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Calculus 1
Calculus 1
Calculus 1
College of Education
Calculus 1
By:
Members:
Labanairi, Alcamar
Rada, Luisa
October 2023
Republic of the Philippines
CAMARINES NORTE STATE COLLEGE
F. Pimentel Avenue, Brgy. 2, Daet, Camarines Norte – 4600, Philippines
College of Education
Chapter 1
Introduction 1.0
Mathematics is the science that deals with the logic of shape, quantity, and
arrangement. Math is all around us, in everything we do. It is the building block for
architecture, art, money, engineering, and even sports. Mathematical knowledge plays
a crucial role in understanding the contents of other school subjects such as science,
to understand and solve Algebraic equations and Geometry. According to the book
(Meaning in Mathematics Education, 9-16, 2005) other students they find it pointless
mathematics is useless outside school; other students are told that because of their
weaknesses in mathematics, they cannot join the academic stream. Difficulties faced
by students are text difficulties and unfamiliar contexts, recognition difficulties, visual-
spatial skills, sign substitution errors, and language. Other learning difficulties are
knowledge and skills, some students are believed to have nurtured some skills such as
communication and research skills. (Journal of Physics: Conference Series 943 (1),
012008, 2017)
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Republic of the Philippines
CAMARINES NORTE STATE COLLEGE
F. Pimentel Avenue, Brgy. 2, Daet, Camarines Norte – 4600, Philippines
College of Education
and computers are able to work at higher levels of generalization and abstraction. Math
games can also help build strategic thinking and problem-solving skills. Therefore, we
decided to create a device in a way of games comprising algebra and geometry. This
device may be challenging to the person who will try to solve every equation. Our
device is named "Systemathic ". After solving those equations and finding the value,
the answers must be plotted on the graph then it creates a sketch of the floor plan. By
computing the measure of area in each part of the floor plan, through a puzzle they can
Students need to see that math is more than a series of problems in a workbook.
Allowing them to get excited about math through games will help them to build a
games, and then let the mathematical ideas emerge as students notice new patterns,
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Republic of the Philippines
CAMARINES NORTE STATE COLLEGE
F. Pimentel Avenue, Brgy. 2, Daet, Camarines Norte – 4600, Philippines
College of Education
they experience difficulty learning the concept of it. Based on the Philippine
Assessment for Learning Loss Solutions conducted by the University of San Carlos
(USC) in the last quarter of 2022, only 47.5% passing mark of students was recorded
Enhancing teaching methods through creative and comprehensive styles, such as using
SysteMATHic, it can help make the subject more accessible and enjoyable for all
functions, and computing area that gives a result of a floor plan of the house. This
visualization is essential for representing a data set and understanding the relationships
Students
Students can explore and experiment with different functions, equations, and
familiarize themselves with which quadrant contains both x and y are positive or
negative, positive in x and negative in y, and lastly, negative in x and positive in y. With
the help of continuously using this device, students were able to identify or predict what
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Republic of the Philippines
CAMARINES NORTE STATE COLLEGE
F. Pimentel Avenue, Brgy. 2, Daet, Camarines Norte – 4600, Philippines
College of Education
kind of graph a problem has even before collecting and completing data. The
They also enhance their skills in computing the area of each part of the floor
plan and summing it up to get the total area. It will enhance the learners' understanding
also explore and experiment with different functions and equations to deepen their
understanding. With the help of continuously using this device, students were able to
identify or predict what kind of graph a problem has even before collecting and
completing data.
Teachers
using SysteMATHic, can help make the subject more accessible and enjoyable for all
students. This will help teachers illustrate data visually so that students can easily
understand the equations, ideas, and relationships between variables. It also saves time
for both teachers and learners by encouraging them to engage in more interactive
teaching methods.
Community
This device will improve mathematics education and at least increase the rate at
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Republic of the Philippines
CAMARINES NORTE STATE COLLEGE
F. Pimentel Avenue, Brgy. 2, Daet, Camarines Norte – 4600, Philippines
College of Education
Future Researcher
The study will serve as a reference to gather information for future researchers
to expand on and fill the gaps in the study to develop mathematics education.
Objectives 1.2
by applying algebra and geometry to real-world scenarios like floor planning. It seeks
everyday life. Additionally, the device aims to ensure grade-level competency, engage
Furthermore, even if they are not architecture or engineering students they can create a
Aside from these, here are some additional objectives that they may achieve:
and calculating the measure of each area leads to improvement in the mathematical
skills of students.
2. Identify common challenges and misconceptions that students face when working
4. Examine whether the project helps bridge any achievement gaps among different
student demographics.
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Republic of the Philippines
CAMARINES NORTE STATE COLLEGE
F. Pimentel Avenue, Brgy. 2, Daet, Camarines Norte – 4600, Philippines
College of Education
math education for Secondary Education students, equipping them with valuable skills
and 10 that currently enrolled in CNSC ABAÑO CAMPUS. Only those students who
are allowed to participate to use this device. This study focuses on the students who
There are also limitations to using the SystheMATHic device. By finding the
domain and range, only the given equation and value of x must be used to answer. The
answer in the given equation and the value of x are exactly connected to the initial
sketch of the floor plan in the graph. There is also a limit on the given equation and
value of x and y that the answer ranges from -20 to 0 and from 0 to 20 respectively.
