as a pa-
reason to presume “outsiders” created them after tolli board incised into a bowl at Ceibal (Sabloff
the collapse. 1975:211; A. L. Smith 1977:350). This patolli de-
Another pertinent issue concerns general sign must have been incised at the time of man-
problems encountered when attempting to date ufacture, which definitely dates to the Terminal
graffiti (G. Andrews 1999:233). If known, the date Classic period, based upon vessel style. Another
of construction of a floor or bench upon which a example is the patolli board on the floor of the
patolli board is incised provides a terminus post apical building in Structure VII at Calakmul,
quem, although it leaves ambiguity as to exactly which could have been incised any time after the
when the incision occurred. An example comes building’s Late Classic construction (Folan et al.
from Palenque. The board etched into the floor 1995:319). However, floor assemblages include
of the Temple of Inscriptions that seals Pacal’s Terminal Classic cooking vessels and numerous
tomb could have been made at any point follow- Late Postclassic Chen-­Mul Modeled Mayapán-­
ing Pacal’s 683 CE interment within the temple’s style incense burner fragments showing the
platform, although A. L. Smith (1977) argues super­structure was used for a prolonged period
for a Terminal Classic to Early Postclassic date during which the gameboard might have been
(Kendall 1980:29). Moreover, Acosta (1940:57– created (Braswell et al. 2004:177). Likewise, the
58) thinks the board was incised even later by patolli board in the western structure of Tikal
Totonac invaders or non-­Maya squatters on the group (5G-­4-1st) was covered with Terminal
grounds that the cranial modifications on heads Classic ceramics and ceiling collapse. This likely
depicted in the four board quadrants seem dis- indicates that the board was buried by Terminal
tinctly non-­Maya, an opinion opposed by A. L. Classic debris shortly after abandonment and
Smith (1977:358). Simi­larly, at Structure 5D-­38, can probably be attributed to that time period
Tikal, a patolli board is incised into the plastered (Becker 1999:58).
surface of a bench containing Late Classic pot- As difficult as it may be, dating graffiti in-
sherds. Thus, the board must be younger than scriptions is often easier than dating boards

208
Ancient Maya Patolli

Figure 12.3. Schematic cross-section of Structure 10L-26, Copán, showing the location of Early Classic period
structures. (Drawn by Dan Van Dorn after Fash et al. 2004:Figure 4.2.)

etched or pecked into stone slabs or altars, as (Ministerio de Cultura y Deportes 2015). This
these can only be dated through association with board is incised into a plastered floor within the
nearby stelae, such as those found at Ceibal (A. L. northeast corner of the North Acropolis. It is
Smith 1977). the common Type II form consisting of tracks
Finally, the best and least controversial evi­ forming a square, within which two tracks form
dence for early patolli boards are from Copán a cross. The feature is oriented to the cardinal
and Tikal, where gameboards have been dated to directions.
the Early Classic period. At Copán, boards were In summary, a brief glance at Table 12.1 leaves
found within Structure 10L-26, a royal temple little doubt that patolli was a Late Classic–Early
structure with the famous hieroglyphic staircase Postclassic tradition in the Maya region and that
(Figure 12.3). Tunneling projects identified ear- the preponderance of surviving patolli boards
lier phases of construction within the platform date to the Late Classic period (Swezey and Bitt­
of the final building episode that dates to 756 CE. man 1983:404). While there is a range of com-
Two patolli boards are incised into the floor of plicated issues involved in reliably dating the
the earliest construction platform (called Yax) graffiti images, we have a fairly reliable terminus
situated outside the now-­vanished building; an- post quem for the majority of patolli boards pro-
other board is incised into a plaster floor in the vided by the respective surfaces upon which they
building (Mot Mot) that encapsulates the earliest were laid (Patrois 2013:433). However, caution
building (Williamson 1996:173). While these two needs to be exercised in assuming Maya patolli
construction episodes are only relatively dated, was principally a Late Classic phenomenon.
both were built and used at some point during We do not consider the apparent proliferation
the Early Classic period (Fash et al. 1992:108; of game­boards to represent a sudden popular-
Williamson 1996:173). This example irrefutably ization of the game in the Late Classic; instead,
proves that the incision of patolli boards was we think these boards represent the final mani-
not solely the work of post-­collapse invaders or festation of a game with a deeper history in the
squatters and indeed the boards were present at last construction stages of many structures. The
least as early as the Early Classic period. ex­amples from encapsulated early structures at
Recent work at Tikal has produced another Copán and Tikal clearly indicate that patolli was
gameboard attributed to the Early Classic period played prior to the Late Classic period (Webster

209
John Walden and Barbara Voorhies

Figure 12.4. Pie chart of locations of patolli gameboards in our sample as percentages of the
total sample (n = 69).

1963:38; Williamson 1996). It is likely that other had some form of civil-­administrative function.
early boards existed but are either plastered A good example of a core civic building is Struc-
over or buried by subsequent architecture and ture 6 at Chan that contains two patolli boards
have yet to be revealed. This suggests that the (Robin et al. 2012). In addition, a few boards are
known surviving gameboards represent only a engraved into altars that are displayed in major
miniscule fraction of the games once played. It plazas (7 percent), such as those at Ceibal and
is probable that all surviving boards we discuss Lagarto.
represent the last games played by the Maya Another significant setting for the game-
prior to site abandonment. boards is within civic structures that are located
in peripheral residential areas, away from the
Where Was Patolli Played? core zone (13 percent). Our examples are all from
Most archaeologically known boards (71 per- Tikal and are described in the following section.
cent) are in central core areas of Maya civic-­ Finally, there are patolli boards etched into a
ceremonial centers (Table 12.1; Figure 12.4). natural rock formation at Planchón de Figuras
These areas functioned as the loci of the com- (7 percent) and on portable slate boards (6 per-
munity’s religious, political, and economic ac- cent) at Maintzunun, Kendal, Mayflower, and
tivities dominated by elites. The majority of our Mamey Hill.
examples are in temples (35 percent) located
within principal plaza groups. This is evident Was Patolli Played in “Men’s Houses”?
at Becan, Chichén Itzá, Copán, Dzibilnocac, One intriguing question is whether the ancient
Nakum, Naranjo, Palenque, Tikal, and Uxmal Maya played patolli in “men’s houses” in a man-
(Ruppert 1943:Figure 4c). Elsewhere, the boards ner similar to the sixteenth-­century Maya as
found in site core areas are in palaces — ​that is, described by Landa. This specific function has
elite residences (20 percent) — ​such as at Calak- been proposed for certain distinctive buildings
mul, Kendal, Tikal, and Xunantunich. Still others at Tikal (P. Harrison 1970; Swezey and Bittman
(9 percent) are in buildings that do not appear to 1983:381). At Tikal, one recurrent architectural
have been elite or royal residences or temples but pattern found outside the core area is a cluster of

210
Ancient Maya Patolli

Figure 12.5. Structure 5G-­8-1st at Tikal, a potential “men’s house.” Above: restoration drawing;
below: plan drawing. (After Becker 1999:Figures 57 and 58; drawn by Yesenia García.)

residential buildings on low platforms grouped “Plaza Plan 2,” is likely the material manifesta-
around a small plaza. The eastern structure in tion of a corporate social group focused around
these arrangements is distinct from the other the eastern structure, which served communal
buildings because of its square footprint, rel- functions, including interment of group elders.
atively high platform, and crowning vaulted These eastern structures are plausible candi-
masonry building (Figure 12.5). The unique dates for “men’s houses.” For example, in one
eastern structures, dubbed shrines, also have elite residential group (Peninsula Group 5G-­1),
a distinctive mortuary pattern (Becker 1999:1). the floor of the final building atop the high plat-
This particular pattern of clustered residences form in the eastern structure (5G-­8) has a cen-
and associated shrine buildings, now dubbed trally ­positioned circular patolli board graffito

211
John Walden and Barbara Voorhies

(Becker and Jones 1999:Figure 57). Unusually, of multiple rebuilding episodes it is not clear if
this pattern is replicated in the final building the sight line to the eastern building was unob-
(5G-­4) — ​directly across the plaza on its western structed at the time the gameboards were in use.
side — ​by a centrally located floor graffito. How- At some point, a partition wall was constructed
ever, this patolli board has a square frame with that separates the boards into two clusters, and
an interior cross (Becker and Jones 1999:Figure other renovations further blocked off the area of
49), and the floor is painted red. Both buildings the game boards (Morales and Fialko 2010:500).
with patolli graffiti were in use during the Eznab Despite this uncertainty between the position of
phase (850–950 CE). the gameboards and a view of the rising sun, the
Peter Harrison (1970:268) speculated that many patolli boards in this structure suggest that
three tandem buildings in the Central Acropolis patolli might have been grounded in astronomy
at Tikal (Structures 5D-­62, 5D-­52-1st, and 3D-­50) and the calendar.
possibly operated as “men’s houses,” but there is A patolli board also is present in an E-­group
no robust supporting evidence such as the pres- at Nakum, but in this case it is in the eastern
ence of patolli boards corroborating this argu- range structure (Structure A) of the complex and
ment. To our knowledge, these Tikal examples is incised on the floor of the southeastern room
represent the limited evidence for patolli being rather than in the western structure (Struc-
played during the Classic period (250–1000 CE) ture C), as at Naranjo (Aimers and Rice 2006:​
in what might plausibly be “men’s houses.” 81; Hansen 1998:70; Hermes et al. 2001; Tozzer
1913:​162). The Nakum graffito is a fairly standard
Cosmological Beliefs and frame-­and-cross motif, but its orientation is not
the Maya Game of Patolli reported (Tozzer 1913:Figure 49e).
Unlike many modern games, Mesoamerican Another correspondence of possible signifi­
patolli was deeply entrenched in cosmological cance is the fact that patolli boards are often
beliefs. The majority of Maya patolli boards are found (approximately 37 percent), in the same
located in religious contexts: buildings with a rooms as other graffiti attributed by Haviland
religious function, such as temples, as noted, and Haviland (1995) to informal art produced
and rooms where religious rites may have been by people who were experiencing or had recently
conducted, as we will discuss. experienced altered states of consciousness. This
There are other examples of patolli boards in argument is based upon neuropsychological re-
buildings with sacred significance, in addition search showing predictable visual hallucinations
to the structures known as temples. At Naranjo, created by the human mind in trancelike states
six patolli boards are incised into the floor of coupled with the observation that such predict-
the uppermost platform of Structure B-­18, a able images are present in the Tikal parietal art
Late Classic (600–850/900 CE) temple structure (Lewis-­Williams and Dowson [1988], cited in
in the central plaza group (Figure 12.6; Gámez Haviland and Haviland [1995]). In fact, Haviland
2004:226–32; Morales and Fialko 2010:​500). and Haviland (1995:306) state that, for the an-
Structure B-­18 is the western structure of an “E-­ cient Maya, “the production of the graffiti, and
group,” an architectural complex widespread in the trance behavior with which such activity was
the Maya area and known at Tikal as an “astro- associated, were a part of the normal use of many
nomical commemoration complex” (Laporte buildings from at least the late Preclassic onward,
and Fialko 1995). The western building would based on the presence of entoptics in a graffito.”
have formed the viewing platform for watching An example of this comes from the ruler’s
the sun at critical times in the solar year when it residence at Xunantunich (Structure A-­11; Figure
rose over the opposite eastern range structure. 12.7). Two gameboards in a lower room (Room
The gameboards in Structure B-­18 are aligned 9) of the royal palace were found in association
in an east-­west direction in a corridor across with a broken drum, several whole storage jars
the middle of the platform floor, but because (likely used for food or liquid), and a “graffito”

21 2
Ancient Maya Patolli

Figure 12.6. Structure B-­18 at Naranjo. Above: cross-­section of the platform


mound and the building at its summit; below: isometric drawing of this
building showing the position of the patolli gameboards. (After Morales
and Fialko 2010:Figures 2 and 3; drawn by Barbara Voorhies.)

of a man engaged in what may be a bloodletting ings of animals, buildings, monuments, people,
rite or masturbation (Yaeger 2005:18). Follow- and two Type II and three Type III patolli boards
ing Haviland and Haviland, Yaeger (2005:20) that are exposed only when the water level is low
proposes that the lower rooms of the Xunantu- (Maler 1903:Figure 67; Palka 2014:Figure 4.28;
nich palace were private ritual spaces for royal Pincemin Deliberos 1999a:723, 1999b:144–48,
courtiers. 159). Moreover, Palka (2014:198) interprets this
Scholars have proposed a ritualistic function as a likely pilgrimage destination and speculates
for the patolli game, based on the association of that the carvings may signify attempts to raise
several patolli gameboards with other rock art the river levels in times of drought. This unusual
incised into a rock outcrop at Planchón de Fig- setting for gameboards is difficult to interpret,
uras on the bank of the Lacantún River, Chiapas, not the least because the rock art motifs were
Mexico (Swezey and Bittman 1983:386). Here, a likely created at different times beginning in the
limestone shelf at water’s edge is covered in carv- Late Classic period.

21 3
Figure 12.7. Structure A-­11 and the Xunantunich palace compound. Above: plan drawing of the palace
compound; below: isometric drawing of Structure A-­11. (After Yaeger 2003:Figures 4 and 9, respectively;
drawn by Yesenia García.)
Ancient Maya Patolli

These examples show that patolli boards palatial residence (Structure VII) and positioned
occur in several contexts suggesting religious close to an intrusive Late Classic tomb under the
significance. The diverse range of contexts might plaster floor (Dominguez Carrasco 1992; Folan
result from the fact that different cosmological et al. 1995:319–20; Gallegos Gómora 1994:9).
beliefs were attached to patolli at different places. Finally we note the Type V patolli design (the
only one in the Maya region) incised into a bowl
Patolli in Possible Mortuary Contexts (Poite Variety, Bayal Ceramic Complex) that ac-
There is some tantalizing, albeit slender, evi- companied a burial at Ceibal (Burial 1, Struc-
dence that the patolli dice game may have been ture A-­14; Sabloff 1975:211; A. L. Smith 1977:​350;
involved in a Maya mortuary ritual. Games were Swezey and Bittman 1983). The burial is that of a
part of mourning rituals among the Iroquoians woman, which reminds us of Edmonson’s (1967:​
(Williamson and Cooper, Chapter 4, this vol- 203) account of patolli being played by Acaxee
ume), and an explicit link between dice games women on ceremonial occasions.
and funerary rites has been demonstrated for These four examples present tenuous evi-
some South American ­societies (Corr 2008). dence that there was some connection between
Such associations raise the possibility that this mortuary interments and patolli, although at
might be the case for the ancient Maya. present we remain skeptical. The example from
Four patolli boards in our sample are posi- Chan Chich presents the most solid evidence of
tioned above or in the vicinity of Maya burials. an association, but it, as well as the two examples
At Chan Chich in Room 2 of the ceremonial/ from Calakmul and Palenque, could be coinci-
residential structure C-­6, part of an elite Late/ dental. The Type V gameboard on the bowl at
Terminal Classic residential compound in Plaza Ceibal would have been unplayable and its ap-
C-­2, gameboards are incised into the plastered pearance symbolic, like several other examples
upper surfaces of two adjacent benches (E. Har- that we discuss below.
rison 2000; Valdez 1998:81). The lower bench
contained the burial of a 30–40-­year-old man, Symbolic or “Unplayable” Patolli Boards
together with a Terminal Classic bowl and two The cross-­shaped (Type V) board incised into
small blank shell discs that are probable gam- the bowl at Ceibal is one of several patolli boards
ing pieces. One disc was probably placed in the in unplayable contexts. We suspect that these
deceased’s hand and another in his mouth at designs are symbolic representations of a dice
the time of burial (E. Harrison 2000:83). This game. At Tikal, two patolli designs are on vertical
is reminiscent of Durán’s (1971:301) account of walls: one is located in Structure 5D-­32-1st (on
the ritual potency of the game paraphernalia of the southeast corner of the Acropolis [W. Coe
professional Aztec patolli players. However, Ellie 1990:II:554]), on the interior wall of Room 2, and
Harrison (2000:81–82), the excavator, argues another is located on the south wall of Room 5 of
that the benches and patolli graffiti probably are Structure 5D-­65 (Trik and Kampen 1983:Figures
Late Classic in age, thus predating the intrusive 41Y and 68D). These designs, which otherwise
Terminal Classic burial, but some uncertainty appear playable, could not have been used as
remains about the relative ages of these features. gameboards.
Likewise, at Palenque and Calakmul, we
note the proximity between a patolli board and Patolli Boards in Public
a human burial. The patolli board at Palenque and Private Contexts
is incised into the floor of one entryway of the A sharp dichotomy exists between patolli
Temple of Inscriptions, a building positioned boards in public and private contexts. We use
above the tomb of King Pacal (Kendall 1980:29; these terms to refer to the degree of architec-
Ruz Lhuillier 1952:Figure 2; 1973:Figure 119). At tural spatial restriction surrounding the board
Calakmul, a patolli board is incised into the floor (in terms of available space for onlookers) and
of an outer room of a three-­room Late Classic the degree to which the location was accessible.

21 5
John Walden and Barbara Voorhies

The majority of Maya patolli boards are situated 108) identified three patolli boards and a pecked
in elite, spatially restricted locations that could cross motif on stone monuments in the plaza.2
accommodate only a small number of people. The accessibility of the Lagarto and Ceibal pa-
Many patolli boards occupy niches, and, in some tolli boards in plazas suggest they may have been
cases, rooms appear to have been architectur- public games, as sizable crowds could gather
ally modi­fied to increase privacy. This occurs at around them. Admittedly, the boards at Ceibal
Tikal, Structure 5D-­38 (a palace structure on the are in a central elite plaza that may itself have
eastern plaza), where a patolli board was incised been spatially restricted. Still, the size and loca-
into the upper surface of a red-­painted bench top tion of these boards indicates a social scenario,
set into a little niche (W. Coe 1990:II:664, 1990:V: possibly involving wagering o ­ nlookers, as de-
Figure 244; Trik and Kampen 1983:Figure 45D). scribed for the Aztecs. This conclusion could
This niche and its bench appear to have been be rendered problematic by uncertainty about
specifically constructed for the board. However, whether these boards are in their original loca-
the casual style of the incision renders this inter- tions or were repositioned in front of stelae after
pretation problematic. The patolli board at Chan the Classic Maya abandonment of Ceibal (A. L.
Chich is in a large room (6 × 4 m) that had been Smith 1977:356).
walled in by later construction, thus effectively
creating a niche around the bench with the board Portable Game Boards
(E. Harrison 2000:81). Harrison further suggests The description of Aztec players roaming the
this may reflect a desire for more privacy on the countryside in search of opponents with rolled
part of the elite occupants. Many patolli boards mats under their arms is an evocative one. Obvi-
exist in contexts where people could recline or ously due to the nature of archaeological preser-
relax during play, either leaning against adjacent vation, we can only speculate as to whether this
walls or on benches. behavior existed in the Maya world. The p ­ ortable
Many patolli boards are in temples that are slate boards from Maintzunun, Mamey Hill,
generally spatially restrictive due to their archi- Mayflower, and Kendal in Stann Creek, Belize,
tecture layouts. Examples include Becán, Chan may have fulfilled a function analogous to these
Chich, Calakmul, Xunantunich, and Tikal (Hoh­ Aztec boards (Graham 1994). These represent
mann 1987:56–57, 1998:Figures 130 and 131). At something of a regional tradition, as no portable
Nakum, Temple A, a patolli board is located in boards have been found elsewhere (A. L. Smith
the entrance of two very narrow internal corri­ 1977:​359). The portable boards date to the Termi-
dors running parallel through the structure nal Classic–Early Postclassic (850/900–1200 CE)
(Hermes et al. 2001:39; Tozzer 1913:168). Unlike and come from a range of archaeological con-
descriptions of the public spectacle of Aztec pa- texts (Graham 1985:219–27, 1994:289). Ledyard
tolli, most Maya boards are in spatially restric- Smith (1977:359) learned of a board from Mamey
tive locations that could not accommodate many Hill, Pomona through personal communication
onlookers. Indeed, efforts may have been taken with Ewan MacKie, who described it as origi-
to increase the privacy of patolli, if the game in- nating from a mound in which it had been re-
cluded divinatory aspects through which people used as part of a row of slates just beneath the
could consult or test the deities. ground surface, possibly to cover a drain. The
Only a small number of ancient Maya pa- board from Maintzunun was recovered from
tolli boards occur in open, public settings. Two a surface deposit (Graham 1994:294). The pa-
large boards (1.40 × 1.45 m and 13 cm thick) en- tolli board from Mayflower came from surface
graved into stone altars were found at Ceibal in accumulation near Structure A-­9, a residential
front of Stelae 10 and 22 in Group A in the main structure on the main plaza (Graham 1994:106,
plaza (A. L. Smith 1977:356). Another example 289). Another slate patolli board was discovered
comes from the much smaller Late/­Terminal at Kendal from the ground surface at the base of
Classic site of Lagarto, where Wanyerka (1999:​ Structure G-­1, a Terminal Classic–Early Postclas-

216
Ancient Maya Patolli

sic range structure peripherally located to this the ubiquity of these games throughout the two
group (Graham 1994:290). In addition to this, zones. The apparent absence of such gameboards
an incised slate game “piece” measuring 3 × 3 cm in the Maya highlands is noteworthy: if they do
was recovered from surface accumulation near exist, we are unaware of them.
Group F, Op. 10B (Graham 1994:290). Despite difficulties in determining the age
of patolli boards, the vast majority are found in
Who Played Patolli? architectural settings dating to the Late/Terminal
This brings us onto our third and last important Classic period, between 600 and 1000 CE. Some
question: which members of Maya society played caution is required when interpreting these data.
patolli? Almost all patolli boards discovered While it is clear that patolli was popular across
archaeologically suggest elite or royal engage- the lowland Maya region during this time pe-
ment in these games (Gallegos Gómora 1994:20; riod, the scarcity of boards dating to earlier times
E. Harrison 2000:87). Archaeologically, we have likely results from preferential preservation (of
found no examples of patolli boards from what more recent building floors) and sampling bias
are essentially commoner contexts. This could (in terms of archaeological excavation). The
be indicative of two possible scenarios: patolli Early Classic patolli boards identified through
might have been purely an elite pursuit or the tunneling a temple platform at Copán (William-
commoner versions are not archaeologically vis- son 1996), and a recently discovered Early Clas-
ible. The first possibility is certainly worth con- sic gameboard at Tikal (Ministerio de Cultura
templating, for in a number of societies, the elite y Deportes 2015), are revelatory in this regard.
engaged in games that were socially exclusive. These boards indicate that patolli was played
Alternatively, the lack of patolli boards in prior to the Late Classic period. In short, we can
commoner contexts might be a result of biased say with a high degree of certainty that patolli
archaeological excavation or a lack of preserva- was popular during the Late/Terminal Classic
tion. Admittedly, in the past, Mayanists missed periods, but we also suspect that the game may
things in the commoner record due to the fact have been equally prevalent earlier.
that research gave priority to civic-ceremonial Exploration of the spatial contexts of the sur-
centers and their public and elite structures. viving gameboards reveals distinct patterns in
However, following several decades of house- terms of where patolli was played within Maya
hold archaeology, it is reasonable to assume that settlements across the lowlands, the vast major-
some evidence of patolli might have been found ity being found in centrally located elite temple
by now (Lohse and Valdez 2004). structures (35 percent) and noble and royal res-
This leaves one likely possibility: that most idences (20 percent). Accordingly, we can state
Maya participated in these games in a way sim- with certainty that patolli was played in the
ilar to the Aztecs but that commoners simply religious buildings and palaces located within
utilized everyday items and played a materially site core zones. However, similar issues to those
ephemeral game using beans and sticks, much discussed in relation to when patolli was being
like bul and various other North American dice played arise when forming arguments about who
games (Beals and Carrasco 1944:519; Culin 1907). played patolli, based on the spatial distribution
In fact, patolli may have originated with game- of boards in the ancient Maya world. Both the
boards drawn on the ground (Voorhies 2013) and nature of archaeological preservation and ethno-
only later were etched into plaster surfaces. graphically and ethnohistorically documented
Mesoamerican dice games need to be consid-
Summary and Conclusions ered when thinking about who played patolli.
Several conclusions emerge from our analysis Contemporary Maya dice games, such as Mopan
of patolli gameboards in the Maya region. The bul, are popular among commoners and would
broad spatial distribution of boards across the be invisible archaeologically (Ventur 1980a;
southern and northern Maya lowlands indicates Verbeeck 1998). So overall, the evidence wholly

217
John Walden and Barbara Voorhies

supports upper elite and royal participation in As astronomical observation complexes, the
patolli but does not rule out the possibility that examples of patolli boards in E-­groups at Nakum
it was also played by nonelites. Cross-­culturally, and Naranjo lend support to claims by various
games can be socially divisive, such as the Mis- authors that the gameboard formed a cosmo-
sissippian game of chunkey, which was likely an gram and carried calendrical associations and
exclusively elite pursuit (DeBoer 1993:83). In this further supports the religious importance of the
instance, however, elite engagement in patolli game in ancient Maya worldview.
does not necessarily preclude commoner par- Overall, the preponderance of patolli boards
ticipation in similar, more materially ephemeral located in religious contexts suggests the game
games similar to bul. had ritual functions in contrast to many games
To tackle the tougher question of why pa- of chance today. While this may seem strange,
tolli was played, we believe a combination of the such a situation might be expected in ancient
spatial analysis of patterning of patolli boards Mesoamerica, where religious beliefs were per-
in relation to nearby architecture, and also a vasive and no distinction was drawn between
consideration of some pertinent emic beliefs such concepts as religion, politics, economics,
relating to these games ethnohistorically and and society. The archaeological record does
ethnographically, can illuminate the emic beliefs not permit any insight into gambling and its
behind engagement in these games. The over- possible association with patolli in the ancient
whelming frequency of boards found in religious Maya world. However, it is worth noting that
spaces (temples) clearly suggests the game had due to the sheer prevalence in the New World of
an overtly ritual role. The specifics of this ritual gambling behavior in association with games of
role are more problematic to ascertain. However, chance, such behavior was likely (see also Evans,
it is certainly striking that 74 percent of examples Chapter 15, this volume). This does not invalidate
are located in spatially restricted or private con- the conclusion that Maya patolli was associated
texts, unlike the Aztec games that were played with religious behavior. In ancient Mesoamer-
in public spaces. In our sample, only 19 per- ica, there was no Manichean division between
cent of recorded dice gameboards are in public good and evil, and gambling and drinking were
settings. The spatial restriction and its evident not regarded as sinful practices. Hence, these
privacy lead us to consider that the game may practices were not considered mutually exclusive
have been an intimately personal affair for its with devotional activities, as is profusely evident
participants and may have involved some form for Aztec patolli (Duverger 1984). Possibly, this
of divination in which Maya individuals could behavior could have existed in ancient Maya
test their luck or the efficacy of their deities in a times.
manner analo­gous to that posited by Duverger
(1984) for the Aztec.

Acknowledgments Notes
We thank Yesenia García for her drawings and Laura 1. When the Aztec emperor Mochtezuma was under
Kosakowsky for Table 12.2. Bárbara Arroyo and Julia house arrest, he played a game named ­totoloque
Guernsey alerted us to some Guatemalan game­boards, with his captors, which Kendall (1980:​14) suggests
and Vilma Fialko shared information about boards was patolli but Piña Chan (1969:39), following
at Naranjo. Thanks also to Jaime Awe, Ellie Harrison Clavijero and Bernal Díaz, describes as a game
Buck, Minette Church, Clemency Coggins, Hasso that involved throwing gold objects at a target.
Hohmann, Miriam Judith Gallegos Gómora, Laura 2. Lagarto’s plaza has 12 stone monuments, three
Gámez, Elizabeth Graham, Miriam Makiha Gokita, of which (monuments 5, 10, and 12) contain
Olivier de Montmollin, and Jason Yaeger for gener- comparatively large patolli boards (50 × 48 cm;
ously sharing knowledge about ancient gaming and 68 × 65 cm; 70 × 68 cm, respectively; Wanyerka
patolli gameboards. 1999:108, 111).

218
CHAPTER 13

Sport and Ritual as Social Bonding


The Communal Nature of
Mesoamerican Ballgames

Marijke M. Stoll and David S. Anderson

One of the primary characteristics used by Paul paradigm would have us believe. This interpre-
Kirchhoff in defining Mesoamerica was the tra- tation is further supported through both eth-
dition of ballplaying. Ever since Kirchoff ’s publi- nohistoric and ethnographic evidence research
cation (1966 [1943]), the Mesoamerican ballgame by Marijke Stoll, ultimately bringing us to a new
has received copious attention in the academic understanding of Mesoamerican ballgames as
literature, so much so that Eric Taladoire (2012) not simply a spectacle of elite ritual, nor even a
recently compiled a 100-­page bibliography on simple sport, but instead a competitive and in-
the subject. Much of this attention, across time tegrative communal tradition.
periods and regions, has focused on the control
and promulgation of the game by elite actors or Studying
has represented the game as primarily a ­ritual the Mesoamerican Ballgame
act that recreates indigenous cosmogonies. Over two decades ago, John G. Fox (1994) sug-
This intense focus has turned into a dominant gested that for archaeologists to understand
para­digm where the Mesoamerican ballgame the sociopolitical functions of ballcourts in
is repeatedly assumed to be a ritual and polit- wider society, it is important to examine how
ical practice of the elite alone. As such, we have ­people actively used them within specific re-
often lost sight of the communal role this game gions. Through regionally focused research on
may have held as a contestive match. After all, at ballcourts, we aim to challenge the dominant
its core, the ballgame is a game of physical skill para­digm previously proposed by scholars about
that embodies communal discourses of power ballgame traditions (Blomster 2012; Cohodas
and identity (after Sutton-­Smith 1997; Voorhies, 1978; Day 2001; de la Garza 2000; Feinman and
Chapter 1, this volume), much like many of the Nicholas 2011; J. W. Fox 1991; Gillespie 1991; Hill
other games in the indigenous cultures of North and Clark 2001; Koontz 2008; Miller and Hous-
America. ton 1987; H. Orr 1997; Scarborough and Wilcox
In this chapter, we argue that archaeological 1991; Stern 1948; Uriarte 2006; Zeitlin 1993). The
evidence from our own research in the Mexi- standard interpretations have been that the ball-
can states of Oaxaca and Yucatán (Figure 13.1), game was a large-­scale ritual event linked to ag-
as well as a reexamination of other examples of ricultural fertility, sacred cosmology, and human
ballcourt architecture throughout Mesoamerica, sacrifice. Associated with death and renewal, as
suggests that the primary role of ballgames was well as unification and opposition, the ballgame
in community building rather than solely as an has been seen as an allegory for war and a venue
element of elite political theater, as the dominant for alleviating territorial conflicts (Kowalewski

219
M arijke M . Stoll and David S . A nderson

Figure 13.1. Map of case-­study regions presented in this chapter. (Drawn by Marijke M. Stoll.)

et al. 1991; Gillespie 1991; Hill and Clark 2001). contest between contrasting forces such as light
Venus, solar imagery, and ­animals such as the and dark, or, alternatively, the cosmos against
frogs and crocodiles that occupy liminal spaces the underworld; in some cases, matches were
supposedly dominated ballgame iconography held to ensure successful planting and harvest
(Day 2001; Uriarte 2000). The movement of the seasons (Uriarte 2001). The iconography of the
ball across the court has been argued to be a Classic era ballgame tradition in the peripheral
metaphor for the sun as it passed through the coastal lowlands zone, centered on the Gulf
sky and the underworld, while the ballcourt — ​ Coast region, clearly linked the ballgame to
typically I-­shaped with stone-­tenoned rings and sacrifice, cosmology, and agricultural fertility
stone markers — ​is equated with the entrance to (Zeitlin 1993). But in this chapter, we argue that
the underworld (Altuve 1997; Macazaga Ordoño such associations are not universal. Instead, such
1982; Moya 2004). assumptions should be evaluated on a case-­by-
By challenge, we do not mean to imply that case basis for their appropriateness to the social
we reject these interpretations, as they are gen- reality of Mesoamerican communities and the
erally well supported. Certainly there were many socially defined contexts in which ballgames
occasions when access to ballgame events and occur. In turn, we suggest that some ballgames,
ceremonies was highly restricted, where partic- as examples of contestive play, held a greater role
ipants and audience were primarily composed in community building than as mere backdrops
of elites, both low and high-­status nobles, and for elite political theater.
possibly their retinue (including secondary The ballgame’s popularity suggests that it ap-
actors such as musicians, dancers, priests, and pealed to a much broader audience than only the
attendants). It is also evident that the ballgame elite groups. In some cases, ballgames and related
was, at times, highly ritualized, symbolizing a festivities would have drawn small communities

220
Sport and Ritual as Social Bonding

together with opportunities to network, trade, social integration between individuals and so-
and have fun. In other cases, different s­ ocial cieties. Incorporating theory from the anthro-
groups would have traveled to larger c­ enters to pology of sport, some authors have argued that
attend ballgames and other celebratory activities. there is a clear relationship between competitive
In still others, people would make pilgrimages games, society, and the evolution of social and
to ballcourts located at the political boundaries political inequality (W. Hill 1999; Hill and Clark
between cazicazgos. Here, we are interested in 2001). Lévi-­Strauss (1966:31–32) refers to the
exploring processes of political negotiation be- “disjunctive effect” of competitive games because
tween and among communities made possible of their ability to create inequality in the form
through participation in the ballgame as hosts of winners and losers where none had existed
and guests, rivals and supporters, and players before. Some scholars have argued that the very
and audience members and how those processes social function of sport is to maintain inequality
led to the construction of communal identity (e.g., Burley 1996; Donnelly 1996; Gruneau 1975),
inherent to the region and the people involved while others assert that sports are an outward
(Sutton-­Smith 1997). expression of underlying social values and ex-
One way to explore this communal role is to isting or emergent power relations (MacClancy
consider where monuments such as ballcourts 1996:4).
are located (Turnbull 2002). The social and po- Conflict is deeply associated with the ball-
litical implications surrounding the sponsorship game. In the famous K’iche’ Maya legend of the
and performance of the ballgame depend on its Popol Vuh, the ballgame was the chosen method
emplacement within both the built environ- of combat between the Hero Twins and the Lords
ment and the larger landscape. The material and of the Underworld (Tedlock 1996). The ballgame
iconographic evidence strongly indicates that is also often linked with rituals of accession and
ballgames were intimately connected to the ex- the legitimation of authority between elites. Ex-
ternal and internal sociopolitical relationships amples of conflict, competition, and ­legitimation
of elites and their ability to consolidate political via the ballgame can be seen in the stories about
power through ritual performance (M. Miller the ascension of the Postclassic Mixtec cultural
2001; Scarborough and Wilcox 1991). For that hero Lord 8 Deer (A. Joyce et al. 2004). The game
reason, it is not surprising that ballcourts have is argued to be an outlet for ­social aggression,
been primarily found at head-­towns, polity or a form of inter­elite competition, a substitute
regional capitals, and major settlements where for warfare, and a way to avoid or terminate
games would have been controlled by powerful inter­polity conflict (Joyce and Winter 1996:​38;
elites. Such courts are larger and more elaborate Kowalew­ski et al. 1991; Stern 1948:96–97; Tala­
and sit at the heart of large elite communities doire and Colse­net 1991:​174). Some have even
that archaeologists historically have been drawn linked the ballgame to incipient sociopolitical
to investigate. But we can and should also exam- complexity among early Mesoamerican villages
ine instances of ballgames that may have been in the Early and Middle Formative (Hill and
organized by smaller-­scale communities or, as in Clark 2001) periods. Convincing arguments
the case of midsized settlements and larger cen- have been made that ballcourt construction in-
ters, lower-status elites, as well as distributions of creased in times of intense political competition
ballcourts in regions with heterarchical political (Feinman and Nicholas 2011). Based on the dis-
structures (e.g., Hendon et al. 2009). tribution patterns in the Basin of Mexico, Santley
et al. (1991:4) argue that the simultaneous use of
Theoretical Background multiple ballcourts signified political decentral-
The relationship between sport and society is ization in a given region, with elites in constant
intricately complex (Blanchard 1981; Blanchard competition (see B. Stark 2012 for a contrasting
and Cheska 1985; Sutton-­Smith 1997). This is opinion). While the historical meaning of the
because sport can engender both conflict and ballgame varies, its objective, they argue, was

