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GF - Blood Brothers v2.50
GF - Blood Brothers v2.50
50
Gaetano Ferrara
Brandon Gillam
Game Design:
Illustrations:
1
GF - Blood Brothers v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Blood Master Brother [1] 3+ 3+ Heavy Rifle (24”, A1, AP(1)), CCW (A1) Fearless, Furious, Hero, Tough(3) A, B, C 60pts
Blood Elite Pathfinder [1] 4+ 4+ Heavy Rifle (24”, A1, AP(1)), CCW (A1) Fearless, Furious, Hero, Strider, A, C 45pts
Tough(3)
Blood Pathfinders [5] 4+ 4+ Heavy Rifles (24”, A1, AP(1)), CCWs (A1) Fearless, Furious, Strider A, D 120pts
Blood Assault Brothers [5] 3+ 3+ Heavy Pistols (12”, A1, AP(1)), CCWs (A2) Fearless, Furious A, E 150pts
Blood Brothers [5] 3+ 3+ Heavy Rifles (24”, A1, AP(1)), CCWs (A1) Fearless, Furious A, F 155pts
Blood Death Brothers [5] 3+ 3+ Heavy Rifles (24”, A1, AP(1)), CCWS (A1) Fearless, Furious, Regeneration G 180pts
Blood Guard Brothers [5] 3+ 3+ Assault Pistols (12”, A2), CCWS (A2) Ambush, Fearless, Flying, Furious H 200pts
Blood Support Brothers [5] 3+ 3+ Heavy Flamethrowers (12”, A6, AP(1)), CCWs (A1) Fearless, Furious, Relentless A, I 290pts
Blood Pathfinder Bikers [3] 4+ 4+ Grenade Launchers (24”, A1, Blast(3)), Fast, Fearless, Furious, Scout, A, J 225pts
Heavy Pistols (12”, A1, AP(1)), CCWs (A2) Tough(3)
Blood Brother Bikers [3] 3+ 3+ Twin Heavy Rifles (24”, A2, AP(1)), Fast, Fearless, Furious, Tough(3) A, K 275pts
Heavy Pistols (12”, A1, AP(1)), CCWs (A2)
A Replace one Heavy Rifle and CCW: F Upgrade all models with: K Replace all Heavy Pistols and CCWs:
Heavy Pistol (12", A1, AP(1)), CCW (A2) free Veteran Infantry +75pts Heavy Rifles (24", A1, AP(1)), CCWs (A1) +5pts
Dual Energy Claws (A4, Rending) +10pts Upgrade one model with one: Replace up to two Heavy Rifles:
Heavy Chainsaw Sword (A4, AP(1)) +10pts Battle Standard (Fear) +20pts Plasma Rifle (24”, A1, AP(4)) +5pts
Replace one Heavy Pistol: Medical Training +40pts Fusion Rifle (12", A1, AP(4), Deadly(3)) +10pts
Plasma Pistol (12”, A1, AP(4)) +5pts Replace one Heavy Rifle: Flamethrower (12”, A6) +10pts
Combat Shield (Shield Wall) +10pts Plasma Rifle (24", A1, AP(4)) +10pts Gravity Rifle (18”, A3, Rending) +10pts
Fusion Pistol (6", A1, AP(4), Deadly(3)) +10pts Fusion Rifle (12", A1, AP(4), Deadly(3)) +15pts
Flamethrower Pistol (6", A6)
Gravity Pistol (12”, A3, Rending)
+10pts Gravity Rifle (18”, A3, Rending)
+10pts Flamethrower (12”, A6)
+15pts Special Rules
+15pts Advanced Tactics: Once per activation, before
Storm Rifle (24”, A3, AP(1)) +30pts Heavy Flamethrower (12”,A6,AP(1)) +25pts attacking, pick one friendly unit within 12” of
Replace one CCW: Heavy Machinegun (30”, A3, AP(1)) +30pts this model, which may move by up to 6".
Energy Hammer (A1, Blast(3)) +10pts Gravity Cannon (18”, A6, Rending) +35pts
Energy Sword (A2, AP(1), Rending) +10pts Missile Launcher +45pts Holyin
Chalice: The hero and its unit get +1 to hit
melee and the Regeneration rule.
Chain-Fist (A1, AP(2), Deadly(3)) +20pts (30”, A1, AP(2), Deadly(3), Anti-Air) Medical Training: This model and its unit get
Energy Fist (A2, AP(4)) +20pts Heavy Fusion Rifle +50pts the Regeneration rule.
