Professional Documents
Culture Documents
Chapter 5 - Summary, Finding, Conclusions & Recommendations
Chapter 5 - Summary, Finding, Conclusions & Recommendations
this study. It then includes a brief discussion presented according to each of the main
Summary
The purpose of this study is to find out if the Mobile Legends has a significant
Influence on the Academic Performance of the students. Specifically, this study would
like to find answers the following questions; What is the typical number of playing hours
of the respondents in a day? Does playing mobile legends affect the Academic
Legends usage and Academic Performance of the students? In view of the question
Performance of the students. Based on the data gathered, many of the students plays in
the range of 1-3 hours a day with a three-quarters of the total respondents. The collected
treatment. The data shows that the impact of playing Mobile Legends is not positive but
negative instead. So, it still has significant influence of mobile games to the Academic
The analysis and interpretation of the data gathered led to the following findings:
almost 75% plays the game in 1-3 hours, 19% of the students played in 4-6 hours a day
Among respondents which were surveyed, many students have very satisfactory
academic average ranging from 85-89 which was 58 % of the total respondents. There are
also many students who got an outstanding academic average in the 90-100 with 26% of
the respondents. The next in line is the students had grades that are in the range of a
satisfactory average ranging from 80-84, it is 13% of the total respondents while 3% got a
that means there is a weak significant correlation between variables. Moreover, there is a
weak significant relationship between Mobile Legends and Academic Performance of the
Students in which Mobile Legends slightly affects the Academic Performance of the
students in a way that it doesn’t make the Academic Performance of the students increase
Conclusions
The following conclusions were drawn based on the findings of the study:
There is a significant relationship between the Mobile Legends and the Academic
Performance of the students given with the result of negative correlation. This means that
the Mobile Legends doesn’t make the Academic Performance of those gamers to
Many of the students also responded that they played Mobile Legends in the
range of 1-3 hours a day with a percentage of almost 75% and for the lesser number, 19%
of the total respondents play Mobile Legends within 4-6 hours a day while some played
Another conclusion derived from this study is that playing of Mobile Legends
affects the academic performance of the student in their studies slightly. However, the
Recommendations
In light of the conclusion drawn from the findings, the researchers recommend that:
1. Students must engage themselves deeper in studying and give more importance
2. Gather more data that can effectively prove the impact of Mobile Legends to the
3. Future researchers may conduct similar study in order to verify the result of this
study.