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Practice Test - Meta Spark Creator - A
Practice Test - Meta Spark Creator - A
Practice Test - Meta Spark Creator - A
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Assessment Results
Your Practice Assessment is now complete. Look over the results to
better understand where to focus your study efforts.
Cerrar
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9/10/23, 11:41 Practice Test - Meta Spark Creator - A
Detalles de la respuesta
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Resultados de la sección
SPARK1.01 - Apply knowledge required to scope an idea or brief within the bounds Puntos:
of capabilities, policies, and best practices 1/1
SPARK2.01 - Utilize logic to generate, carry, and receive signals Puntos: 2/2
SPARK2.02 - Instantiate, integrate and position assets within the scene Puntos:
hierarchy 2/2
SPARK2.03 - Assign and configure scene object properties using the inspector Puntos: 0/1
SPARK2.04 - Configure relationships between scene objects and assets Puntos: 2/2
SPARK3.01 - Demonstrate ability to process signals inside a scene via script or Puntos:
patches 3/3
SPARK3.04 - Propose how to implement logic to dynamically modify a scene Puntos: 1/2
SPARK5.01 - Ensure adherence to Meta Spark and Meta policies during the Puntos:
publishing process 1/1
SPARK5.02 - Account for review cycle time variables during the publishing Puntos:
process 1/1
SPARK5.03 - Demonstrate the ability to complete publishing form and submit Puntos:
publishing assets 1/1
Tus respuestas
Pregunta 1 de 30 +1
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9/10/23, 11:41 Practice Test - Meta Spark Creator - A
Face segmentation with a native UI picker to make the user switch between
colors
Hair segmentation with a native UI picker to make the user switch between
background colors
Pregunta 2 de 30 +1
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9/10/23, 11:41 Practice Test - Meta Spark Creator - A
.jpg files from the top, back and each side of all products that the brand wants
to showcase
An .fbx file of the product and all color HEX values and textures of the pattern
variations
A .blend, .mb or .c4d file that contains all 3D product with different colors and
patterns
Pregunta 3 de 30 +1
Tap gesture > Screen Tap > Counter > Option Picker
Tap gesture > Screen Tap > Option Sender: Color > Screen Tap
Pregunta 4 de 30 +1
pinLastValue()
signalHistory()
pinLast()
signal()
Pregunta 5 de 30 +1
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9/10/23, 11:41 Practice Test - Meta Spark Creator - A
Pregunta 6 de 30 +1
Uncheck the advanced render setting use Write to Depth Buffer checkbox in
the face mesh material settings
Drag the face mesh asset below the background rectangle in the hierarchy
Place the separate assets in different layers and arrange the order of the
layers accordingly
Pregunta 7 de 30 +0 / 1
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9/10/23, 11:41 Practice Test - Meta Spark Creator - A
Changing the space to local helps the particles to move with the emitter.
Advanced Optimization
Pregunta 8 de 30 +1
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Pregunta 9 de 30 +1
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9/10/23, 11:41 Practice Test - Meta Spark Creator - A
Use the Local Transform of a null object which is attached to the Audio
Playback Controller and the Camera Distance patch
Connect the output of the Camera Distance patch to the value of a
Progress Patch and its Progress Value to the volume of the boom box
Use the Local Transform of a null object which is attached to the Speaker
and the Camera Distance patch
Connect the output of the Camera Distance patch to the Animation patch
Use the Global Transform of a null object which is attached to the Speaker
and the Camera Distance patch
Connect the output of the Camera Distance to trigger a loop animation
that controls the volume of the boom box
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9/10/23, 11:41 Practice Test - Meta Spark Creator - A
Use the Global Transform of a null object which is attached to the Speaker
and the Camera Distance patch
Connect the output of the Camera Distance patch to the value of a
Progress Patch and its Progress Value to the volume of the boom box
Pregunta 10 de 30 +1
Under the Edit menu, apply the Hand Tracking experience template
Choose 'Sharing Effect' from the Experience options under the Hand Tracker
Remove the hand tracker from the effect, and use 2D Keypoint Body Tracking
instead
Pregunta 11 de 30 +1
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9/10/23, 11:41 Practice Test - Meta Spark Creator - A
Absolute Patch
Round Patch
Delay Patch
Offset Patch
Pregunta 12 de 30 +1
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Pregunta 13 de 30 +1
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Pregunta 14 de 30 +1
Pregunta 15 de 30 +1
Turn off the Tap Patch after the first time using the Sender Listener patches
Turn off the Tap Patch after the first time using another Tap patch
Use an AND patch and block the values sent to the Box/Plane instead of
turning off the Tap Patch
Use a Switch patch and block the values sent to the Box/Plane instead of
turning off the Tap Patch
Pregunta 16 de 30 +1
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9/10/23, 11:41 Practice Test - Meta Spark Creator - A
Mouth Open Patch > Mouth Openess Value > Distance patch > Clamp patch.
