Practice Test - Meta Spark Creator - A

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9/10/23, 11:41 Practice Test - Meta Spark Creator - A

finalizada: oct 9 - 12:36 PM


Alex WS

80 %

Assessment Results
Your Practice Assessment is now complete. Look over the results to
better understand where to focus your study efforts.

Puntos totales: 24/30 Respuestas correctas: 24/30


Ver detalles de la respuesta

Cerrar

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9/10/23, 11:41 Practice Test - Meta Spark Creator - A

Detalles de la respuesta
Imprimir

Resultados de la sección
SPARK1.01 - Apply knowledge required to scope an idea or brief within the bounds Puntos:
of capabilities, policies, and best practices 1/1

SPARK1.02 - Identify assets required for a specific implementation Puntos: 1/1

SPARK2.01 - Utilize logic to generate, carry, and receive signals Puntos: 2/2

SPARK2.02 - Instantiate, integrate and position assets within the scene Puntos:
hierarchy 2/2

SPARK2.03 - Assign and configure scene object properties using the inspector Puntos: 0/1

SPARK2.04 - Configure relationships between scene objects and assets Puntos: 2/2

SPARK2.05 - Configure project properties Puntos: 1/1

SPARK3.01 - Demonstrate ability to process signals inside a scene via script or Puntos:
patches 3/3

SPARK3.02 - Implement user input within an effect Puntos: 1/1

SPARK3.03 - Determine how to test and debug logic Puntos: 2/2

SPARK3.04 - Propose how to implement logic to dynamically modify a scene Puntos: 1/2

SPARK3.05 - Suggest appropriate instructions for specific experience Puntos: 0/1

SPARK4.01 - Optimize assets Puntos: 2/2


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SPARK4.02 - Optimize logic Puntos: 1/2

SPARK4.03 - Optimize for multiple devices Puntos: 0/1

SPARK5.01 - Ensure adherence to Meta Spark and Meta policies during the Puntos:
publishing process 1/1

SPARK5.02 - Account for review cycle time variables during the publishing Puntos:
process 1/1

SPARK5.03 - Demonstrate the ability to complete publishing form and submit Puntos:
publishing assets 1/1

SPARK5.04 - Identify how to upload and export effects Puntos: 0/1

SPARK5.05 - Address publishing review rejections Puntos: 1/1

SPARK5.06 - Demonstrate an ability to maintain an effect Puntos: 1/1

Tus respuestas

Pregunta 1 de 30 +1

A hair care brand wants to showcase a variety of hair dye


products to its customers. The brand wants an effect
that allows the user to try out various hair colors. The
user's background needs to contrast with the hair color.

Which Meta Spark capabilities should the Meta Spark


creator use to produce this type of effect? 12390534

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9/10/23, 11:41 Practice Test - Meta Spark Creator - A

Person segmentation and hair segmentation with a native UI picker to make


the user switch between colors

Face segmentation with a native UI picker to make the user switch between
colors

Person segmentation and an option picker trigger on screen tap to switch


between the background colors

Hair segmentation with a native UI picker to make the user switch between
background colors

Pregunta 2 de 30 +1

A clothing brand plans to showcase their new hats and


needs a try-on effect that places a hat on each
customer's head. The product will be available in
different colors and patterns. The fit on the head of the
customer must be accurate, and the effect must be as
realistic as possible.

The Meta Spark creator wants to place a hat on the head


of the user and plans to use the "native UI picker" to
switch in between the different colors and patterns of
the product.

The Meta Spark creator needs to achieve the most


optimal workflow.

Which type of assets should the Meta Spark creator


request from the brand?
12390534

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9/10/23, 11:41 Practice Test - Meta Spark Creator - A

.jpg files from the top, back and each side of all products that the brand wants
to showcase

An .fbx file of the product and all color HEX values and textures of the pattern
variations

An optimized .png file of all products with all variations possible

A .blend, .mb or .c4d file that contains all 3D product with different colors and
patterns

Pregunta 3 de 30 +1

While building an effect, a Meta Spark creator wants to


switch the color of a 3D object with a tap gesture.

