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Crushing Low Stakes Poker - How To Make $1, - Mike Turner
Crushing Low Stakes Poker - How To Make $1, - Mike Turner
Volume 1: Strategy
by Mike Turner
Copyright © 2016 KickstartPoker.com
Fourth Edition
All rights reserved. No part of this publication may be reproduced, distributed, or transmitted in any form
or by any means, including photocopying, recording, or other electronic or mechanical methods, without
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While every attempt has been made to verify the accuracy of the information in this publication, neither
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of the material contained herein.
Table of Contents
Free Sit ’n Go Course
Introduction
Part 1: Sit ’n Go Fundamentals
Poker and Sit ’n Go Basics
Structure and Rules of Sit ’n Gos
Position
Pre-flop Hand Strength
Important Poker Concepts
Variance
Expressed and Implied Pot Odds
Outs
Effective Stack Size
Risk-Reward Ratio
Stack to Pot Ratio
ICM
Starting Your Sit ’n Go Career
Measuring Success in Poker
Choosing Your Game
Specialize
Bankroll Management
“The key aspect that makes this a classic poker book is the author has
managed to teach the basic concepts of a mid-stakes game in a logical way,
while pointing out the parts you should discard at low stakes.”
--Aaron C. Brown, Amazon Top 1,000 Reviewer
"I highly recommend this book to beginners and to anyone struggling to find
a winning formula. I even find myself quoting parts of the book during
coaching sessions!"
--Ben "gamb64" Hayles, poker coach at poker-coach.com
Sit ’n Go Fundamentals
Poker and Sit ’n Go Basics
There’s a lot to learn if you want to be a successful poker player. Especially if
you’re just starting out, it can be pretty overwhelming at times. However,
don’t forget that every poker player has been in that situation. Even the biggest
stars of the game were complete beginners once. And look where they are
today!
Success doesn’t come out of nowhere. In order to do well, you have to study,
practice, and always keep improving and developing your game. This book
will help you become a profitable poker player by explaining all the things
you need to know to start crushing low stakes Sit ’n Gos. And who knows
where you will go from there.
In Part 1, we will start at the beginning by looking at the fundamentals of Sit
’n Gos. This Part will lay the foundation for the rest of the book as well as for
your Sit ’n Go career. It covers the essential things that every Sit ’n Go player
should be familiar with.
First, we will look at the structure and rules of No Limit Hold’em Sit ’n Gos.
If you’re already familiar with that, you can skip this section. But don’t skip
too far ahead: Part 1 covers a lot more interesting poker fundamentals, such
as:
Expressed and implied pot odds
Stack to Pot Ratio, and
The Independent Chip Model, or ICM
Without further ado, let’s get started and jump right in!
Pre-Flop
After all players have received their two hole cards, the pre-flop betting
round begins with the player sitting under the gun. He can decide to either fold
or play his hand, by calling (also referred to as “limping”) or raising the big
blind.
The amount of chips he has to call or raise depends on the big blind. Suppose
the blinds are 10/20 (the small blind being 10 chips and the big blind 20
chips). The player under the gun can now either call (limp) for 20 chips or
make a raise. The minimum amount he has to raise is two times the big blind
(i.e. 40 chips).
Action then moves clockwise around the table and subsequent players have
the option to fold, call, bet, or raise depending on the previous action. If
nobody raised, the big blind also has the option to check.
A betting round ends when the total amount of chips bet by all active players
is equal. If there is only one active player left at any stage, that player wins
the pot.
Showdown
If, after the final round of betting, there are two or more players remaining,
there is a showdown. The remaining players show their hand and the pot is
won by the player with the best 5-card hand made from his own two hole
cards and the five community cards. In case of a tie, the pot will be equally
divided between the players with the best hands.
Want to know what beats what in Hold’em? Then check out the poker hand
rankings chart in Appendix III.
Sit ’n Go Structure
When registering for a Sit ’n Go, each player pays a fixed buy-in for which he
receives the same amount of chips. During the game, the blinds gradually
increase at set intervals. How long each blind level lasts, depends on the type
of game you play.
A standard Sit ’n Go is won by the player who accumulates all the chips in
play. But there are also other formats that work differently. For example, a
Double or Nothing Sit ’n Go typically ends when half of the players at the
table have been eliminated. The remaining players then double their buy-in.
Always be aware of the specific (payout) structure of the SNG that you’re
playing, because it has a big impact on the strategy that you should follow. For
example, a hyper turbo 6-max Sit ’n Go that pays the top two places requires
a completely different strategy than a 10-player non-turbo Double or Nothing
Sit ’n Go where half the field doubles their buy-in.
Position
Position is a crucial concept in any game of poker. It means that you get to act
last in the hand. In other words, you are “in position” versus opponents who
act before you and you are “out of position” versus opponents who act
after you.
Being in position gives you a huge playing advantage. You always get to see
what your opponent does first and this extra information allows you to make
much better decisions than when you’re out of position.
Generally, everything works better in position, whether that’s value betting,
bluffing, floating, drawing, or slowplaying. Players who are positionally
aware make a lot more money in poker than players who are not.
The importance of position in poker means that you have to play tighter out
of position, whereas you can play looser in position.
There are two different types of position:
Absolute position, and
Relative position
Absolute Position
Absolute position is the position relative to the dealer button in a hand. The
closer to the right of the button, the better your absolute position is. The button
has the best absolute position at the table: he is last to act on the flop, turn,
and river.
The image above shows the different positions at a 6-handed poker table:
UTG = Under The Gun
UTG+1 = Under The Gun +1
CO = Cutoff
BTN = Button
SB = Small Blind
BB = Big Blind
Note that the seat two to the right of the button (UTG+1) can also be called the
Hijack (HJ). On 6-max tables, this position is sometimes also referred to as
MP or Middle Position.
As we’ve seen, UTG begins the action pre-flop so he has the worst position
before the flop. After the flop, the first active player directly to the left of the
button has the worst position (i.e. the small blind, if he is still active in the
hand).
Relative Position
In many cases, your relative position is even more important than your
absolute position.
Relative position is your position relative to the likely aggressor in the
hand (typically the pre-flop raiser).
The closer you are to the right of the likely aggressor, the better your
relative position is.
The reason why relative position can decrease the value of absolute position,
is that a bet or raise re-opens the betting action.
Let’s illustrate this with an example. Suppose we find ourselves on the button
with J♥-T♥. The player UTG limps in and then the loose-aggressive cutoff
makes a small raise. We decide to call. The big blind and UTG call as well.
The flop comes down K♥-T♠-9♣ and both the big blind and the player UTG
check to the likely aggressor in the cutoff (the pre-flop raiser). The cutoff
indeed makes a continuation bet.
Now, we’re in a tough spot. With middle pair, a gutshot straight draw and a
backdoor flush draw, we think our hand is good enough to call. However, our
play does not close the action. The cutoff’s bet re-opens the betting action, so
now the big blind and UTG are still left to act behind us.
The big blind and UTG both checked, but this doesn’t mean they have a weak
hand. After all, the standard play in this spot is for them to check to the pre-
flop raiser. If we call, the two players behind us could still make a raise, in
which case we would probably have to fold.
So even though we’re on the button and have the best absolute position at the
table, in this spot we don’t have very good relative position, because there
are still two players left to act behind us. The player with the best relative
position in this hand is the player UTG, because he is directly to the right of
the aggressor. He has the advantage that he can see how the button and big
blind respond to the cutoff’s continuation bet first, before he has to make a
decision himself.
This is a good illustration that relative position in many cases can devalue
your absolute position. Being on the button doesn’t always give you the best
position!
Another useful overview is the Sklansky and Malmuth starting hand table
(Sklansky and Malmuth 1999). Even though this table was made specifically
for Limit Hold’em, it also has some practical value for No Limit Hold’em.
Group Hands
1 AA, AKs, KK, QQ, JJ
2 AK, AQs, AJs, KQs, TT
3 AQ, ATs, KJs, QJs, JTs, 99
4 AJ, KQ, KTs, QTs, J9s, T9s,
98s, 88
5 A9s - A2s, KJ, QJ, JT, Q9s,
T8s, 97s, 87s, 77, 76s, 66
6 AT, KT, QT, J8s, 86s, 75s,
65s, 55, 54s
7 K9s - K2s, J9, T9, 98, 64s,
53s, 44, 43s, 33, 22
8 A9, K9, Q9, J8, J7s, T8, 96s,
87, 85s, 76, 74s, 65, 54, 42s,
32s
9 The rest
The Sklansky and Malmuth starting hand table groups hands together that
roughly have the same pre-flop hand strength. The strongest hands are in group
1 and the weakest ones in group 9.
Important Poker Concepts
In this chapter, we will take a look at a number of important poker concepts.
Whereas we’ll discuss other (more advanced) poker concepts in Parts 2 and
3, it’s important to know about the concepts in this chapter first. They are
crucial for every poker (tournament) player and will also help you better
understand the discussions and example hands in the rest of this book.
Variance
Poker is a game of both skill and luck, where luck is king in the short
term and skill is king in the long term.
The short-term luck factor in poker causes variance, meaning the normal up
and downswings of a player’s bankroll. A good poker player always needs
to play for the long term. This involves trying to make the “correct” decision
every single hand by choosing the play that yields the highest expected value
in the long run. By “correct”, I mean the best play you could reasonably be
expected to make, given the information you have available and taking into
account all relevant variables.
A player must thus try to not attribute too much significance to short-term
results. The results of a small number of games and especially results of
individual sessions, are virtually meaningless. This seems like a simple thing
to do, but it is actually quite difficult, considering that we are naturally
inclined to be very results-oriented. Players placing too much emphasis on
short-term results will be prone to crucial errors such as:
Doing everything to prevent a losing session by continuing to play
until they are at least even;
Playing very conservatively when ahead to protect their winnings;
Tilting;
Making rash changes to their game on the basis of poor short-term
results. A good player should know the difference between running
badly and playing badly.
Try not to make such errors and focus on the long term instead of the short
term.
Outs
The cards that (likely) improve your hand to a winning one, are known as
outs. By knowing the number of outs, you can calculate the odds of making
your hand. A simple method to roughly calculate this quickly is the 4 x 2
rule. To calculate the % chance of making your hand with two cards to
come (i.e. both turn and river), you take the number of outs you have and
multiply it by 4. For example: if you flop an open-ended straight draw, you
have 8 outs to improve to a straight, which means you have an 8 x 4 = 32%
chance to hit your straight on both turn and river combined. To calculate the
% chance of making your hand on the next card dealt (either the turn or
river), you take the number of outs and multiply it by 2. For example, a flush
draw gives you 9 outs to your flush, which means you have a 9 x 2 = 18%
chance of making your hand on the next card dealt (be it either the turn or the
river).
The 4 x 2 rule gives an approximate figure. The exact odds and % chances of
making certain types of draws are presented in the drawing odds chart
below. The first column contains the number of outs with one example of
such a draw (for some number of outs, there could be more examples). So
suppose you hold trips, then you have 1 out to improve to quads. And when
you hold one pair, you have 5 outs to improve your hand to either two pair or
trips. The second column of the chart gives the % chance of improving with
one card to come (on the turn going to the river). The third column gives the
% chance to improve with two cards to come (on the flop).
Drawing Odds Chart
No. of Outs 1 card 2 cards
Turn Flop
1 (trips) 2.2% 4.3%
2 (pocket pair) 4.3% 8.4%
3 (1 overcard) 6.5% 12.5%
4 (gutshot) 8.7% 16.5%
5 (one pair) 10.9% 20.4%
6 (two overcards) 13.0% 24.1%
7 (gutshot + 1 over) 15.2% 27.8%
8 (OESD) 17.4% 31.5%
9 (flush draw) 19.6% 35.0%
10 (gutshot + 2 overs) 21.7% 38.4%
11 (OESD + 1 over) 23.9% 41.7%
12 (flush draw + 26.1% 45.0%
gutshot)
13 (OESD + pair) 28.3% 48.1%
14 (flush draw + pair) 30.4% 51.2%
15 (flush draw + 32.6% 54.1%
OESD)
Effective stack size is the size of the smallest stack between two players.
In other words, it is the maximum amount of chips you can win or lose.
Note that effective stack size is only a consideration for two players at a
time. What if more players are involved in a hand, such as in this situation?
Player A: 2,000 chips
Player B: 4,000 chips
Player C: 1,000 chips
Player D: 500 chips
Here, you can’t just take the smallest stack of player D (500 chips) and say
that’s the effective stack size for all players involved. Effective stack size
only shows how two players stack up in relation to one another.
So in this case, you would say that the effective stack size between player A
and B is 2,000 chips, between B and C 1,000 chips, between C and D 500
chips, and so on. There are multiple effective stack sizes when there are
more than two players in the pot.
The effective stack sizes should influence your strategy and decision-making.
For example:
If effective stack sizes are small, you can’t profitably play
speculative hands such as 6♣-7♣ or 2♥-2♣. With small effective
stacks you can’t win that many chips, so you’re not getting sufficient
implied odds to justify playing these sorts of hands.
With small effective stacks, there is little room for maneuver post-
flop. As a result, you will have less fold equity, making it harder to
pull off bluffs.
When you’re playing poker, always be aware of the effective stack sizes.
Knowing the maximum amount of chips you can win or lose will help you
make much better decisions.
Risk-Reward Ratio
An important concept in tournament play that should have a major influence
on the in-game decisions you make, is the risk-reward ratio. It means that
the smaller the reward, the smaller the risk you want to take, and the bigger
the reward, the bigger the risk you want to take.
The risk-reward ratio manifests itself in a pot odds decision, where you
assess whether the investment (the risk) you make by calling a bet is worth it
in relation to the pot (the reward), compared to how much of a
favorite/underdog you figure to be. The risk-reward ratio, however, goes
further than just pot odds decisions and is relevant for decisions like whether
to make a late position steal raise, a (semi-) bluff bet or raise, or an all-in re-
steal.
The reward should be considered here in an absolute sense (the number of
chips), but even more so in a relative sense compared to the stack you have.
This leads us to the following rule:
SPR is the size of the effective stack divided by the size of the pot.
For example, if you have a stack of 2,000 chips and your opponent has 1,500
chips, the effective stack size is 1,500 chips. If the size of the pot is 750
chips, the SPR is 1,500/750 = 2.
SPR is an expression of the risk-reward ratio in poker, as the effective stack
size is the amount of chips that you risk and the pot is the reward.
