The document discusses various animation techniques like traditional animation, 2D animation, 3D animation, motion graphics, and stop motion. It also covers genres of video games like action, adventure, role-playing, strategy, sports, and sandbox games. The purpose is to promote an appreciation for the artistic and technical aspects of animation and video game development.
The document discusses various animation techniques like traditional animation, 2D animation, 3D animation, motion graphics, and stop motion. It also covers genres of video games like action, adventure, role-playing, strategy, sports, and sandbox games. The purpose is to promote an appreciation for the artistic and technical aspects of animation and video game development.
The document discusses various animation techniques like traditional animation, 2D animation, 3D animation, motion graphics, and stop motion. It also covers genres of video games like action, adventure, role-playing, strategy, sports, and sandbox games. The purpose is to promote an appreciation for the artistic and technical aspects of animation and video game development.
popular culture, entertainment, and digital artistry.
Differentiate the various genres and styles in
video games, recognizing the diversity in storytelling and gameplay mechanics.
Promote an appreciation for the artistic and
technical aspects of animation and video game development. Process of making visual images appear as if they are moving.
Animation apved the way of the
creation of cartoons and visual effects
The first animated cartoon with
synchronized sound was Walt Disney’s Steamboat Willie in 1928. In 1907, the French artist Émile Cohl started his filmmaking career with - Stick Figure imaginative use of stop motion - Hand-drawn in papers techniques. His next short can be - shooting of frames on negative film regarded as the first animated film using what came to be known as traditional animation methods: the 1908 Fantasmagorie Motion & Timing Images and figures are manipulated to simulate motion by playing them in sequence. Timing determines the pace and rhythm of the animated sequence, influencing the audience's perception and emotional engagement. Frame-by-Frame Rendering Animation often involves the creation of individual frames that, when played in sequence, produce the illusion of continuous motion. Easing and Acceleration Animation often incorporates easing, where movements start and end gradually rather than abruptly. The use of acceleration and deceleration adds a natural and realistic feel to animations.
Squash and Stretch
Compression and stretching give the illusion that gravity, mass, and volume are affecting the movement of an object. An example of this first principle is a bouncing ball.External link: Digital Tools and Software: Animation often involves the use of digital tools and software for drawing, 3D modeling, rigging, and animation. Familiarity with these tools is essential for modern animators. 1. TRADITIONAL ANIMATION Traditional animation (also known as cel animation) is hand-drawn.
It’s how they made classic films like Snow White
and the Seven Dwarfs and Sleeping Beauty.
Each animated component is painted on a
separate layer of transparent sheets (known as cels) so they can be animated separately. 2. 2D ANIMATION 2D Animation is the art of creating movement by combining a sequence of images together in a two-dimensional space. One second of animation is equal to 24 pictures (or frames), but most 2D animation usually only animates every second frame (12 frames total). It's enough to create the illusion of movement without needing to animate all 24 frames. 3. 3D ANIMATION With 2D animation, you only create one side of the character (the side facing the camera).
In 3D animation, the 3D character rig is designed so it can be viewed
from any angle, making it helpful for 3D worlds like in games like Grand Theft Auto, where your character can walk 360 degrees around an asset and see all angles. 4. MOTION GRAPHICS Motion graphics animation is how you animate text logos and basic illustrations. They’re commonly seen in animated logos, opening and closing film and TV credits explainer videos, and the graphics you see on top of sports plays on TV. These can be done as either 2D or 3D graphics. 5. STOP MOTION Stop motion is a series of still images filmed, or shot, sequentially to simulate action. It’s how movies like Tim Burton's Nightmare Before Christmas and the classic Burl Ives' Rudolph the Red‐Nosed Reindeer animated cartoon were created. You can create this animation style with real actors, clay figurines, or even toys and other props. A video game is an electronic or digital game that involves interaction with a user interface or input device – such as a joystick, controller, keyboard, or motion sensing device – to generate visual feedback for a player.
Video games can be played on various platforms, including
personal computers, gaming consoles, handheld devices, and mobile phones. AUGMENTED REALITY Uses existing real-world environment and puts virtual information – or even virtual world - on top of it to enhance experience. GROUP ROTATION DISCCUSION
Mobile PC / Laptop Console
• Organize the class into six groups, assigning each group a specific topic for brainstorming and discussion. for 10 minutes. • Each group is also tasked with generating a 3-item multiple-choice question within that 10-minute timeframe. • Following this period, a representative from each group will rotate to the next station, spending 5 minutes discussing their group's assigned topic. • This rotation continues until each representative has visited all groups. GROUP 1 - ACTION GAMES GROUP 2 - ADVENTURE GAMES GROUP 3 - ROLE-PLAYING GAMES GROUP 4 - STRATEGY GAMES GROUP 5 - SPORTS GAMES GROUP 6 - SANDBOX GAMES