Adaptation To Transformation of Human Resource Practices and Technology Copy

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Journal of Survey in Fisheries Sciences 10(4S) 1187-1196 2023

Adaptation to Transformation of Human Resource


Practices and Technology: Web 3.0 Metaverse
Mansi Dudeja
Research Scholar, ACCF

Dr. Shikha Kapoor


Professor, AIBS

Dr. Somesh Kumar Shukla


Lucknow University

Abstract
Purpose
The current study investigates how technology has impacted human resource operations. To further assist the
digital revolution in all facets of human resource management, the term "metaverse" has been developed.
Design/methodology/approach
Employees in India's Delhi NCR region who work in the IT sector provided the data for 196 respondents. The
hypotheses were tested using SPSS.
Findings
The results of this study found a direct association between Technology and Human Resource Practices. Training
& Development , Recruitment & selection and Recognition are affected by the adoption of technology .
Research limitations/implications
Future research may be focused on a varied population inside India, where the study was conducted, to generalise
the outcome to various industrial and cultural situations. The current study, which is centred on IT workers, may
be expanded to include other human resource strategies and other demographic factors.
Practical Implications
By experimentally examining the relationship between the two variables, the study advances the body of
knowledge on technology and human resource practices. For employees to be encouraged to adopt the new
working environment, employers must design a plan to help them by setting up frequent online training
programme and flexible work schedules.

Keywords: Technology, Recognition, Recruitment, Selection, Training and Development .

Introduction conceptualized as a system-generated


The phrase "metaverse," which combines universe, has been labeled using a wide
"meta" with the word "universe," refers to a variety of terms, including omniverse,
hypothetical synthetic environment collective space in virtuality and life
connected to the real world. The 1992 logging.
release of Neal Stephenson's book Snow This study defines the metaverse as a virtual
Crash introduced "metaverse" to readers. atmosphere that mixes real-world and
The huge simulated atmosphere that digital components, made achievable by the
coexists with the real world and in which fusion of Internet and Network
people converse via avatars is the technologies with Extended Reality (XR).
metaverse, as defined by Stephenson in this XR includes digital and physical aspects to
book. The metaverse, which was first varied degrees, as shown by the Reality-

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Adaptation to Transformation of Human Resource Practices and Technology: Web 3.0 Metaverse

Virtuality Continuum created by Milgram machine, engineering, and industrial


and Kishino, including augmented reality science are other terms for the phenomena
(AR), and virtual reality (VR) (VR). and things we today associate with
Similar to this, Snow Crash's metaverse technology (Schatzberg, 2018). From the
scene shows the contrast between the actual initial 1960s, "technology" is a common
world and a computer recreation of the word, typically used in opposition to
same circumstances. The avatars that "innovation" and "transformation"
belong to individual users in the metaverse (Schatzberg, 2018).
are likened to their physical identities and Personal computer in 1977 and the
provide them the ability to lead a different remarkable growth of internet services may
existence in a virtuality that serves as a be used to split the past 60 years into three
metaphor for their real-world experiences. stages (1997). These two occurrences,
Technology has been expanding at a very which took place at critical junctures in the
high speed. It has changed the expressions "computer revolution" and "internet
of sharing right from the introduction of revolution," changed the face of the
internet. Earlier messages could be sent via technological sector and lives of countless
texts but the introduction of mobile phones people (Gordon, 2012).Mainframe
gave rise to an audio-visual connection computers were largely disregarded by the
among humans. This paper aims to find out public until 1976. (Campbell-Kelly & Et.al,
the impact of metaverse on Human 2015). In 1963, IBM started developing a
Resource practices to involve the novel type of computer (the 360 series),
employees and cut down the inter- laying the foundation for the company's
departmental barriers to bring all the future success. In 1971, Intel released its
employees to the same platform in the first microchip after being established in
organization. Following are the objectives 1968.
identified for the study : At this point, HR managers realised they
had to employ technology to manage their
1) To evaluate the workforce. Businesses were urged to
impact of metaverse on improve their personnel data management
Human Resources practises after the Equal Employment
practices. Opportunity Commission (EEOC) was
2) To trace the evolution established in the United States in 1964 and
of metaverse on HR subsequent EEO laws (Dobbin & Sutton,
practices. 1998).
Several organisations were inspired by this
Literature Review to think about deploying EDP technology to
Technology improve personnel data management.
Technology improvements have Managers of human resources also had to
revolutionised how we work and how think about retraining employees at this
businesses run their personnel (Cascio & time due to the threat of job displacement
Et.al,2016).The word "technology" spread brought on by computerization. Complex
like wildfire. Although this phrase dates management information systems (MISs)
back to the 17th century, it wasn't widely arose as computers became more
used by the end of World War II. Invention, accessible, which had an influence on the