How We Can Use SPR
SPR is one of the most important factors to help guide our decisions post-
flop. More specifically, SPR helps us determine the level of commitment to
our hand.
The table below – taken from the excellent book Postflop Volume 1 –
presents an overview of the risk levels for various SPRs.
A low SPR equals low risk, because the pot is big in relation to the effective
stack size. We are not risking much, so we can more easily commit ourselves
with weaker hands.
A high SPR equals high risk, because the pot is small in relation to the
effective stack size. Because we are in high risk territory, we should only
commit our entire stack when we have a very strong hand.
If we have a sense of the level of commitment to our hand, we have a good
idea of how many chips we should be willing to invest. This makes our post-
flop decision-making process much easier. Obviously, there are other factors
to take into account to decide how committed we should be to the hand, such
as: flop texture, perceived hand range of our opponent, odds and outs,
situation in the tournament, etc. However, SPR is one of the most important
factors for gauging our level of commitment to a hand and making post-flop
decisions.
“In very high SPR situations, huge showdowns are rare as players are only
willing to commit huge numbers of chips with premium hands such as full
houses or nut flushes. In medium or low SPR spots, far more hands go to
showdown as players are happy to gamble with much weaker holdings.”
(Hayles 2015 Volume 1)
ICM
Contrary to cash games, the value of your chips in a Sit ’n Go (with the
exception of heads-up SNGs) is non-linear. Suppose you’re playing a 9-man
SNG. At the beginning of the Sit ’n Go every player gets the same starting
stack for his buy-in, so the real money value for every chip is the same. At
the end of the Sit ’n Go, however, the player taking 1st prize has accumulated
all the chips but not all the money: the players finishing 2nd and 3rd will also
cash despite ending the game with 0 chips.
This means that the more chips you have, the less they are worth
individually and that the less chips you have, the more they are worth
individually.
ICM applies from the start of the tournament up until the heads-up phase
and the closer you are to the money, the more ICM should dictate how you
play. The influence of ICM is the largest on the bubble, where the
leakage of equity to other players is massive.
After all, the players not involved in the all-in can float into the money and
receive a risk-free equity boost. Being all-in on the bubble thus means that
you need to have a huge edge. This opens up the way for shoving widely, as
ICM dictates that other players can only profitably call with a very small
range of hands. This relates to the general rule that it is always better to
push all-in than to call an all-in. After all, when you push all-in, there are
two ways to win the pot: your opponent(s) can fold or you can win at
showdown when you are called. However, when calling an all-in the only
way you can win the pot is by winning at showdown.
Specialize
An important question is whether you should specialize in just one or two
types of games, or play all kinds of different formats. If your objective is to
maximize your profits in poker, I’d say specializing is definitely the way to
go.
As we’ve seen, the Sit ’n Go landscape is incredibly diverse and there can
be huge differences between the formats in terms of strategy. For example,
strategy in a heads-up hyper turbo and a 10-man non-turbo Double or Nothing
can hardly be compared: there’s a world of difference between these two
games.
If you mix different types of games, you will learn a little bit about each of
them, but you will never really become an expert in one of them. In other
words, you’ll become a “Jack of all trades, master of none”.
Additionally, you may also start making more mistakes if you play a bunch of
different formats. If you’re playing different games which require a
completely different strategy, you may (subconsciously) start making moves
that work in one format, but not in the other.
So, if your goal is to maximize your profits in poker, it’s better to concentrate
on one or two formats and try to become an expert in them. Mixing different
formats profitably is only an option if you’re already a good, well-rounded
player with a lot of experience. Top players with a lot of poker experience
are able to switch more easily between formats and still do well in each of
them (although even in that case, they usually have one or two formats that
they are better in than others).
Bankroll Management
Proper bankroll management is key to becoming a successful poker player. It
means that you should play at the appropriate stake level in relation to your
bankroll, so as to minimize the risk of going broke due to variance.
Not applying proper bankroll management has some important drawbacks:
Busting your bankroll and frequently having to reload has a negative
psychological effect. It significantly affects your confidence.
Having a bankroll that is too small in relation to the stakes you play
results in a constant (subconscious) fear of going broke. This, in turn,
leads to making bad decisions at the table by playing too defensively
and by being unwilling to take necessary risks.
It is recommended to have a bankroll of at least 50 buy-ins to the stake level
you play. A bankroll of 100+ buy-ins makes you effectively immune to the
risk of going broke.
Generally speaking, good players with a decent win rate need a smaller
bankroll than marginal winners. Also, playing games that have higher
variance such as (hyper) turbos and multi-table SNGs require a bigger
bankroll than games with lower variance such as non-turbo single-table
SNGs.
Part 2:
The main weaknesses of the opponents you will typically find in low
stakes games are that they call too much, bluff too much, and play too
many hands.
Levels of Thinking
In poker, there are a number of different levels on which you can think, each
more involved and complex than the last (Taylor and Hilger, The Poker
Mindset, 2007, p. 206):
Level 0: What hand do you have? A player thinking at level 0 is only
focused on the strength of his hand and doesn’t consider what his
opponent has or what he is thinking.
Level 1: What hand might your opponent have? If you’re thinking at
level 1, you are considering your opponent’s possible holdings and
acting accordingly.
Level 2: What does your opponent think you have? Here, you are
looking at your own betting, style, and image to see what conclusions
your opponent might draw as a result and hence what his betting
might mean.
Level 3: What does your opponent think that you think he has? On
level 3, you are evaluating your opponent’s betting based on how
you think he might be responding to your betting.
Level …: In principle, these levels of thinking are never-ending,
level 4 being: what does your opponent think that you think that he
thinks you have, and so on.
One of the biggest mistakes you can make when playing low stakes
SNGs is assigning your opponent a higher level of thinking than he
actually has. A lot of low stakes opponents are only thinking on level 0. This
means that it often is a mistake to represent a particular hand to get your
opponent to fold a better hand than you have or to try and determine your
opponent’s hand range by factoring in how your own table image and betting
patterns influence your opponent’s actions.
Ideally, you want to be thinking at one level, and one level only, above your
opponent. If you are two levels or more ahead of your opponent, you start to
make mistakes which will cost you money.
Table Image
Table image is the impression your opponents have about your playing style.
Because many low stakes players only tend to think on level 0, table
image is not that important a factor in low stakes games.
Opponents are usually not looking at your playing style to try and
characterize you as tight or loose, as they are often not closely observing the
action around them and only consider their own cards. This means that, for a
large part, your strategy is to just play the cards yourself. The strategy
outlined here has many characteristics of an ABC-strategy, which, to a
certain extent, is exploitable when you face skilled opponents. On the low
stakes, however, your opponents are not going to notice that you’re playing
tight and that during the lower blind levels, you’re usually only betting out
with a made hand, so that they are often still going to pay you off when they
hold a marginal hand.
Many low stakes players play exactly opposite to a good SNG strategy.
When the blinds are low, they like to play a lot of hands as they feel their
deep stack gives them the opportunity to see a lot of flops. When the blinds
get higher, they often tighten up and play rather passively, especially when
getting close to the money on the bubble.
During low blinds, many opponents like to limp, raise and call pre-flop
raises with a wide range of hands, and also tend to call down a lot post-flop
with a pretty wide range, be it a weak piece of the board or some kind of a
draw. This means you have to be tight in your pre-flop raises and play
cautiously both pre- and post-flop.
When the blinds are low, only play big pots when you have a big hand.
Observe the following rules when playing a tight-cautious strategy early on
in the game:
If you have a decent hand that you think is likely best, keep the pot
under control by value betting small or calling down.
Make sure not to pot commit yourself early on with a made hand
versus a likely draw.
Do not overplay your made hands and do not make the mistake of
making really big flop bets to try and deny your opponent proper
drawing odds.
Many low stakes players love to chase draws and call a big bet just as
happily as a smaller bet. Because they often have little or no knowledge of
pot odds, they are likely to call you even if they get a bad price for their
draw. So with a made hand on the flop versus a likely draw, don’t bet pot or
overbet the pot, but just make a standard half to 2/3 pot continuation bet (c-
bet). If the draw misses on the turn, throw in a good sized turn bet. With only
one card to come, your opponent is drawing pretty slim, but because he will
likely keep chasing his draw, you can make a bigger bet for value here.
There is no reason to overplay your strong hands early on (especially a
hand like A-K), because the significant skill edge you hold over your
opponents means you can always wait for a better spot to get your chips in.
This leads us to a very important general rule to observe when playing low
stakes games:
Because you have a significant skill edge over your opponents in a low
stakes game, there is no need to get involved when you feel you are only
a slight favorite in the hand, especially early on in the tournament. Avoid
such marginal spots: the skill edge you have means you will get many
better opportunities in future hands.
According to the “gap concept” you need to have a better hand to call a
raise than to make a raise from that position.
For example, if it is folded to you on the button where you hold A-Jo, this is
a perfectly fine hand to open raise with, considering that you can expect to be
ahead of most of the blinds’ random holdings. However, if you’re facing a
raise from early position, A-Jo doesn’t look so good anymore and should be
mucked in most cases. Not only do you not have initiative in the hand when
you just call, your opponent has also shown some strength by open raising
and your A-J could easily be dominated by A-Q or A-K. Calling and
flopping an Ace in that situation, is a good recipe for losing all your chips.
The gap concept applies to an even greater extent on the low stakes.
Even though you will encounter many low stakes players who are loose-
aggressive and open raise very frequently with a wide range so that your A-
Jo on the button is probably ahead, you should still typically fold these hands
when it is early in the game. This is because many of those loose-aggressive
opponents are often not going to give up easily after the flop. Even when you
do hit your Ace in the above example, you will often face an opponent who
will put you to the test and make significant (bluff) raises. This will put you
in a lot of difficult spots, which you are better off avoiding.
Do not call raises with mediocre/good high-card hands in the beginning
stages of the tournament. It is much better to use your chips early on to see a
lot of cheap flops with speculative hands, considering the high implied odds
you’re getting in a low stakes game.
Seeing many cheap flops with speculative hands is a much better strategy
to follow in a low stakes game than calling raises with mediocre/good
high-card hands, even when you can expect to be ahead of your opponent’s
raising range.
Continuation Betting
A continuation bet, or c-bet, is a follow-up bet on the flop by the pre-flop
raiser, whether the flop improved his hand or not.
According to standard poker strategy, you should normally make a
continuation bet if you were the pre-flop aggressor. Continuation betting is a
profitable move, because mathematically your opponent will miss the flop 2
out of 3 times. So even if you don’t have a good hand yourself, your opponent
will often have nothing they can continue with, making it hard for them to
call.
That being said, there are also plenty of times when you should not make a
continuation bet on the flop.
For one, the poker landscape has changed in the sense that most players today
are aware of the idea of continuation betting, and expect you to follow up
your pre-flop raise with a bet on the flop. In other words: the continuation bet
doesn’t get the same amount of respect that it once did. This is especially so
in low stakes games where you’ll find a lot of loose players who like to call
continuation bets with a wide range of hands. Against loose-passive players,
you should not make a continuation bet if you don’t have a good hand. Trying
to bluff loose-passive players is never a good idea!
Also, keep in mind that c-bets work well against just one opponent, but are
rarely successful against multiple opponents. The more players there are in
the pot, the higher the chance that someone has some sort of hand that he can
call your c-bet with. If you don’t have a good hand, you should usually not
make a continuation bet into multiple opponents.
Use the following rules for making c-bets during low and high blinds
respectively:
Low Blinds
When you’re out of position:
1. When you completely miss the flop:
Generally, do not make a c-bet out of position when you completely miss the
flop (e.g. holding A-K on a flop of low cards), also when facing just a single
opponent.
Because your opponents are often going to be playing loose, they will call
pre-flop with a wide range of hands and many low stake opponents usually
are not folding to a continuation bet, regardless of what they have. You can
make a c-bet against a tight player, but they might call here with a wide range
as well to try and float you (call in position on the flop with the intention of
trying to steal the pot on the turn once you check). This means that the
informational purpose of a c-bet out of position (i.e. betting out to get
information and to narrow down your opponent’s likely hand range) is often
more or less lost in a low stakes game.
Making a continuation bet out of position in a low stakes game during low
blind levels with a hand that completely missed the flop, often results in
bloating the pot with a marginal hand out of position with no idea where you
stand: really something to avoid.
2. When you hit the flop:
When you hit your hand, make a standard c-bet for value. The more
opponents are in the pot, the stronger your hand needs to be to make a c-bet.
When you’re in position:
1. When you completely miss the flop:
Usually make a continuation bet against a single tight opponent on a
favorable flop, where your c-bet has a high chance of success. Do not make a
continuation bet on draw-heavy flops (e.g. when holding A♠-K♣ on a
J♦-8♦-9♥ board).
Usually do not make a continuation bet against a loose opponent, where your
c-bet is likely to be called. The preferred action here is to check behind for
pot control and give yourself a free turn card to possibly improve.
Certainly do not make a c-bet when facing multiple opponents.
2. When you hit the flop:
Make a standard c-bet for value. Again, the more opponents are in the pot,
the harder you need to have hit your hand to make a c-bet.
Other situations
When holding a made hand such as a medium-high pocket pair on a flop with
one overcard (e.g. J-J on a Q-8-5 flop), usually make a continuation bet to
protect your hand from an Ace or King coming on the turn, unless you’re out
of position against a particularly loose player who is very likely to call or
bluff-raise.
With K-K on a dry Ace-high flop without any draws, however, there is no
reason to protect your hand by making a continuation bet. This is a spot
where you’re either way ahead or way behind. Out of position you can
check-call or check-raise. In position, your best play is to call a bet or to
check behind to try and get some value on future streets.
High Blinds:
Risk-reward ratio dictates that you should be more aggressive during higher
blinds when the pots are really worth winning, so you should now make
continuation bets more frequently. Usually make a standard c-bet unless you
face (a combination of) unfavorable conditions, such as being out of position,
facing multiple opponents, facing a very loose-aggressive opponent, having
completely missed on a draw-heavy flop, etc.
Bet Sizing
If you make a continuation bet on the flop, here are some general rules for bet
sizing:
C-bet between 40-50% of the pot on dry boards (with few or no
draws).
C-bet between 50-75% of the pot on wet boards (containing draws).
C-bet a larger size when you don’t welcome a call (playing out of
position or when bluffing).
