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Sierra & Oddball 2 Tinker Bell 2 Tinker Bell

Axiom Hero 2 Common Character - Fairy 2 Common Character - Fairy

1 1
1 1
3 3

RESERVE PP PERMANENTS PP

When you play a Permanent, you may


exhaust me (T) to create a 2/2/2
Brassbug Robot token.

Altered Demo Deck Altered Demo Deck Altered Demo Deck

3 Jian, Assembly Overseer 3 Jian, Assembly Overseer 3 Amelia Earhart


3 Common Character - Engineer 3 Common Character - Engineer 1 Common Character - Pilot

3 3 2
3 3 2
3 3 2

J If you control at least 2 Permanents, I gain 1 J If you control at least 2 Permanents, I gain 1
boost. boost.
(Boosts are +1/+1/+1 counters that are (Boosts are +1/+1/+1 counters that are
removed when they leave the Expedition removed when they leave the Expedition
Zone.) Zone.)

Altered Demo Deck Altered Demo Deck Altered Demo Deck

3 Amelia Earhart 3 Amelia Earhart 2 Kelon Elemental


1 Common Character - Pilot 1 Common Character - Pilot 2 Common Character - Elemental

2 2 3
2 2 3
2 2 1

M Put a card from your hand into


your Reserve.

Altered Demo Deck Altered Demo Deck Altered Demo Deck


2 Kelon Elemental 2 Kelon Elemental 5 Athena
2 Common Character - Elemental 2 Common Character - Elemental 3 Common Character - Divinity

3 3 4
3 3 4
1 1 4

S If you control at least 2 Permanents, I lose


M Put a card from your hand into M Put a card from your hand into Fleeting.
your Reserve. your Reserve. (Fleeting: If I would be sent to Reserve,
banish me instead.)

Altered Demo Deck Altered Demo Deck Altered Demo Deck

5 Athena 3 Kelon Surge 3 Kelon Surge


3 Common Character - Divinity 3 Common Spell 3 Common Spell

4
4
4

Fleeting. Fleeting.
S If you control at least 2 Permanents, I lose Choose one: Choose one:
- Send to Reserve target Character of hand cost - Send to Reserve target Character of hand cost
Fleeting.
4 or less. 4 or less.
(Fleeting: If I would be sent to Reserve, - Banish target Permanent of hand cost 4 or - Banish target Permanent of hand cost 4 or
banish me instead.) less. less.
(Fleeting: After my effect resolves, banish me.) (Fleeting: After my effect resolves, banish me.)

Altered Demo Deck Altered Demo Deck Altered Demo Deck

3 Kelon Surge 1 1
3 Common Spell 1 1

Kelon Cylinder Kelon Cylinder


Common Permanent Common Permanent

Fleeting. T : I gain two Kelon Counters. T : I gain two Kelon Counters.


Choose one: T, Remove a Kelon Counter from me: T, Remove a Kelon Counter from me:
- Send to Reserve target Character of hand cost
Target Character gains 1 boost. Target Character gains 1 boost.
4 or less.
- Banish target Permanent of hand cost 4 or (Boosts are +1/+1/+1 counters that are (Boosts are +1/+1/+1 counters that are
less. removed when they leave the Expedition removed when they leave the Expedition
(Fleeting: After my effect resolves, banish me.) Zone.) Zone.)

Altered Demo Deck Altered Demo Deck Altered Demo Deck


1 2 2
1 2 2

Kelon Cylinder Armored Jammer Armored Jammer


Common Permanent Common Permanent Common Permanent

T : I gain two Kelon Counters.


T, Remove a Kelon Counter from me: J Sabotage. J Sabotage.
Target Character gains 1 boost.
(Boosts are +1/+1/+1 counters that are
(Sabotage: Banish up to one target card (Sabotage: Banish up to one target card
removed when they leave the Expedition from a Reserve.) from a Reserve.)
Zone.)

Altered Demo Deck Altered Demo Deck Altered Demo Deck

2 4 4
2 4 4

Armored Jammer Axiom Reprocessor Axiom Reprocessor


Common Permanent Common Permanent Common Permanent

J Sabotage. At Dawn — Resupply. At Dawn — Resupply.


(Sabotage: Banish up to one target card (Resupply: Put the top card of your deck (Resupply: Put the top card of your deck
from a Reserve.) in your Reserve.) in your Reserve.)

Altered Demo Deck Altered Demo Deck Altered Demo Deck

4 5 5
4 5 5

Axiom Reprocessor Brassbug Hive Brassbug Hive


Common Permanent Common Permanent Common Permanent

At Dawn — Resupply.
J Create a 2/2/2 Brassbug Robot token. J Create a 2/2/2 Brassbug Robot token.
(Resupply: Put the top card of your deck At Dawn — Activate my J effect. At Dawn — Activate my J effect.
in your Reserve.)

Altered Demo Deck Altered Demo Deck Altered Demo Deck


5 3 Jian, Assembly Overseer 2 Tinker Bell
5 3 Rare Character - Engineer 2 Rare Character - Fairy

3 1
3 1
3 3

Brassbug Hive
Common Permanent
J If you control at least 2 Permanents, I gain 2
boosts.
(Boosts are +1/+1/+1 counters that are removed
when they leave the Expedition Zone.)
J Create a 2/2/2 Brassbug Robot token.
At Dawn — Activate my J effect.
D : The next Permanent you play this turn D : Activate the J effect of target
costs 1 less. (Discard me from your Permanent. (Discard me from your Reserve
Reserve to activate this effect) to activate this effect)
Altered Demo Deck Altered Demo Deck Altered Demo Deck

5 Athena Brassbug Brassbug


3 Rare Character - Divinity Common Character - Token - Robot Common Character - Token - Robot

4 2 2
4 2 2
4 2 2

M If you control at least 2 Permanents, I gain 2


boosts. Token. Token.
S If you control at least 2 Permanents, (At the beginning of the game, remove me (At the beginning of the game, remove me
I lose Fleeting. from your deck. When I leave the Expedition from your deck. When I leave the Expedition
(Fleeting: If I would be sent to Reserve, Zone — Remove me from the game). Zone — Remove me from the game).
banish me instead.)

Altered Demo Deck Altered Demo Deck Altered Demo Deck

Brassbug Brassbug
Common Character - Token - Robot Common Character - Token - Robot

2 2
2 2
2 2

Token. Token.
(At the beginning of the game, remove me (At the beginning of the game, remove me
from your deck. When I leave the Expedition from your deck. When I leave the Expedition
Zone — Remove me from the game). Zone — Remove me from the game).

Altered Demo Deck Altered Demo Deck

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