Mass Housing Presentation For Group 2

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The Impact of

Metaverse, Virtual
Reality, and
Augmented Reality
on Mass Housing
Projects.

Uteh Unwana 180504019


Kubiangha Emmanuel 170320037

23rd January, 2024.


Metaverse: The metaverse can be defined
as a term referring to three-
dimensional virtual worlds in which users
represented by avatars interact.

Virtual Reality: is
a simulated experience that employs pose
Introduction to tracking and 3D near-eye displays to give the
Metaverse, Virtual Reality user an immersive feel of a virtual world.
(VR), and Augmented
Augumented Reality: is an
Reality (AR) interactive experience that combines the real
world and computer-generated content. This
experience is seamlessly interwoven with the
physical world such that it is perceived
as an immersive aspect of the real
environment.
Mass housing projects are a collection of
repetitive housing units that are typically built by
the government to provide low-cost housing for a
Brief Overview of Mass large number of people. These projects can range
Housing Projects from small developments of a few hundred
homes to massive complexes with tens of
thousands of units.

There are five major components to mass


housing design:
❖ Spatial driver: This is the starting point for
the design

❖ Structure frame: This provides the skeleton


for the building which defines the basic
shape and layout of the building.

❖ Skin modules: this encloses and protect the


space

❖ Inner partition system: This system divides


the space into smaller units.

❖ Utility system: This system provides the


necessary services to the occupants.
Statement of Purpose: This presentation will discuss In-depth, the
Exploring the connections and interactions between the of
Metaverse, Virtual Reality (VR), Augmented Reality
Intersections (AR), and how the impact they have on mass
housing projects.

It signals an exploration of how these technologies


intersect and influence one another within the
context of Building Construction.
❖ Metaverse: Definition and
Potential

❖ Virtual Reality in Mass Housing

❖ Augmented Reality Applications


Agenda
❖ Impact on Design and Planning

❖ Community Engagement

❖ Challenges and Opportunities

❖ Future Outlook
❖ The Metaverse is a collective virtual shared
space that is created by the convergence of
physical and virtual reality.

❖ It is a digital universe composed of


interconnected virtual environments, where
users can interact with computer-generated
Metaverse – environments and other users in real-time.

Definition. ❖ The Metaverse is often accessed through the


internet and immersive technologies, such as
virtual reality (VR) and augmented reality (AR),
and it goes beyond traditional online
experiences by offering a persistent, immersive,
and interconnected digital space.
Virtual Planning and Design: Mass housing projects can
leverage the Metaverse for virtual planning and design,
Metaverse – allowing architects, developers, and stakeholders to
collaboratively explore and refine designs in a digital space
Potential. before physical construction begins. This can lead to more
efficient and optimized layouts.

The Metaverse holds significant


potential for impacting
mass housing projects in several
ways:
Immersive Stakeholder Engagement: The Metaverse provides
opportunities for immersive and interactive stakeholder engagement.
Metaverse – Communities, residents, and decision-makers can participate in virtual
meetings, walkthroughs, and simulations, fostering better
Potential. communication and understanding of project goals.

The Metaverse holds significant


potential for impacting
mass housing projects in several
ways:
Virtual Community Spaces: The Metaverse enables the creation
Metaverse – of virtual community spaces, fostering a sense of connection and
interaction among residents. Virtual environments can be
Potential. designed to facilitate social interactions, events, and
collaborative activities, enhancing community cohesion.

The Metaverse holds significant


potential for impacting
mass housing projects in several
ways:
Remote Site Inspections: With the Metaverse,
Metaverse – remote site inspections become feasible. Stakeholders
can virtually explore construction sites, identify potential
Potential. issues, and monitor progress without the need for
physical presence, saving time and resources.

The Metaverse holds significant


potential for impacting
mass housing projects in several
ways:
Digital Twin Integration: The concept of a digital twin, a virtual
Metaverse – replica of a physical building or community, can be seamlessly
integrated into the Metaverse. This allows for real-time
Potential. monitoring, analysis, and optimization of
various aspects, contributing to more sustainable and
efficient housing projects.