221
M arijke M . Stoll and David S . A nderson

a­ lways the same — ​economic and personal gain Marrais et al. 1996) and spatial organization (de
by ruling elites who either participated them- Certeau 1984; Foucault 1978), archaeologists
selves or sponsored teams (Santley et al. 1991:15). can study how communities and communal
However, sports such as the ballgame are identities are created, negotiated, maintained,
also ideal forums for creating and maintaining and contested (e.g., Barrett 2000; Hodder 2000;
communitas (sensu V. Turner 1969) among group Pauketat 2001).
members. Bell (1997) argues that routine activ- While multiple communities on diverse
ities such as sports resemble religious rituals in spatial scales can co-­occur, local community
form and effect, particularly in their ability to in- membership tied to physical location and shared
tegrate individuals. Sports lend themselves to histories has long been recognized as an import-
ritualization because of the heightened emotions ant component of social identity for people liv-
(joy, excitement, disappointment, anger, antago- ing in modern Mesoamerica, particularly among
nism, etc.) that are produced by both playing and indigenous groups (Barabas and Bartolomé 1999;
watching. The activities that accompanied ball- Barber 2005; Chambers and Young 1979; Roth-
games would also have contributed to intracom- stein 1988; Schryer 1987). Typically, this commu-
munity and intercommunity social integration nity is comprised of the town in which people
(Barber 2005:60; J. G. Fox 1994; W. Hill 1999). are born, the communal lands surrounding it,
Iconographic evidence, for example, links the and any cultural or natural features contained
ballgame with the ritual practices of auto- and therein (Monaghan 1995). Archaeologically, the
human sacrifice (de Borhegyi 1980; Wilkerson Mesoamerican town generally corresponds to
1991). Sacrifice involved extreme physical and the site, allowing archaeologists to investigate
emotional states for the participants and audi- the spatial and symbolic logics of communities
ence members who witnessed it. The feasting in different historical contexts (de Montmollin
events that occurred around games were equally 1995; Hendon 2010; Villamil 2005).
important for communal bonding, as moments The construction of a ballcourt would have
in which social distinctions were enforced and distinguished communities socially and politi-
power and identity were negotiated (Ashmore cally from those without ballcourts (de Mont-
2002:​312; Bray 2002; Dietler 1996). Through mollin 1995; Joyce and Hendon 2000). In turn,
shared experiences involving heightened emo- this would have affected local and regional socio-
tional states, physical activities, and cultural rites political and economic networks, as well as how
of reciprocal obligation (Hendon 2002), com- and when participating communities negotiated
munal bonds were forged, turning individuals such relationships. As ballcourts are evidence for
into community members (Day 2001; Inomata both periodic (routine) and sporadic (special or
and Coben 2006; Swenson 2008; Tsukamoto and momentous) interactions with neighboring and
Inomata 2014; Williamson and Cooper, Chapter nonlocal groups, the presence of these important
4, this volume; Zych, Chapter 5, this volume). facilities in particular sites would have further
Thus, the sociopolitical significance of ballcourts reinforced intracommunity and intercommunity
and the ballgame, we argue, lay in the roles they social distinctions (Hendon 2010). Yet, at the
played as community-­building (and sometimes same time, the games and their accompanying
dividing) enterprises. festivities would also have linked communities
In this chapter, we adopt a practice-­oriented through cooperative competition and communal
perspective that emphasizes that communities experiences.
are actively constructed (and contested) through
human action and agency (Barber 2005; Yaeger Archaeological Case Studies
and Canuto 2000). By examining how the daily Research projects that focus on ballcourts within
and extraordinary practices that constitute a regional historical and cultural context have
community (Joyce and Hendon 2000:143) are been limited. But by situating the ballcourts
expressed through both material culture (De- within the particular contexts in which such

222
Sport and Ritual as Social Bonding

traditions were active, we believe we can under­ court sites were this small, most were encoun-
stand the sociopolitical processes that made tered at settlements with a minimal corpus of
them so prominent for Mesoamerican commu- architecture, notably lacking traditional forms of
nities. This regional community focus can fur- elite structures. During the course of the survey,
ther aid in answering broader questions about this pattern caused a fair bit of debate regarding
the salience of ballgame traditions in community their cultural role (Lawton and Medina 2001;
social interactions. Medina 2003). Clearly these courts could not
In the following sections, we look at the uphold the traditional paradigm of the ballgame
ballgame and ballcourts in northwest Yucatán, as elite political theater. As the survey project
Mexico during the Middle Formative period continued, however, a notable counter-­example
(1000/700–400 BC) and the Nejapa region of was recorded at the site of Xtobo. Xtobo rep-
Oaxaca, Mexico during the Postclassic period resents one of the largest Formative settlements
(AD 1000–1521). in the region, covering just less than one square
kilometer and built around a plaza flanked by
Middle Formative Period, monumental architecture (Anderson 2003, 2011).
Northwest Yucatán, Mexico At first, the ballcourt at Xtobo seemed to present
Due to the famous Great Ballcourt of Chichén an answer to the dilemma by providing a capital
Itzá, the northern Maya lowlands have long for a local ballgame tradition. But as work con-
played a role in the larger discussion of the tinued in the region, the role of the ballgame in
Meso­american ballgame (Kurjack et al. 1991). northwest Yucatán continued to present inter-
Yet, the immense size and complexity of the pretive problems.
Great Ballcourt, along with its association with Edgar Rene Medina (2005) began a thor-
the symbols of elite Maya ideology, has fostered ough review of all data associated with ball-
the dominant paradigm that ballgames and ball- courts within the region. He demonstrated that
courts are the tools of elite political theater. This despite some variability in the architectural cor-
paradigm has been challenged by the discovery pus, the ballcourts of northwest Yucatán exhib-
of a network of Middle Formative settlements ited all of the traditional attributes of ballcourt
with multiple examples of ballcourt architecture architecture, including benches, aprons, upper
in northwest Yucatán during a regional survey walls, and defined end fields (after Taladoire
carried out by the Proyecto Costa Maya (PCM), 2001). A well-­preserved example of ballcourt
under the direction of Anthony P. Andrews and architecture was recorded at the site of Pitaya,
Fernando Robles (2004). Although the original where the upper wall was still clearly visible
goal of the project was to locate and document even prior to excavation (Figure 13.3). Over the
Late Classic period sites and coastal-­inland in- course of Medina’s investigation, another ex­
teractions, after three field seasons, more Middle ample of Formative architecture was encoun-
Formative settlements had been identified than tered within the original Proyecto Costa Maya
from any other period (Anderson 2003). Out survey region by the Proyecto Salvamento Ar-
of 116 documented Middle Formative sites, 24 queológico de Ciu­dad Caucel, directed by Fer-
were found to have ballcourt architecture (Figure nando Robles and Josep Ligorred (2008), at the
13.2). Most interestingly, these ballcourts were site of Xanila. The ballcourt at Xanila brought
found primarily at small villages demonstrating the total number of known ballcourts within
little if any sociopolitical stratification. the region to 25. Medina led the excavations of
One of the most extreme examples of this the eastern structure of the Xanila ballcourt,
phenomenon can be seen at the site of San Jeron­ uncovering a preserved lower bench and apron.
imo I. Despite an extensive exploration of the In addition, a trench dug through the center of
settlement, the only structures visible on the the ballcourt’s playing alley encountered a fea-
surface amounted to a single ballcourt and two ture that was interpreted as a ballcourt marker.
apsidal house foundations. While no other ball- While later Classic period ballcourt markers

223
Figure 13.2. Map showing Formative period sites recorded by Proyecto Costa Maya (PCM). Triangles represent Middle Formative sites; squares represent Late Formative sites;
circles represent Middle and Late Formative sites. Hollow symbols represent ballcourt sites. (Based on INEGI maps and project data; drawn by David S. Anderson.)
Sport and Ritual as Social Bonding

Figure 13.3. Cross-­section of the eastern mound of the ballcourt structure at Pitaya, Yucatán.
(Drawn by Fernando Robles.)

were carved from a single stone, this marker much control the site might have had over a
was made up of a series of small cut limestone network of 25 separate ballcourt sites, let alone
blocks arranged in a circle. The presence of ball- the more than 100 additional Middle Formative
court markers had not been previously noted in sites found in the region. The limited nature of
this area, thereby providing additional evidence Xtobo’s political control was made particularly
for material continuity with later versions of the clear as the Proyecto Salvamento Arqueológico
ballgame in the Maya region. de Ciudad Caucel continued its work in the re-
During Medina’s project to further exam- gion. Excavations led by Nancy Peniche May
ine the region’s ballcourts, David S. Anderson (2012) at the site of Xaman Susula encountered
(2011) began an intensive survey at the site of evidence of elite architecture in what she argued
Xtobo. The investigations at Xtobo documented to be a throne room reminiscent of later Classic
a densely inhabited settlement covering 67 ha Maya presentation throne rooms. This archi-
with minimal resettlement after the Formative tecture embodies a statement of sociopolitical
period. Xtobo included many traditional indi- power that even the rulers of Xtobo apparently
cators of stratified sociopolitical organization, could not muster, although Xaman Susula was
such as monumental architecture, elite resi- a physically smaller settlement. There is also the
dences, and the presence of sacbes (causeways) question of the relatively small size of Xtobo’s
connecting particular structures to the center of ballcourt. At just under 12 m long, it is easily the
the site. The site’s ballcourt was located just to smallest example recorded within northwest Yu-
the south of the main plaza and exhibited many catán. This is certainly opposed to the precedent
of the same characteristics as those observed by set by the Great Ballcourt of Chichén Itzá, which
Medina. In particular, the presence of a bench, is approximately twice as large as any other
apron, and upper wall could be confirmed. The known Maya ballcourt (Kurjack et al. 1991).
ballcourt at Xtobo, however, is an outlier in that These diverse data ultimately suggest a com-
it is the smallest example in the region. plex landscape of emergent and heterarchical
The role of Xtobo as a regional center began sociopolitical power in Middle Formative north-
to come under question as investigations in the west Yucatán, a landscape that only becomes
region continued. While clearly one of the largest more complicated as one looks farther afield
Middle Formative sites in northwest Y ­ ucatán, to neighboring centers at the sites of Komchen
it was still a relatively small settlement. With (Andrews V n.d.; Ringle and Andrews V 1990),
an esti­mated population of only 1,500 inhabi- Xocnaceh (Gallareta 2005; Gallareta and May
tants and pyramid architecture reaching just 2007), and Poxilá (Robles et al. 2006). Interest-
8 m in height, Anderson began to question how ingly, however, the network of ballcourts seems

225
M arijke M . Stoll and David S . A nderson

to stop as one travels farther away from the core the previous case study, the ballcourts in Nejapa
zone surrounding Xtobo, suggesting that the appear to exist in a dense network of settlements.
ballcourts of the northwest represent a region- Most are located within a distance of 2 km from
ally distinct tradition. (The only other Middle each other. Calculating the average person’s
Formative ballcourt recorded in Yucatán so far walking speed at 5 km per hour (Aspelin 2005),
is at the site of Paso del Macho, located about 100 it would have been possible for an individual to
km to the south of Xtobo [Gallareta et al. 2007].) travel to multiple ballcourts in a single day.
Marijke Stoll examined the distribution of
Postclassic Nejapa de Madero, Oaxaca, ballcourts across the landscape in order to assess
Mexico the sociopolitical role of the ballgame in Nejapa
Both the ballgame and ballcourts have a long, at the regional scale (de Montmollin 1995:158;
enduring history in Oaxaca, at least since the Hendon 2010:201). Numerous social, political,
Late Formative period (300 BC–AD 300; Fein- economic, and geographic factors probably
man and Nicholas 2011:101). Recent evidence of played a role in the presence or absence of ball-
the ballgame in Oaxaca has now been found in courts across time and space. For the purposes
the Nejapa region, a large valley located roughly of this analysis, Stoll selected three variables
halfway between the highland central valleys and that serve as an entrée into identifying the fac-
coastal Isthmus of Tehuantepec. Nejapa was (and tors that influenced ballcourt distribution in
still is) a boundary zone between the territo- Nejapa: (1) the total area of the site, or site size;
ries of three ethnic communities and was itself (2) site accessibility; and (3) site complexity. For
probably multi­ethnic and multilingual for many site accessibility, elevation was used as a proxy,
centuries before the Colonial era. Since 2009, assuming that lower-elevation sites are more
Stacie King has been conducting systematic sur- accessible than higher-elevation sites. Site com-
vey and excavations in this under­studied region plexity was calculated based on the number of
(King 2010, 2012; S. King et al. 2012). Archaeo- nonresidential and public structures recorded at
logical data show that while settlement occupa- each site, such as plazas, temples, and platforms.
tion remained low from the Middle Formative Montículos, or mounds in Mexican Spanish, were
through the Classic periods (900 BC–​AD 1000), also included in the structure count. Although a
it increased dramatically in the Postclassic pe- mound could be a domestic structure, it would
riod (S. King 2012). Part of this expansion may most likely have been a residence for a higher-­
be due to Nejapa’s crucial location along the status individual, indicating internal social com-
exchange route between the central valleys and plexity. Based on the traditional Mesoamerican
the isthmus (Fahmel Beyer 2005). Successive ballgame paradigm, it was hypothesized that
military invasions from expanding highland ballcourts would be located at large complex
Zapotec and Aztec empires in the fourteenth sites located close to or on the valley floor. A
and fifteenth centuries also likely impacted ballcourt index (a measure of highest values and
settlement patterns and organization (Oudijk how they cluster) and a binary logistic regression
2000; Oudijk and Restall 2007; Zeitlin 2005). model were created using these variables.
It is during this same period that people living Based on the results, Stoll found that, in fact,
in Nejapa constructed numerous ballcourts in the Nejapa ballcourts were located at sites that
different locations. vary in size, complexity, and elevation. Using the
Out of over 150 sites registered over the past same variables from the cluster analysis, Stoll
three field seasons by the Proyecto Arqueológico then ran a binary logistic regression analysis.
Nejapa/Tavela crew, 14 feature ballcourts (Figure Mapping the results of the analysis shows that
13.4). The majority are found at sites that have many of the sites predicted to have a ballcourt, in
been dated to the Postclassic era, based on the fact, do not, while the model missed smaller sites
recovered ceramic material and some radiocar- that actually have ballcourts (Figure 13.5). The
bon dates (S. King 2010; S. King et al. 2012). As in visual results are confirmed by the results of an

226
Sport and Ritual as Social Bonding

Figure 13.4. Map showing site boundaries documented by Proyecto Arqueológico Nejapa/Tavela survey
crews; 14 of these sites feature ballcourts (black triangles). (Drawn by Marijke M. Stoll.)

efficiency equation (n = 11 percent). Clearly, the features complex civic-­ceremonial architecture


model is not very efficient at predicting where and elite residences, including a palace. El Sitial
ballcourts should be located in Nejapa, based on also has one of the best-­preserved ballcourts in
the independent variables of site size, site com- the region, located in the saddle between the
plexity, and accessibility. Therefore, the earlier two peaks forming the summit of the site. Other,
proposition, that ballcourts are only located at non-­ballcourt sites lie to the south of Las Casas,
sites that are large, complex, and accessible, must including Cerro La Virgen (SJL-­SJL-005) and
be rejected. The spatial analysis demonstrates Peña del Rodeo (TAV-­TAV-045).
that ballcourts were built in large urban centers, If these sites — ​ballcourt and non-­ballcourt — ​
minor towns, and even isolated locations. are contemporaneous, it would suggest that the
These isolated sites are particularly striking isolated court at Las Casas may have served as
given that there are no other structures nor any a pilgrimage site for boundary-­marking rituals
occupation near the ballcourt itself. For example, between different communities to the north and
the site of Llano de las Casas (TAV-­TAV-029), south of the site. It is probable that individuals
which measures a mere 2 ha in total area, features traveled from Peña del Rodeo to attend ballgame
only a ballcourt with a small adjoining platform. events at both Llano de las Casas and El Sitial,
No other evidence of occupation is found at this but the circumstances and performances sur-
site. Llano de las Casas is located only 1.22 km rounding such events would have been markedly
from El Sitial (TAV-­TAV-010). This 36.5 ha site different.

227
M arijke M . Stoll and David S . A nderson

Figure 13.5. Map displaying the results of logistic regression model analysis. The results show that the
­model classified over half of the documented ballcourt sites as non-­ballcourt sites (gray circles; n = 7)
based on the criteria of size, complexity, and access. This demonstrates the variation present between
­communities with ballcourts in the Nejapa region. (Drawn by Marijke M. Stoll.)

Importantly, Las Casas is a palangana-­style reflecting distinct ballgame traditions are found
court (Figure 13.6). These rectangular-­shaped within the same site. The presence of a palangana
courts, often described as a washbasin form, are court both at a lower-­status barrio of El Sitial
predominately found in Guatemala and north and an isolated location a kilometer and a half
and central Oaxaca (Taladoire 2003). Another away — ​a style predominantly found in Guate-
palangana-­style ballcourt was discovered on mala — ​deserves further investigation. The ball-
the southern slopes of the same mountain as El courts would likely have served some integrative
­Sitial. This smaller court lies only about 1.06 km purpose between the different neighborhoods
northwest of Las Casas but more than likely per- and possibly even between these neighborhoods
tains to the El Sitial settlement and may have and different communities.
even been located in a smaller, lower-­status
elite barrio. Meanwhile, the main ballcourt at Modern Ballplaying Communities
El ­Sitial most closely resembles a Zapotec-­style in Oaxaca: An Ethnographic Case Study
court from the central valleys, with features not Modern versions of the ballgame are still played
found at other courts in the Nejapa region. today in several states in Mexico and even Cali­
While we cannot determine precisely what fornia (Turok 2000). Today the Federación de
types of games were played at each court, it is Deportes Autóctonos y Tradicionales (FDAT)
interesting nonetheless that two different courts counts 13 state associations and a multiplicity

228
Sport and Ritual as Social Bonding

Figure 13.6. The palangana-­style ballcourt at the site of Llano de las Casas (YAU-­TAV-TAV-­015), looking
northwest. (Photograph by Marijke M. Stoll.)

of different groups among its members. These The version most commonly played today
organizations play a diverse number of mostly in Oaxaca is pelota Mixteca de hule, or Mixtec
traditional indigenous games divided into physi­ rubber ball (Berger 2009; Taladoire 2003; Turok
cal sports and games of mental skill (Turok 2000:​ 2000). This game is the modern-­day equivalent
59). In all, 13 modalidades are currently played of a regional ballplaying tradition, much like
in Mexico. They vary in the rules of play, game what is seen in the archaeological record of
equipment, and point systems. The hipball game northwest Yucatán and Nejapa, Oaxaca. Players
ulama de cadera is considered to have conserved use a vulcanized rubber ball weighing 1 k and a
the most prehispanic elements (Leyen­aar 1978). heavy glove made of stiff leather and metal studs
Like the version witnessed and described by that weighs at least three to five times more.
sixteenth-­century chroniclers, two to eight Today, most courts used to play pelota Mix-
­players strike a 3–4 kg ball with their hips (Turok teca have been built in so-­called polideportivos
2000:​62). Played in Jalisco and Sinaloa, pelota or sports fields, usually constructed alongside
purépecha encendida, also known locally in other fields designated for Western sports such
Sinaloa as quicha, is perhaps one of the few as basketball and soccer (Berger 2009:9). How-
games that can be described as having symbolic ever, an official court is not necessary to play.
overtones. A cultural tradition “rescued” by the In her ethnographic study of pelota Mixteca,
local FDAT of Sinaloa, the game represents the Stoll observed several informal spaces used for
fight between the old and new suns. Using a ball play, such as the court at San Antonio Arrazola,
made of maguey roots soaked with petroleum located on terreno escolar (school land) behind
and lit on fire, players wield hockey-­stick-like the school’s basketball court and the municipal
batons to strike the ball across the playing sur- building. Another, at Buena Vista, lies behind
face (Turok 2000:62–63). one player’s house next to his milpa. This player

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M arijke M . Stoll and David S . A nderson

is also the coime or custodian of the court. Nei- port (Taladoire 2003). While Euro­pean influence
ther of these courts is bordered by fences, and is possible, the players Stoll interviewed insisted
they are quite modest and informal. Boys start strongly that the game is prehispanic. Many
learning how to play pelota Mixteca between the view it as part of their history and cited this as
ages of 8 and 14, taught by an older player who is a motive for playing. Several players expressed
a relative or friend of the family. to Stoll that pelota Mixteca was “la tradición de
Today’s pelota Mixteca matches are included la familia.” Stoll concluded that playing pelota
in sponsored celebrations for important reli- Mixteca is still greatly implicated in the process
gious or political events, such as Catholic holi­ of community building in which commensality,
days. These holidays occur annually and create game playing, and gift exchange (via gambling or
a cyclical rotation of teams traveling to different cyclical payments and debts) all form important
towns around the state. Tournament matches are components of the overall tradition.
especially popular for such events and include
multiple teams participating in ranked rounds. Discussion
The community that hosts a tournament invites How do we link the sociopolitical community
teams from other towns to play. Those invited are to power politics, ideology, and social practice?
expected to attend and, in turn, will be hosted Swenson (2003) argues that power is a politi-
and fed. Guest teams are then expected to recip- cized practice centered at the intersection of the
rocate, inviting allies and rivals to play in their material and the ideological. The ballgame, as
own community. Players who decline invitations a sociopolitical institution, appears to be such
to compete may find their own future invita- an intersection. As theatrical performance, it
tions rejected; failing to show up can cause loss was in many respects a social spectacle play-
of social reputation among other players. The ing out in a ritualized and politicized space. But
organization of games and the cycling between how did the ballgame express power in politics
hosts and guests in pelota Mixteca is similar to beyond elite relationships? Even if the audience
the ways in which crosse (Williamson and Coo- was ­restricted, how did the ballgame impress on
per, Chapter 4, this volume) and chunkey (Zych, other members of the community the power of
Chapter 5, this volume) matches were probably the elite or their ideology? We would argue that
organized and scheduled among different com- the efficacy of the ballgame, and the power of the
munities. Similarly, gambling — ​a common ac- ballcourts as lived, social spaces, lay in the role
tivity discussed extensively by several authors in it played in the politics and relationships among
this volume — ​is integral to pelota Mixteca games community members, both as an integrative and
(Williamson and Cooper, Chapter 4; Zych, a divisive force.
Chapter 5; Yanicki, Chapter 7; Seymour, Chapter Ethnographic data on pelota Mixteca is
10; Evans, Chapter 15; Cameron and Johansson, instructive. According to the players, pelota
Chapter 16). Players are required to place bets, Mixteca is played to settle disputes, maintain
and audience members also participate. Some of relationships with other communities, and — ​
the money from the bets is used to maintain the most importantly— ​have fun. Traditions of recip­
playing field as well as provide food and drink rocal and sometimes asymmetrical obligation
for the games. are still important in the formation of alliances
Many authors have commented on the sim- and rivalries among Oaxacan communities, and,
ilarity between pelota Mixteca and handball in fact, such commensal politics are common
games from Spain, including boce lucea and de throughout small communities in the Americas
largo y rebote (Berger 2009:25; Turok 2000:65). (Dietler 1996:​90; Lau 2002) and include obliga-
Colonial era dictionaries, on the other hand, list tory community participation in construction
a handball game in several indigenous languages, projects, or labor parties, and the fiesta system.
indicating that this type of game was probably The players themselves link pelota Mixteca to
fairly widespread and not entirely a foreign im- community integration through cooperative

230
Sport and Ritual as Social Bonding

competition, claiming that the purpose of the are found on each line. In the most extreme case,
game was to unite the pueblos in the past as it a single line can be drawn from Xtobo through
does in the present. Of particular interest, Stoll four additional ballcourt settlements. The accu-
(2015) has found that the role of pelota Mixteca racy of these alignments is so great that the path
remains strong among Oaxacan immigrant com- created by the alignment always passes within
munities in the United States, suggesting that 200 m of the ballcourts found at each site. The
the community-­building power of the game can presence of these alignments is unlikely to be
endure transnational migrations. related to astronomical phenomena, due to the
Regarding the prehispanic evidence, one lack of any significant points from which an in-
could attempt to argue that Xtobo was the cen- dividual could observe such alignments on the
ter of a local ballgame tradition and accept the ground, and yet their accuracy requires some
traditional paradigm of the ballgame as an elite-­ form of explanation. We posit that these align-
dominated form of political theater, but we think ments represent paths for pilgrimage between
the evidence does not warrant this conclusion. ballcourt settlements. If northwest Yucatán were
Rather, the data suggest that Xtobo’s political united during the Middle Formative by a regu-
power was limited, despite its relative advan- lar ritual of ballplaying and pilgrimage, it would
tages in scale. We should therefore examine the make for a society closely united through the
role of the game in Formative northwest Yucatán practice of a community-­oriented game.
within its particular historical and social context. By the Late Formative period there is a dra-
Ballcourts at small Formative sites with no ap- matic shift in the settlement of the region. The
parent political significance suggest that during data from Proyecto Costa Maya and Medina’s
the Formative period the game itself was not (2005) research suggest that over half of the
strictly political, or at least not in the manner of settlements with ballcourts were permanently
elite-­dominated politics. Instead, we posit that abandoned. Xtobo also appears to decline and
the game was a key component in local commu- may have been abandoned early in the Late For-
nity building. The residents of Middle Formative mative period (D. Anderson 2011). Concurrently,
northwest Yucatán were recent immigrants to the settlement at the neighboring site of Kom-
the region, perhaps from Chiapas (Andrews V chen appears to go through a strong period of
1990; J. Ball 2001; Rissolo et al. 2005), where growth, resulting in a site well over twice the size
another regional tradition of Middle Formative of Xtobo (Andrews V n.d.). Komchen, despite
ballcourts may have been identified (Agrinier being located only 2 km away from one of the
1991). As such, it is reasonable to presume that region’s ballcourt sites, apparently never built a
Middle Formative Yucatán was experiencing a ballcourt for its own inhabitants. This abandon-
phenomenon similar to the one occurring today ment of ballcourts and shift to a new political
among Oaxacan immigrants to the United States, center suggests a notable cultural reorganiza-
as identified by Stoll (2015). The new inhabitants tion within the region. Perhaps the game’s role
of northwest Yucatán may have been looking to in maintaining social ties within migrant com-
maintain their identity as immigrants in a new munities was no longer necessary after hundreds
region by using the ballgame to maintain social of years living in Yucatán, or perhaps the game
ties in a new home. simply lost its appeal, as cultural drift moved the
In this scenario, Xtobo’s presence at the cen- Maya people into a new period of florescence.
ter of a ballcourt network is more likely an ex- Meanwhile, the distribution of Postclassic
pression of shared identity than political control. ballcourts at large urban centers, small towns,
The network is made physical through a series and even isolated locations in Nejapa, Oaxaca,
of alignments running from Xtobo to other is especially intriguing given that communities
ballcourt settlements (Figure 13.7). A series of here were probably occupied by people from dis-
straight lines connect Xtobo with other ballcourt tinct sociolinguistic, political, and ethnic groups.
settlements. In six cases, at least three settlements Ballcourts at major and minor settlements were

231
M arijke M . Stoll and David S . A nderson

Figure 13.7. Map showing alignments between ballcourt sites and Xtobo (Site 166) in
northwest Yucatán. (Drawn by David S. Anderson.)

probably used for different types of ritual perfor- minor settlements by regional elites. The isolated
mances, feasting events, and other ballgame ac- ballcourt sites further suggest that the ballgame
tivities than those at isolated sites, with different also served as a mechanism for performing peri-
purposes and sociopolitical meanings for game odic rituals possibly linked to boundary making
sponsors, spectators, and players. Ballgames and pilgrimage. The construction of a ballcourt
played at sites with residential occupations — ​elite at a site without other structures or evidence
and commoner alike — ​likely integrated social of habitation indicates that the motivation for
groups while also highlighting status distinctions building the court is tied to the importance of
between them. The location of the court within that location. Through hosting and attending
the settlement would have affected how divisive ballgame ceremonies, Nejapa residents actively
or integrative the game was. The urban center of negotiated internal and external political ten-
Greater La Amontonada, consisting of a civic-­ sions. Successful negotiation of community
ceremonial center and six dispersed neighbor- tensions would have been especially important
hoods, itself has three ballcourts (S. King 2010; during the Postclassic period, when population
S. King et al. 2012). Two are located in El Cucha- numbers and commercial trade were greatly
rital, with one in a higher-­status elite residential expanding and foreign armies were repeatedly
zone. The third is in the ceremonial center of invading the region.
another mixed-­status neighborhood. Western Mesoamerica, consisting of the
Travel to the large urban centers by minor Mexican states of Nayarit, Jalisco, Colima, and
elites from the small towns would have carried Michoacán, is another region with a strong but
different sociopolitical meaning than travel to understudied ballgame tradition. Current evi-

232
Sport and Ritual as Social Bonding

dence suggests that games here were also more courts, are uniquely associated with the social
communal or socially integrative rather than elite and political propaganda is perhaps best
strictly elite practices. While formalized ball- known from Classic Maya iconography and
courts are not common, ballplayer figurines archaeology. In fact, the idea that ballcourts
dressed in typical protective gear are abundant. are only found at Maya political centers is well
Game equipment, which included both large and enshrined in the summary literature (Ashmore
small rubber balls, long or short sticks, bats, and 1981; Bullard 1960; Scarborough 1991), and
paddles indicates that a variety of different types yet many examples to the contrary have been
of ballgames were played. Unique to the west documented. Several regional surveys have en-
Mexican tradition, there are also the modeled countered networks of Classic Maya ballcourts,
ballcourts that show games in progress (Figure not unlike those discussed above in Formative
1.2, this volume). These ceramic models depict northwest Yucatán and Postclassic Oaxaca. A
I-­shaped ballcourts with more or less vertical survey conducted of the settlements surround-
walls and side benches, surrounded by two to ing the Classic period city of Quirigua, Guate-
four stepped structures. Incredibly, spectators mala documented over 20 peripheral sites that
(numbering anywhere from 12 to 30) are shown included ballcourt architecture, demonstrating
seated on these structures and include men and a notable amount of interest in the game outside
women, musicians, embracing lovers, and even of the polity capital (Leventhal 1981). De Mont-
umpires! Two opposing teams of two to three mollin’s (1997) study of Classic period ballcourts
ballplayers are on the court, some wearing from the Upper Grijalva Basin in Chiapas re-
gloves, chin-­strapped helmets, or “conical bills,” corded numerous examples of ballcourts at not
with anywhere from one to four balls in play (de only primary centers but also at a majority of
Borhegyi 1980:6). The generally populous nature secondary centers (n = 60), again suggesting a
of these figurine models clearly shows games as broad base of communities and social-­status
celebratory communal traditions rather than an groups that had access to the ballgame. Recent
elite-­dominated or controlled activity. survey work in the Three Rivers region of Be-
Additional evidence for a communal ball- lize has further documented the presence of
game tradition can be observed in ballcourt ballcourts at sites of all sizes, suggesting to the
distribution. In Jalisco, for example, courts are surveyors that the ballgame “contributed to the
associated with the Teuchitlán tradition, which to the integration of local communities” (Lohse
emerged in the core region of the highland lake-­ et al. 2013:​99). Finally, a small network of three
district during the Classic period. At the site of ballcourts has been documented at sites in the
El Arnel (300 BC–AD 200), courts are typically hinterland surrounding the Early Classic settle­
found attached to circular platform complexes ment of Chunchucmil (Hixson and Mazeau
or clusters of architectural circles surrounded by 2017). Beyond these Classic Maya ballcourt
platforms forming precincts of different social networks, additional examples of ballcourts
statuses. More formal ballcourts — ​described as have been found at small isolated Classic period
open I-­shaped courts — ​are located in the cen- settlements such as Trinidad de los Nosotros,
tral precincts, while less formal ballcourts are Guatemala (Moriarty and Foias 2007) and Santa
found in lower-­status precincts. Very few ball- Terresa, Yucatán (Hutson et al 2015). While the
courts have been found outside this core region Classic Maya elite had an undeniable interest in
(Weigand 2000:47–55). Weigand (2000:55) ar- the ballgame, they also clearly did not control
gues that, based on the distributional pattern, the all expressions of the game. Maya communities
game had an integrative role between different throughout the sociopolitical hierarchy played
social segments of the core but did not figure ballgames.
much into the relationships between the core Although they focus on sites at the mar-
and the hinterlands. gins of Mesoamerica, two additional studies by
The notion that the ballgame, and thus ball- ­Whalen and Minnis (1996) and Hendon et al.

233
M arijke M . Stoll and David S . A nderson

(2009) further demonstrate the importance and Oaxaca provide us with a wealth of evidence,
and usefulness of taking an expansive look at suggesting that all community members had a
the ballgame on a regional scale. Working in stake in ballgames and the rituals that accom-
northern Mexico in and around the regional panied them. Additional archaeological data
center of Paquimé (AD 1130–1450), Whalen and from west Mexico, the Maya region, northern
Minnis noted a regional network of ballcourts, Mexico, and Honduras further suggest that
with three located at Paquimé itself, and more the communal role of the ballgame often out-
at many smaller sites in the region. While one weighed the concerns of elite actors and cosmo-
might be tempted to see a regional capital con- logical recreations. While we do not deny that
trolling a network of ballcourts, analyses of the state-­level actors at times co-­opted the game
surrounding settlements suggest that Paquimé’s for their own political purposes, this does not
control over the region was minimal at best negate the existence of communal traditions of
(Whalen and Minnis 2001). In the Cuyumapa playing. Instead, it underscores the existence of
River drainage of Honduras during the Late For- such traditions. If common Mesoamericans had
mative to the Terminal Classic, the differences in no interest in the ballgame, then the use of the
the orientations of the ballcourts were linked by game in political propaganda would have had
Hendon and colleagues to seasonal ritual cycles little effect. Even state-­sponsored games would
and patterns of intraregional social interaction. have occasionally included people from a variety
Ballcourts aligned to the summer solstice were of social statuses and communities. As our own
for the use of the local communities close to modern sports games show, spectacular displays
those with ballcourts, while ballcourts aligned of athletic competition are incredibly appealing
to the winter solstice were larger and located to human beings. The traditional paradigm of
in major centers where multiple communities the Mesoamerican ballgame as an institution of
would have gathered to participate in ballgame elite political theater has unfortunately blinded
rituals (Hendon et al. 2009). us to the additional roles that contestive games
of physical skill play in a community. Ultimately,
Conclusions we hold that Kirchoff was more right then even
We find archaeological and ethnographic evi- he knew: to be Mesoamerican was to play ball,
dence to support our claim that the Mesoamer- whether you were an elite or a commoner.
ican ballgame held a community-­building role.
New data from regional surveys in both Yucatán

234
CHAPTER 14

Acrobatic Dances and


Games of Mesoamerica
as Ritual-­Entertainment

Gerardo Gutiérrez

It is well recorded how Precolumbian Meso- between true (e.g., gymnastics) and false (e.g.,
american groups celebrated key events in politi­ acrobacy) arts has predominated in Western cul-
cal and agricultural cycles and in the reckoning ture since the treatises of Galen and Philostra-
of ritual and solar calendars with an assortment tus written circa AD 160–220 (Bowie and Elsner
of song, dance, comedy, and games (Acuña 2009). So, while the physical performance of the
1978; López Austin 1967; Piña Chan 1969). For athlete is worthy of victory and honor, that of the
the Postclassic period (1100–1500 CE), primary acrobat is destined to an uneasy social liminality.
sources mention or depict the presence of spe- In consonance with this classical worldview, the
cialists who staged and performed dances that performance space of the professional athlete is
counted on the participation of primary nobility the stadium, whereas that of the acrobat is the
and rulers (Sahagún 1989:468; see also Codex circus arena and market plaza.
Azcatítlan; Codex Dresden; Codex Fernández The Western approach for interpreting Meso­
Leal; Codex Madrid; Codex Paris; Selden Roll). american acrobatic games was challenged by
Both Nahuas and Mayas describe the existence Victoria Bricker’s (1973) seminal work that
of community houses, mixcoacalli and popol brought attention to ritual humor and the key
nah, respectively, where dancers, musicians, and political and religious roles of the irreverent
­singers were trained. clown in the context of ceremonial festivities
The first comprehensive study of Meso- in indigenous societies from the Yucatán Pen-
american acrobacy was by Román Piña Chan in insula to the American Southwest. This ethno-
1969, which interpreted acrobatic iconography graphic approach also has philological support
as representing games and sports. His approach based on the analyses of Alfredo López Austin
is problematic, however, because it reduced (1967) and René Acuña (1978) around the con-
the complexity and richness of Mesoamerican cepts of magic, illusionism, and ritual farce
practices to restrictive European conceptions of among ­Nahuas and Mayas. In the 1980s, Clifford
athletics. In the Greco-­Roman classical tradition, Geertz’s (1980:13) research on Bali provided the
gymnastikē (gymnastics, or the training of pro- performance perspective of the “Theater State,”
fessional athletes) was a true art (technē), as op- framing political systems governed by rituals
posed to acrobacy (akrobatēs — ​literally, walking and symbols rather than by force. Subsequent
on tiptoe or tightrope walking), which was per- researches in Mesoamerica have relied on this
ceived as “bad” art, no different from lowly prac- approach to interpret the meaning of political
tices such as teaching boxing positions (Elsner and religious imagery (see essays in Inomata and
2009:4; König 2009:258, 260). This dichotomy Coben 2006; Looper 2009; Taube 1989).