Mouth Open Patch > Mouth Openess Value > Multiply patch > Clamp patch >
Pack patch.
Mouth Open Patch > Mouth Openess Value > Second and third ports of the
Pack patch.
Pregunta 17 de 30 +0 / 1
Use the Global transform of the 3D character and any of the elements inside
the camera hierarchy
Use the producer patch of the character to get the object value and connect
it to the Camera Distance patch to get the position value
Use the Local transform of the 3D character and any of the elements inside
the camera hierarchy
Use the producer patch of device to get the object value and connect it to
the Camera Distance patch to get the position value
The correct answers were "Use the Global transform of the 3D character
and any of the elements inside the camera hierarchy" and "Use the
producer patch of the character to get the object value and connect it to
the Camera Distance patch to get the position value".
We can calculate the distance between the camera and object with the global
transform by subtracting the values.
Camera Distance Patch is used to get the distance between the camera and the
object, where the camera is considered as the user.
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9/10/23, 11:41 Practice Test - Meta Spark Creator - A
We can calculate the distance between the camera and object with the global
transform by subtracting the values .
Scene Interaction
Pregunta 18 de 30 +1
Use a Local Transform of the clouds and use the Global Transform patch to
fetch the plane Y rotation transform data to the Face Tracker.
Use the Local Transform patch to fetch the head rotation data, send it to the
plane while adding a Loop Animation, and Swizzle the values of X and Y to
control the position of the clouds.
Use the Face Tracker Producer patch, feed the X position value to the plane,
and add a Loop Animation to pack the values into Z to control the position of
the clouds.
Unpack the Boundary Box patch of the plane and the clouds and feed these
values to the Face Tracker’s Y rotation.
Pregunta 19 de 30 +0 / 1
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9/10/23, 11:41 Practice Test - Meta Spark Creator - A
1. Say something
2. Effect responds to sound - press record to start
3. Open your mouth
The correct answer was "1. Turn on your sound 2. Tap and hold record to
start 3. Open your mouth".
The effect doesn't need the instruction "say something" because the sfx
will be played when you open your mouth and not when you talk. The
effect doesn't respond to sound as well, and you don't need headphones to
hear the sound. Tap and hold also does nothing.
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9/10/23, 11:41 Practice Test - Meta Spark Creator - A
Pregunta 20 de 30 +1
Triangle count should be less than 100k to have a high-quality model that
looks real.
Triangle count should be less than 50k with a limit of 150k for the total
triangle count of all 3D models in the effect.
Triangle count should be less than 15k, and the format of each model should
be a PNG file that is 3000 x 3000 px with 300 dpi.
Triangle count should be less than 50k with a limit of 300k for the total
triangle count of all 3D models in the effect.
Pregunta 21 de 30 +1
Use a rain texture and texture sampler/Texture transform to animate the rain
Pregunta 22 de 30 +1
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9/10/23, 11:41 Practice Test - Meta Spark Creator - A
Disable billboarding
Pregunta 23 de 30 +0 / 1
Restrict user input to Touch Gestures only and face landmarks only
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Pregunta 24 de 30 +0 / 1
Use trimmed audio files and Audio Analyzer with Microphone Disabled
Use trimmed audio files and Single Clip Controller with Microphone Enabled
La respuesta correcta era "Use trimmed audio files and Audio Analyzer
with Microphone Disabled".
The correct answer was "Use trimmed audio files and Audio Analyzer with
Microphone Disabled".
Advanced Optimization
Pregunta 25 de 30 +1
The icon must have rounded corners with dimensions of at least 400 x 400.
The icon must be square with dimensions less than 512 x 512.
The icon must have rounded corners with dimensions less than 256 x 256.
Pregunta 26 de 30 +1
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Pregunta 27 de 30 +1
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Pregunta 28 de 30 +0 / 1
Upload the effect's textures to the Meta Spark Hub for review
La respuesta correcta era "Create an icon and a demo video to submit the
effect".
The correct answer was "Create an icon and a demo video to submit the
effect".
This is the only one of the options that uploads the effect for publishing
Pregunta 29 de 30 +1
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9/10/23, 11:41 Practice Test - Meta Spark Creator - A
Evaluate if there are any unused assets, then resubmit the effect.
Open Meta Spark Studio and duplicate the effect, then resubmit it as a new
effect.
Rebuild the entire effect without using the assets of the old project.
Pregunta 30 de 30 +1
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9/10/23, 11:41 Practice Test - Meta Spark Creator - A
1. Go to the update page of the effect and the publication date section
2. Add a start and end date to the effect so that it does not need to be
updated until the end date
3. Click submit and wait for approval
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