Hand Value
Many low stakes players enter the pot with very marginal hands and usually
stick around post-flop with marginal hands as well. Inexperienced players
usually play loose, which is the natural style for beginning players. Their
looseness is also frequently caused by the fact that a lot of low stakes
players often play just 1 single table at a time. In fact, I’ve played many
low stakes Sit ’n Gos, where even all my opponents were playing only at that
one table. This means that these opponents generally have a low level of
patience. Playing at only one table, you simply aren’t dealt that many
premium hands so your opponents will frequently enter the pot with marginal
hands. Also, when they catch a weak piece of the board, they’re usually not
going to fold as they “finally” have some kind of a hand.
Because many of your opponents will be in the pot with marginal hands,
the value of your own hand goes up in a low stakes game.
This means that when you hit top pair with a decent kicker, you should be
willing to play that hand for a decent sized pot (though, as already mentioned,
you should not get pot committed with a decent hand early on and still
exercise pot control, especially on drawy boards).
Value Betting
Because your hand value goes up in a low stakes game, you should be
willing to value bet relatively light.
When you hit a really big hand, value bet hard and keep value betting:
opponents will often pay you off with a marginal hand.
When you have a decent hand, value bet light against a loose and fishy
opponent when your hand is likely best.
Example Hand 2
Game: $15 6-max non-turbo SNG
Blinds: 10/20
UTG: 2910 in chips
CO: Hero 1810 in chips
BTN: 940 in chips
SB: 2010 in chips
BB: 1330 in chips
*** PRE-FLOP ***
Dealt to Hero [J♥-Q♣]
UTG: folds
Hero: raises 40 to 60
BTN: folds
SB: calls 50
BB: folds
*** FLOP *** [5♦-3♦-T♠]
SB: checks
Hero: checks
*** TURN *** [5♦-3♦- T♠] [J♠]
SB: checks
Hero: bets 90
SB: calls 90
*** RIVER *** [5♦-3♦-T♠-J♠] [6♣]
SB: checks
Hero: bets 180
SB: calls 180
*** SHOW DOWN ***
Hero: shows [J♥-Q♣] (a pair of Jacks)
SB: mucks hand
Hero collected 680 from pot
In this hand, I decide to open J♥-Q♣ from the cut-off at a table with 5 players
left. J-Qo is no standard open for me from this position, but I will raise with
it from time to time as it plays well after the flop and I have good position.
The player in the SB who calls is fishy and very loose-passive. When he
checks to me on the flop, there is no reason for me to make a continuation bet
on a 5♦-3♦-T♠ flop. My opponent is loose and passive and will likely call
my c-bet with just about anything and besides, there are two diamonds out
there. Having completely missed the flop, I check behind to take a free card
and keep the pot small.
The turn brings the Jack of spades, giving me top pair with a good kicker. My
opponent checks again and I make a value bet of around 2/3 pot. There is no
reason to bet more, because if he is on a flush draw, he will probably call a
big bet as well and I do not want to create a big pot during low blinds against
a fishy opponent holding just a decent hand but not a monster.
The river brings the 6♣ and my opponent checks again. Because all the
draws missed, I put in another value bet of 180 into a 320 pot. If the Villain
in the small blind was a skilled opponent, his call of my pre-flop raise out of
position, his call of my turn bet and his river check would lead me to believe
that there are very few hands in his range that are worse than mine that are
going to call a value bet here (possibly A-T, K-T). But because my opponent
is a bad low stakes player, I’m happy to make a value bet here, which I’m
pretty sure he will call with a wide range of hands. Villain indeed called and
held the T♦-7♦. Even though he missed his flush draw on the river, he pays
off another 180 chips with second pair and a 7 kicker and I pick up a nice
680 chips pot.
Example Hand 3
Game: $15 6-max non-turbo SNG
Blinds: 15/30
UTG: 1730 in chips
UTG+1: 1530 in chips
CO: 1220 in chips
BTN: 2070 in chips
SB: 1105 in chips
BB: Hero 1345 in chips
*** PRE-FLOP ***
Dealt to Hero [A♣-J♠]
UTG and UTG+1: fold
CO: calls 30
BTN: calls 30
SB: folds
Hero: checks
*** FLOP *** [4♠-J♣-8♠]
Hero: bets 75
CO: folds
BTN: calls 75
*** TURN *** [4♠-J♣-8♠] [T♠]
Hero: bets 150
BTN: calls 150
*** RIVER *** [4♠-J♣-8♠-T♠] [2♠]
Hero: bets 300
BTN: calls 300
*** SHOW DOWN ***
Hero: shows [A♣-J♠] (a flush, Jack high)
BTN: mucks hand
Hero collected 1155 from pot
The player limping on the cutoff is a calling station and the button who limps
behind is a loose fish who plays 50% of his hands. I pick up A-Jo in the BB
and am happy to check behind here. The blinds are low, I’m deep stacked
and there is no reason to raise into two loose opponents who are likely going
to call me with a huge range, making me have to play a raised pot with a
marginal hand out of position.
The flop comes 4♠-J♣-8♠ and with top pair, top kicker, I make a value bet of
75 into 105, fully expecting to be called by (a) worse hand(s). The cutoff
folds, but the button calls.
The turn brings the T♠, which completes a flush draw or a straight draw with
Q-9. However, against this particular opponent, I’m pretty sure my top pair,
top kicker is still best most of the time and I pick up a Jack-high flush draw
as well. So I put in another value bet of 150 into a 255 pot, which my
opponent calls.
The river is the 2♠, giving me a Jack-high flush. At this point, the pot is
already half my stack: there is 555 in the pot and I have 1090 chips behind.
Against this loose opponent, I’m pretty sure my Jack-high flush is good, so I
put in another value bet of 300 chips, again expecting to be called by a worse
hand.
My opponent calls with 7♠-T♣. He made a pretty thin pre-flop call on the
button with a very marginal hand, which you can expect from a very loose
player. All he flops is a gutshot straight draw on a board with two spades,
but still, that’s good enough for him to call my flop bet. He picks up a pair of
Tens on the turn, as well as a 7-high flush draw, calls again and pays off my
river value bet as well with his 7-high flush. By value betting three streets, I
get maximum value against an opponent I can expect to frequently call me
down with worse hands.
When you hit a big hand, value bet it hard. Often enough, many low stakes
players will pay you off with very marginal hands, which makes
straightforward and strong value betting the superior play. Also, loose and
fishy opponents are often more prone to call big bets than small bets,
because they usually perceive big bets as weakness and opponents like this
hate to fold even marginal hands when they strongly feel they are being
bluffed.
Example Hand 4
Game: $15 6-max non-turbo SNG
Blinds: 15/30
UTG: 1535 in chips
UTG+1: 1065 in chips
CO: 1990 in chips
BTN: Hero 1315 in chips
SB: 1965 in chips
BB: 1130 in chips
*** PRE-FLOP ***
Dealt to Hero [2♥-2♦]
UTG, UTG+1, CO: fold
Hero: calls 30
SB: raises 30 to 60
BB: folds
Hero: calls 30
*** FLOP *** [8♥-Q♠-2♣]
SB: checks
Hero: bets 90
SB: calls 90
*** TURN *** [8♥-Q♠-2♣] [Q♦]
SB: checks
Hero: bets 180
SB: calls 180
*** RIVER *** [8♥-Q♠-2♣-Q♦] [9♦]
SB: checks
Hero: bets 510
SB: calls 510
*** SHOW DOWN ***
Hero: shows [2♥-2♦] (a full house, Deuces full of Queens)
SB: mucks hand
Hero collected 1710 from pot
In this hand, I face two very loose players in the blinds (the SB plays more
than 50% of his hands and the BB around 30%) when I pick up 2-2 on the
button. There is no point in raising my 2-2 at the 15/30 level against players
who will often call my raise with any two cards, so I elect to limp. The SB
min-raises, the BB folds and getting 4:1 pot odds, I happily call the extra 30.
The flop comes 8♥-Q♠-2♣ giving me bottom set and Villain checks. Many
players would be tempted to check behind here, because they feel the best
option is to slowplay a monster hand on a dry board that is unlikely to have
hit their opponent. However, against a loose player like this, just betting out
is clearly the superior play, especially because he min-raised pre-flop and
will definitely not fold when he (more or less) took the pre-flop lead in the
hand and feels he could be bluffed.
The turn brings another Queen, giving me a full house. Because there are two
Queens out there already, this makes it less likely my opponent has one. In
essence, the Queen is a bad card for me as my opponent probably doesn’t
have anything here, considering also that there are no immediate straight or
flush draws. So at this point, I think his most likely hand is a weak Ace or
King or possibly a small to medium pocket pair like 3-3 to 7-7. However,
because my opponent is particularly fishy, I just throw in another value bet of
180 into a 330 pot, setting myself up for a bigger river bet if he calls, which
he does.
The river is a meaningless 9 and my opponent checks again. The pot is 690
and I have 985 chips left. I’m pretty sure my opponent doesn’t have anything
here so I doubt he calls when I shove. So I decide to make a significant bet of
510 chips, which he calls with….A♦-9♠. I rake in a nice pot of 1,710 chips
against an opponent calling me down with Ace-high. Fortunately, he hit a pair
of nines on the river, though I’m actually pretty sure this particular opponent
would likely also have called my river bet if he held a hand like A-J or A-T.
Only slowplay:
- when the blinds are higher and you face a very aggressive opponent who
will most likely bluff (and keep bluffing) at the pot; or
- when you have the stone cold nuts on a board that makes it very unlikely
your opponents have a piece of it, so that the only chance of getting some
action is to give them a free card.
Example Hand 6
Game: $15 6-max non-turbo SNG
Blinds: 15/30
UTG: 1040 in chips
CO: Hero 3080 in chips
BTN: 1370 in chips
SB: 2160 in chips
BB: 1350 in chips
*** PRE-FLOP ***
Dealt to Hero [4♠-4♦]
UTG: calls 30
Hero: calls 30
BTN: folds
SB: raises 30 to 60
BB: folds
UTG: calls 30
Hero: calls 30
*** FLOP *** [4♥-8♣-2♦]
SB: bets 90
UTG: calls 90
Hero: raises 120 to 210
SB: calls 120
UTG: folds
*** TURN *** [4♥-8♣-2♦] [6♠]
SB: checks
Hero: bets 720
SB: calls 720
*** RIVER *** [4♥-8♣- 2♦-6♠] [Q♥]
SB: checks
Hero: bets 2090 and is all-in
SB: calls 1170 and is all-in
*** SHOW DOWN ***
Hero: shows [4♠-4♦] (three of a kind, Fours)
SB: shows [A♥-9♠] (high card Ace)
Hero collected 4500 from pot
SB finished the tournament in 5th place
This hand is a very good example of playing your hand fast to get maximum
value against an enormous fish. At the 15/30 level, I limp behind in the cutoff
with my 4-4 and the small blind min-raises to 60, UTG calls and getting 6:1
pot odds, this is the perfect situation to see a cheap flop in a 3-way pot with
a small pocket pair.
The flop comes 4♥-8♣-2♦, Villain bets 90 and UTG calls. The pot is now
390 and with middle set on a very dry flop, I need to think how I can extract
most value. The argument for flat calling would be to keep the player in UTG
involved. However, his flat call on this dry board probably means he only
has overcards and if he doesn’t hit on the turn, it’s not so likely I will get any
more chips off him.
But then I look at the HUD stats of the small blind and see that he’s an
extremely loose-passive fish, who plays around 80% of his hands. He is
exactly the type of player who feels that because he min-raised pre-flop, he
really took the lead in the hand and he probably will not fold if I raise here,
thinking that I’m trying to bluff him on a flop of only low cards. His
aggression factor is very low making it very likely he will call my raise so
hopefully, I can build a nice pot here. Because there aren’t any real draws out
there, I make a smallish raise to 210, which he calls. UTG has seen enough
and folds.
The turn brings the 6♠, which could potentially make a straight for 5-7, but I
doubt he min-raised with a hand like that pre-flop. When he checks, the pot is
720 and he has 1,890 behind. At this point, I resist the temptation of
slowplaying: this opponent is bad enough that he will believe a strong pot
sized bet is a total bluff, so I take this good opportunity against a very
passive player and bet pot. He check-calls my 720 bet, making the pot 2,160.
When he checks the river Queen to me, the only thing I can do here is shove
the rest of my chips in to try and convince him I’m still on a total bluff. After
his snap call, I was a little surprised to see him turn over just Ace-high. By
playing my hand very fast, I got maximum value against a very loose-passive
opponent who felt I was trying to bluff him off his Ace-high.
Example Hand 7
Game: $15 6-max non-turbo SNG
Blinds: 15/30
UTG: 805 in chips
CO: 1375 in chips
BTN: 2750 in chips
SB: 2705 in chips
BB: Hero 1365 in chips
*** PRE-FLOP ***
Dealt to Hero [Q♠-Q♦]
UTG, CO, BTN: fold
SB: raises 60 to 90
Hero: raises 180 to 270
SB: calls 180
*** FLOP *** [J♥-J♣-5♦]
SB: bets 330
Hero: raises 765 to 1095 and is all-in
SB: calls 765
*** TURN *** [J♥-J♣-5♦] [4♦]
*** RIVER *** [J♥-J♣-5♦-4♦] [A♣]
*** SHOW DOWN ***
SB: shows [8♣-8♦] (two pair, Jacks and Eights)
Hero: shows [Q♠-Q♦] (two pair, Queens and Jacks)
Hero collected 2730 from pot
In this hand, I pick up Q-Q in the big blind. It folds around to the small blind
who makes a standard 3x raise. I make my default 3-bet of 3x the original
raise to 270. There is no reason to try and slowplay my big pocket pair here
and get fancy with a smaller raise to 180-220. Because Villain is a bad
player who is rather loose and fairly aggressive, I’m pretty confident he will
flat my 3-bet with a wide range.
The flop comes J-J-5 and my opponent leads out with a strong bet of 330 into
a 540 pot. I immediately discard the possibility of him having a Jack here.
Not only is it less likely that he has a Jack because there are two of them
already out there, but also, he certainly wouldn’t lead out here with a Jack
into the pre-flop raiser, as the most obvious line for him in that case would
be to check-call or check-raise my likely c-bet. So at this point, I think his
most likely hands are A-K, A-Q, or a pocket pair 6-6 to T-T.
