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Chapter 5 - Summary, Finding, Conclusions & Recommendations
Chapter 5 - Summary, Finding, Conclusions & Recommendations
this study. It then includes a brief discussion presented according to each of the main
Summary
The purpose of this study is to find out if the Mobile Legends has a significant
Influence on the Academic Performance of the students. Specifically, this study would
like to find answers the following questions; What is the typical number of playing hours
of the respondents in a day? Does playing mobile legends affect the Academic
Legends usage and Academic Performance of the students? In view of the question
Performance of the students. Based on the data gathered, almost half of the respondents
are influenced by Mobile Legends. Most of them are plays in the range of 1-3 hours a
day. The collected data were tabulated, analysed, subjected and correlated to appropriate
statistical treatment. The data shows that the impact of playing Mobile Legends is not
negative but positive instead. So, it still has significant influence of mobile games to the
The analysis and interpretation of the data gathered led to the following findings:
almost 50% of never playing the game, 40.43% is in 1-3 hours with 19 out of 50
respondents, 4 students played in 4-6 hours a day and 1 student play in 10 hours a day
having a 50 respondents.
Among respondents which were surveyed, many students have very satisfactory
academic average ranging from 85-89 which was 48 % of the total respondents. There are
also many students who got an outstanding academic average with a range from 90-100.
Unlike the range aforementioned, 17 students had grades that are in the range. Lastly,
only 9 students got a satisfactory average ranging from 80-84, it is 18% of the total
respondents.
students attained -0.4439302876 which correspond to a fair linear relationship that means
relationship between Mobile Legends and Academic Performance of the Students. This
means that Mobile Legends significantly affects the Academic Performance of the
students in a way that it doesn’t make the Academic Performance of the students decrease
Conclusions
The following conclusions were drawn based on the findings of the study:
There is a significant relationship between the Mobile Legends and the Academic
Performance of the students given with the result of negative correlation. This means that
the Mobile Legends doesn’t make the Academic Performance of those gamers to
Many of the students also responded that they never played Mobile Legends with
a percentage of 48.94% but for those who played, 40.43% of the total students play
Mobile Legends within 1-3 hours a day while some played 4-6 hours a day.
Another conclusion derived from this study is that playing of Mobile Legends
affects the academic performance of the student in their studies. However, the results
Recommendations
In light of the conclusion drawn from the findings, the researchers recommend that:
1. Students must engage themselves deeper in studying and give more importance
2. Gather more data that can effectively prove the impact of Mobile Legends to the
3. Future researchers may conduct similar study in order to verify the result of this
study.