The Meta Spark creator adds a Screen Tap to the patch


graph. The Meta Spark creator has already connected
the Tap gesture output.

Which sequence of patches should the Meta Spark


creator connect to achieve this effect? 12390534

Tap gesture > Screen Tap > Option Switch: Texture

Tap gesture > Screen Tap > IF ELSE: Pulse

Tap gesture > Screen Tap > Counter > Option Picker

Tap gesture > Screen Tap > Option Sender: Color > Screen Tap

Pregunta 4 de 30 +1

A Meta Spark creator is debugging an effect in order to


fine-tune collisions between objects in the scene that
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correspond with the user's face.

The Meta Spark creator has already arranged the scene


with a face tracker. The scene objects have been placed
and animated. The Meta Spark creator has also added
the screen tap capability to their project.

The Meta Spark creator needs to know if the scene


objects collide on tap with the user's face via Meta Spark
Scripting API. The Meta Spark creator needs to know the
most recent location of the objects in the scene when
the user taps.

Which Meta Spark Scripting API method should the


Meta Spark creator use?< 12390534

pinLastValue()

signalHistory()

pinLast()

signal()

Pregunta 5 de 30 +1

A Meta Spark creator plans to create an effect that uses


accessories as the main design element. The Meta Spark
creator imports several types of hats into the scene. One
of the hat 3D models is invisible on the top side but
visible from below.

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What is causing this problem? 12390534

The hat’s material opacity is set to 0%.

The normals of the hat’s polygons are reversed.

The material of the hat’s cull mode is set to top.

The blend mode of the hat’s material is set to subtract.

Pregunta 6 de 30 +1

A Meta Spark creator creates an effect using the face


mesh and a canvas with background rectangle. The face
mesh is visible only when the user comes close to the
camera and is clipped when the user moves farther
away.

What should the Meta Spark creator do?


12390534

Uncheck the advanced render setting use Write to Depth Buffer checkbox in
the face mesh material settings

Drag the face mesh asset below the background rectangle in the hierarchy

Place the separate assets in different layers and arrange the order of the
layers accordingly

Move the face mesh forward in 3D space inside of the scene

Pregunta 7 de 30 +0 / 1

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Refer to the exhibit.

A brand requires an AR effect in which a straight beam of


light shoots from the user's eyes.

The Meta Spark creator uses the particle system feature


to create the beam of light and attaches its position to
the user's eyes using the 'eyeball' face landmark feature.
On completion of the effect, the Meta Spark creator
notices that every time the user moves their head, the
particles move in a wave formation before returning to a
straight line.

What should the Meta Spark creator do? 12390534

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Change the emitter type to 'Line'

Activate 'Acceleration' and increase the 'Z' Strength

Change the emitter space to 'Local'

Change the spray angle to zero

La respuesta correcta era "Change the emitter space to 'Local'".

The correct answer was "Change the emitter space to 'Local'".

Changing the space to local helps the particles to move with the emitter.

Meta Spark Documentation: Particle Systems

Advanced Optimization

Pregunta 8 de 30 +1

A brand requires an AR running game in which the


character runs and dodges obstacles either by jumping
over or sliding under them.

The Meta Spark file consists of a 3D character, 3D


obstacles and game UI elements. The Meta Spark
creator decides to import the 3D character in Meta
Spark studio with all three animations baked into one
animation clip based on size limitations.

The Meta Spark creator wants to assign the animation to


the Animation Playback Controller to switch between
them in response to user interactions.

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What should the Meta Spark creator do? 12390534

Assign the animations to a single Animation Playback Controller without


trimming them

Assign the animations to three different Animation Playback Controllers and


trim them

Assign the animations to a single Animation Playback Controller and trim


them

Assign the animations to three different Animation Playback Controllers


without trimming them

Pregunta 9 de 30 +1

The Meta Spark creator is developing an effect that


shows a boom box in the world space. The closer the
user goes to the boom box, the louder the boom box
becomes.
The Meta Spark creator adds the boom box under the Plane Tracker.
The Meta Spark creator adds a null object as a child of the boom box.
The Meta Spark creator adds the audio to the Audio Playback
controller and assigns it to the Speaker.