This opponent is bad enough that I’m quite confident he will pay me off most
of the times with his likely hand range when I simply re-shove all-in on the
flop. Not only do I need to protect my Q-Q in the case he has A-K, but there
are also a lot of turn cards that can kill the action. If he holds A-K and he
doesn’t hit a pair on the turn or if he holds a pocket pair 6-6 to T-T and an
Ace or King hits the turn, I’m probably not getting any more chips off him.
What’s more, by betting out so strongly here my opponent is basically telling
me that he would prefer me to go all-in here so he can call, because he has
a pretty weak hand that he is not sure how to play on subsequent streets. So
the best play for my Q-Q here is to just play my hand fast and re-shove the
flop, after which Villain snaps me off with 8-8.
Example Hand 8
Game: $15 6-max non-turbo SNG
Blinds: 10/20
UTG: Hero 1500 in chips
CO: 1220 in chips
BTN: 1620 in chips
SB: 3160 in chips
BB: 1500 in chips
*** PRE-FLOP ***
Dealt to Hero [8♠-8♣]
Hero: calls 20
CO, BTN, SB: fold
BB: checks
*** FLOP *** [9♣-9♥-T♠]
BB: checks
Hero: bets 30
BB: calls 30
*** TURN *** [9♣-9♥-T♠] [7♠]
BB: bets 60
Hero: calls 60
*** RIVER *** [9♣-9♥-T♠-7♠] [J♥]
BB: bets 140
Hero: raises 1250 to 1390 and is all-in
BB: calls 1250 and is all-in
*** SHOW DOWN ***
Hero: shows [8♠-8♣] (a straight, Seven to Jack)
BB: shows [9♠-5♥] (three of a kind, Nines)
Hero collected 3010 from pot
BB finished the tournament in 5th place
In the third hand of this Sit ’n Go, I limp 8♠-8♣ UTG at the 10/20 level,
hoping to see a cheap flop with my medium pocket pair. It folds around to the
big blind, who checks. My information on the big blind is that he is a small
winning player. He is a bit loose and aggressive but seems to know what he’s
doing.
The flop comes 9♣-9♥-T♠ and Villain checks to me. The flop looks pretty
decent for a pair of 8’s, so I decide to take a small stab by betting 30 into a
50 chips pot. My opponent decides to check-call.
The turn brings the 7♠ and my opponent suddenly leads out for 60. At this
point, alarm bells start to ring: his line has all the characteristics of a
slowplay. His check-call out of position on the flop already is a bit
suspicious, as is his lead-out on the turn. Right now, I wouldn’t at all be
surprised if he was sitting on a 9. The size of his bet (60 into a 110 pot)
looks like he’d like me to call here. His turn bet also makes sense when he
indeed has a 9, because he might be worried about a straight coming in. His
small bet gives me a decent close to 3:1 pot odds and because I picked up an
open ended straight draw to go along with my pair of 8’s, I decide to call.
The river brings the J♥ giving me a straight and Villain fires 140 into a 230
pot. Right now, I’m pretty convinced that my opponent has a 9. This opponent
is loose but plays fairly decent and given how he played this particular hand,
I eliminate the possibility of him holding a pair of Tens or Jacks for a full
house. He would have definitely raised pre-flop with those hands. He might
have pocket 7’s but it’s not very likely. I can also exclude the possibility of
him holding K-Q because he is not the kind of player who would check-call
the flop and then lead out on the turn with just a gutshot straight draw.
So, putting my opponent on a 9, I have to figure out how I can get most value
for my straight. The line he took in this hand has all the characteristics of a
slowplay and many players simply cannot fold if they feel they are
slowplaying something big. A skilled player definitely would be able to lay
down trips here if I shove, but I think this player simply can’t resist calling.
So I ship it all-in and he indeed calls with trip nines.
It may seem a bit silly to over-shove 1,390 chips into a 370 chips pot, but
when you’re convinced your opponent is not capable of folding trips when he
thinks he is slowplaying a monster, you just have to go for it: play the hand
fast and ship it in.
A Promise to Call
In low stakes games, you will often see opponents making a “promise to
call”. This happens when a weak player bets or raises an unusually large
amount, which often indicates he has a marginal hand he doesn’t know how
to play. The reason for the larger than usual bet/raise is to make it clear to
both themselves and their opponent that they are not going to fold. If you see
an opponent making such a “promise to call”, be prepared to push all-in
when you have a strong hand. Widen your re-shove range against players
making this move frequently.
A post-flop example of a “promise to call” is Example Hand 7. The
following hand is a good pre-flop example.
Example Hand 9
Game: $15 6-max non-turbo SNG
Blinds: 50/100
CO: 1480 in chips
BTN: 3480 in chips
SB: 2725 in chips
BB: Hero 1315 in chips
*** PRE-FLOP ***
Dealt to Hero [A♦-K♠]
CO: folds
BTN: raises 250 to 350
SB: folds
Hero: raises 965 to 1315 and is all-in
BTN: calls 965
*** FLOP *** [7♦-7♣-9♠]
*** TURN *** [7♦-7♣-9♠] [K♣]
*** RIVER *** [7♦-7♣-9♠-K♣] [4♥]
*** SHOW DOWN ***
Hero: shows [A♦-K♠] (two pair, Kings and Sevens)
BTN: shows [8♣-8♠] (two pair, Eights and Sevens)
Hero collected 2680 from pot
Villain is a pretty poor, loose, and very aggressive opponent, who makes a
larger than usual 3.5x raise on the button. This is a clear “promise to call”,
especially considering he is also the chip leader at the table. By making his
3.5x raise, he shows that he is definitely not going to fold if I re-shove. His
raise indicates a hand that he is unsure how to play post-flop, most likely a
pocket pair 5-5 to T-T or a hand my A-K dominates such as A-Q, A-J, A-T,
K-Q, K-J. Because there are a lot of hands in his range that I dominate and I
will be flipping against low/medium pairs, I re-shove my A-K knowing he
will definitely call.
Note also that a re-shove was the only viable option to me here. Calling is
not a good idea, because this would create a pot of 750 chips with me having
965 behind, committing me to the pot. A-K is too good of a hand to fold and a
smaller raise also doesn’t make sense considering I have only 12 BB behind.
So, by process of elimination, a re-ship is the best option and because I know
he will call, I am guaranteed to see 5 cards to hit my Ace or King.
Against short stacked players who have given up and start shoving very
frequently, be prepared to call or iso-raise their all-in with a wider range
than you normally would.
Stay away as much as possible from players with a big stack who are
trying to run the table over and win every single pot.
Summary
We’ve covered a lot of ground so far in Part 2. Before we continue with the
next chapter on how to play all the stages of a low stakes SNG, let’s recap
the most important points:
The main weaknesses of low stakes opponents are that they call too
much, bluff too much, and play too many hands.
Do not assign your opponents a higher level of thinking than they
actually have.
Table image is not that important a factor in low stakes games.
Play tight-cautious: be tight in your pre-flop raises early on in the
game and proceed cautiously both pre- and post-flop.
Play looser early on in playing speculative hands when it’s cheap
and with good pot odds.
Respect the gap concept. Seeing many cheap flops with speculative
hands is a much better strategy to follow in a low stakes game than
calling raises with good hands, even when you can expect to be
ahead of your opponent’s raising range.
Do not always make a c-bet when you completely miss the flop.
The value of your hand goes up in a low stakes game.
Value bet relatively light. Value bet hard when you hit a big hand.
Call lighter than you perhaps normally would.
Play your hand fast and straightforward: slowplaying is something
you almost never want to do in a low stakes game.
Observe when opponents make a “promise to call”.
Adjust to and exploit opponents who over-adjust to a small or big
stack.
Take note of the players at your table who are playing a static
strategy and exploit their repetitive tendencies.
How to Play All the Stages of a Low Stakes
SNG
Low Blinds (10/20, 15/30)
The raising ranges described below are based on 6-max SnGs, but they can
also be used for 9-mans, because they are pretty tight. It’s important to note
that these ranges are not set in stone and serve only as a guideline. Specific
in-game circumstances can require a different approach.
Raising ranges
If no one has entered the pot before you, raise:
UTG and UTG+1: A-K, A-Qs, J-J+.
Cutoff: A-Js+, K-Qs+, 7-7+.
Button: A-8s+, A-To+, K-Jo+, 5-5+.
If there are limpers ahead of you, only raise with premium hands (A-K and J-
J+ when facing 1 limper. Q-Q+ when facing 2 limpers or more).
Facing a raise ahead of you, re-raise with Q-Q+. Depending on the pre-flop
raiser, call or re-raise with A-K, T-T, J-J.
In a low stakes game, you should generally be willing to get it all-in pre-flop
with A-K, Q-Q+ (and J-J against loose opponents) during low blinds, because
many low stakes opponents have a pre-flop all-in range that includes A-T, A-
J, A-Q, 7-7 to J-J.
As you’ve noticed, these raising ranges are quite tight. Playing tight during the
early blind levels by only raising your stronger hands pre-flop, is the right
strategy to take maximum advantage of the loose opponents you are generally
going to find in low stakes games. Obviously, you have to adjust and play
looser if there are weak-tight players at your table who fold a lot, but in
general playing tight is the way to go.
There is another important reason why you should be playing tight with regard
to your pre-flop raises and that is to keep yourself out of trouble.
If you decide to raise with marginal hands during the early stages of the game,
it can be difficult to get away from the hand once you flop something. This is
exactly how many low stakes players lose a lot of their chips early on in the
game.
For example, suppose you find yourself on the cutoff position with Q♦-T♦
during the 10/20 level with a stack of 1,500 chips. You decide to open for 60
chips, and the button and the big blind call (pot: 190 chips). The flop comes
down Q♠-9♣-5♦ and the big blind checks. With top pair, this is a pretty good
flop, so you decide to make a continuation bet of 100 chips. Both the button
and the big blind call (pot: 490 chips).
The turn brings the K♦. It’s an overcard to your pair of Queens, but you do
pick up a flush draw and a gutshot straight draw. The big blind checks and you
decide to check as well. The button bets 300 chips and the big blind folds.
The button is pretty aggressive and you think that there is a good chance he
may be bluffing here. And even if he has you beat, you still have a pair as
well as a flush and straight draw. You decide to call 300 chips, making the pot
1,090 chips.
The river is the 3♠, making the board Q♠-9♣-5♦-K♦-3♠. You check and the
button makes a small bet of 300 chips into a pot of 1,090. The river card
doesn’t change much and you feel that there’s still a good chance your
opponent may be bluffing. The small bet looks a bit suspicious, but you’re
getting excellent pot odds of around 4.5-to-1. Besides, you’ve invested quite a
lot of chips already, so you feel you can’t fold to this small bet now. After
some deliberation you decide to call and your opponent tables K♠-Q♣ for top
two pair. You lose 760 chips, around half your stack.
You see this happening all the time in low stakes games. Players who raise
marginal hands like A-9o during the early stages of the game, flop an Ace and
then lose their entire stack to someone holding A-K or A-Q. Many players
simply can’t fold hands like this once they hit the flop.
Good players with a lot of experience and good post-flop skills, can get away
with playing looser during low blind levels. They are good hand readers and
are capable of sensing when they’re beat and when they should fold. Players
with less experience, however, are better off raising only their stronger hands
to keep themselves out of trouble. If you’re not capable of folding A-9o on an
Ace-high flop, you shouldn’t be playing those sorts of hands.
During low blind levels, only raise with your stronger hands. This will take
maximum advantage of your loose opponents who play with weak hand
ranges. Playing tight also keeps you out of trouble and prevents you from
losing a lot of chips with marginal hands.
Only play looser during the early stages if you can take advantage of weak-
tight players at your table, or if you have good post-flop skills that allow
you to get away from marginal made hands or draws.
Bubble
As we have seen, the influence of ICM is largest on the bubble. Because of
ICM, you should shy away from all-in confrontations when you are only a
marginal favorite. You need a very big edge to call an all-in on the bubble,
unless you are short-stacked with a strong hand, in which case you need to
call to avoid getting blinded out. Because ICM dictates that opponents can
only profitably call with very few hands, you can aggress with a wider range
of hands. During bubble play, you should often play the situation, stack sizes,
and opponents rather than your cards.
Your stack size should determine your bubble strategy:
Big stack: if you have a big stack, you should play very aggressively. If there
is a short stack at the table, you can put a lot of pressure on the medium
stack(s), using the short stack as leverage.
Medium stack: stay away from the big stacks as much as possible. If you do
play a hand with a big stack, try to keep the pot small and only play for a big
pot when you have a huge edge. Play aggressively toward the shorter stacks.
Short stack: Avoid getting blinded out and look for good spots to shove all-
in. Try to target the players who are closest to you in chips as much as
possible as they are your closest competitors. ICM dictates that the more
chips you have, the less they are worth individually, which means the chips
you can win in an all-in confrontation against the big stack are not worth
nearly as much as the chips you can win from a medium or short stack. If you
win an all-in against another short stack, you will bust or severely cripple
him, whereas a big stack will still be comfortably in the game once you
double up through him.
When compared to standard bubble strategy, your bubble play on the low
stakes should be on the cautious/conservative side. This is for the following
reasons:
Your opponents have little or no knowledge of ICM.
Opponents will frequently make significant mistakes on the bubble,
such as the big stacks butting heads against each other when there are
short stack(s) at the table.
Because you have a big skill edge over your opponents, you do not
need to take every small edge ICM suggests you take.
This means that if you are the:
Big stack: you should still be aggressive, but you should not try to constantly
bully the table and “own the bubble” as you would do in a higher stakes game.
Pay particular attention to game flow: if you have been shoving frequently,
you can expect to get called very light. Many low stakes opponents hate to be
pushed around and don’t realize that ICM means that they should let
themselves be pushed around by the big stack. If you push too frequently,
opponents will make calls that are very bad ICM-wise (for example, the
medium stack calling your shove with a marginal hand when the short stack(s)
already folded). This will not only hurt his equity but also your own. This
leads us to a crucial observation on low stakes bubble play:
Heads-Up
Because of the significant prize jump from 2nd to 1st place, it is essential to
have good heads-up skills. This section will address some key elements of
good heads-up strategy and will outline how to play against different types of
opponents. If you want to learn more about heads-up, then check out Crushing
Low Stakes Poker Volume 2, which focuses entirely on heads-up play.
First of all, it should be noted that ICM doesn’t play a role anymore in
heads-up play. This is because both players are guaranteed 2nd place and are
only playing for the extra prize money for getting 1st. This means that you can
approach heads-up play as a cash game, so you should seize any edge:
positive expectation in chips is now also positive expectation in $.
