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♦ Use leading questions to help students identify the purpose for and meaning within their work.
♦ Have students revise and review their work to enhance, elaborate, refine, and focus.
♦ Let students use varied modalities to enhance their message (for example, images, video,
digital tools, sound effects, maps, voice-overs).
♦ Invite students to respond to texts in ways that matter to them (for example, choose a song to
go with the text, write a letter to a friend, design a commercial).
Threat Explanation
When the goal is arriving at the correct solution, product, or understanding,
Right Answers the divergent thinking required during creative processes is limited. There is
a time for right answers but not when creativity is the goal.
When teachers control the brainstorming, drafting, or revision stages, it
stops learner creativity in its tracks. Help-seeking behavior is critical for the
Teacher Control teacher-student relationship during times of creativity, but control over the
creative process must rest with the learner. Hovering can also inhibit
freedom to explore because students may feel overly monitored.
When our efforts hold meaning, our motivation and investment are authentic
and personal. Tasks that hold little purpose or relevance for students make
Lack of Purpose
creative work within those tasks a tremendous challenge for even the most
compliant student.
When learners believe their teacher will judge or value (including grade)
processes and products too early and without time for revision, risk taking
High Stakes and creative approaches might disappear, and the quest for compliance may
take over. Premature grading and a focus on competition or comparison can
threaten the creative process.
External Rewards Studies demonstrate the devastating effect of external rewards on creative
outcomes (Amabile, 1996; Torrance, 1965). The desirable state of flow
depends on intrinsic motivation. Even praise can shift the learning away
from exploration, toward the search for even more praise.
Student and teacher beliefs about their creative abilities can determine
whether students develop creative qualities. Negative self-talk and a belief
that only a few possess creativity reflect a fixed mindset (the assumption that
Negative Self-Talk
abilities are static and cannot be changed in any meaningful way; Dweck,
2006) that yields little creative output. This kind of thinking can also lead to
learned helplessness in students, which is not productive.
Creativity emerges from skill and understanding. In order to manipulate,
Limited
imagine, and create, students must first have understanding and skill with
Understanding or
which to do so. It is very difficult for students to be creative when they
Skill
know too little about the realm in which they are working.
To engage fully in creative processes, students need time to generate ideas,
experiment, ask questions, set goals, reflect, revise, and assess their
Tight Timelines
progress. Short timelines can limit both creativity and assessment and can
result in products that are less than satisfactory to the learners.
Creative people often need a balance between time to engage with others
Overstimulating and seek stimulation and time to reflect. An environment that is
Environments overstimulating can overwhelm students and reduce the productivity during
stages of the creative process.
If creativity is going to flourish, there needs to be conferring, discussion,
debate, research, sharing, and collaboration. All these activities require two-
Silence
way communication, which will result in an environment that strays from
silence.
Formulaic steps can certainly lead to consistency, and when products and
processes that yield similar results each time are the goal, formulae work.
However, true creativity is much messier than this. The organic nature of
Prescriptive Steps
creativity lends itself to students leading the way more often than not, with
each student engaging in a slightly different journey. Therefore, student
choice is intimately tied to creativity.
Teachers may choose the direction of the creative process based on learning goals, but they shift
decision making to the students at critical times. The majority of this process involves teachers
observing and engaging in conversations, collecting formative assessment information, and
responding through feedback, conferring, and guiding students’ self- and peer assessment, goal
setting, and questioning processes.
As students increase the control they have over their learning contexts, previously unseen
qualities may become evident. For example, we may see students relish the opportunity to ask
their own questions. We may see them hesitate as they wonder how to approach a challenge. We
might witness their frustration and then pride as problems emerge and they overcome them, and
observe them taking risks and collaborating with others. Students may also document many of
these processes in creative portfolios. This kind of learning and the documentation that can
accompany it nurtures a deep knowledge of our learners, so when the time comes to verify
learning goals, teachers can make a professional judgment with confidence. With these criteria in
front of them and the knowledge of their learners in hand, educators can engage in summative
assessment that truly reflects the learning they want to see from students.
The Role of the Teacher and Key Actions in Unlocking the Creative Space
Role of the
Key Teacher Actions
Teacher
Nurturer of Safe ♦ Help students develop strong self-assessment skills so they address their
Spaces own goals.
♦ Place the final decision in the hands of the students when possible.
♦ Ensure criteria rest with the learner or within a negotiation between the
learner (apprentice) and the teacher (expert).
♦ Embrace the tension between the teacher’s expectations and the student’s
expectations as a learning opportunity.
♦ Address defiance when it emerges, and talk honestly with students about
the difference between creative license and a refusal to follow guidelines,
directions, or feedback.
♦ Withhold feedback until students have the chance to think things through
and solve their own challenges.
Catalyst for ♦ Work with students to determine their compelling reasons for exploring an
Student Thought idea or creating a message.
♦ Build things, make things, draw things, write things, solve things, and share
things with learners.
Creative Learner
and Mentor
♦ Model personal creative processes from start to finish as a guide for
students who are just beginning to flex their creative muscles.