Kroot Freeguilds Codex

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KROOT FREEGUILDS CODEX

Army Rules

EVOLUTIONARY SKIRMISHERS

The Kroot are a highly adaptive species, this means there is no limit to the amount of
problem solving and planning each of them can do, this is further issued when lead by a
higher authority.

At the start of each Phase, count the number of models that friendly KROOT models have
killed, roll a D6 for each one of those models, on a 6+, you may pick a KROOT unit on the
table, they may move 2” extra that turn, or they may have a +1 to hit that turn.

● At the start of each phase, roll a D6 for each model a KROOT unit kills.
● On a 6+, that unit may move 2” extra or have an extra +1 to hit.

MERCENARY ALLIANCE

The tactical philosophy known as the Kauyon allows for Kroot Auxilliaries to draw the
enemy into a deadly trap, springing it at the perfect moment to deliver a storm of fatal
strikes against which none can escape.

If the model with this ability does not have the KROOT keyword, they use this ability
instead. From the first battle round onwards, all ranged weapons equipped by models that
have this ability have the [SUSTAINED HITS 1] weapon ability. If that unit has Leader core
ability, the weapons in that unit have the [SUSTAINED HITS 2] weapon ability instead.

● Unit’s that do not have the KROOT keyword gain [Sustained Hits 1] when they use
a ranged weapon
● If that unit has the Leader core ability, thay have [Sustained Hits 2] instead.
Genetic Harvest Force

The Genetic Harvest Detachment is a specialised unit within the Kroot Freeguilds, dedicated
to the clandestine extraction of adaptive DNA from their foes during the chaos of battle.
Comprising skilled geneticists, cunning scouts, and ruthless warriors, this detachment
operates with precision and secrecy.
These geneticists play a crucial role in enhancing the overall adaptability of the Kroot
Freeguilds, incorporating acquired DNA into their own warriors to bolster their resilience,
strength, and combat effectiveness. The Genetic Harvest Detachment operates in the
shadows, ensuring that the enemy remains unaware of the ongoing genetic manipulation
until it is too late.

DETACHMENT RULE

ADAPTIVE SYPHONING
All of the Kroot in the detachment have special DNA that allows their bodies to adapt
according to the creatures they kill during the battle, transferring this DNA to storage in their
bodies they can use for later purposes, this allows them to rise above their enemies

At the start of each Command Phase, Each unit with the KROOT keyword makes an
“Adaptive Creatures” roll by rolling 2D6. If you wish, you can then re-roll all of these dice,
but if you do, roll one less D6. You can continue re-rolling all of the dice in this manner,
rolling one less D6 each time you do, until you are satisfied with the results rolled (or until
you only have a single D6 remaining). keep those values in your “Adaptation Pool,” you may
write those down
Up to 3 times per turn, you can substitute a dice you have rolled, with one of the current
values you have in your “Adaptation Pool,” and when you do, you remove that value from
the pool.

● Each Command phase, roll 2d6 for each KROOT unit that is still on the table, you
may reroll all of them, but you have to get rid of one of the dice every time you do.
● Up to 3 times per turn, you may replace one of your dice values you roll with a value
from the pool, then remove that value from the pool.
ENHANCEMENT

Inscrutable Cunning - 30 pts

Every variable has been factored into this strategist’s master plan.
GENESTEALER CULTS model only. While the bearer is leading a unit, models in that unit
have the Infiltrators ability and each time you select that unit as the target of a Stratagem,
roll one D6: on a 4+, you gain 1CP.

Inscrutable Cunning - 30 pts

Every variable has been factored into this strategist’s master plan.
KROOT FREEGUILDS model only. While the bearer is leading a unit, models in that unit
have the Infiltrators ability and each time you select that unit as the target of a Stratagem,
roll one D6: on a 4+, you gain 1CP.

Prowling Agitant - 15 pts

No matter how often the oppressors seek to trap or silence this leader, they always find
themselves left empty-handed and foolish, their elusive quarry long gone.
KROOT FREEGUILDS model only. Once per turn, when an enemy unit ends a Normal,
Advance or Fall Back move within 9" of the bearer’s unit, if the bearer’s unit is not within
Engagement Range of any enemy units, it can make a Normal move of up to D6".

Focus of Adoration - 10 pts

This warlord inspires such insane devotion that their kindred will leap headlong into battle
in order to win their favour.
GENESTEALER CULTS model only. While the bearer is leading a unit, you can target that
unit with the Heroic Intervention Stratagem for 0CP, and can do so even if you have
already targeted a different unit with that Stratagem this phase.
STRATAGEMS

A PERFECT AMBUSH - 1CP COORDINATED TRAP - 2CP

WHEN: Your Shooting phase. WHEN: The start of your Shooting phase or
TARGET: One KROOT FREEGUILDS unit the start of the Fight phase.
from your army that arrived from Reserves TARGET: Two KROOT FREEGUILDS units
this turn and has not been selected to from your army that have not been selected
shoot this phase. to shoot or fight this phase, and one enemy
EFFECT: Until the end of the phase, unit.
improve the BS and AP characteristics of EFFECT: Until the end of the phase, each
ranged weapons equipped by models in time a model in either of your units makes
your unit by 1. an attack, it can only target that enemy unit
(and only if it is an eligible target for that
attack), and when resolving that attack, add
1 to the Wound roll.

ADAPTIVE STRATEGY - 1CP RAPID REGENERATION - 1CP

WHEN: Your Command phase. WHEN: Your opponent’s Shooting phase or


TARGET: One KROOT FREEGUILDS unit the Fight phase, just after an enemy unit
from your army. has selected its targets.
EFFECT: Select the Devastator Doctrine,
Tactical Doctrine or Assault Doctrine. Until TARGET: One KROOT unit from your army
the start of your next Command phase, that that was selected as the target of one or
Combat Doctrine is active for that unit more of the attacking unit’s attacks.
instead of any other Combat Doctrine that
is active for your army, even if you have EFFECT: Until the end of the phase,
already selected that doctrine for this models in your unit have the Feel No Pain
battle. 6+ ability. If your unit is within the 10” of
your army, models in your unit have the
Feel No Pain 5+ ability instead.

ADRENAL SURGE - 2CP MATCHLESS AGILITY - 1CP

WHEN: Fight phase. WHEN: Your Movement phase.


TARGET: Up to two KROOT units from your TARGET: One KROOT FREEGUILDS unit
army that are within Synapse Range of your from your army that has not been selected
army and are eligible to fight, or one other to move this phase.
KROOT unit from your army that is eligible EFFECT: Until the end of the phase, if your
to fight. unit Advances, do not make an Advance
EFFECT: Until the end of the phase, each roll for it. Instead, until the end of the
time a model in any of those selected units phase, add 6" to the Move characteristic of
makes an attack, an unmodified Hit roll of models in your unit.
5+ scores a Critical Hit.
Precision Fire Corps

The Precision Fire Corps, specialised detachments within the Kroot Freeguilds, focuses on
relentless ballistic tactics. This unit excels in maintaining a constant hail of precision fire,
employing expert marksmen armed with advanced weaponry. With disciplined formations
and synchronised precision, the Firestorm Division strategically unleashes a barrage of
firepower, suppressing enemies and creating controlled devastation on the battlefield. Their
mastery of ranged combat solidifies the Kroot Freeguilds' presence as formidable
marksmen, striking down adversaries with lethal efficiency.

