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Unit 11: Multimedia Utilization in Academic Environment

Lesson 1
Multimedia and Web 2.0

Empowerment Technologies
Senior High School Applied - Academic
How do you spend your
time on the Internet?

EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 2
Do most of
your daily
activities
involve the use
of multimedia?
In what way?

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ENGAGE EXPLORE EXPLAIN EXTEND 3
● Define multimedia and Web 2.0.
Learning ● Summarize the uses of
Objectives multimedia.
● Compare the advantages and
At the end of the disadvantages of multimedia.
lesson, you should
be able to do the ● Identify different types of Web
following: 2.0 tools in creating multimedia.

EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 4
In what ways can you get access to
information?

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ENGAGE EXPLORE EXPLAIN EXTEND 5
What is media?

Media are various outlets or tools that deliver


useful information and content. The
advancement of technology has transformed
how media is accessed and provides faster
ways to get information.

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ENGAGE EXPLORE EXPLAIN EXTEND 6
Activity

In this activity, given the following types of


media used in the past, you will provide the
counterpart in our present day. Write your
answers in the space provided.

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ENGAGE EXPLORE EXPLAIN EXTEND 7
Activity

Old Media New Media


Mail
Radio
TV
Newspaper
Books

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Activity

Old Media New Media


Maps
Cellular Phone
Informative Posters
Magazines
Flyers

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ENGAGE EXPLORE EXPLAIN EXTEND 9
Questions

1. Select an example of old media. What


example of software, technology, or web
platform can you give prior to the media used
in the present?

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ENGAGE EXPLORE EXPLAIN EXTEND 10
Questions

2. In what ways did technology transform the


old media?

3. Given that the internet is used nowadays for


engaging in digital activities, what kind of
content will users want aside from
information?
EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 11
What is
Multimedia?

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ENGAGE EXPLORE EXPLAIN EXTEND 12
Multimedia refers to content
composed of various elements
such as animation, graphics,
illustrations, images, music,
text, and video that delivers
information through an
electronic device.

EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 13
Multimedia

It is derived from the word “multi” which


means multiple or many and “media” that
represents a medium to deliver and present
information in the form of books, newspapers,
radio, television, computer and the internet.

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ENGAGE EXPLORE EXPLAIN EXTEND 14
14
How does multimedia help
influence people in your field of
specialization?

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Uses of Multimedia

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ENGAGE EXPLORE EXPLAIN EXTEND 16
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Multimedia in
Advertising
With billions of internet
users, businesses can
reach customers to
promote their products
and services by uploading
photos and videos on
various social media
platforms or websites.
EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 17
Multimedia in Business
Businesses use
multimedia in creating
presentations for
proposals and product
presentations. Videos
provide an effective way
to train employees.

EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 18
Multimedia in
Engineering
The use 3D modelling
tools in virtual reality in
designing enables
engineers to interact with
their projects in 3D and
helps them identify flaws
before execution.

EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 19
Multimedia in Education

The use of computer aided instruction,


interactive games, presentations, and videos
helps teachers deliver lessons in an interactive
and engaging way.

EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 20
Multimedia in
Entertainment
The amazing and
engaging experiences you
get when playing games
and watching your
favorite movies are made
possible because of the
application of multimedia
in entertainment.
EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 21
Multimedia in Healthcare

● Developments in medical imagery assists


doctors in their consultations and diagnosis.
● Multimedia enriched medical devices and
sensors allows the real-time and remote
monitoring of a patient’s condition.

EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 22
Multimedia in Public
Places
Interactive art galleries
and museums, 5D
cinema, and information
kiosks are examples of
interactive multimedia
experiences that you may
encounter in public
places.
EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 23
What are the
advantages
and
disadvantages
of multimedia?

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ENGAGE EXPLORE EXPLAIN EXTEND 24
Advantages and Disadvantages of Multimedia

Advantages Disadvantages
● It is interactive. ● Can cause information
● It contains rich contents to overload if not utilized
deliver useful information. properly.
● Numerous apps and web ● It is time consuming to
platforms allow you to create.
easily create one. ● Some apps and web
● It provides immersive platforms are not
experiences. intuitive enough.
● It can be expensive.
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ENGAGE EXPLORE EXPLAIN EXTEND 25
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What is Web
2.0?

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ENGAGE EXPLORE EXPLAIN EXTEND 26
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Web 2.0

Web 2.0 is the term used to define the second


generation of the world wide web.

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ENGAGE EXPLORE EXPLAIN EXTEND 27
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Web 2.0

Web 2.0 enabled people to interact with users


and interact with websites containing rich
content that were not present in Web 1.0.

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ENGAGE EXPLORE EXPLAIN EXTEND 28
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Web 2.0

Web 2.0 introduced tools which enabled users


to create and share multimedia content with
other users in various platforms or websites.