235
Gerard o Guti érrez

In this chapter, I build upon these previous a very few: the moralizing paintings of William
studies, since Mesoamerican acrobatics clearly Hogarth — ​A Harlot’s Progress (1731) and A Rake’s
provided wonder and entertainment through the ­Progress (1732–1733) — ​and in such literature as
performance of spectacular acts, assuming diffi- Edith Wharton’s House of Mirth (1905) and
cult, dangerous, playful, or illusionistic positions Federico Gamboa’s Santa (1903). This pictorial
through the masterful control of the acrobat’s art and literature intended to show how young
body alone or with the assistance of equilibrium people, if not judicious, are easily trapped in a
devices. Beyond the entertainment, however, the vicious cycle of game, gambling, music, dance,
physical aspect of the acrobats’ performance, de- drunkenness, drugs, infamy, and prostitution.
fying verticality with the sheer strength and mas- Such biblical values are powerful, but is this the
tery of their bodies, placed them in the s­ pecial only way to understand game, gambling, dance,
dimension of supra-­humans. The acrobats make and mirth? Does ludic behavior always end in
the unnatural seem natural and dare to follow the loss of social status, infamy, poverty, and
the impossible (Danta 2015:72). During a per- asylums? Are there alternative social scenarios
formance, the improbable acrobats are indeed in which the gambler and performer actually
like gods. achieve prestige and social status? Is it possible
I argue here that iconographic representa- that ritualized merriment has been an integral
tions in ceramics, epigraphy, painted codices, part of the political life of many human groups?
and ethnohistorical sources suggest that Me- Perhaps it takes a fool to unmask and punish
soamerican acrobacy and games were per- political and religious chicanery hidden by the
formed not as mere entertainment but as “ritual veneer of hypocrisy; and perhaps it takes a good
merri­ment.” By this, I mean that game, joy, and laugh to pierce the vanity of the powerful and the
laughter were driving forces in the creation of pompousness of the “wise.”
the universe and rested at the core of Meso-
american religious beliefs and practices. In their Mesoamerican
multi­faceted nature, the creator gods were jokers Ritual Merriment
and tricksters; hence, the universe is merely the Contrary to Judeo-­Christian beliefs in which
crystallization of divine, loud, chaotic laughing. the benevolent action of God creates the world
Life is a joke, and we need to endure it with mer- and his wrath destroys and punishes it, in Meso­
riment while performing our brief roles on the america, the laughter of the gods holds both the
cosmic stage. power of renewal and destruction. In admo-
One of my goals of this chapter is to disas- nitions to the newly appointed Aztec ruler of
sociate the uneasy dichotomy between religion central Mexico, it is clear that the laughter of
and game seen in the current Judeo-­Christian the deity Tezcatlipoca creates the altepetl (the
worldview from that of the Mesoamerican per- political system), and his mockery destroys it
spective. Early analyses of Mesoamerican games (Sahagún 1979b:157, 175). Indeed, this particular
are permeated with evaluations of seriousness deity destroyed the great and mythical city of
(or the lack thereof) according to our hieratic Tula through the shapeshifting transformation
and restrained sense of correct ritual behavior, of his person: first, by taking the figure of an old
wherein comical emotions are removed and the man to fool the priest/deity Quetzalcoatl, get-
focus is on policing and punishing foolishness. ting him drunk, and then having him commit
This point is clearly stated in Ecclesiastes 7:3–4: incest with his sister. While Tezcatlipoca enjoyed
“Sorrow is better than laughter: for by the sad- his mockery, Quetzalcoatl fell into a depression
ness of the countenance the heart is made better. and decided to end his tragedy by committing
The heart of the wise is in the house of mourn- suicide. Nonetheless, this is not the end of story
ing; but the heart of fools is in the house of (as perhaps would be the case in Judeo-­Christian
mirth.” These biblical verses have been immor- tradition), because after this emotional expe-
talized in a variety of Western media, to name rience of failure, Quetzalcoatl tricked death

236
Acrobatic Dances and Games of Mesoamerica as Ritual-­Entertainment

a b

Figure 14.1. The Wind God as an acrobat: (a) Wind God (9 Wind, Quetzalcoatl) contorting his body as
a whirlpool; (b) descending from the sky as a tightrope walker (after Codex Vindobonensis, Folio 48.
(Drawn by Gerardo Gutiérrez.)

through his own powers as a shapeshifter and be a benefactor for mankind, and he descended
turned into the Morning Star, ascending into the using a rope and performing an acrobatic act of
sky. A fitting end, since Quetzalcoatl was born tightrope walking (Figure 14.1b). He attempted
from the primordial sacrificial flint that cut to lead the Toltec people by moral example, but
open the sky (Boone 2007:181, 185, 189; Mendi- his trickster twin (Tezcatlipoca) tripped him
eta 1971:78). up and he fell, much like an acrobat could fall
Notably, among Quetzalcoatl’s many attri- during a gravity-­defying act. Nevertheless, the
butes, he is represented as a contortionist in the resurgence of Quetzalcoatl and his immanence
Codex Vindobonensis, where he twists his body as a heavenly body places him above the tricks
like a whirlpool to demonstrate his power over and mockery of his twin brother by completing
meteorological phenomena (Figure 14.1a). The a cycle of birth-­death-renewal along the verti-
creator couple sent Quetzalcoatl to the earth to cal axis of the Mesoamerican cosmos. Like an

237
Gerard o Guti érrez

a­ crobat challenging gravity, Quetzalcoatl over- would also expect their worshippers to dance
came verticality, and this is a key message em- and sing for them. The gods would mani­fest
bedded in the plot. Ultimately, the loss of Tula themselves to indigenous people through the
is not rele­vant because there had been (and will bodies of particularly good dancers and the
be) many Tulas in the continuing destructions voices of gifted singers. Dance is movement,
and recreations of the universe. This Postclas- but through steps and pauses, the body can also
sic narrative is full of ludicrous moments that create music. Bodily and instrumental music
likely provoked the listeners to laughter more merged with songs to pay homage to the givers
than sorrow for the disgrace of the Toltec peo- of life. Through the performance of dance and
ple. I would argue that the purpose of the tale singing, the supernatural entities are called and
was precisely to entertain the public, especially invited to share food; drink chocolate, pulque,
if the story was recreated by performers, dancers, and beer; and enjoy the aroma of tobacco and
singers, and puppeteers in the large marketplaces incense (see Evans, Chapter 15, this volume).
of Postclassic cities in central Mexico. The moral
embodied in the plot is that people and their Acrobacy in Archaeology,
political constructs, regardless of complexity, are Iconography, and Ethnohistory
eternally vulnerable to the caprices of the gods. Within the known iconographic corpus of Me-
In a philological approach to indigenous soamerica, there are at least 20 representations
acrobatic practices, I would highlight that no of human figures assuming challenging contor-
language of Mesoamerica reports a word equiv- tionist positions (Coe and Diehl 1980; Cook de
alent to the concept of “acrobat” in Euro­pean Leonard 1952; W. Fash 1988; García Moll 1979;
languages. Instead, there are plenty of special­ Hirth and Hirth 1993; Medellín 1978; C. Navar-
ized concepts for particular performers. Perhaps rete et al. 1993; Pérez Suárez 2008; Piña Chan
the closest word to the etymological root of the 1958; Romano 1967; Tate 1995; Taube 2005).
Greek akrobates is found in the Nahuatl — ​meca- Similarly, there are abundant references to equi-
titech tlamatiliztli (rope-­walker/dancer) — ​while librists, funambulists, and jugglers, providing
what Western societies refer to as “gymnas- opportunities to explore the context, practice,
tics,” “sports,” and “games” in Mesoamerican and meaning of acrobatics in the Precolumbian
languages would be activities associated with period (Chenaut 1995; Clavijero 1987; Dahlgren
“dance”: itotia (Classic Nahuatl); acut (Maya 1954; Durán 1994; Fernández de Oviedo y Valdés
Cholti); xajarik (Maya K’iche’). Acrobatic dance 1855; Galinier 1989; García Escobar 1990; Ichon
in Mesoamerica would have embraced the dy- 1973; Krickeberg 1933; León Portilla 1972; Nájera
namic movement of trained bodies and, ap- Coronado 2008; Quezada 1977; Stresser-­Péan
parently, even the ballgame (tlachocholihui in 1948; Torquemada 1975–1983). I present here a
Nahuatl) was considered an acrobatic dance basic typology of acrobatic dances to organize
more than a sport. Here, the field of study opens these representations by dividing the expressions
broadly since acrobacy and dance are at the core between those that are performed only with the
of ideology, politics, warfare, and economic ex- strength and flexibility of the body and those that
change among Native American groups (Heth make use of equipment, including poles, ropes,
1992; Looper 2009). and rotary mechanisms (Table 14.1). ­Illusionism
Acrobacy, dance, and song come together was widely practiced too and will be addressed
in Mesoamerica and were practiced widely and as a special category.
regarded with great esteem. What we consider
dance in our cultural perception may have been Type 1. Body Strength, Balance, and Flexibility
seen as the normal way in which gods moved As mentioned, acrobatic dances performed with
and expressed their divinity, and singing was only the body’s strength and flexibility constitute
their way to express divine voice and emotions. the first major category of performances. There
If Mesoamerican deities “dance” and “sing” as are two major categories within this class: con-
part of their ontological divinity, therefore, they tortionism and acrobalance.

238
Acrobatic Dances and Games of Mesoamerica as Ritual-­Entertainment

Table 14.1. Types of acrobatic dances practiced in ancient Mesoamerica.

Type 1. Body strength alone Type 2. Body strength and equipment Type 3. Illusionism
1.1. Contortionism 2.1. Balancing on posts 3.1. Shapeshifter.
1.2. Acrobalance 2.2. Dance on stilts 3.2. Puppeteer.
2.3. Tightrope walking 3.3. The one who can “cut or
­d ismember himself or other people.”
2.4. Juggling 3.4. The “arsonist.”
2.5. Palo volador (flyer)
2.6. Huahua (pinwheel)

Contortionism ficult position is the triple fold, which requires


The contortionist assumes bodily positions that that from a chest stand the feet be placed behind
are difficult or impossible for most people to do. the armpits; one then bends back still further
This inspires awe and wonder among spectators. until the knees rest on the floor (Figure 14.2f).
Some contortionists are flexible by genetic inher- All of the foregoing acrobatic positions start with
itance, a condition called hypermobility in which a backbend, but there are also frontbend posi-
the joints have a greater than normal range of tions: a standing person bends over and passes
motion. However, in some situations these indi- both head and arms through the legs, resting the
viduals can develop a debilitating physical con- armpits on the back of the thighs (Figure 14.2g).
dition. Instead, the vast majority of professional The human knot position is like the frontbend
acrobats become super-­flexible through inten- but performed with the back and knees resting
sive training. Most contortionists begin training on the floor, while the back of the acrobat’s head
and performing difficult positions when they are then rests on the ankles (Figure 14.2h).
children younger than 10 years old; as long as Yoga practitioners in India apparently could
they continue regular hyper-­stretching, there is adopt similar positions to those considered con-
no age limit for continuing the practice. tortionist and have been doing so since at least
There are eight basic positions with variants 300 BC. Yoga occurs within the context of asceti-
seen in contortionism (Figure 14.2). The easiest cism and the relationship between the self, body,
one is the bridge where the body creates an up- senses, mind, and intellect to achieve higher
ward bow with hands and feet on the floor (Fig- states of consciousness (Eliade 2009:174). Fe-
ure 14.2a). Instead of placing the hands on the male acrobats were represented on Greek pottery
floor, one creates a backbend by placing the head practicing contortionism around the same time
behind the knees (Figure 14.2b). The backbend (400–300 BC), but apparently they were perform-
is the entry posture for more complex positions ing for wealthy patrons (Hoek and Herr­­mann
requiring still more flexibility that fewer people 2013). Ceramics from the Han dynasty present
can perform. From the entry backbend, the acro- professional performers of contortionism at
bat can place the elbows and hands on the floor the Chinese court since 221 BC (Qiubai 1989).
in an extreme wheel. With the elbows and hands To date, however, the earliest representations of
used for support, the feet and toes can be raised contortionists actually come from Meso­america
up to produce an elbow stand (Figure 14.2c). If circa 1100 BC, but it remains unclear how contor-
the palms are placed flat on the floor, and the tionism developed and was practiced.
head placed between the legs, one can then lift From the archaeological site of Tlatilco
the two legs to achieve a headseat posture (Fig- (1300–1000 BC) in the Basin of Mexico, there
ure 14.2d). Another position, the chest stand, are at least five contortionists represented on ef-
requires placing the head between the legs and figy vessels and two examples of modeled solid
then flexing downward until the chest reaches figurines. Presumably they were recovered from
the floor; the feet are then lifted and may touch funerary contexts, but only one was excavated by
the head or the floor (Figure 14.2e). A more dif- professional archaeologists. The solid figurines

239
a b

c d

e f

g h

Figure 14.2. The basic positions of contortionism: (a) bridge or wheel; (b) backbend; (c) elbow
stand; (d) headseat; (e) chest stand; ( f ) triple fold; ( g) frontbend; (h) human knot. (Drawn by
Gerardo Gutiérrez.)
Acrobatic Dances and Games of Mesoamerica as Ritual-­Entertainment

appear to be wearing masks (Figure 14.3f–g), and in Burial 154 marks a special individual who had
the depiction of protruding upper lips may sug- accumulated prestige and achieved social status,
gest that the effigy vessel figures were also repre- perhaps by the practice of contortionism and
sented wearing a kind of soft leather mask, like other acrobatic feats.
flayed faces (Figure 14.3a–e). The contortionists In her study of the Temporada IV burials,
from Tlatilco are presented in the chest-stand Rosemary Joyce (1999) has inferred that some
position, their genitalia hidden under tight-­ of the burial clusters at Tlatilco were associated
fitting “shorts,” but they all seem to represent with obsidian production and that these clusters
males given their lack of female breasts. tend to display elaborate treatments to beautify
Only the effigy vessel found in Burial 154 was the interred individuals. Burial 154 belongs to a
found within a well-­preserved archaeological cluster of such burials related to the production
context (Figure 14.3a). The skeletal remains of of obsidian, and is indeed the only one out of the
the individual interred in Burial 154 belonged 214 burials from Temporada IV with a contor-
to a mature male 40–45 years old (Figure 14.4). tionist effigy vessel. It is also the only one that
The burial furniture contained the effigy vessel of contained tar, phallic effigy vessels, and graph-
the contortionist and many other objects: a cajete ite. If the individual in Burial 154 was an acro-
(flat-­bottomed, outcurved wall bowl); a botellón bat, he could have used his physical ability to
(globular jar with tall vertical neck); a cuenco attract social prestige, wealth, and even to gain
(simple, incurved wall bowl); two effigy vessels esoteric knowledge as a master of ritual perfor-
of phalluses; a bone bloodletter; an assortment mance, tapping exotic resources from all over
of exotic stones, including hematite mirrors, a Mesoamerica and west Mexico through active
greenstone ear spool, and objects of quartz and obsidian trade networks in Formative times (e.g.,
flint; a small stone metate; a round grinder hand- Clark and Lee 2007; Hirth et al. 2013). West Mex-
stone; and a large chunk of tar (chapopote; García ico also presents Formative period contortionist
Moll et al. 1991:68–69), probably brought from figurines, primarily assuming simple positions
the Gulf Coast of Mexico (Wendt and C ­ yphers like the wheel (Figure 14.3i) and chest stands
Guillén 2008). (Figure 14.3h), but their archaeological contexts
What can we infer about the early practice or proveniences are unknown and even more
of contortionism from the Tlaltilco examples? problematic than those of Tlatilco.
The team working during the fourth excavation Clear depictions of contortionists have not
season (Temporada IV) at Tlatilco excavated been found in central Mexico after 1000 BC,
214 burials from a cemetery and recovered circa but four representations of such acrobats are
1,140 archaeological objects (García Moll et al. found in the Gulf Coast region at the sites of
1991:​14). The most common offerings uncovered Las Choapas (Figure 14.5a; Medellín 1978); Bal-
in the burials were cajetes (in 41 percent of the ancán (Figure 14.5b; Gómez Rueda 2003); Ejido
burials), followed by botellones (in 30 percent Emiliano Zapata (Figure 14.5c; García Moll
of the burials). Technically, the effigy vessels of 1979); and Belén (Figure 14.5d; Pérez Suárez
Tlatilco are anthropomorphic “bottles,” but, in- 2008). Monument SL-­16 of San Lorenzo has
terestingly, the acrobat of Burial 154 is the only also been inferred to represent a contortionist
archaeological object from Temporada IV that since it exhibits a pair of foot soles, as in the
depicted as a contortionist. The occurrence of a other examples, including a sixth Olmec-style
­single acrobat effigy vessel out of 1,140 mortu- monument from San Antonio Suchitepéquez,
ary objects in Temporada IV indicates that effigy located in the Pacific coast of Guatemala (Figure
vessels of acrobats were not frequent. Therefore, 14.5e; Coe and Diehl 1980:323; Cyphers Guillén
I argue that the effigy vessel of the acrobat was 2004:75). It is also a round altar depicting two ac-
not placed in Burial 154 to be a companion to the robats performing at the same time (Figure 14.5f;
deceased, such as dogs in other locales in Meso- Shook and Heizer 1976). This group of low relief
america. I believe the effigy vessel of the acrobat ­circular monuments is posited to be of Middle

241
a b c

d e f

g h i
Figure 14.3. Contortionists of Tlatilco: (a) effigy vessel in Burial 154; (b–e) effigy vessels; ( f–g) solid figurines;
(h–i) effigy vessels, western Mexico. Sources: (a–b) after photo by author, MNA-­INAH; (c) after Piña Chan
1958: 2:Lámina 31; (d) Art Museum 1995:Figure 38; (e) after Archivo Miguel Covarrubias, Tlatilco: Ceramica-­
dibujos, fotografías y notas, no.29522, http://catarina.udlap.mx/xmlib/projects/covarrubias/browse/item​
.jsp?path=/db/xmlibris/Sala%​20de%20Archivos%20y%20Colecciones%20Especiales/Fondo%20Moderno​
/Archivo%20Miguel%20Covarrubias/Tlatilco:%20Cer%E1mica%20-%20Dibujos,%20fotograf%EDas%20y​
%20notas/&key=amc​_tlatilco_ceramica_dibujos_fotografias_y_notas_25.xml; ( f ) after photo by author,
MNA-­INAH; (g) after Piña Chan 1958: 2: across from Lámina 29; (h–i) Museo Dolores Olmedo, after photo
by author. (Drawn by Gerardo Gutiérrez.)
Acrobatic Dances and Games of Mesoamerica as Ritual-­Entertainment

Figure 14.4. Burial 154 of Tlatilco. Note the effigy vessel of the acrobat placed near the right hand of the
interred individual and aligned with other ceramic containers. A “medicinal” pouch with rock c­ rystals
is ­located on his left side. Tar, chert, a metate, and other stones are placed at his feet. On display in
MNA-­INAH. (Photograph by Gerardo Gutiérrez.)

Formative date given their style similarities with motifs, but the materiality of these stone altars
La Venta sculptures. Unfortunately, none were indicates that they were flat-­lying and probably
from excavated contexts. used as platforms for contortionists to perform
If the Tlatilco acrobats were depicted in clay, on and over them. The Olmec examples depict
in the Olmec region the preferred medium was contortionists taking a position between the
stone — ​primarily altars from which the contor- chest stand and the elbow stand. They all wear
tionists literally emerged out of the stones. In- masks and three of them (Balancán, Belén, and
deed, Monument SL-­21, a hollow lid purportedly Suchitepéquez) also wear elaborate hairdos or
found near Laguna de los Cerros, represents a headdresses whose motifs are associated with
special type of tridimensionality, where the de- either the early sprouting of the corn plant or its
picted character appears to be escaping from its coming into ear. The feet represented above the
presumably two-­dimensional stone matrix (Fig- head may also symbolize the cleft motif, more
ure 14.5g; Cyphers Guillén 2004:Figure 21). In obvious examples of which are a small Olmec-­
museum exhibits, these altars are displayed ver- style statuette from Guerrero (Figure 14.5h;
tically for the public to appreciate their carved Gutiérrez and Pye 2010:31–32) and a statuette of

243
a b c

d e f

g h i

Figure 14.5. Olmec style contortionists: (a) round altar from Las Choapas, Veracruz; (b) round altar
from ­Balancán, Tabasco; (c) round altar from Ejido Emiliano Zapata, Tenosique, Tabasco; (d) round altar
Belén, Tenosique, Tabasco; (e) round altar from San Lorenzo, Veracruz, Monument SL-­16; ( f ) round altar
Suchitepéquez, Guatemala; (g) a hollow lid, from Nuevo Órgano near Laguna de los Cerros, Veracruz;
(h) serpentine figurine, San Pedro Aytec, Guerrero; (i) contortionist of unknown provenience. Sources:
(a) ­after photo by the author, MNA-­INAH; (b) after Pérez Suárez 2008:118, Figure 5; (c) after García Moll
1979:Figures 2 and 3; (d) after Pérez Suárez 2008:118, Figure 6; (e) after Cyphers Guillén 2004:75, Figure 34;
( f ) after Shook and Heizer 1976:3, Figure 1; (g) after Cyphers Guillén 2004:61, Figure 21; (h) after ­Gutiérrez
and Pye 2010:31, Figure 2.4, back; (i) after Joralemon 1971:23, Figure 23. (Drawn by Gerardo ­Gutiérrez.)
Acrobatic Dances and Games of Mesoamerica as Ritual-­Entertainment

unknown provenience presented by Joralemon or a headseat, they may have been signifying the
(1971:Figure 23). sprouting event of the plant. The carved contor-
The altar of Suchitepéquez depicts one acro- tionist depiction on the stone may have been
bat in profile, holding his ankles with a gigantic providing a window into the soil to see this un-
hand to form a closed circle, providing a “cave-­ folding begin. This idea is reinforced by acrobatic
like” frame for the central scene (Figure 14.5f). In representations in the Late Formative period
the center, a second acrobat performs an elbow (300 BCE–100/150 CE) — ​for example, Stela 25 of
stand and literally sprouts from the chest cavity Izapa, and depictions of acrobats in the Early
of the first acrobat. This action reinforces the Classic period (250–600 CE) — ​in the Maya area,
idea that the central acrobat is emerging from where the head and arms of contortionist-­like
the realm of stone into the space of the specta- characters are represented as roots with their legs
tors. The representation of small foot soles over turning into the upper foliage of sacred trees,
the head of the Olmec-style contortionists con- adorned with leaves (Figure 14.6a; Taube 2005:​
veys dynamism and movement with their b­ odies Figure 3). It is important to note that most of
through sheer strength in a gravity-­defying act. the known acrobats of Tlatilco were bottle effigy
It is noteworthy that the diameters of these ­altars vessels with openings where plants and flowers
range between 60 cm to 1 m (23.6–39.37 in), could have been placed.
which indicates that if contortionists had to per- The altar of Suchitepéquez in the Pacific
form on top of them, they had to make use of all coast of Guatemala is distinct from its Gulf Coast
their force, flexibility, and balance within a lim- counterparts, with the presentation of a partial
ited space. An adult individual with a height of side view instead of a complete frontal view of
1.60 m (62.99 in) would need a distance between the central figure, as well as an abstract side-
1.00–1.20 m (39.37–47.24 in) to perform a wheel ways depiction of a second figure encircling the
position, but he or she would have only required first. Although Izapa Stela 25 depicts a saurian
60 cm to perform a backbend and then take a creature and not a contortionist, it contains ele-
chest- or elbow-­stand position. This suggests that ments that associate acrobats with the ­centrality
the location of the carved feet traced near the of the vertical axis mundi as its body turns into
edge of the altars may have also served to mark a ­sacred plant/tree (maize, cacao, ceiba, etc.;
the original position that the acrobats needed Looper 2009; Taube 2005). It also depicts this
to begin their movements. The contortionist in sacred tree in profile in the same fashion as most
stone would be mirrored by the live contortion- of the acrobats of the Classic (250–900 CE) and
ist — ​simultaneous performances in the realms of Postclassic periods would be represented.
the underworld and the human plane. In the Maya area, acrobats are depicted in
And if not simultaneous acrobacy, perhaps two media in the Classic period: (1) painted
they were consecutive actions of contortionism, polychrome vessels and (2) carved jade pen-
an entity unraveling out of the stone/underworld dants. For Taube (2005), most of the represen-
into the open air. The iconography adorning the tations of contortionists of the Classic period
headdresses of these early acrobats is associated depict the Maize or Cacao deities (Figures 14.6b
with the germination of sacred plants such as and 14.6c). I would argue, however, that they
corn and cacao. Therefore, their body positions represent key events in the development of veg-
and movements could be reenacting the devel- etation — ​from sprouting to full maturation. This
opment of these plants from embryo to maturity. is the moment in which the verticality of life de-
The roundness of the altars, and the closed circle feats gravity, and the stem of the plant becomes
achieved by the contortionists in placing their a sacred axis. For instance, the contortionist in
feet on their heads during a chest-­stand position, Structure 10L-­26 at Copán was arranged to rep-
might have represented the latent state of seeds. resent a tridimensional cosmogram, with the
And when acrobats raised their legs slowly up- horizontal cardinal directions formed by jade
ward, changing position to take an elbow stand ear spools and the central vertical axis by the

245
a b c

d e f g

h i j k

Figure 14.6. Maya contortionists: (a) Late Formative Izapa Stela 25; (b) Early Classic Maya vessel K6547;
(c) Maize God, detail from Early Classic Maya vessel; (d) Early Classic jade Maya contortionist, Structure
10L-­26, Copán; (e) Early Classic jade Maya contortionist, Museo Barbier-Mueller de Arte precolumbian (after
Taube 2005:26, Figure c; (f) Early Classic jade Maya pendant, Salitrón Viejo, Honduras; (g) jade acrobat;
(h) Late ­Classic pectoral of Maya contortionist, Tikal, Burial 196; (i) Classic Period Maya stela, El Bellote
Island, ­Mecoacan Lagoon, Tabasco; ( j–k) contortionists, central Veracruz, Classic period. Sources: (a) after
Clark and Moreno 2007:Figure 13.24; (b) after Looper 2009:Figure 3.25; (c) after Looper 2009:Figure 3.27;
(d) after Taube 2005:Figure b; (e) Museo Barbier-­Mueller de Arte Precolombino, after Taube 2005:Figure c;
( f ) after Taube 2005:Figure d; (g) Dumbarton Oaks collection, after Taube 2005:Figure e; (h) after Taube
2005:­Figure c; (i) ­after C. Navarrete et al. 1993:Figure 74; ( j) Proskouriakoff 1971:Figure 7; (k) Krickeberg
1961: Lámina 101. (Drawn by Gerardo Gutiérrez.)
Acrobatic Dances and Games of Mesoamerica as Ritual-­Entertainment

jade acrobat (Figure 14.6d). In the Classic period, Figure 14.7e), and dynastic rulership (God K,
the iconography of contortionists has been fully Figure 14.7f) are all depicted performing chest
appropriated by the Mesoamerican ruling elite, stands and headseats. A further consideration
since these jade Maya contortionists are posi- is that the “diving” or “descending” position
tioned in the central place usually reserved for begins to dominate the iconography, replacing
the Maya “king” (figures 14.6e–h). A monument the acrobatic chest-stand depictions seen in the
from Isla El Bellote, Laguna Mecoacán, Tabasco, Formative and Classic periods.
presents a change in media from carved jades to
standing stela (Figure 14.6i). This contortionist Acrobalance
is depicted in profile performing a chest stand This acrobatic dance consists of human pyra-
on a drum/altar. Farther north, we have two mids formed by three or more participants.
Late Classic period (AD 600–900) contortion- Each successive participant climbs up to stand
ists carved on “hachas,” or axes, from central on the shoulders or head of the individual be-
Veracruz. One wears the headdress of a jaguar neath him. The acrobat at the point, or head, of
(Figure 14.6j; Proskouriakoff 1971:564), while the the formation then performs a series of aerial
second contortionist is a skeletonized individ- maneuvers from this human platform (Figure
ual wearing the mask of a monkey (Figure 14.6k; 14.8a). Acrobalance combines strength, balance,
Krickeberg 1961: Lámina 101). The feet of the sec- flexibility, and trust. This particular dance was
ond representation are missing, and the “grass” performed in 1529 for the King of Spain, Charles
motif appears to be growing from the stumps of I, and Pope Clement VII by indigenous acro-
the legs; a Wind glyph is attached to the right bats brought to Europe (Clavijero 1987:247; Díaz
stump. Perhaps the first acrobat is associated del Castillo 1916: 151–52; Weiditz 1994:15, 22, 28,
with symbols of rulership, whereas the second Plates xv–xvii).
represents a Wind deity.
During the Early Classic period in the Maya Type 2. Acrobatic Dances with Equipment
region, contortionists seem to have been meta- The second major category of acrobatic perfor-
phors and metonymies for rulership, with the mances consists of balancing feats performed
ability to position themselves in the central axis with simple balancing equipment such as stilts,
of the universe simultaneously defying gravity ropes, and wooden implements (Table 14.1).
(germination of plants; standing bodies versus
inert bodies) and to regulate religious and po- 2.1. Balancing on Posts
litical verticality (movement of substances be- Based on the writings of Clavijero, we know that
tween different levels of the universe; political acrobats could do aerial tricks from atop wooden
balancing; Looper 2009; Taube 2005). For the posts, increasing the heights and the danger of
Postclassic period, this interpretation is less cer- the movements (Figure 14.8b). With some vari-
tain, since most of the known representations of ations, these acrobatics were also seen in Nayarit
contortionists of this period were depicted on and Oaxaca. In Oaxaca, they were performed by
paper media (Figure 14.7) and only the Songs of ritual specialists in honor of the god Cocijo, the
Dzitbalche (Campeche) mentioned contortion­ rain deity, asking for beneficial rains (Dahlgren
ism as part of the dances performed at the popol de Jordan 1990:225).
nah (Inomata 2006b:192). If, in the Classic pe-
riod, the contortionists were human beings im- 2.2. Dance on Stilts
personating deities, in the Postclassic period, The primary prehispanic reference for this dance
deities themselves performed this type of acro- comes from the Maya area, where old women
bacy without mediators. Therefore, the deities of on stilts danced to ask for good rains (Landa
death (God A, Figure 14.7a), rain (God B, Fig- 1982:66). It is also depicted in the Codex M
­ adrid
ure 14.7b), divinity itself (God C, Figure 14.7c), (Figure 14.8c), a Maya manuscript dating to the
creation (God D, Figure 14.7d), maize (God E, Postclassic period. Ethnographically, this dance

247
a b c

d e f

Figure 14.7. Postclassic period contortionists: (a) God A (Death God) as a contortionist; note how the left
foot turns into a cacao plant; (b) God of Rain and Lightning (God B) as a contortionist; note how the left
foot presents a germinating corn plant, and a cacao plant grows from the glyph Wind; (c) God C (divinity)
as a contortionist; note how he is performing inside a royal house and holds a tripod censer; (d) God D
(­Creator God) as a contortionist; note how vegetation emerges from his body; (e) God E (Maize God) as a
contortionist, Early Postclassic, Chichén Itzá; ( f ) God K (God Dynastic Rulership) as a contortionist; note
how he is performing on a cosmogram with the glyph Six Death in the center. Sources: (a) after Codex
Dresden, facsimile, p.15, top row, right; (b) after Codex Dresden, facsimile, p.15, middle row, left; (c) after
Codex Paris, facsimile, p.15, center; (d) after Codex Dresden, facsimile, p.15, top row, middle; (e) after Taube
1992:Figure 18c; ( f ) after Codex Dresden, facsimile, p.41, bottom row, left. (Drawn by Gerardo ­Gutiérrez.)
a b c

d e

Figure 14.8. Acrobalance: (a) indigenous acrobats forming a human pyramid; (b) indigenous acrobats
balancing with posts; (c) stilt dance in Yucatán; (d) indigenous juggler; (e) indigenous juggler performing in
Spain in 1529; ( f ) Mixtec juggler balancing a stone ball. Sources: (a) after Clavijero 1780: Lámina between
pp. 186 and 187; (b) after Clavijero 1780: Lámina between pp. 186 and 187; (c) after Codex Madrid, facsimile
p.36, top row, left; (d) after Clavijero 1780: Lámina between pp. 186 and 187; (e) after Weiditz 1994:Plate
xvii; ( f ) after Codex Vindobonensis: Folio 44. (Drawn by Gerardo Gutiérrez.)
Gerard o Guti érrez

survives among the Zapotecs of Zaachila in the Codex Vindobonensis, from the Mixtec region,
central valleys of Oaxaca during their town feast depicts this ability with an acrobat balancing
days. In Oaxaca, it is primarily performed by a stone ball (Figure 14.8f). The Mixtec acrobat
young men impersonating women, which pro- is shown performing in a place of great power,
vokes surprise but also jokes. It is possible that named the “enclosure of water,” near the “moun-
Landa’s description is actually making reference tain that bears the heavens” and the “temple of
to these female impersonators, just as Bricker Venus.”
(1973) makes reference to males impersonating
grandmothers in the carnivals of the Chiapas 2.5. Palo Volador
highlands. The volador or “flyer post” is to this day a spec-
There are many ways to “stand up” with stilts, tacular practice of descending around a single
but experienced stilt walkers do it through an ac- pole. The pole was at least 17 m high, with the
robatic flip, first assuming a horizontal crawling skyward end carved to create a peg (used as male
position with their knees and hands, and then connector) to hold the gyrator device, or teco-
performing a handstand. Afterward, they take mate, that functioned as a female connector. A
a bridge position with the feet and the extreme rectangular wooden frame was tied to the teco-
tips of the stilts and then, in a feat of strength mate, and two to four ropes were wound around
and equilibrium, the acrobats catapult their bod- the pole. Performers would tie the loose ends
ies forward to pass from the bridge position to around their waists. When the performers gently
a standing position on the stilts. As with many threw themselves backwards into the air, their
acrobatics, it is necessary to see it to believe it. body weight pulled on the ropes, which began
to unwind. The wooden frame and the tecomate
2.3. Tightrope Walking would turn and the speed of the spiral descent
Currently, this activity is seen in the southern of fliers would increase, with each turn freeing
regions of Mexico, particularly Guerrero and more rope length. Fernández de Oviedo pro-
Oaxaca. In the area of Caxonos, Oaxaca, it is vides a detailed description of voladores among
practiced as part of town feast days and at the the Nicaraguans in 1528 (Figure 14.9a).
end of the year, typically by children and young
adults, ages 8–20 years old, accompanied by and I found myself one day seeing a feast,
band music. As seen in Figure 14.1b, the Wind that they called the mitote...upon finishing
God descended the skies walking on a sacrificial picking cacao fruit . . . sixty persons walked
rope, therefore that deity is the original tightrope rhythmically [to the beat of drums]. . . .
walker of Postclassic Mesoamerica. And in the middle of the plaza there was
a tall post buried in the ground at a height
2.4. Jugglers of more than 80 palms, on top of the pole
A juggler executes skillful and dexterous move- was placed a very painted idol. . . (that was
ments principally through balancing objects the god of cacao) . . . and had four posts in
with hands and feet, subjecting these objects a square [frame] atop of the [tall] post, and
to rapid spinning movements. The Nahuas winded around [the frame and post] was a
reported a game called cuauhilacatzoliztli, or rope made from vines as thick as two fingers,
“playing with wood,” where one juggler lies on and at the ends of the ropes were two boys
his back rapidly spinning a wooden pole with his of 7 or 8 years . . . and at some point during
feet (Figure 14.8e; Weiditz 1994). The Cakchiquel the drumbeat, they threw themselves from
Mayas called this game vuch (Acuña 1978; López the top of the frame, and the rope began un-
Austin 1967). The level of difficulty was increased winding, and they were flying turns in the
by balancing two other acrobats sitting on the air...it took as much time as praying five or
opposite ends of the pole (Figure 14.8d; Clavi- six creeds for them to put their feet on the
jero 1780:Lámina between pp. 186 and 187). The ground and that is the time it took for the

250
Acrobatic Dances and Games of Mesoamerica as Ritual-­Entertainment

rope to unwind, the boys moving with such North America. Depending on the Mesoameri-
speed in the air, moving their arms and legs, can region, this activity probably addresses sev-
that it seemed they were flying. (Fernández eral Postclassic period ideas.
de Oviedo [1855:93–94]) Independent of the interpretations of the
pole as a “great phallus” (Stresser-­Péan 1948), the
It is interesting to note that during their fly- pole more likely represented the central tree that
ing time, the performers would have been de- bears the skies and unites the upper and lower
scending upside down in a controlled fall and levels of the Mesoamerican cosmogram. The act
could have taken positions similar to those of of descending from the sky is associated with
the contortionists while in the air — ​for example, many deities (i.e., solar), but especially the Wind
bridges — ​depending on how they manipulated God, the first acrobat, who is also patron of arts,
their body weight on the rope. This dance is full song, and music. In the Maya area, a reference
of symbolic meanings, and the pole has been in- to the palo volador can be found in the Popol
terpreted being a phallus or a tree that bears the Vuh (Christenson 2007), in the passage where
universe, while the dancers have been reported One Batz and One Chouen, the older brothers
performing like birds or monkeys (Bertels 1993; of the Hero Twins, were transformed into spi-
Nájera Coronado 2008; Stresser-­Péan 1948, der monkeys. One Batz and One Chouen were
2005). The ritual actually starts with the selec- great musicians, singers, and sages, but they were
tion of a tree from the nearby forest. It is care- mean to their younger brothers, Hunahpu and
fully cut, and the community invests significant Xbalanque. Therefore, they were tricked by the
effort bringing the multi-­ton tree to the main Hero Twins into climbing a tree. But the tree kept
plaza of the town and placing it vertically with- growing, and One Batz and One Chouen were
out benefit of modern machinery. Directly or trapped in the canopy. The only way to descend
indirectly, this feat requires the participation of was to use their loincloths like the ropes of the
the entire community. A rich offering that may performers of the palo volador. Unfortunately for
include live birds, flowers, tobacco, incense, and them, their loincloths, tied around their waists,
liquor is placed in the deeply excavated hole for transformed into monkey tails.
the pole. The festivity was primarily practiced In an extraordinary case of survival and
once or twice in harvest periods during the sol- continuity, the early Spanish religious orders
stices (June and December). Defying verticality accepted the palo volador as part of indigenous
and experiencing the world upside down places festivities during the Colonial period on the con-
this ritual dance among the key acrobatics of dition that the performers impersonate ­angels
Mesoamerica. instead of birds or monkeys (Figure 14.9d; see
Associated with the voladores’ activities in Codex Azcatítlan). Although there were attempts
Nicaragua, Fernández de Oviedo (1855) further by secular priests to eradicate its use, the civil
reports a “game” that involved the ruler of the authorities usually ruled in favor of the native
political system throwing darts with wax tips at people, allowing the practice to continue (Nájera
groups of young people who came to the town Coronado 2008).
asking for cacao. Once they were hit by the darts,
at least four times they were given cacao beans as 2.6. Huahua (Comelagatoazte)
a reward. Interestingly, in the Cuicatec cognate Strongly associated with the volador, the huahua
codices Fernández Leal and Porfirio Díaz (Figure is a vertical gyrating device that can rotate 360
14.9c), this ritual dance was associated with the degrees around the center of a support paral-
“sacrifice by throwing arrows,” where ­individuals lel to the ground (Figure 14.9b). The frame of
were tied to a wooden frame and warriors took the device consists of two to six vertical support
turns shooting pojectiles at them (Figure 14.10c). posts and one transverse beam. The transverse
This practice is similar to the Skidi Pawnee sac- beam passes through a hole carved in the gyrat-
rifice to the Morning Star in the Great Plains of ing post. There are two variants in terms of the