DETACHMENT RULE

UNRELENTING FIGHTERS
The infamous war cry of these Kroot is known and feared throughout the galaxy. When it
echoes across the battlefield, even the most stalwart warriors fear the onslaught to come,
the Kroot are unrelenting and seem to never get tired.

If your Army Faction is KROOT FREEGUILDS, once per battle round, you can call a Fury of
the Storm! If you do, until the start of the next battle round:

● KROOT units from your army are eligible to declare a charge in a turn in which they
Advanced.
● Add 1 to the Strength and Attacks characteristics of melee weapons equipped by
KROOT models from your army.
● KROOT models from your army have a 5+ invulnerable save.
ENHANCEMENT

Lead the Way - 15 Points

Always found at the forefront of an assault, this Kroot is best when first into the fray.
KROOT model only. While the bearer is leading a unit, add 2" to the Move characteristic
of models in that unit.

Cybernetic Enhancements - 15 pts

Certain high ranking Kroot have proven their worth and have gotten bionic upgrades to
enhance their power in battle
Kroot model only. The bearer has the Feel No Pain 4+ ability.

Fire Discipline - 30 pts

This commander drills his warriors relentlessly; combined with the Adeptus Astartes’
incredible reflexes, they produce a devastating rate of fire.
KROOT FREEGUILD model only. While the bearer is leading a unit, ranged weapons
equipped by models in that unit have the [Sustained Hits 1] ability. In addition, each time
a model in that unit makes a ranged attack, a successful unmodified Hit roll of 5+ scores
a Critical Hit.

Artificer - 10 pts

Trained by the T’au’s finest leaders, this Kroot provides superior protection.
KROOT model only. The bearer has a Save characteristic of 2+ and the Feel No Pain 5+
ability.
STRATAGEMS

STORM OF FIRE - 1CP WE ARE NEVER BEATEN - 2CP

WHEN: Your Shooting phase. WHEN: Fight phase, just after an enemy
TARGET: One KROOT FREEGUILDS unit unit has selected its targets.
from your army. TARGET: One KROOT FREEGUILDS unit
EFFECT: Until the end of the phase, ranged from your army that was selected as the
weapons equipped by models in your unit target of one or more of the attacking unit’s
have the [IGNORES COVER] ability. If your attacks.
unit is under the effects of the Devastator EFFECT: Until the end of the phase, each
Doctrine, until the end of the phase, time a model in your unit is destroyed, if
improve the Armour Penetration that model has not fought this phase, do
characteristic of such weapons by 1 as not remove it from play. The destroyed
well. model can fight after the attacking model’s
unit has finished making attacks, and is
then removed from play.

MOB RULE - 1CP RAPID REGENERATION - 1CP

WHEN: Your Command phase. WHEN: Your opponent’s Shooting phase or


TARGET: One MOB unit from your army the Fight phase, just after an enemy unit
that contains 10 or more models and is not has selected its targets.
Below Half-strength.
EFFECT: Until the end of the phase, while a TARGET: One KROOT unit from your army
friendly ORKS INFANTRY unit is within 6" that was selected as the target of one or
of that MOB unit, that ORKS INFANTRY more of the attacking unit’s attacks.
unit can still be selected as the target of
your Stratagems even if it is EFFECT: Until the end of the phase,
Battle-shocked. models in your unit have the Feel No Pain
6+ ability. If your unit is within the 10” of
your army, models in your unit have the
Feel No Pain 5+ ability instead.

ADRENAL SURGE - 2CP TOUGH AS A KNARLOC - 1CP

WHEN: Fight phase. WHEN: Your opponent’s Shooting phase or


TARGET: Up to two TYRANIDS units from the Fight phase, just after an enemy unit
your army that are within Synapse Range of has selected its targets.
your army and are eligible to fight, or one TARGET: One KROOT unit from your army
other TYRANIDS unit from your army that is that was selected as the target of one or
eligible to fight. more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each EFFECT: Until the end of the phase, each
time a model in any of those selected units time an attack targets your unit, subtract 1
makes an attack, an unmodified Hit roll of from the Wound roll.
5+ scores a Critical Hit.
Great Knarloc

Size M T Sv W Ld Oc

1 7” 6 4+ 9 6+ 3

The Great Knarloc, an integral component of the Kroot Mercenaries' arsenal, is a formidable
reptilian creature engineered through the unique evolutionary practices of the Kroot species.
This heavy support unit exhibits exceptional versatility, serving both as a potent combatant
and a reliable transport platform.

Each model is armed with a Kroot Rifle, Knarloc Beak and Talons, and the choice of either a
Kroot Bolt Thrower, Twin Kroot Gun, Kroot Grenade Blaster, Kroot Long Gun, or Kroot Melta
Gun

Name Range A BS/WS S Ap D

Kroot Bolt Thrower 24” 4 3+ 6 -1 1


[Assault]

Twin Kroot Gun [Twin 48” 4 3+ 7 -1 D3


Linked]

Kroot Grenade Blaster 24” D6 3+ 6 -1 D3


[Blast, Ignores Cover]

Kroot Long Gun 88” 6 3+ 8 -3 2


[Hazardous, Precision]

Kroot Melta Gun [Melta 2] 18” 2 3+ 9 -4 D6

Knarloc Beak and Talons Melee 4 4+ 7 -4 3

Core: Deadly Demise


Faction: Evolutionary Skirmishers

Loping Stride: Each time this unit Advances, do not make an Advance roll. Instead, until the
end of the phase, add 6" to the Move characteristic of models in this unit.

Crushing Strike: Each time this model finishes a charge move, select one enemy unit within
Engagement Range of it and roll one D6: on a 4-5, that enemy unit suffers D3 mortal
wounds; on a 6, that enemy unit suffers 3 mortal wounds

Keywords: Kroot Freeguilds, Kroot, Knarloc, Great Knarloc


Poy’Per Kroot Carbine Squad

Size M T Sv W Ld Oc

10 6” 5 3+ 1 6+ 1

The Poy'Per Kroot Carbine Squad is an innovative fusion of Kroot prowess and Tau drone
technology, creating a formidable force on the battlefield. Clad in advanced armour, these
Armoured Kroot warriors wield powerful Kroot Carbines, while integrated drones provide
enhanced abilities.

Each model is armed with a Pulse Pistol, Pulse Rifle, and 1 for every 10 models in this unit
can be armed with a Smart Missile System, and 1 for every 10 models in this unit can be
armed with Missile Pod

Name Range A BS/WS S Ap D

Pulse Pistol [Pistol] 12” 4 5+ 5 0 1

Pulse Rifle [Rapid Fire 2, 36” 4 4+ 5 -1 1


Sustained Hits 1]

Smart Missile System 30” 2 3+ 5 -1 1


[Ignores Cover, Indirect
Fire Blast]

Missile Pod 6” 1 3+ 7 -2 2

Core: Deepstrike
Faction: Evolutionary Skirmishers

Drone Barrage Protocol: At the beginning of the Shooting phase, choose a visible enemy
unit within 18". For this shooting phase, each member of the Poy'Per Kroot Carbine Squad
may make an additional shooting attack with their Kroot Carbine.

