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BORST CPOContentServer - Asp
Elizabeth Borst
Abstract
This chapter introduces and examines the concept of ‘cyborg art,’ which
describes literal and figural visual representations of corporeal human-
technology integration. The transforming and emerging (post)human being is
therefore the focus; who we are today, and who or what we may become, as
humanity increasingly interfaces with technology. Overall, theoretical
discussions that centre on visual representations of cyborgs (or posthumans)
relate predominantly to science fiction, in particular film and television, as
opposed to art. I argue that this constitutes an investigative limitation into the
broad and relevant field of human-technology interface inquiry. A profusion
of cyborg art and art practices abound within contemporary Western society,
each differing art form, for example, conceptual, interactive, performance,
digital, sculpture or painting, offering possible ‘symbolic function’ and
‘critical potential’ regarding increasing cyborgisation, and changing human
physical ontology. I suggest that the artistic melding of organic and inorganic
spheres alludes to the common ontology which exists between these states;
the scope of advanced technologies; the dissolution and rupturing of
boundaries and dualisms under postmodernism; and the far-reaching
ideological implications this evokes. The goal of this text is to present the
underlying theoretical breadth and creative depth of cyborg art, to introduce
new cyborg configurations, and to argue for the need to develop a specific
cyborg art genre as a recognised and valid area for research regarding
increasing body-technology amalgamation.
*****
1. Introduction
Cyborg art focuses on technology as intimately interfaced with the
human body, no longer existing as an attachment or tool, but incorporated
within or altering the body’s inherent structures. These ‘cyborgian
technologies’ include pacemakers, synthetic organs and valves, artificial
joints and ligaments, genetic engineering, assisted/artificial reproduction
technologies, external gestation, xenotransplantation, cloning, cryonics,
biotelematic implants, direct carbon and silicon links, and the creation of
transgenic entities - all technologies in existence today, in varying degrees of
application and stages of development. 1 Steven Best and Douglas Kellner
284 ‘Cyborg Art’
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emphasise that these ever-evolving ‘Dramatic shifts in science and
technology force us to rethink conceptions of ourselves, humanistic
philosophies, and the very nature of reality.’ 2
The myriad of cyborg artworks created today offers ample avenues
for enhancing awareness and understanding of these developing corporeal
human-technology links. Additionally, most cyborg art, whether situated
within popular culture, fine art or performance art realms, is presented on the
internet which potentially reaches a large audience. Despite this, cultural
theory and analysis relating to cyborg art remains limited, adding to its
elusiveness as a concept, and lack of recognition as an art genre. I introduce
eight cyborg-inspired artworks in this chapter, created by artists H. R. Giger,
Joachim Luetke, Justin Fox, Philip Hitchcock, Viktor Koen, Christos
Magganas, Dave McKean and Heidi Taillefer. These artists represent a
diverse array of nationalities: Swiss, German, Australian, American, Greek,
English and Canadian, identifying the global level of interest towards, and
examination of, the cyborg concept.
This chapter is based on an in-depth study of cyborg art, which
developed in response to Chris Hables Gray’s call for critics to pay attention
to the growing cyborg aesthetic, and the critical potential of human-
technology interface art. 3 The base study includes qualitative empirical data
obtained from both research participants and artists whose artworks are
included in the study. Contributions from Luetke, Fox, Hitchcock and
Magganas sourced via email questionnaires are included here, alongside
theoretical discussion pertaining to the ideas and concepts which each
artwork depicts.
