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Gamification - Lecture - 1
Gamification - Lecture - 1
Dr Abhishek Behl
What was the first
mobile phone game?
• Rules
• How to win?
• Is winning always the end of play?
• What are the key components of a game/sport?
Brief History of Gamification
• Gamification – Recent word in the vocabulary
• Roots in early 80’s, while it started gaining traction in early 2000’s.
Released in 2007,
it is a task
management
application with a
role-playing game
inspired interface,
complete with
experience points,
monster battles
and loot
Foursquare
• Released in 2009, it used to be a location sharing application that
rewarded points and badges to users for using the service to “check-
in” to locations.
Fast
Transparency Goals Badges
Feedback
Community Points
Case Studies
Gamification example
Gamification – In Action – Forest app uses tree planting
as the key
gamification concept
• goCashFest, where users can earn GoCash when time the Mumbai
Indians play
• By using the app while the team plays, users win GoCash for each 4s,
6s, 50, 100, wickets and wins during the match
• This goCash is valid until the next Mumbai Indians match and can be
used to make bookings on Goibibo
Google Pay
Pokemon Go
The Mechanics behind it
What was the world talking about?