How should the Meta Spark creator control the audio


volume?
12390534

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9/10/23, 11:41 Practice Test - Meta Spark Creator - A

Use the Local Transform of a null object which is attached to the Audio
Playback Controller and the Camera Distance patch
Connect the output of the Camera Distance patch to the value of a
Progress Patch and its Progress Value to the volume of the boom box

Use the Local Transform of a null object which is attached to the Speaker
and the Camera Distance patch
Connect the output of the Camera Distance patch to the Animation patch

Use the Global Transform of a null object which is attached to the Speaker
and the Camera Distance patch
Connect the output of the Camera Distance to trigger a loop animation
that controls the volume of the boom box

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Use the Global Transform of a null object which is attached to the Speaker
and the Camera Distance patch
Connect the output of the Camera Distance patch to the value of a
Progress Patch and its Progress Value to the volume of the boom box

Pregunta 10 de 30 +1

A Meta Spark creator is building an effect that tracks the


user's hands to give them oversized cartoon gloves.
When they try to 'test on device' from the sidebar, the
following warning appears: "No experience type
selected".

What should the Meta Spark creator do before testing


the effect on their device? 12390534

Under the Edit menu, apply the Hand Tracking experience template

Edit the Project Properties to add a Sharing Effect experience

Choose 'Sharing Effect' from the Experience options under the Hand Tracker

Remove the hand tracker from the effect, and use 2D Keypoint Body Tracking
instead

Pregunta 11 de 30 +1

Refer to the exhibit.

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A Meta Spark creator is making a "Flappy bird" game


effect for Instagram Camera.

The effect needs to display a custom instruction


prompting the user to "Blink" every 5 seconds. The Meta
Spark creator uses the patch network from the
reference, but the instructions never display.

Which patch is missing?


12390534

Absolute Patch

Round Patch

Delay Patch

Offset Patch

Pregunta 12 de 30 +1

Refer to the exhibit.

A Meta Spark creator needs to make an AR game for a


glasses brand.

The brief contains the following requirements:


Two players play together on the same device.

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Both players must make a certain expression that displays glasses on


their face.
When one player makes a facial expression, the visibility of the other
player's glasses is toggled.
Players must make facial expressions to grab the glasses and earn a
point.
The player who gains 5 points, wins.
A 'Winner' sign appears on the player's head and a claps sound effect
plays.

The Meta Spark creator completes half the logic as


shown. The Meta Spark creator is working on displaying
the 'Winner' sign.

Which sequences of patches should the Meta Spark


Creator add?
12390534

Value Patch > Add Patch

Greater Than Patch > If Then Else Patch

Counter Patch > Equals Exactly

Equals Patch > Less Than Patch

Pregunta 13 de 30 +1

Refer to the exhibit.

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A Meta Spark creator is working on a branded project in


which they need to extract a specific part of the user's
face to incorporate in the effect alongside the branded
product.

The Meta Spark creator is extracting the user's eye


texture and procedurally masking it using an SDF Ellipse
patch. However, the selection is inverted.

Which patch should the Meta Spark creator


use? 12390534

SDF Complement or Subtract

SDF Complement or ADD

SDF Complement or NOT

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SDF Complement or Mix

Pregunta 14 de 30 +1

The Meta Spark creator is developing an effect for a


music platform. The effect contains several 2D images of
artists.

The color of the images should change in response to


low tones in the effect's background music while
boosting high tones.

Which functionality should be used to implement this


effect? 12390534

Audio Playback Controller & Ring Modulator

Audio Player & Pitch Shifter

Audio Analyzer & Parametric Equalizer

Audio Energy Meter & Bit Crusher

Pregunta 15 de 30 +1

Refer to the exhibit.

