You play as a lone adventurer exploring a dungeon grid to confront its dangers. You must defeat the four Kings to complete your quest. On each turn, you can reveal a card and either confront its threat by rolling equal or higher than its difficulty, or explore the grid. Confronting cards risks reducing your health, luck, and equipment gauges, while exploring can increase them. Defeating cards rewards you by revealing new areas and strengthening your character until you face the Kings in battle.
You play as a lone adventurer exploring a dungeon grid to confront its dangers. You must defeat the four Kings to complete your quest. On each turn, you can reveal a card and either confront its threat by rolling equal or higher than its difficulty, or explore the grid. Confronting cards risks reducing your health, luck, and equipment gauges, while exploring can increase them. Defeating cards rewards you by revealing new areas and strengthening your character until you face the Kings in battle.
You play as a lone adventurer exploring a dungeon grid to confront its dangers. You must defeat the four Kings to complete your quest. On each turn, you can reveal a card and either confront its threat by rolling equal or higher than its difficulty, or explore the grid. Confronting cards risks reducing your health, luck, and equipment gauges, while exploring can increase them. Defeating cards rewards you by revealing new areas and strengthening your character until you face the Kings in battle.
You are hunting Sovereign For what they did Slayer You will find them Many will be on your way Solitaire Hunt and defeat the four Kings
Brutal Fatal You will stole their goods
Borders Fortifications You will extort their knowledge You will force destiny For your one goal
Perilous Murderous Slay the Sovereigns
Prison Maze Credits This work is based on the Carta system from Cat McDonald and Peach Garden Games under CC BY licence.
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Momatoes, Cat McDonald, Terrier Games and Ludimaginarium. Deadly Villains’ Descent Vault @Gaet_hoth May 2021 v1.2 Confrontation Exploration Materials When your pawn is placed on a card, After a confrontation, you can move • 1 red and 1 black pawn reveal it and then confront it. your pawn to any card adjacent to • 1 deck of 54 cards To confront, roll a D20 and try to your position in a straight or diagonal • 1 20-sided die reach a value equal to or higher than line. You can move freely through • Enough space to lay 6 rows and 7 the card's difficulty threshold (DT). empty spaces. ☠ are forbidden spots. columns of cards The DT is equal to the number on • 12 sticky notes or any small objects the card, to 11 for jacks, 12 for queens Confrontation with a King and 16 for kings. If you fail after confronting a card, your pawn is also pushed back to the Set-up If your pawn is the same colour as the card, you are allowed to roll the die nearest unrevealed card of your • Remove the cards numbered 1 to 6 once more. choice. from the deck. Sort and order them. If the card is a Joker, the success is • The remaining cards are shuffled and placed face down in a 5 by 6 automatic, choose the result of your choice. End of the game grid or according to a dungeon The game ends when all four Kings pattern (place sticky notes on ☠). Result are defeated or when your life gauge • Place the pile of ♥ cards from 1 to In case of failure: drops below 1. 6 near you. This pile will be used as a • reduce the value of your heart gauge for your health. Set it at 3. • The pile of ♦ cards from 1 to 6 will gauge by 1. In case of success: Crown Crusher be used as a gauge for your luck. It starts at zero (all cards face down). • remove the defeated card from the Campaign grid. Start with the first dungeon and draw • The pile of ♠ cards from 1 to 6 will • reveal one of the cards adjacent to be used as a gauge, starting at zero, a random ♣ card from 1 to 6 before the defeated card. the start and change the rules for your equipment. • According to the suit of the card, accordingly. Add one card after each you can: victorious dungeon. Course of play ♥ increase the value of your health 1♣ Health gauge is maxed at 3. gauge by 1 (max 6). Start ♣ reveal 3 cards anywhere on the Choose a card at one of the four 2♣ Luck gauge is maxed at 3. grid. corners of the grid and reveal it. The 3♣ Equipment gauge is maxed at 3. ♦ increase your luck gauge by 1 colour of this card indicates the (max. 6). You may spend 1 point to colour of your pawn. 4♣ Reveal only 2 card after ♣ cards. re-roll a die. Place your pawn on the revealed ♠ increase your equipment gauge 5♣ Automatic failure against Jokers. card or any other unrevealed cards of by 1 (max. 6). Add the value of this the grid. gauge to each die roll. 6♣ Roll strictly over the card’s DT.