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ENGAGE EXPLORE EXPLAIN EXTEND 29
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Types of Web
2.0 Tools

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ENGAGE EXPLORE EXPLAIN EXTEND 30
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Text Based Tools
Uses Platforms

● Allows users to join to Evernote


discussion groups. Google Docs
● Collaborate on
documents and notes.
Quora
● Create posts and Reddit
comments or send Twitter
messages.
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ENGAGE EXPLORE EXPLAIN EXTEND 31
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Image Based Tools
Uses Platforms

● Create, edit and share Flickr


images. Instagram
● Use of collaborative
whiteboards to
Miro
brainstorm ideas. Stormboard
● Create mind maps or Mindmeister
word clouds to or ideas.
EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 32
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Audio Based Tools
Uses Platforms

● Create and edit audio. Audacity Online


● Allows audio and music Spotify
to be published and
shared through a Soundcloud
streaming platform. Twistedwave

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ENGAGE EXPLORE EXPLAIN EXTEND 33
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Video Based Tools
Uses Platforms

● Create and edit video Animoto


content.
Powtoon
● Allows video content to
be broadcasted or Dailymotion
shared through a Youtube
streaming platform.
WeVideo
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ENGAGE EXPLORE EXPLAIN EXTEND 34
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Multimodal Production Tools
Uses Platforms

● Create and share Blendspace


interactive
presentations. Google Slides
● Create digital bulletin Prezi
boards to illustrate Padlet
ideas and to-do-list to
monitor tasks. Trello
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ENGAGE EXPLORE EXPLAIN EXTEND 35
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Website Creation Tools
Uses Platforms

● Make any kind of blog Blogger


or website.
Webflow
● Provides easy to use
interface and tools to Wix
start creating a website. Weebly
Wordpress
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ENGAGE EXPLORE EXPLAIN EXTEND 36
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Social Networking Service
Uses Platforms

● View and share images, Facebook


links, videos, and other LinkedIn
useful content with
other users. Pinterest
● Interact with other Twitter
users by reacting and Snapchat
commenting to posts.
EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 37
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Which kind of Web 2.0 tool will you use
to create your multimedia content?

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Learning Activity 1

Complete the table on the next


slide by naming five
multimedia uses and provide
one example of an activity
that involves multimedia.
Do not forget to explain your
example clearly.

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ENGAGE EXPLORE EXPLAIN EXTEND 39
Learning Activity 1

Multimedia Uses Activity

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ENGAGE EXPLORE EXPLAIN EXTEND 40
Learning Activity 2

Complete the table on the next


slide by choosing five web 2.0
tools and provide examples
of multimedia content you
can create with those tools.

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ENGAGE EXPLORE EXPLAIN EXTEND 41
Learning Activity 2

Type of Web 2.0 Tool Multimedia Content


Examples

EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 42
Answer the following
comprehensively:

1. In your own words, how


would you define
multimedia?
2. Explain the capabilities of
Web 2.0.

EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 43
Answer the following in
your own words:

What is the role of Web 2.0 to


the development of
multimedia?

EVALUAT
ENGAGE EXPLORE EXPLAIN EXTEND 44
Wrap Up
Multimedia refers to content composed of
various elements such as animation, graphic
illustrations, images, music, text, and video that
delivers information using an electronic device.

The use of multimedia can be seen on


advertising, business, engineering, education,
entertainment, healthcare and public places.
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Wrap Up
There are various advantages of using multimedia
although there are some limitations that could bring
disadvantages to the users.

Web 2.0 allowed users to generate user content and


interact with other users. It also allowed them to
create multimedia by utilizing different kinds of
interactive or rich content through a cloud or web-based
software.
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Wrap Up

Different types of Web 2.0 tools to create multimedia:


text based tools, image based tools, audio tools, video
tools, multimodal production tools, website creation
tools, and social networking services.

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Photo Credit

● Slide 23: Mori Building Digital Museum Lab by Rabbit_Akra is licensed under CC BY 2.0 via Flickr.

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Bibliography

Bower, Matt. “A typology of Web 2.0 Learning Technologies.” myCOTA, January 2015. Accessed on June
11, 2020 from https://www.mycota.ca/assets/uploads/documents/General/csd6280.pdf.

“Multimedia Introduction.” Tutorialspoint. Accessed on June 11, 2020 from


https://www.tutorialspoint.com/multimedia/multimedia_introduction.htm.

Navarette, Zarita. “Chapter 10: Multimedia and the Web.” Slideserve. Accessed on June 11, 2020 from
https://www.slideserve.com/zarita/chapter-10-multimedia-and-the-web.

Saycon, Claire. “The Advantages and Disadvantages of using Computers and Multimedia.” Slideshare,
May 21, 2017. Accessed on June 11, 2020 from https://www.slideshare.net/KlaireSaycon1/the-
advantages-and-disadvantages-of-using-computers-and-multimedia.

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Bibliography

Sharief, Kamran. “What is Multimedia? Definition, Functions, Benefits, and More.” Computer Tech
Reviews, April 2020. Accessed on June 11, 2020 from
https://www.computertechreviews.com/definition/multimedia/werpoint--cms-28697.

Briassouli, Alexia, Jenny Benois-Pineau, and Alexander Hauptmann. 2015. Health Monitoring and
Personalized Feedback Using Multimedia Data. Cham Springer. Accessed on July 17, 2020 from
https://link.springer.com/chapter/10.1007/978-3-319-17963-6_1.

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