Professional Documents
Culture Documents
CARD Magical Equipment 1
CARD Magical Equipment 1
This cape allows the wearer to This belt provides the wearer This bracer allows the wearer to
always take their action before with a Heroic Reroll when negate all damage from 3 attacks
their enemies in combat. It also "Rolling a 6" on a d6 roll of 2+ per session. This is as if the
provides immunity from dark instead of the normal roll of 6 attack never targeted the
magic Monster Ability. when checking to see if the wearer.
action was done in an amazing
or masterful way. Uses: O O O
Deflect
Deflect Deflect
(min of x1, PM discretion)
(min of x1, PM discretion) (min of x1, PM discretion)
x1 O x2O x3O x4O x5O x1 O x2O x3O x4O x5O x1 O x2O x3O x4O x5O
This helmet gives the wearer This suit of armor heals the wearer This shield allows the wielder to
immunity from the following of d6 damage once per combat reroll all ranged CS Defense
Monster Abilities; disease, encounter, roll twice and take the Actions and take the best result. It
energy drain, paralysis, petrify, best result. This takes a combat also provides the wielder a Heroic
poison. action to use. It also allows the Reroll at the start of each combat
wearer to heal 1 extra hp after encounter.
each encounter.
x1 O x2O x3O x4O x5O x1 O x2O x3O x4O x5O x1O x2O x3O x4O x5O
x1 O x2O x3O x4O x5O x1 O x2O x3O x4O x5O x1 O x2O x3O x4O x5O