Adaptive Carapace Resilience: This unit has a 4+ invulnerable save

Keywords: Kroot Freeguilds, Kroot, Battlesuit, Infantry Poy’Per, Poy’Per Carbine Squad
Poy’Per Kroot Hardsuit Squad

Size M T Sv W Ld Oc

3 10” 6 3+ 5 6+ 3

The Poy'Per Kroot Hardsuit Squad represents the pinnacle of Kroot technological evolution,
outfitted in colossal powered battlesuits that amplify their combat capabilities. These
imposing suits merge Kroot adaptability with cutting-edge Tau technology, creating a
formidable force on the battlefield.

Each model is armed with a Kroot Combat Weapon and the choice for 2 of any one of
these: Kroot Flamer, Assault Cannon, Heavy Plasma Cannon, Missile Launcher, Multi-Melta,
Storm Bolter, and Twin Lascannon

Name Range A BS/WS S Ap D

Assault Cannon 24” 6 4+ 6 0 1


[Devastating Wounds]

Missile Launcher - Frag 48” D6 3+ 4 0 1


[Blast]

Missile Launcher - Krak 48” 1 3+ 9 -2 D6

Multi Melta [Melta 2] 18” 2 3+ 9 -4 D6

Twin Lascannon [Twin 48” 1 3+ 12 -2 D6+1


Linked]

Kroot Combat Weapon Melee 5 3+ 9 -2 2

Core: Deepstrike
Faction: Evolutionary Skirmishers

Stealthy Hunters: Each time a ranged attack is allocated to a model in this unit while it is
receiving the benefits of cover, add an additional 1 to any armour saving throw made
against that attack.

Valued Sacrifice: Each time a model in this unit is destroyed, it is ignored for the purpose of
Morale tests.

Keywords: Kroot Freeguilds, Kroot, Battlesuit, Infantry, Poy’Per, Poy’Per Hardsuit Squad
Poy’Per Kroot Anglersuit

Size M T Sv W Ld Oc

1 10” 6 3+ 8 6+ 3

The Poy'Per Kroot Anglersuit stands as a colossal embodiment of Kroot ingenuity, featuring
an imposing frame equipped with a devastating array of weaponry. This advanced battlesuit
is a formidable addition to the Kroot arsenal, designed for heavy assault and long-range
annihilation.

Each model is armed with an Ion Cannon, Smart Missile System, and Laskewer

Name Range A BS/WS S Ap D

Ion Cannon - Standard 60” 3 4+ 7 -2 2


[Heavy]

Ion Cannon - Supercharge 60” D3 4+ 8 -2 3


[Heavy, Hazardous, Blast]

Laskewer [Precision, 78” 1 5+ 12 -2 2d3


Hazardous, Devastating
Wounds]

Smart Missile System 30” 4 3+ 5 -1 1

Core: Deepstrike, Deadly Demise


Faction: Evolutionary Skirmishers

Battlesuit: Models in this unit can make attacks with ranged weapons even when their unit
is within Engagement Range of enemy units.

Keywords: Kroot Freeguilds, Kroot, Battlesuit, Poy’Per, Poy’Per Anglersuit


Kroot Scar-Warrior

Size M T Sv W Ld Oc

1 5” 6 4+ 5 6+ 2

The Kroot Scar-Warrior is a primal and visually striking combatant, embodying the fierce
spirit of Kroot warfare. Cloaked in tattered garments and wielding a unique weapon
reminiscent of a musical instrument, this warrior brings a chaotic and intimidating presence
to the front lines.

Each model is armed with a Kroot Guitar, and Close Combat Weapon

Name Range A BS/WS S Ap D

Kroot Guitar - Flamer 12” 1 N/A 8 -4 D3


[Ignores Cover, Heavy,
Torrent]

Kroot Guitar - Sonic 24” D6 3+ 6 -2 D3


[Melta 2, Ignores Cover]

Close Combat Weapon Melee 6 3+ 6 -1 1

Core: Leader
Faction: Evolutionary Skirmishers

Song of Hate: While this model is 12” of a unit, any units in that range add 2 to their attack
rolls for that turn

Stage of Rage: When this model does not Advance, Charge, or Fall Back in a turn, they get
a +1 to their Armor save roll, in addition, when this model doesn’t move at all that turn, they
get 2 more attacks.

Dark Vengeance: When a unit within 6” of this unit is destroyed, you gain 1CP

Leader: This model can be attached to the following units: Kroot Carnivore Squad, Kroot
Marauders

Keywords: Kroot Freeguilds, Kroot, Kroot Scar Warrior, Character, Infantry


Kroot Shaman

Size M T Sv W Ld Oc

1 5” 4 5+ 4 6+ 1

The Kroot Shaman, a mystical figure within Kroot society, combines spiritual prowess with
primal instincts to serve as a conduit between the natural world and the ethereal realms.
Adorned in ritualistic attire and wielding a staff infused with ancient energies, the Shaman
harnesses the power of the warp to influence both the battlefield and the destiny of the
Kroot.

Each model is armed with Smite, and Close Combat Weapon

Name Range A BS/WS S Ap D

Smite - Witchfire [Psychic] 12” 1 3+ 5 -1 D3

Smite - Focused Witchfire 24” D6 3+ 6 -2 D3


[Devastating Wounds,
Hazardous, Psychic]

Close Combat Weapon Melee D6 3+ 6 -1 D3

Core: Leader
Faction: Evolutionary Skirmishers

Mystic Farsight (Psychic): grants a +1 bonus to armour saves and a +1 bonus to hit rolls
for the Kroot Shaman and a selected friendly Kroot unit within 12" until the start of the next
Psychic phase.

Ethereal Warding: Each turn all friendly Kroot units within 6" gain a 4+ invulnerable save
against ranged attacks. This ability represents the Shaman's skill in manipulating spiritual
forces to shield their kin from incoming gunfire.

Leader: This model can be attached to the following units: Kroot Carnivore Squad, and
Kroot Gliders

Keywords: Kroot Freeguild, Kroot, Psyker, Kroot Shaman, Infantry


Powered Kroot Hounds

Size M T Sv W Ld Oc

3-6 18” 5 3+ 2 6+ 1

The Powered Kroot Hounds epitomise the fusion of Kroot ferocity and advanced
technological augmentation. These cybernetically enhanced beasts, bred for swift assaults
and lethal precision, serve as rapid assault units in the Kroot Mercenary forces.

Each model is armed with Iron Jaws, and Electric Current

Name Range A BS/WS S Ap D

Iron Jaws [Sustained Hits 2] Melee 4 3+ 5 -2 1

Electric Current [Blast] 6” D3 4+ 6 -2 D3

Core: Stealth
Faction: Evolutionary Skirmishers

Voracious Predators: You can re-roll Advance rolls and charge rolls made for this unit.

Stealthy Hunter: Each time a ranged attack is allocated to this model while it is receiving
the benefits of cover, add an additional 1 to any armour saving throw made against that
attack.

Relentless: When a model in this unit is slain, roll a d6, on a 3+, that model has 1 wound
instead of dying.

Keywords: Kroot Freeguilds, Kroot, Kroot Hounds, Powered Kroot Hounds, Infantry,
Kroot Hawks

Size M T Sv W Ld Oc

5-10 20” 3 2+ 1 6+ 4

The Kroot Hawks, diminutive avian companions of the Kroot, embody both the playful spirit
of their larger counterparts and a mischievous agility that makes them a vexing presence on
the battlefield. Resembling small, chicken-like creatures with a Kroot-like aesthetic, these
agile beings serve as both companions and tactical nuisances.

