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Emt 11 - 12 Q2 1101 Multimedia
Emt 11 - 12 Q2 1101 Multimedia
Lesson 1
Multimedia and Web 2.0
Empowerment Technologies
Senior High School Applied - Academic
How do you spend your
time on the Internet?
EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 2
Do most of
your daily
activities
involve the use
of multimedia?
In what way?
EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 3
● Define multimedia and Web 2.0.
Learning ● Summarize the uses of
Objectives multimedia.
● Compare the advantages and
At the end of the disadvantages of multimedia.
lesson, you should
be able to do the ● Identify different types of Web
following: 2.0 tools in creating multimedia.
EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 4
In what ways can you get access to
information?
EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 5
What is media?
EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 6
Activity
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ENGAGE EXPLORE EXPLAIN EXTEND 7
Activity
EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 8
Activity
EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 9
Questions
EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 10
Questions
EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 12
Multimedia refers to content
composed of various elements
such as animation, graphics,
illustrations, images, music,
text, and video that delivers
information through an
electronic device.
EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 13
Multimedia
EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 14
14
How does multimedia help
influence people in your field of
specialization?
15
Uses of Multimedia
EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 16
16
Multimedia in
Advertising
With billions of internet
users, businesses can
reach customers to
promote their products
and services by uploading
photos and videos on
various social media
platforms or websites.
EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 17
Multimedia in Business
Businesses use
multimedia in creating
presentations for
proposals and product
presentations. Videos
provide an effective way
to train employees.
EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 18
Multimedia in
Engineering
The use 3D modelling
tools in virtual reality in
designing enables
engineers to interact with
their projects in 3D and
helps them identify flaws
before execution.
EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 19
Multimedia in Education
EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 20
Multimedia in
Entertainment
The amazing and
engaging experiences you
get when playing games
and watching your
favorite movies are made
possible because of the
application of multimedia
in entertainment.
EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 21
Multimedia in Healthcare
EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 22
Multimedia in Public
Places
Interactive art galleries
and museums, 5D
cinema, and information
kiosks are examples of
interactive multimedia
experiences that you may
encounter in public
places.
EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 23
What are the
advantages
and
disadvantages
of multimedia?
EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 24
Advantages and Disadvantages of Multimedia
Advantages Disadvantages
● It is interactive. ● Can cause information
● It contains rich contents to overload if not utilized
deliver useful information. properly.
● Numerous apps and web ● It is time consuming to
platforms allow you to create.
easily create one. ● Some apps and web
● It provides immersive platforms are not
experiences. intuitive enough.
● It can be expensive.
EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 25
25
What is Web
2.0?
EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 26
26
Web 2.0
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ENGAGE EXPLORE EXPLAIN EXTEND 27
27
Web 2.0
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ENGAGE EXPLORE EXPLAIN EXTEND 28
28
Web 2.0
EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 29
29
Types of Web
2.0 Tools
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ENGAGE EXPLORE EXPLAIN EXTEND 30
30
Text Based Tools
Uses Platforms
EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 33
33
Video Based Tools
Uses Platforms
38
Learning Activity 1
EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 39
Learning Activity 1
EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 40
Learning Activity 2
EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 41
Learning Activity 2
EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 42
Answer the following
comprehensively:
EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 43
Answer the following in
your own words:
EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 44
Wrap Up
Multimedia refers to content composed of
various elements such as animation, graphic
illustrations, images, music, text, and video that
delivers information using an electronic device.
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Photo Credit
● Slide 23: Mori Building Digital Museum Lab by Rabbit_Akra is licensed under CC BY 2.0 via Flickr.
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Bibliography
Bower, Matt. “A typology of Web 2.0 Learning Technologies.” myCOTA, January 2015. Accessed on June
11, 2020 from https://www.mycota.ca/assets/uploads/documents/General/csd6280.pdf.
Navarette, Zarita. “Chapter 10: Multimedia and the Web.” Slideserve. Accessed on June 11, 2020 from
https://www.slideserve.com/zarita/chapter-10-multimedia-and-the-web.
Saycon, Claire. “The Advantages and Disadvantages of using Computers and Multimedia.” Slideshare,
May 21, 2017. Accessed on June 11, 2020 from https://www.slideshare.net/KlaireSaycon1/the-
advantages-and-disadvantages-of-using-computers-and-multimedia.
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Bibliography
Sharief, Kamran. “What is Multimedia? Definition, Functions, Benefits, and More.” Computer Tech
Reviews, April 2020. Accessed on June 11, 2020 from
https://www.computertechreviews.com/definition/multimedia/werpoint--cms-28697.
Briassouli, Alexia, Jenny Benois-Pineau, and Alexander Hauptmann. 2015. Health Monitoring and
Personalized Feedback Using Multimedia Data. Cham Springer. Accessed on July 17, 2020 from
https://link.springer.com/chapter/10.1007/978-3-319-17963-6_1.
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