The artworks selected for this introductory text are metaphorical and
figural cyborg representations, with a focus on the convergence of flesh and
metal. Each artwork is situated within four key cultural-biological
dimensions of humanity: birth, death, gender and ethnicity; and within three
key spheres of corporeal-technological developments: prosthetics (machinic
technologies), telematics (electronic - computer and telecommunications
technologies) and genetics (biotechnologies). These artworks centre on
futuristic corporeal interface as both celebrations and warnings. As Best and
Kellner surmise, ‘Unless we first imagine various futures, both good and bad
… we will have nothing to guide us in the constitution of a viable world.’ 4
2. Birth
There is limited artistic representation focusing on birth/gestation
and technological interface. The concept of ectogenesis, or external womb
technology, however, has captured the attention of a selection of artists, and
has also become a heavily debated issue today. 5 H. R. Giger, the eminent and
enigmatic Swiss artist, was one of the first artists to focus on this concept
with the creation of his pen and ink artwork Birth Machine in 1967. His
Elizabeth Borst 285
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bronze sculpture Birth Machine Baby, 6 shown below, is a continuation of this
work, and depicts one of the muscle-bound cyborg foetuses or babies from
Birth Machine, sitting in a bullet shell holding a gun and wearing protective
(and cyber-punk inspired) goggles. The mechanised baby is armed and
prepared for his or her biomechanical birthing process - of being ‘fired out’
into the impending technological world. 7 The bullet shell metaphorically
represents an external womb, and the cyborg foetus within represents the
increasing visuality of the foetus today.
3. Death
While birth and gestation merged with technology is depicted in art,
the concept of death interfaced with technology (or necrotic cyborgs) is rarely
represented. Gunther von Hagens’ anatomical art whole-body specimens
shown in the Bodyworlds exhibitions 16 are among the most well-known
representations, however they do not present the convergence of flesh and
metal as such. Kreator: Enemy of God, 17 included on the following page, is
created by Joachim Luetke, the notable German artist who is one of only a
few artists to visually represent the junction between death and technology.
Kreator: Enemy of God is a section of a larger artwork which shows
macabre necrotic female cyborgs lined up in succession in military styling,
with growing human foetuses positioned in their mechanical wombs. The
necrotic cyborgs’ breasts are shown smooth, without nipples, implying that
the babies when ‘born’ will perhaps be intravenously fed. Luetke’s artwork
alludes to the concept of neomorts, which are cadavers whose bodies are kept
functioning in order to be utilised in some way, such as the completion of a
gestation cycle. Cyborgisation has reconfigured the meaning of death today,
Elizabeth Borst 287
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the lines increasingly blurred between the living and the non-living, creating
a new category: the ‘living-dead.’ 18
5. Ethnicity
Ethnicity and critical race studies, 32 have been largely omitted from
visual cyborg theory and analysis, with discussion focusing primarily on
computer access and use, cyberspace, and feminism. 33 Guillermo Gómez-
Peña, the well-known and controversial Mexican performance artist and
author, is one of only a few non-European artists working with visual ideas of
ethnicity and body-technology interface, 34 and Philip Hitchcock, the
renowned American sculptor, is one of only a selection of European artists
merging race, body and technology themes.
Hitchcock’s mixed-media sculpture The Black Knight, 35 included on
the following page, presents a powerful black male cyborg with engineered
or synthetic muscles, and a telematic and phallic helmet, thus being eroticised
both in flesh and metal. Yet The Black Knight is not shown to be hyper-
aggressive, as is common with male cyborg iconography. 36 Jeffery Brown
affirms that black male superheroes in general are depicted as ‘violent beasts’
inscribed with aggressive characteristics and violent tendencies. 37 The Black
Knight is a non-threatening cyborg entity; a mix of medieval and futuristic,
creating a new vision of humanity. He is also a complex and sophisticated
fusion of the three main spheres of corporeal-technological developments in
existence today - prosthetics, telematics and genetics - as opposed to a crude
and manual augmented entity.
290 ‘Cyborg Art’
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6. Prosthetics
Viktor Koen, a multi award-winning digital artist and illustrator,
created Nutrition Man, 40 shown on the following page, as a figural depiction
of technological augmentation of the body via prosthetics. Koen’s futuristic
cyborg represents the enhanced techno-body in motion, where propulsion
units and machinic technologies are propelling him into the posthuman age.