The two key components of good heads-up play are aggression and
position.
You should always play aggressively heads-up. You only hit the flop 1 in 3
times with an unpaired hand, so most flops miss most hands. In most cases,
no one has a real hand, so the player taking aggressive action will usually win
the pot. Also, hitting the flop usually gives you the best hand heads-up,
which means you should play hands like middle pair aggressively. Strong
combo-draws (such as a straight + flush draw and 1 overcard) should also be
played very aggressively.
Position is crucial heads-up. In fact, position is more important in heads-up
play than in any other situation in Hold’em. First of all, when you play heads-
up, you know for sure you will always be in position on the button and out of
position on the big blind. At a full table, however, most pre-flop raises are
made in a situation where you don’t have certainty about your position post-
flop. For example, if you raise with 5 players left to act behind you, you will
have great position post-flop if only the blinds call but if you get called by the
cutoff and the button, you will have pretty bad position. Secondly, in heads-up
play, both players usually have random hands that are close together in value,
which gives the player last to act a huge edge in the hand.
Consequently, in heads-up play you should be looking to play as many hands
as you can when you’re in position and as few hands as possible when
you’re out of position. On the button, you get 3:1 pot odds to call and
considering that even 3-2o is only a little worse than a 2.1:1 underdog against
a random hand, you can actually profitably call with any two cards on the
button. So when you’re on the button heads-up, you should raise and at least
call with any two cards, unless, of course, your opponent frequently raises
your button limps or 3-bets your button raises, in which case you need to
adjust.
It’s also important to note that any pair is a big hand heads-up. There are
1,326 possible starting hands in Hold’em, of which there are 78 pairs. This
means that the chance of being dealt a pocket pair is only 78/1,326 = 5.9% or
once in every 17 hands. When you are dealt a pocket pair, the odds of your
opponent having a higher pocket pair are slim. When you hold 2-2, for
example, the odds of your opponent having a higher pair are 6% or once every
17 hands. And with a pair of 8-8, the odds of your opponent having a higher
pair are down to only 2.9% or once every 34 hands. This means that you
should play your pocket pairs strongly heads-up, as you are usually a favorite
against your opponent’s most likely unpaired hand. When you’re in the big
blind, you can re-steal all-in pre-flop with all pocket pairs when the effective
stack size is 20 BB or less.
Finally, you should adjust your heads-up strategy to the type of opponent
you’re playing against:
Weak tight-passive: raise your stronger hands and limp your marginal hands
from the button. Fold to most raises and bets when you don’t have a good hand
or a strong draw; coming from a weak tight-passive player, any aggressive
action indicates great strength. Make frequent stabs, even when you
completely missed the flop, as these opponents will often fold when they
missed. Against an opponent like this, your goal is to see many flops and
slowly grind him down.
Loose-passive: Bet for value relentlessly if you hit the flop and raise pre-flop
for value with your good hands. Against calling stations like this, simply
check-fold when you completely miss. Aggressive action on the part of a
loose-passive player signals strength.
Tight-aggressive: Play aggressively and raise frequently from the button,
because your TAG opponent doesn’t like playing out of position. Try to find
any possible tells and leaks in his game and exploit those.
Loose-aggressive: Against hyper-aggressive opponents, a heads-up usually
results in a pushing war. Wait for a good spot to get your chips in. If your
opponent is pushing very often, widen your calling range.
Example hand 14
Game: $7 HU hyper turbo
Blinds: 20/40
BTN: 400 in chips
BB: Hero 600 in chips
*** PRE-FLOP ***
Dealt to Hero [8♣-5♣]
BTN: calls 20
Hero: checks
*** FLOP *** [8♠-4♠-J♥]
Hero: checks
BTN: checks
*** TURN *** [8♠-4♠-J♥] [T♥]
Hero: bets 50
BTN: calls 50
*** RIVER *** [8♠-4♠-J♥-T♥] [3♦]
Hero: checks
BTN: bets 120
Hero: calls 120
*** SHOW DOWN ***
BTN: shows [5♥-7♠] (high card Jack)
Hero: shows [8♣-5♣] (a pair of Eights)
Hero collected 420 from pot
In this heads-up hyper turbo, I face an opponent I haven’t played before.
Against unknown opponents, it’s a matter of trying to discover some possible
tendencies and characteristics as quickly as you can (especially in a hyper
turbo). Any information that you do get is, of course, not completely accurate
because it is based on only a small sample of hands. However, you have to go
with what you know; little information is better than no information at all.
What I have picked up from my opponent so far is that is he displays
controlled aggression. He mixes up his play from the button with limps and
minraises, appearing to limp his weaker hands and minraise his stronger
hands. Post-flop, he seems to call down with draws and weak pairs, whereas
he seems to play his stronger hands more aggressively by betting and raising.
When he limps pre-flop, I perceive his range to be weak, as he tends to
minraise his stronger hands. My 8♣-5♣, however, is too weak to throw in a
raise for value. I could consider a bluff raise to attack his likely weak range
but I believe my pre-flop fold equity is slim. I raised one of his button limps a
couple hands earlier, after which he flatted in position. Playing it safe, I elect
to check behind.
The flop comes down 8♠-4♠-J♥. With second pair, I flop a decently strong
hand but my kicker isn’t great. My hand may be best here but I decide to check
and see what he does first. If he bets this flop, I could be beat by a better 8 or
a Jack. In that case, I can call once depending on his sizing and then evaluate
the turn. If he checks behind here, I am quite sure that my hand is good as this
opponent likes to play his weak pairs and draws passively and bet his
stronger hands.
Villain checks behind on the flop and the turn brings the T♥. Given pre-flop
and flop action I believe my hand is good here. The Ten is a bit of a scare
card as it is definitely included in his range. However, pre-flop, I expect him
to raise T-J+ so that narrows his T-x range a bit. Also, the odds of pairing up
by hitting a 3-outer on the turn are 6% so I shouldn’t be too concerned yet. I
should bet the turn here for both value and protection: there are two hearts and
two spades out now as well as multiple straight draws. This opponent likes to
call his draws so I get value from any heart or spade draw as well as from the
possible straight draws in his hand range, like 5-6, 5-7, 6-7, and 9-x. Villain
likes to call down weak pairs so I get value from his 4-x hands too. I bet 50
chips and he calls.
The river 3♦ is a harmless card: all the straight and flush draws missed. My
best play here is to check with the intention of inducing a bluff. This is
because there are a lot more hands in his range that he will bet with himself
rather than call a bet with. If I bet here, he will most often call with a hand
that beats me. I can really only get value from his 4-x hands but he probably
won’t call two streets with such a weak hand anyway. He will fold out all his
busted draws when I bet, so the best option for me is to check and induce a
bluff. At this point, the scenario is pretty much perfect for a bluff. The pot is
180 chips and he has 310 chips behind: a great spot for him to try and bluff to
pick up a much needed pot. He bets 120 chips on the river and my pair of
eights beat his busted gutshot straight draw.
Example hand 15
Game: $7 HU hyper turbo
Blinds: 10/20
BTN: Hero 480 in chips
BB: 520 in chips
*** PRE-FLOP ***
Dealt to Hero [K♥-4♠]
Hero: raises 20 to 40
BB: calls 20
*** FLOP *** [J♥-K♦-5♥]
BB: checks
Hero: bets 40
BB: calls 40
*** TURN *** [J♥-K♦-5♥] [K♣]
BB: checks
Hero: bets 90
BB: calls 90
*** RIVER *** [J♥-K♦-5♥-K♣] [3♣]
BB: checks
Hero: bets 120
BB: calls 120
*** SHOW DOWN ***
Hero: shows [K♥-4♠] (three of a kind, Kings)
BB: mucks hand
Hero collected 580 from pot
In this HU hyper turbo match I face a loose-passive opponent. Villain likes to
limp from the button and from the big blind he flat calls raises close to 70% of
the time and doesn’t 3-bet. Post-flop he doesn’t bet or raise much and usually
just calls down a lot.
You have to be more picky of the hands you open from the button against a
loose-passive opponent. Absolute rags aren’t worth opening against an
opponent who calls often pre-flop and is used to calling down post-flop too.
K-4o, however, is more than good enough to open here. A King-high hand HU
is usually best and against a passive opponent this is a standard raise for
value.
I hit the flop hard with top pair. The flop is relatively wet though with two
hearts and a possible straight draw out there. Against a passive opponent like
this, it’s time to start building a pot. He will likely call down with any pair,
flush draw, or straight draw. I fire a standard 50% flop c-bet and Villain calls.
When I hit trips on the turn, I hit the board so hard that my opponent’s hand
must have very little equity now. Given there are three Kings out of the deck
already, the odds of him holding the last one are very slim. As far as made
hands go, the best he may have here is a pair of Jacks, fives, or a low pocket
pair. Considering his passive tendencies, it’s not at all unlikely that he holds a
hand like A-x and flush and straight draws are in his range as well. Because
he probably doesn’t have much of anything here I can’t bet too much as even a
passive opponent will fold if the price is too high. After all, stacks in a hyper
turbo are very shallow to begin with so even relatively small bets are costly. I
bet 90 chips into a pot of 160 and he calls.
The river is the 3♣ and the straight and flush draws miss. When he checks,
I’m faced with a difficult decision how much to bet. My job here is to target
my bet sizing as accurately as possible to his potential calling range. His
missed draws can be discarded; he will fold those no matter what I bet. If he
has a pair of Jacks, I’m pretty sure he will call off if I shove my last 310 chips
in this 340 pot. However, if he has an Ace-high hand or a pair of fives, I don’t
think Villain will call a shove. With such a weak hand, even a passive
opponent can find a fold when he has to call off his last chips. Therefore, I
decide to make a smaller bet of 120 chips as a middle ground, thereby
targeting his overall calling range of a pair of Jacks, a pair of fives, and Ace-
high. I will lose value when he has a Jack but I increase my overall odds of
getting called in this spot. And if I do get a call here, these 120 chips will
give me a dominating lead and cripple my opponent. Villain calls my river bet
holding 8♠-5♠ for a pair of 5’s, a hand he likely would have folded had I
shoved the river.
Example hand 16
Game: $7 HU non-turbo
Blinds: 10/20
BTN: Hero 1510 in chips
BB: 1490 in chips
*** PRE-FLOP ***
Dealt to Hero [5♠-6♠]
Hero: calls 10
BB: checks
*** FLOP *** [5♣-5♦-9♦]
BB: checks
Hero: bets 30
BB: raises 30 to 60
Hero: raises 140 to 200
BB: raises 140 to 340
Hero: raises 1150 to 1490 and is all-in
BB: calls 1130 and is all-in
*** TURN *** [5♣-5♦-9♦] [8♥]
*** RIVER *** [5♣-5♦-9♦-8♥] [7♥]
*** SHOW DOWN ***
BB: shows [Q♣-9♣] (two pair, Nines and Fives)
Hero: shows [5♠-6♠] (a straight, Five to Nine)
Hero collected 2980 from pot
BB finished the tournament in 2nd place
Even though this match is only a few hands old, I can already conclude that my
opponent is very loose-passive. He has limped all his buttons so far, doesn’t
take any aggressive action post-flop, and just sticks to checking and calling.
A hand like 5-6s is a perfectly fine hand to raise from the button against many
other types of opponents. A hand like this benefits from its pre-flop fold
equity against opponents who realize that they shouldn’t call too loosely out of
position. And if your opponent does call, you have initiative in the hand and
can often take down the pot with a continuation bet. A hand like 5-6s has a
nice double value; you can represent high card flops such as A-x-x and K-x-x
and follow up with a continuation bet. And if you hit a low card flop or pick
up a straight or flush draw, your opponent often won’t believe you’ve hit that
flop as he may put you on a stronger hand range. Against a loose-passive
opponent, however, this logic fails. These opponents will usually call your
pre-flop raise with just about any two cards. Because 5-6s doesn’t beat a
whole lot, you are often building a pot with the weakest hand and post-flop,
you will rarely be able to take down the pot with a continuation bet. Loose-
passive opponents will often simply call off bets post-flop, even when they
have a very weak hand.
So given that you have very little pre-flop or post-flop fold equity against a
loose-passive opponent, you only want to raise hands that are well ahead of
your opponent’s calling range. A hand like 5-6s is too weak to raise for value
but it’s a perfect hand to open limp with. After all, implied odds are huge
against a loose-passive opponent and you can expect to often win a good
amount of chips when your speculative hand connects with a flop. Moreover,
you don’t really have to worry about getting raised off your hand because a
loose-passive opponent will check behind almost by default. A very loose-
passive opponent will even check behind strong hands like J-J+ and A-K.
The flop is as good as it can get for my hand; I hit trips and the only draws out
there are a gutshot and a flush draw. My opponent can’t have a lot here. My 6
blocks some of his gutshots and the three 5’s that are already out significantly
reduce the number of 5-x combinations he can have. Even though Villain
probably doesn’t have much here, I still need to bet this flop. The pot is only
40 chips and if I want to build a bit of a pot, I need to start building it right
now. Moreover, a very loose-passive opponent like this simply doesn’t like to
fold and will frequently call you down with just about anything.
I bet 30 chips and to my surprise, Villain min check-raises me to 60 chips.
Coming from a loose-passive opponent like this, who normally just checks
and calls, a check-raise indicates great strength. I feel he will never take such
a strong line with a draw so I’m almost positive he has top pair here. He
could potentially have T-T+ as well because he is the type of player that is
capable of checking behind pre-flop with big pairs.
My only concern here is how to extract most value. If he has a hand like 9-T
or J-9, any overcards hitting the turn could kill the action, so I want to get as
many chips in the pot as possible. Shoving is an option, but the pot is only 130
chips and Villain still has 1,410 chips behind. Even though he is loose-
passive, I feel a shove for his whole stack will probably make him fold weak
top pairs 9-2 to 9-8. I want to keep those weaker top pairs in his range so I
decide to make a sizeable re-raise to 200. When my opponent raises me again,
I know he isn’t going to fold and I go all-in to see my hand hold versus his Q-
9. He would have called with this hand had I shoved over his min check-
raise, but by making a smaller re-raise, I kept his weaker top pairs in to get
maximum value against his entire range.
