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Chapter 5

SUMMARY, FINDINGS, CONCLUSIONS & RECOMMENDATIONS

This chapter summarizes the conclusions and recommendations emanating from

this study. It then includes a brief discussion presented according to each of the main

research questions followed by the outcomes of this study.

Summary

The purpose of this study is to find out if the Mobile Legends has a significant

Influence on the Academic Performance of the students. Specifically, this study would

like to find answers the following questions; What is the typical number of playing hours

of the respondents in a day? Does playing mobile legends affect the Academic

Performance of the students? Is there any significant relationship between Mobile

Legends usage and Academic Performance of the students? In view of the question

presented, hypothesis was formulated: There is a significant relationship between the

independent variable, Mobile Legends, and the dependent variable, Academic

Performance of the students.

There is a significant relationship between Mobile Legends and the Academic

Performance of the students. Based on the data gathered, many of the students plays in

the range of 1-3 hours a day with a three-quarters of the total respondents. The collected

data were tabulated, analysed, subjected and correlated to appropriate statistical

treatment. The data shows that the impact of playing Mobile Legends is not positive but

negative instead. So, it still has significant influence of mobile games to the Academic

Performance of the students but slightly.


Findings

The analysis and interpretation of the data gathered led to the following findings:

The frequency of playing Mobile Legends in a day according to the respondents is

almost 75% plays the game in 1-3 hours, 19% of the students played in 4-6 hours a day

and 6% of the students played in 7-8 hours a day with 31 respondents.

Among respondents which were surveyed, many students have very satisfactory

academic average ranging from 85-89 which was 58 % of the total respondents. There are

also many students who got an outstanding academic average in the 90-100 with 26% of

the respondents. The next in line is the students had grades that are in the range of a

satisfactory average ranging from 80-84, it is 13% of the total respondents while 3% got a

fairly satisfactory average in the range of 75-79.

The relationship between Mobile Legends and Academic Performance of the

students attained -0.297735208 which correspond to a slight or low linear relationship

that means there is a weak significant correlation between variables. Moreover, there is a

weak significant relationship between Mobile Legends and Academic Performance of the

Students in which Mobile Legends slightly affects the Academic Performance of the

students in a way that it doesn’t make the Academic Performance of the students increase

but decrease instead.

Conclusions

The following conclusions were drawn based on the findings of the study:
There is a significant relationship between the Mobile Legends and the Academic

Performance of the students given with the result of negative correlation. This means that

the Mobile Legends doesn’t make the Academic Performance of those gamers to

decrease but increase instead.

Many of the students also responded that they played Mobile Legends in the

range of 1-3 hours a day with a percentage of almost 75% and for the lesser number, 19%

of the total respondents play Mobile Legends within 4-6 hours a day while some played

7-9 hours a day.

Another conclusion derived from this study is that playing of Mobile Legends

affects the academic performance of the student in their studies slightly. However, the

results gathered in the study can be verified and investigated thoroughly.

Recommendations

In light of the conclusion drawn from the findings, the researchers recommend that:

1. Students must engage themselves deeper in studying and give more importance

and focus to their activities at school.

2. Gather more data that can effectively prove the impact of Mobile Legends to the

Academic Performance of the students.

3. Future researchers may conduct similar study in order to verify the result of this

study.

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