The Metaverse holds significant


potential for impacting
mass housing projects in several
ways:
Augmented Reality Integration: The Metaverse can be integrated
Metaverse – with augmented reality (AR) technologies for on-site
applications. For example, construction workers can use AR
Potential. headsets to visualize building plans, access information, and
receive real-time guidance during construction, reducing errors
and improving efficiency.

The Metaverse holds significant


potential for impacting
mass housing projects in several
ways:
Virtual Reality in
Mass Housing Virtual Reality (VR) is a computer-generated
simulation of a three-dimensional
environment that users can interact with in a
Introduction to Virtual Reality
(VR) seemingly real or physical way. It immerses
individuals in a digital environment through
the use of specialized hardware, such as VR
headsets or gloves, that tracks their
movements and provides sensory feedback.
Virtual Reality in
Mass Housing

Live Virtual Reality presentation Live Building demo


Virtual Reality (VR) application in mass housing offer
Virtual Reality in innovative solutions that enhance various aspects of the
planning, design, construction, and engagement processes.
Mass Housing Here are some applications of VR in the context of mass
housing projects:

VR Application in Mass Housing ❖ Virtual Design and Planning


❖ Interactive Walkthroughs
❖ Training and Simulation
❖ Interior Design Visualization
❖ Remote Collaboration
❖ Construction Site Monitoring
Virtual Reality in
❖ SENTIO VR
❖ Eyecad VR
Mass Housing ❖ GLTF XPORTER
❖ GLTF Converter Pro for Autodesk Revit
❖ Export to Unity
Applications used to integrate ❖ SimLab Composer Integration for Autodesk Revit
Revit files to Virtual Reality (VR)
❖ WebGL Exporter For Autodesk Revit
❖ Enscape
❖ IRIS VR
❖ Mind Desk
❖ Resolve
❖ The Wild
❖ Unity Reflect
❖ Digital twin
Augmented Reality AR adds digital elements to the real world
in Mass Housing and projects them onto your line of sight.
Using AR, workers can view an overlay of 3D
models and project information at a job site.
Introduction to Augmented
Reality (AR)
Augmented Reality (AR) application in mass housing bring
Augmented Reality digital information into the physical world, offering various
benefits across different stages of development.
in Mass Housing Here are several applications of AR in the context of mass
housing projects:

AR Application in Mass Housing

❖ Site Planning and Visualization


❖ Wayfinding and Navigation
❖ Smart Home Integration
❖ Interior Design Visualization
❖ Construction and Maintenance Assistance
Augmented Reality
in Mass Housing
Augmented Reality
in Mass Housing
Collaborative and Inclusive Design Spaces:
Impact on Design • The Metaverse provides a shared digital environment where

and Planning •
stakeholders, architects, and urban planners collaborate in real-time.
VR enables immersive design reviews within this collaborative space,
fostering a more inclusive and diverse approach to design decision-
making.
• AR contributes by overlaying digital information onto the physical
construction site during planning, ensuring accurate implementation
based on collaborative input.
User-Centric Design Exploration:
• The Metaverse allows potential residents to virtually explore and provide
feedback on different design options, ensuring that housing projects
align with community needs.
• VR enhances user-centric design exploration by offering experiences
that help residents visualize and interact with virtual prototypes.
• AR extends this by allowing users to see augmented information during
community events, providing an interactive understanding of proposed
designs.
Efficient Spatial Planning and Optimization:

Impact on Design • VR facilitates real-time modifications to virtual models, accelerating the


spatial planning process and enabling optimal design iterations.
and Planning • The Metaverse, with its digital twin integration, ensures that
spatial planning is data-driven and continuously optimized based on real-
time monitoring and analysis.
• AR contributes by providing on-site visualization, helping builders and
planners efficiently implement arrangements during construction.
Enhanced Community Engagement and Communication:
• The Metaverse and VR enhance community engagement events
by providing virtual tours and interactive experiences for residents
to explore and understand proposed designs.
• AR applications offer interactive planning displays during stakeholder
meetings, improving communication and fostering a shared
understanding of design elements.
• Together, these technologies create a more transparent and engaging
communication channel between developers, planners, and the
community.
Innovative Construction Processes and Maintenance:
Impact on Design • VR and AR support innovative construction processes by

and Planning offering virtual training and simulations, improving safety, efficiency,
and reducing errors.
• The Metaverse contributes to digital twin integration, allowing for real-
time monitoring and analysis of construction
projects, optimizing resources and enhancing sustainability.
• AR assists in maintenance tasks by providing on-
site information overlays, guiding personnel through repairs and
ensuring the effective management of housing projects over time.

Reduction of Construction Errors and Costs


Costs and Investments:
Challenges and • High Initial Costs: Acquiring VR and AR hardware and
Opportunities software can be expensive, especially for large-scale projects
or organizations implementing these technologies for the

Implementing Virtual Reality (VR) and first time.


Augmented Reality (AR) technologies • Ongoing Expenses: Maintenance, upgrades, and training can
presents several challenges across various contribute to continuous costs over the lifecycle of VR and AR
domains. Here are some common systems.
challenges: Technological Limitations:
• Hardware Requirements: VR systems often require powerful
computing resources, and AR applications rely on
sophisticated mobile devices. This can limit accessibility for
users with less advanced equipment.
• Battery Life: AR applications on mobile devices may drain
battery life quickly, affecting user experience and practicality.
Integration with Existing Systems:
Challenges and • Compatibility Issues: Integrating VR and AR with
Opportunities existing software and systems can be challenging due to
compatibility issues. Legacy systems may not support

Implementing Virtual Reality (VR) and seamless integration.


Augmented Reality (AR) technologies • Data Interoperability: Ensuring data compatibility and
presents several challenges across various smooth information exchange between VR/AR applications
domains. Here are some common and other databases or platforms can pose challenges.
challenges: User Experience and Training:
• Learning Curve: Users may face a learning curve when
adapting to new VR/AR interfaces and functionalities,
potentially leading to resistance and slower adoption.
• Motion Sickness: Some users may experience motion
sickness or discomfort during prolonged VR sessions,
impacting the overall user experience.
Content Development and Standards:
Challenges and • Content Quality: Creating high-quality, engaging content
Opportunities for VR and AR applications requires specialized skills and
resources.

Implementing Virtual Reality (VR) and • Lack of Standards: The absence of


Augmented Reality (AR) technologies standardized development frameworks and guidelines can
presents several challenges across various lead to inconsistencies in the quality and functionality of VR
domains. Here are some common and AR experiences.
challenges: Privacy and Security Concerns:
• Data Privacy: VR and AR applications often collect
user data, raising concerns about privacy and how this
information is handled and stored.
• Security Risks: Vulnerabilities in VR/AR software
can be exploited, leading to potential security risks, especially
if these technologies are used in critical environments.
Social and Ethical Implications:
Challenges and • Isolation Concerns: VR, if used extensively,
Opportunities may contribute to social isolation as users immerse
themselves in virtual environments.

Implementing Virtual Reality (VR) and • Ethical Considerations: AR applications


Augmented Reality (AR) technologies may raise ethical questions related to privacy intrusion
presents several challenges across various when overlaying digital information onto the physical world.
domains. Here are some common
challenges:
Opportunities
Immersive Design Collaboration:
Metaverse Collaboration Spaces: Establishing collaborative
virtual environments within the Metaverse where stakeholders,
architects, and urban planners can interact in real-time, fostering

Opportunities for Innovation and efficient and inclusive design discussions.


Improvement VR Design Reviews: Leveraging VR for immersive design reviews,
enabling stakeholders to virtually explore and provide feedback
on mass housing projects, leading to well-informed and
collaborative decision-making.
Enhanced Community Engagement:
Metaverse Community Platforms: Creating virtual community
spaces within the Metaverse for residents to engage, share
feedback, and participate in the planning process.
AR Community Events: Using AR applications to enhance physical
community engagement events by overlaying digital information
and interactive displays.
Opportunities
Efficient Spatial Planning:
VR Spatial Optimization: Utilizing VR for real-time
modifications to virtual models, accelerating spatial planning and
allowing for optimal design iterations in mass housing projects.