251
a b

c d
Figure 14.9. Voladores and huahuas: (a) game of palo volador in Nicaragua during festivities for
the god of cacao, 1528; (b) game of huahua in Nicaragua during festivities for the god of cacao,
1528; (c) game of palo volador associated with sacrifice by arrows; (d) game of palo volador in cen-
tral Mexico, adapting to the Catholic rituals of the colonial period in the sixteenth century. Sources:
(a) after Fernández de Oviedo 1855:Lámina 5, 1a; (b) after Fernández de Oviedo 1855:Lámina 5, 2a;
(c) after Codex Fernández Leal, facsimile, p.59; (d) after Codex Azcatítlan, facsimile, Lámina 27.
(Drawn by Gerardo Gutiérrez.)
Acrobatic Dances and Games of Mesoamerica as Ritual-­Entertainment

number of participants: two or four. At least two Gulf Coast of Mexico to Nicaragua and survived
participants are required to make it spin. One the Colonial period up to the present in Mexico
climbs the frame of the machine, and once on and Guatemala.
the end of the pole with the gyrator, pushes it
forward with the performer’s weight, while the Type 3. Illusionism
second participant is on the ground and jumps Illusions distort the senses and deceive the eyes,
on the other end and moves to the vertical posi- ears, skin, or perception. The best descriptions
tion using the first performer’s momentum. At of Mesoamerican illusionism are in the Floren-
this point, the cycle begins again, and the acrobat tine Codex, during the destruction of Tula by
on top projects himself forward and downward Tezcatlipoca, and in the Popol Vuh, when the
to aid in lifting his partner. Gravity and body Hero Twins defeated the lords of the under-
movements are the energy that keeps the ma- world (Xibalba) by performing amazing feats
chine moving rotationally. This is a strenuous of illusionism.
game and can achieve great speed and acceler- In the destruction of Tula, Tezcatlipoca
ating centrifugal forces, especially in a huahua transformed into a Huaxtec chile seller, whose
with four participants. Fernadéz de Oviendo nakedness and public exposure of his virile
(1855) saw this game among the Nicaraos in 1528 member infatuated the daughter of Tula’s ruler.
and considered it spectacular (Figure 14.9b). When the Toltec warriors went looking for him
­Notably, he reported that this device was used for in the marketplace, he disappeared and re­
amusement and to train young people in agility, appeared at will. Eventually, Tezcatlipoca, in the
balance, and force. disguise of the Huaxtec chile seller, married
In Veracruz, Mexico, the huahua is per- the Tula princess, causing great distress among
formed at important festivals in tandem with the the Toltec. The Toltec nobles demanded that the
palo volador. In the Mixtec-­Chocho region, the chile seller prove his valor by waging war in un-
Selden Roll depicts the huahua being performed conquered regions. Seeing that this demand was
by monkey impersonators in the ballcourt of the a conspiracy to get rid of his Huaxtec persona,
polity of Coixtlahuaca, right after a New Fire cer- Tezcatlipoca organized an army of dwarfs and
emony at the end of a 52-­year calendrical cycle. hunchbacks to conquer the lands and overcome
In this particular case, the huahua machine the Toltec nobility. After a successful conquest,
was erected in the ballcourt. Above the hua- Tezcatlipoca entered Tula in triumph, perform-
hua the Wind God is seen descending from the ing the “dance of the captives” (Sahagún 1978:19,
sky, performing a handstand. A serrated knife 22). The song and dance of Tezcatlipoca was so
is shown near a sacrificial stone. Two warriors powerful that many Toltec people died or turned
are touching the huahua frame while holding into stones. As part of his many tricks of illusion
two captives dressed like the Earth Goddess, to destroy Tula, Tezcatlipoca sat in the market-
awaiting gladiatorial sacrifice (Figure 14.10e). place and had a puppet in the figure of the solar
A monkey impersonator is depicted mocking deity dance for the bystanders. The dance of this
and mimicking a victim during his sacrifice. This puppet attracted and mesmerized large crowds
particular performance and related sacrificial of Toltecs to the point that they began to push
rituals took place right after the Wind God cut one another, crushing each other and dying.
off the head of a large serpent, and the water Over and over again, the Toltec people were
flows freely through the towns of the earth. This tricked and mocked with illusions by Tezcatli-
indicates that acrobatics practiced with gyrating poca until the great city was finally abandoned.
machines — ​in particular, the palo volador flier, Similar satirical and mocking narratives
and the comelagatoazte or huahua (a complete can be found elsewhere in Mesoamerica — ​one
360-degree “seesaw” or a pinwheel) — ​were asso- of the best known being in the Popol Vuh, when
ciated with rain petitions and harvest ceremo- the Maya Hero Twins danced for the Lords of
nies. They were widespread from the northern ­Xibalba (Christenson 2007; Looper 2009; Taube

253
a b

d
c

f
e

Figure 14.10. Sacrificial contexts of Mesoamerican acrobacy: (a) Maya clowns torturing and mocking a
sacrificial victim; note that one clown is performing a bridge position; (b) puppeteer, detail from Monument
21 of Bilbao, Guatemala; (c) depiction of gladiatorial sacrifice and sacrifice by hurling spears in the Mixtec
region; (d) Spanish friars preaching against the practice of the ballgame; (e) game of huahua with monkey
impersonator, associated with gladiatorial sacrifice; ( f ) hanging and punishment of gamblers and prac­
titioners of banned games. Sources: (a) after K2025, Maya Vase Database, http://research.mayavase.com​
/kerrmaya_hires.php?vase ​=2025; (b) modified from Chinchilla 2015:66, bottom; (c) after Codex ­Becker I,
­facsimile, p.10; (d) after Acuña 1984:Cuadro 4; (e) after Selden Roll; ( f ) after Acuña 1984:Cuadro 10.
(Drawn by Gerardo Gutiérrez.)
Acrobatic Dances and Games of Mesoamerica as Ritual-­Entertainment

1989). During these dances, they performed the tion of the daily life of indigenous acrobats and
illusions of killing a dog, people, and then them- how members of their societies perceived them
selves, seeming to cut their bodies into pieces (Heidegger 1975; Husserl 1970; Zahavi 2003).
and then putting themselves back together again. Generations of scholars have debated whether
The Nahuas of central Mexico called these per- the worldview captured in the ethnohistory of
formers motetequi, illusionists who cut people the Postclassic and early Colonial periods can
into pieces and then put them back together — ​ actually be applied to other regions and times.
not very different from the modern magic trick Many argue against it, since a disjunction of
of sawing a woman in half. meaning and representation could have occurred
In these two origin myths, there are a variety over time and space (Gillespie 1989; Knight 2013;
of illusions that induced altered states of con- Kubler 1962, 1967). Certainly, symbolic meanings
sciousness in spectators, leaving them vulnerable were not the same for every culture and region
to the intent of the performer. The shapeshifter over time and throughout M ­ esoamerica, but I
is ever present: individuals made use of collec- believe we need to be careful with a straightfor-
tive suggestion, ritual time and spatial context, ward methodological assumption of a disjunc-
drugs, illusion, acrobatics, and the cloak of night tion in practices and beliefs in the Mesoamerican
to make others believe in their transformations space. By this, I mean that both continuity and
into animals (Gutiérrez and Pye 2010). The pup- disjunction of practice should be investigated
peteer is a powerful performer with the capac- and tested, and neither should be assumed.
ity to make the “little gods jump” (teuquiquixti As the case studies presented above indi-
xoloteutontli in Nahuatl). A well-­known icono- cate, acrobatic dances have a long tradition in
graphic representation of a puppeteer is found Mesoamerica and carry multiple meanings. But
on Monument 21 of Bilbao, Cotzumalguapa, notably, all known representations of acrobatic
Guatemala (Figure 14.10b), associated with a dances and games seem to converge on a few
dance of fruit harvesting and human decapita- interrelated themes: (1) ritual directionality;
tion (Chinchilla 2015:66). The puppeteer holds (2) the vegetative cycles of maize and cacao;
on his right hand a female puppet and on the left (3) ­shamanic transfiguration; and (4) the hu-
hand a bone bloodletter or a drumstick made miliation of captives by gladiatorial sacrifice.
from a human femur. He has a sharp pointy While few in number, they are all-­encompassing
tongue, perhaps indicating the actual date — ​One themes with many intersections. Still, their pres-
Flint — ​and may be signifying that he is speaking ence and repetitive contexts offer heuristic cate­
“sacrifice” or that he is an ill-­spoken person. Al- gories for approaching the topic of acrobatic
though the puppeteer is not the central figure practices in the context of ritual merriment.
of the scene, he receives all of the attention of A core foundation myth states that when the
a dwarf or another puppet seated before him. Mesoameri­can universe was created by the pri-
mordial gods (Grandfather and Grandmother;
The Practice and Meaning Boone 2007:26), a symmetric cosmogram of
of Indigenous Acrobacy three axes was created. One axis was formed by
Native peoples from all over Mesoamerica likely the apparent solar movement in the firmament,
participated in performances, as previously de- with eastern and western cardinal directions
tailed, which featured acrobats/dancers/trick- marking the path of the sun from dawn to dusk.
sters staging spectacles designed to reproduce The northern direction lies to the right of the
canonical passages of the myriad indigenous sun and the southern direction by its left hand.
cosmogonies. Such events would have provided These four parts come together in a center that
joyful moments of relaxation during foraging or also projects a vertical axis connecting the above
agricultural ritual calendars, as well as an arena and below. The location of the center is variable,
to resolve social tensions. This is a phenomeno- and each political system has at least one located
logical research problem that requires explora- where the founding ancestors happened to have

255
Gerard o Guti érrez

placed their first altar. In the corners and center ing, and making others laugh. Indeed, for the
of the cosmogram, god-­trees support the skies Nahuas, one can cast a spell on someone with
(above) and the earth (below; López Austin a joke (texoxochti) or administer cruel punish-
1997). ment to a social transgressor by mocking them.
Furst (1968) associated some of the poses Not surprisingly, public shame by mockery is
seen in Olmec figurines with ritual positions ad- the most powerful punishment in the toolkit of
opted by shamans from South America during political operators and sacred specialists of cen-
the process of shifting from their human form tral Mexico (nahual or naualaua; Gutiérrez and
into that of an animal companion. Gutiérrez and Pye 2010). The full range of human emotions and
Pye (2010) review ethnographic and ethnohis- passions were celebrated in religious festivals in
torical evidence in Mesoamerica to support a Mesoamerica. In the same way that shedding
similar interpretation. During key moments of tears in certain ceremonies was required in order
such transformations, the shaman would take to secure a good rainy season, happiness was de-
a contortionist position and perform acrobatic manded in other ritual situations.
jumps while changing into the hide of the animal For instance, during the festivities of Och-
companion. Indeed, the human shapeshifter is paniztli, celebrated for the Mother of Gods
only mimicking the transformational process of (Teteo Innan), the young female impersonator
seeds turning into plants. of the goddess could not cry during the cere-
In this regard, I propose that the movement mony, an event that ultimately would result in
of the contortionist dancers were reproducing her decapitation. The tears of this powerful fe-
the vegetative development of sacred plants such male deity would forecast the death of the many
as corn and cacao, from seed to erect plant and warriors on the battlefield (Sahagún 1981:119). To
ultimately fruit. In addition, this mimicking of prevent these tears and deaths, the impersonator
plant development may have also referenced the had to be entertained by singers and dancers.
embryonic development of animals — ​especially Even after her sacrifice, the attending public
those where this process is observable, as in am- seemed to have enjoyed a macabre dance where
phibians (frogs and toads) and birds (when their a priest would dress up in her flayed skin and
eggs open after their three-­week i­ncubation). dance in the company of the Huaxtec husbands
Therefore, seeds, frogs, toads, reptiles, and birds of the goddess. I suppose that the Nahuas of cen-
are the original shapeshifters. tral Mexico took for granted that the goddess’s
Iconographic representations of acrobats Huaxtec husbands needed enormous phalluses
may be invoking metaphorically the vegetative to please their powerful wife, exactly as depicted
cycle of maize, cacao, and other sacred trees, like in the Codex Borbonicus (1988:Folio 30). Simi-
the ceiba and cactuses, through the narrative of lar to the story of Tezcatlipoca impersonating a
the god-­tree bearers that separate the above from Huaxtec in Tula, it is likely that the festivities of
the below, as well as functioning as vertical con- Ochpaniztli were full of jokes with sexual con-
duits for these realms (López Austin 1997; Taube notations and puns on how a great city was lost
2005). In this sense, I would argue that acrobatic to the prowess of a well-­endowed seller of chile
dances such as the palo volador, huahua, and pepper.
stilts are also visual tropes associated with the
upward/downward vertical movement through Conclusion
the sacred trees, practiced during rain petition The practice of Mesoamerican acrobacy had
ceremonies and harvest festivals. multiple meanings that transcend any interpre-
Humor, farce, mockery, irreverence, politi­ tations reducing them to simple ludic games,
cal satire, and games were key expressions of dance, or shamanic transfiguration. Similarly,
sacredness in Mesoamerica. Laughter seems one cannot identify acrobats — ​especially con-
to have been as important as sacrificial blood tortionists — ​with the maize deity alone (Looper
in indigenous religiosity, and there is no better 2009:2; Taube 2005). Mesoamerican acrobacy
way to express happiness than dancing, laugh- contains all these elements, but their contex-

256
Acrobatic Dances and Games of Mesoamerica as Ritual-­Entertainment

tual association makes the whole larger than roles in the farces are not accidental but care-
the sum of its parts. Mesoamerican acrobacy fully allocated according to social h ­ ierarchies.
needs to be understood within the framework It is an earned privilege and a great responsi-
of a system of beliefs that celebrate the physi- bility to participate in the plays and ­literally be-
cality of the performer as he or she reproduces come a social “actor.” Mayordomos, or ch’okoj
the moment of creation (of the political unit or (­stewards of cere­monies and community fes-
the universe), while generating dynamic en- tivities), are highly competitive yet onerous po-
ergy for its continued and constant movement. sitions, charged with providing foods, drinks,
Through their bodies, Mesoamerican performers music, entertainment, sacramental services,
provoke happiness and well-being. It feels good pronouncements, and discourses during public
to be merry, especially community-­shared joy, events (Bunzel 1952:40–46).
where chiefs and rulers are the leading dancers, Through ritualized merriment, the gods de-
singers, ­actors, and hosts of drinking and feast- scend from the skies or emerge from the crevices
ing events. Laughter becomes a metaphor for of the earth or bubble up from springs to make
motion, divine breath, and the act of political their presence known through states of ecstasy
balancing. These seasonal rituals might have en- achieved by performers who then convey mes-
capsulated a worldview around the old creator sages from the deities to the other participants.
couple (the Grandfather and Grandmother of all The mitote, or gathering of large crowds to dance
the gods and peoples); the cultivation of corn; and sing (mitoa cuicoanoya in Nahuatl), was the
ritual directionality; community-­choreographed meeting location where disparate and opposing
dance, music, songs and farces; comedy; poetic forces of the universe came together. This was
declamation; heavy consumption of foods, the place of the mitoteros — ​the most foolish,
drinks, drugs, tobacco, games and gambling; gift scandalous, chaotic, and noisiest participants — ​
giving; and a vast display of regalia and special who would lead a gathering over a period of days
garments. in dance, music, songs, and farces. If the gods
During the Colonial period, some games created the universe through sacrifice and ritual,
and dances were targeted for eradication, like the actions of dancers and singers provided the
the ballgame and board games, and their prac- energy to keep it moving, since a static universe
tice resulted in serious punishments, including represented the end of creation (López Austin
death (Figures 14.10d–f), but many other farces 1997). Rulers and leaders, as embodiments of the
were appropriated for use at Catholic c­ arnivals gods, are obliged to dance and sing well; hence,
during Christmas, Holy Week, All Saints Day, the dance and song of the rulers was equally im-
and a ­myriad of festivities for local patrons. portant as their political and military activities.
The theatrical recreation of primordial myths If the rulers and the nobility danced to praise
and their use as moral lessons for members of the gods for their political successes, then com-
Meso­american communities did not end with moners, in turn, danced for their rulers as part
the Spanish Conquest. The colonial establish- of their duties and services to the polity. Dance
ment maintained and reshaped it to fulfill similar and song were critical tribute payments and key
functions at these European festivals. components of the political economy of Meso-
Victoria Bricker (1973) observed in Zinacan­ america. Even captives who had lost everything
tán, Chiapas, how members of the community on the battlefield had the opportunity to dance
reenact ludicrous and satirical plays to reinforce before their immolation (Sahagún 1970:43–44).
their social structure and their roles as active This was their moment to mock death through
agents within it. Social criticism is expressed dance.
through picaresque and spicy jokes, mocking Indeed, Mesoamerican dance and singing
aspects of political and daily life in the com- was not the exclusive practice of living humans.
munity during the five days of the indigenous The dead continued to dance in the afterlife,
carnival. All authorities are expected to partici- as we know from the Nahuas of central Mex-
pate in farces and be actors/performers. Acting ico, where it was believed that the souls of the

257
Gerard o Guti érrez

­ arriors who died on the battlefield and women


w the appropriate way to communicate with the
who perished during childbirth were destined divine. Acrobatic dances and games may have
to accompany the solar deity with dances and been part of a larger complex of playful Meso-
songs through his diurnal phase. Animals, trees, american performances that included theater,
plants, and insects could dance as well. Objects illusionism, and gambling. Acrobatic dances and
and elements that Westerners consider inan- games were indeed an essential form of political
imate — ​such as water, rocks, and the earth it- staging, socialization, and community building
self — ​seem to have been able to dance too. Dance that provided needed spaces to restage founda-
was therefore the normal physical and spiritual tional events of native political systems.
state of things for Mesoamerican groups. It was

258
CHAPTER 15

Aztec Gambling
and Magical Thinking

Susan T. Evans

We in modern societies share with the Aztecs traditional cultures because of our own experi-
of sixteenth-­century Mexico a love of gambling, ences in dealing with uncertainty.
which must be one of the great human univer- Thus, magical thinking and gambling are
sals. Our pleasure in gambling has deep roots: we gateways to understanding other cultures. This
are all the result of countless episodes in which chapter explores magical thinking and its uses — ​
our ancestors played the evolutionary odds, especially its use by gamblers in Aztec society of
choosing successful responses to uncertainty. sixteenth-­century Mexico — ​finding that Aztec
Although today we are buffered against the life-­ attitudes about gambling are similar to our own,
threatening consequences of everyday choices, while recognizing the stronger role played by
we bear all the necessary apparatus for dealing magical thinking in their culture.
with the vagaries of fortune — ​the generalized,
adaptable body and the brain with its capacities Magical Thinking and Hot Hands
for rational thought and impulsive reactions. We
Never go against your gut. (Moscow Rules [n.d.])
play the odds constantly and reflexively in our
daily lives and occasionally may place bets on Evolutionary psychologists and behavioral
games of chance, “gambling” in the more formal ecologists reason that the suite of cognitive re-
sense. sources we deploy against uncertainty achieved
Depending on the stakes, we anticipate the its present form about 100,000 years ago, with
outcome with responses ranging from mild cu- the emergence of the first Homo sapiens sapiens
riosity to anxiety, which can be soothed by the and the modern human brain, the products of
rituals of magical thinking. Few among us have evolutionary pressures operating throughout our
never sought the comfort of a prayer or amulet primate and mammalian ancestry. The modern
that possessed the power to calm, in spite of our brain’s convoluted neocortex gives us our strong
rational acceptance of its lack of demonstrated capacity for reasoning and learning, while the
efficacy. underlying “animal brain” provides intuition-­
Magical thinking is the belief that thoughts based drives that propel us toward impulsive
or actions, often ritualized, can control an un- responses in crises — ​for example, fight or flight.1
certain outcome, even when such thoughts or These intuitive or reflexive responses to un-
actions have no proven value. It is practiced certainty are strongly adaptive. Developmentally,
universally. And while the modern world puts the limbic system–based responses that shape
precedence on scientific explanations, we can our psychological attitudes and behavior are
empathize with the use of magical thinking in directly expressed throughout childhood, but

259
Susan T. Evans

with maturity, crisis reactions are tempered Even without such constraints, we commonly
by the natural process of synaptic pruning, as experience clumped outcomes that defy the odds
well as by neocortical rewiring: habits based on based on probability.3 Using intuition inherited
knowledge and training are established. Ma- from our species’ distant past, we learn from
ture responses draw upon a cognitive hybrid, our experiences, whether in finding ripe fruit
­fusing reason and impulse into learned intuition, or parking spots. We assess the odds based on
also known as “recognition-­primed decision-­ previous occurrences and consider the unique
making” (Klein 1999:​17). This capacity allows circumstances of each situation.
us to deploy quickly the best and most timely We would better understand the overall odds
responses to threats and opportunities. if we could keep track, mentally, of thousands of
For example, a game of darts draws upon be- outcomes, because probability values are best de-
havior deeply rooted in the primate line. Even rived from large numbers. However, the modern
though the accuracy once essential to immedi- human brain is better at keeping track of small
ate survival is now mostly unnecessary at the numbers, a skill no doubt honed during our
personal level, we retain the capacity to become long millennia of hominid evolution as hunter-­
skilled at throwing things at targets and the foragers, including our evolution into fully
competitive drive to throw more accurately than modern Homo sapiens sapiens (G. Navarrete
others. When faced with a standard target and et al. 2015). There is also the human propensity
a reward for hitting it, the rational shooter will to remember better our unusual runs of good
maximize accuracy. But with the ­unanticipated luck and to forget the long periods of indifferent
substitution of an image of a baby for the target, results. As Durán described Aztec gamblers,
failure rates rise significantly (L. King et al. 2007:​
910–12). This suggests that some sizable propor- Someone might ask whether they always
tion of the population overrides reason with won with that magic incantation. The devil
magical thinking because the target remains, is subtle in permitting some to win occasion-
after all, only a piece of paper. The irrational ally, thus confirming their unholy beliefs. At
behavior may be explicable from the perspec- other times, when they lost, they were per-
tives of evolutionary psychology and behavioral suaded to curse their own bad luck, which is
ecology as a protective impulse toward the rep- what losers do. (Durán 1971 [1574–1579]:318)
resentation of the baby, based on internalization
of social lessons about avoiding harm to others.2 Belief in luck predisposes us to believe that
We can assume that other complex instinctive we can beat the laws of chance.
behavioral responses are found cross-­culturally.
Consider our belief in “hot hands” — ​runs of Intelligence and Reason
good luck. This draws on the assumption that Normal humans have considerable intelligence,
resources will be found in clumps, or groups. the ability to acquire skills and knowledge and
The expectation is based on the propensity for make rational decisions, and modern neuro-
food to occur in groups (flocks, stands), and our logical studies reveal learning as the process of
species’ survival depended on recognizing this. developing a network of established paths in the
We descendants of ancestral foragers also expect brain’s neocortex — ​a significant rewiring of the
that other resources are grouped, and hot hands brain. While any normal person is capable of
are appreciated by gamblers, even though they learning, each individual possesses a unique set
would seem to defy the laws of probability based of potential strengths and weaknesses. In any
on large numbers (Blanchard et al. 2014). society, from childhood, individuals will display
However, randomly distributed phenom- a range of innate capabilities for reason and per-
ena are themselves loosely clumped in time and formance, with potential behavioral plasticity
space, particularly where there are constraints shaped by cultural norms and customs, includ-
from cultural and biophysical environments. ing opportunities for training.

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We recognize that far beyond the binary op- recognizes a rare combination of reasoned think-
position of the Scholastic Aptitude Test’s tradi- ing and sympathetic emotional intelligence. But
tional categories of “verbal” and “math” are many “wizard” and “wizardry” have less flattering im-
expressions of intelligence. There are varied plications, such as the willingness to confound
types, “multiple intelligences” in any popu­lation with displays of privileged knowledge and skills,
and indeed in any individual, and the variation and also trying to do so with the support of the
clusters into several broad categories. Howard supernatural world.
Gardner’s original model (1983) recognized Understanding emotional intelligence and
seven modalities: musical-rhythmic; visual-­ other of Gardner’s “frames of mind” has had an
spatial; verbal-linguistic; logical-­mathematical; enduring value in interpreting the gifts, blind
bodily-kinesthetic; naturalistic; interpersonal; spots, and passions of modern people; but do
and intrapersonal. these modalities of intelligence apply to tra-
The last two — ​the abilities to read other peo- ditional societies?4 All modern humans have
ple and know oneself — ​are principal components highly similar general capacities for intelligence
of emotional intelligence (Goleman 1996). Most and physical movement, but recent research
people can correctly interpret nonverbal expres- in ethnography has not sought cross-­cultural
sion, and some seem gifted with this interper- similarities. Instead, it has been crippled by a
sonal sensitivity. Societal training in emotional combination of infatuation with the barren,
intelligence often emphasizes sympathy and “self-­regarding ...cul-­de-sac” of postmodernism
duty to others, and when sympathetic individ­ and a strong tradition of particularizing cultures
uals sense the pain of others they try to alleviate (Beard 2013:6). Ethnographers are generally
it. But correctly recognizing emotional vulner- reluctant “to discuss — ​or commit to print — ​
ability in another person does not necessarily comparisons between the values of p ­ eoples in
prompt a sympathetic response. Bullies and con modern industrial societies and those of inhabi­
artists use emotional intelligence to discomfit tants of tribal societies” (Dutton 2009:65).
others and take advantage. Meanwhile, psychologists have been un-
Well-­honed intrapersonal and interpersonal afraid to seek universals, such as the relation
skills characterize social leaders and enhance of facial expression to emotions (Ekman and
their charisma. Recognizing the power of emo- Friesen 2003). The validity of cross-­culturally
tional intelligence, we can better understand the shared human psychological characteristics
basic skills needed by those who would present is substantiated by the powerful and lucrative
themselves as capable intermediaries with the applications of these lines of research, such as
forces of the unknown. Anxious in the face of facial response recognition software, making a
uncertainly, we may turn to those who seem ca- television or gaming device into a monitor useful
pable of negotiating the future. to corporate or government powers (Khatcha­
This may involve a willing suspension of dourian 2015).
disbelief: our complicated attitudes about the Besides making us very afraid for the future
cognitive boundary between reason and magic of human privacy and free will, these break-
are reflected in our language. “Magus” is not in throughs in understanding the universals of
common usage, yet we know that it means a wise human behavior corroborate the assumptions
person rather than one who has developed skills of many anthropological archaeologists that
such as sleight of hand, a magician. In the mod- ­people in ancient societies were operating from
ern world, we generally assume that any reason-­ the same basic parameters of psyche and soma
defying phenomenon, like a magical illusion, can as we are today. This would imply that the modes
be explained rationally, even if that explanation of intelligence valid today can be effectively ap-
has not yet been forthcoming. Thus, a magician plied to other societies, including traditional
is a kind of con artist. societies such as the Aztecs. We can assume
Similarly, to call someone wise (unironically) that Aztec gamblers would develop rhythmic,

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Susan T. Evans

if not melodic incantations, sensitively use their als are entirely and always free of them. South
surroundings, express themselves well, calculate Korea, a strong participant in the global capital-
the odds of particular outcomes, move elegantly ist economy because of pragmatic development
through their rituals, be sensitive to others, and in engineering and other fields, is home to about
know themselves, including knowing when to 300,000 shamans — ​one for every 160 South Ko-
trust reflexive, animal-­brain responses. reans — ​with their own union, working through
Their rituals were based on rules derived the Internet as well as in person (­Sang-­Hun
from magical thinking and thought to mini- 2007). Regardless of their other religious affil-
mize damage and maximize gain. Such ritualized iations, many South Koreans regularly consult
responses may become highly formalized and shamans. Clearly, a successful shaman should
particular to types of situations. But it is our per- be emotionally intelligent and have a well-­
ception of adaptive value that lets us distinguish developed, learned intuition in order to deliver
between effective and magical. Such judgments to the client both psychological comfort and a
depend on what the judge knows, and thus one’s sense of control over a seemingly mysterious sit-
intelligence, in the sense of possession of a store uation. There may be adaptive value in this, such
of reliable knowledge, sets limits on our ability as the mental focus induced by an incantation or
to distinguish between phenomena we attribute the sense of well-being offered by a kindly and
to the actions of the spirit world — ​true magic — ​ experienced diviner.
and those we see as the effects of known causes, If some features of magical thinking have
including enhanced adaptation. adaptive value, then, logically, it has evolution-
ary significance and would probably be sub-
Magical Thinking as Adaptive sumed under limbic system–related cognitive
Behavioral ecologists would argue that much processes. Its demonstrated effectiveness would
cognition labeled “magical thinking” might have undercut its status as magical thinking. Thus,
adaptive value. When we wear lucky clothing or when considering the role of magical thinking
orient our furniture to channel positive energy, in any society, we must recognize that magical
we deploy another means of problem solving, thinking is culture-­contextual, derived from that
increasing our life-­enhancing mindfulness, de- culture’s belief system and explanations for the
sired by many today. phenomena around us.
For example, is there a causal relationship In some societies, the use of hallucinations to
between ritualized costume and success in horse interpret uncertainty is regarded as a valid alter-
racing? In 2014, the owner of the horse Califor- native pathway to understanding, and we know
nia Chrome wore the same outfit to all three that this is an ancient practice (Shafer 2013). The
Triple Crown races. California Chrome won experience may stimulate different responses
the Kentucky Derby and the Preakness, but this among individuals, but their perceptions de-
ritualized costume was apparently only useful velop from the constraints of their culture and
for two wins in a row: California Chrome lost particular individual neocortical and limbic sys-
the Belmont (Hoppert 2014). tem pathways. Moreover, the hallucination may
In spite of having failed such empirical tests, result in new and useful ideas and perceptions.
magical thinking remains rife in racing and
other venues and is more disparagingly called The Animated Aztec World
“superstition.” Baseball and other sports seem The Aztecs commonly achieved altered states
equally committed to magical thinking (Gmelch of consciousness, with the stronger and more
2000). expensive hallucinogens and stimulants reserved
Such beliefs are part of the lives of many for the nobles and wealthy commoners.5 Halluci­
normal adults, and while a rational purist would nogenic experiences accessed the power to navi-
deem them superstitious or neurotic, their prev- gate a spiritual world full of active forces.
alence suggests that few societies or individu- The Aztecs, inheritors of millennia of Meso­

262
Aztec Gambling and Magical Thinking

american cultural traditions, dominated cen- The fate of any event hinged upon its timing. For
tral Mexico immediately before the sixteenth-­ the Aztecs, each day brought a different set of
century Spanish intrusion into the New World influences, and scheduling any important event
and subsequent conquest of the Aztec Empire. (a wedding, a housewarming, investiture of a
Like other Mesoamericans, they believed that the king) required a calculation from the divinatory
world around them was charged with animated almanacs (see Boone 2007, especially pp. 28–32).
energy. Every object, each natural feature — ​ani­ Time was perhaps the strongest influence on any
mal, vegetable, mineral, even time — ​possessed individual because the date of baptism, within a
a force that required appropriate offerings and few days of birth, established that person’s fate
oblations. These were independent agents, and according to the 260-­day tonalpohualli divina-
human responses to them created a conversation tion almanac (e.g., The Soothsayers, a Book of
of agency. Days [Sahagún 1979a [1569]).
Mesoamericans believed that humankind Aztecs believed that, as individuals, their
owed its existence to sacrifices by the creator fates were determined by Oxomoco and Cipac-
gods, a debt that people repaid through g­ enerous tonal, the primordial human couple, the pri-
and frequent offerings to the gods and all the mordial diviners (Figure 15.1). Their divination
powers of the living earth. If the offerings were technique was shared by Aztec diviners (and
well received, the gods might reciprocate with gamblers): interpreting maize kernels cast onto
good fortune. The most costly offering of all a blanket or mat (Leyenda de los Soles 1992 [ca.
was human sacrifice, of war captives (warriors 1558]:​16).6 The resulting pattern was interpreted
and the vanquished) and slaves purchased in as signaling good or bad fortune. The kernels
the market. Other, more common offerings in- were called “Seven Snake” (Ruiz de Alarcón 1984
cluded autosacrificial blood, animal sacrifices, [1629]:​154). In Nahuatl, the language of the Az-
incense, food, drink, and prayers, processions, tecs, Seven Snake is Chicomecoatl, goddess of
and pilgrimages. maize and general agricultural fertility, a strong
In a sense, the most sustained offering was metaphor for prosperity.
an individual’s dedication to live a moderate, The Catholic proselytizer Ruiz de Alarcón
thrifty, dutiful, hard-­working life because risk-­ wrote a treatise in 1629 on native Mexican re-
taking invited chaos and disaster. Ideally, Aztec ligious practices as a guidebook so that other
lives followed a narrow path of duty and mod- Catholics would recognize the behaviors and
eration, and sources such as the Codex Mendoza materials associated with the native religions
show children disciplined toward this goal (Ber- they were trying to eradicate. He marveled at
dan and Anawalt 1992b [ca. 1541–1542]:122–33, the native propensity to favor “contingent,” luck-­
Folios 58–63). Sermons by elders drove these based explanations rather than those based on
points home (see Florentine Codex, Book 6; cause and effect.7 He observed that native di-
Rhetoric and Moral Philosophy [Sahagún 1969 viners used
{1569}:67–126]). Aztecs’ fear of the uncertainty
of their world led them to see imminent disas- pebbles or maize kernels, which they throw
ter in any unusual phenomena, as shown by the upon a cloth.... And they judge the fortune
unremittingly pessimistic prophecies in The according to whether the pebbles or kernels
Omens (Sahagún 1979b [1569]), and Primeros have fallen near or far from themselves, not
­Memoriales (Sahagún 1997 [1559–1561]:174–77). noticing that by throwing them hard they
will go far and they will remain near it if
Time and Divination they are thrown gently, with the one or the
other depending on the will of the one who
It has been common among all kinds of ­peoples
does the throwing. (Ruiz de Alarcón 1984
and nations since the beginning of the world to
[1629]:142)
use divination. (Ruiz de Alarcón 1984 [1629]:141)

263
Susan T. Evans

Figure 15.1. The primordial human couple, Oxomoco and Cipactonal, cast the newborn’s fate with
maize grains. (Drawn by Susan T. Evans from Codex Borbonicus [1899 {prob. sixteenth century}:21]).