Elizabeth Borst 291
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The technology serves as a metaphor for superior nourishment of the human
body - interface technology as boosting natural systems. Stelarc, the
controversial and renowned Australian performance artist who centres his
artistic focus on prosthetics and robotics, is one of the staunchest proponents
of the inadequacy of the body’s functioning systems, and the outdated
concept of aging. 41 He refers to the natural body as ‘obsolete’ (no longer
viable), and theorists in general agree that the quest for enhanced
strength/beauty, longevity and immortality fuels the force and compulsion of
technoscience. 42
7. Telematics
Christos Magganas, a Greek multimedia artist, has created
Hermes, 50 shown below, to metaphorically represent wireless telematic ideas
merged with the human body. In Greek mythology, Hermes was a messenger
to the Gods. 51 Magganas has transformed Hermes into a cyborg messenger,
receiving and sending the plethora of globally transmitted messages which
exist today. The messages enter and exit Hermes’ cranium and his back,
where signal shafts are interfaced with his spinal cord, tapping into the
energy source in order to assist the exchange of electronic data. The divine
cherubs have also been morphed into the ubiquitous iconic computer screen.
8. Genetics
Lastly, the advanced developments existing within the sphere of
genetics generate a wealth of artistic inspiration for the creation of new
transgenic, triadic and quadratic entities. Dave McKean, an award-winning
English artist, has created Feeding the Machine, 60 included on the following
page, which shows a triadic fusion of animal, human and machine
components. McKean’s ‘techumanic tribrid’ has an upper body covered with
reddish fur, and a human-machine head and face pushing through the mouth
of a second face, symbolising our evolution from animal, to human, through
to machine, and increasing science and technology convergence. As Best and
Kellner state, ‘“Human beings” today can easily be part human, part animal
and part machine.’ 61
Norbert Wiener, who coined the term cybernetics in the late 1940s,
was the first to suggest that animals, humans and machines all had similar
cybernetic systems of control and communication, 62 and increasingly artists,
writers and theorists such as Donna Haraway, Eduardo Kac, Dave McKean,
Faith Wilding, Murray McKeich, Philip Hitchcock, Heidi Taillefer and
Viktor Koen are showing their interest in the common ontology which exists
within these spheres, and the far-reaching ideological inferences this evokes.
294 ‘Cyborg Art’
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9. Conclusion
This contribution has demonstrated the way cyborg art points to
important and relevant themes regarding increasing body-technology fusion,
including: sites of possible being (prefigurative representations);
transgression (the crossing of traditional Western ideological binaries and
boundaries, such as male/female, organic/artificial, culture/nature,
human/animal, born/made and public/private); and cyborgian paradox (the
human desires and fears felt towards advanced technologies, and the
‘marvels’ and ‘monsters’ which can be created). The artworks also allude to
the dehumanising impacts of, and increasing human dependency on,
technology; the instability of the symbiotic body/identity as constituting soft
(warm) flesh, and hard (cold) machinery; and the way skin no longer serves
as a barrier and boundary to the inner corporeal realm.
The potency of cyborg art centres on the way this artistic focus
articulates concepts pertaining to the changing human body which are often
‘inexpressible’ in words alone, and draws attention to the hidden underlying
Elizabeth Borst 297
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processes of our increasing cyborgisation. Artists who focus on the interface
using two-dimensional art, sculpture or performance, can be thought of as
global innovators, both seekers and producers of meaning. These artists are
provocateurs and visionaries, generating ideas, questions and constructive
criticism. Artists help us to understand our relationship with technology in
more tangible ways, by exploring reality as it is now and future projections. 78
As Michael Zimmerman affirms, ‘Only by questioning the presuppositions,
perils, and promises of the technological age will humanity have any hope of
discovering authentic ways of living within the dangerous and the wondrous
possibilities opened up by that age.’ 79 Andrew Murphie and John Potts
rightly acknowledge artists as ‘the “antennae” of society, foreshadowing in
their art the social impact of technological change.’ 80
Ultimately, cyborg art is a discursive tool for addressing the
increasing interconnection and relationship between humanity and
technology. This artistic focus can therefore be viewed as having critical
potential, serving as a possible catalyst for increasing theoretical analysis
relating to, and societal awareness of (and interest in), advanced corporeal
technologies. Cyborg art can (and should) have social value and function, as
this art genre offers versions of the technoscience debate which are often not
considered, and forms of resistance not immediately apparent. 81 Overall,
cyborg art visually represents the altering human body and the scope of
developed, invented and discovered corporeal technologies, which impact on
all of us - and future generations.