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Journal of Survey in Fisheries Sciences 10(4S) 1187-1196 2023

growth of human resource information scenario, the metaverse is growing through


systems (Bhuiyan, Et.al 2014). At this time, three stages. The first step is to create
a number of technologies, including digital twins, which are copies of our real
computer-aided design (CAD), total quality environments that may periodically reflect
management (TQM), just-in-time system changes in their virtual counterparts since
(JIT), and flexible manufacturing system they have been digitalized. The physical
(FMS), utilised advanced manufacturing world is replicated digitally in "many"
technologies (AMT) (Dean Jr, Et.al,1984). virtual worlds created by digital twins, and
These projects acknowledged a lot of human users create new works there using
consideration as a means of addressing the their avatars as they would in the real world.
U.S. manufacturing sector's declining size, It's important to keep in mind that these
however also presented challenges to HR virtual worlds will initially have little
leaders (Dean Jr & Snell, 1996). interaction with one another and the real
world, creating an data banks. Which will
The third decade (1997–2019) began with gradually connect inside a broad landscape
an unprecedented wave of large-scale after that (Lik-Hang Lee, 2021).
investment in user Internet services (1998). HR roles and responsibilities
(1998). Social networking websites made Traditionally, the Human Resource (HR)
their debut in 1997, and the idea of an department's responsibilities included
Internet portals was developed in 1998. creating employee handbooks, keeping
(Campbell-Kelly ,.et al 2015). The term attendance records, preparing employment
"smartphone" was originally used to contracts, administering employee benefits,
describe mobile computing devices in and dealing with employee grievances.
1997. A decade later, in 2007, Apple However, owing to advancements in
introduced the first iPhone, and in 2008, technology (Page 2017), new rules, and a
Google unveiled Android OS, opening up younger and more diverse workforce, HR's
new online connections for consumers. function is evolving. HR is critical to a
These changes greatly improved the company's success because it manages the
Internet's usefulness in the workplace. HR people resources that drive innovation,
specialists now had to deal with the develop strategies, drive revenue, and solve
increasing acceptance of remote work. challenges. The job of Human Resource
Several HR operations employed internet Development is growing increasingly
technologies .HRISs have transformed into important as HR becomes more strategic
latest types of data-driven operations under (HRD). Chalofsky (1992) defines HRD as
the umbrella of e-HR and analytics. "the study and practise of strengthening
people', groups', collectives', and
organisations' learning capacity via the
creation and deployment of learning-based
interventions to improve human and
organisational growth and effectiveness."
Fig 1
HRD is essential in promoting
Fig. 1. Based on the idea of duality, the organisational culture and employee
"digital twins-native continuum" In this engagement since it may have a significant

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Adaptation to Transformation of Human Resource Practices and Technology: Web 3.0 Metaverse