Each model is armed with Beaks

Name Range A BS/WS S Ap D

Beaks 1” 8 6+ 3 0 1

Not-So Voracious Predators: You can re-roll Advance rolls and charge rolls made for this
unit.

Distraction Dance: Enemy units attempting Overwatch against the Kroot Hawks suffer a -1
penalty to hit rolls.

Disruptive Creatures: Once per battle, during the Enemy Shooting phase, select an enemy
unit within 12" of the Kroot Hawks. The targeted unit must subtract 1 from their hit rolls until
the start of the next Battle Round.

Annoying Cacophony: During the command phase, select one enemy Psyker within 18".
Until the start of the next Command phase, the targeted Psyker suffers a -1 penalty to
Psychic tests, representing the distraction caused by the incessant noise of the Kroot
Hawks.

Keywords: Kroot Freeguilds, Kroot, Kroot Hawks,


Grudge Trudgers

Size M T Sv W Ld Oc

5-10 24” 5 3+ 4 6+ 2

The Kroot Grudge Trudgers are colossal, wheel-mounted war contraptions, embodying the
Kroot's ingenuity in adapting and repurposing technology for their own martial needs.
Resembling massive wheels with Kroot riders positioned atop.

Each model is armed with Blast Pistols, and Battery Back, 1 of every 5 models in this unit is
armed with a Machine Bolter

Name Range A BS/WS S Ap D

Blast Pistol [Pistol, Blast] 12” 1 3+ 4 0 1

Battery Pack [Blast, 18” 2 3+ 5 -2 1


Sustained Hits 2]

Machine Bolter [Rapid Fire 24” 4 3+ 4 0 1


2]

Roll Over Melee 5 3+ 7 0 1

Core: Infiltrators
Faction: Evolutionary Skirmishers

Roll Over: When this unit makes a successful charge in the charge phase, they attack with
roll over before the fight phase

Speed Burst: Once per battle during the Movement phase, the Kroot Grudge Trudgers can
make a rapid repositioning manoeuvre. Instead of their normal movement, they may
immediately make a 2d6" move in any direction.

Keywords: Kroot Freeguild, Kroot, Vehicle, Grudge Trudgers


Kroot Tech Ranger

Size M T Sv W Ld Oc

1 6” 4 3+ 4 6+ 1

The Kroot Tech Ranger is a skilled marksman and technological expert within the Kroot
Mercenary forces.adorned with integrated targeting systems, these warriors serve as
long-range support, combining their natural marksmanship with advanced Tau-inspired
technology.

Each model is armed with Land Mines, and a Forge Pistol

Name Range A BS/WS S Ap D

Land Mines - Frag [Blast, 24” D6 4+ 4 0 1


Heavy]

Land Mines - Krak [Heavy] 24” 1 4+ 9 -2 D6

Forge Pistol [Pistol] 12” 2 3+ 4 0 1

Marked Airstrike [Assault, - - 2+ 6 -2 2D3


Blast]

Core: Leader
Faction: Evolutionary Skirmishers

Missile Strike: Once per game, if this unit is still alive, they can call in an airstrike, if they do
so, draw a line across the battlefield, any units that are in this line get attacked by the
Marked Airstrike attack.

Movement Zeal: Each friendly KROOT unit 24” this unit can perform a free Advance action,
but must finish that move closer to the enemy’s drop zone.

Clear the Line: Gives you the ability to automatically succeed on one of your attack dice
rolls in each attack action made in combat for 1 Turning Point.

Leader: This model can be attached to the following units: Kroot Carnivore Squad, And
Kroot Marauders

Keywords: Kroot Freeguilds, Kroot, Character, Infantry, Kroot Tech Ranger


Kroot Outrider ATV

Size M T Sv W Ld Oc

1 12” 5 3+ 6 6+ 2

The Kroot Outrider ATV represents a swift and agile addition to the Kroot Mercenary forces,
combining natural Kroot mobility with adapted Tau technology. This fast-moving all-terrain
vehicle is designed for hit-and-run tactics, reconnaissance, and rapid response on the
battlefield.

Each model is armed with Multi Melta, Machine Bolter, Bolt Pistol, and Knife Rammers

Name Range A BS/WS S Ap D

Multi Melta [Melta 2] 18” 2 3+ 9 -4 D6

Gatling Bolter [Assault, 24” 8 3+ 5 0 1


Sustained Hits 4]

Bolt Pistol [Pistol] 12” 1 3+ 4 0 1

Knife Rammers Melee 1 2+ 5 0 1

Core: Firing Deck, Deadly Demise


Faction: Evolutionary Skirmishers

Knife Rammers: This unit gets 3 more attacks for the Knife Rammers on the first round of
combat right after a charge

Turbo-boost: Each time this unit Advances, do not make an Advance roll. Instead, until the
end of the phase, add 6" to the Move characteristic of models in this unit.

Keywords: Kroot Freeguilds, Kroot, Vehicle, Kroot Outrider ATV


Greet Pilots

Size M T Sv W Ld Oc

3-6 4” 4 2+ 2 6+ 1

The Greet Pilots are an enigmatic and resourceful species of spacefaring beings, their
physiology resembling a fascinating fusion of cephalopodic and humanoid traits. Possessing
armoured exoskeletons and innate technological aptitude, Greet Pilots navigate the cosmos
with an unparalleled combination of adaptability and ingenuity.

Each model is armed with an Ion Cannon, Laskewer, and Laspistol

Name Range A BS/WS S Ap D

Ion Cannon - Standard 30” 3 4+ 7 -2 1


[Heavy]

Ion Cannon - Supercharge 30” D3 4+ 8 -2 2


[Heavy, Hazardous, Blast]

Laskewer [Precision, 78” 1 5+ 12 -2 1D3


Hazardous, Devastating
Wounds]

Laspistol 12” 1 3+ 4 0 1

Core: Deepstrike,
Faction: Mercenary Alliance

Augmented: Each time a model in this unit loses a wound, roll one D6, adding 1 to the
result if the Damage characteristic of that attack was 1: on a 5+, that wound is not lost.

Cyberstimms: You-can re-roll charge rolls made for this unit. Each time a model in this unit
is destroyed by a melee attack, if that model has not fought this phase, do not remove it
from play. The destroyed model can fight after the attacking model’s unit has finished
making attacks, and is then removed from play.

Keywords: Kroot Freeguilds, Greet, Greet Pilots,


Ji’atrix Sniper

Size M T Sv W Ld Oc

3-6 12” 4 3+ 5 6+ 1

In the shadowy expanse of the galactic underworld, the name Ji'atrix Sniper resonates as a
cryptic figure renowned for their unparalleled skill in the art of the hunt. Cloaked in mystery
and adorned with an ensemble of high-tech gear, Ji'atrix Sniper navigates the fringes of
legality as a lone, enigmatic bounty hunter.

Each model is armed with a Blackout Rifle, X-Erang

Name Range A BS/WS S Ap D

Blackout Rifle [Precision, 72” 2 3+ 8 -2 1


Devastating Wounds]

X-Erang 24” 2 4+ 5 0 2

Core: Deepstrike,
Faction: Mercenary Alliance

Lightning Reflexes: This unit has a 4+ invulnerable save

X-Erang: Whenever you hit with an X-Erang, you hit again without rolling to-hit

Stealth Suit: When resolving an attack made with a ranged weapon against this model,
subtract 1 from the hit roll. If this model is on or in a terrain feature, subtract 2 from the hit
roll instead.

