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Name: _______________________________________ Class: Sec _____ Index No.

: _______

MERIDIAN SECONDARY SCHOOL


4E5N PRELIMINARY EXAMINATION 2021

ENGLISH LANGUAGE Paper 1


1128/01 13 August 2021

SECONDARY 4 EXPRESS / 5 NORMAL ACADEMIC 1 hour 50 minutes

INSERT

READ THESE INSTRUCTIONS FIRST

This Insert contains Section A.

Write your answers in the spaces provided.

Hand in Section A separately.

For Examiner’s Use

Total Marks

This Insert consists of 2 printed pages, including this page.

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MSS 4E5N Preliminary Examination 2021 [Turn over
English Language (1128/01)
2

Section A [10 marks]

Carefully read the text below, consisting of 12 lines, about loot boxes, a video game feature.
The first and last lines are correct. For eight of the lines, there is one grammatical error in each
line. There are two more lines with no errors.

If there is NO error in a line, put a (✓ ) in the space provided.


If the line is incorrect, circle the incorrect word and write the correct word in the space provided.
The correct word you provide must not change the original meaning of the sentence.

Examples:

I arrived to my destination at 2pm. ….……at……………

My mother always wears sensible clothes. ………………………

Loot boxes are a video game feature involving a sealed mystery

"box" - sometimes earned through playing the game and 1. ……………………..

sometimes paid for in real money - which can be opened for a 2. ……………………..

random collection of in-game items such as weapons or cosmetic 3. ……………………..

costumes. Many games uses a “psychological nudge” to encourage 4. ……………………..

people to buy loot boxes – such as a fear of missing out on limited- 5. ……………………..

time items or special deals. There was a rising concern that 6. ……………………..

gambling is now part of everyday life for children and younger 7. ……………………..

people. Some nations are considering unless gambling laws should 8. ……………………..

cover such loot boxes as there is existence research that 9. ……………………..

establishes the link between the random in-game prizes or 10. ……………………..

gambling behaviour. It is perhaps time to address these concerns.

Adapted from: https://www.bbc.com/news/technology-56614281

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MSS 4E5N Preliminary Examination 2021
English Language (1128/01)
3

Answer Key

Loot boxes are a video game feature involving a sealed mystery

"box" - sometimes earned through playing the game and 1. 

sometimes paid for in real money - which can be opened for a 2. with (preposition)

random collection of in-game items such as weapons or cosmetic 3. 

costumes. Many games uses a “psychological nudge” to encourage 4. use (SVA)

people to buy loot boxes – such as a fear of missing out on limited- 5. the (article)

time items or special deals. There was a rising concern that 6. is (T)

gambling is now part of everyday life for children and younger 7. young (comparative)

people. Some nations are considering unless gambling laws should 8. if / whether (conj)

cover such loot boxes as there is existence research that 9. existing (word form)

establishes the link between the random in-game prizes or 10. and (conj)

gambling behaviour. It is perhaps time to address these concerns.

_________________________________________________________________________________
MSS 4E5N Preliminary Examination 2021
English Language (1128/01)

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