Professional Documents
Culture Documents
Snake
Snake
import sys
import random
# Initialiser Pygame
pygame.init()
# Paramètres du jeu
WIDTH, HEIGHT = 800, 600
FPS = 60
# Couleurs
WHITE = (255, 255, 255)
RED = (255, 0, 0)
# Vaisseau spatial
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((50, 50))
self.image.fill(WHITE)
self.rect = self.image.get_rect()
self.rect.center = (WIDTH // 2, HEIGHT - 50)
def update(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and self.rect.left > 0:
self.rect.x -= 5
if keys[pygame.K_RIGHT] and self.rect.right < WIDTH:
self.rect.x += 5
# Ennemi
class Enemy(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((30, 30))
self.image.fill(RED)
self.rect = self.image.get_rect()
self.rect.x = random.randint(0, WIDTH - 30)
self.rect.y = random.randint(0, HEIGHT // 2)
def update(self):
self.rect.y += 3
if self.rect.top > HEIGHT:
self.rect.x = random.randint(0, WIDTH - 30)
self.rect.y = random.randint(0, HEIGHT // 2)
# Initialiser l'écran
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Shooter Game")
clock = pygame.time.Clock()
# Groupes de sprites
all_sprites = pygame.sprite.Group()
enemies = pygame.sprite.Group()
# Dessiner
screen.fill(WHITE)
all_sprites.draw(screen)
if __name__ == "__main__":
main()