Deadshot: Each time you make a ranged attack, you can ignore the Look Out, Sir rule. In
addition, on an unmodified wound roll of 6 for an attack made with an exitus pistol or exitus
rifle, change the Damage characteristic of that weapon to D6 for that attack.

Keywords: Kroot Freeguilds, Ji’atrix, Ji’atrix Sniper, Character


Nicassar

Size M T Sv W Ld Oc

1 6” 4 3+ 4 6+ 1

The Nicassar, a formidable and bear-like species, present an imposing figure with their
eyless faces and split jaws adorned with razor-sharp teeth. In the heat of battle, these
powerful psykers harness the warp, unleashing telekinetic might and reality-altering abilities
upon their adversaries.

Each model is armed with Smite, Storm of Greater Wrath, and Rod of Nicassar

Name Range A BS/WS S Ap D

Smite - Witchfire [Psyker] 24” D6 3+ 5 -1 D3

Smite - Focused Witchfire 24” D6 3+ 6 -2 D3


[Psyker, Hazardous,
Devastating Wounds]

Storm of Greater Wrath - 18” D3 2+ 6 -2 2


Witchfire [Blast, Psychic]

Storm of Greater Wrath - 18” 2D3 2+ 7 -3 2


Focused Witchfire [Blast,
Hazardous, Psychic]

Rod of Nicassar [Psychic] Melee 5 3+ 7 -2 D3

Core: Deepstrike, Deadly Demise


Faction: Mercenary Alliance

Holding Orb: This unit has a 4+ invulnerable save

Healing Orb: Once per turn, this unit restores D3 wounds

Mind Overtake [Psychic]: This model can stop D3 Psychic abilities cast from enemy units

Mental Fortress [Psychic]: While this model is within 24” of any models, all the models in
range have a 3+ Invulnerable save, and 1 extra attack

Psychic Veil [Psychic]: Each time a Deny the Witch test is taken for this model, if the unit
attempting to manifest the psychic power is within 12" of this model, add 1 to that Deny the
Witch test.
Exalted Ethereal

Size M T Sv W Ld Oc

1 8” 7 4+ 8 5+ 4

The Exalted Ethereal stands as the epitome of Tau leadership, a figure of unmatched
wisdom, charisma, and strategic brilliance. Cloaked in resplendent ethereal robes adorned
with intricate symbols, this commanding presence radiates an aura of authority that instills
unwavering loyalty in the Tau Empire.

Each modelis armed with Smite, Psychic Weapon, and Honour Stave

Name Range A BS/WS S Ap D

Smite - Witchfire [Psyker] 24” D6 3+ 5 -1 D3

Smite - Focused Witchfire 24” D6 3+ 6 -2 D3


[Psyker, Hazardous,
Devastating Wounds]

Psychic Weapon [Psychic] 18” 4 3+ 4 0 1

Honour Stave Melee Melee 2+ 3 -1 2

Core: Leader
Faction: Mercenary Alliance

Honour Stave: Each time an attack is made with the Honour Stave weapon, subtract 1 from
that attack’s hit roll.

Coordinated Engagement: before selecting a unit to shoot at, select a friendly TAU
EMPIRE unit within 12” of this unit (if there aren’t any then ignore this rule) That unit may
reroll any failed charge rolls next turn, and this unit gets an extra -1 AP

Wisest of Their Kind (Aura): While a friendly KROOT unit is within 6" of this model, models
in that unit can use this model’s Leadership characteristic instead of their own.

High Honour: if this unit is your general, you get 1 extra command point per turn

Failure Is Not An Option [Aura]: While a friendly T’AU EMPIRE unit is within 6" of this unit,
models in that unit can use this model’s Leadership characteristic instead of their own.

Keywords: Kroot Freeguilds, Ethereal, Exalted Ethereal, Character


Vespid Stingwings

Size M T Sv W Ld Oc

5 12” 4 4+ 1 7+ 1

Agile airborne warriors of the Tau, Vespid Stingwings boast insectoid exoskeletons and
translucent wings humming with energy. Armed with Neutron Blasters, they execute
lightning-fast aerial strikes, targeting enemies with unparalleled precision. These sleek
warriors embody the Tau commitment to merging advanced technology and biological
prowess for a lethal and specialised combat force.

Each model is armed with Neutron Blaster and Stingwing Claws

Name Range A BS/WS S Ap D

Neutron Blaster [Assault] 18” 2 4+ 5 -2 2

Stingwing Claws 24” 1 4+ 4 -1 1

Core: Deepstrike,
Faction: Mercenary Alliance

Fly: This unit can fly

Airborne Agility: At the end of your Movement phase, if this unit is not within Engagement
Range of any enemy units, you can remove it from the battlefield and place it into Strategic
Reserves.

Deep Strike: During the Declare Battle Formations step, if every model in a unit has this
ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in
the Reinforcements step of one of your Movement phases you can set up this unit
anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

Keywords: Kroot Freeguilds, Vespid, Vespid Stingwings, Infantry


Kroot Carnivore Squad

Size M T Sv W Ld Oc

10-20 12” 4 5+ 1 7+ 1

Savage and adaptable, Kroot Carnivore Squads are fierce frontline warriors of the Tau
Empire. Armed with Kroot Rifles and boasting avian features, these predatory beings excel
in close-quarters combat.

Each model is armed with Kroot Rifle and Quill Grenades

Name Range A BS/WS S Ap D

Kroot Rifle - Ranged 24” 1 4+ 4 0 1


[Rapid Fire 1]

Kroot Rifle - Melee Melee 2 3+ 4 0 1

Quill Grenades [Blast] 6” 2 3+ 4 0 1

Core: Fights First


Faction: Evolutionary Skirmishers

Grisly Feast: If this unit destroys an enemy unit in the Fight phase, until the end of the
battle, models in this unit have the Feel No Pain 5+ ability.

Stealthy Hunters: Each time a ranged attack is allocated to a model in this unit while it is
receiving the benefits of cover, add an additional 1 to any armour saving throw made
against that attack.

Keywords: Kroot Freeguilds, Kroot, Kroot Carnivore Squad, Infantry


Kroot Marauder Squad

Size M T Sv W Ld Oc

10-20 12” 5 5+ 1 7+ 1

Powerful and imposing, the Burly Kroot Marauders wield heavy rifles and fierce melee
weapons. Enhanced by avian features, they absorb fallen foes' strengths under the Shaper's
guidance, epitomising adaptability and strength on the battlefield.

Each model is armed with Slash Weapon and Bolt Pistol

Name Range A BS/WS S Ap D

Bolt Pistol 20” 2 3+ 4 0 1

Slash Weapon [Sustained Melee 4 4+ 5 -1 1


Hits 2]

Core: Fights First


Faction: Evolutionary Skirmishers

Grisly Feast: If this unit destroys an enemy unit in the Fight phase, until the end of the
battle, models in this unit have the Feel No Pain 5+ ability.