The Meta Spark creator is making an effect according to


the following brand requirements:
When the user taps, a cube appears
After 5 seconds, the cube disappears
Any further taps should be ignored
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The Meta Spark creator makes this patch setup as


shown, but receives the following error:

"Two or more Patches are connected multiple times,


creating a loop"

Which action should the Meta Spark Creator take to fix


this issue?
12390534

Turn off the Tap Patch after the first time using the Sender Listener patches

Turn off the Tap Patch after the first time using another Tap patch

Use an AND patch and block the values sent to the Box/Plane instead of
turning off the Tap Patch

Use a Switch patch and block the values sent to the Box/Plane instead of
turning off the Tap Patch

Pregunta 16 de 30 +1

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9/10/23, 11:41 Practice Test - Meta Spark Creator - A

A brand requests a face filter in which the user controls


the scale of a 2D sprite shown on the screen. The scale of
the sprite should relate to how open the user's mouth is,
but the scale of the sprite must not exceed a maximum
scale value provided. It must not obstruct the other
elements on the screen.

When testing on a device, the Meta Spark creator


notices that the scale of the sprite exceeds the
maximum requested by the brand when the user's
mouth is fully open.

What should the Meta Spark creator do? 12390534

Mouth Open Patch > Mouth Openess Value > Distance patch > Clamp patch.

Mouth Open Patch > Mouth Openess Value > Multiply patch > Clamp patch >
Pack patch.

Second Mouth Open patch > Second Multiply patch.

Mouth Open Patch > Mouth Openess Value > Second and third ports of the
Pack patch.

Pregunta 17 de 30 +0 / 1

A brand wants the Meta Spark creator to make a back


camera effect that displays a 3D character. When the
user is nearby, the character should play an attack
animation. When the user is away, it should play an idle
animation.

The Meta Spark creator does the following:


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Imports a 3D character with two animations


Uses a planeTracker to place the 3D character.
Adds character as producer patch to the patch editor
Uses the Patch editor and the option picker (type:animation) to
connect the animation to the animation player and from the animation
player connect to the character animation

The Meta Spark creator needs to create a logic to check


if the object is near the user.

Which two actions should the Meta Spark creator take?


(Choose 2)
12390534

Use the Global transform of the 3D character and any of the elements inside
the camera hierarchy

Use the producer patch of the character to get the object value and connect
it to the Camera Distance patch to get the position value

Use the Local transform of the 3D character and any of the elements inside
the camera hierarchy

Use the producer patch of device to get the object value and connect it to
the Camera Distance patch to get the position value

La respuesta correcta era "Use the Global transform of the 3D character


and any of the elements inside the camera hierarchy, Use the producer
patch of the character to get the object value and connect it to the Camera
Distance patch to get the position value".

The correct answers were "Use the Global transform of the 3D character
and any of the elements inside the camera hierarchy" and "Use the
producer patch of the character to get the object value and connect it to
the Camera Distance patch to get the position value".

We can calculate the distance between the camera and object with the global
transform by subtracting the values.
Camera Distance Patch is used to get the distance between the camera and the
object, where the camera is considered as the user.

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We can calculate the distance between the camera and object with the global
transform by subtracting the values .

Meta Spark Documentation: Camera Distance Patch

Scene Interaction

Pregunta 18 de 30 +1

A brand asks for a cotton candy gamified effect where


the user pilots a plane.
To control the plane, the user moves their head from left to right.
3D clouds are moving towards the user.
The user moves their head quickly from left to right to dodge the
cotton candy clouds with the plane.

Which method should the Meta Spark creator use to


procedurally animate the airplane?
12390534

Use a Local Transform of the clouds and use the Global Transform patch to
fetch the plane Y rotation transform data to the Face Tracker.

Use the Local Transform patch to fetch the head rotation data, send it to the
plane while adding a Loop Animation, and Swizzle the values of X and Y to
control the position of the clouds.

Use the Face Tracker Producer patch, feed the X position value to the plane,
and add a Loop Animation to pack the values into Z to control the position of
the clouds.

Unpack the Boundary Box patch of the plane and the clouds and feed these
values to the Face Tracker’s Y rotation.

Pregunta 19 de 30 +0 / 1

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9/10/23, 11:41 Practice Test - Meta Spark Creator - A

A Meta Spark creator makes an effect for Instagram that


has background music and plays sound effects when the
mouth opens. The effect will also start when the user
presses record.