impact on management-level policy programmes from a distance, trainers are no


changes. In light of the rapid progress of longer required to work one-on-one with
technology, the HRD division typically them during all phases of training. Virtual
spots any potential issues with staff training enables HR leaders to quickly
development and training early.Profitable instruct a large number of teams and
businesses usually encourage employees to monitor their progress using automated
acquire critical skills in order to remain evaluation tools, albeit some amount of
competitive. Generally, HRD concentrates human touch will undoubtedly always be
on career progression, financial aid, and necessary.
succession planning. Performance H1- Technology (Metaverse) has positive
management includes monitoring, training, impact on Training and development .
counselling, performance management, and
performance development (TVETipedia Metaverse - RECRUITMENT &
2018). SELECTION
One area where technology has
Human resource development (HRD) significantly impacted human resources is
professionals operate in a constantly the recruiting industry. Before the Internet,
changing, unpredictable environment. HR recruiters were forced to trust on print
Practitioners use virtual reality (VR) media, such as newspapers, to publicize
technology to create and build new learning openings and identify applicants for
programmes and interventions, and they available positions. Yet, HR recruiters
contribute to the development of new HRD lacked the ability to advertise a position in
practices on a regular basis (Ardichvili one or more localities and have it viewed by
2012). Researchers and academics examine millions of candidates at once. Other
these dynamic and complicated VR strategies, including as networking, were
solutions on a regular basis in order to build also employed. For right recruiter,
new models and frameworks that technology has increased the efficiency and
practitioners may employ. success of recruiting.
The goal of the paper is to evaluate the core H2 – Technology (Metaverse) has a
ideas and contemporary breakthroughs in positive impact on Recruitment and
the use of metaverse in HRM. This article Selection.
examines the role of metaverse in the
development of immersive, near-real-life Metaverse - RECOGNITION
situations in virtual world. It emphasises By utilising a cutting-edge digital platform
the importance of technology in removing to power your recognition programmes,
time and geographical limitations. Papers businesses may better develop their
examines the changes in the selected HR relationship with staff members and have a
practices due to advancement of technology bigger effect. Every accomplishment, no
Metaverse - TRAINING & matter how minor or significant, may be
DEVELOPMENT publicly shared throughout the whole
Information technology may also be used workplace thanks to a social recognition
by human resources staff to instruct new platform.
hires more swiftly. As new hires may H3 – Technology (Metaverse) has a
access company information and training positive impact on Recognition.

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Journal of Survey in Fisheries Sciences 10(4S) 1187-1196 2023

Conceptual Model

Training &
Development

Metaverse Recruitment &


Selection

Recognition
Research Methodology
Sample and Data collection Reliability
Employees of IT companies were chosen Testing the scale's dependability before
for this investigation. The data gathering using statistical methods is crucial since it
questionnaire that was provided and reveals how well a scale delivers consistent
accepted. For the purpose of gathering data, results when measurements are repeated.
we adopted a non-probability convenience This is received by identifying the
sampling approach. Workers voluntarily correlation between values acquired from
filled out the survey questionnaire. We got several scale observation . If the
in touch with 250 workers. We got 228 relationship is strong, the scale provides
completed questionnaires. Following credible results that are consistent. The
thorough inspection and due to incomplete most used approach is Cronbach's alpha. It
data, 32 replies were eliminated. The should be noted that although its value
ultimate viable sample size was 196 and the ranges from 0 to 1, a reasonable value of at
response rate was 85%. Male respondents least 0.6 is necessary for the scale to be
made up 53% of the data collected, while taken as trustworthy (Malhotra, 2002;
female respondents made up 47%. Sixty- Cronbach, 1951). Thus, we employed
nine percent of respondents (69%) were Cronbach's alpha as a reliability indicator in
aged 36 to 45 or older. the current investigation.

Instrument Case Processing Summary


The present study was quantitative in N %
nature, the data was collected from
employees of IT sector .The data was Cases Valid 196 100.0
collected from 196 respondents as sample Excludeda 0 .0
was chosen by using random sampling
technique. Questionnaire was divided into Total 196 100.0
three sections namely Training & a. Listwise deletion based on all variables
Development , Recruitment & Selection in the procedure.
and Recognition. Responses collected was
using Likert scale where 1 was strongly
disagree to 5 being Strongly Agree .