Visual culture theorist W. J. T. Mitchell alludes to the importance of
paying attention to art which explores various developments of technoscience
and using it for critical reflection, discussion and debate. He states that:
Notes
1
S. Best and D. Kellner, The Postmodern Adventure: Science, Technology,
and Cultural Studies at the Third Millennium, The Guilford Press, New York,
2001, p. 184.
2
Ibid., p. 151.
3
C. H. Gray, Cyborgs, Attention, & Aesthetics, 1998, viewed 27 February
2005, p. 3,
<http://www.routledgeny.com/ref/cyborgcitizen/cycitpgs/kunst.html>.
4
Best and Kellner, p. 276.
5
I. Aristarkhova, ‘Ectogenesis and Mother as Machine’, Body & Society,
Vol. 11, No. 3, 2005, p. 45; S. Coleman, The Ethics of Artificial Uteruses:
Implications for Reproduction and Abortion, Ashgate Publishing, Aldershot,
2004, p. 2.
6
Image 1, H. R. Giger, Birth Machine Baby, 1998, Bronze Sculpture. H. R.
Giger Sculptures. Bronze: 8.5 in. x 21.5 in., viewed 15 December 2006,
<http://www.hrgiger.com/gegauf/sculptures.htm>.
7
L. Barany, Birth Machine Baby, 2007, viewed 1 April 2008,
<http://www.hrgiger.com/frame.htm>; H. A. Glaser, ‘Intrauterine
Technology for the Year 2000’, in H. R. Giger’s Necronomicon II, C. Miles
and J. R. Cowan (eds), Morpheus International, Beverly Hills, CA, 1985, p.
40.
8
C. Rosen, ‘Why Not Artificial Wombs?’ The New Atlantis. A Journal of
Technology & Society, Vol. 3, 2003, p. 67.
9
F. Simonstein, ‘Artificial Reproduction Technologies (RTs) - All the Way
To the Artificial Womb?’ Medicine, Health, Care and Philosophy, Vol. 9,
No. 3, 2006, pp. 360-361.
10
A. Kroker and M. Kroker, Hacking the Future: Stories for the Flesh-Eating
90s, in Cultural Texts, St Martin’s Press, New York, 1996, p. 17.
11
D. J. Haraway, Modest_Witness@Second_Millennium.Femaleman©_
Meets_Oncomouse™. Feminism and Technoscience, Routledge, New York,
1997, p. 174.
12
A. Kimbrell, The Human Body Shop: The Cloning, Engineering, and
Marketing of Life, Gateway, Washington, DC, 1997; G. Stock, Redesigning
Humans: Our Inevitable Genetic Future, Houghton Mifflin Company, New
York, 2002.
13
J. Dumit and R. Davis-Floyd, ‘Cyborg Babies: Children of the Third
Millennium’, in Cyborg Babies: From Techno-Sex to Techno-tots, J. Dumit
and R. Davis-Floyd (eds), Routledge, New York, 1998, p. 1.
14
E. Gelber, ‘A Rare U.S. Showing of H.R. Giger’s Work’, Churn Magazine,
Vol. 6, 2002, p. 15, viewed 2 April 2008,
<http://www.littlegiger.com/articles/files/Churn_6.pdf>.