Take one Heavy Rifle attachment: (18", A1, AP(4), Deadly(6))
Plasma-Mod (12”, A1, AP(4)) +10pts Plasma Cannon +50pts Repair:
unit with
Once per activation, if within 2” of a
Tough, roll one die. On a 2+ you may
Fusion-Mod (6", A1, AP(4), Deadly(3)) +15pts (30”, A1, Blast(3), AP(4))
Flamer-Mod (6”, A6) +15pts Laser Cannon +55pts Shield Wall:wounds
repair D3 from the target.
Enemies get -1 to hit when they
Gravity-Mod (9”, A3, Rending) +15pts (36”, A1, AP(3), Deadly(3)) attack units where all models have this rule.
B Upgrade with one: G Replace all Heavy Rifles and CCWs: Veteran Infantry: This model gets +1 to its
Jetpack (Ambush, Flying) +25pts Heavy Pistols (12", A1, AP(1)), -5pts attack rolls for melee and shooting.
Destroyer Armor (Ambush, Tough(+3)) +65pts CCWs (A2) War Chant: The hero and its unit get +1 attack
Combat Bike (Fast, Tough(+3), +90pts Replace any Heavy Pistol: in melee when charging.
Twin Heavy Rifle (24", A2, AP(1))) Fusion Pistol (6", A1, AP(4), Deadly(3)) +5pts
Upgrade with: Flamethrower Pistol (6", A6) +5pts Fear (4+): TargetPsychic Spells
Veteran Infantry +15pts Plasma Pistol (12", A1, AP(4)) +5pts next time it moves.enemy unit within 12” gets -3”
C Upgrade with one: Gravity Pistol (12", A3, Rending) +10pts Lance (4+): Target enemy model within 12”
Preacher (War Chant) +15pts Energy HammerReplace any CCW:
+10pts takes 1 automatic hit with AP(2).
Engineer (Repair) +25pts Energy Sword (A2,(A1,AP(1), Blast(3))
Rending) +10pts Blood Curse (5+): Target 2 enemy units within
Archivist (Psychic(1)) +35pts Energy Fist (A2, AP(4)) +20pts 6” take 6 hits each.
Captain (Advanced Tactics) +55pts Upgrade all models with: Quickness (5+): Target friendly unit within 12”
Blood Priest (Holy Chalice) +70pts Jetpacks (Ambush, Flying) +40pts may immediately charge by up to 6”.
D Upgrade all models with any: Break Shields (6+): Target enemy unit within
Camo Cloaks (Stealth) +10pts HFusion PistolReplace(6", A1,
any Assault Pistol:
AP(4), Deadly(3)) +5pts Rage Burst (6+): Target enemy unit within 12”
takes 3 automatic hits with AP(3).
Forward Sentries (Scout) +15pts Plasma Pistol (12", A1, AP(4)) +5pts
Replace any Heavy Rifle and CCW: Replace any CCW:
Heavy Pistol (12", A1, AP(1)), CCW (A2) free Energy Sword (A2, AP(1), Rending) +5pts
Replace any Heavy Rifle: Energy Fist (A2, AP(4)) +15pts
Shotgun (12”, A2, AP(1)) free Upgrade one model with:
Sniper Rifle (30”, A1, AP(1), Sniper) +25pts Battle Standard (Fear) +20pts
Replace one Heavy Rifle:
Plasma Rifle (24”, A1, AP(4)) +5pts I Replace any Heavy Flamethrower:
Flamethrower (12”, A6) +10pts Heavy Machinegun (30”, A3, AP(1)) +10pts
Gravity Rifle (18”, A3, Rending) +10pts Gravity Cannon (18”, A6, Rending) +15pts
Heavy Machinegun (30", A3, AP(1)) +25pts Missile Launcher +25pts
Missile Launcher +35pts (30”, A1, AP(2), Deadly(3), Anti-Air)
(30”, A1, AP(2), Deadly(3), Anti-Air) Plasma Cannon +25pts
E Upgrade all models with any: (30”, A1, Blast(3), AP(4))
Veteran Infantry +75pts Heavy
(18",
Fusion Rifle
A1, AP(4), Deadly(6))
+30pts
Jetpacks (Ambush, Flying) +40pts Laser Cannon +30pts
Replace up to two Heavy Pistols:
Plasma Pistol (12”, A1, AP(4)) +5pts (36”, A1, AP(3), Deadly(3))
Flamethrower (12”, A6) +20pts J Replace any Grenade Launcher:
Replace one Heavy Pistol and CCW: Twin Heavy Rifle (24", A2, AP(1)) +5pts
Heavy Pistol (12", A1, AP(1)), +5pts Replace all Heavy Pistols and CCWs:
Energy Hammer (A1, Blast(3)) Heavy Rifles -10pts
Heavy Pistol (12", A1, AP(1)), +5pts (24", A1, AP(1) ), CCWs (A1)
Energy Sword (A2, AP(1), Rending)
Heavy Chainsaw Sword (A4, AP(1)) +10pts
Heavy Pistol (12", A1, AP(1)), +15pts
Energy Fist (A2, AP(4))
2
GF - Blood Brothers v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Blood Destroyers [3] 3+ 3+ Dual Energy Claws (A6, Rending) Ambush, Fearless, Furious, Tough(3) A 260pts
Blood Support Bike [1] 3+ 3+ Twin Heavy Rifle (24”, A2, AP(1)), Fast, Fearless, Furious, Tough(6) B 185pts
Heavy Flamethrower (12”, A6, AP(1)),
Heavy Pistol (12”, A1, AP(1)), CCW (A3)
Blood APC [1] 3+ 2+ Storm Rifle (24”, A3, AP(1)) Fearless, Impact(6), Tough(6), C 240pts
Transport(11), Very Fast
Blood Attack APC [1] 3+ 2+ Twin Heavy Flamethrower (12”, A12, AP(1)) Fearless, Impact(6), Tough(6), C, D 260pts
Transport(6), Very Fast
Blood Drop Pod [1] 3+ 2+ Death Launcher (18”, A1, Blast(6)) Ambush, Fearless, Immobile, Tough(6), E 145pts
Transport(11)
Blood Battle Tank [1] 3+ 2+ Twin Heavy Machineguns (30”, A6, AP(1)), Fearless, Impact(6), Tough(12), Very Fast C, F 530pts
Demolition Cannon (24”, A1, Blast(6), AP(4),
Indirect)
Blood Heavy Tank [1] 3+ 2+ Twin Heavy Machinegun (30”, A6, AP(1)), Fearless, Impact(6), Tough(18), C, G 705pts
Twin Flamethrower Cannons (18”, A12, AP(1)) Transport(11), Very Fast
Blood Attack Speeder [1] 3+ 2+ 2x Heavy Flamethrowers (12”, A6, AP(1)) Ambush, Fearless, Impact(6), Strider, H 275pts
Tough(6), Very Fast
Blood Attack Walker [1] 3+ 2+ Stomp (A4, AP(1)), 2x Walker Fists (A4, AP(4)) Fear, Fearless, Furious, Tough(12) I 335pts
Blood Light Gunship [1] 3+ 2+ Twin Typhoon Missiles (24”, A4, AP(2), Anti-Air), Aircraft, Fearless, Tough(6) J 295pts
Twin Minigun (24”, A8, AP(1))
Blood Heavy Gunship [1] 3+ 2+ Storm Missiles (36”, A1, AP(3), Deadly(3)), Aircraft, Fearless, Tough(12), Transport(11) K 520pts
Twin Minigun (24”, A8, AP(1)),
Twin Typhoon Missiles (24”, A4, AP(2), Anti-Air)
A Replace all Dual Energy Claws: G Replace Twin Flamethrower Cannons: J Upgrade with one:
Combat Shields (Shield Wall), +15pts Twin Heavy Rifle Arrays +30pts Laser Talon (24”, A3, AP(3)) +50pts
Energy Hammers (A2, Blast(3)) (24", A12, AP(1)) Storm Cannon (30”, A3, AP(2), Anti-Air) +65pts
Storm Rifles (24", A3, AP(1)), CCWs (A3) +45pts Quad Laser Cannons +150pts Replace Twin Typhoon Missiles:
Replace one Storm Rifle: (36”, A4, AP(3), Deadly(3)) Twin Heavy Machinegun +10pts
Heavy Flamethrower (12”,A6,AP(1)) free Replace Twin Heavy Machinegun: (30", A6, AP(1))
Minigun (24”, A4, AP(1)) +15pts Twin Minigun (24”, A8, AP(1)) +5pts Twin Laser Cannon +55pts
Replace any CCW: Upgrade with: (36”, A2, AP(3), Deadly(3))
Energy Fist (A3, AP(4)) +30pts Heavy Fusion Rifle +60pts Twin Hammer Missiles +85pts
Energy Sword (A3, AP(1), Rending) +20pts (18", A1, AP(4), Deadly(6)) (36”, A2, AP(3), Deadly(3), Anti-Air)
Chain-Fist (A2, AP(2), Deadly(3)) +45pts H Replace any Heavy Flamethrower: K Replace Twin Minigun:
Upgrade one model with:
Cyclone Missiles +45pts Minigun (24”, A4, AP(1))
Heavy Machinegun (30”, A3, AP(1))
+15pts Twin Plasma Cannon
+10pts (30”, A2, Blast(3), AP(4))
+25pts