It seems unlikely that anyone experienced The Aztecs recognized that the fates cast
in watching maize kernels (or beans or pebbles) their birthdates and that the divination alma-
being tossed onto a mat — ​for divination or in a nac dates preordained their lives toward good
game such as patolli — ​would remain unaware of or bad fortune, but knew that it was possible
the causal relation between the type of throw and to modify that fate through several strategies.
the resulting position of the thrown object. Any They mediated their fates through ritualized be-
gambler or supplicant would consider the skill havior and thought, consulting and heeding the
of the patolli player and the sympathy of the di- advice of a wide array of professional wise ones,
viner before placing a bet on a player or seeking ­diviners, doctors, and sorcerers (at least 40 types,
counsel about an uncertain future. according to López Austin [1967]) while actively

264
Aztec Gambling and Magical Thinking

deploying a suite of incantations and actions, chapter on feast-­day games, the potentially fatal
learned from childhood onward, in order to se- consequences of losing at gambling: “­CHAPTER
cure safe passage through life.8 If the birthday XXII which treats of the games which the ­Indians
sign was evil and better fates were available in the had for entertainment and amusement on feast
next few days, the diviner could choose another, days. [These were] also used to gamble one’s life
nearby date, resetting fate and gaming time itself away and become a slave forever” (Durán 1971
(e.g., Sahagún 1979a [1969]:4:30).9 [1574–1579]:301).
Durán knew about these things firsthand.
Time Gamed Back Born in Spain in 1537, he grew up in the 1540s
If penances were not carefully observed, if the in- and 1550s in the old Aztec capitals: Tenochtitlan/
dividual did not diligently build on the strengths Mexico City and Texcoco. He was a keen ob-
conferred by the sign, then time would become server of native life at a time when it was still
angry, and the individual’s good luck would dis- vibrant, before epidemics and the suppression of
appear. Sahagún’s informants offer numerous traditions culled the active practices and prac-
examples of the active agency of time in these titioners of the old ways. He observed festivals
circumstances. If someone born on One Flower, with many native traits, and he noted that in
for example, neglected penances, “The day sign Mexico, “[I]n former times those given to this
was angry with her” (Sahagún 1997 [1559–1561]:​ vice [of gambling] were both many and greedy”
167). Furthermore, those fearing the debasement (Durán 1971 [1574–1579]:301).
predicted by their unlucky sign in the Book of Gambling behavior in Mesoamerica is, no
Days, like One Ocelot (Florentine Codex, Book 4 doubt, many centuries old, but direct evidence
[Sahagún 1979a {1569}:5]), could show “prudence for it is limited to accounts of Late Postclassic
[and] might well be saved through forethought” customs recorded in the sixteenth and early sev-
but “almost all became slaves.” On the other enteenth centuries, which deal mostly with the
hand, those born on lucky One Deer merited world of the Aztecs. However, there is no doubt
“good fortune. . . . And if it were not realized, about the great antiquity of games in Mesoamer-
these lost it through laziness” (Sahagún 1979a ica, with strong evidence from the Soconusco
[1569]:9). region for game surfaces like those used in dice
The Aztecs’ recognition of the potentially games played by the Aztecs and others, dating
huge role of fate in their lives channeled their to 5,000 years ago (Voorhies 2013). The earliest
energy into narrow habits of moderation, thrift, known formal ballcourt also is found in the So-
and diligence so that they could weather bad conusco region and dates to about 2,600 years
luck: droughts, famines, illnesses, increases in ago (Hill and Clark 2001). Both board games and
tribute, or declarations of war. Gamblers, bet- ballgames are known archaeologically through-
ting on chancy outcomes, sought out chaos, de- out Mesoamerica for subsequent centuries; and
liberately wasting time and risking the harm of while our evidence favors elite settings — ​where
chaotic forces for them and those around them.10 leisure activities have prestige value rather than
suggesting sloth, as they would in the working
Aztec Games and Gamblers class — ​games were probably enjoyed informally
by people across socioeconomic classes.11
Every country has and has had its games and its
Accounts of gambling among the Aztecs
gamblers. (Durán [1971 {1574–1579}]:301)
contain direct description and depiction, in-
In spite of the risks to individual, family, and cluding passing references to gambling. Gam-
social stability, gambling was a regular part of bling is mentioned in sermons — ​for example, in
Aztec life. Everyone took part in the great festi- the huetlatoalli speeches to the new ruler (e.g.,
vals, and the chronicler Durán noted a f­ estival’s Sahagún 1969 [1569]:64) — ​and illustrated in sev-
“many different dances, farces, and games,” eral major native-­style screenfold manuscripts.
while grimly emphasizing, even in the title of the Many of these references pertain to the board

265
Susan T. Evans

Figure 15.2. Folio 60r from the Codex Magliabechiano depicts “patolli, which is like a game of dice on top
of a mat.” (Drawn by Susan T. Evans from Codex Magliabechiano [mid-1500s]:Folio 59r, gloss [60v], transla-
tion by Boone [1983:205].)

game patolli and the ballgame tlachtli, which are were marked which formed squares. The X and
among the best-­known and most popular betting its squares were marked or striped with liquid
venues. rubber” (Durán 1971 [1574–1579]:302–03). Eth-
nohistorical sources vary as to the precise num-
Gambling on the Patolli Game ber of squares and the number of dice (marked
beans) and tokens (pebbles or possibly worked
Many of the Indians’ games were extremely
sherds).12 Durán (1971 [1574–79]:306) specifies
­subtle, clever, cunning, and highly refined. [It is
the number of dice as “five, in honor of the
a pity] that so much heathenism and idolatry
god” Macuilxochitl (Five Flower), patron of the
was mixed up with them. (Durán 1971 [1574–​
game.13
1579]:​312)
Among the oldest sources on Aztec gambling Many people could play together in this . . .
are illustrations such as Figure 15.2, which shows their most common game. . . . [Bets were
four people around a patolli mat. In Nahuatl, made] on the one who best handled the
patolli was a general term for games involving dice.... When this game was played, such a
dice and betting (Molina 1977 [1571]:80). But its crowd of onlookers and gamblers came that
particular association is with the Parcheesi-­like they were pressed against each other around
dice game played upon a “mat [on which] was the mat, some waiting to play, others to bet.
painted a large X, which reached from corner to It was a remarkable thing to see. (Durán 1971
corner. Within the arms of the X certain lines [1574–1579]:303)

266
Aztec Gambling and Magical Thinking

Durán conveys the excitement surrounding López Austin 1988:1:​388–400). For example, in
a betting game, probably taking place in a town the palaces, games and gambling were everyday
plaza. We have all experienced or witnessed activities, and so were feasts where the cele-
wins and losses at games and gambling and can brants consumed hallucinogens such as peyote
­readily relate to the mental focus and visceral and stimulants such as chocolate and tobacco,
­eagerness among those present, the skill and which caused courtiers to perceive and access
nerve of successful gamblers, and their exciting even more energy in a world they already re-
runs of good luck. The Aztecs experienced many garded as charged with animate forces.
of the same feelings when gathered around a pa- Members of upper-­class society claimed that
tolli board or at a ballgame to gamble or watch they preferred chocolate drinks to pulque (agave
others win and lose. beer), and the course of Aztec empire expansion
suggests that empire-­building was motivated by
Gambling and Palace Life the need to secure and control cacao plantations
While festivals offered an opportunity for every- (see a justification in Sahagún 1997 [1559–1561]:​
one to bet on games of chance, the palace peo- 224), but pulque was ubiquitous in Aztec society,
ple — ​particularly the lords — ​gambled regularly. although its open use was heavily controlled by
It was a major feature of Aztec court life. In the severe penalties for public drunkenness.
Florentine Codex, half the text in a chapter on On the occasional major feast days, the
“how the rulers took their pleasure” deals with commoners could behave immoderately, pub-
the ballgame and patolli game: how games were licly drinking pulque and gambling, activities
played and what was gambled on their outcomes that were openly pursued by the upper classes
(Sahagún 1979c [1569]:29–31).14 in their palaces and mansions. The connection
The Aztecs were fascinated by anything that between pulque drinking and patolli gambling
exhibited life and therefore possessed animated was honored in Ometochtli, the pulque god,
agency, and the rubber ball and bean dice both who was always remembered when gamblers
danced in the air before connecting with fate. made offerings during their games (Durán 1971
Perhaps the rubber lines delineating the patolli [1574–1579]:306).
board added resilience to the play of the dice.
The beans used as dice were “known in Mexico Macuilxochitl, Patron of Gambling
by the name of colorín (Sophora secundiflora) and Palace People
and in the United States as the mescal bean. This The patron deity of gamblers was Macuilxochitl,
name is incorrect...the bean contains cytosine the object of most of their offerings. Macuilxo-
and not mescaline. But...it should be classified chitl (Five Flower in Nahuatl) represents a
within the category of psychotropes. . . . Thus complex of spiritual forces overseeing fertility
the patolli seems, genetically, to have had some (Nicholson 1971:Table 3, 417–18). His alter ego,
connection with a questioning of destiny” (Du- Xochipilli (Flower Prince), is linked to halluci-
verger 1984:44). It would be interesting to know nogens. Macuilxochitl dominates the left side of
if gamblers or diviners ever used as dice the seed the Codex Magliabechiano image (Figure 15.2),
pods of Sebastiania pavoniana, which harbors emphasizing the great importance of luck in any
the larvae of Cydia deshaisiana, the Mexican gambling setting.
jumping bean moth. The identification of the palace as a place
These matters pertaining to the animation of of gambling is strengthened by Macuilxochitl’s
the playing pieces are notable, because in Aztec other important patronage: palace people. This
society, nobles — ​especially royals — ​claimed is an inclusive term, covering those who were
privileged access to many things that carried part of the palace household or who frequented
an energized force, and also claimed that such the court — ​in other words, those who shared
energy was too strong for most commoners and (or observed) the pleasures of the ruler. While
could harm them (see extended discussion in palace servants were by no means granted the

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Susan T. Evans

privileges of nobles, they lived closely with them Durán (1971 [1574–79]:305) mentions that
and observed gambling, ballgames, feasting, and professional gamblers “staked jewels, stones,
indulgence in hallucinogens and stimulants. And slaves, fine cloths, breechcloths, their homes,
servants included rural villagers who periodi- their wives’ jewelry. They gambled their lands,
cally worked in service at the palace. They too their fields, their granaries filled with grain, their
would have come under Macuilxochitl’s influ- maguey fields, their trees and orchards.” The
ence. Thus, palace ways and gods were familiar poor could wager their modest goods against the
to people who served there, even if their own king’s bet, and if they won would be given fine
lives centered on their farmsteads. goods brought out by the king’s majordomos.
Macuilxochitl rewarded supplicants with There was even a winner-­take-all clause in the
good fortune but punished them by ­withholding patolli rules, occasioned if one of the dice beans
it and also by sending venereal disease and hem- stood on its end (Sahagún 1979c [1569]:29–30).
orrhoids. To placate the god, gamblers included The most serious gambling bet was one’s
him in their games. A portion of every bet was own life: gamblers wagered their own lives if
an offering to the god. “[M]asters of these games their losses became catastrophic, and they were
invoked the demon . . . in order that he might forced to consign themselves as slaves to the
give them victory” (Codex Magliabechiano: winners. The Aztecs were businesslike about
[mid-1500s], 59r op. cit.). “He was invoked by this: a gambler unable to pay his debts was like
the gamblers when they cast the beans from a thief and would become the property of his
their hands...rolled them a little in their hands, creditors. If no one could redeem the debt, then
and, on ­throwing them on the mat...they nois- the debtor could be sold as a slave in the market­
ily called to Macuilxochitl and clapped loudly” place, where merchants and lords would shop
(Durán 1971 [1574–1579]:​306; see also translation for human offerings to be sacrificed (Durán 1971
of gloss [60v], Boone 1983:205). [1574–1579]:281).
The name Five Flower suggests the five fin- However, some gamblers must have won,
gers that toss dice (or divination pieces), and and, in fact, Durán recalled learning from one
across his mouth is a design variously inter- man that he was a professional, full-time player
preted as a five-­fingered hand or a flower. At the at pins (bowling), who said “that he seldom lost”
top of the Magliabechiano image, five precious (Durán 1971 [1574–1579]:304). Gambling was also
chalchuihuitl disks would remind people across the life of choice for some commoners, and some
the Aztec world of his power. The number five sought to earn a living by it. The professional pa-
also suggests such important Aztec phenomena tolli gamblers “always went about with the mats
as the axis mundi (the “fifth direction”) and the under their armpits and with the dice tied up in
finality of living in the Age of the Fifth Sun (Díaz small cloths” (Durán 1971 [1574–1579]:304). A
Balsera 2005:46). winning gambler’s earnings could provide for
his family and neighborhood, as well as raising
Gambling Stakes his own economic status. If one gambler could
Depending on the setting and the game, the lose “quetzal feathers, slaves, houses, fields” then
stakes varied greatly. When rulers gambled, another was that much richer (Sahagún 1979c
the majordomos brought out “all which the [1569]:30).
ruler was to wager in the game . . . capes . . . lip
plugs, the golden ear plugs,...the golden neck- Attitudes toward Gambling
laces” (­Sahagún 1979c [1569]:58). The r­ulers Palace lords included the wealthiest gamblers,
also ­wagered “green stone, fine turquoise, like Motecuzóma, whose resources were vast
slaves, precious capes, valuable breech clouts, and unlikely to be diminished by lost bets.16
cultivated fields, houses, leather leg bands, gold Gambling was tolerated — ​not outlawed — ​but
bracelets, arm bands of quetzal feathers, duck everyone knew its risks and that some individ-
feather capes, bales of cacao” (Sahagún 1979c uals seem fated to be gamblers, perhaps des-
[1569]:29).15 tined to lose everything. The twenty trecena

268
Aztec Gambling and Magical Thinking

(thirteen-­day-count) signs of the divinatory al-


manac were variously glossed as good, neutral,
and evil. An evil day sign generally presaged
a life of sloth, adultery, thievery, and drunk-
enness. Such dissolute futures are repeatedly
forecast.17 But only one, One House, “was said
to be evil” in that a man born under that sign
lived “in dangerous luxury, . . . completely given
to the rubber ballgame and to patolli.18 “He lost;
he lost the possessions of others.... He wagered
everything which was in his home. . . . All the
treasures and support of his beloved mother
and father he spirited away, even if some l­ittle Figure 15.3. From the Codex Mendoza, a ­detail
thing had been hidden” (Sahagún 1979a [1569]:​ of a patolli gambler. The cape to the side of
the bean dice is knotted rather than folded, “as
93, 94).19
though it had been impulsively pulled off [and
However, the day signs could be ameliorated, bet as]... ​a desperate wager by the near-­naked
even the evil One House, if “he practiced absti- player.” (­Berdan and Anawalt 1992a:2:226; drawn
nence diligently, he drew blood from himself.” by S­ usan T. Evans from Codex Mendoza [ca. 1541–​
To this, Sahagún’s informants add the seemingly 1542]:Folio 70r.)
contradictory note that “[i]f he played the rub-
ber ballgame, it was said that he thus nourished Like the Aztecs, we take the view that gam-
the day sign, that thus it improved.” (Sahagún bling is somewhat dangerous. While there is little
1997 [1559–1561]:161–62). Sahagún’s informants harm in occasional low-­stakes, feast-­day indul-
in general were nobles, and perhaps this “nour- gence, habitual gamblers live on society’s mar-
ishment” of the day sign was possible because gin, no matter how wealthy they may become.
nobles could partake of activities and essences Because of the long-­term role of randomness
too powerful for commoners. in honest games, any gambler is bound to lose,
Attitudes about commoners undertaking and so, even if wealthy, they may court disaster.
gambling as a career are well expressed in the Gambling was thus seen as a gateway activity
Codex Mendoza (1992 [ca. 1541–1542]). Folio 70r leading to crime and violent death. The losing
shows contrasting paths for young people: most gambler endangered his family and community
are being educated into dutiful, moderate Aztec through reckless use of hard-­won resources
adulthood and following vocational training and (Durán 1971 [1574-­1579]:​307). Gamblers “always
betterment. But the right side of the page shows went about indigent, in need; finally, when there
the slackers: the vagabond and thief, gossip and was nothing left to gamble, they staked them-
drunk, gamblers, a ballplayer, and a patolli player selves” (Durán 1971 [1574–1579]:305).
(Figure 15.3). The gloss states, Like Sahagún’s informants, who described
the cursed lives of those born under the sign of
[T]he majordomo is giving them good ad- One House, Durán called professional gamblers
vice, telling them to give up idleness and
going about as vagabonds, which lead to be- infamous and knavish people, idle, dishon-
coming thieves and ballplayers, or a player of est, vicious, enemies of honest toil. Persons
patolli, which is like dice. As a result of these proud of their honor fled from any contact
games, they increase their stealing to satisfy with them, and thus parents advised their
and provide for such vices, so that it will children to keep away, to shun them and
only bring them to a bad end, as the draw- their presence as bad company. They were
ings show.” (Codex Mendoza [ca. 1541–1542]: afraid that [their children] might become ad-
Folio 69v, translation by Berdan and Anawalt dicted, learn to gamble, and ­gamblers came
1992c:144) to no good end. (Durán 1971 [1574–1579]:305)

269
Susan T. Evans

Gamblers, Aztec Gamblers, because they could not explain how an impres-
and Magical Thinking sive effect had been caused.
For example, some Catholics believed that
Believing in a participatory cosmos spurs us on
Aztec acrobats who juggled logs with their
to action. (Aveni 2002:297)
feet did so “through diabolical arts.” But with
The epistemological bases of the Aztec world and greater knowledge of Aztec culture and society,
our own vary greatly. Yet, gambling provides an Durán could dismiss their fears. He knew that
area of beliefs common to our modern responses sorcery was unnecessary because the tricks were
to a presumably scientifically explicable environ- achieved through training and physical skill.
ment, and also to Aztec responses to a cosmos There was a juggling school in his childhood
throbbing with spiritual forces. We may wish neighborhood, and his neighbor, an Aztec “most
luck to be a lady, while the Aztecs call upon on skillful in this art . . . [trained] young Indians
Macuilxochitl’s kindness, but gamblers in both from different provinces...how to juggle the log
societies recognize the murky region of uncer- with their feet” (Durán 1971 [1574–1579]:297).20
tainty in which magical thinking may provide Durán jokingly calls the performance “sleight
comfort and even, gamblers might believe, some of foot” and compares it with “sleight of hand
edge in the game. played in Spain.” He recognized that the suc-
Here is how the Aztecs prepared to play cess of the acrobats lay in training. The acrobats
patolli. had strengthened their natural kinesthetic in-
telligence with long years of practice (as Guti-
Those dice, together with the pebbles used érrez, Chapter 14, this volume, points out), not
in the game . . . were revered as gods, as it through magical thinking, though they, no
was believed that they were mighty; and doubt, faithfully followed a regime of prayers
thus when they played, [the people] spoke and offerings.
to them...and begged them to be favorable, Durán (1971 [1574–79]:307) reflected on
to come to their aid in that game,...uttering changes in Mexico, noting with some regret
a thousand loving words, a thousand compli- that irreplaceable skills were lost with the sup-
ments, a thousand superstitions. After hav- pression of games and the destruction of gam-
ing spoken to them, they placed the painted ing pieces. In part, this was to save the gamblers
mat and the small case containing the im- from further economic losses in a Colonial era
plements of the game in a place of worship. world even harsher than that of the Aztec period,
They brought fire, cast incense into the and, of course, to save their souls from the devil
flames, and offered their sacrifice in the pres- worship that saturated every throw of the dice.
ence of the implements, placing food before Aztec gambling practices combined skill and
them. When the ceremonial gift had been hope in a strategy to control fate.21 The Aztecs
delivered, they went off to play in the most shared with gamblers everywhere and through-
carefree manner. [Durán 1971 (1574–79):304] out time the use of magical thinking and of
particular kinds of intelligence and intuition — ​
Durán commented that Spaniards also spoke the capacity of our species for reasoning and
to the dice. Furthermore, Durán and the other instinct. These shared human capabilities were
Catholic proselytizers shared with the Aztecs a shaped by their own cultural values and norms,
belief in the power of ritualized actions, words, which rewarded successful gamblers lavishly
and thoughts in their own culture — ​and in but always pressured toward conformity and
each other’s. The Catholics firmly believed in duty. Aztec gambling behavior illuminates that
the power of the devil, as beseeched through culture’s worldview, belief system, and societal
the devil-­worshipping paganism they hoped to norms, and offers a perspective on cross-­cultural
eradicate. They witnessed how the devil worked reliance on intelligence and luck, including a
through the Aztecs, demonstrating the effective- cross-­cultural dependence on magical thinking
ness of some Aztec practices as magical thinking, as a means of influencing an uncertain outcome.

270
Aztec Gambling and Magical Thinking

Acknowledgments 6. Divination by casting beans was a “common,


Thanks to Barbara Voorhies for organizing the sym- mundane practice” in Renaissance Italy, though
posium Games People Play for the 2015 meetings of suppressed by church authorities (Monson
the Society for American Archaeology in San Fran- 2010:​46). At the same time in Britain, “games
cisco. I appreciate Gerardo Gutiérrez’s generosity in of chance. . . ​were totally forbidden since they
coordinating and sharing images for this volume and involved recourse to divine providence for un­
comments and suggestions by Tony Aveni, Elizabeth worthy reasons” (Thomas 1971:121).
Boone, Rebecca Lerner, and David Webster. I have 7. “[P]or suertes remitiendo a su contingençia la
learned much about magical thinking by playing resoluçion de sus dudas” (Ruiz de Alarcón 2011
Spite and Malice with David Webster and value that [1629]).
experience. 8. A divination was regarded as much less effective
without the proper invocation, noted Ruiz de
Notes Alarcón (1984 [1629]:142).
1. The effect of the brain’s structure on play has 9. “We can easily imagine the attraction which an-
been explored from the perspective of the brain’s cient Mexicans must have felt for all divination
right and left hemispheres by Dobkin de Rios and techniques; they never missed a chance to ques-
Schroeder (1979). tion destiny” (Duverger 1984:39).
2. There are other explanations: the shooter may 10. Gamblers are among a group including “­adulterers,
cynically assume that this psychological experi­ prostitutes, licentious persons, . . . thieves, . . . ​and
ment could be made public, and those who would drunkards” thought to harm ­others (including
shoot a baby, even in representation, would be “animals, plants, and things . . . [including] reli-
shamed. Or the shooter may realize that, al- gious rites and offerings”) through pollution, a
though the action is harmless, it can serve as a be- native tradition by the Nahuas of today (López
havioral gateway, the first step toward ­habituation Austin 1988:1:266).
into harmful actions, and thus should be avoided. 11. “Board” (as in board games and gameboards)
3. Even if there is only a 1-­in-6 chance of rolling is herein used in the broad sense, to indicate a
doubles at dice, and a 1-­in-36 chance of doubles marked playing surface around which tokens are
on the next roll, experienced gamers find these moved. Mesoamerican board games were played
situations to be common — ​doubles don’t just on marked mats or open ground and architec-
show up every sixth roll. See Wong (1998) for an tural floors.
interesting common-­sense perspective. 12. Strategies of play have not been documented, but
4. Gardner’s work has prompted much discussion a series of simulations devised by Gómez and
among psychologists, and while emendations Galindo (2007) have re-created plausible tactics.
have been proposed, the original list functions See also the discussion in Walden and Voorhies,
adequately for this purpose. Chapter 12, this volume.
5. The Aztecs had many controlled substances, and 13. Macuilxochitl’s association with games may date
commoners were forbidden or at least discour- at least into the Classic period. A figure on the
aged from using them, with occasional exceptions. floor marker of Copán’s Ballcourt IIb may repre­
The Tenochca lords incorporated hallucinogens sent one of Copán’s kings dressed as a Maya ver-
into their feasts and used peyote and morning sion of “Macuilxochitl, complete with the diag-
glory seeds, plus stimulants such as a strong to- nostic hand over the jaw” (Fash and Fash 2007:​
bacco mixture and chocolate drinks. These were 275).
part of “a ‘physical’ presence of power, a visual, 14. The other pleasures cited in Chapter 10 of Book 8
auditory, palpable, olfactory d ­ imension — ​percep- are the rhythmic procession of the ruler exiting
tible in incense and flowers — ​indeed, a halluci- the palace; poetry; rhetoric; hunting; landscape
natory aspect of power, which has been too often design; entertainment by jesters (especially those
placed among the e­ xotic accessories, to be min- juggling logs with the feet) and the ruler’s ser-
imized and conjured away. . . . The source of that vants; and animals kept in zoos. (For a full dis-
power was a divine force infused into the ­nobles, cussion, see Evans 2000.)
into the ranks of the p ­ ipiltin — ​a vocation for 15. Lords were not always good-­ natured about
leadership that came from the gods Quetzalcoatl their losses. Citing Alva Ixtlilxóchitl (1975–1977
and Xiuhtecutli and sealed the n ­ obles’ authority” [1600–1640]:​II:144), Fash and Fash (2007:271)
(Gruzinski 1989:19–20). note, “In 1473 the Emperor Axayácatl tried to

271
Susan T. Evans

secure g­ ardens in ­Xochimilco from its lord, . . . of their own, as described in the Florentine Co-
betting his own market and the lake around it. . . . dex, but gambling seems to have been a male pur-
Upon losing the game, he had his Xochimilcan suit (Sahagún 1979a [1569]:95–96).
counterpart strangled to death rather than lose 19. The Codex Telleriano-­Remensis (1995 [1563]:182–
such a treasure to a lower-­ranking lord.” 83), does not associate One House with gambling.
16. However, it was possible that a ruler could lose 20. Piña Chan (1969:34) quotes Clavijero’s descrip-
his altépetl, as recounted by William Sanders in a tion of a log juggler who “threw himself on his
personal communication. back, lifted his feet high and held a thick round
17. Book 4 of the Florentine Codex, the Book of Days, log about eight feet long with his feet. He threw
repeatedly exhorts the people to avoid being in- the log in the air. . . twirled it rapidly. . . [while]
dolent/lazy, drunk, loud, incorrigible, sowers of two men sat astride the ends of the log.”
discord, insolent, lying, rumor-­mongers, cow- 21. Fittingly, the greatest Aztec god, Tezcatlipoca,
ardly, adulterous, thieving, hot-­tempered, big-­ bestowed good fortune and bad regardless of an
talking, agitating, troublemakers (Sahagún 1979a individual’s ethics or offerings — ​the perfect em-
[1569]). bodiment of an indifferent universe.
18. Women born under One House faced bad f­ utures

272
CHAPTER 16

The Biggest Losers


Gambling and Enslavement
in Native North America

Catherine M. Cameron and Lindsay D. Johansson

They...sit up all night gambling with visitors or among them and in this way
like all the tribes of this coast they will after parting with all their useful articles
dispose of their wife & children & finally of themselves to years of Slavery.
Meany (1926:139)

Games were an almost universal aspect of North be adopted. Slaves generally occupied the low-
American Indian society, and many Native est rung on the social ladders and even captives
American games — ​perhaps most — ​could have who were incorporated into the social system of
bets riding on the outcome (Culin 1907; DeBoer their captors might live marginal lives. Gambling
2001:226). Gambling added drama to the throw was another avenue to enslavement and almost
of the dice or the toss of an arrow and captured certainly a much less common one. Captives of
the audience in the heart-­stopping moments that war were members of a hated enemy group, but
determined a player’s fate. Gamblers wagered, those enslaved through gambling might, min-
won, or lost personal possessions, but the ob- utes before, have been part of a happy crowd
sessed gambler might lose more than property watching a festival-­day contest. These different
(Yanicki, Chapter 7, this volume). Ethnographic circumstances seem to have resulted in different
accounts from across the continent describe outcomes for those enslaved through gambling.
gamblers who had lost every bit of property they In this chapter, we use ethnographic and
owned, including the clothes they were wearing, ethnohistoric accounts to explore enslavement
and then staked the lives of their family mem- through gambling, the gender of the gambler,
bers or their own lives. Failure at the next go who became enslaved (the gambler, gambler’s
meant enslavement for the loser or the loser’s wife, children, etc.), the length of enslavement,
family. and how the captive might be redeemed. We
Slavery was practiced widely throughout examine the parallel between gambling and
North America, both before and after European warfare, which is evident in the social distance
contact, with the vast majority of slaves captives between gambling partners, as well as the lan-
of war (Brooks 2002; Cameron 2008; Snyder guage and attitude associated with gambling. As
2010). In most groups, not all captives became archaeologists our goal is to determine whether
slaves. Women could be incorporated as wives enslavement through gambling was a practice
or concubines; children and some adults might that occurred in North A ­ merica’s prehistoric

273
Catherine M . C ameron and L indsay D. Johansson

Figure 16.1. Evidence of the importance of gambling in prehistoric periods in this replica
of a ceramic bowl recovered from the Cameron Creek Village site, southwest New Mex-
ico. The vessel is associated with the Mimbres culture and dates to AD 1000–1130. In the
image, players surround a gaming mat and may be gambling for arrows. (Photograph by
­Stephen H. Lekson, published with permission.)

past, and, if so, what its influence might have of the chapter, we point to a number of oral his-
been. The common occurrence of enslavement tories that describe enslavement through gam-
through gambling in North American ethno- bling. While it is likely that many more such
graphic accounts is one line of evidence that the accounts remain to be found, those we present
practice was not solely a result of Euro-­American suggest that enslavement through gambling was
intrusion. Archaeological evidence of gaming a common feature of indigenous North Amer-
pieces, iconography (Figure 16.1), and even play- ican societies deep into the Precontact period.
ing fields (DeBoer 2001; Yanicki 2014, Chapter
7, this volume) make it clear that games were Enslavement through Gambling
common even early in the Precontact period. in North America
Whether wagering on the outcome of games is a Here, we analyze the ethnographic and ethnohis-
universal human behavior is a question perhaps toric accounts that we have compiled based on
best left to psychologists, but its occurrence in characteristics detailed in Table 16.1. Table 16.1 is
North America can be evaluated by assessing organized by large geographic districts in which
its frequency in oral histories. In the last section we found relevant data. For each account, we

274
The Biggest Losers

record the group upon which the report ­focused We found 24 reports of enslavement
(although a few accounts report generically on through gambling among groups in five r­ egions:
Native American activities for a broad region the North­west Coast, Northern California,
without specifying a particular group), the gen- the North­west Interior, the Southeast, and the
der of the gambler, who was enslaved, the length North­east/​Great Lakes regions (Table 16.1). We
of enslavement, how the slave was redeemed, and made efforts to insure that the reports were
the types of games played. In only a few accounts ­independent and did not use the same early
is each type of data available, but nevertheless, explorer’s account or other source. In some
patterns are apparent. cases, two different observers reported enslave-
ment through gambling in the same group,
The Sample strengthening our confidence that the reports
In collecting data for this study, we scanned are accurate. Most of the accounts are from the
prominent ethnographies and secondary sources nineteenth century, although a few date from the
looking for accounts of gamblers staking and eighteenth century or before or to the twentieth
enslaving themselves or family members in century. The reports were made by early travel-
games of various types. The Human Relations ers (such as Kurz 1970 [1937, referring to years
Area Files were consulted for additional sources. 1846–1852]), missionaries or military observers
While we have found a significant number of (such as Lejune 1898 [1639]; Emmons and De
accounts of enslavement through gambling, sug- Laguna 1991), and early ethnographers (for ex-
gesting that the practice was not uncommon, we ample, Swanton 1905). There is a notable lack of
feel that considerable ethnographic and ethno- indigenous voices in these accounts, except those
historic data remain to be uncovered. The data few filtered through Western observers.
in hand, however, have allowed us to document The largest number of reports (n = 7) comes
a not-­uncommon method of enslavement and from the Northwest Coast. The dominance of
to make some statements about the nature of Northwest Coast accounts may be partly because
indigenous gambling and the social position of slavery was so much a part of the social system
people enslaved thereby. there and because sustained contact with Euro-­
The sources we use are not without difficul- Americans only began in the late eighteenth
ties. Ethnographic accounts of gaming practices century. Furthermore, slavery in the Northwest
were virtually all made well after contact, when Coast lasted well into the late nineteenth century,
the societies under study had been subject to allowing the practice to be recorded by many
decades of Euro-­American meddling and at- early travelers and ethnographers. Captives
tempts at directed culture change. Gambling was became slaves for life and constituted a promi­
frowned upon by missionaries and government nent social class. By contrast, in other parts of
agents and actively suppressed in some cases North America, many captives were eventually
(Tedlock 1992:24). Some of the earliest accounts adopted or became the wives of their captors.
express disgust with indigenous game players Although their status often remained marginal,
and contempt for their willingness to lose prop- they may have been less obvious to an observer
erty in games of chance or skill. Given these atti- than Northwest Coast slaves. Five accounts come
tudes, we must be cautious about the veracity of from the Northeast/Great Lakes region, but most
accounts of gamblers staking their lives or send- other regions have far fewer.
ing their family into slavery. Some may be exag-
gerated to make a point about the depravity of The Games
people whose land the disparagers were taking; The games played when gamblers became en-
others may have been created as object lessons slaved are only mentioned in half of the ac-
by Euro-­Americans who hoped to lure Native counts we collected and include the stick game,
Americans away from such practices. Still, the the hoop-­and-pole game, and the bowl game.
bulk of the evidence suggests that gambling was The stick game (Figure 16.2) was played in six of
a source of slaves across North America. our reports, including five Northwest Coast and

275
Catherine M . C ameron and L indsay D. Johansson

one group in the Northwest Interior (Culin 1907:​


227–66 reports similar games played e­ lsewhere
in North America). There are a number of ac-
counts of how the game was played (Table 16.1;
Culin 1907; see Emmons and De Laguna 1991:​
413–22 for Tlingit). Swan (1874) describes the
game pieces and methods of play among the
Haida.

The Haidahs, instead of disks, use sticks or


pieces of wood 4 or 5 inches long and a quar-
ter of an inch thick. These sticks are rounded Figure 16.2. Decorated gambling sticks and pouch
and beautifully polished. They are made of used in the stick game by the Haida of British Co-
yew, and each stick has some designating lumbia, Canada. The set contains 56 sticks, 41 of
mark upon it. There is one stick entirely which were inlaid with abalone shell. These objects
colored and one entirely plain. Each player were collected by Lt. George T. Emmons of the
U.S. Navy, who was stationed in Alaska during
will have a bunch of forty or fifty of these
the 1880s and 1890s and worked closely with the
sticks, and each will select either of the plain indigenous people of the region. (Courtesy of the
sticks as his favorite.... The Indian about to National Museum of the American Indian, Smith­
play takes up a handful of these sticks and, sonian Institution 13/4007]. Photo by NMAI Photo
putting them under a quantity of finely sep- Services.)
arated cedar bark, which is as fine as tow and
kept constantly near him, he divides the pins our accounts, two in the Plains and one in the
into two parcels, which he wraps up in the Southwest.
bark, and passes them rapidly from hand to
hand under the tow, and finally moves them The game of hoop and pole . . . consists es-
round on the ground or mat on which the sentially in throwing a spear, or shooting
players are always seated, still wrapped in or throwing an arrow at a hoop or ring, the
the fine bark, but not covered by the tow. counts being determined by the way in which
His opponent watches every move that is the darts fall with reference to the target. The
made from the very first with the eagerness game is remarkable for the wide diversity in
of a cat and finally, by a motion of his finger, the form of the implements employed, as well
indicates which of the parcels the winning as in the method of play. (Culin 1907:420)
stick is in. The player, upon such indication,
shakes the sticks out of the bark and with In the Southeast, the game was called chun-
much display and skill, throws them one by key, and the hoop consisted of “a wheel-­shaped
one into the space between the players till disc made of carefully polished stone” (C. Hud-
the piece wanted is reached; or else, if it is son 1976:421–22). Chunkey has a long history
not there, to show that the game is his. The in the Southeast and is argued to have begun
winner takes one or more sticks from his op- about 1000 years ago at the site of Cahokia near
ponent’s pile and the game is decided when modern St. Louis (Pauketat 2009b:39–50; Zych,
one wins all the sticks of the other. (Swan Chapter 5, this volume). Proof that this game was
1874:8) played prehistorically lies in the thousands of
chunkey stones that have been found by archae-
The hoop-­and-pole game, found across ologists at sites in the Southeast and elsewhere.
North America (Culin 1907; Yanicki 2014:Ap- Chunkey players are also depicted in southeast-
pendix B, Chapter 7, this volume), was associated ern iconography (Figure 16.3).
with enslavement through gambling in three of The bowl game was associated with en-

276
The Biggest Losers

Figure 16.3. Illustration of a chunkey player by artist Herb Roe. The illustration is based on a Mississippian
gorget design. On the gorget, the player appears to be in the act of throwing the chunkey stone. Below
the gorget is a chunkey stone like many of those found across the Southeast and elsewhere. (Courtesy Herb
Roe, with permission.)

slavement through gambling in three of our groups he observed, which may have been Crow
accounts, although two may be referring to the or Assiniboin.
same group (the Assiniboin). Two are Plains
groups and one is in the Northeast/Great Lakes They take a shallow wooden plate, put in it
region. The descriptions of the game place it some beans or seeds of corn that have been
within Culin’s category of “dice games” (Table burned black on one side and add thereto
16.1). In the mid-­nineteenth century, Rudolph a magpie’s claw, one talon of which is dis-
Friederich Kurz described the game played by tinguished from the others by a white line

277
Table 16.1. Gambling leading to enslavement in indigenous North American groups.

Who was Length of How slave


Group Gender of gambler ­enslaved? ­enslavement was redeemed Games played Reference
Northwest Coast
Yakutat Tlingit M gambler not specified not specified “stick game” De Laguna 1972:554; also
Emmons and De Laguna
1991:​422.
Tlingit M wives, children not specified not specified “little sticks” Emmons and De Laguna
(1991:413, 422). They cite
a number of late 18th- and
early 19th-century ­observers,
including Lütké 1835;
see also L. Jones 1914.
“Natives of M? wives, gambler “slaves for life” not specified “pointed sticks” Dennis 1930:186–87.
­Oregon”
(Oregon City)
Haida M “whole families unknown unknown “stick game” Swanton 1905:58.
and towns”
Lower Chinook M gambler “specified number if goods offered, not specified Ray 1938:52; Donald 1997:​
of years or certain if gambler got 117–18; Hajda 2005:575–76.
­quantity of goods” lucky, or friend
put up goods
Bella Coola language suggests children, gambler “unless re-purchased “repurchased by small sticks, lehal McIlwraith 1948:159.
men only (women by some relative” relative”
also gambled, but
at what cost?)
Northwest Coast not specified gambler “term of years” “or till another not specified Swan, 1857:156.
Indians (“from the lucky chance
Columbia to Fuca’s ­enables them
Strait,” most likely to pay up their
Chinook.) debts”

California
Yokut not specified family of the not specified not specified not specified Latta 1949:132.
(­language assumes gambler
male)
Yurok M? gambler not specified not specified not specified Erikson, Erik H. (Erik
­Homburger) 1943:289.

Northwest Interior
Kaska M, F wives 2–3 days “returned to “stick game” Honigmann 1954:71.
husband” (sounds
like the women
returned to their
husbands when
they decided to)
Flatheads (Upper Not specified gambler, along life not specified not specified De Smet 1843:171.
­Columbia River (language with his wives
region) suggests male) and children
Nez Perce F gambler not specified not specified not specified Spinden 1908:245; Dennis
1930:187.

Southwest
White Mountain M women, ­children not specified not specified hoop-and-pole Culin 1907:454, reporting
Apache on a memo from Reagan
in 1901.

Plains
Herantsa (Hidatsa) not specified “elder wives” not specified not specified “so-called billard Kurz 1970 [1937]:147–48
(­language assumes game,” hoop-and- http://hdl.handle.net/2027​
male) pole /­mdp.39015008961867.
Crow or Assiniboin not specified women, gambler not specified not specified dice game in plate Kurz 1970 [1937]:148).
(­language assumes
male)
Assiniboin M (women play their wife not specified not specified bowl or cossoó Denig (n.d.) manuscript in
(North Dakota, own games) (­bowl-and-stick ­library of BAE (cited in Culin
­Montana; account game) 1992 [1907]:​173–76.
at Ft. Union,
­Montana)
Mandan M gambler not specified not specified “tchung-kee” Catlin 1926:150.
(­chunkey)

Southeast
Unspecified group not specified gambler until family can pay payment of not specified Lawson 1714:176.
in the Carolinas to redeem them ­original debt
Table 16.1. (cont’d.) Gambling leading to enslavement in indigenous North American groups.