Example hand 17
Game: $7 HU hyper turbo
Blinds: 10/20
BTN: 560 in chips
BB: Hero 440 in chips
*** PRE-FLOP ***
Dealt to Hero [J♥-J♠]
BTN: raises 20 to 40
Hero: raises 60 to 100
BTN: calls 60
*** FLOP *** [5♦-2♣-K♥]
Hero: bets 120
BTN: calls 120
*** TURN *** [5♦-2♣-K♥] [5♠]
Hero: bets 70
BTN: raises 250 to 320
Hero: calls 150 and is all-in
*** RIVER *** [5♦-2♣-K♥-5♠] [3♣]
*** SHOW DOWN ***
Hero: shows [J♥ J♠] (two pair, Jacks and Fives)
BTN: shows [Q♦ 3♦] (two pair, Fives and Threes)
Hero collected 880 from pot
In this match I’m playing a loose-aggressive opponent. He is betting and
raising frequently and appears to be tilting a bit too. You have to be patient
and wait for your chances to get it in with a quality hand against this type of
opponent.
In this interesting hand, game flow plays a crucial role. In the previous hand I
minraised from the button, after which he 3-bet and I folded. In the very next
hand, I pick up a pair of Jacks in the big blind, a perfect spot to 3-bet against
this type of opponent. He will likely perceive my 3-bet as a frustration raise
trying “to get even” for the previous hand. By 3-betting here, I thus send a
clear signal of weakness to my opponent. I know that a loose-aggressive
player like this will take any opportunity he can to bluff me off the pot if he
thinks I’m weak. Villain calls and we go the flop.
The flop is a good one for my hand. It’s relatively dry with no immediate flush
or straight draw possibilities and there’s only one overcard to my pair of
Jacks. I decide to make a decently sized continuation bet of 120 chips into
200, for two reasons. First of all, I need to protect my hand versus an
overcard Queen or Ace. Secondly, by betting over half pot here, I continue my
story of weakness. My 3-bet pre-flop was a frustration raise and now I’m
making a relatively strong bet, hoping to take the pot down on the flop with a
weak hand. I expect my opponent to often make a play here by raising or
shoving. In that sense, his flat call on the flop is slightly worrying as a King is
definitely in his range. However, given how loose-aggressive he is, his
opening range from the button is very wide and close to any two cards. His
pre-flop call didn’t really reduce his hand range all that much given how he
likely perceived my 3-bet as weakness. That means that, all in all, a King still
makes up only a small part of his wide hand range.
The turn is a harmless 5. The odds of him turning trips here are slim now that
only two fives remain in the deck. The turn also doesn’t bring any flush or
straight draws. The only hand I should be worried about now is K-x. If he’s
holding a Queen or Ace, he is drawing slim with only one card to come. I
continue my story on the turn by betting small: only 70 chips into a pot of 440
chips. In my opponent’s perception, my pre-flop 3-bet was weak and so was
my relatively strong c-bet on the flop, where I was hoping to just take the pot
down. Now that my opponent called two times, I’m basically done with my
weak hand and I make a small bet on the turn hoping to take it down and ready
to fold if my opponent raises. The story I’m telling is a convincing one. My
opponent bluff-shoves with Queen-high and I pick up a huge pot.
Example hand 18
Game: €7 HU non-turbo
Blinds: 10/20
BTN: Hero 1180 in chips
BB: Villain 1820 in chips
*** PRE-FLOP ***
Dealt to Hero [3♣-A♠]
Hero: raises 40 to 60
BB: calls 40
*** FLOP *** [K♦-3♠-8♠]
BB: checks
Hero: bets 60
BB: raises 120 to 180
Hero: calls 120
*** TURN *** [K♦-3♠-8♠] [A♥]
BB: bets 264
Hero: calls 264
*** RIVER *** [K♦-3♠-8♠-A♥] [4♠]
BB: bets 937
Hero: calls 676 and is all-in
*** SHOW DOWN ***
BB: shows [T♦-Q♣] (high card Ace)
Hero: shows [3♣-A♠] (two pair, Aces and Threes)
Hero collected 2360 from pot
In this €7 HU non-turbo SNG, I’m up against a loose and ultra-aggressive
opponent. I have never played this opponent before so I start the match
readless. This is a non-turbo SNG, however, meaning I have enough time to
figure out how Villain plays.
My HUD tells me Villain’s open raise percentage from the button is 95%, so
he is opening close to any two cards. Out of position, he is very active too; he
calls 23% of hands and 3-bets 39% of hands. Post-flop, he displays extreme
aggression; his post-flop aggression factor is a whopping 12 and what’s
interesting is that his check-raise% is 100%. Obviously, this is only over a
small sample of hands but it’s telling that of the 3 opportunities he had to
check-raise me, he took all of them.
Against an ultra-aggressive opponent like this, you have to be patient. Wait for
a good spot to get your chips in and let your opponent hang himself by betting
and bluffing his weak hands. You also have to be selective of the hands you
open on the button. If you open very marginal hands, this opponent will
frequently put you to the test post-flop with check-raises and bluffs. Opening
subpar hands from the button will put you in a lot of difficult spots post-flop
and you will quickly bleed chips this way. Suited and connected hands go up
in value considerably against an opponent such as this one because your
implied odds are tremendous. If you connect strongly post-flop, this opponent
will pay you off by bluffing his air or by investing a lot of chips with a
marginal hand.
The A♠-3♣ I’m dealt on the button isn’t the greatest hand to open because it
doesn’t really play well after the flop. However, an Ace heads-up is usually
the best hand and you want to raise your stronger hands for value against this
type of opponent. Villain flats my pre-flop raise and checks to me on a flop of
K♦-3♠-8♠. I have bottom pair with an Ace kicker as well as a backdoor Ace-
high flush draw, so I feel my hand is strong enough to continuation bet half pot.
Villain now check-raises my 60 chips c-bet to 180 chips. This is the third time
in a row he check-raises me, so I give very little credit to his check-raise.
When I flat here, I know that I will be in a difficult spot on the turn and river
as this opponent is likely to keep firing at the pot. However, given his likely
weak hand range and the equity of my hand, I have to call here. I also think a
King makes up only a very small part of his range because I feel he will 3-bet
most Kings pre-flop, based on his high 3-bet%.
The turn brings the A♥, giving me two pair and Villain bets 264 into 480.
With two pair, I basically have this hand locked up. I put my opponent on a
very weak range so my best play is to just flat call and let him continue
bluffing. I do give him a free river card, in case he has a flush draw or a
gutshot straight draw but those hands have little drawing equity with one card
to come and are only a small part of his wide hand range anyway.
The river brings the 4♠ and he quickly puts me all-in. The river does bring the
third spade on board but I have the Ace of spades, making it a little less likely
he has a flush. Moreover, his almost instant bet on the river leads me to
believe he has total air. If he actually had a flush, he would probably take his
time on the river, trying to figure out how he could extract most value. Now
that he very quickly bets this river without thinking, I know he probably made
up his mind on the turn to shove any river card. By betting so quickly, my
opponent wants me to think that he’s really strong because he doesn’t have to
think about his decision. This timing tell, however, is a strong indication he is
actually very weak. So I call off his river bet and he tables total air with Q-
To. Villain actually did pick up a gutshot on the turn but with only 8% to hit on
the river, he was drawing very slim.
Part 3:
Color Coding
On most major poker sites, you can make use of a color coding system. You
can label opponents by giving them a certain color that corresponds to their
playing ability. Color coding is an essential tool for table selection: the
colors you assigned to players show up in the lobby, so you can quickly see
whether a game is worth registering for. If you have color coded a lot of
players, you can even table select automatically by using multi-tabling
software such as Tableninja or Sharkystrator (see the section on “multi-
tabling tools” below). Based on the color coding system that you use, you can
let the software automatically register you for games that have at least X
number of fish and/or at most X amount of regs in them. This way, you can
concentrate on playing and have the software automatically table select the
juiciest games for you in the background.
Color coding is also very useful for making better and quicker in-game
decisions, especially when you are multi-tabling. When you’re playing
multiple tables at a time, the color labels allow you to quickly spot the regs
and the fish at each of your tables.
A popular method of color coding is the traffic light system. Red is a
warning color and used for excellent players you should stay away from as
much as possible. Orange means “proceed with caution” and is reserved for
good players. Green signals “go” and is the color label for fish.
Using the traffic light system as your basis, you can add more colors for other
player types if you like. Create a system that works best for you and use
colors you can quickly associate with certain player types. The color coding
system below, is the one I use for labeling players on PokerStars:
Yellow = too early to tell. Too small sample of games or specific player note.
Red= shark. Good high stakes player.
Orange = good. Good low/medium stakes player.
Pink= decent.
Purple = break-even.
Light blue = mild fish.
Blue = big fish.
Green = complete fishbowl.
Controlling Tilt
Controlling tilt is of crucial importance in maximizing your profits from
poker. Tilt is commonly understood as a frustrated or angry emotional state of
a player, usually after taking a bad beat or losing a big pot. It typically results
in steaming off a large amount of chips by becoming overly aggressive and
making bad plays.
In this chapter, however, we will refer to tilt in a broader sense, as defined
by Ian Taylor and Matthew Hilger:
“Tilt is simply the act of playing worse than you are capable of playing. To
go on tilt means that your play has deteriorated in some way.” (Taylor and
Hilger 2007, p. 137)
If you look at tilt as any deviation from your best game, every poker player
experiences it at some point. In fact, in many cases it can even go unnoticed
and you could be on tilt without even realizing it.
Playing worse than you are capable of playing, obviously has a negative
effect on your results. The most dangerous form of tilt – losing emotional
control and spewing off chips – is particularly devastating and can really put
a big dent in your bankroll.
Tilt Triggers
There are many things that can cause a poker player to go on tilt, and some
players will be more sensitive to certain tilt triggers than others. Recognizing
the reasons why players go on tilt, is the first step towards controlling it.
The “classic” triggers that typically result in losing control and steaming off
chips, are:
Taking bad beats
Losing a big pot
Losing a lot of money
As we have seen, however, tilt is a broader concept and occurs when you are
playing worse than you are capable of. This can have many other reasons, of
which some of the most important ones are:
A particular emotional state (stressed, upset, angry etc.)
Being bored
Being impatient
Fatigue
Alcohol
Now we know what tilt is and how it is triggered, we can continue with the
most important questions: how can we avoid tilt, and how should we deal
with it if it does happen?
Avoiding Tilt
The best way to really control tilt, is to try and avoid it from happening in the
first place. Let’s take a look at a couple of things you can do to minimize the
risk of going on tilt.
Be Sufficiently Bankrolled
In Part 1, we already discussed the importance of proper bankroll
management. Not only is it important for poker success, a sufficient bankroll
will also reduce the risk of going on tilt.
With enough money in your bankroll, you won’t feel any fear or stress of
going broke. Knowing that you have a sufficiently large bankroll helps to
prevent tilt, by reducing the chance of strong emotional responses towards
bad luck/downswings.
Tournament Indicator
Tournament Indicator is not as comprehensive a tool as PokerTracker or
Holdem Manager, but it does have a lot of cool features, some of which
especially beginning players will appreciate.
Tournament Indicator:
Instantly calculates pot odds and win odds while you play.
Shows the number of outs for your hand.
Shows the Expected Value and strength of your hole cards.
Alerts you when you have the nuts.
Has a “match cards” feature to see how your hand matches up
against potential hands opponents may have.
Displays the tourney “M” for all players’ stacks.
Tracks your opponents and displays their playing statistics.
Can be displayed either as a HUD or as a separate window attached
to your table.
6-max HUD
Abbreviation of player name
Number of hands
--- New line ---
VPIP
Pre-flop raise
Steal
Fold BB to steal
--- New line ---
Aggression factor
Flop c-bet
Fold to flop c-bet
Heads-up HUD
Abbreviation of player name
Number of hands
--- New line ---
Raise first
Limp
Fold to a 3-bet in the small blind
--- New line ---
Call open raise
3-bet from BB vs. steal
--- New line ---
Aggression factor
Donk bet flop
Flop c-bet
Fold to flop c-bet
Check-raise
Note that I use the “raise first” stat in my heads-up HUD, instead of the more
common pre-flop raise or PFR. This is because PFR also includes 3-bets out
of position, meaning it would overlap with my “3-bet from BB vs. steal” stat.
The “raise first” statistic on the other hand, tells me exactly how many times
my opponent open raises from the button.
Multi-tabling Tools
If you’re playing multiple tables at a time, multi-tabling software is a
worthwhile investment. It will allow you to increase your hourly rate, as it
makes multi-tabling easier by automating repetitive actions.
Tableninja
The best and most comprehensive software for multi-tabling is Tableninja.
This program:
Speeds up your play with hotkeys to bet/call/fold/raise;
Automatically clicks the time-bank;
Automatically sits you back in when you time out;
Highlights tables that require action;
Shows your stack size in big blinds with a customizable on-screen
display;
Optimally sizes your bets to tournament blind levels;
Automatically registers you for games using the settings you specify;
and
Automatically table selects the softest games using the color labels
you assigned to your opponents.
ICM Tools
ICM tools are a great way to learn more about ICM and to review and
analyze your endgame. They will point to you the mistakes you’re making so
you can correct them and plug any leaks you may have. ICM tools will teach
you how to make better push/fold decisions by giving you a better
understanding of the relevant factors influencing your decision, such as
number of opponents, stack sizes, and opponent hand ranges. Because most of
the money is made in the late stages of the game, it won’t take long before
you will see the positive effects on your bankroll of using an ICM tool.
ICM Trainer
If you are a beginning player and don’t know much about ICM yet, ICM
Trainer is a nice tool to start with. You can download it for free on
PokerStrategy.com. Use the tool to do “training sessions”, where the
software will present you with different endgame scenarios, asking you
whether you should push or fold. After giving an answer, the tool will tell
you if your decision was correct or incorrect. These training sessions are a
nice way to test your ICM knowledge and improve your push/fold decisions.
One drawback of this tool is that you can’t load and review your own hand
histories. If you are looking for a tool with more options, then try the
following paid tool.
SitNGo Wizard
With SitNGo Wizard you can import hand histories from games you played to
see where you made any errors in the late game push/fold stages. You can
modify any game parameter, such as stack sizes or calling ranges, and
instantly see how this affects the analysis. Modifying the parameters is a
great way of learning ICM and seeing the impact of all different factors on
your decision. SitNGo Wizard also has a quiz mode, which generates random
hands and asks you to choose the correct play in each spot.