Elizabeth Borst 299
______________________________________________________________
15
M. J. Klein, ‘Modern Myths: Science Fiction in the Age of Technology’, in
this volume.
16
G. von Hagens, ‘Anatomy and Plastination’, in Gunther von Hagens’
BODY WORLDS: The Anatomical Exhibition of Real Human Bodies, F.
Kelley (trans), G. von Hagens and A. Whalley (eds), Institut for Plastination,
Heidelberg, 2005, p. 9.
17
Image 2, J. Luetke, Kreator: Enemy of God, 2005, Digital Cover Art.
Group/Single Shots by Harald Hoffmann. Compiled by J. Luetke, viewed 15
March, 2008, <http://www.luetke.com/intro/luetke_com.html>.
18
C. H. Gray, S. Mentor, H. Figueroa-Sarriera, ‘Cyborgology: Constructing
the Knowledge of Cybernetic Organisms’, in The Cyborg Handbook, C. H.
Gray (ed), with S. Mentor and H. Figueroa-Sarriera, Routledge, New York,
1995, p. 5.
19
Haraway, Modest_Witness@Second_Millennium.Femaleman©_ Meets_
Oncomouse™, p. 174.
20
J. Luetke, Email Questionnaire, 2007.
21
D. Devoss, ‘Rereading Cyborg(?) Women: The Visual Rhetoric of Images
of Cyborg (and Cyber) Bodies on the World Wide Web*’, Cyberpsychology
& Behaviour, Vol. 3, No. 5, 2000, pp. 840-841; C. Springer, Electronic Eros:
Bodies and Desire in the Postindustrial Age, University of Texas Press,
Austin, 1996, p. 10.
22
Image 3, J. Fox, Bionic, 2001, Graphic Art Illustration. Magazine Cover
Concept. Australian INfront. Justin Fox, viewed 14 April 2006,
<http://www.justinfox.com.au/>.
23
D. J. Haraway, Simians, Cyborgs, and Women: The Reinvention of Nature,
Routledge, New York, 1991, p. 150.
24
J. Fox, Email Questionnaire, 2007, q. 7.
25
Ibid., q. 6.
26
A. Balsamo, ‘Reading Cyborgs Writing Feminism’, in The Gendered
Cyborg: A Reader, G. Kirkup, L. Janes, K. Woodward, F. Hovenden (eds),
Routledge, London, 2000, p. 156.
27
S. Dixon, ‘Metal Gender’, Ctheory.net, 2003, p. 2, viewed 5 October 2006,
<http://www.ctheory.net/articles.aspx?id=384>.
28
D. J. Hester, ‘Intersexes and the End of Gender: Corporeal Ethics and
Postgender Bodies’, Journal of Gender Studies, Vol. 13, No. 3, 2004, p. 221.
29
Y. Volkart, Monstrous Bodies: The Disarranged Gender Body as an Arena
for Monstrous Subject Relations, 2004, viewed 12 December 2006,
<http://www.medienkunstnetz.de/themes/cyborg_bodies/monstrous_bodies//
print/>.
30
Hester, p. 218.
300 ‘Cyborg Art’
______________________________________________________________
31
V. Pitts, In the Flesh: The Cultural Politics of Body Modification,
Palgrave, New York, 2003, p. 188.
32
T. Foster, Souls of Cyberfolk: Posthumanism as Vernacular Theory,
University of Minnesota Press, Minneapolis, 2005, p. xxvi.
33
B. E. Kolko, L. Nakamura, G. B. Rodman, ‘Race in Cyberspace: An
Introduction’, in Race in Cyberspace, B. E. Kolko, L. Nakamura, G. B.