Who was Length of How slave


Group Gender of gambler ­enslaved? ­enslavement was redeemed Games played Reference
Choctaw M gambler and “limited time” not specified not specified (ball- Swanton 1918 (see citation in
wife (wife first) game and racket ­ acLeod 1925:371; see also
M
game mentioned, Pauketat 2009b:42).
but unknown which
included gambling)

Northeast & Great Lakes


Unknown not specified gambler not specified not specified bowl or platter Gelb 1993:182.
(Dakota Sioux
[­Naudowessie],
group Carver
knew best?)
Ungava District, M, F wife “until a tempting “tempting offer” not specified L. Turner 1894.
Hudson Bay offer is made”
­Territory
Indians of M, F gambler 1–2 years set free not specified Le Jeune 1898:199–201.
New France; (M or F)
­Montagnais;
­Algonkian;
Huron
Mi’kmaq not specified (lan- wives not specified not specified not specified Lescarbot 1914 [1609]:197.
guage assumes male)
Narragansett not specified gambler not specified not specified not specified R. Williams 1963:196–97.
The Biggest Losers

drawn from the root to the tip; they put his own freedom. One observer reported “whole
in also, if they have them, some brass nail families and towns” lost to slavery (1905:58).
heads. Then they turn the plate quickly The accounts tend to confirm that, generally,
upside down. . . . According as the black or only men were able to wager themselves or their
bright side of the seeds lie upward, but espe- family. In a study of gambling in North America
cially as to the position taken by the white tip based on ethnographic accounts DeBoer (2001:​
of the magpie’s claw, they reckon the count. 227) suggests that high stakes (such as horses
(Kurz 1970 [1937]:148) and weapons) were wagered only by men and
includes the wagering of the gambler and spouse.
DeBoer (2001) argues that dice games There are no accounts of women wagering their
among the indigenous people of North Amer- husbands.
ica were most often played by women. However,
of the two accounts that specified the gender of Length of Enslavement
the bowl game gambler, both reported they were and the Nature of the Slave
men. Less than half our accounts of enslavement
through gambling specify how long an enslaved
Gender of Gambler gambler or gambler’s family was held, but those
Of the 15 accounts in our corpus where the gen- that do report “1–2 years,” “a specified number
der of the gambler was reported, the overwhelm- of years,” and even “2–3 days” (Table 16.1). In
ing number (11) were male, suggesting that the two cases, the individual was set free after the
sort of high-­stakes gambling that resulted in term was up, and the suggestion is that the freed
enslavement was most likely to be undertaken slave returned home. Other cases suggest that a
by men. In three groups, both men and women gambler or his family had to be “redeemed by
were involved; two of these groups were found in friends” or that they were held “until the family
the Northeast/Great Lakes region, and one was paid the debt.” In these cases, the gambler, or his
in the Northwest Interior region. Only one ac- family members, seem to have been held in lieu
count from the Northwest Interior listed women of goods: should the gambler or his family pro-
as the gamblers: Spinden (1908:245) noted that, duce those goods, the enslaved individual could
among the Nez Perce, “only women gambled return home. However, in at least two cases (the
away their freedom.” Flathead and natives of the Oregon City area),
the gambler and his family were enslaved for life.
Who Was Enslaved?
All accounts specified who was enslaved when a Gambling Slaves and Other Slaves
gambler lost heavily. In 10 cases, the enslaved was The accounts we collected suggest that an indi-
the gambler himself or herself, and sometimes vidual who became a slave through gambling
the loss was piecemeal. For example, among the losses was treated differently than an enslaved
Chinook, “A desperate gambler sometimes wa- war captive. Warfare and raiding produced many
gered his own body, beginning with hands, then captives across North America and e­ lsewhere
limbs, and finally head, and with its loss came in the world, yet not all captives of war be-
slavery” (Ray 1938:51). The same limb-­by-limb came slaves (Brooks 2002; Cameron 2008, 2011;
enslavement was found among the Flathead of ­Donald 1997; Rushforth 2012; Snyder 2010).
the Upper Columbia River (de Smet 1843:​​171). Women and children were the most common
In five cases, the gambler ­wagered his wife or his captives (as they were worldwide), and many be-
wife and children (see also Leonard, Chapter 2, came wives or were adopted. In other words, a
this volume). In eight cases, family members and way was found to incorporate them into the kin-
the gambler were all lost to s­ lavery. Generally, it ship system of their captors. Other captives lived
was only after he had gambled and lost his wives their lives as slaves because they existed outside
and children that the gambler w ­ agered and lost the kinship system of their captors and thus

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Catherine M . C ameron and L indsay D. Johansson

were almost nonhuman (Cameron 2011; Snyder their natal group. We disagree with Testart on
2010). Whether these enslaved captives could this point.
ever ­escape slavery by joining their captor’s kin
group depended on the beliefs and practices of Gambling, Captive Taking,
the groups in which they were held. For most of and Social Distance
the societies along the Northwest Coast, slavery Games, the inevitable gambling they involve,
was for life, and a slave’s descendants were also and warfare are linked. Among the Blackfoot,
slaves. “Gambling is often spoken of as fighting, or
In contrast to war captives who were mostly war, and in turn war is spoken of as gambling”
women and children, a large number of people (Wissler 1911:59). Some scholars see warfare as
enslaved through gambling must have been men. an extension of gaming. For many indigenous
High-­stakes gamblers — ​those who wagered the Native Americans, success in war was a young
most important things, such as themselves or man’s primary avenue for the development of
their family — ​were primarily men. Almost half social status (Maschner and Reedy-­Maschner
of the accounts list only the gambler lost to 1998; Rushforth 2012; Snyder 2010), and the skills
­slavery; in many others, the gambler was lost needed to succeed in war were often developed
along with his family. Certainly, wives and chil- on playing fields (Loy and Hesketh 1995).2 War-
dren were wagered and lost, but men must have fare and gambling are similar also in the social
made up a larger proportion of slaves created distance of the actors involved. DeBoer (2008:​
through gambling. Gambling slaves, in contrast 235) reviewed ethnographic accounts of raiding
to war slaves, often served for a short period of for wives and argued that, while frequency of
time and returned to their families at the end of marriage declines with distance, “sites of wife-­
his or her term of service. Captives of war were abduction . . . are likely to occur at the borders
rarely returned to their natal family or able to of the area from which spouses are recruited.”
escape their captors. Focusing specifically on groups that targeted
The definition of “slave” as a category of so- captive women for wives, his data show that
cial person blurs into other categories such as captives “commonly came from 50 km away or
pawn, debt slave, and indentured servant and more, sometimes much more,” indicating that
has been the subject of considerable scholarly there was a particular social distance at which
debate (Bonnassie 1991:16–25; Copley 1960:4–9; captive taking was permitted and particular so-
Patterson 1982:13). Discussing the Chinook, a cial distances within which captive taking was
Northwest Coast group, Leland Donald (1997:​ not permitted (DeBoer 2008:238). Similar pat-
117–18) suggests, “the self-­enslaved gambler did terns in the social distance between participants
not have quite the same status as the enslaved in gambling contests involving significant stakes
war captive and perhaps more closely resembled are also detailed by DeBoer (2001:233–34) for
the debt pawn commonly found in West Africa.” ethnographically documented groups across
In a study of debt slavery worldwide, Testart North America.
(2002:180–81) argues that a pawn is collateral Gambling is a social behavior with both
for a loan in the form of a person. That person benefits and dangers. On the one hand, it brings
retains her status in her home lineage and can people together in mutually enjoyable ­activities,
be redeemed when the loan is paid. In contrast, and it can facilitate the movement of goods
a slave has been severed from natal ties (Testart across a landscape (DeBoer 2001; Flannery and
2002:176).1 Testart likens the person enslaved Cooper 1946; Janetski 2002). On the other hand,
through gambling to the debt slave or person it can cause anger and bitterness when a contes-
who has been sold into slavery rather than a tant loses or accuses an opponent of c­ heating.3
pawn. But our research suggests that individ- In their ethnographic study of gambling among
uals enslaved through gambling (unlike war the Gros Ventre of Montana (A’aninin), ­Flannery
captives) often could go home; in other words, and Cooper (1946:409–14) examine social rela-
like a pawn, they must have retained ties to tionships among gamblers. Like other economic

282
The Biggest Losers

interactions, gambling for the Gros Ventre was Similar patterns in the social distance be-
dependent on the social distances between those tween participants in gambling contests involv-
involved. Family members could not gamble ing significant stakes are also detailed by DeBoer
with one another, but with increasing social dis- (2001:233–34) for ethnographically documented
tance, gambling was permitted — ​up to a point. groups across North America, including groups
A Gros Ventre band would gamble with other from most of the regions in Table 16.1. Gambling
Gros Ventre bands or with other tribes with took place between different villages or between
which they had generally friendly relations. different tribes but not among ­people in the same
However, they would not gamble with distant village. As a Chiniki First Nation Elder explained
enemies. The prohibition of gambling among to Gabriel Yanicki, when gambling,
family members or close associates makes sense
on several levels. The hostility that gambling can [Y]ou’d never see two families going at each
produce could seriously disrupt group social dy- other, or bet or compete against each other.
namics, a potentially lethal problem for small That was always prevented because they al-
groups where success in subsistence activities ways wanted to prevent fighting amongst
depends on group efforts. More importantly, each other. But it, if it was another tribe, then
relationships among family and close associates the competition falls into place. (­Yanicki
are intended to be friendly and altruistic (fall- 2014:58)
ing into ­Sahlins’s [1972] generalized to balanced
reciprocity). To take their property would be a DeBoer also reviewed oral accounts of gam-
severe breach of these principles (Flannery and bling and found the same pattern.
Cooper 1946:413–14).
Flannery and Cooper recognize that, in con- North American dice gambling can be seen
trast to gambling as a recreation, high-­stakes as an in-­between or liminal activity, one
gambling has a strong predatory aspect in playing out the ambiguities inherent in alli-
which the gamblers were looking for gain at the ance, exchange, warfare, marriage, and other
expense of their opponents and that the loser relations with two-­faced enemy-­friends who
came away not only without his goods but often are typically situated far, but not too far,
without the prestige that he had built up over an away. (DeBoer 2001:235)
entire career.
Thomas McIlwraith showed that not only
Certain kinds of gambling were indulged did enslavement through gambling have nega-
in predominantly for friendly recreation, tive social implications for the gambler, it could
to have a good time together. The minor also have negative social implications for the
­wagering therein merely added a little spice winner.
and zest to play, while the losers suffered
no appreciable loss or hurt. Other kinds, It was not uncommon for a Bella Coola to
the common games for large stakes and the lose his freedom by gambling. At lehale spe-
occasional ones for career prestige, were in- cially, a player who had exhausted his goods
dulged in predominantly for gain and this not infrequently wagered his children, or in
at the expense of the losers, for acquisition extreme cases, himself. If he lost, his chil-
in which the losers suffered losses that were dren, or himself, became the property of
grievously felt and that seriously hurt. As the the winner. Unless speedily repurchased by
bettor-­wager pattern shows, gambling of the some relative, such slaves were usually sold
first kinds was recognized as consistent with or given away at the first opportunity to a
the accepted cannons of in-­group altruism member of a foreign tribe, since it was con-
and benevolence; that of the second as in- sidered improper for a man to hold a mem-
consistent therewith. (Flannery and Cooper ber of his own tribe in servitude. (McIlwraith
1946:416) 1948:159)4

283
Catherine M . C ameron and L indsay D. Johansson

McIlwraith’s observations show that, al- himself was lost. The gambler was always male,
though enslavement through gambling may although in one case, he was gambling with a
have occurred within a tribe, it was likely woman (Bella Bella). This observation fits the
more common at the supra-­tribal level, where ethnographic data presented in Table 16.1: where
the most negative types of reciprocity would gamblers participated in games with stakes high
have occurred (Sahlins 1972). Where these two enough that human lives were wagered, they
zones — ​captive-­taking and high-­stakes gam- were almost always men.
bling — ​intersect is the zone within which gam- DeBoer (2001:234) has suggested that the so-
blers, as well as their wives and children, could cial distance (and resulting animosity) among
become slaves after an unlucky turn. gamblers was greater in mythic accounts than
those from ethnohistory. Some of the accounts
Enslavement through we found seem to follow this pattern; others did
Gambling in Prehistory: not. Two of the accounts (Bella Bella and Yana)
Evidence from Oral Tradition seem to be simply two men (or male creatures)
Archaeologists are engaged in finding ways to engaged in gambling, one of whom was unlucky.
identify captives or slaves in the past, and human The winner doesn’t seem any more malevolent
remains are the best line of evidence. Skewed sex than the loser, and the loser seems appropriately
ratios identify patterns of raiding for women, dejected when he has gambled himself or his
where captor settlements have more women family away. Two accounts, from the Tlingit and
than expected and settlements that are the tar- Navajo, talk about a Great Gambler. The Tlingit
get of raids have fewer (Keeley 1996:68; Kohler account is fragmentary, but the Great Gambler
and Turner 2006). Subpopulations of women here seems benevolent. He blesses an unlucky
or ­others that show isotopic evidence of foreign gambler who is then able to win back a chief and
birth (Helgason et al. 2000; Price et al. 2006), as the chief ’s family whom he then frees. In the Na-
well as evidence of abuse, overwork, and poor vajo tale, the Great Gambler is clearly evil, reduc-
health or nutrition, suggest the presence of en- ing Pueblo people to slavery and forcing them
slaved captives (Harrod 2012; D. Martin 2008; to work for him. He is eventually vanquished,
Martin et al. 2010, 2012). Captives can be iden- however, through the clever actions of a young
tified in iconography, although these are often Navajo couple.
male war captives rather than the most common In two accounts, the Koasati and the Chilco­
captives, women and children. tin, the theme seems to be revenge by a loser. In
Finally, warfare, captive taking, and enslave­ the Chilcotin account, the losing gambler has
ment can be found in oral traditions that sup- lost his wife, but by some unexplained miracle
port the occurrence of these activities in the past. gains X-­ray vision — ​the power to see through
While we may eventually be able to identify cap- things. With this power, he is able to challenge
tives and slaves in the archaeological record, it his former gambling partner and win everything
is doubtful that we will ever be able to confirm back, including his wife. In the Koasati account,
that a particular slave lost his or her freedom man gambles with Thunder and loses his wife.
through gambling. Our best lines of evidence are As in the Chilcotin account, he gains supernat-
oral accounts of enslavement through gambling. ural power — ​in this case, from Iron-­Woman — ​
We found six oral accounts of enslavement in order to win back his losses. Both Thunder
through gambling from five of the regions de- and the human burn each other badly, and the
fined in Table 16.1. Although a more compre- human, after regaining his wife and other be-
hensive search for such accounts is warranted, longings, chases Thunder out of the world.
those we found illuminate several points. Our Europeans — ​especially missionaries — ​disap-
six accounts are distributed throughout North proved of gambling in Native American commu-
America, suggesting that enslavement through nities. Above, we discussed the possibility that
gambling was a widespread outcome. In each this may have changed the nature of gambling
case, either the wife, the family, or the gambler and our concern that enslavement through gam-

284
The Biggest Losers

bling recorded ethnohistorically or ethnograph- at some social distance from one another, such
ically may not be an accurate representation of as different bands of the same ethnic group or
prehistoric practices (Tedlock 1992). We use oral different ethnic groups — ​never by family mem-
traditions as a line of evidence for enslavement bers or close associates. The accounts collected
through gambling on the assumption that these for this study suggest that, in most cases, gam-
accounts refer to a time prior to European settle­ bling slaves were treated differently from people
ment. Of course, we recognize that oral tradi- captured and enslaved during warfare. They were
tions, like any aspect of culture, are subject to held for shorter periods and apparently did not
modification and change to suit the needs of the carry the same stigma as other slaves. Captives
time (see Dye, Chapter 6, this volume). Still, be- taken and enslaved during warfare generally
cause they are used among many groups as a way could not return home because the disgrace of
to recall origins and retain traditional practices having been a slave was too great. In some of
and values, they should be less subject to change the societies listed in Table 16.1, gambling slaves
than other aspects of culture. One of the ethnog- clearly could and did return home, although for
raphers reporting an oral account did bring up most of the cases there was not enough informa-
this concern. Swanton (1909:138) believed that tion to demonstrate this.
the Tlingit account was a morality tale, the result Did ancient people in North America lose
of missionary teaching that stressed the theme of their freedom when their lives were gambled
moderation and mercy toward the loser. Fred- away? Archaeological data demonstrating such
erica De Laguna (1972), who worked for many transformations in status would be difficult to
years among the Tlingit and was using the oral recover. Instead, we took the position that if
accounts that Swanton recorded, disagreed with enslavement through gambling did occur pre-
his assessment. She believed that indeed these historically, it may have been chronicled in oral
are virtues that the Tlingit people also valued, so traditions that describe the activities of ancestors
the account may not be a response to missionary and mythical creatures. Indeed, we found this
coaching. to be the case, recording six oral accounts in a
range of societies extending across North Amer-
Conclusions ica. Our data gathering for this section of the
Ethnographic and ethnohistoric accounts from study was not as extensive as we would like, and
across North America report people enslaved we feel that many more such accounts remain
through gambling losses. Such high-­stakes gam- to be uncovered. We are also well aware that
bling was usually a male undertaking, but the oral traditions do not give an unaltered image
persons enslaved could be women and children, of the past. Still, the data in hand suggest that
as well as the gambler himself. Gambling was the gambling slave may well have been a not-­
likened to warfare, and high-­stakes gambling uncommon part of the ancient social landscape
especially was entered into by players who were of North America.

Notes
1. Other scholars also see natal alienation as a key about their loses (for example, Lawson 1714:176).
characteristic of the slave— ​for example, Patterson We did not track this as a separate variable, but
(1982). it should be pursued in future research. Most
2. Loy and Hesketh (1995:78–79) note that this is observers were reporting on the immediate out-
a much more widespread pattern with games as come of the match when, presumably, the audi-
the primary military training for both Europe ence was still watching. How the gambler and his
knights and Japanese samurai. family reacted later, when the enormity of the loss
3. Although gambling can generate anger and re- began to sink in, may have been quite different.
criminations, many of the accounts we collected 4. “Lehale” is a term used in the Northwest Coast
noted that gamblers tended to be philosophical for the stick game.

285
CHAPTER 17

Post-­Game Remarks

Warren R. DeBoer

Much like well-­conceived games, the papers in games promulgated in the Royal Anthropologi-
this volume are instructive and enjoyable. They cal Institute’s Notes and Queries on Anthropology
should ignite new interest in the archaeology (Freire-­Marreco and Myers 1912) and enshrined
of those gaming activities that are so pervasive in Culin’s 1907 Games of the North American In-
among big-­brained and playful mammals. As 16 dians continues in use today: (1) chance (for ex-
chapters are too many to consider individually, ample, dice); (2) strategy (chess is usually cited);
my comments are organized (sometimes loosely) (3a) strength and physical prowess (most ball-
around a few salient themes that run through the games); or (3b) manual dexterity (string figures).
volume and direct us to questions that remain When adding other crosscutting considerations,
either unanswered or unasked. such as team sports versus individual (or even
solitary) players, the classification becomes un-
If “It’s Only a Game,” Then What Is It? wieldy and any gamelike commonalities shared
It’s only a word, one derived from Gothic gamen, by all variants sink into obscurity. If we put aside
“game,” “amusement,” “play,” or “hunting for the question, what is a game? and ask instead,
sport.” According to academic legend, it was the what do games do?, the muddle ­deepens. An-
playful polysemy of this word that turned the swers range from the quasi-biological to an ar-
twentieth-­century philosopher Ludwig Wittgen­ senal of social science favorites.
stein away from logical atomism (in which re- As several volume contributors point out,
ality was to be mapped onto an ideal language) games can be fun, and, as notable antidotes to
and redirected his attention to radically differ- boredom, fun activities readily recruit human
ent notions involving what he called “language accomplices. As discussed in Voorhies’s opening
games,” a shift in perspective that has come to chapter, Sutton-­Smith (1997:207–13), in his tell-
find a congenial home in much of social science ingly entitled The Ambiguity of Play, elaborates
(Stroll 1999:618). this seemingly simple point by contrasting it to
In his overview of 1980, Lancy observed a Calvinist sensibility in which “fun” and “frivol-
that games typically elude cross-­cultural defi- ity” are the companions of dissolution and waste.
nition, resist systematic description in terms of In Chapter 7, Yanicki adds that from an evo-
either content or context, and often fall into one lutionary standpoint, games can be viewed as a
of those residual categories consigned to the form of “costly signaling” in which show-­offs at-
“after­thought” chapters of ethnographies, or at tempt to impress would-­be mates or discourage
least those older ethnographies that aspired to would-­be enemies. The community houses in
full cultural coverage. The basic classification of which Maya youths practiced gaming skills were

286
Post-­Game Remarks

described by Bishop Landa as lacking walls and Matilda Coxe Stevenson (1904) also emphasized
accordingly open to public view. As such, they that games, religion, and ceremonial life were
would have been ideal stages for ostentatious hopelessly entangled. Zuni games followed a cer-
displays (see Chapter 12). Other common views emonial calendar: were owned or sponsored by
are that games, as part of play, have key roles ceremonial fraternities; or sought to bring rain,
in socialization by promoting the acquisition fight illness, or forecast the outcome of conflict
of cultural mores and their proper situational while individual players or teams were identified
deployment while further developing critical with mythical figures renowned for their g­ aming
motor skills needed for adult competency. It is exploits. Bemused by the inseparability of games,
also worth noting that childhood play ordinarily myth, religion, and ceremonial life, Stevenson
takes place under relatively protected conditions apparently felt it necessary to distinguish Zuni
in which creativity and exploration can be pur- society from the society that sent forth anthro-
sued at low cost, free from the hazards of ordi- pologists. Expressing a view that continues
nary life (compare Chapters 10 and 11 for slightly to pervade the gaming literature (e.g., Rogers
different takes on this matter). Reigning above 1990:Figure 13; Roberts et al. 1959:597), she re-
these competing claims, however, is the abstract, marked, “[A]mong enlightened peoples games
elusive, yet enduring construct of social integra- are usually associated with sport and recreation.”
tion, a term that Latour (2005) lampoons as the In this view, the pre-­enlightened and overlapping
“ether” of the social sciences. categories of the Zuni that often addressed “re-­
By adopting a community-­based rather creation” rather than mere recreation awaited
than an elite-­orchestrated perspective, Stoll some straightening out.
and Anderson (Chapter 13) argue that the ball- In the otherwise detailed index to Emma H.
game played by some ancient Maya served an Blair’s history on the Indian Tribes of the Upper
integrative role that “fed communitas through Mississippi Valley and Great Lakes Region (1911–​
intervillage rivalry, rooting for the home team, 1912), there is no listing for games (except for
and the emotional high of cooperative compe- “game” in the sense of “hunted animals”), but
tition” — ​a charming picture except for those there are entries for gambling under the heading
of us with nerdy high school backgrounds and “vices.” Again, the implication is clear: games,
mixed memories about the hoopla surrounding and play in general, stand in opposition to
sports. Similarly, Harlan’s argument, presented wholesome work of the toilsome sort. As Gutiér-
in Chapter 11, that ceramic figurines served as rez (Chapter 14) aptly reminds us in his review of
educational toys that facilitated the learning of the various interpretations given to, or imposed
social personae in Chalcatzingo society, comes upon, prehispanic acrobatics, a basic anthropo-
right out of a functionalist, integrative mold in logical task is to be aware of such cross-­cultural
which socialization is emphasized at the expense clashes of canons and categories.
of critique and creativity.
Following Culin (1907), several authors note Rules of the Game
that American Indian games, albeit played with Rules for a good game must be flexible enough
enthusiasm, often resembled ceremonies and to allow players to make choices and thus avoid
were typically infused with allusions to religion predetermined and hence pointless outcomes
and myth. In response to this blurring of cate­ (an exception was the guessing game played at
gories, the ethnographer James Howard once Fox funerals that was always won by the ­moiety
apologized for subsuming sports and games of the deceased [Michelson 1925:385]). For the
within a chapter devoted to religion. Echoing archaeologist, however, rules of play are not
Williamson and Cooper’s comments on l­ acrosse given but must be inferred from the remains of
(Chapter 4), Howard (1965:126) explained that, gaming paraphernalia and the playing boards,
from the Ponca perspective, games, in fact, fields, lanes, and courts on which games took
“were ceremonies.” For the Zuni of New Mexico, place. As Zych emphasizes in Chapter 5, games

287
Warren R . De Boer

are ­expected to display a certain degree of stan- erences to such playing fields remains to be
dardization in rules, equipment, and playing done and should reveal illuminating patterns,
fields. In contrast to the verdict cast by Spier or provocative nonpatterns. At the early historic
(1933:​341) and repeated by Erasmus (1950) that Apalachee settlement of San Luís, discussed by
the relationship between odds and payoffs in Stauffer and Reilly in Chapter 3, the circular
Native Ameri­can dice games tended to be ar- plaza ballcourt is identified as such in surviv-
bitrary, I have tried to show elsewhere (DeBoer ing mission records. This well-­documented case
2001) that, at least in the case of the plumstone raises interesting questions. Was the ballcourt,
game, there is an acceptable, if somewhat loose, like its inscribing plaza, circular? If so, how
correlation between payoffs and the probability was juego de la pelota — ​as Spanish ­missionaries
of various dice throws. The very use of plum- called the game — ​played on a circular field?
stones may guarantee some consistency in size How is a game that is focused on a central pole
and weight of the dice (see Leonard’s Chapter 2 topped by an eagle’s nest (shades of the Plains
on the fascinating story of Prunus nigra). In sundance pole!) and fringed with raptor-­talon
this regard, it is interesting to find that as post-­ decapitators related to the hottí icósi, or “little
European peach pits came to serve as dice, they brothers of war,” played by Muskogean speakers
were filed down to resemble their plumstone of later times? Note that the extra-­large chief ’s
prototypes (Tooker 1994:​124), while the Chip- house and council house flanking the Apalachee
pewa called their bone dice “plumstones,” much plaza are also circular. They stand apart from
as our cubical dice may be called “bones” (Dens- the rectangular church, friary, and other S­ panish
more 1979 [1929]:​16). Continuing with size vari- structures and, in this regard, conform to the
ability in gaming pieces, Zych’s Chapter 5 charts “round” Indian versus “square” European settle­
local and regional variability in chunkey stones ments pictured on colonial maps (Waselkov
recovered from archaeological contexts. Based 1989). Maps have much to tell, as do toponyms,
on these data, I calculated ballpark estimates of as shown by Yanicki (Chapter 7) and Seymour
chunkey stone volumes (loose proxy measures (Chapter 10).
of weight?). These results indicate that mean One common feature that impressed early
volumes in different regions range from 65 to nineteenth-­century observers, as well as later an-
140 cm3. This is not an inconsiderable spread. thropologists, is the amount of time that Native
Imagine a serious bowler switching between Americans devoted to practicing gaming skills.
10- and 20-­pound balls. As summarized in In the 1840s, Catlin (1989:55, 134, 397) com-
Janetski’s Chapter 8 and elsewhere by Molly Hall mented with dismay that the Assiniboin, Choc-
(2009), Fremont bone dice also display substan- taw, and Mandan seemed to be “everlastingly
tial variability. In our age of machine-­produced practicing” their games. One wonders, along
clones, such variability is unexpected. with Yanicki and Ives (Chapter 9), whether such
Sizes and shapes of Mesoamerican or Ho- practice, perhaps in the off-­season, contributed
hokam ballcourts can typically be defined by to the thousands of cane dice casually tossed into
standing walls, berm outlines, or other architec- the middens of Promontory Point. The diurnal
tural traces. “Chunkyards” (as they were called and seasonal timing of games is a matter that
by early European observers) and the playing deserves more study. As examples, the Navajo
fields of lacrosse and shinny (the female ver- moccasin guessing game was played during win-
sion of lacrosse) are more elusive. Pending the ter nights, terminating at daybreak (Matthews
use of subsurface sensing technology, historical 1897). Among the Ojibwa, winter was the season
accounts will continue as the major source of for light-­hearted practice games that contrasted
information. Unfortunately, many of these de- with the high-­stakes, high-­enmity intervillage
scriptions were based on eyeballed impressions games of summer that were typically beset with
rather than actual measurements. Nonetheless, violent disputes ensuing from accusations of sor-
a compilation and assessment of the many ref- cery (Landes 1971:26–28).

288
Post-­Game Remarks

In the above example of Ojibwa “practice marriage prospects” (Brunton 1998:579). Their
games,” one might wonder how much practice admirable reputations, however, depended com-
need be devoted to pure “games of chance.” pletely on gambling success and could quickly
Charles Lummis, writing from Isleta Pueblo at topple through a change in fortune or by public
the beginning of the last century, relays a clue detection of cheating, both attributed to the loss
in the following, perhaps exaggerated account. of the gambler’s spirit power (Gunther 1927:274).
That is, cheating, if undetected, was a normal
[N]o really aboriginal game is a true game of ingredient of success. Among the Puyallup-­
chance.... An expert pa-­tol player will throw Nisqually, another Plateau group, the bone bil-
the number he desires with almost unfailing lets used in the hand game could be skillfully
certainty by the arrangement of the sticks in loaded such that opponents found them difficult
his hand and the manner and force in which to handle (M. W. Smith 1940:217). Finally, one
he strikes them down. It is a dexterity which remarkable piece of gaming equipment is the
anyone may acquire with sufficient prac- 15½-inch-­long, pointed wooden stave collected
tice....” (Lummis, cited in Culin 1907:191) by Alfred Kroeber during his fieldwork among
the Arapaho and subsequently illustrated by
In this contrary sense, dice are trustworthy, Culin (1907:Figure 26). Arapaho women claimed
albeit at the expense of fair play, level playing that this implement, when stuck in the ground
fields, and the other defenses mounted against so as to oversee their bowl-and-dice matches,
the common practice known as cheating. afforded effective surveillance against cheat-
ing (presumably by opponents, but details are
Bending the Rules lacking).
My introduction to cheating as an anthropo- As an aside, this mystery stave raises the issue
logical problem occurred when I was a student of umpires. Where are they? “Four old medicine
in a 1965 class given by Dimitri Shimkin. In a men” who oversaw the “ceremony of measuring
lecture on gambling among the Wind River out the grounds” and who served as “judges of
Shoshone, with whom he had done fieldwork, play” were mentioned by Catlin (1844:124), but,
Shimkin noted that the numerical scores that certainly, refereeing is not much in evidence in
the Shoshone assigned to various dice combina- the accompanying sketches of the rough-­and-
tions defied probabilistic reasoning. Rather than tumble Choctaw lacrosse game (Plates 225 and
relinquish the notion of human reasonableness, 226) nor in the equally raucous, knock-­about
however, the professor, tilting his head down- double-­ball game played by ­Dakota and Ojibwa
ward and peering over his spectacles in a motion women (Catlin 1844:Plate 252); also see Copway
that presaged a significant point, concluded with 2014 [1850]:40). In Cherokee lacrosse, the role of
something to the effect (if my fifty-­year-old notes “drivers,” identified by their turbans and hand-­
can be trusted), “You see, Einstein need not have held willow switches, was apparently “to keep
been worried. God does play with loaded dice, the game from slowing down, not inflicting pen-
and anthropologists should know not to believe alties” (Vennum 2007:54). Thus, it is a rare and
everything their informants say.” welcome sight to find umpires among the play-
There is little reason to doubt the general ap- ers, spectators, lovers, and musicians ­modeled
plicability of Verne Ray’s (1963:128) verdict for in the ceramic ballgame tableaus of west Mexico
Modoc gambling: “cheating was rampant.” In a (cf. Figure 1.2).
manner recalling the osinolos of the Apalachee But is counter-­cheating just another man-
(Chapter 3), professional gamblers in the Pla- ner of gaining unfair advantage? Mooney (1890)
teau region acted as cultural brokers during their detailed the onerous preparations facing players
widespread travels from group to group. These in the weeks preceding the Cherokee ballgame.
gambler-­ramblers were often wealthy, held in This preparatory regimen included fasting; sex-
high esteem, and considered to be “excellent ual abstinence; special diets; antisorcery potions;

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Warren R . De Boer

ointments to be rubbed onto limbs and rackets carved and decorated by men. A similar sepa-
to promote strength, agility, and stamina; and ration between ownership and manufacture is
above all, spiritual guidance administered by recorded for the Pawnee, where “women special-
each team’s shamanic sponsor. From the Chero­ ists” made the gambling baskets while “medicine
kee perspective, the ballgame was essentially men” decorated the dice (Weltfish 1965:401). In
a dramatic struggle that, although enacted by the Great Basin and Plateau, finger bones were
competing teams, was actually waged by two dug up from the graves of great gamblers and
competing shamans whose relative power de- fashioned into dice, an exceedingly dangerous
termined the outcome (Mooney 1890:111). The but extremely potent form of magic (Brunton
Kiowa calendar for the winter of 1881–1882 re- 1998:​581; Gabriel 1996:43). Such retrieval of body
cords another shamanic contest in which the parts might account for the bone die from the
home-­town prophet Pa-­tepte, said to make the Lodaiska site in Colorado that was fabricated
bone “buttons” of the hand game hover in the from what appears to be a section of human cal-
air, triumphed over his rival, the dreaded Apache varium (Irwin and Irwin 1959). This macabre
“medicine man” named Dävéko, whose invisible possibility leads to related matters.
darts were widely feared. According to Mooney
(1898a:​348), this salient event was witnessed Ahead of the Game
by “a large concourse (in the medicine tipi), Whether it be the nimble fingers needed to weave
all dressed and painted for the occasion.” The a cat’s cradle or pitch the cane dice of Isleta, the
wizardry of Maricopa shamans was even more reproving cry of uwagi or “mano” in Cherokee
proactive and involved casting impediments in lacrosse or in modern soccer (Vennum 2007:55),
the way of opposing runners in the kick-­ball race the desperation following yet another scoreless
that was so popular in much of the Southwest toss of the plumstones, the underhanded throw
(Spier 1933:336). of the pole in chunkey, the overhead power shot
With respect to performance enhancers, the of lacrosse, the crushing collisions of American
native sports pharmacopeia was large (Moerman football, or the contortions of the Mesoameri-
1998). Perhaps best known is the black drink, can acrobats discussed in Chapter 14, games are
an emetic (hence the taxonomic label Ilex vom- embodied. This somatic fact is evident in kick-­
itoria) found in association with an Apalachee focused sports such as soccer, now g­ lobally dis-
council house (Chapter 3) and used through- tributed, as well as in arm-­based throwing sports
out the prehispanic Southeast as far north as such as baseball, largely limited to North Amer-
Cahokia. Iroquois players of lacrosse and snow ica and assorted post–World War II enclaves
snake macerated the roots of evening primrose and its British cousin cricket, strewn across the
and applied the resultant salve to alleviate sore vestiges of empire and, like baseball, incompre-
muscles, while women chewed a mix of iron- hensible to most outsiders. Frank H. Cushing
wood and poplar barks to rub onto plum or (1892), America’s counterpart to Marcel Mauss
peach-stone dice to spike their potency (Her- (1990 [1950]; J. Green 1979), was a pioneer in
rick and Snow 1995:142, 176). “Bewitched” dice detecting similarities between the habitual mo-
were common motifs in myth and to be taken tions employed in games and other quotidian
seriously in everyday life. For this reason, there activities. In the Cushing tradition, Jolie (2002)
was great reluctance to play with dice or other has argued that motions employed in the Plains
gaming pieces provided by opponents. Whether basket-and-dice game match precisely those
invited to a feast or a gambling match, visitors used in the parching and winnowing of seeds.
were advised to “bring their own bowl” (Cham- One might also cite the elaborate hand signals
plain 2012:​134). Given the wariness with which used in the hand game. Like Plains Indian sign
one approached the gaming pieces of others, it is language, this somatic code not only crosscut
not surprising that Mi’kmaw wooden bowls were linguistic boundaries, it was designed to do so
owned by women (Chapter 2) yet, oddly, were (Grinnell 1962:327–28).

