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import pygame

import sys
import random

# Initialiser Pygame
pygame.init()

# Paramètres du jeu
WIDTH, HEIGHT = 800, 600
FPS = 60

# Couleurs
WHITE = (255, 255, 255)
RED = (255, 0, 0)

# Vaisseau spatial
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((50, 50))
self.image.fill(WHITE)
self.rect = self.image.get_rect()
self.rect.center = (WIDTH // 2, HEIGHT - 50)

def update(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and self.rect.left > 0:
self.rect.x -= 5
if keys[pygame.K_RIGHT] and self.rect.right < WIDTH:
self.rect.x += 5

# Ennemi
class Enemy(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((30, 30))
self.image.fill(RED)
self.rect = self.image.get_rect()
self.rect.x = random.randint(0, WIDTH - 30)
self.rect.y = random.randint(0, HEIGHT // 2)

def update(self):
self.rect.y += 3
if self.rect.top > HEIGHT:
self.rect.x = random.randint(0, WIDTH - 30)
self.rect.y = random.randint(0, HEIGHT // 2)

# Initialiser l'écran
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Shooter Game")
clock = pygame.time.Clock()

# Groupes de sprites
all_sprites = pygame.sprite.Group()
enemies = pygame.sprite.Group()

# Ajouter le joueur au groupe de sprites


player = Player()
all_sprites.add(player)
# Fonction principale
def main():
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()

# Ajouter des ennemis au groupe de sprites


if random.random() < 0.02:
enemy = Enemy()
all_sprites.add(enemy)
enemies.add(enemy)

# Mettre à jour tous les sprites


all_sprites.update()

# Gestion des collisions


hits = pygame.sprite.spritecollide(player, enemies, False)
if hits:
print("Game Over!")
pygame.quit()
sys.exit()

# Dessiner
screen.fill(WHITE)
all_sprites.draw(screen)

# Mettre à jour l'écran


pygame.display.flip()
clock.tick(FPS)

if __name__ == "__main__":
main()

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