Equity Calculators
By using an equity calculator, you can get a better insight into the
mathematics involved in poker. A good grasp of odds, equity and range
matchups will deepen your understanding of the game and improve the
decisions you make at the table.
Ever wondered how much equity your A-Ts has versus the top 25% of
hands? Or curious whether calling that half pot turn bet with middle pair and
a flush draw was mathematically correct, given your opponent’s perceived
hand range? Just open your equity calculator, punch in the numbers, and
there’s your answer. Two good and free poker equity calculators are
PokerStrategy.com’s Equilab and HoldemViewer.
If you are really into poker math and would like to get a quick answer to a lot
of complex poker probability questions, then try out a paid tool that can make
more advanced equity calculations, such as Flopzilla.
Hand Replayers
One of the best ways to learn and improve is to review games you played
and analyze important hands. If you own Poker Tracker or Holdem Manager,
you can use the built-in replayer. These replayers also show the HUD stats
on your opponents, so you can make an in-depth analysis of your hands. If
you’re looking for a free and easy to use stand-alone replayer, then check out
the Universal Replayer.
2 Big Blinds
UTG
Pairs: 22+
Suited: A2s+, K2s+, Q2s+, J2s+, T2s+, 95s+, 85s+, 75s+, 64s+, 54s
Offsuit: A2o+, K2o+, Q2o+, J5o+, T6o+, 97o+, 87o
UTG+1
Pairs: 22+
Suited: A2s+, K2s+, Q2s+, J2s+, T2s+, 93s+, 84s+, 74s+, 64s+, 53s+
Offsuit: A2o+, K2o+, Q2o+, J3o+, T6o+, 96o+, 86o+, 76o
Cutoff
Pairs:22+
Suited: A2s+, K2s+, Q2s+, J2s+, T2s+, 92s+, 84s+, 74s+, 63s+, 53s+, 43s
Offsuit: A2o+, K2o+, Q2o+, J2o+, T5o+, 96o+, 86o+, 76o, 65o
Button
Pairs: 22+
Suited: A2s+, K2s+, Q2s+, J2s+, T2s+, 92s+, 83s+, 73s+, 63s+, 52s+, 43s
Offsuit: A2o+, K2o+, Q2o+, J2o+, T3o+, 95o+, 85o+, 75o+, 65o
SB
Any two cards
3 Big Blinds
UTG
Pairs: 22+
Suited: A2s+, K2s+, Q2s+, J4s+, T6s+, 95s+, 85s+, 75s+, 65s, 54s, 43s
Offsuit: A2o+, K2o+, Q6o+, J8o+, T8o+, 98o
UTG+1
Pairs: 22+
Suited: A2s+, K2s+, Q2s+, J2s+, T3s+, 94s+, 84s+, 74s+, 63s+, 53s+, 43s
Offsuit: A2o+, K2o+, Q3o+, J7o+, T7o+, 97o+, 86o+, 76o
Cutoff
Pairs: 22+
Suited: A2s+, K2s+, Q2s+, J2s+, T2s+, 92s+, 82s+, 73s+, 62s+, 52s+, 42s+
Offsuit: A2o+, K2o+, Q2o+, J4o+, T6o+, 95o+, 85o+, 75o+, 64o+, 54o
Button
Pairs: 22+
Suited: A2s+, K2s+, Q2s+, J2s+, T2s+, 92s+, 82s+, 72s+, 62s+, 52s+, 42s+,
32s
Offsuit: A2o+, K2o+, Q2o+, J2o+, T2o+, 93o+, 84o+, 73o+, 63o+, 52o+,
43o
SB
Any two cards
4 Big Blinds
UTG
Pairs: 22+
Suited: A2s+, K2s+, Q8s+, J8s+, T8s+, 97s+, 87s
Offsuit: A2o+, K7o+, Q9o+, JTo
UTG+1
Pairs: 22+
Suited: A2s+, K2s+, Q4s+, J7s+, T6s+, 96s+, 86s+, 75s+, 65s
Offsuit: A2o+, K4o+, Q8o+, J9o+, T9o
Cutoff
Pairs: 22+
Suited: A2s+, K2s+, Q2s+, J3s+, T4s+, 95s+, 84s+, 74s+, 64s+, 53s+
Offsuit: A2o+, K2o+, Q6o+, J8o+, T7o+, 97o+, 87o, 76o
Button
Pairs: 22+
Suited: A2s+, K2s+, Q2s+, J2s+, T2s+, 92s+, 82s+, 72s+, 62s+, 52s+,
42s+, 32s
Offsuit: A2o+, K2o+, Q2o+, J3o+, T4o+, 95o+, 85o+, 74o+, 64o+, 53o+
SB
Any two cards
5 Big Blinds
UTG
Pairs: 22+
Suited: A2s+, K7s+, Q9s+, J9s+, T9s
Offsuit: A5o+, KTo+, QJo
UTG+1
Pairs: 22+
Suited: A2s+, K4s+, Q8s+, J8s+, T7s+, 97s+, 87s, 76s
Offsuit: A2o+, K8o+, QTo+, JTo
Cutoff
Pairs: 22+
Suited: A2s+, K2s+, Q4s+, J5s+, T6s+, 96s+, 85s+, 75s+, 65s, 54s
Offsuit: A2o+, K5o+, Q9o+, J8o+, T8o+, 98o, 87o
Button
Pairs: 22+
Suited: A2s+, K2s+, Q2s+, J2s+, T2s+, 92s+, 82s+, 72s+, 62s+, 52s+,
42s+, 32s
Offsuit: A2o+, K2o+, Q3o+, J4o+, T6o+, 95o+, 85o+, 75o+, 64o+, 54o
SB
Any two cards
6 Big Blinds
UTG
Pairs: 33+
Suited: A4s+, KTs+, QTs+, JTs
Offsuit: A9o+, KQo
UTG+1
Pairs: 22+
Suited: A2s+, K8s+, Q8s+, J8s+, T8s+, 98s, 87s
Offsuit: A5o+, KTo+, QTo+, JTo
Cutoff
Pairs: 22+
Suited: A2s+, K3s+, Q4s+, J5s+, T6s+, 96s+, 85s+, 75s+, 65s, 54s
Offsuit: A2o+, K9o+, Q9o+, J9o+, T8o+, 98o
Button
Pair: 22+
Suited: A2s+, K2s+, Q2s+, J2s+, T2s+, 92s+, 82s+, 72s+, 62s+, 52s+,
42s+, 32s
Offsuit: A2o+, K2o+, Q2o+, J3o+, T4o+, 95o+, 84o+, 74o+, 64o+, 53o+
SB
Any two cards
7 Big Blinds
UTG
Pairs: 55+
Suited: A8s+, KJs+
Offsuit: ATo+
UTG+1
Pairs: 33+
Suited: A4s+, KTs+, QTs+, JTs, T9s
Offsuit: A8o+, KQo
Cutoff
Pairs: 22+
Suited: A2s+, K6s+, Q8s+, J8s+, T7s+, 97s+, 87s, 76s
Offsuit: A4o+, KTo+, QTo+, JTo
Button
Pairs: 22+
Suited: A2s+, K2s+, Q2s+, J2s+, T2s+, 92s+, 82s+, 73s+, 63s+, 52s+, 43s
Offsuit: A2o+, K4o+, Q5o+, J6o+, T6o+, 96o+, 85o+, 75o+, 65o, 54o
SB
Any two cards
8 Big Blinds
UTG
Pairs: 66+
Suited: ATs+
Offsuit: ATo+
UTG+1
Pairs: 44+
Suited: A8s+, KJs+
Offsuit: ATo+
Cutoff
Pairs: 22+
Suited: A2s+, K9s+, Q9s+, J9s+, T9s
Offsuit: A7o+, KJo+
Button
Pairs: 22+
Suited: A2s+, K2s+, Q2s+, J3s+, T4s+, 95s+, 85s+, 74s+, 64s+, 54s
Offsuit: A2o+, K7o+, Q8o+, J8o+, T7o+, 97o+, 87o, 76o
SB
Any two cards
9 Big Blinds
UTG
Pairs: 77+
Suited: ATs+
Offsuit: AJo+
UTG+1
Pairs: 55+
Suited: A9s+, KQs
Offsuit: ATo+
Cutoff
Pairs: 44+
Suited: A7s+, A5s, KTs+, QTs+, JTs
Offsuit: A9o+, KQo
Button
Pairs: 22+
Suited: A2s+, K3s+, Q4s+, J5s+, T6s+, 96s+, 85s+, 75s+, 65s, 54s
Offsuit: A2o+, K9o+, Q9o+, J8o+, T8o+, 98o
SB
Any two cards
10 Big Blinds
UTG
Pairs: 77+
Suited: AJs+
Offsuit: AJo+
UTG+1
Pairs: 66+
Suited: ATs+
Offsuit: AJo+
Cutoff
Pairs: 44+
Suited: A8s+, KTs+, QTs+, JTs
Offsuit: ATo+
Button
Pairs: 22+
Suited: A2s+, K4s+, Q5s+, J7s+, T6s+, 96s+, 86s+, 76s, 65s
Offsuit: A4o+, K9o+, Q9o+, J9o+, T9o
SB
Any two cards
Appendix II: Heads-Up Push/Fold Charts
When you play heads-up, ICM does not play a role anymore. After all, both
players are now guaranteed 2nd place and are contending only for the extra
prize money for getting 1st.
If you or your opponent are around the 10 BB mark, you should start
push/folding. Two useful charts that you can use for push/folding during
heads-up are the Nash equilibrium push/fold charts and the Sit And Go
Endgame system or SAGE.
Nash Equilibrium Push/Fold Charts
The Nash equilibrium is a solution concept in game theory for a non-
cooperative game that involves two or more players. A Nash equilibrium is
reached when no player has anything to gain by unilaterally changing his
strategy. The heads-up push/fold charts presented below are based on Nash’s
assumptions and calculations.
The use of the charts is pretty straightforward. Look up your hand in the chart
and the corresponding number indicates how many effective big blinds you
can profitably push or call with that hand. The suited hands are on the upper
right part of the table marked in green, and the offsuit hands are on the bottom
left marked in orange. Pocket pairs are on the diagonal, marked in blue. The
first chart is for pushing from the button, the second chart is for calling
shoves in the big blind.
Only use these charts once you are in push/fold territory and continue to
make normal raises when you still have enough big blinds left. For example,
whereas the Nash push chart tells us it’s unexploitable to shove AA for 20+
big blinds, this is definitely not an optimal strategy.
* 63s: 7.1-5.1, 2.3
** 53s: 12.9-3.8, 2.4
*** 43s: 10.0-4.9, 2.2
Sit And Go Endgame System
R JAM CALL Points
(SB) (BB)
1 17 Any Ace = 15
2 21 17 King = 13
3 22 24 Queen = 12
4 23 26 Jack = 11
5 24 28 Ten = 10
6 25 29 Nine = 9
7 26 30 Eight = 8
8 27 31 Seven = 7
9 28 32 Etc…
Pair add 22
Suited add 2
To attain your point value, double the highest ranked card and add the
lower ranked card. For example: AKo is 15 x 2 + 13 = 43 points.
The number in the R column represents the number of big blinds you or your
opponent has left after posting a big blind (so when you’re on the SB you
have to subtract one additional SB after posting to calculate your R). The
point value you see for Jam (SB) represents the point value you need to
move all-in from the SB/Button. For example, if you or your opponent have
6 big blinds left after posting a big blind, you would need to have a value of
25 or more to push all-in. The Call (BB) column represents the point value
you need to call your opponent’s shove when you are in the big blind. For
example, if you or your opponent have an R of 5 (i.e. 5 big blinds left after
posting) you would need 28 points or more to call your opponent’s all-in.
You can calculate the point value of your hand by doubling the value of the
higher card and adding the value of your lower card. If they are suited, you
should add 2 to your point total and if you have a pocket pair, you should add
22 more to get your point total (a nice illustration of the strength of pocket
pairs heads-up).
SAGE, which was developed by Lee Jones and James Kittock, is a good
system to make yourself acquainted with push/fold ranges heads-up.
Obviously, you need to adjust this system when facing either a particularly
loose opponent (shove tighter and call wider) or a particularly tight opponent
(shove wider and call tighter).
Appendix III: Poker Hand Rankings
There are 52 cards in the deck: 13 playing cards (2-10, Jack, Queen, King,
and Ace) in 4 different suits (clubs, spades, diamonds, and hearts). In Texas
Hold’em the Ace can be used as either the lowest card (one) or the highest
card. You can thus make two straights with an Ace:
Ace, 2, 3, 4, 5 (5-high straight, also called a “wheel”).
Ten, Jack, Queen, King, Ace (Ace-high straight).
In Texas Hold’em, two hole cards are dealt face down to each player. Then,
five community cards are dealt face up – three cards on the flop, one on the
turn, and one on the river. Each player plays the best 5-card hand they can
make using their 2 hole cards and the 5 community cards.
The hand rankings are as follows, ranked from the strongest to the weakest
hand:
Royal flush
T♥ J♥ Q♥ K♥ A♥
A royal flush consists of a straight from Ten to Ace with all five cards of the
same suit.
Straight flush
6♦ 7♦ 8♦ 9♦ T♦
A straight flush consists of five consecutive cards of the same suit. If two
players have a straight flush, then the player with the highest straight flush
wins.
Four of a kind
7♠ 7♥ 7♣ 7♦ 3♥
Four of a kind, also known as quads, consists of four cards of the same rank
and one card of another rank. If two players have four of a kind, then the four
of a kind with the highest card rank wins. If two players have the same four
of a kind, then the kicker card is decisive.
Full house
A♠ A♥ A♣ 7♣ 7♦
A full house, also called a “boat”, consists of three of a kind plus a pair. The
hand above is called “aces full of sevens” because the player has three aces
and two sevens. When two players have a full house, the player with the
highest rank in the three of a kind wins: AAA77 beats 777AA.
Flush
A♠ Q♠ 9♠ 7♠ 2♠
A flush consists of five non-consecutive cards of the same suit. The highest
possible flush, or “nut flush”, is the Ace high flush. If two players have a
flush, the player with the highest flush wins.
Straight
9♠ T♠ J♥ Q♣ K♦
A straight consists of five consecutive cards that are not all in the same suit.
The hand above is a “King high straight”, as the highest card is a king. If two
players have a straight, then the highest straight wins.