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Adaptation to Transformation of Human Resource Practices and Technology: Web 3.0 Metaverse

Reliability Statistics
Cronbach's
Alpha N of Items
.933 10

Data Analysis and Findings


Regression
H1: Technology has positive impact on Recruitment & Selection
Variables Entered/Removeda
Variables Variables
Model Entered Removed Method
1 speedy, cost
effective,
. Enter
smooth
functioningb
a. Dependent Variable: At a larger level
b. All requested variables entered.
Model Summary
Model R R Square Adjusted Square R Std. Error of the Estimate
1 .869a .755 .751 .31671
a. Predictors: (Constant), speedy, cost effective, smooth functioning
ANOVAa
Sum of
Model Squares df Mean Square F Sig.
1 Regression 59.450 3 19.817 197.558 .000b
Residual 19.259 192 .100
Total 78.709 195
a. Dependent Variable: At a larger level
b. Predictors: (Constant), speedy, cost effective, smooth functioning H2 – Technology has a
positive impact on Training and development
Variables Entered/Removeda
Variables Variables
Model Entered Removed Method
1 speedy, cost
effective,
. Enter
smooth
functioningb

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Journal of Survey in Fisheries Sciences 10(4S) 1187-1196 2023

a. Dependent Variable: improvement of skill set


b. All requested variables entered.

Model Summary
Adjusted R Std. Error of
Model R R Square Square the Estimate

1 .823a .678 .673 .41409


a. Predictors: (Constant), speedy, cost effective, smooth functioning

ANOVAa
Sum of
Model Squares df Mean Square F Sig.
1 Regression 69.215 3 23.072 134.548 .000b
Residual 32.923 192 .171
Total 102.138 195
a. Dependent Variable: improvement of skill set
b. Predictors: (Constant), speedy, cost effective, smooth functioning H3 – Technology has
positive impact on recognition .

Variables Entered/Removeda
Variables Variables
Model Entered Removed Method
1 speedy, cost
effective,
. Enter
smooth
functioningb
a. Dependent Variable: brings all to common platform
b. All requested variables entered.

Model Summary
Adjusted R Std. Error of
Model R R Square Square the Estimate

1 .870a .757 .753 .41409


a. Predictors: (Constant), speedy, cost effective, smooth functioning

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Adaptation to Transformation of Human Resource Practices and Technology: Web 3.0 Metaverse

ANOVAa
Sum of
Model Squares df Mean Square F Sig.
1 Regression 102.358 3 34.119 198.975 .000b
Residual 32.923 192 .171
Total 135.281 195
a. Dependent Variable: brings all to common platform
b. Predictors: (Constant), speedy, cost effective, smooth functioning

Table 1 Correlation Analysis


Technology HR Practices
Metaverse Pearson Recruitment 0.372**
Correlation & Selection
Sig (2-tailed) .000
Metaverse Pearson Training & 0.632***
Correlation Development
Sig (2-tailed) .000

Metaverse Pearson Recognition 0.485***


Correlation
Sig (2-tailed) .000

Findings Coefficient between variables is displayed


The statistical used is SPSS that proves H1 in Table (1). Metaverse and recruitment and
, H2 , H3 that is technology ( metaverse) has selection were shown to be significantly
positive impact on recruitment and correlated (r = 0.372, p <01). Training and
selection , Training and development and development have a strong link with the
Recognition as R square values are 0.775 , metaverse (r = 0.632, p<01). Recognition
0.637 and 0.757 respectively . Therefore, and the metaverse are significantly related
metaverse impacts the functioning and (r=0.485, p<01). The three HRM practices
operations of the organisation that makes were included as dependent variables in the
the organisation more efficient and reduces regression equations together with
the routine work and helps employees to technology (metaverse) as an independent
enhance their skills and work towards variable.
attaining organisation goals .
The Pearson's correlation coefficient (r), Challenges
which measures the amount of the link Adoption won't be without its difficulties.
between the two variables, is a method for Many businesses will find the cost
investigating the relationship between two exorbitant in the near future. Let's not
quantitative, continuous variables. The forget that it took a long time for companies
outcome of the Pearson's Correlation to go from desktops to laptops, not because

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Journal of Survey in Fisheries Sciences 10(4S) 1187-1196 2023

the desktops were superior, but rather References


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