Thus, every number has equivalent measures. By computing the measure of each part
of the floor plan and the whole measure, through a puzzle, again the given equation is
exactly connected to the measure of it. This means that the answers are completely
The target of this study will generally focus on a certain period of time. The
avoiding certain casualties when it comes to the compilation of the proposed device and
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Republic of the Philippines
CAMARINES NORTE STATE COLLEGE
F. Pimentel Avenue, Brgy. 2, Daet, Camarines Norte – 4600, Philippines
College of Education
outcomes. By the last week of September 2023, the proposal of the project will be
presented to our instructor for approval and recommendation. The target of the concept
paper is to show a further explanation of the proposed plan, and it will be established
After presenting the concept paper, it is time to start assembling all the
components that will complete the device so that it will then become functional at the
time allocated for finishing the actual project is approximately one and a half (1½)
months and it will be constructed between the third week of October up to the third
week of December, prior before Christmas Holiday. By the end of the given date or
before, the device should be completed and presented. The location where the device
will be assembled is in the residential area of one of the members of this research.
Proper rules and regulations will be applied to ensure the safety of the researchers. The
target location in which the device will be tested is inside the College of Education in
the Abaño Campus of Camarines Norte State College. This will determine if the device
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Republic of the Philippines
CAMARINES NORTE STATE COLLEGE
F. Pimentel Avenue, Brgy. 2, Daet, Camarines Norte – 4600, Philippines
College of Education
Chapter 2
Mathematics is a subject taught in school from very early on, but nonetheless,
many students still find it difficult and frustrating to learn, even in higher education
(Berggren, 2018). Sometimes students are dulled by the signs, formulas, and equations,
and don’t see math as captivating. They lose interest, find it difficult to pass due to no
interest, and end up hating it (Fleming, 2018) This frustration may lead the students to
According to Jo Boaler, every student should be able to learn math because" our
brains have an enormous capacity to grow and change at any stage of life"(Duval,
2019), and this has been the main inspiration in the development of the game. The
skills, strategic and reasoning abilities, arithmetic procedures, algebra skills, and
through any type of device available around. They say also that Math subject is boring
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Republic of the Philippines
CAMARINES NORTE STATE COLLEGE
F. Pimentel Avenue, Brgy. 2, Daet, Camarines Norte – 4600, Philippines
College of Education
According to the study by, (Vani Kalloo, and Permanand Mohan International
Journal of Serious Games 2 (4), 2015) Games can be valuable tools for learning
mathematics. In this study, they explain how to tackle the challenge of mapping
present a unique technique for mapping mathematics content to game design. The
technique can be used to improve the game design process by guiding the designer
through one of the more challenging stages of the design process, namely, that of
mathematics curriculum, and past research experience. The technique is unique since it
focuses on guiding the game designer through the process of mapping the mathematics
content to the game idea. A preliminary evaluation of the technique was conducted with
several amateur game designers. Although there are several limitations of the technique,
the evaluation shows that it was useful in helping the game designers to design suitable
According to the study of Anton Eliëns, and Zsófia Ruttkay (GAMEON, 68-74,
2009) Getting students to read, digest and practice material is difficult in any discipline,
but even more so for math. In particular, games may be deployed both as instruments
to drill concepts and skills, Our, perhaps somewhat optimistic, message is that, when
coupled with instruction in visual programming, web technology, and new media
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Republic of the Philippines
CAMARINES NORTE STATE COLLEGE
F. Pimentel Avenue, Brgy. 2, Daet, Camarines Norte – 4600, Philippines
College of Education
capabilities and limitations into account, thus avoiding the fear of mathematics that
attitudes, enjoyment, state of flow, etc. While on this study of Kinet Game Technol.
Inf. Syst. Computer Network (2), 69-178, 2019) how the design of in-game activities
mathematics education games. This study tries to illustrate the impact of game design
learning.
active participation and interaction, suggesting that traditional teaching methods may
not be as captivating. Using games for education is becoming more common among
students and professionals entering higher education and the workforce. This will be
examined and supported through the application of specific theories. Jean Piaget's
development, his ideas have had a significant impact on educational theory and how
mathematics, including geometry and algebra, is taught. Seymour Papert developed the
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Republic of the Philippines
CAMARINES NORTE STATE COLLEGE
F. Pimentel Avenue, Brgy. 2, Daet, Camarines Norte – 4600, Philippines
College of Education
that students learn best when they actively engage in creating tangible artifacts, often
using technology. In the context of geometry and algebra, Papert's work led to the
Papert's work bridges Piaget's developmental theory with practical applications in way
that aligns with constructivist principles, promoting active learning and exploration of
mathematical concepts.
This part of the study shows the facts and ideas that being discussed by the
researcher.
Enhance the
skills of students
in Grades 9 and
SysteMATHic Steps in using 10 at CNSC-
(a graphing and the device Abaño Campus
puzzle device) in solving
mathematical
algebraic
equations and
geometry.