Three of a kind
9♠ 9♥ 9♣ K♣ A♦
A three of a kind consists of three cards of the same rank. This hand is also
called “trips” or “set”. You have trips when there is a pair on the board and
one of your hole cards is of the same rank. You have a set when you hold a
pocket pair in your hand and one of the community cards is of the same rank.
If two players have three of a kind, the highest ranking three of a kind wins.
When players have the same three of a kind, the player with the highest side
card, and if necessary, the second highest side card, wins.
Two pair
K♠ K♥ Q♦ Q♠ T♦
Two different pairs in your hand give you “two pair”. In the hand above, you
have two pair, Kings and Queens.
If two players have two pair, the biggest pair is decisive. For example, two
pair Aces and fives beats two pair Kings and Jacks. If two players have the
same two pairs, then the fifth card in their hand is decisive.
One pair
A♠ A♣ K♠ Q♣ 7♥
One pair consists of two cards of the same rank. The hand above contains a
pair of Aces, with a King kicker. A pair of Aces is the highest pair in
Hold’em. If two players have the same pair, the player with the highest
kicker wins. If necessary, the second highest and third highest kickers are
used to break a tie.
High card
A♥ K♣ 8♦ 6♦ 4♠
If you have don’t have a pair or better, then the highest card in your hand is
decisive. The hand above is known as “Ace high”. If two players have the
same high card, the second-highest card becomes decisive. If these cards are
also the same, the third-highest card plays and so on.
Appendix IV: Glossary of Poker Terms
A
ABC poker: playing in a basic style.
Active player:
1. A player who is still involved in the pot.
2. A player who plays a lot of hands.
Aggression factor: statistic used in most HUDs that gives a ratio of
aggressive action (betting/raising) to passive action (checking/calling).
Air: nothing. He made a bluff with total air.
All-in: having all your chips at risk in a single hand.
Ante: a forced bet that all players must make before the hand begins.
B
Backdoor: catching two consecutive cards on turn and river to make your
hand. For example, when the flop contains two diamonds and you hold one
diamond in your hand, a diamond on both the turn and the river makes you a
backdoor flush.
Bankroll: the total amount of money a player can spend to play poker.
Bankroll management: playing the correct stakes and game types to avoid
busting your bankroll during downswings.
Big blind: forced bet, twice the size of the small blind.
Bleed: when a player is consistently losing chips, they are “bleeding chips.”
Bluff: to make a bet with a weak hand to represent strength and make a better
hand fold.
Board: the community cards used to make a player’s final poker hand. The
board is made up of the flop, turn, and river.
Bottom pair: bottom pair is when the lowest valued card on the board
matches one of a player’s hole cards. This is opposed to top pair or middle
pair.
Broadway: the nut straight from Ten to Ace. Can also mean any cards from
10 to Ace. I was on the button with two broadway cards (King-Queen).
Bubble: the last finishing position in a poker tournament before entering the
payout structure. He was very frustrated after getting eliminated on the
bubble.
Bust: busting a player in poker involves eliminating them from a tournament.
Busted: busted either refers to a draw that failed to hit or when a player
loses all his or her chips in a tournament.
C
Calling station: a player who frequently calls bets or raises but rarely bets
or raises himself. A calling station is usually a loose-passive player.
Chase: staying in a hand against a bet with a draw with the hope of hitting.
Check-raise: deceptive play whereby a player initially checks with the
intention of raising should another player bet.
Connectors: two cards of consecutive or close to consecutive rank.
Continuation bet: a continuation bet is when a player bets out at the flop
who was the raiser during the previous round of betting.
Cutoff: the seat immediately to the right of the dealer button.
D
Dominated hand: when two hands are compared to each other and one holds
a significant edge to win. A hand like A-Q, for example, is dominated by A-
K.
Donk bet: a bet made in early position by a player who didn’t take initiative
in the previous betting round.
Double barrel: the act of following up a continuation bet with another bet on
the turn, typically to make a bluff seem more believable.
Downswing: a series of negative long term results.
Draw: a card combination that requires other cards to become strong.
Dry board: an uncoordinated board that is unlikely to make any player a
strong hand. The flop of J♦2♠2♣ was very dry.
E
Early position: when a player is one of the first players to act in a hand.
Equity: the expected value a player has in a poker hand. With two overcards
and the nut flush draw, my hand had good equity versus my opponent’s
range.
Expected value, EV: the expected and appropriate return on a wager in
poker. Also known in poker circles as “EV” and referenced as “+EV”
meaning a positive expected value.
F
Fish: a weak and inexperienced player.
Flat, flat call: to “flat” or to “flat call” means to “just call” a bet. Normally I
raise with Jacks, but with three limpers ahead of me I decided to flat call.
Also called a smooth call.
Float: call a bet in position with a weak hand to try and take the pot down on
a later street using the positional advantage. Floating is typically done when
the player believes his opponent is c-betting light.
Flop: the first three face-up cards on the board.
Fold equity: the portion of the pot one expects to win, on average, by a bet
that induces your opponents to fold. I thought I had good fold equity so I
double barreled the turn.
Free card: a card dealt to the board after a betting round in which no player
made a bet. I decided to bet for protection so my opponent wouldn’t get a
free card to his flush draw.
Full ring: a poker game played with nine or ten players at the table.
G
Gutshot straight: straight draw in which an inside card is needed to
complete it. Synonymous with an inside or belly buster straight draw. I
held AK and on a flop of TJ5 I had a gutshot straight draw.
H
Heads-up: playing against a single opponent. After Larry folded, I played a
heads-up pot with Mike.
Hole cards: cards dealt to a player at the beginning of a hand that can only be
used by them. Hole cards are known to only one player.
HUD: short for Heads-Up Display, which shows player stats at an online
poker table.
I
ICM: Independent Chip Model. ICM is an algorithm that converts a chip
stack into equity, meaning the value of your stack in $. ICM is a way of
analyzing expected value in poker tournaments and is applied primarily in
single table tournaments.
Implied odds, implied pot odds: the extra chips that will be gained by a
player later in a hand by calling a bet early on. The term “implied odds”
often refers to a situation where a player is on a draw against an opponent
with a made hand.
In position, IP: a player is in position when he is last to act on the flop, turn,
and river betting rounds.
In the money or ITM: when a poker player has lasted long enough to be
guaranteed a payout in a poker tournament.
J
Jam: going all-in.
Juicy: a game scenario that has an exceedingly high positive expected value.
The game was very juicy: there were a lot of fish at my table.
K
Kicker: the card used to break ties in poker. For example, if one player held
AK and another player held AJ, the King and Jack are “kickers,” which may
be used to determine a winner.
L
Lead: initiating the betting action in a hand, as in “lead at the pot”.
Leak: a weakness or flaw in someone’s poker game.
Level: the size of the blinds that are periodically increased. For example, in
the first level, the small blind/big blind may be 10/20, and in the second
level the blinds may be 15/30.
Light: a hand that is not likely to be best. Usually used as an action
descriptor; “call light”, “3-bet light”.
Limp: to enter a pot by simply paying the big blind.
Limp-lead: limping pre-flop with the intention of leading the flop out of
position.
Loose: a player who plays a lot of hands.
M
Made hand: a made hand is one that does not require a draw.
Maniac: a very loose and aggressive player, who bets and raises frequently,
and often in situations where it is not good strategy to do so.
Minraise: a bet that is the minimum allowable amount.
MTT: Multi Table Tournament.
Muck: to fold without showing your cards.
Multi-table: playing more than one game of poker on an online poker site.
N
Nash equilibrium: a game theory concept explaining that when each player
knows the equilibrium strategies of the other player(s), no player has
anything to gain by changing their strategy.
Nit: a poker player who is perceived to play with a style that is overly tight
and too risk-averse.
Nut hand, the nuts: the best possible hand in a given situation.
O
OESD: abbreviation for “open-ended straight draw”. A straight draw (or
four-card straight) that can be completed with eight cards from the deck.
Also known as “up and down straight draw”. With QJ on a 59T flop, I had
an open-ended straight draw.
Offsuit: cards that are not of the same suit. The Ace of clubs and the King of
spades are called Ace-King offsuit.
OOP: short for “out of position”, a situation where a player is not last to act
on a betting round.
Open: to bet first.
Open limp: a player who is first to act into the pot and just makes a call.
Open shove: a player who acts first in a hand and shoves all of his chips in.
Open-ended straight draw, open-ended: a straight draw (or four-card
straight) that can be completed with eight cards from the deck. Also known
as “up and down straight draw”. With Q-J on a 9T5 flop, I had an open-
ended straight draw.
Orbit: a full rotation of the button around a poker table.
Outs: cards a player can catch to make a winning hand.
Overbet: to make a bet that is more than the size of the pot.
Overcard, over: an overcard, or over, is a card that is higher in rank to those
on the board. With AK on a flop of 279, all I had was two overcards.
Overpair: a pocket pair with a higher rank than any community card.
P
Pair: two cards of the same rank.
PFR: abbreviation for pre-flop raise.
Pocket pair: when two of a player’s cards make a pair.
Position: a player’s location at a poker table.
Post: posting a blind in poker means that a player pays the blind. Players can
also post antes and other bets at a poker table which vary based on the game.
Pot-committed: when a player is priced in mathematically in a poker hand.
His equity in the pot is often very large and he is unable to fold due to the
odds.
Pot odds: the comparison of the amount of money in the pot to the amount
needed to call a bet.
Pre-flop: the action that occurs in a poker hand before a flop is laid out,
when players are in possession of only their hole cards.
Push: to bet all-in.
R
Rag, raggy: a low-valued (and presumably worthless) card. I don’t like
playing Ace-rag from that position.
Rainbow: board in which each card is of a different suit. We saw a rainbow
flop of A♣Q♦3♥.
Range: the group of likely holdings for a poker player. His pre-flop raise
percentage was 90% so he was playing with a very wide range.
Regular(s), reg(s): a regular, or reg, is a person who plays in a certain
poker game on a frequent basis. They have a lot of playing experience and
are often good players. When I table select, I try to find tables without regs.
Represent: to represent a hand is to play as if you hold it (whether you
actually hold it or are bluffing).
Return On Investment, ROI: used to measure a player’s profitability in
poker tournaments. ROI is calculated as total profit/total buy-ins x 100.
River: the last community card dealt in Hold’em. It’s also referred to as fifth
street and it is where hands are won or lost.
S
Scare card: a card that makes players involved in a hand feel as if they may
no longer hold the best hand. Overcards and flush cards are typical scare
cards.
Second pair: a pair of cards of the second-top rank on the board. On the flop
also called “middle pair”.
Semi-bluff: when a player bluffs on one round of betting with an inferior or
drawing hand that might improve in a later round.
Set: three of a kind, especially the situation where two of the cards are
concealed in the player’s hole cards. I had 2-2 and hit a set on a flop of 2-
A-J.
Set mine: the act of playing a pocket pair with the single intention of
flopping a set or else planning to ditch the hand in most other instances.
Shark: an expert poker player.
Showdown: when players remaining in a hand turn over their cards to see
who won.
Sit and go, Sit ’n Go, SNG: a poker tournament with no scheduled starting
time that starts whenever the necessary players have put up their money.
Slow-play: when a player acts weak when they actually hold a strong hand.
Small blind: the smaller of two forced bets meant to ensure action in every
hand.
Smooth call: to call a bet when one would normally raise, to play the hand
deceptively.
Snap call, snap: to call very quickly.
Stab: trying to win the pot with a bet. Although I had a weak hand, I
decided to take a stab by leading out.
Stack: the total chips and currency a player has in play at a given moment.
Also, as a verb, going all-in or taking all of an opponent’s chips.
Stack off: going all-in on a poker hand. It may indicate that the player going
all-in does not have a quality hand.
Stakes: the definition of the amount one buys in for.
Steal: the action of a player raising with position for the sole purpose of
winning the blinds and/or antes.
Street: a dealt card or betting round, e.g. as in first street, second street,
third street (flop), fourth street (turn), and fifth street (river).
Suited: having the same suit.
Suited connectors: hole cards that are suited and consecutive in rank, for
example Q♠J♠.
Suited gappers: two cards that share the same suit but have a gap between
them. For example, 7♠9♠ is a “suited one gapper” and 7♠T♠ is a “suited two
gapper”.
T
TAG: short for tight aggressive, a player who plays a small number of strong
starting hands, but, when in pots, plays aggressively.
Tainted outs: cards that improve a hand, but simultaneously improve other
hands even more.
Tell: an indication of hand strength unintentionally given off by an opponent.
Texture: the composition of a board in Hold’em. Terms like “dry”, “wet”, or
“coordinated” refer to board textures.
Three bet, three betting, 3-bet, 3bet: to re-raise by putting in a 3rd unit of
betting. Before the flop, 3-betting means re-raising the first raiser, because
the big blind is considered the first bet. In post-flop play, the 3-bet consists
of an initial bet, a raise, and then a re-raise.
Tight: a style of play that is the opposite of “loose”. Tight play usually
entails selective standards for betting and raising.
Tilt: in a broad sense, tilt is the act of playing worse than you are capable of
playing. A narrow definition of tilt is a frustrated or angry emotional state of
a player, typically after taking a bad beat or losing a big pot.
Top pair: when one of a player’s hole cards matches the highest card on the
board.
Trips: when one of a player’s hole cards connects with two cards on the
board to make three of a kind. This differs from a “set”, where three of a kind
is made when a pocket pair connects with one card on the flop.
Turn: the turn or “turn card” or “fourth street” is the fourth of five cards dealt
to a community card board.
U
Under the gun or UTG: the playing position to the direct left of the blinds.
The player who is under the gun must act first on the first round of betting.
Underdog: an underdog or dog is a player with a smaller chance to win than
another specified player.
Upswing: a period during which a player wins more than expected.
V
Value bet: a bet made by a player who wants it to be called (as opposed to a
bluff or protection bet).
Variance: variance is a mathematical term used to describe the distribution
of results around an expected value. In poker, it also refers to fluctuations in
bankroll.
VPIP: a statistic that stands for Voluntary Put Money In Pot. It represents the
percentage of hands with which a player puts money into the pot pre-flop,
without counting any blind postings. Also called VP$IP. VPIP is an excellent
measure of how tight or loose a player is.
W
Weak player: a player who is easily bullied out of a hand post-flop by any
sort of action (betting, raising), whether he has the best hand or not.
Wet board: when the cards on the table make it possible for players to have
hit strong hands like straights, flushes, or draws. The opposite is a dry
board.