Rodman (eds), Routledge, London, 2000; C. Sandoval, ‘New Sciences:
Cyborg Feminism and the Methodology of the Oppressed’, in The Cyborg
Handbook, C. H. Gray (ed), with S. Mentor and H. Figueroa-Sarriera,
Routledge, New York, 1995.
34
G. Gómez-Peña, Dangerous Border Crossers: The Artist Talks Back,
Routledge, London, 2000.
35
Image 4, P. Hitchcock, The Black Knight, 2007, Wall-mounted Mixed-
media Sculpture. Philip Hitchcock designs: Fantasy, viewed 7 December
2007, <http://www.hitchcockdesigns.com/fantasy36.html>.
36
Devoss, p. 841.
37
J. A. Brown, ‘Comic Book Masculinity and the New Black Superhero’,
African American Review, Vol. 33, No. 1, 1999, p. 30.
38
P. Hitchcock, Artist Bio, n.d., para. 3, viewed 1 April 2008,
<http://philiphitchcock.com/philip_hitchcock.html>.
39
P. Hitchcock, Email Questionnaire, 2007.
40
Image 5, V. Koen, Nutrition Man, 2005, Digital Art Illustration. Men’s
Journal, 2005, viewed 28 November, 2007,
<http://www.viktorkoen.com/F_portfolio.html>.
41
Stelarc, ‘From Psycho-Body to Cyber-Systems: Images as Posthuman
Entities’, in Virtual Futures: Cyberotics, Technology and Post-human
Pragmatism, J. Broadhurst Dixon and E. J. Cassidy (eds), Routledge,
London, 1998, p. 117.
42
Aristarkhova, p. 56; V. Kuni, Cyborg Configurations as Formations of
(Self-)Creation in the Fantasy Space of Technological Creation (I): Old and
New Mythologies of Artificial Humans, 2004, p. 3, viewed 12 December
2006,
<http://www.medienkunstnetz.de/themes/cyborg_bodies/mythical_bodies_I/p
rint/>.
43
R. Wilson, ‘Cyber(Body)Parts: Prosthetic Consciousness’, in
Cyberspace/Cyberbodies/Cyberpunk: Cultures of Technological
Embodiment, M. Featherstone and R. Burrows (eds), Sage, London, 1995, p.
243.
44
J. Zylinska, ‘“The Future…is Monstrous”: Prosthetics as Ethics’, in The
Cyborg Experiments: The Extensions of the Body in the Media Age, J.
Zylinska (ed), Continuum, New York, 2002, p. 216.
Elizabeth Borst 301
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45
E. Graham, Representations of the Post/Human: Monsters, Aliens and
Others in Popular Culture, Rutgers University Press, New Brunswick, 2002,
p. 33.
46
P. Atzori and K. Woolford, ‘Extended-Body: Interview with Stelarc’,
CTheory.net, 1995, para. 10, viewed 18 June 2007,
<http://www.ctheory.net/articles.aspx?id=71>.
47
A. Clark, Natural-Born Cyborgs: Minds, Technologies, and the Future of
Human Intelligence, Oxford University Press, Oxford, 2003.
48
Simonstein, p. 363.
49
Atzori and Woolford, p. 6.
50
Image 6, C. Magganas, Hermes, 1997, Digital Art Illustration. Private
View, viewed 28 April 2006,
<http://www.pvuk.com/artists/enlarge36_29_2.html>.
51
L. L. Stookey, Thematic Guide to World Mythology, Greenwood Press,
Westport, Conn., 2004, p. 4.
52
R. Ascott, Telematic Embrace: Visionary Theories of Art, Technology, and
Consciousness, E. A. Shanken (ed), University of California Press, Berkeley,
2003, p. 212.
53
Best and Kellner, p. 150.
54
R. Packer and K. Jordan, ‘Overture’, in Multimedia: From Wagner to
Virtual Reality, R. Packer and K. Jordan (eds), Norton, New York, 2001, p.
xxvi.
