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At Blade's End - RULES
At Blade's End - RULES
At Blade's End - RULES
BLADE’S
END
Two rivals and their last encounter
RULES BOOK
Do this again, but only draw two Strife and 3 Trait cards
to choose from. You should have two Strife cards that you and
your Rival share, and 2 Trait cards that are your own.
“You” vs “They”
Whenever you read a Rivalry card that says “You,” it
means the player who drew the card should answer the
questions or follow the rules. Questions that include “They”
should be answered by your Rival.
t y C ha rt
Affi n i +1 die in vs
STEEL +2 dice in vs
GRACE HEART
WITS FIRE
4
EXAMPLES
A solo Test.
How do you answer this question?
Player 1 plays Wits (3), and Player 2 plays Heart (2). Player 2
gets two Affinity dice. Then Player 1 rolls 3 dice, and Player 2
rolls 4 dice.
4 1 6 3 2 5
Player 1 5 Player 2
Player 1 wins the VS test because they have the most of the
highest rolled
4 dice (6). Had Player 1 had rolled a 5 instead of 6,
Player 2 would have won because they rolled two 5’s.
Else, enter Pact X.
PACT
Some cards allow the Rivals to enter into a numbered
Pact. If a card’s Pact says “Else, enter Pact X,” if you decide to
enter the pact, you do not do the card’s Test. Otherwise, you
need to meet the conditions of the Pact before you can enter it.
PACT 1 PACT 3
You both leave yourselves This meeting was to be a
open. Both take Fire. secret. You Test.
Take Mercy. 4 4
TEST
The secret is kept. Both take
PACT 2 Heart or Fire. Take Mercy.
They give you a gift in
return. You both take You are found out.
A Gift card. Both lose Heart.
PACT 4
When you fell, they
turned to help you. They
take Grace. Take Mercy. Do
not lose Heart.
PACT 5 PACT 9
They helped you escape. After the test, they test.
They Test.
TEST 44
TEST 44 Pass - You recover one lost
Pass - You now owe them a Attribute. Take Mercy.
favor. They take A Favor.
Take Mercy. Fail - They only make it
worse. You lose Heart.
Fail - You both end up back Lose Mercy.
in prison. Both lose Wits.
PACT 10
PACT 6 They reveal a secret in kind.
They test. Take Mercy.
TEST 4 54
Pass - They help you.
Take Mercy.
PACT 11
You try and redirect the
power at the last moment.
Fail - You are put into more You Test.
danger. Lose Heart and
all Bonus. TEST 5 5 5
Pass - Take 2 Mercy.