(24”, A1, AP(2), Deadly(3), Anti-Air) Heavy Fusion Rifle +30pts Twin Laser Cannon +40pts
B Replace Heavy Flamethrower: (18", A1, AP(4), Deadly(6)) (36”, A2, AP(3), Deadly(3))
Heavy Machinegun (30”, A3, AP(1)) +5pts Replace one Heavy Flamethrower: Replace Twin Typhoon Missiles:
Heavy Fusion Rifle +25pts Twin Typhoon Missiles +40pts Twin Heavy Machinegun +15pts
(18", A1, AP(4), Deadly(6)) (24”, A4, AP(2), Anti-Air) (30", A6, AP(1))
C Upgrade with any: Upgrade with: Twin Heavy Fusion Rifle +55pts
Dozer Blade (Strider) +35pts Open Sides (Transport(6)) +20pts (18", A2, AP(4), Deadly(6))
Upgrade with any:
Storm Rifle (24”, A3, AP(1)) +35pts I Replace any Walker Fist: Rear Grapples +25pts
Hunter Missiles +45pts Walker Claw (A6, AP(1), Rending) +5pts Twin Heavy Rifle Arrays +135pts
(24”, A1, AP(2), Deadly(3), Anti-Air) Replace one Walker Fist:
D Replace Twin Heavy Flamethrower: Missile Array (30”, A4, AP(2), Anti-Air) +55pts (24”, A12, AP(1))
Twin Heavy Machinegun +15pts Twin Autocannon (36”, A6, AP(2))
Replace one Walker Fist:
+95pts Special Rules
(30”, A6, AP(1)) Rear Grapples: This unit may transport a
Twin Minigun (24”, A8, AP(1)) +20pts Heavy
(18",
Fusion Rifle
A1, AP(4), Deadly(6))
+25pts single Attack Walker
units that it is
in addition to any other
transporting.
Twin Laser Cannon +60pts Twin Heavy Flamethrower +30pts Shield Wall: Enemies get -1 to hit when they
(36”, A2, AP(3), Deadly(3))
Laser Cannon +95pts (12”, A12, AP(1))
Heavy Rifle Array (24”, A6, AP(1)) +30pts attack units where all models have this rule.
(36", A2, AP(3), Deadly(3)), Frag-Blaster Cannon +40pts Very Fast: This model moves 12” when using
Twin Plasma Rifle (24", A2, AP(4)) (12", A12, AP(1), Rending) Advance and 24” when using Rush/Charge.
E Replace Death Launcher: Heavy Minigun (24”, A6, AP(2)) +50pts Veteran Walker: This model gets +1 to its
Storm Rifle (24", A3, AP(1)) Heavy Plasma Cannon
+5pts (30”, A1, Blast(6), AP(4)) +70pts attack rolls for melee and shooting.
F Replace Demolition Cannon: Twin Laser Cannon +90pts Fear (4+): TargetPsychic enemy
Spells
unit within 12” gets -3”
Flamethrower Cannon (18", A6, AP(1)) -65pts (36”, A2, AP(3), Deadly(3)) next time it moves.
Twin Minigun (24", A8, AP(1)) -25pts Upgrade any Walker Fist with one:
Spear Missile Launcher +5pts Fusion Rifle (12", A1, AP(4), Deadly(3)) +25pts Lance (4+): Target enemy model within 12”
(30”, A1, AP(3), Deadly(6), Anti-Air) Heavy Flamethrower (12", A6, AP(1)) +35pts takes 1 automatic hit with AP(2).
Twin Laser Cannon +10pts Storm Rifle (24”, A3, AP(1)) +35pts Blood Curse (5+): Target 2 enemy units within
6” take 6 hits each.
(36", A2, AP(3), Deadly(3)) Upgrade with:
Heavy Autocannon (36", A6, AP(2)) +15pts Veteran Walker +95pts Quickness (5+): Target friendly unit within 12”
may immediately charge by up to 6”.
Twin Storm Cannon +20pts Upgrade with one:
(30”, A6, AP(2), Anti-Air) Archivist Pilot (Psychic(1)) +35pts Break Shields (6+): Target enemy unit within
Wind Missile Launcher +85pts Death Pilot (Regeneration) +60pts Rage Burst (6+): Target enemy unit within 12”
(36”, A3, Blast(3), AP(1), Indirect) takes 3 automatic hits with AP(3).
Replace Twin Heavy Machineguns:
Twin Heavy Flamethrowers -15pts
(12", A12, AP(1))
Twin Laser Cannons +40pts
(36”, A2, AP(3), Deadly(3))