290
Post-­Game Remarks

Dismembered bodies and games (and one invasion. “Wife capture” was also an occasional
could add war) go together. The basic model reality, not merely a European sex fantasy. Cap-
for this association, as applied to ballgames, tives replaced lost family members and thus bol-
was put forward by Gillespie (1991:326–27) who stered native populations decimated by disease
stated, “[D]isembodied heads are related to ball- or warfare. They could serve as drudge labor and,
games. They also deal with the changing seasons, in some areas, are aptly named slaves. And, as
the movements of the sun and the moon, and Evans presents the Aztec case in Chapter 15, the
­agricultural fertility.” True enough. The general pool of war captives and slaves provided a reg-
theme of “losing one’s head” in gambling has a ular source of sacrificial victims. These human
Pan-­American distribution and can be traced offerings included those hapless losers who, hav-
in a consortium of myths reaching from Ama­ ing tested the limits of “magical thinking,” had
zonia (Tello 1923); over the isthmus to the Popol wagered their own bodies, sometimes piece by
Vuh of the K’iche’ Maya (Tedlock 1996); north- piece, in gambling.
ward to Zuni country, where Eagle Star God Several years ago, an unnamed anthropology
loses at dice and forfeits his head to the Hero department was seeking to hire a primatologist.
Twins (Culin 1907:​215); onto the Plains, where As is customary, finalists for the position gave
“Basket Woman” of the Pawnee is both moon presentations on their research to students and
and mother to all stars (G. Dorsey (1997 [1906]:​ faculty. In this particular hiring, three of four
45, 186); to the Lower Mississippi Valley, with its presentations included PowerPoint slides of
“headpots” (given mythological context by Dye colorful monkey butts. One speaker even iden-
in Chapter 6); and onward to Iroquoia, where tified her animals by name on the basis of these
another pair of revenge-­seeking twins are victo- idiosyncratic markings. Later, in the inevitable
rious in a dice game played against a powerful wrangling of the search committee, a cultural
but evil gambler whose consequent beheading anthropologist, disgruntled by the fact that the
is widely celebrated (Curtin and Hewitt 1911:​ department was hiring in the wrong subfield,
372–74, Vennum 2007:56–57). The repetitive shouted, “I identify my people by their heads,
motifs in these far-­flung myths, as pointed out not their tails!” Coarse or amusing, this anec-
by Dye and as noted by Stauffer and Reilly, led dote came to mind when reading Mark Harlan’s
Paul Radin (1948) to posit an ancient underlying engaging and heads-­up chapter (11) on the an-
master narrative at work. Thus, gambling bas- thropomorphic figurines from Chalcatzingo,
kets and bowls, in addition to being likened to Mexico. As alluded to earlier, Harlan interprets
human skulls, have female, lunar a­ ssociations, these ceramic figurines to be toys, whose mod-
while plumstone dice are equated with stars eled features introduced children to the com-
that rise from deoculate heads, just as dice re- plex sartorial codes that marked the numerous
bound upward from the downward smack of social roles found in an increasingly complex
the plumstone bowl or seeds bounce in the toss Chacatzingo society. In developing this argu-
of the winnowing basket. Cases of astronomical ment, Harlan recruits Wobst’s stylistic signaling
connections are numerous: Culin (1907:82, 120) hypothesis to draw a parallel between the ornate
for the Passamaquoddy and Acoma; J. O. Dorsey headdresses typifying the Chalcatzingo figures
(1884:​334–35) and Fletcher and LaFlesche (1972 and Wobst’s own example taken from the Bal-
[1911]:​366–67) for the Omaha; and Dye (Chapter kans, where conspicuous headgear allowed folks
6) on the Menominee and Winnebago “star dice.” to distinguish foe and friend at a distance.
Now back to earth to deal with human But perhaps there are more general factors
rather than heavenly bodies. In their richly at work. It is not unusual for the head region
documented Chapter 16, Cameron and Johans- to be the focus of human attention (La Barre
son remind us that the taking of captives was 1984). With respect to figurines, recall the elab-
endemic in Native North America and cannot orated coiffures of the unfortunately ­misnamed
be dismissed as a mere byproduct of European “­Venuses” of the European Paleolithic (and

291
Warren R . De Boer

­ eolithic) or of the Valdivia figurines of coastal


N and untested (for a start in this direction, see de
Ecuador (both the authentic ones and the Voogt et al. 2013). Nonetheless, new insights on
modern fakes). These fancy hairdos are likely the history of games will surely ensue from the
counter­parts to the attention-­getting Chal- adoption of the Darwinian program of descent
catzingo headdresses, and both are examples of with modification, particularly when ­coupled
the salience given to the head region of human with the cultural processes of borrowing and
anatomy (Marcus 1998:​31–38). This salience may imi­tation that, of course, are also subject to
well be an extension of the facially focused vi- modification (Currie et al. 2010; Lyons et al. 2011;
sual communication forged in the mother-­infant Shea 2009). In short, like other cultural domains,
dyad and later extended to the substantial face-­ games should be amenable, perhaps even well
recognition capacities of neurologically unim- suited, to phylogenetic analysis.
paired adults (Barrett et al. 2002:279–81). In this In an earlier era, Kroeber (1948:417–18)
sense, Wobst’s stylistic signaling hypothesis can noted that gambling games often covered large
be seen as a cultural cooptation of innate human and compact areas that coincided with the gam-
tendencies. The body is a biological as well as a bling proscriptions of major religions. With a
cultural construct. view more fitting for the Great Basin Shoshone,
Kroeber’s student Julian Steward, always one to
Meme Games reach for general significance, suggested,
The recent conceptual and technology-­aided ad-
vances in the study of ancient DNA (a review is The diffusion of generalized types of games
found in Culotta et al. 2015), new and controver- was neither favored nor hindered as much
sial techniques for unraveling the history of lan- as other kinds of culture elements by the pe-
guages (Bouchard-­Côté et al. 2013; Holman et al. culiarities of local cultures or environments.
2011; Pagel 2009, Wichmann et al. 2010), and a Such games as hoop-­and-pole, shinny, ring-­
renewed interest in cultural evolution derived and-pin, and the hand game are distributed
from Darwinian premises (Shennan 2011; Stark across culture areas...in such a manner as to
et al. 2008) promise a reinvigorated four-­field indicate little functional dependence upon
anthropology, one equipped to offer a deeper the total culture of each area. The wide dis-
understanding of the human past. Of course, in tribution of some games could be interpreted
order for this to happen, two-­way bridges will as rapid diffusion facilitated by their general
need to replace the palisades surrounding dis- acceptability. (Steward 1941:246)
ciplines and their deeply engrained sentiments
(McMahon and McHahon 2005). The payoffs of According to John Price (1972:164), however,
such a rapprochement are actualized in several games that are “woven into the pattern of cul-
recent studies (e.g., Seymour 2012; Shaul 2014; ture” (presumably “specialized” games in contra-
Ortman 2012 for the Southwest) and in Chap- distinction to Steward’s “generalized types”) do
ter 9, where Yanicki and Ives enlist cognates, not diffuse so easily. Moreover, Edmonson (1967:​
calques, haplogroups, and just plain old artifacts 202) wonders why the eminently diffusible hand,
in their account of gaming in the Plains, Plateau, straw, stick, and moccasin guessing games seem
and Great Basin. to have stopped at the Rio Grande (which can be
On the one hand, the internal linkage of doubted) while among Haddon’s “Eskimos,” each
rules and formats that characterize games can local group boasted a large repertoire of string
be expected to impede innovation and variabil- patterns, but the patterns themselves had lim-
ity over time. On the other, the relative laxity ited distributions (Haddon 1906:xix). Clearly, the
of external constraints that impinge on the diffusion of games is a highly variable process.
exploratory world of game play ought to per- Applying the social distance and interaction
mit, if not actively encourage, such variability. models made famous by Sahlins (1972) and pre-
These claims, however, remain suppositional figured in the less famous article by Flannery

292
Post-­Game Remarks

and Cooper (1946), several contributors stress ical phraseology, switching from phylogenetic
that gambling in Native North America was to ontogenetic time scales, we can thank Mark
typically an intergroup event between — ​to use Harlan for this volume’s singular contribution
an insightful oxymoron — ​“enemy friends.” Such dealing with children. His argument that Chal-
inter­action, whether reciprocated between host- catzingo figurines were children’s toys is carefully
ing and visiting parties or taking place on neutral reasoned, eminently plausible, and contrary to
ground, can lead to an expansive regional net- most prior interpretations. Not being a Meso-
work of game play, a process that Yanicki and americanist, my queries are of a general nature.
Ives gloss as “fluency,” presumably in the sense Questioning the alleged predominance of female
of “flow” rather than linguistic facility. Although figurines at Chalcatzingo, Harlan makes the case
a common language (including sign languages, that, at most, two-­thirds of figurine fragments
pidgins, and the like) facilitates the spread of in- that can be sexed or gendered (the two are
formation, it is hardly necessary for such trans- merged in the analysis) pertain to females. As
mission to occur. As Crump (1990:115) states, Harlan is careful to point out, it does not follow,
“The linguistic demands of almost any game are however, that the remaining one third is, by de-
restricted and undemanding, so that, in actual fault, male! Lacking any “toy soldiers” that boys
play, an extremely involved game such as con- might find more appealing, it could be that the
tract bridge can get by with a basic vocabulary Chalcatzingo figurines were indeed dolls made
of less than thirty words, of which a half will be by female adults for female children. This con-
numerical.” clusion would be in accord with the list of Native
Speaking of numbers, one might ask if lan- North American dolls and other gendered toys
guages limited to three number terms (one, two, tabulated by Pettitt (1946:​41–43). In addition, as
and many) impede the development of high-­ most convincing archaeological inferences rely
scoring games. I doubt it. Similar and equally on sound provenience, it’s unfortunate that Har-
faulty reasoning might suggest that folks with lan is forced to rely on lumped and otherwise
two basic color terms (“light” and “dark”) are unspecified “residential refuse.” More tightly
unable to appreciate the full spectrum of visible defined provenience units yielding fewer figu-
color and are doomed to spend their lives as if rine fragments might permit some refitting of
in a black-­and-white movie. This is Whorf on even crumbly, comminuted figurines and thus
steroids. Any individual with a full complement shed light on a host of taphonomic questions.
of fingers and toes can reach twenty through Harlan’s analysis of thousands of figurine frag-
simple matching. More complicated somatic ments is truly heroic but may generate sympa-
counting systems go much higher (e.g., Saxe and thy for the view expressed by Marcus (1998:313):
Posner 1983). Along with all the counting sticks, “Ten figurines found intact in ritual scenes, or
tally marks, and other mnemonic parapher- lying near a hearth in an undisturbed Forma-
nalia regularly employed in Native American tive household, are worth 100 figurines found
games, there are also cases of special counting in fill.” Adding another order of magnitude, one
systems activated only in gambling. Among the might say “or 1,000 figurine fragments.” But my
Luiseño, for example, there are five basic number grumpiness should not detract from Harlan’s
words, while special terms for six, seven, and accomplishment.
eight are reserved for gambling (Closs 1986:33). Over 80 years ago, the usually ­perspicacious
Furthermore, as noted by many chapter authors, Edward Sapir (1951 [1934]:595) expressed won-
games — ​particularly gambling games — ​were der at “how little ethnology had concerned it-
often intergroup and multilingual affairs and, self with the intimate genetic problem of the
as such, hot spots for exchanges of all kinds, in- acquirement of culture by the child.” Matters
cluding the spread of number terms. have improved, and relevant studies are now le-
Switching from the deep time of archaeology gion under the banner of “cultural transmission.”
to the short duration of human life or, in biolog- But the understanding of how children acquire

293
Warren R . De Boer

(or, in a more agentive mode, “discover”) gam- North American Indians. This compendium,
ing knowledge remains meager. Terse, summary as the passionate lifework of a museum man
statements such as “all the young people imi- largely unencumbered by the anthropological
tate adult games” (Lowie 1956:97) or “children conceits of his time, continues to be the foun-
have few games worth mentioning” (Pond 1986 dational document in the study of indigenous
[1908]:​116) are suspect. The latter remark sug- North American games. The present volume
gests that Pond was effectively excluded from the attempts to shed new light on the prehistory of
often secret, adult-­free world of child play, while gaming. In this endeavor, Culin’s careful descrip-
there is much evidence to counter the general tion of gaming paraphernalia is of obvious use.
applicability of Lowie’s verdict. For instance, the Of course, archaeologists have been warned to
Puyallup-­Nisqually drew a sharp distinction be- death of the hazards of “ethnographic analogy.”
tween games played by adults and children, the However, in the case of plumstone dice of the
latter rigidly excluded from bone and disk gam- Eastern Woodlands, the stick dice preserved
bling “because of the connection of these with in the arid West, the chunkey game witnessed
demonstrations of power” (M. W. Smith 1940:​ by Europeans in the Southeast and Plains, and
208). In his monumental survey, Culin (1907:​ the lacrosse and stick games that continue to be
715–16) apologized for his “scanty” coverage of avidly played (Chapter 8), it is clear that we are
children’s games but noted the spinning of tops, dealing with related “homologues” extending
sledding, hide-­and-seek, tag, whirling “buzzes,” across what used to be called the “Protohistoric
swings, and other “amusements,” his term for Rubicon.” In the case of other games, ancient
the games of childhood. Finally, when what used iconography comes to our aid. Examples in-
to be called the “sexual division of labor” is ap- clude portrayals of chunkey players on south-
plied to North American games, the distinction eastern shell gorgets and ballgames in Mayan
between games played predominantly by men, and Totonac friezes or in west ­Mexico’s famous
such as chunkey and lacrosse, and those generally miniature sculptures (Figure 1.2; also see Whit-
associated with women, such as plumstone and tington 2001). In contrast to North and Middle
shinny, is anticipated in childhood, with young America, South American games are understud-
boys and girls rarely playing together at the same ied. In 1949, Cooper (1949:503–24) lamented that
games (e.g., J. Dorsey 1892:​329). When contests field data were “very imperfect and spotty,” and
between men and women do occur, it is often the largest block of “missing data” entries in a
as opposing teams at ceremonial events, a clas- more recent worldwide survey of games pertains
sic case of ritual inversion (for the Shawnee, see to South America (Chick 1998:​203). There are
Howard 1981). useful accounts of particular South American
games (e.g., Stern 1948 on the rubber ball game),
What’s to Be Done? but the continent lacks its Stewart Culin.
Imagine a campaign slogan: “Let us move Let’s rotate the Aymara metaphor around
backward!” Accustomed to the futuristic and and face the unknown and adopt the English pep
progress-­promising cant of political discourse, talk of “moving forward.” As an Indo-­European
we might sense a joke offered by the ­unelectable. language, English gravitates toward threesomes
For speakers of the Aymara languages of the rather than the quaternary partitions and repeti-
Andes, however, one faces what has happened tions so pervasive in Native American languages.
in the past, while the unknowable future lies I have three suggestions, all of them prefigured
behind (Lakoff and Johnson 1999:141). As an in this volume.
archaeologist, I find the Aymara perspective Games should no longer be a residual cate-
congenial. gory, one in which are lumped the “toys,” “cere­
As pointed out by Voorhies in her open- monial objects,” and any other mysteries that
ing chapter, most authors in this volume find form the brunt of archaeological jokes. A basis
it necessary to cite Stewart Culin’s Games of the for identification now exists for various sorts of

294
Post-­Game Remarks

dice; the chunkey game has been elevated from tervention of gods and spirits. Games should be
a casual pastime to a central institution of the approached as networks with many and varying
Cahokia statelet (Pauketat 2009a, 2009b). New links to other cultural domains. Such an open-­
attempts had been made at clarifying the actual ended approach may begin locally but ramifies
use of “possible gaming pieces” that have been outward. It might use the Human Relations Area
variously interpreted as “spindle whorls,” “fly File as a source of clues, but be wary of cultural
wheels,” “whistles,” or “buttons.” For example, data shunted into what are never culture-­free
Kamp and Whittaker (1999) have cast doubt on categories. Vennum (2007:54) recounts the case
the gaming function of edge-­ground ceramic of the Mohawk-­Hobart lacrosse game in which
discs, while in a second study, Kamp et al. (1999) a Mohawk ball carrier “disappeared into the
succeed in establishing that Sinagua children woods at one side of the field and reemerged
modeled their own animal figurines. The simul- near the end of the field to score the winning
taneous rediscovery of children in the archae- goal!” In games, we never can be sure when we
ological record, along with a renewed interest are out-­of-bounds.
in “cultural transmission” from an evolutionary Lastly, the lateral expansion of connections
standpoint, and now games, whether of children emphasized above needs to be accompanied
or adults, are inevitably entangled. Advances will by what will always be archaeology’s greatest
require wide reading across many disciplines. strength — namely, the documenting of cultural
This leads to a second suggestion. There are change over the deep time of prehistory. For this
unlikely to be new Stewart Culins, and we don’t past to be known, we must rely on vestiges sur-
need “game archaeologists” or a subspecialty viving into the present, whether bones, artifacts,
dubbed “gameology.” As we have seen, games nucleic acids, foot-­trampled playing fields, or
constitute a fuzzy and notoriously permeable those living fossils called languages. As pointed
entity that, depending on the case, merges with out earlier, research in all of these fields, aided by
ceremony and ritual, bridges the sacred and the rapidly developing technologies, is opening new
secular, mimics exchange or theft, elates winners vistas on the human past. The archaeologists in
and depresses losers, makes allies and enemies, this volume, all of whom have enlisted multiple
defines fair play and cheating, creates universes sources of evidence in their chapters, should be
ruled by destiny or chance, and calls upon the in- set to play an active role in this endeavor.

295
Contributors

David S. Anderson Kevin Leonard


Sociology Department Archaeoconsulting Inc.
Roanoke College Dieppe, New Brunswick

Catherine M. Cameron F. Kent Reilly III


Department of Anthropology Department of Anthropology
University of Colorado, Boulder Texas State University, San Marcos

Martin S. Cooper Deni J. Seymour


Archaeological Services Inc. Jornada Research Institute
Toronto, Ontario Albuquerque, New Mexico

Warren R. DeBoer J. Grant Stauffer


Department of Anthropology Department of Anthropology
City University of New York, Queen’s College Washington University in St. Louis

David H. Dye Marijke M. Stoll


Department of Earth Sciences School of Anthropology
University of Memphis University of Arizona

Susan T. Evans Barbara Voorhies


Department of Anthropology Department of Anthropology
Pennsylvania State University University of California, Santa Barbara

Gerardo Gutiérrez John Walden


Department of Anthropology Department of Anthropology
University of Colorado, Boulder University of Pittsburgh

Mark E. Harlan Ronald F. Williamson


Dos Locos Consultors Archaeological Services Inc.
Albuquerque, New Mexico Toronto, Ontario

John W. (Jack) Ives Gabriel M. Yanicki


Department of Anthropology Department of Anthropology
University of Alberta University of Alberta

Joel C. Janetski Thomas J. Zych


Department of Anthropology Department of Sociology and Anthropology
Brigham Young University University of Toledo

Lindsay D. Johansson
Department of Anthropology
University of Colorado, Boulder

297
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353
Index

Numbers printed in italics refer to figures, illustrations, or tables.

A’aninin. See Gros Ventre and evidence for gaming at Promontory Caves,
Acaxee (Mexico), 215 149, 153, 154, 159; gender roles, social organiza-
Acoma (New Mexico), 291 tion, and stave-dice gaming at Three Sisters site,
Acosta, Jorge R., 202, 208 163–76; hoop-and-pole game and ritual activi-
acrobatic dances, as ritual entertainment in Meso- ties of, 3; medicine game and prestige gambling
america, 235–58, 270 by, 116; and reports on enslavement through
Acuña, René, 235 gambling, 279. See also proto-Apachean groups
Adair, James, 66–67 Apalachee (Florida), culture of and ideology of
adaptation, and magical thinking in Aztec ballgame, 34–47, 289, 290
­gambling, 262 Apalachicoli (Florida), 45, 46
addiction, gambling as, 116, 117 Arapaho (Colorado/Wyoming), 65, 289
agriculture: climate and cultivation of crops by archaeology: acrobatic performances and repre-
Mi’kmaw, 26–27, 28; and gender roles in Huron sentations of human figures in Mesoamerica,
society, 23; and subsistence strategy of Fremont 238–55; and case studies on ballcourts in Meso-
groups, 120–21, 142–43; and terraces in Cantera america, 222–28; and evidence for dice games
phase at Chalcatzingo, 180 of Mi’kmaw, 23, 25; and evidence for patolli in
Aikens, C. Melvin, 131–32, 135, 137 Meso­a merica, 200–2; and game-related arti-
Algonquians (Northeast/Great Lakes): and lacrosse facts from Fremont sites, 124–32; and identifica-
in early New England, 113; and lacrosse in Great tion of game-related artifacts as “toys,” 294–95;
Lakes region, 49, 50; and Mi’kmaw culture, 29; and interpretation of role of chunkey in Mis-
and reports of enslavement through gambling, sissippian societies, 63–86; and perspectives on
280; and wake games, 61–62 Maya patolli, 203–17; rediscovery of children
altruism, and models of gambling, 112–13 in record of, 295; and types of evidence for an-
Ambiguity of Play, The (Sutton-Smith 1997), 14, 286 cient games, 8, 10. See also baskets and basketry;
American Anthropological Association, 4 ­burials; ceramics; exotic materials; moccasins;
American Bottom region, and evidence for projectile points; red ochre; shell gorgets
­chunkey, 71, 72, 73, 74–79, 80, 81, 82 Assiniboin (North Dakota/Montana), 279, 288
American Folklore Society, 4 Association for the Anthropological Study of
ancestral Puebloans, and proto-Apachean expan- Games, 194
sion, 160. See also Pueblo astragalus bones, as dice at Tunican sites, 87–90,
Anderson, David S., 10, 11, 17, 225, 287 101, 102–3. See also bone dice
Andrews, Anthony P., 223 astronomy: and alignments of ballcourts in Meso-
Angel site (Indiana), 71 america, 231, 232; geographic scope of connec-
Anishinaabeg (Great Lakes region), 2, 52, 56, 57–58, tions of with gambling, 291. See also cardinal
59 ­directions; cosmology; stars
anthropology: Culin and cross-cultural study of Aveni, Anthony, 61, 270
games, 4–6; development of interest in games, Averbuch site (Arkansas), 89
1–4; and new insights on history of games, 292– Aymara speakers (Andes), 294
95; and rites of inversion during festivals, 15; and Aztalan site (Wisconsin), 71, 72, 74, 75–76, 77
studies of children’s play, 194 Aztec: evolutionary psychology and study of magi­
Apache (Southwest): and chunkey courts, 66, 67; cal thinking in gambling by, 259–70, 291; and

355
I ndex

games of strategy, 3; and patolli, 197–98, 216, 217, bowl game (Great Lakes region), 52–54, 276–77, 281
218; religion of and games of chance, 2, 199–200. Boyer, Ruth McDonald, 176
See also Mesoamerica; Nahuatl speakers Boyle, David, 59, 60
Bradley site (Arkansas), 92
Balancán site (Mexico), 241, 244 Bradley style, of chunkey stones, 69, 81
balance, and acrobatic performances in Meso­ Brébeuf, Jean de, 50
america, 247–53 Breckenridge, H. M., 67
ball(s): examples of kicking types, 12; juniper-bark Bricker, Victoria Reifler, 235, 250, 257
from Promontory Caves, 153–54; stone from Brigham Young University (BYU), 127–28
Fremont sites, 123, 130–31, 134, 135, 138 Brizinski, Morris J., 29
ballcourts: at Apalachee sites, 41; archaeological Brooklyn Museum, 4–5
case studies on Mesoamerican, 222–28; astro- bul (Maya dice game), 203, 217, 218
nomical alignments of Mesoamerican, 231, 232; Brunton, Bill, 112, 289
size and shapes of Mesoamerican or Hohokam, Burgh, Robert E., 127
288. See also courts burials: astragali dice from subadult at Tunican
ballgames: Apalachee culture and ideology of, sites, 89–90, 96, 102; and ceramic figurines of
34–47; ceramic model of, 8; social bonding and acrobats in Mesoamerica, 241; and chunkey
communal nature of in Mesoamerica, 219–34, stones from Mississippian sites, 68, 70, 71; and
287; suppression of by Spanish in Meso­a merica, dice games of Mi’kmaw, 25, 27–28; and Iroquois
199 bowl game, 54; and Maya game of patolli, 215.
ball post, and Apalachee sites, 42–43, 46 See also funerals
Bartram, William, 44, 66
Basketmaker II (Southwest), and bone dice, 137 Cabrera, Juan Marques, 43
baskets and basketry: from Fremont and proto-­ Caddoan cultures (Oklahoma), 66
Apachean sites, 141–42, 161, 162; functions of in Cahita-Acaxee (Mexico), 198
Plains bowl-and-dice games, 95 Cahokia (Illinois), 63, 64, 68, 70, 71–72, 76, 276, 290.
Basket Woman (Pawnee), 97–98, 291 See also Mississippian World
Bata Shoe Museum (BSM), 141 Cahokia style, of chunkey stones, 68–69, 79, 81
Bear Island (Ontario), 56–57 Calakmul (Mexico), 205, 208, 210, 215, 216
Beaver-tooth dice, 146, 148, 150 Caldwell Village (Utah), 137
Becán (Mexico), 205, 210, 216 California, and reports of enslavement through
behavioral ecology. See evolutionary psychology gambling, 275–82
Belén site (Mexico), 241, 244 calque, Oldman River as, 108–9
Bell, Catherine M., 222 Cameron, Catherine M., 14, 291
Bella Coola (Northwest Coast), 278 Cameron Creek Village site (New Mexico), 274
Bellamy site (Ontario), 60 Canada: lacrosse games in contemporary, 50; major
Belle Meade site (Arkansas), 92 time periods in Atlantic provinces of, 21; stick
Bennett, Stith, 2, 3–4 game and Subarctic groups in, 151; and Subarctic
Beothuck (Newfoundland), 22 origins of Promontory peoples, 156; wheel game
Betzinez, Jason, 174 and gambling in Northwest Plains and Interior
Beyal, Hosteen, 135–36 Plateau region of, 104–18. See also Cree; Dene;
Big Eddy site (Arkansas), 88–89, 91, 101–2 Iroquois; Mi’kmaw; Northwest Coast
Billinger, Michael S., 144 Canada plum (Prunus nigra), 19, 26, 28–29, 32, 33
birch bark, and Mi’kmaw artifacts, 29, 31 cane dice, and Promontory Caves, 147–50, 157
Bird, Rebecca Bliege, 116 Caracol (Belize), 205
bison, and hunting by Promontory peoples, 157 cardinal directions: and patolli gameboards in
Bittman, Bente, 200-201, 202 Meso­a merica, 201; and Tunica religious nar-
Blackfoot (Alberta), 104, 108, 109, 110, 114, 156, 282 ratives, 94; and women’s sacred dice games in
Blair, Emma H., 287 eastern North American groups, 95. See also
bone dice: and Fremont sites, 123, 135, 137; and ­astronomy; cosmology
Promontory Caves, 145–47, 148. See also Cartier, Jacques, 31, 32, 48
­astragalus bones; beaver-tooth dice Caso, Alfonso, 198

356
I ndex

Catlin, George, 45, 66, 67, 288, 289 ontory culture, 142–43; and time periods of
Cayuga (New York), 50 ­Atlantic provinces of Canada, 21. See also time
Ceero Rojo complex (Arizona), 169 Chunchucmil (Mexico), 233
Ceibal (Guatemala), 205, 206, 208, 209, 210, 215, 216 chunkey: archaeological record and history of in
ceramic: figurines from Chalcatzingo site in cen- Mississippian cultures, 63–86; and reports of
tral Mexico, 178–96, 287, 291–92, 293; figurines enslavement through gambling, 276, 277; and
representing acrobats from Mesoamerica, 239, wheel games of northern Plains, 109
241; model of ballcourt, 8; and Wendat gaming Cipactonal (Aztec mythology), 263, 264
discs, 55 Clark, William, 104, 108
ceramics: and discs from Fremont sites, 129–30; class: and Maya game of patolli, 218; and views of
and effigies from Tunican sites in Lower Missis- games of chance and gambling in modern West-
sippi Valley, 87, 91–92, 94, 97, 101, 102, 291; Fre- ern culture, 15. See also palaces; power; status
mont styles of at Promontory Caves, 141–42, 161, Clavijero, Francisco Javier, 247, 272n20
162; and gender roles in Mi’kmaw society, 29, 30 climate: drought and material culture of Fremont,
Chalcatzingo site (Mexico), and ceramic figurines 142–43; and major time periods in Atlantic
from Preclassic period, 178–96, 287, 291–92, 293 provinces of Canada, 21. See also Little Ice Age;
Champlain, Samuel de, 25, 49 Medieval Warm Period
Chan Chich (Belize), 205, 215, 216 Codex Borbonicus, 256
chance, games of: and categories of games, 1; Codex Borgia, 199, 202
­evidence for in Mesoamerica, 198–200; and Codex Madrid, 247
the super­natural, 2, 16. See also dice games; Codex Magliabechiano, 267
­gambling Codex Mendoza, 263, 269
Chantuto (Mexico), 6–7 Codex Telleriano-Remensis, 272n19
cheating, and rules of games, 289–90 Codex Tonalámatl Aubin, 199, 201–2
Cherokee (Southeast), 3, 36, 65, 66, 289–90 Codex Vaticanus, 202
Cheska, Alyce Taylor, 170 Codex Vindobonensis, 197, 202, 237, 250
Cheyenne (Great Plains), 132 Codex Xolotl, 197
Chicanna (Mexico), 205 College of Southern Utah (CSU). See Southern
Chichasawba site (Arkansas), 91 Utah University
Chichén Itzá (Mexico), 205, 210, 223, 225 Colonia Las Flores (Mexico), 202
Chick, Garry, 2, 3 colonialism: and continuation of indigenous festi-
Chickasaw (Southeast), 36 vals in Mesoamerica, 257; and European inter-
Chicomecoatl (Aztec goddess), 263 actions with Apalachee, 43–45. See also Spanish
Chihuahua, Eugene, 166, 173 Coltrain, Joan B., 142
children: and anthropological study of play, 194, Comanche (Great Plains), 133
293–94; astragali dice from burials of at Tunican community building, and role of ballgames in
sites, 89–90, 96, 102; and games as educational Meso­a merica, 219–34
and enculturation tools in Apache society, 173; Conestoga (Pennsylvania), 2. See also Susque­
and games of northwest Plains/Interior Plateau hannock
region of Canada, 110; rediscovery of in archae- conflict: and dice games in Mi’kmaw culture, 31;
ological record, 295; role of play in socialization and communal nature of ballgames in Meso-
of, 287 america, 221; games of physical skill and reduc-
Chilcotin (British Columbia), 284 tion of, 16; javelin game and lacrosse in Great
China, and representations of contortionists, 239 Lakes region and, 62; and theoretical models of
Chiniki (Alberta), 283 gambling, 113. See also warfare
Chinook (Northwest Coast), 278, 281, 282 Congaree (South Carolina), 95
Chippewa (Great Lakes region), 56, 60–61, 288 contortionism, and acrobatic performances in
chi-thos (tabular bifaces), from proto-Apachean Meso­a merica, 239–47, 248, 256
sites, 141 Cooper, John, 113, 114, 158, 174, 282–83, 292–93, 294
Choctaw (Southeast), 36, 65, 67, 280, 288, 289 Cooper, Martin S., 2, 11, 16, 18n5, 67, 287
Chournos Springs (Utah), 139, 140, 142, 158 cooperation, and models of gambling, 113
chronology: of Maya prehistory, 203, 208; of Prom- Copán (Honduras), 205, 209–10, 217, 245, 246

357
I ndex

copper, and artifacts in Mi’kmaw burials of Late decision-making, in gambling: and Apache society,
Woodland period, 25, 29 172; and northern Plains groups, 116–18
Copway, George, 289 De Laguna, Frederica, 285
Corsaro, William A., 194 De Montmollin, Olivier, 233
cosmology: and Apalachee ballgame, 36–40; and Dene (Subarctic), 115, 141, 145, 156, 159, 160
charter myths associated with gambling in east- Densmore, Frances, 56, 59, 96, 98
ern North America, 100; and hoop-and-pole Denton Mounds (Arkansas), 89
games, 65; and Maya game of patolli, 212–15; Denys, Nicolas, 27
and placement of chunkey stones at Mississip- De Soto, Hernando, 87
pian sites, 85; and Protohistoric Tunican belief d’Iberville, Sieur, 109
system and religion, 90–94. See also astronomy; dice games: and contemporary Seneca, xiv; and
cardinal directions; mythology; religion Fremont society, 132–34, 137–38; gender roles
council house, at Apalachee site, 41–42, 46 and social organization of Apache, 163–76; gen-
counting sticks, and waltes game, 23 der roles and social organization of Mi’kmaw,
courts, for chunkey, 65–67, 84. See also ballcourts; 19–33; religious role of in Tunican region of
gameboards Lower Mississippi Valley in Protohistoric
Cree, and Cree languages (Northwest Plains/­ ­period, 87–103; and women at Promontory
Interior Plateau), 3, 108 Caves, 156–57. See also bone dice; cane dice;
Creek (Southeast), 36, 42, 43–44, 45, 47, 66, 67 ­patolli; stick dice
Cremony, John C., 171 dish game (Great Lakes region), 52–54
Cronquist, Arthur, 28 divination: and Aztec patolli, 200; in Europe,
cross-cultural studies: of ceramic figurines from 271n6; and games of chance, 2; and magical
Chalcatzingo, 190–91; of games, 4–6 thinking in Aztec gambling, 263–65
cross-and-frame boards, for patolli, 201–2 DNA studies. See genetic evidence
Crow (Montana), 102, 109, 156, 279 Dobkin de Rios, Marlene, 271n1
Crump, Thomas, 293 dogs, and Mi’kmaw culture, 29
Csikszentmihalyi, Mihaly, 2, 3–4 Donald, Leland, 282
CSU. See Southern Utah University Dorsey, George A., 97
cuauhilacatzoliztli (“playing with wood” game), Dorsey, James O., 100, 291
250 Dungeons and Dragons (role-playing game), 195
Culin, Stewart, 1, 2, 3, 4, 4–6, 21, 23, 59, 61, 62n1–2, Durán, Díego, 2, 197, 198, 199, 215, 265, 266–67, 268,
65, 66, 109–10, 119–20, 132, 135, 136, 144, 145, 149, 269, 270
150, 153, 154, 277, 286, 287, 288, 291, 294 Duverger, Christian, 199, 218, 267, 271n9
culture heroes, and cult images: and ballgames in Dye, David H., 10, 11, 14, 16, 291
Mesoamerica, 221; and ceramic figurines from Dzibilchaltun (Mexico), 206
Chalcatzingo, 193, 194; gender and high-stakes Dzibilnocac (Mexico), 206, 210
gambling in dice games, 98–99, 102; and Iro-
quois dice games, xiv, 37; and Menominee dice Early History of the Creek Indians and Their Neigh-
games, 96; and Mi’kmaw mythology, 21, 24; and bors (Swanton 1987), 44
Tunican religious narratives, 92–93, 94. See also Earth Mother, and Tunican ceramic effigies, 101
Hero Twins; mythology Edmonson, Munro S., 200, 215, 292
cup-and-pin game, 59–60 Ejido Emiliano Zapata (Mexico), 241, 244
Cushing, Frank H., 5, 290 El Arnel (Mexico), 233
Cyphers Guillén, Ann M., 183, 190, 191, 194 El Bellote Island (Mexico), 246, 247
El Cayo (Mexico/Guatemala), 206
Dalley, Gardiner F., 124, 128 Eliade, Mircea, 34
dancing. See acrobatic dances elites. See class; palaces
Danger Cave (Utah), 130, 132, 138 El Sitial (Mexico), 227, 228
Daugherty Cave (Utah), 149 El Tajín (Mexico), 202
Dawson, George, 107, 108 Emanuels, George, 7
DeBoer, Warren R., 22–23, 25, 70, 72, 73, 82, 113, 149, Emerson, Thomas E., 70
150, 156, 177n7, 281, 282, 283, 284 Erasmus, Charles John, 288

358
I ndex

Erie (Great Lakes region), 48 frivolity, and concept of play, 14, 17


ethnography: acrobatic performances and repre- funerals, and Winnebago belief system, 98. See also
sentations of human figures in Mesoamerica, burials
238–55; bone dice and stone balls from Fre- Furst, Peter T., 256
mont sites, 138; and cross-cultural study of ce- fur trade: and arrival of Europeans in Northwest
ramic figurines from Chalcatzingo, 190–91; Plains/Interior Plateau region of Canada, 107;
on enslavement and gambling in indigenous impact of on Mi’kmaw society, 22, 26
North America, 273–85; on Maya dice games,
202–3; and modern ballplaying communities ga-jih (wooden bowl), xiv
in ­Oaxaca, 228–30; as source of information on Galindo Flores, Carlos E., 271n12
games, 8; and stave-dice game of Apache and Gallegos Gómora, Miriam Judith, 202
southwestern groups, 167, 169, 170; and wheel gambling: and Apalachee ballgames, 35; central
games in Northwest Plains/Interior Plateau re- role of in chunkey, 67; charter myths associated
gion of Canada, 104. See also historic accounts with, 100; chunkey and social mobility, 83; and
Evans, Susan Toby, 2, 14, 16, 17, 271n14, 291 dice games in Mi’kmaw culture, 23–24, 32–33;
Evans Mound site (Utah), 125–26, 127, 128 evidence for from Promontory Caves, 154–62;
evolutionary psychology, and magical thinking in evolutionary psychology and study of magical
Aztec gambling, 259–70 thinking in Aztec, 259–70; and gender in high-
Ewers, John C., 109 stakes dice games of eastern North America,
exotic materials: and artifacts from Fremont sites, 98–99, 102; gender and stave-dice gaming at
135; and trade goods at Promontory Caves, 158. Apachean site, 163–76; as integral to pelota Mix-
See also jade teca games, 230; and religions of ancient Meso­
america, 198–200; role of in Fremont society,
Fash, Barbara W. & William L., 271n13, 271–72n15 119–38; role of in Northern Iroquoian ­societies
fate, and narratives about play, 15–16, 17. See also of Great Lakes region, 48, 54, 55–56, 60–61, 62;
divination and slavery in indigenous North America, 114,
feathered darts, from Promontory Caves, 153 273–85; and themes of case studies in current
Federación de Deportes Autóctonos y volume, 14; and wheel games in Northwest
­Tradicionales (FDAT), 228–29 Plains/Interior Plateau region of Canada, 104–
Fein, Greta G., 194 18. See also games
Ferris, Warren A., 114 Gamboa, Federico, 236
festivals: continuation of indigenous in Meso­ gameboards: and Apachean stave-dice game, 167,
america, 257; and rites of inversion, 15 168, 169, 170, 175; and evidence for Maya game
Fidler, Peter, 104–6, 107, 109, 110 of patolli in Mesoamerica, 197, 200–202, 203–18;
Fisher-Carroll, Rita L., 90 and Promontory dice games, 149. See also courts
Flannery, Regina, 113, 114, 158, 174, 282–83, 292–93 games: archaeological evidence for history of
Flathead (Northwest Interior), 279, 281 ­chunkey in Mississippian societies, 63–86; and
Fletcher, Alice C., 99, 291 ceramic figurines from Chalcatzingo site in
Florencia, Francisco de, 45 ­central Mexico, 178–96; contributors to cur-
Florencia, Juan Fernández de, 47n1 rent volume and exploration of roles in prehis-
Florentine Codex, 253, 265, 267, 272n17–18 toric societies, 7–11; Culin and cross-cultural
folly, and concept of play, 15 study of, 4–6; development of anthropological
foot races: and games in Great Lakes region, 51; and interest in, 1–4; development of Voorhies’ inter-
stone balls from Fremont sites, 134 est in, 6–7; and evidence for patolli at ancient
Fort Ancient sites (Ohio River Valley), 70 Maya sites, 197–218; gender roles and Mi’kmaw
Fort Walton culture (Florida), 35, 37, 39, 42 dice games, 19–33; and goals of current volume,
Fowler, Melvin L., 72, 79 11, 14–17; and ideology of Apalachee ballgame,
Fox, John G., 219 34–47; new insights on history of, 292–95; reli-
Fox (Great Lakes region), 50 gious institutions and belief systems of Tunican
Franktown Cave (Utah), 151–52, 162 speakers in Protohistoric period, 87–103; role of
Fremont (Southwest): and Promontory groups, 139, in Northern Iroquoian societies of Great Lakes
141–42; roles of games and gambling in, 119–38 region, 48–62; social bonding and communal

