This C# script defines a Player class that contains an InventoryObject. When the player collides with a GroundItem object, it adds the item to the inventory. It also allows saving and loading the inventory by pressing space and enter keys. On quitting the application, it clears the inventory slots.
This C# script defines a Player class that contains an InventoryObject. When the player collides with a GroundItem object, it adds the item to the inventory. It also allows saving and loading the inventory by pressing space and enter keys. On quitting the application, it clears the inventory slots.
This C# script defines a Player class that contains an InventoryObject. When the player collides with a GroundItem object, it adds the item to the inventory. It also allows saving and loading the inventory by pressing space and enter keys. On quitting the application, it clears the inventory slots.