Which set of custom instructions should be


included? 12390534

1. Say something
2. Effect responds to sound - press record to start
3. Open your mouth

1. Try this effect with headphones


2. Tap and hold record to start
3. Open your mouth

1. Effect responds to sound - press record to start


2. Tap and hold
3. Open your mouth

1. This effect plays audio


2. Tap and hold record to start
3. Open your mouth

La respuesta correcta era "1. Try this effect with headphones


2. Tap and hold record to start
3. Open your mouth".

The correct answer was "1. Turn on your sound 2. Tap and hold record to
start 3. Open your mouth".

The effect doesn't need the instruction "say something" because the sfx
will be played when you open your mouth and not when you talk. The
effect doesn't respond to sound as well, and you don't need headphones to
hear the sound. Tap and hold also does nothing.

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Meta Spark Documentation: Custom Instructions


Scene Interaction

Pregunta 20 de 30 +1

A food brand needs an effect to go live on Instagram.


This world effect will show a 3D version of the brand's
menu, which consists of 10 items. The brand can provide
very detailed 3D models of each item on the menu as
well as the models in different specifications.

The Meta Spark creator must be able to fit all of the 3D


models into a single effect.

Which specifications should the Meta Spark creator


adhere to for each 3D model? 12390534

Triangle count should be less than 100k to have a high-quality model that
looks real.

Triangle count should be less than 50k with a limit of 150k for the total
triangle count of all 3D models in the effect.

Triangle count should be less than 15k, and the format of each model should
be a PNG file that is 3000 x 3000 px with 300 dpi.

Triangle count should be less than 50k with a limit of 300k for the total
triangle count of all 3D models in the effect.

Pregunta 21 de 30 +1

A Meta Spark creator needs an effect for a new product


launch . The Meta Spark creator needs to demonstrate
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that their product can easily be used in any weather and


needs to create a rain effect with the following
requirements:
Contains a 3D product model
A back camera effect that uses plane tracking to display the product in
the real world
Creates a visual experience

The file size is almost the maximum size.

Which optimization method should the Meta Spark


creator use?
12390534

Use a png Sequence of rain animation

Use an Emitter with SDF textures to animate the rain

Use a rain texture and texture sampler/Texture transform to animate the rain

Use multiple planes and add a drop texture to each plane

Pregunta 22 de 30 +1

A Meta Spark Creator is developing a face tracked


experience in which 2D hearts spawn from the user's
mouth by using a particle system. The particle system
has the following properties:
The particles exist in World Space.
The birthrate is set to 25 particles per second.
The lifespan of each particle is 10 seconds.
The particles have billboarding enabled.
After testing, the Meta Spark creator notices there is
significant slowdown in the effect.

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What should the Meta Spark Creator do?


12390534

Move the particles to Local Space

Reduce the lifespan

Disable billboarding

Turn on Graphics Acceleration

Pregunta 23 de 30 +0 / 1

A Meta Spark creator is creating a game that times a


user’s reaction speed to a series of events. To achieve
this, the Meta Spark creator is monitoring multiple
signals from an EventSource via script.

While testing the effect using Meta Spark Player, the


Meta Spark creator notices that the FPS begins to drop
after some time.

What can the Meta Spark creator do to mitigate


this? 12390534

Use unsubscribe() method when a subscription is no longer required

Restrict user input to Touch Gestures only and face landmarks only

Import the Diagnostics module

Use skip() method to filter EventSource signals

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La respuesta correcta era "Use unsubscribe() method when a


subscription is no longer required".

When testing a project a drop in FPS indicates optimisation is required.


When scripting it is important to manage methods being called and reduce
unnecessary callback functions during runtime. Using the unsubscribe()
method after the desired signal has been registered can help minimise
this.

Pregunta 24 de 30 +0 / 1

A music producer creates an album that features songs


in multiple languages. These songs are approved on
Instagram music. The producer needs an Audio Reactive
AR effect for global promotion that features each song.

How should the Meta Spark Creator build this


effect? 12390534

Use Instagram Music and Audio Analyzer with Microphone Enabled

Use trimmed audio files and Audio Analyzer with Microphone Disabled

Use trimmed audio files and Single Clip Controller with Microphone Enabled

Use Instagram Music and Energy Meter with Microphone Disabled

La respuesta correcta era "Use trimmed audio files and Audio Analyzer
with Microphone Disabled".