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Republic of the Philippines
CAMARINES NORTE STATE COLLEGE
F. Pimentel Avenue, Brgy. 2, Daet, Camarines Norte – 4600, Philippines
College of Education
The conceptual framework that was used in the study is the Input-Process-
Output model, as shown in Figure 1. The IPO model includes the steps for using the
SystheMATHic device and the importance of using a graphing device when teaching
students in a math subject, specifically graphing an algebraic equation and finding the
area of a shape. SystheMATHic (a graphing device) for the input as shown in Figure 1.
For process, it includes the steps on how to use the device. The detailed steps
are the following: (1.) Giving a problem equation. The students will be given an
algebraic equation and the values of x to find the value of y. (2) Solve the equation to
find the value of y. (3) After finding the values of x and y, x will be the domain and y
will be the range, then proceed with plotting into a graph. (4) Points are totally
organized to avoid misconceptions; thus, points must be plotted first for the base, then
proceed to the inner parts of the floor plan to be properly plotted. (5) If points are
already plotted on the graph, then it is the initial sketch of the floor plan. You will solve
another given equation to find the area or measure of each part of the floor plan. (6)
Through puzzles, it will be easy to visualize the image of the floor plan. Each piece of
the puzzle is equivalent to a measure of each part of the floor plan. Therefore, if you
get the exact measure of each part of the floor plan, then each piece of the puzzle will
be given to you. (7) After getting each piece of the puzzle, you will use the sketch on
the graph to be guided. (8) After each piece of the puzzle is placed, make sure that the
image of the puzzle is the same on the graph. (9) Then, after completing it, you will
solve another problem to find the total area of the floor plan. After finding the exact
measurement of the whole area, you can visualize the real image of the floor plan.
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Republic of the Philippines
CAMARINES NORTE STATE COLLEGE
F. Pimentel Avenue, Brgy. 2, Daet, Camarines Norte – 4600, Philippines
College of Education
For output, this includes the main objective of creating a SystheMATHic device
that will help the students enhance their skills in solving an equation and an area. In
addition, it benefits both teachers and students to have an interactive and student-
centered learning approach. This suggests teachers use a graphing device to make the
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Republic of the Philippines
CAMARINES NORTE STATE COLLEGE
F. Pimentel Avenue, Brgy. 2, Daet, Camarines Norte – 4600, Philippines
College of Education
Chapter 3
RESEARCH METHODOLOGY
Materials 3.1
user solve problems, a graphing board to monitor the points on their answers to given
equations, and magnets to pin those points on the graphing board. Plywood is also
1. The first step would be the gathering of all needed materials and tools to create the
device.
2. The researchers will start by forming the base of the main device. The base is made
up of plywood considering the exact measurement of each side. After that, we will then
3. After finishing the base, the researchers will then move to the attachment of the
different components such as the whiteboard and the graphing table. It will be attached
4. After that, the lining of the graphing table will be applied prior to the decoration of
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Republic of the Philippines
CAMARINES NORTE STATE COLLEGE
F. Pimentel Avenue, Brgy. 2, Daet, Camarines Norte – 4600, Philippines
College of Education
5) The puzzle is also made of plywood from its base and in every piece of it. Each piece
of the puzzle will represent each part of the floor plan such as the kitchen, dining area,
etc.
6) Finally, the last step would be coloring, testing, and ensuring the quality of the
device.
1. Giving a problem equation along with the pieces of the puzzle. The students will be
3. After finding the values of x and y, the value of x will be domain and y for range,
4) Points are totally organized to avoid misconception, thus points must be plotted first
for the base, then proceed to the inner parts of the floor plan to be plotted properly.
5. If points are already plotted on the graph, then it is the initial sketch of the floor plan.
You will solve another given equation to find the area or measure of each part of the
floor plan.
6) Through puzzles it will be easy to visualize the image of the floor plan. Each piece
of the puzzle is equivalent to a measure of each part of the floor plan, therefore if you
get the exact measure of each part of the floor plan, then each piece of the puzzle will
give it to you.
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Republic of the Philippines
CAMARINES NORTE STATE COLLEGE
F. Pimentel Avenue, Brgy. 2, Daet, Camarines Norte – 4600, Philippines
College of Education
7)After getting each piece of the puzzle, you will use the sketch on the graph to be
guided.
8. After each piece of the puzzle is placed, make sure that the image of the puzzle will
9) Then after completing it, you will solve again for another problem to find the total
measure of the area of the floor plan, after finding the exact measure of the whole area,
The pictures below will be one of the floor plans that will be used in the said
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Republic of the Philippines
CAMARINES NORTE STATE COLLEGE
F. Pimentel Avenue, Brgy. 2, Daet, Camarines Norte – 4600, Philippines
College of Education
The picture below is the detailed outline of the device. It includes the components and
their measurements (in cm.) to show the plan and intended appearance of the device.
50 cm.
40 cm.
50 cm.
100 cm.
40 cm.
30 cm.
40 cm. 30 cm.
75 cm.
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