Fight to The Death: This model rerolls all failed morale tests

Kroot Pack: For each model in this unit killed, this model gets an extra attack for that turn

Keywords: Kroot Freeguilds, Kroot, Kroot Marauder Squad, Infantry


Krootox Rider

Size M T Sv W Ld Oc

3 7” 5 5+ 4 7+ 2

Kroot musculature is extremely powerful and composed of dense fibre spindles with a
greater power to mass ratio than is found in humans. In battle the Kroot lash large, unwieldy
Kroot guns to the powerful shoulders of the Krootox, using the beast as a mobile weapon
platform.

Each model is armed with Kroot Gun, and Krootox Fists

Name Range A BS/WS S Ap D

Kroot Gun [Assault] 36” 2 4+ 7 0 2

Krootox Fists Melee 4 3+ 6 -1 2

Core: Firing Deck


Faction: Evolutionary Skirmishers

Kroot Packmates: While one or more friendly KROOT units are within 6" of this unit, each
time a model in this unit makes an attack, add 1 to the Hit roll.

Keywords: Kroot Freeguilds, Kroot, Krootox, Krootox Rider


Kroot Shaper

Size M T Sv W Ld Oc

1 7” 3 4+ 3 7+ 1

A Shaper is often an elder Kroot who has proven his ability to survive through battle and
storm. Shapers are revered amongst Kroot culture, and few Kroot have the patience and
inner strength required to achieve this lofty title

Each model is armed with Kroot Rifle, and Shaper Ritual Blade

Name Range A BS/WS S Ap D

Kroot Rifle [Rapid Fire 1] 24” 1 4+ 4 0 1

Shaper Ritual Blade Melee 3 2+ 5 0 1

Core: Leader
Faction: Evolutionary Skirmishers

The Shaper Commands: While this model is leading a unit, models in that unit have the
Feel No Pain 6+ ability. If models in that unit destroy an enemy unit in the Fight phase, then
until the end of the battle, while this model is leading that unit, models in the unit have the
Feel No Pain 4+ ability instead.

Ritualistic Feeding: Each time this model ends a Charge move, until the end of the turn,
add 3 to the Attacks characteristic of its Shaper’s ritual blade.

Precision of the Patient Hunter: Each time the bearer makes a ranged attack, add 1 to the
Hit roll. From the third battle round onwards, add 1 to the Wound roll as well

Leader: This unit can be attached to the following units: Kroot Carnivore Squad,

Keywords: Kroot, Kroot Shaper, Kroot Freeguilds


Kroot Hounds

Size M T Sv W Ld Oc

4-12 12” 3 5+ 1 8+ 0

The Kroot Hounds are lean and muscular creatures, with a leathery hide, primitive armour
and spikes along their shoulders and spines. With ferocious maws and feral poses, they
make perfect additions to accompany your Kroot into battle.

Each model is armed with Ripping Fangs

Name Range A BS/WS S Ap D

Ripping Fangs Melee 1 4+ 4 0 1

Core: Fights First


Faction: Evolutionary Skirmishers

Hunting Pack: While one or more friendly KROOT units within 6" of this unit are within
Engagement Range of one or more enemy units, each time a model in this unit makes a
melee attack, add 1 to the Wound roll.

Keywords: Kroot Freeguilds, Kroot Hounds, Infantry


Kroot Farstalker Alpha

Size M T Sv W Ld Oc

1 7” 3 4+ 5 7+ 1

With heightened stature and chameleon-like skin for camouflage, this unit excels in
long-range combat. Armed with a precision Farstalker Rifle, it's a master marksman,
strategically coordinating with other Kroot for hit-and-run tactics.

Each model is armed with a Farstalker Firearm, Kroot Pistol, Pulse Rifle, and Close Combat
Weapon

Name Range A BS/WS S Ap D

Farstalker Firearm [Rapid 24” 4 4+ 4 0 1


Fire 2]

Kroot Pistol [Pistol] 12” 1 4+ 4 0 1

Pulse Rifle [Rapid Fire 1] 30” 2 4+ 6 -1 2

Close Combat Weapon 3 3+ 5 -1 1

Core: Leader
Faction: Evolutionary Skirmishers

Bounty Hunters: At the start of the battle, select one unit from your opponent’s army. Each
time a model in this unit makes an attack that targets that unit, that attack has the [LETHAL
HITS] and [PRECISION] abilities.

Stealth: If every model in a unit has this ability, then each time a ranged attack is made
against it, subtract 1 from that attack’s Hit roll.

Infiltrators: During deployment, if every model in a unit has this ability, then when you set it
up, it can be set up anywhere on the battlefield that is more than 9" horizontally away from
the enemy deployment zone and all enemy models.

Keywords: Kroot Freeguilds, Kroot Fastalker Kinband, Kroot Farstalker Alpha, Character
Krootbull

Size M T Sv W Ld Oc

1 5” 5 4+ 4 7+ 2

The Krootbull is a massive Kroot warrior with a robust frame, excelling in close-quarters
combat. Its unique role involves protecting and taming small insectoid creatures known as
Krootlings. In battle, the Krootbull uses its strength to defend both Krootlings and Kroot
forces, while the agile Krootlings aid with strategic advantages. This fan-made unit not only
enhances the Kroot's battlefield capabilities but also adds depth to their lore by showcasing
their nurturing side and intricate species relationships.

Each model is armed with Drakefang Claws

Name Range A BS/WS S Ap D

Drakefang Claws Melee 3 3+ 6 -2 3


[Sustained Hits 1]

Core: Deepstrike, Deadly Demise


Faction: Fights First

Scaly Skin: Subtract 1 from wound rolls for attacks made with missile weapons that target
this unit.

Krootlings: 5 Krootling marker models accompany the Krootbull, they have when they are
within 4” of the Krootbull, the Krootbull has a 4+ invulnerable save, and 1 extra attack,

Enraged: Add 1 to the Attacks characteristic of this unit’s melee weapons until the end of
the phase if any models in friendly Krootling models wholly within 12" of this unit have been
slain in this phase.

Vice-Like Jaws: Each time this unit fights, after all of its attacks have been resolved, pick 1
enemy unit within 1" of this unit and roll 3 dice for each model in this unit within 1" of that
unit. These dice rolls are referred to as bite rolls. For each bite roll of 6+, that enemy unit
suffers 1 mortal wound.

Keywords: Kroot Freeguilds, Krootbull, Krootlings, Power


Tarellian Soldiers

Size M T Sv W Ld Oc

10-20 5” 4 3+ 1 5+ 1

A once endangered civilization of space faring reptile people rebuilds anew with the help of
the Benevolent servants of the Empire dedicated to the Common Good. In exchange, the
warriors of their race take to the stars and help their benefactors preach their ideas, expand
their alliances and defend their worlds.

Each model is armed with Mandiblaster

Name Range A BS/WS S Ap D

Mandiblaster [Assault] 12” 3 3+ 4 -1 1

Close Combat Weapon Melee 3 3+ 4 0 1

Core: Infiltrators
Faction: Mercenary Alliance

Tactical Prowess: weapons equipped by the bearer have the [DEVASTATING WOUNDS]
ability when targeting units without the MONSTER or VEHICLE keywords.

Keywords: Kroot Freeguilds, Tarellian, Tarellian Soldiers, Infantry


Vespid Flypack

Size M T Sv W Ld Oc

5-10 12” 4 5+ 2 6+ 2

The Vespid Flypack, an elite unit, utilises advanced propulsion for aerial agility. Clad in
specialised armour, armed with precision energy weapons, they excel in hit-and-run tactics,
these warriors bring a dynamic element to the battlefield, striking fear from above.

