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Dungeons

You are alone


You are hunting
Sovereign
For what they did Slayer
You will find them
Many will be on your way
Solitaire
Hunt and defeat the four Kings

Brutal Fatal You will stole their goods


Borders Fortifications
You will extort their knowledge
You will force destiny
For your one goal

Perilous Murderous Slay the Sovereigns


Prison Maze
Credits
This work is based on the Carta
system from Cat McDonald and
Peach Garden Games under CC BY
licence.

Thanks for the early feedbacks to


Momatoes, Cat McDonald, Terrier
Games and Ludimaginarium.
Deadly Villains’
Descent Vault @Gaet_hoth May 2021 v1.2
Confrontation Exploration
Materials When your pawn is placed on a card, After a confrontation, you can move
• 1 red and 1 black pawn reveal it and then confront it. your pawn to any card adjacent to
• 1 deck of 54 cards To confront, roll a D20 and try to your position in a straight or diagonal
• 1 20-sided die reach a value equal to or higher than line. You can move freely through
• Enough space to lay 6 rows and 7 the card's difficulty threshold (DT). empty spaces. ☠ are forbidden spots.
columns of cards The DT is equal to the number on
• 12 sticky notes or any small objects the card, to 11 for jacks, 12 for queens
Confrontation with a King
and 16 for kings. If you fail after confronting a card,
your pawn is also pushed back to the
Set-up If your pawn is the same colour as the
card, you are allowed to roll the die nearest unrevealed card of your
• Remove the cards numbered 1 to 6 once more. choice.
from the deck. Sort and order them. If the card is a Joker, the success is
• The remaining cards are shuffled
and placed face down in a 5 by 6
automatic, choose the result of your
choice.
End of the game
grid or according to a dungeon The game ends when all four Kings
pattern (place sticky notes on ☠).
Result are defeated or when your life gauge
• Place the pile of ♥ cards from 1 to In case of failure: drops below 1.
6 near you. This pile will be used as a • reduce the value of your heart
gauge for your health. Set it at 3.
• The pile of ♦ cards from 1 to 6 will
gauge by 1.
In case of success:
Crown Crusher
be used as a gauge for your luck. It
starts at zero (all cards face down).
• remove the defeated card from the Campaign
grid. Start with the first dungeon and draw
• The pile of ♠ cards from 1 to 6 will • reveal one of the cards adjacent to
be used as a gauge, starting at zero, a random ♣ card from 1 to 6 before
the defeated card. the start and change the rules
for your equipment. • According to the suit of the card, accordingly. Add one card after each
you can: victorious dungeon.
Course of play ♥ increase the value of your health
1♣ Health gauge is maxed at 3.
gauge by 1 (max 6).
Start ♣ reveal 3 cards anywhere on the
Choose a card at one of the four 2♣ Luck gauge is maxed at 3.
grid.
corners of the grid and reveal it. The 3♣ Equipment gauge is maxed at 3.
♦ increase your luck gauge by 1
colour of this card indicates the (max. 6). You may spend 1 point to
colour of your pawn. 4♣ Reveal only 2 card after ♣ cards.
re-roll a die.
Place your pawn on the revealed
♠ increase your equipment gauge 5♣ Automatic failure against Jokers.
card or any other unrevealed cards of by 1 (max. 6). Add the value of this
the grid. gauge to each die roll. 6♣ Roll strictly over the card’s DT.

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