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Rules
Rules
Once upon a time, there was a kingdom called Pixiedon. And pixiedon was the
most wonderful place to build a home, as anyone regardless of species could
live in peace there.
Every few years, a new ruler is chosen to take care of the kingdom. This year,
the current ruler has set up a challenge for everyone. Should one manage to
travel through Pixiedon and collect many wisdom pearls, then they’ll become
the new ruler.
Cards List
7. Boys can play with dolls too, who are you to say no?!
Stereotyps: Boys shouldn’t play with dolls because they were meant for girls.
2. Once it’s settled who goes first, the players must roll again to move across the map.
3. The game is set with 50 spaces, 10 spaces for rewards and 10 spaces for punishments.
4. Rewards are on 3, 8, 15, 18, 22, 28, 36, 40, 43 & 50. The player who lands on one of these
numbers, can draw out a card from the deck or roll again to determine how much they can
move.
5. Punishments are on 6, 10, 13, 17, 19, 25, 29, 33, 41 & 46. The player who lands on one of
these numbers, will either have to give up on a card they collected along the way or roll to
determine how much they have to go back.
If the player doesn’t have a card by the time they reach these numbers, then they will
need to go back instead. But next time they get a card, it will be taken away as a
penalisation.
6. Once a player reaches the end, then the game stops and the cards are counted. The winner is
the player who has the most cards.
If two or more players have the same amount number of cards, they’re sent back at the
start to collect more cards. The winner is the player who gets two cards first.
7. Remember: This game is about learning things, it’s not a speed race.