Each model is armed with Siege Blaster, and Vespid Cutlass

Name Range A BS/WS S Ap D

Siege Blaster [Sustained 12” 4 3+ 6 -1 1


Hits 1]

Vespid Cutlass Melee 6 3+ 4 0 1

Core: Deepstrike,
Faction: Mercenary Alliance

Venomous Glide: The Vespid Clawpack possesses the unique ability to execute a
Venomous Glide, allowing them to descend rapidly from the skies with enhanced speed and
precision. During this descent, their razor-sharp claws become infused with venom,
delivering potent and debilitating strikes upon landing, making them particularly effective in
surprise attacks against unsuspecting enemies.

Airborne Agility: At the end of your Movement phase, if this unit is not within Engagement
Range of any enemy units, you can remove it from the battlefield and place it into Strategic
Reserves.

Fly: This unit can fly

Keywords: Kroot Freeguilds, Vespid, Vespid Flypack, Infantry


Kroot Monowheel

Size M T Sv W Ld Oc

1 18” 5 3+ 5 6+ 2

The Kroot Monowheel stands as one of the swiftest vehicles in the galaxy, utilising its single
large wheel for unparalleled speed across varied terrains. Manned by agile Kroot riders, this
reconnaissance vehicle excels in hit-and-run tactics, making it a formidable asset for
scouting and ambushes.

Each model is armed with Twin Storm Cannon, Modular Rammer, Monowheel Run Over,
Ballistic Canister

Name Range A BS/WS S Ap D

Twin Storm Cannon [Twin 12” 2 3+ 5 -1 1


Linked]

Modular Rammer [Lance] Melee 1 3+ 4 -1 1

Monowheel Run Over Melee 3 2+ 7 0 1


[Lance, Devastating
Wounds]

Ballistic Canister [Blast] 6” 2 3+ 8 -2 D3

Core: Deadly Demise


Faction: Evolutionary Skirmishers

Advanced Strike: Once per battle, after making a Hit roll for a model in this unit, you can
change that roll to an unmodified 6.

Keywords: Kroot Freeguilds, Kroot, Kroot Monowheel, Vehichle


Morralian Annihilators

Size M T Sv W Ld Oc

3-6 5” 5 3+ 2 7+ 2

The Morralian Annihilators, towering battlesuits armed with colossal power weapons akin to
Necrotech, conceal a surprising secret inside – Globular Pink aliens. These mysterious
beings pilot the suits, blending advanced technology with extraterrestrial prowess, making
the Annihilators a formidable and enigmatic force on the battlefield.

Each model is armed with Tesla Cannon, Close Combat Weapon, and Grav-Pistol

Name Range A BS/WS S Ap D

Tesla Cannon [Lethal Hits, 24” 2 3+ 5 -1 1


Sustained Hits 2]

Close Combat Weapon Melee 4 3+ 5 -1 1

Grav-Pistol [Anti-Vehicle Melee 1 3+ 4 -1 1


2+, Pistol]

Core: Deepstrike, Deadly Demise


Faction: Mercenary Alliance

Implacable Eradication: Each time a model in this unit makes an attack, re-roll a Wound
roll of 1. If the target of that attack is an enemy unit within range of an objective marker, you
can re-roll the Wound roll instead.

Hyper Phasing: At the end of your opponent's turn, you can select up to 2 KROOT
FREEGUILD units from your army, Once you have made your selections, remove those units
from the battlefield and place them into reserves until the next turn

Keywords: Kroot Freeguilds, Morralian, Morallian Annihilators


Kroot Glider Squad

Size M T Sv W Ld Oc

6-12 10” 4 5+ 2 7+ 1

The Kroot Glider Squad seamlessly merges Kroot physiology with wings, transforming them
into agile airborne warriors. With a mastery of aerial maneuvers and armed for precision
strikes, this squad excels in surprise attacks and reconnaissance, adding a dynamic and
versatile dimension to the Kroot's tactical capabilities.

Each model is armed with Kroot Rifle

Name Range A BS/WS S Ap D

Kroot Rifle - Ranged 24” 2 4+ 5 -1 1


[Rapid Fire 1]

Kroot Rifle - Melee Melee 4 3+ 5 -1 1

Core: Fights First


Faction: Evolutionary Skirmishers

Fly: This unit can fly

Resilience: From the third battle round onwards, all ranged weapons this model shoots with
has the [SUSTAINED HITS 1] ability.

Grisly Feast: If this unit destroys an enemy unit in the Fight phase, until the end of the
battle, models in this unit have the Feel No Pain 5+ ability.

Keywords: Kroot Freeguilds, Kroot, Kroot Glider Squad, Infantry


Tarellian Blade Leader

Size M T Sv W Ld Oc

6-12 5” 5 3+ 5 6+ 1

The Tarellian Blade Leader, a revered figure, wears intricately designed armour with symbolic
blades. Rooted in martial tradition and guided by honour, their lore is a tale of valour and
strategic brilliance. As a symbol of Tarellian martial arts, they blend tradition with modern
warfare in the ever-changing galaxy.

Each model is armed with Kroot Rifle

Name Range A BS/WS S Ap D

Combat Craftsword [Extra 24” 2 4+ 5 -1 1


Attacks]

Kroot Rifle - Melee Melee 4 3+ 5 -1 1

Core: Deepstrike, Deadly Demise


Faction: Mercenary Alliance

Leader: This model can be attached to the following units: Tarellian Soldiers

Snapping Jaws: Each time this unit fights, after all of its attacks have been resolved, pick 1
enemy unit within 1" of this unit and roll 1 dice for each model in this unit within 1" of that
unit. These dice rolls are referred to as bite rolls. For each bite roll of 6+, that enemy unit
suffers 1 mortal wound.

Tactical Prowess: weapons equipped by the bearer have the [DEVASTATING WOUNDS]
ability when targeting units without the MONSTER or VEHICLE keywords.

Keywords: Kroot Freeguilds, Tarellian, Tarellian Blade Leader, Character


Kroodukens

Size M T Sv W Ld Oc

4-8 6” 5 5+ 1 6+ 2

The Kroodukens, lumpy Kroot creatures with two limbs and tails, are relentless juggernauts
on the battlefield. Fueled by raw strength and primal ferocity, they excel in brutal ripping and
stomping attacks, embodying the untamed aggression of the Kroot species

Each model is armed with Ripping Jaws and Stomp

Name Range A BS/WS S Ap D

Ripping Jaws Melee 4 4+ 5 0 1

Stomp Melee 8 5+ 4 0 1

Rampage Fury: The Kroodukens unleash a Rampage Fury, temporarily increasing their
speed and attack strength. In this heightened state of aggression, their relentless ripping
and stomping attacks become even more devastating, making them a formidable force on
the battlefield.

Keywords: Kroot Freeguilds, Kroot, Kroodukens, Infantry


Kroot Fungal Hybrid

Size M T Sv W Ld Oc

1 6” 5 3+ 5 6+ 1

The Kroot Fungal Hybrid, fueled by Mycelis Carnid fungus, wields Fungal Spore Grenades
that disorient foes with debilitating spores. Its Assault Cannon spreads Mycelis
Carnid-infused projectiles, creating chaos on the battlefield. This compact symbiosis makes
the Hybrid a formidable force, utilizing the power of fungus to sow confusion and
devastation.

