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Sample Goal Clocks: Bring It Down
Sample Goal Clocks: Bring It Down
Sample Goal Clocks: Bring It Down
While the explanation for the Objective action on page 72 should give a pretty good
idea of how it should be used, below are examples of creative strategies that can be
used during conflicts.
When adjudicating whether the active character is performing an Attribute Check
against a set Diffculty Level or an Opposed Check against another character that is
present on the scene, remember that there is no limit to how many times a character
may oppose a Objective action within the same round.
A single defender with high Attributes can still prove challenging even when severely
outnumbered.
d BRING IT DOWN
While fghting against a winged dragon, the heroes decide to work together to keep it
permanently on the ground and within reach of melee weapons.
This is a major goal since it will make the battle much easier but will not end it by
itself. The Clock should probably have 6 sections. Possible actions would be...
w Use【DEX + WLP】 to bravely taunt and lure the dragon near the ground, striking
when it's nearby. You will surely gain a +2 bonus if you are carrying something the
dragon desires!
w If armed with a ranged weapon, use【DEX + INS】 to aim at a wing and wound the
muscles governing its movements.
w Use【INS + WLP】 to help your group retreat towards a narrow canyon where the
dragon will have trouble maneuvering.
w If the dragon is temporarily within reach, such as after someone attempted the frst
approach on this list, use【MIG + MIG】 to wrestle it and pin it down!
Most of these Checks will be performed against the dragon's own Checks, but the
Game Master might also decide that the second approach must be made against the
dragon's Defense score.
2 GAME RULES
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CHAPTER
0 HIT POINTS
2 GAME RULES
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CHAPTER
VILLAINS
Some Non-Player Characters are a bit more important than others — these are
Villains, the main antagonists in the story. You will fnd more information about them
starting on page 100, but what you need to know right now is that they enjoy several
privileges when compared to normal NPCs.
When reduced to 0 Hit Points, a Villain must choose one of two options: escaping or
surrendering.
d ESCAPING
Villains have a pool of special points, mirroring the Player Characters' Fabula Points:
these are called Ultima Points (see page 101). When reduced to 0 Hit Points, a Villain
may spend 1 Ultima Point and safely disappear from the scene; the Game Master
describes how this happens.
Example: Held at gunpoint by the sky pirate Morgan, Commander Duna grins and
leaps from the airship's deck, plummeting towards the ocean below. But when Morgan
leans over the railing to see where the armored warrior fell, he's clinging to a large
winged salamander. "You win this battle, pirate!" he shouts, before the powerful beast
carries him away towards the capital.
If a Villain has no Ultima Points left, they may still escape by escalating into a more
dangerous version of themselves (see page 102).
d SURRENDERING
The Villain surrenders and is treated as any other Non-Player Character; their fate
rests in the hands of those who defeated them. In general, a Villain will only choose
this option if it's the only choice they have left; if the Player Characters show mercy
to a Villain, they might even earn a new ally — this would also be a spectacular way to
introduce a new Player Character in the group.
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PLAYER CHARACTERS
Like Villains, Player Characters follow their own special rules. When reduced to 0 Hit
Points, a Player Character must either Sacrifce themselves or Surrender.
d SACRIFICE
When reduced to 0 Hit Points, a Player Character may give their life in order to
accomplish a seemingly impossible deed, such as putting an end to a centuries-old
curse, temporarily taking away a demigod's powers, or single-handedly holding off a
small army to make sure their allies can flee.
You may only sacrifce yourself if at least two of the following are true:
w A Villain (see page 100) is present on the scene.
w Your sacrifce would beneft a character you have a Bond towards.
w You believe your sacrifce would make the world a better place.
The details of the sacrifce are negotiated between you and the Game Master — you