359
I ndex

nature of ballgames in Mesoamerica, 219–34; Green Corn ceremony (Apalachee), 45


and social dynamics of Promontory culture Grinnell, George Bird, 106, 109
peoples, 139–62; themes running through cur- Gros Ventre (Montana), 109, 113, 114, 115, 174, 282–83
rent volume, 286–95;. See also bowl game; dice groundnut (Apios americana), 28
games; dish game; gambling; hand game; hoop- Grove, David C., 178, 190, 191
and-pole games; lacrosse; moccasin game guardian spirits: and medicine societies of Tunican
Games of the North American Indians (Culin 1907), groups in Lower Mississippi Valley, 101–2, 102–
4, 5–6, 109, 286, 294 3; and Sky Sisters of Menominee, 95–97
Gardner, Howard, 261, 271n4 Gunnerson, James H., 132, 133
Gatesville Public Library (Wisconsin), 72 gus-ga-ah (peach stones), xiv
Gawa:sa’ (snow snake), xiii–xiv. See also snow snake gus-ga-e-sa’tä (deer buttons), xiv, 54
Gawasowaneh (Big Snow Snake), xiii–xiv gus-kä-eh (bowl game), 54
Ganeodiyo (Handsome Lake), xiii Gutiérrez, Gerardo, 11, 15, 256, 287
Gatschet, Albert S., 94 gymnastics, and Mesoamerican acrobatic dances,
Gayton, Narcissus Duffy, 176 235
Geertz, Clifford, 235
gender: and beaver-tooth dice from Promontory Haas, Mary R., 94
Caves, 150; of ceramic figurines from Chalcat­ Haddon, Alfred C., 292
zingo, 183–85, 190; and dice gaming in eastern Hager, Stansbury, 21
North America, 102; and enslavement through Haida (Northwest Coast), 151, 276, 278
gambling, 281; and games of physical skill, 3; and Halbert, Henry S., 67, 68
Huron agriculture, 23; and stave-dice ­gaming Hall, Molly, 124, 128, 134, 135, 154, 288
at Three Sisters site, 163–76; and themes of case hallucinations, and magical thinking in Aztec
studies in current volume, 14. See also women gambling, 262, 271n5
genetic evidence, for proto-Apachean expansion, hand game: and Fremont society, 132; and Promon-
159, 160, 162 tory Caves, 145–47; and Southern Paiute, 119–20
geography: and gambling connections of Prom- hand-guessing game, 12. See also moccasin game
ontory people, 154–56; and repetitive motifs Handsome Lake. See Ganeodiyo
in mythology, 291; and reports of enslavement Hann, John, 34, 36, 42, 44, 45, 46
through gambling, 114, 275; and scope of cur- Harlan, Mark E., 10, 17, 190, 287, 291, 293
rent volume, 11, 13. See also American Bottom Harrison, Ellie, 215
region; Great Lakes region; Northeast; North- Harrison, Peter D., 212, 216
west Coast; Northwest Interior; Plains/Interior Hatt, Gudmund, 160
Plateau region; Southeast Haviland, William & Anita de Laguna, 212
George, Richard L., 70–71 Hawkes, Kristin, 116
Geronimo, Robert, 167 headdresses, and ceramic figurines from Chal-
gift giving, and Apache society, 171 catzingo, 182, 184, 185, 186–90, 291–92
Gillespie, Susan D., 190, 191, 291 headpots, and ceramic effigies at Tunican sites,
Gleason, Henry A., 28 101–2, 291
Glooscap (Wabanaki), 21, 24 head rings, and pot rests, 153
Gómez de Silva Garza, Andrés, 271n12 healing: and cross-cultural study of ceramic fig-
Gorham, Raymond P., 28 urines from Chalcatzingo, 191; and games
gowasa (snow snake), 56. See also snow snake played by Great Lakes societies, 50, 52, 61; and
graffiti, and evidence for Maya game of patolli, 204, ­Menominee shamans, 97. See also medicine
208–9, 212 ­societies
Gray, Peter, 173 Hearne, Samuel, 114–15, 145
Great Blue Heron Clan (Seneca), xiv Hedrick, Ulysses P., 28
Great Lakes region: chunkey game and spread of Henderson, Richard N., 166
Cahokian lifeways into, 72, 73, 74–79, 80, 81, 82; Hendon, Julia A., 233–34
and reports of enslavement through gambling, Henschel’s Indian Museum (Wisconsin), 72
275–82; role of games and gambling in Northern Herman site (Arkansas), 89
Iroquoian societies of, 48–62 Hermes, Bernard, 202

360
I ndex

Hero Twins, as motif in North American indige- 36–40, 46; and cosmology of Tunican groups as
nous mythology, 38, 99, 253, 291. See also culture reflected in pottery vessels, 90–94
heroes identity: and ceramic figurines from Chalcatzingo,
Hesketh, Graham L., 285n2 183, 185, 190; and community membership in
hi-aung-pi-kai (kill the bone) game, 132 modern Mesoamerica and social, 222; and
Hidatsa (Herantsa), 99, 279 concept of play, 16; games and reinforcement
Hinds, Harold R., 28 of Apache group, 173–74; and performance of
hipball game (ulama de cadera), 229 chunkey games, 85; and prestige gambling in
historic accounts: of chunkey, 66–68; of Maya dice northern Plains societies, 116; and reciprocity
games, 202–3; of patolli among Aztec, 198; of in ­models of gambling, 113; survival of ­waltes
wheel games in Northwest Plains/Interior Pla- game as example of importance of games to
teau region of Canada, 104. See also colonialism; ­cultural, 23
ethnography; oral tradition ideology, game of chunkey and spread of Cahokian
History of the American Indians, The (Adair 2005 political and religious, 71–72
[1775]), 67–68 Illinois State Archaeological Survey, 72
Hoffman, Bernard, 24 illusionism, and ritual performances in Meso­
Hogarth, William, 236 america, 253, 255. See also magic
Hogup Cave (Utah), 124, 131–32, 140, 149, 152–53 India, and yoga practitioners, 239
Hohokam (Southwest), 288 Indian Removal Act of 1830, 45
Holmes, W. H., 5 initiation ceremonies, and ceramic figurines from
hoop(s): bark-wrapped from Promontory Caves, Chalcatzingo, 193, 194
152–53; netted/wood from Promontory Caves, Instituto Nacional de Anthropologia y Historia, 178
151–52. See also hoop-and-pole games intelligence, and magical thinking in Aztec
hoop-and-arrow game, 151 ­gambling, 260–62
hoop-and-dart game, 153 intercultural interaction, gaming as mode of in
hoop-and-pole games, 64–65, 67, 109, 111, 166, 171, Apachean society, 175–76
174, 276 Iroquois (Northeast): cultural distinctiveness of,
Hopi, 132, 133, 149, 153 48; and duration of games of chance, 2; Hero
“hot hands,” and luck in gambling, 260 Twins in mythology of, 291; lacrosse and use of
hottí icósi (ballgame), 36 performance enhancers by, 290; role of gam-
Howard, James H., 101, 287 ing in societies of in Great Lakes region, 48–62;
Howley, James P., 22 and snow snake game, xiii, 56, 57, 58, 290; war-
huahua (comelagatoazte), 251, 252, 253, 254, 256 fare and high-stakes dice games of, 99. See also
Hudson’s Bay Company, 104 ­Cayuga; Mohawk; Seneca
Hueco Caves (Utah), 153 Ives, John W., 10, 11, 14, 144, 163, 288, 292, 293
Huizinga, Johan, 115 ivory, and wapnaqn game, 22, 23
Human Relations Area File, 275, 295 Izapa (Mexico), 245, 246
humor: and ritual forms of entertainment in Meso-
america, 236–38, 256, 257; ritual forms of in in- jade, and Maya depictions of contortionists, 247
digenous societies of North America, 15; social Janetski, Joel C., 10, 11, 14, 112, 288
uses of by hunter-gatherer groups, 173 Janey B. Goode site (Illinois), 74–75, 84–85
hunting: and economy of Promontory Caves, 157– javelin, and Iroquois throwing game, 58
58; and gambling in northern Plains ­societies, Jennings, Jesse D., 130, 135, 138
115–16, 117–18; and gender roles in Mi’kmaw Jersey Bluff style, of chunkey stones, 68, 79
­society, 23 Jesuits, and accounts of gaming in indigenous
Huntington Canyon (Utah), 137 ­societies of Great Lakes regions, 53, 61
Hupa (California), 151 Johansson, Lindsay D., 14, 157, 291
Huron (Ontario), 2, 23, 29, 280. See also Wendat John Hutchings Museum of Natural History
(Utah), 150
iconography: acrobatic performances and repre- Jolie, Edward A., 290
sentations of human figures in Mesoamerica, Joralemon, Peter D., 245
238–55; and cosmology of Apalachee ballgame, Josephine Canyon site (Arizona), 175

361
I ndex

Joyce, Rosemary, 241 Laguna de los Cerros (Mexico), 243


Judd, Neil M., 122–23, 127, 131, 135–36 Lake Jackson site (Florida), 39
juego de la pelota (Apalachee ballgame), 34–47 Lake Mills Aztalan Historical Museum (Wis­
juggling and jugglers, 9, 134, 249, 250, 270 consin), 72
Lalement, Jerome, 29
Kainai (Alberta), 109 La Mar (Mexico), 206
Kalispel (Washington), 113 Lancy, David F., 286
Kamp, Kathryn A., 295 Landa, Diego de, 203, 250, 287
Kaska (Northwest Interior), 279 landscape: Apachean society and engendered
Kejimkujik Lake (Nova Scotia), 29, 31 ­division of, 163–66, 175, 176; and history or ­social
Kelly, John E., 69–70 memories of chunkey, 83–84. See also place
Kendal (Belize), 206, 210, 216–17 names
Kendall, Timothy, 200, 218n1 languages, and linguistics: and sign language, 108–
Kennett, Douglas, 7 9, 290; and types of evidence for ancient games,
Keres (New Mexico), 149 10–11. See also Aymara speakers; Cree, and
keskamizit (magical power), 33 Cree languages; Muskogean speakers; Nahuatl
Keyes, Greg, 94 speakers; place names; Totonac speakers
K’iche’. See Maya Lankford, George E., 37
kicking balls, 12 La Pérouse, Jean-François de Galaup, comte de, 109
Kinboko Cave (Arizona), 137 Las Choapas (Mexico), 241, 244
King, Adam, 39 Latour, Bruno, 287
King, Stacie M., 226 Lawson, John, 65, 95
kinship: family groups and residence patterns of Leavitt, Steven W., 142
Apache, 169–70, 176; and gambling by northern LeClercq, Chréstien, 24, 26, 27
Plains groups, 116; and mother-in-law avoid- Lederer, John, 109
ance by Apachean and proto-Apachean peoples, Leonard, Kevin J., 8, 11, 14, 16
156, 165 Lescarbot, Marc, 26, 27–28, 32
Kiowa (Great Plains), 116, 290 Lesure, Richard G., 181
Kirchhoff, Paul, 219 Leturiondo, Domingo de, 44
Klamath (Northwest Coast), 150, 151 Lévi-Strauss, Claude, 221
Klein, Gary A., 260 Lewis, Barry, 88, 89, 90
Knight, Vernon James, 44 Lewis, Meriwether, 104
Koasati (Southeast), 284 Ligorred Perramon, Josep, 223
Kobashi, Takuro, 33n1 Lindsay, Alexander J., Jr., 134
Kohl, Johann Georg, 56 Little Ice Age (ca. AD 1250–1850), 22, 26, 31
Komchen site (Mexico), 225, 231 Llano de las Casas site (Mexico), 227–28, 229
Korean Games (Culin 1894), 5 LMV. See Lower Mississippi Valley
Kroeber, Alfred L., 289, 292 Lodaiska site (Colorado), 290
Ktunaxa (Alberta), 105, 106, 108, 109, 112 Lodge Boy (culture hero), 37, 99
Kurz, Rudolph Friederich, 277, 281 López Austin, Alfredo, 235, 264, 271n10
Kwedech (Quebec), 31, 32 Lord 8 Deer (culture hero), 221
Lost City (Nevada), 137, 138
labor, Apachean society and engendered division Louisiana, and Apalachee refugees, 45
of, 163–66. See also agriculture; hunting Lower Mississippi Valley (LMV), and dice games
Labrador, and Maritime Archaic Tradition sites, 22 of Tunican speakers in Protohistoric period,
lacrosse: Algonquians and out-group competitions 87–103
of, 113; and Cherokee, 3; contemporary popu- Lowie, Robert H., 156, 294
larity of, xiii; and role of gaming in indigenous Loy, John W., 285n2
­societies of Great Lakes region, 49–52 Lozen (Apache), 177n1, 177n7
Lafitau, Joseph-François, 7 luck, gambling and beliefs about, 260
LaFlesche, Francis, 291 Luiseño (California), 293
Lagarto (Belize), 206, 210, 216, 218n2 Lummis, Charles, 289

362
I ndex

Macdonald, Craig, 56 Menominee (Wisconsin/Michigan), 95–97, 100, 291


MacGregor, James G., 104 Mesa Verde (Colorado), 152, 153, 160
MacKie, Ewan, 208, 216 Mesoamerica: acrobatics, juggling, and illusionism
MacLean, John, 109 as forms of ritual entertainment in, 235–58; ar-
Macuilxóchitl (Aztec deity), 199, 267–68, 271n13 chaeological evidence for patolli in, 200–2; roles
Madawaska River (Maine/New Brunswick/­ of games of chance in, 198–200; social bonding
Quebec), 31 and communal nature of ballgames in, 219–34.
Madsen, David B., 134, 141 See also Aztec; Maya
Magdalen Islands (Gulf of St. Lawrence), 31 Mickey’s Place site (Utah), 129
magic: and ceramic figurines from Chalcatzingo, Midwinter Ceremonial (Iroquois), 58
192; charter myths and acts of legerdemain and Mi’kmaw (Mi’kmaw; Atlantic Canada/Maine):
prestidigitation, 100; evolutionary psychology gender roles and waltes as woman’s game, 19–
and study of Aztec gambling and, 259–70. See 33, 290; and historic accounts of enslavement
also divination; illusionism; supernatural through gambling, 280
Maiden’s ball play (pah-oah-se-kah-way), 52 Mill Creek sites (Iowa), 72, 81–82
Maillard, A. A. S., 24 Milwaukee Public Museum (MPM), 72
Maine, and agriculture in Late Woodland period, Minnis, Paul E., 233–34
28 Mishra, Sandeep, 117
Mainfort, Robert C., Jr., 90 Mission San Luis. See San Luis site
Maintzunun (Belize), 206, 210, 216 Mississaugas (Ontario), 59, 60
maize, cultivation of by Mi’kmaw, 26–27 Mississippian World, archaeological evidence for
Malhi, Ripan C., 160 role of chunkey in, 63–86. See also Cahokia;
Malinowski, Bronislaw, 112 ­Tunican cultures
Maliseet (Maine), 28–29, 31 Mitchell, J. A., 3
Mamey Hill (Belize), 206, 210, 216 Mixtec (Mexico), 221, 229–31
Mandan (Plains), 65, 66, 67, 109, 279, 288 moccasin(s): and demographic dynamics at Prom-
Marcus, Joyce, 293 ontory Caves, 144; and proto-Apachean expan-
Matthews, Washington, 153, 159 sion, 162; similarity between Promontory and
Mauss, Marcel, 112, 171 Canadian Subarctic styles of, 141, 160, 161
May, Nancy Peniche, 225 moccasin game, 58–59, 60–61, 151, 153–54, 166
Maya: and association of conflict with ballgame, Mochtezuma (Aztec emperor), 218n1, 268
221; and community-based perspective on ball- Modoc (California/Oregon), 289
game, 287; and community houses for practice Mogollon region, and Fremont-type stone balls,
of gaming skills, 286–87; and depictions of acro­ 131, 138
bats, 245–47; and evidence for patolli, 197–218. Mohawk (New York/Quebec), 31–32, 50, 295
See also Mesoamerica Mojave (California), 8, 9
Mayflower site (Belize), 206, 210, 216 Monongahela sites (Ohio River Valley), 70–71, 72,
McClintock, Walter, 106 81
McGillivray, Alexander, 43 Monroe, Cara, 159
McIlwraith, Thomas Forsyth, 283–84 Montagnais (Quebec/Labrador), 280
Median Village site (Utah), 127, 128 Montgomery, Henry, 127
medicine. See healing Montgomery, Keith R. & Jacki A., 134
medicine game, of Kiowa and Plains Apache, 116 Mooney, James, 3, 289, 290
medicine societies: and dice games in eastern Moore, Clarence B., 89
North America, 99–100; and religion of Tunican Moore, Col. James, 45, 46
groups in Lower Mississippi Valley, 93, 101–2 Moore, William, 59
Medieval Warm Period (AD 900–1250), 28 Morgan, Lewis Henry, 56, 61
Medina, Edgar Rene, 223, 225, 231 Morice, Adrien G., 117, 156
Meighan Castillo, Clement, 127, 135 Morning Star (myth cycle): and Apalachee ball
Mellery, Garrick, 29 game, 36–37; and Pawnee religion, 251; and re-
Membertou (Mi’kmaw chief of chiefs), 31 ligion of Tunican groups of Lower Mississippi
Mendoza, Juan, 36 Valley, 99, 101–2

363
I ndex

Morss, Noel, 123, 129, 136 Oaxaca: and acrobatic performances as ritual en-
mother-in-law avoidance: and gender roles in Apa- tertainment, 250; and communal nature of ball-
chean society, 165; and proto-Apachean peoples games, 220, 226–30, 231–32
at Promontory Caves, 156 Obion site (Tennessee), 71
mud cats, and snow snake game, xiii Ochpaniztli (festival), 256
Muir, John M., 202 Odawa (Ottawa), 49, 58
Muller, Jon D., 39 Ojibwa (Great Lakes region), 56, 58, 60, 61, 288–89
multiband residential locations, and gaming in Oklahoma, ballgames after displacement of south-
Apachean society, 166–67, 173–74 eastern tribes to, 45
Muskogean speakers (Southeast), 36, 37 Oldman River (Alberta), 105, 106, 107–9
mythology: acrobatic performances and origin Old Man’s Playing Ground site (Alberta), 104–9
myths in Mesoamerica, 255–56; charter narra- Old Woman site (Utah), 131, 134
tives and dice games of eastern North America, Olmec: and ceramic figurines from Chalcatzingo,
99–100, 102; games and repetitive motifs in, 291; 178, 195; and ceramic figurines representing
and roles of games in Apachean society, 174; and contortionists, 243, 244, 245
Tunican religious narratives, 93–94. See also Omaha (Iowa/Nebraska), 100, 291
cosmology; culture heroes; guardian spirits; Ometochtli (Aztec god), 267
Hero Twins; Morning Star Opler, Morris Edward, 166, 171, 172–73, 174, 175
oral tradition: and Apalachee mythology, 37, 46;
Nahuatl speakers: and divination, 263; and games and evidence for enslavement through gam-
of chance, 198, 200; and patolli, 266; and ritual bling, 284–85; and wheel games in northwest
forms of entertainment, 238. See also Aztec Plains/Interior Plateau region of Canada, 104
Naiche, Christian, 166, 171, 172, 175 Osage (Great Plains), 99
Nakum (Guatemala), 206, 210, 212, 216, 218 Osborne, Carolyn Miles, 153, 160
Napi (Old Man), 106 osinolo (war chiefs or ballgame officials), 44, 46
Naranjo (Guatemala), 207, 210, 212, 213, 218 Oviedo, Fernández de, 250–51, 253
Narragansett (New England), 280 Oxendine, Joseph B., 68, 83
Natural History Museum of Utah (NHMU), 145, 153 Oxomoco (Aztec mythology), 263, 264
Navajo (Southwest), 113, 114, 149, 151, 153, 159, 160,
284 painted sticks, from Fremont sites, 130
Nejapa de Madera (Mexico), 226–28, 231–32 Paiva, Juan, 36, 37, 38, 40, 42, 43, 46
Nephi Mounds (Utah), 127, 129 palaces: and Aztec gambling, 267–68; and Maya
Neutral Confederacy (Great Lakes region), 48 ­patolli, 210
Newfoundland, and Maritime Archaic Tradition Palenque (Mexico), 207, 208, 210, 215
sites, 22 Palka, Joel W., 213
New World Archaeological Foundation (Mexico), palo volador (flyer post), 9, 250–51, 252, 256
18n4 Papago (Arizona), 134
Nez Perce (Northwest Interior), 279, 281 Papkootparout (Mi’kmaw mythology), 24
Nicoguadca (Apalachee mythology), 37, 38, 39, 43 Paquimé (Mexico), 234
Nipissing (Great Lakes region), 49 Paragonah site (Utah), 122, 127, 130
Noqoilpi (mythic hero figure), 136, 159 Pard, Allan, 109
Northeast, and reports of enslavement through Parker, Arthur C., xiv, 56, 58
gambling, 275–82. See also Algonquians; Iro- Parowan Valley (Utah), and Fremont game-related
quois; Mi’kmaw artifacts, 124, 125–26, 127, 128, 135
Northwest Coast: and reports of enslavement Parsons, Elsie Clew, 19
through gambling, 275–82; and stick game, 151 Paso del Macho site (Mexico), 226
Notes and Queries on Anthropology (Freire-­ Passamaquoddy (Maine), 29, 291
Marreco and Myers 1912), 286 patolli: and Aztec divination, 264; and evidence for
Northwest Interior, and reports of enslavement ancient Maya dice games, 197–218; and magical
through gambling, 275–82 thinking in Aztec gambling, 266–67, 270
Nova Scotia Museum (NSM), 20, 24 Patterson, Orlando, 285n1
Nuevo Organo (Mexico), 244 Pauketat, Timothy R., 65, 71, 72

364
I ndex

Pawnee (Kansas/Nebraska), 97–98, 100, 136, 251, Popol Vuh, 221, 251, 253, 255, 291
290, 291 Port aux Choix site (Newfoundland), 22
Pecan Point site (Arkansas), 89 Potawatomi (Great Lakes region), 58
Pedregal de San Ángel (Mexico City), 202 Powell collection (Smithsonian), 133
pelota Mixteca de hule (Mixtec rubber ball), 229–31 power: and charter myths associated with gam-
pelota purépecha encendida (quicha), 229 bling, 100; and games of physical skills, 16; play
Peña, Diego de la, 44 forms and narratives of, 15, 17; and stars in Paw-
Pérez de Ribas, Andrés, 176 nee belief system, 97–98
performance: and acrobatic dances, juggling, and Poxilá site (Mexico), 225
illusionism as forms of ritual entertainment in practice-oriented perspective, and study of ball-
Mesoamerica, 235–58; and audiences for chun- games in Mesoamerica, 222
key in Mississippian societies, 84–86; and com- Prairie du pont style, of chunkey stones, 69–70
munal nature of ballgames in Mesoamerica, Price, John, 292
230; pharmacopeia for enhancement of, 290 projectile points, distribution of as evidence of ex-
Perino, Gregory, 68–69, 70, 79 tent of gambling in Protohistoric Southwest, 176
Perrot, Nicolas, 23, 54–55 Promontory Caves (Utah), games and social dy-
petaca, and Tunican ceramic effigies, 101, 103n7 namics in context of, 139–62, 288
Pettitt, George A., 293 proto-Apachean groups: genetic evidence for ex-
Pfeffer site (Illinois), 84–85 pansion of in Southwest, 159, 160, 162; and Fre-
phalanges, and cup-and-pin game, 60 mont culture, 141; and geographic distribution
physical skill, games of: and categories of games, 1; of games, 156. See also Apache
and power, 16; religious significance of, 3; and Proyecto Arqueológico Nejapa/Tavela, 226, 227
ring-and-pin games, 135 Proyecto Costa Maya (PCM), 223, 224, 231
Piaget, Jean, 194 Proyecto Salvamento Arqueológico de Ciudad
Piedras Negras (Guatemala), 207 Caucel, 223, 225
Piers, Harry, 20 Prunus nigra. See Canada plum
Piikáni (Alberta), 104, 105, 108, 109, 114, 117, 147 public and private contexts, Maya patolli boards in,
Pikyavit, Rena, 119 215–16
Pikyavit, Rick, 119 Pueblo (Southwest), 65, 122, 153, 159. See also ances-
Pima (Arizona), 12, 13, 134 tral Puebloans
Piña Chan, Román, 218n1, 235, 272n20 Pueblo Bonito (New Mexico), 137
Pitaya site (Mexico), 223, 225 pulque (alcoholic drink), 200, 267
place names, and game locations, 10–11. See also puppeteers, and performances of illusionism in
landscape Mesoamerica, 255
Plains/Interior Plateau region (Canada), wheel Puyallup-Nisqually (Washington), 294
games and prestige gambling in, 104–18
Plains Standard Sign Language, 108–9, 290 Queen Anne’s War (1702–1713), 46
Planchón de Figuras (Mexico), 210, 213 Quetzalcoatl (Aztec), 236–38
Plato, 1 Quirigua (Guatemala), 233
play: and ceramic figurines from Chalcatzingo,
194–96; concepts of, 14–16; and humor among Radin, Paul, 291
hunter-gatherers, 173; and identity, 16; rhetoric Range site (Illinois), 70
of self and subjective experience of, 17; and so- Ray, Verne Frederick, 11, 289
cialization, 287. See also toys Reagan, Albert B., 134
playing sticks, for lacrosse, 51, 52 reason, and magical thinking in Aztec gambling,
plazas: and ballcourts, 41, 42; and chunkey courts, 260–62
84 reciprocity, and models of gambling, 112–13
plum pits: and Iroquois bowl game, 54, 55; and Red Horn mythic cycle (Winnebago), 98–99
Mi’kmaw dice game, 19–33. See also Canada red ochre: and Fremont gaming artifacts, 134; and
plum proto-Apachean expansion into Mesa Verde
Ponca (Nebraska/Oklahoma), 99, 100, 287 area, 160, 161
Pond, Samuel W., 294 Reff, Daniel T., 176

365
I ndex

Reilly, Aileen, 157 Savage, Howard, 29


Reilly, F. Kent III, 11, 288, 291 Schneider, Mary J., 95
Relación de Michoacán (Tudela 1956), 197–98 Schroeder, Robert, 271n1
religion: and ceramic figurines from Chalcatzingo, Scoggin, Charles R., 127
192; and gambling in ancient Mesoamerica, Seabrook, Jane, 28
198–200; and games in current Judeo-Christian seasonality, of Apalachee ballgame, 34, 44. See also
worldview, 236; and Maya dice games, 203; and summertime bands
sacred role of dice games in Tunican, 87–103. Sekani (Northern Dene), 151
See also cosmology; guardian spirits; ritual; self, and subjective experience of play, 17
­shamans; stone altars; supernatural; temples Sempowski, Martha Lou, 25
Ridington, Robin, 115 Seneca (New York), xiii–xiv, 25, 26, 54, 56
ring-and-pin games, 59, 135 settlement patterns. See multiband residential loca-
risk-sensitivity theory, and gambling, 117 tions; summertime bands
ritual: dice games and paraphernalia of at Tunican Seymour, Deni J., 10–11, 16, 288
sites in Lower Mississippi Valley, 87; and perfor- shamans: and acrobatic performances in Meso-
mance of acrobatic dances, juggling, and illu- america, 256; and lacrosse in Great Lakes re-
sionism in Mesoamerica, 235–58; and rites of in- gion, 50; and Menominee belief system, 95, 97;
version in folk festivals, 15; and roles of games in and Mi’kmaw culture, 23, 24–25, 31; in South
Apachean society, 174. See also divination; initi- Korea, 262
ation ceremonies; magic; religion; shamans shapeshifters, and performances of illusionism in
Robbins, Brady L., 136 Mesoamerica, 255, 256
Roberts, John M., 1, 2, 3 Sheboygan County Museum (Wisconsin), 72
Robles Castellanos, Fernando, 223 shell gorgets: and Apalachee iconography, 37–40,
rock art, 122, 134, 143, 213 46; and chunkey game, 71; from Tunican sites,
Roe, Herb, 277 90, 103n1–2
Royal Anthropological Institute, 286 Shimkin, Dimitri, 289
Royal Ontario Museum, 56, 59, 60 shosheman (snow snakes), 56. See also snow snakes
Ruiz de Alarcón, Hernando, 263, 271n7 Shoshone (Idaho/Wyoming), 133, 149, 289, 292
Ruiz site (Mexico), 207 Shutler, Richard, Jr., 137, 138
rules, of games, 287–90 sign language, 10–9, 290
Siksikaitsitapi. See Blackfoot
Sacred and Profane, The (Eliade 1987), 34 Sinagua (Arizona), 295
sagamore, and Mi’kmaw sociopolitical organiza- Sinkaetku (Southern Okanagan), 113
tion, 31 Skull Island site (New Brunswick), 21, 27, 33n3
Sagard, Gabriel, 23, 48, 49, 54, 56 Sky Sisters (Menominee), 95–97
Sahagún, Bernardino de, 197, 199, 265, 268, 269 Sky Spirit Women (Winnebago), 98
Sahaptin (Washington), 109 slavery: ancestral Puebloan peoples and proto-­
Sahlins, Marshall, 112–13, 292 Apachean expansion, 160; ethnographic and
Salish (Washington), 109, 114 ethno­historic accounts of gambling in indige-
Salitrón Viejo (Honduras), 246 nous North America and, 273–85; geographic
Salt River style, of chunkey stones, 68 scope of stories about gambling and, 114, 275; and
Salvador, Diego, 36 magical thinking in Aztec gambling, 268, 291
Sánchez, Lynda A., 173 smallpox epidemics, in Northwest Plains/Interior
Sand Dune Cave (Utah), 137 Plateau region of Canada, 106–7, 108
Sanders, William, 272n16 Smith, A. Ledyard, 208, 216
San Jeronimo I (Mexico), 223 Smith, Harlan I., 32
San Lorenzo (Mexico), 207, 241, 244 Smith, James, 32
San Luis site (Florida), 40–43, 44, 45, 46, 47 Smith, Marian W., 294
Santa Terresa (Mexico), 233 snow snake, and role of gaming in indigenous soci-
Santley, Robert S., 221 eties of Great Lakes region, xiii–xiv, 56–58, 57
Sapir, Edward, 142, 161, 293 Sobaipuri O’odham (Arizona), 175
Saunders, Lorraine P., 25 society and social issues: and Apalachee ballgame,

366
I ndex

46–47; Chalcatzingo ceramic figurines and stilts, and acrobatic performances in Mesoamerica,
game of social learning, 178–96; chunkey game 247, 249, 250, 256
and mobility in Mississippian cultures, 82–83, Stoffle Place site (Arkansas), 89
86; enslavement through gambling as distinct Stoll, Marijke Maurine, 10, 11, 17, 219, 226, 229, 230,
from captives of warfare, 282–84, 285; functions 231, 287
of games and gaming in social logic of ancient, stone altars, and acrobatic performances in Meso-
17; games and social dynamics of Promontory america, 243, 244, 245
Point peoples, 139–62; and games of strategy as Stow, Edith, 109
models of social interaction, 3–4; gender roles strategy, and categories of games, 1, 3–4
and dice games of Mi’kmaw, 19–33; gender roles straws, game of, 54–56
and stave-dice gaming at Apachean site, 163–76; Stuart, Granville, 114
models of gambling and categories of action in, subsistence: and gaming at Promontory Caves, 157–
112–13; and role of play in socialization of chil- 58; and gender roles in Mi’kmaw society, 23, 26,
dren, 287; social bonding and communal na- 28. See also agriculture; hunting
ture of ballgames in Mesoamerica, 219–34; and Suchitepéquez (Guatemala), 241, 244, 245
themes of case studies in current volume, 14–15. summertime bands, and Mi’kmaw sociopolitical
See also class; community building; gender; organization, 31
identity; kinship Summit site (Utah), 127
Society for American Archaeology (Annual Meet- Sundstrom, Linea, 108
ing 2015), 18n3 supernatural, games of change and interactions
Sohon, Gustavus, 111 with, 2, 16
Songs of Dzitbalche (Campeche), 247 superstition, and magical thinking in Aztec
Southeast, and reports of enslavement through ­gambling, 262
gambling, 275–82 Susquehannock (Pennsylvania), 48. See also
Southeastern Ceremonial Complex (SECC), 37, 39 ­Conestoga
Southern Paiute (Utah), 12, 119, 122, 132, 149, 151, 153 Sutton-Smith, Brian, 14, 15–16, 17, 286
Southern Utah University (SUU), 127, 128, 133, 134 Swan, James Gilchrist, 276
South Korea, and shamans, 262 Swanton, John Reed, 39, 44, 47n1, 285
Spanish, Mission San Luis and interactions of with Swenson, Edward R., 230
Apalachee, 43, 44–45, 46–47. See also colonial- Swezey, William, 200–201, 202
ism; historic accounts
Speck, Frank G., 19, 20–21, 54 tabular bifaces (chi-thos), 141
Spier, Leslie, 288 Tadadaho (culture hero), xiv
Spinden, Herbert Joseph, 281 Tahltan (Subarctic), 151, 156, 160
Spiro site (Oklahoma), 43, 71 Taladoire, Eric, 219
Spooner, Ian, 33n1 Talalay, Lauren R., 190–91
Spotted Eagle (Piikáni), 106 Talus Village (Colorado), 137
stars, and Pawnee belief system, 97–98. See also Tarahumara (Mexico), 2, 198
Morning Star Tarascans (Mexico), 198
status, and gambling in northern Plains societies, Taube, Karl, 245
115–16. See also class temples, and Maya patolli, 210, 216. See also stone
Stauffer, J. Grant, 11, 288, 291 altars
stave-dice gaming, and gender roles at Apachean Tenass, Terry, 33n4
site, 163–76 Teotihuacan (Mexico), 202
Stevenson, Matilda C., 287 Testart, Alain, 282
Steward, Julian H., 15, 123–24, 132, 139, 141, 142, 143, Teuchitlán tradition, and ballcourts in Jalisco, 233
144, 145, 147, 149, 150, 151, 153, 156, 157, 161, 292 Tezcatlipoca (Aztec deity), 236, 237, 253, 272n21
Stewart, Frances L., 134 theogony, and Apalachee ballgames, 35
stick dice, and stick dice game, 8, 9, 133, 146, 148, Thompson, David, 106, 109, 114, 117–18
150–51 Three Sisters site (Arizona), gender roles and
stick game, and reports of enslavement through ­stave-dice gaming at, 163–76
gambling, 275–76 Thrown Away (culture hero), 37, 99

367
I ndex

Thunder myth (Tunica), 94 Walker, Chester P., 101


tightrope walking, in Postclassic Mexico, 250 Wallis, Wilson D. & Ruth Sawtell, 32–33
Tikal (Guatemala), 207, 208, 209–12, 215, 216, 217, 246 waltes (dice game), and gender roles in Mi’kmaw
time, and magical thinking in Aztec gambling, society, 19–33
263–65. See also chronology Wanner, H., 33n1
Timican, Ganaver, 119 Wanyerka, Phillip, 216
Timucuan Rebellion of 1656, 45 wapnaqn (dice game), 19–23
Tionontaté (Petun) Nation (Great Lakes region), warfare: Apachean society and role of women in,
48, 49 177n2; and Apalachee ballgame, 36–37, 46; and
Tlatilco site (Mexico), 242, 243, 245 Blackfoot hoop-and-arrow contests, 114; cap-
Tlingit (Northwest Coast), 278, 284, 285 tives of as distinct from gambling debt slaves,
tobacco, cultivation of by Mi’kmaw, 26 281–84, 285, 291; and communal nature of ball-
Tomatlán (Mexico), 202 games in Mesoamerica, 221; and development of
Totonac speakers, and games of chance, 198 social status, 282; and high-stakes dice games in
toys: ceramic figurines from Chalcatzingo as, 192, eastern North America, 99, 102; and lacrosse in
194; and identification of artifacts related to Great Lakes region, 51–52. See also conflict
games from archaeological sites, 294–95 Waugh, Frederick W., 58
Trickster (Blackfoot), 108 Weigand, Phil C., 233
Trinidad de los Nosotros (Guatemala), 233 Wendat (Great Lakes region), role of gaming in
Tsuut’ina (Alberta), 108, 109 ­society of, 48–62
Tula (Mexico), 202, 253 Wenro (Oneronon), 48
Tunican cultures (Southeast), role of dice games Wetherill, John, 160
in belief systems and religion in Protohistoric Wetherill, Marietta, 159–60
­ eriod, 87–103
p Whalen, Michael E., 233–34
Turner, Victor, 16 Wharton, Edith, 236
Turner-Look site (Utah), 127, 130, 132 wheel games, and prestige gambling in northwest
Turtle (Mi’kmaw mythology), 21 Plains/Interior Plateau region of Canada, 104–18
Tylor, Edward B., 1, 197 White Dog Cave (Utah), 137
Whittaker, John C., 295
Ucko, Peter J., 178, 190–91 Williams, Roger, 113
Umatilla (Oregon), 153 Williamson, Ronald F., 2, 11, 16, 18n5, 67, 287
University of California at Los Angeles (UCLA), Wilson Butte Cave (Utah), 140, 149
127, 128, 133 Wind God (Aztec), 237
University of Illinois, 178 Winnebago (Minnesota/Wisconsin), 98, 100, 291
University of Pennsylvania, 5 Wintemberg, William J., 32
Ute (Utah), 119, 121–22 Wittgenstein, Ludwig, 286
Uxmal (Mexico), 207, 210 Wobst, H. Martin, 183, 291–92
woltestakum. See waltes
Vennum, Thomas, 51–52, 289, 295 Wolf Village site (Utah), 124, 136
Ventur, Pierre, 61–62, 203 women: and dice games at Promontory Caves, 150,
Veracruz (Mexico): depictions of acrobats from, 156–57; gambling and matrilocal residence in
246, 247; and huahua performances, 253 Apachean society, 163–76; and gender-­specific
Verbeeck, Lieve, 203 games of physical skill, 3; and sacred dice games
voladores, 9. See also palo volador in eastern North America, 95–98; role in war-
Voorhies, Barbara, 2, 6–7, 10, 11, 16, 83, 271n12, 286, fare in Apachean society, 177n2; and waltes
294 game in Mi’kmaw society, 19–33. See also gender
vuch (Maya game), 250 Wong, Gary, 271n3
Wood, J. E., 59
Wabanaki (Maine-Maritimes region), 29 Wood, W. Ray, 112
wake games, as Iroquoian-Algonquian phenome- Wood, William, 113, 114
non, 59, 61–62 Woodard Mound (Utah), 136
Walden, John, 2, 10, 11, 16, 271n12 World’s Columbian Exposition (Chicago 1894), 5

368
I ndex

Wormington, Marie H., 124, 127, 130, 132, 134, 135 Yanicki, Gabriel M., 7, 10, 11, 14, 17, 163, 283, 286–87,
Wray, Charles F., 25 288, 292, 293
Wright, J. Leitch, Jr., 45 yoga, and contortionism, 239
Wyandot (Great Lakes region), 58 Yokut (California), 278
young male syndrome, and decision-making in
Xaman Susula site (Mexico), 225 gambling, 117
Xanila site (Mexico), 223 Ysfane Juan (Apalachee), 44
Xochiquetzal (Aztec goddess), 199 Ytonanslaq (Apalachee mythology), 37, 38
Xocnaceh site (Mexico), 225 Yucatan, and communal nature of ballgames, 220,
Xtobo site (Mexico), 223, 225, 226, 231, 232 223–26, 231, 232. See also Maya
Xunantunich (Belize), 207, 208, 210, 212–13, 214, 216
Zapotec (Oaxaca), 250
Yaeger, Jason, 208, 213 Zuni (Southwest), 149, 150, 153, 287, 291
Yakima (Washington), 156 Zych, Thomas J., 10, 11, 16, 72, 134, 287–88

369

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