55
C. Magganas, Email Questionnaire, 2007.
56
C. Magganas, Christos Magganas, n.d., para. 3, viewed 16 April 2007,
<http://www.digitalren.com/master/christos/christoswrit.html>.
57
Ascott, Telematic Embrace, p. 216.
58
P. Lévy, ‘The Art and Architecture of Cyberspace: Collective Intelligence’,
in Multimedia: From Wagner to Virtual Reality, R. Bononno (trans), R.
Packer and K. Jordan (eds), Norton, New York, 2001, p. 339.
59
Haraway, Simians, Cyborgs, and Women, p. 212.
60
Image 7, D. McKean, Feeding the Machine, 1999, Surrealist Artwork.
Mupinc Surrealism, viewed 20 April 2006,
<http://www.mupinc.net/surrealism/mckeandave/images/am_dave_mckean_f
eeding_the_machine.jpg>.
61
Best and Kellner, p. 161.
62
N. Wiener, Cybernetics; Or, Control and Communication in the Animal
and the Machine, 2nd Edition, MIT Press, New York, 1961.
63
L. Mumford, Art and Technics, Columbia University Press, New York,
1960, p. 9.
64
M. Heidegger, The Question Concerning Technology and Other Essays,
W. Lovitt (trans), Harper & Row, New York, 1977, p. 19.
302 ‘Cyborg Art’
______________________________________________________________
65
R. Polt, Heidegger: An Introduction, Cornell University Press, New York,
1999, p. 171.
66
L. Evans, ‘A Phenomenological Analysis of Social Networking’, in this
volume.
67
P. Standish, ‘Only Connect: Computer Literacy from Heidegger to
Cyberfeminism’, Educational Theory, Vol. 49, No. 4, 1999, p. 422.
68
M. E. Zimmerman, Heidegger’s Confrontation with Modernity:
Technology, Politics and Art, Indiana University Press, Bloomington, 1990,
p. xiv.
69
Mumford, p. 5.
70
Image 8, H. Taillefer, Venus Envy, 1999, Painting. Oil on Canvas. 44 in. x
60 in. Artworks, viewed 15 December 2008, <http://beinart.org/artists/heidi-
taillefer/>.
71
E. Kac, Telepresence and Bio Art: Networking Humans, Rabbits, and
Robots, University of Michigan Press, Michigan, 2005, p. 243.
72
Best and Kellner, p. 137.
73
R. Ascott, ‘Beyond Boundaries. Edge-life: Technoetic Structures and
Moist Media’, in Art, Technology, Consciousness: Mind@large, R. Ascott
(ed), Intellect, Portland, Oregon, 2000, p. 2.
74
Springer, p. 77.
75
A. Murphie and J. Potts, Culture and Technology, Palgrave, New York,
2003, p. 115.
76
S. Short, Cyborg Cinema and Contemporary Subjectivity, Palgrave
Macmillan, New York, 2005, p. 163.
77
K. Benesch, Romantic Cyborgs: Authorship and Technology in the
American Renaissance, University of Massachusetts Press, Amherst, 2002, p.
31; Graham, p. 202; K. N. Hayles, How We Became Posthuman: Virtual
Bodies in Cybernetics, Literature, and Informatics, The University of
Chicago Press, Chicago, 1999, p. 24.
78
S. Wilson, Information Arts: Intersections of Art, Science, and Technology,
MIT Press, London, 2002, p. 50.
79
Zimmerman, p. xxi.
80
Murphie and Potts, p. 39.
81
C. H. Gray, ‘In Defence of Prefigurative Art: The Aesthetics and Ethics of
Orlan and Stelarc’, in The Cyborg Experiments: The Extensions of the Body
in the Media Age, J. Zylinska (eds), Continuum, New York, 2002, p. 182.
82
W. J. T. Mitchell, What Do Pictures Want?: The Lives and Loves of
Images, University of Chicago Press, Chicago, 2005, p. 335.
Elizabeth Borst 303
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