Each model is armed with Feaster Gun, Light Weapon, Fungal Spore Grenades, and Assault
Cannon

Name Range A BS/WS S Ap D

Feaster Gun [Assault] 24” 6 3+ 4 -1 1

Assault Cannon Melee 6 3+ 6 0 1


[Devastating Wounds]

Light Weapon Melee 3 3+


[Devastating Wounds]

Fungal Spore Grenades 18” D6 4+ 4 0 1


[Blast, Heavy]

Core: Attacks First, Leader


Faction: Evolutionary Skirmishers

Spores: All enemy units within 8” of this unit suffer a -1 penalty to both “To Hit” rolls and
“Armour Saves”

Leader: This model can be attached to the following units: Kroot Hounds, Kroodukens, or
Kroot Marauder Squad

Keywords: Kroot Freeguild, Kroot, Kroot Fungal Hybrid, Character


Krootor Swamp Pack

Size M T Sv W Ld Oc

3 8” 5 4+ 4 5+ 1

The Krootor, a savage alligator-like Krootoid, thrives in Asphodel's swamps. With powerful
jaws and a brutal nature, it dominates its watery domain, embodying the untamed essence
of the Krootoid species in this harsh environment.

Each model is armed with Kroot Rifle, Twin Ion Blaster, and Rending Bites and Talons

Name Range A BS/WS S Ap D

Kroot Rifle - Ranged 24” 1 4+ 4 0 1


[Rapid Fire 1]

Kroot Rifle - Melee Melee 2 3+ 4 0 1

Twin Ion Blaster [Twin 12” 2 3+ 6 -1 1


Linked]

Rending Bites and Talons 1” 3 3+ 4 -2 2


[Sustained Hits 1]

Core: Deepstrike, Attacks First


Faction: Evolutionary Skirmishers

Primal Rage: This unit has a rage score that starts at 0 at the start of the battle. At the end
of each combat phase, if this unit is within 3" of any enemy units, increase its rage score by
1 (to a maximum of 3). At the end of each combat phase, if this unit is not within 3" of any
enemy units, reset its rage score to 0. While this unit has a rage score of 1 or more, add its
rage score to the Attacks characteristic of its Rending Bites and Striking Talons.

Keywords: Kroot Freeguilds, Kroot, Krootor, Krootor Swamp Pack


Demi-Knarlocs

Size M T Sv W Ld Oc

2 7” 5 4+ 5 5+ 2

The Demi-Knarloc, a hybrid creature, merges the strength of a Knarloc with agility. With
razor-sharp talons and powerful jaws, it excels in swift and devastating close-quarters
combat.

Each model is armed with Kroot Rifle, and Crushing Stomp and Bite

Name Range A BS/WS S Ap D

Kroot Rifle - Ranged 24” 1 4+ 4 0 1


[Rapid Fire 1]

Kroot Rifle - Melee Melee 2 3+ 4 0 1

Rending Bites and Talons 1” 3 3+ 6 -1 2


[Sustained Hits 1]

Core: Infiltrators
Faction: Evolutionary Skirmishers

‘Baggage Harness (Aura): While a friendly KROOT unit is within 6" of this model, each time
a model in that unit makes a ranged attack, an unmodified hit roll of 6 scores 1 additional
hit.’

Keywords: Kroot Freeguilds, Kroot, Knarloc, Demi-Knarlocs,


Gnashtorr

Size M T Sv W Ld Oc

1 14” 9 3+ 12 7+ 2

The Gnashtorr, a formidable Kroot ship, embodies the predatory prowess of its creators.
Crafted with sleek yet predatory aesthetics, this vessel is optimised for both speed and
stealth. Equipped with advanced weaponry and cloaking technology, the Gnashtorr prowls
the void, ready to strike with precision. Its interior accommodates Kroot mercenaries,
facilitating swift boarding actions.

Each model is armed with Kroot Rifle, and Crushing Stomp and Bite

Name Range A BS/WS S Ap D

Twin Ion Cannons [Twin 24” 1 4+ 4 0 1


Linked]

Assault Cannons [Twin 24” 6 3+ 6 0 1


Linked, Devastating
Wounds]

Smart Missle Fingers 30” 2 3+ 5 0 1


[Indirect Fire]

Armoured Hull Melee 3 5+ 6 0 1

Core: Deepstrike, Deadly Demise


Faction: Evolutionary Skirmishers

Fly: This unit can fly

Rapid Deployment: Units can disembark from this TRANSPORT after it has Advanced.
Units that do so count as having made a Normal move that phase, and cannot declare a
charge in the same turn, but can otherwise act normally in the remainder of the turn.

Keywords: Kroot Freeguilds, Kroot, Gnashtorr, Vehicle, Transport


POINTS

1. Great Knarloc
- 1 Model - 130 Points

2. Poy’Per Kroot Carbine Squad


- 10 Models - 110 Points

3. Poy’Per Kroot Hardsuit Squad


- 3 Models - 140 Points

4. Poy’Per Kroot Anglersuit


- 1 Model - 90 Points

5. Kroot Scar Warrior


- 1 Model - 55 Points

6. Kroot Shaman
- 1 Model - 55 Points

7. Powered Kroot Hounds


- 3 Models - 55 Points
- 6 Models - 110 Points

8. Kroot Hawks
- 5 Models - 30 Points
- 10 Models - 60 Points

9. Grudge Trudgers
- 5 Models - 120 Points
- 10 Models - 240 Points

10. Kroot Tech-Ranger


- 1 Model - 55 Points

11. Kroot Outrider ATV


- 1 Model - 85 Points

12. Greet Pilots


- 3 Models - 40 Points
- 6 Models - 80 Points
13. Ji’atrix Sniper
- 1 Model 100 Points

14. Nicassar
- 1 Model - 85 Points

15. Exalted Ethereal


- 1 Model - 130 Points

16. Vespid Stingwings


- 5 Models - 65 Points

17. Kroot Carnivore Squad


- 10 Models - 55 Points
- 20 Models - 110 Points

18. Kroot Marauder Squad


- 10 Models - 65 Points
- 20 Models - 130 Points

19. Krootox Rider


- 3 Models - 105

20. Kroot Shaper


- 1 model - 60 Points

21. Kroot Hounds


- 4 Models - 30 Points
- 8 Models - 60 Points
- 12 Models - 90 Points

22. Kroot Farstalker Alpha


- 1 Model - 60 Points

23. Krootbull
- 1 Model - 85 Points

24. Tarellian Soldiers


- 10 Models - 95 Points
- 20 Models - 190 Points
25. Vespid Flypack
- 5 Models - 75 Points
- 10 Models - 150 Points

26. Kroot Monowheel


- 1 Model - 120 Points

27. Morralian Annihilators


- 3 Models - 110 Points
- 4 Models - 220 Points

28. Kroot Glider Squad


- 6 Models - 70 Points
- 12 Models - 140 Points

29. Tarellian Blade Leader


- 1 Model - 60 Points

30. Kroodukens
- 4 Models - 50 Points
- 8 Models - 100 Points

31. Kroot Fungal Hybrid


- 1 Model - 75 Points

32. Krootor Swamp Pack


- 3 Models - 120 Points

33. Demi-Knarlocs
- 2 Models - 65 Points

34. Gnashtorr
- 1 Model - 95 Points

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