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Lesson 9

the impact of animation and video games on


popular culture, entertainment, and digital
artistry.

Differentiate the various genres and styles in


video games, recognizing the diversity in
storytelling and gameplay mechanics.

Promote an appreciation for the artistic and


technical aspects of animation and video
game development.
Process of making visual images
appear as if they are moving.

Animation apved the way of the


creation of cartoons and visual effects

The first animated cartoon with


synchronized sound was Walt Disney’s
Steamboat Willie in 1928.
In 1907, the French artist Émile
Cohl started his filmmaking career with - Stick Figure
imaginative use of stop motion - Hand-drawn in papers
techniques. His next short can be - shooting of frames on negative film
regarded as the first animated film
using what came to be known as
traditional animation methods: the
1908 Fantasmagorie
Motion & Timing
Images and figures are manipulated to simulate motion by
playing them in sequence. Timing determines the pace and
rhythm of the animated sequence, influencing the audience's
perception and emotional engagement.
Frame-by-Frame Rendering
Animation often involves the creation of individual frames that,
when played in sequence, produce the illusion of continuous
motion.
Easing and Acceleration
Animation often incorporates easing, where movements start
and end gradually rather than abruptly. The use of acceleration
and deceleration adds a natural and realistic feel to animations.

Squash and Stretch


Compression and stretching give the illusion that gravity, mass,
and volume are affecting the movement of an object. An
example of this first principle is a bouncing ball.External link:
Digital Tools and Software:
Animation often involves the use of digital tools and software for
drawing, 3D modeling, rigging, and animation. Familiarity with
these tools is essential for modern animators.
1. TRADITIONAL ANIMATION
Traditional animation (also known as cel
animation) is hand-drawn.

It’s how they made classic films like Snow White


and the Seven Dwarfs and Sleeping Beauty.

Each animated component is painted on a


separate layer of transparent sheets (known as
cels) so they can be animated separately.
2. 2D ANIMATION 2D Animation is the art of creating
movement by combining a sequence of
images together in a two-dimensional
space. One second of animation is
equal to 24 pictures (or frames), but
most 2D animation usually only
animates every second frame (12 frames
total). It's enough to create the illusion
of movement without needing to
animate all 24 frames.
3. 3D ANIMATION
With 2D animation, you only
create one side of the
character (the side facing the
camera).

In 3D animation, the 3D character rig is designed so it can be viewed


from any angle, making it helpful for 3D worlds like in games like Grand
Theft Auto, where your character can walk 360 degrees around an
asset and see all angles.
4. MOTION GRAPHICS
Motion graphics animation is how
you animate text logos and basic
illustrations. They’re commonly
seen in animated logos, opening
and closing film and TV credits
explainer videos, and the graphics
you see on top of sports plays on
TV. These can be done as either 2D
or 3D graphics.
5. STOP MOTION
Stop motion is a series of still images
filmed, or shot, sequentially to simulate
action. It’s how movies like Tim Burton's
Nightmare Before Christmas and the
classic Burl Ives' Rudolph the Red‐Nosed
Reindeer animated cartoon were created.
You can create this animation style with
real actors, clay figurines, or even toys and
other props.
A video game is an electronic or digital game that
involves interaction with a user interface or input device
– such as a joystick, controller, keyboard, or motion
sensing device – to generate visual feedback for a
player.

Video games can be played on various platforms, including


personal computers, gaming consoles, handheld devices, and
mobile phones.
AUGMENTED REALITY
Uses existing real-world environment and puts virtual information – or
even virtual world - on top of it to enhance experience.
GROUP ROTATION DISCCUSION

Mobile PC / Laptop Console


• Organize the class into six groups,
assigning each group a specific topic for
brainstorming and discussion. for 10
minutes.
• Each group is also tasked with generating
a 3-item multiple-choice question within
that 10-minute timeframe.
• Following this period, a representative
from each group will rotate to the next
station, spending 5 minutes discussing
their group's assigned topic.
• This rotation continues until each
representative has visited all groups.
GROUP 1 - ACTION GAMES
GROUP 2 - ADVENTURE GAMES
GROUP 3 - ROLE-PLAYING GAMES
GROUP 4 - STRATEGY GAMES
GROUP 5 - SPORTS GAMES
GROUP 6 - SANDBOX GAMES

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