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Code Enmy Lag Set Editor
Code Enmy Lag Set Editor
cl_lagcompensation "1"
cl_lagcomp_errorcheck "3"
sv_lagcompensationforcerestore "1"
sv_showlagcompensation "1"
sv_unlag "1"
sv_maxunlag "3"
sv_showhitboxes "1"
net_fakelag"1"
LAG_COMPENSATE_BOUNDS"1"
LAG_COMPENSATE_HITBOXES"1"
LAG_COMPENSATE_HITBOXES_ALONG_RAY"1"
StartLagCompensation"1"
cl_updaterate "66"
sv_minrate"60"
sv_maxrate "66"
sv_minupdaterate"60"
sv_maxupdaterate"66"
cl_cmdrate "66"
cl_fullupdate"66"
cl_interp 0.1
cl_extrapolate"340"
cl_extrapolate_amount"344"
cl_interp_ratio "60"
cl_interp"66"
cl_updaterate"66"
net_graph 1
sv_showhitboxes "1"
cl_predict "1"
sv_showimpacts 1
net_fakelag "1"
net_graph "2+graph"
cl_updaterate "4500"
ro.config.nocheckin=1
ro.config.hw_quickpoweron=true
persist.cust.tel.eons=1
persist.cust.tel.eons=1
#ifdef GAME_DLL
#include "freefire\server\ilagcompensationmanager.h"
BaseClass::FireBullets(info);
lagcompensation->FinishLagCompensation( this );
}
#endif