The correct answer was "Use trimmed audio files and Audio Analyzer with
Microphone Disabled".

Instagram Music is not supported globally.

Meta Spark Documentation: Introducing AR Music for Instagram


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Meta Spark Documentation: Adding The Speaker

Advanced Optimization

Pregunta 25 de 30 +1

While publishing an AR effect on Meta Spark Hub, how


should the Meta Spark Creator size an icon for an
effect? 12390534

The icon must have rounded corners with dimensions of at least 400 x 400.

The icon must be square with dimensions of at least 200 x 200.

The icon must be square with dimensions less than 512 x 512.

The icon must have rounded corners with dimensions less than 256 x 256.

Pregunta 26 de 30 +1

A Meta Spark creator submits an effect with the


Publication date specified with "A set time and date".

How does this impact the review process? 12390534

The review process is optional.

The review process will complete before the Date of Publication.

The review process is unaffected.

The review process is longer.

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Pregunta 27 de 30 +1

Refer to the exhibit.

A Meta Spark Creator uploads this new AR effect for


Instagram Camera.

The Meta Spark creator uploads the effect file to the


Meta Spark Hub and adds the required publishing assets.
A few hours later, the effect is rejected.

Why has this effect been rejected? 12390534

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The icon contains emojis.

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The effect contains content of an adult or sexual nature.

The demo video is spammy, misleading or deceptive.

The icon is shocking, sensationally disrespectful or excessively violent.

Pregunta 28 de 30 +0 / 1

A Meta Spark Creator finishes developing an effect for a


client.

What should the Meta Spark Creator do next? 12390534

Create a new post directly from within the Instagram app

Create an icon and a demo video to submit the effect

Upload the effect's textures to the Meta Spark Hub for review

Create a new post directly from within the Facebook app

La respuesta correcta era "Create an icon and a demo video to submit the
effect".

The correct answer was "Create an icon and a demo video to submit the
effect".

This is the only one of the options that uploads the effect for publishing

Meta Spark Documentation: Publishing Effects


Testing and Deployment

Pregunta 29 de 30 +1

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A movie studio is launching a new film and wants to use


AR to support the movie's marketing campaign.

To create the effect, the studio reuses an old file and


swaps some assets. After the submission, the effect is
rejected for the following reason: "The effect is not
suitable for the Facebook and Instagram general user
base". The effect does not show any unsuitable assets.
What should the Meta Spark creator do? 12390534

Evaluate if there are any unused assets, then resubmit the effect.

Open Meta Spark Studio and duplicate the effect, then resubmit it as a new
effect.

Delete the effect, then reevaluate its direction.

Rebuild the entire effect without using the assets of the old project.

Pregunta 30 de 30 +1

A former client of a Meta Spark Creator receives a notice


that their effects will be disabled on a certain date
because they were created in a version of Meta Spark
Studio that is no longer supported.

There is no option to update the effect automatically on


the Meta Spark Hub.

What should the Meta Spark creator do to keep the


effect live? 12390534

https://www.facebookblueprint.com/assessment_responses/report/2121300#assessment-response-details 31/32
9/10/23, 11:41 Practice Test - Meta Spark Creator - A

1. Search for the original .arexport file


2. Re-upload it on the Meta Spark Hub with a new custom demo video and
icon
3. Click submit and wait for approval

1. Download the .arexport File from the Meta Spark Hub


2. Open it using the same version of the Meta Spark Studio it was made in
3. Export a new file and update it on the Meta Spark Hub

1. Go to the update page of the effect and the publication date section
2. Add a start and end date to the effect so that it does not need to be
updated until the end date
3. Click submit and wait for approval

1. Download the .arexport File from the Meta Spark Hub


2. Open, test and export it using the most recent Meta Spark Studio version
3. Upload and update it on the Meta Spark Hub

https://www.facebookblueprint.com/assessment_responses/report/2121300#assessment-response-details 32/32

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