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Text Doc Skill Challenge TDC
Text Doc Skill Challenge TDC
Group Challenge where you need to get “X” successes before you get 3 failures. There is a DC that is set for what is
needed to get a success (I have it be a set DC that doesn’t change)
Once the challenge starts players go around and describe what they want to do (not specifically asking for a check
directly, be creatively descriptive) the DM asks them for that check
Once the Success or Failure max is reached, the challenge is over and that is the result.
Have it set before hand: whether it triggers on each failure OR on a total failure
o Each fail could be a Saving throw for damage, puts them in danger, puts others in danger, etc
o The “total fail” will be more obvious
BASIC RULES:
Group Reaches X Success before 3 Fails by making skill checks
Players describe what they do to try and help the situation and the DM asks them for a check
o Success or Failure is added to the total and this keeps going until you reach the Success goal or you get 3
failures
Players can NOT do repeat skill checks from round to round
o Once a skill is used it can not be used again next round and definitely not in the same round, so think on
your feet!
You can take your turn to “Aid Ally” which instead helps a specific PLAYER and grants them Advantage on THEIR
next roll if you succeed on your “Aid Ally” roll.
o The DC for these are 10 lower, but they STILL count towards the failures if they fail, and cant repeat
Optional RULE: “Lair Actions” can be taken at the start or end of a round if appropriate
o Saving throws for danger/ be attacked by something/ spell effects/ anything
Critical Success and failures are worth 2 in their respective category