Opportunities for Innovation and AR On-Site Visualization: Implementing AR for on-


Improvement site visualization during the planning phase, helping builders
and planners efficiently implement spatial arrangements in real-
world contexts.
Inclusive User-Centric Design:
Metaverse User Exploration: Allowing potential residents
to virtually explore and provide feedback on mass housing
designs within the Metaverse, ensuring that projects align
with community needs.
AR User-Centric Events: Incorporating AR into
community engagement events, enabling residents to interact
with augmented models of proposed designs, promoting a
more engaging and inclusive user experience.
Opportunities
Innovative Construction Processes:
VR Training Simulations: Developing VR
simulations for construction workers and project teams,
improving safety, efficiency, and reducing errors during the

Opportunities for Innovation and construction phase.


Improvement AR Maintenance Assistance: Using AR applications for on-
site maintenance, providing real-time information overlays
to guide personnel through repairs and ensuring
effective management of housing projects over time.

Training and Simulation:


• Employee Training: Creating VR simulations for job training
in construction, providing realistic and risk-free learning
experiences.
Here are a few case study examples of the construction
Case Studies industry’s utilization of the metaverse:

Real-world Examples of Successful


Implementation HoloBuilder: a Singapore-based business, has developed
a metaverse platform that enables building contractors
to produce 3D models of structures, construction sites,
and infrastructure projects. With the help of this
platform, construction projects can be managed
remotely, teams can work together in real-time, and
construction project progress can be examined. a
wonderful illustration of metaverse constructors.
Here are a few case study examples of the construction
Case Studies industry’s utilization of the metaverse:

Real-world Examples of Successful


Implementation The Autodesk Tandem platform: a metaverse-based
platform that links building owners and operators with
construction crews, architects, and engineers, was
introduced by Autodesk in 2020. The platform enables
stakeholders to work together on building designs and
manage building data from conception to operation,
including monitoring and managing data on building
performance, maintenance schedules, and other
information. It belongs to the top tier of metaverse
construction firms.
Here are a few case study examples of the construction
Case Studies industry’s utilization of the metaverse:

Real-world Examples of Successful


Implementation The virtual reality platform created by the UK-based
company The Wild is another illustration of how
construction in the metaverse works. With the help of
this technology, construction crews, architects, and
engineers can work together remotely on building
designs and walkthroughs in real-time.
Future Outlook Construction in the metaverse will probably continue to develop and
spread, shaping innovation in the Construction sectors for years to come.
The use of immersive technology and digital twins to enhance the design,
planning, and administration of building projects is expected to gain
importance in the upcoming years.
These innovations will help businesses operate more productively and
efficiently, which will result in time, resource, and financial savings.

Additionally, they will help businesses assess and comprehend their


assets more fully, which will improve performance and lower risk.
Construction in the metaverse will become much more accessible as new
protocols are introduced, allowing individuals and organizations to
collaborate, co-create, tokenize, and trade metaverse experiences and
business ventures.
A new horizon for the building sector has opened up with the rise of the

Conclusion metaverse. Construction procedures will probably get increasingly entangled


with digital technology as this virtual environment develops, ushering in a time
of higher efficiency, sustainability, and innovation. All industry stakeholders will
need to work together as they continue to learn, adapt, and progress toward
construction in the metaverse’s future.

Construction in the metaverse presents potential as well as difficulties for the


building sector. Building projects can be designed, simulated, and tested in a
virtual setting, which can result in significant cost savings, improved
productivity, and better teamwork. But issues with data security, access to
technology, and privacy must be resolved.

The constructed environment will become more sustainable, effective, and


egalitarian if the building sector keeps up with the most recent metaverse
technologies and collaborates with other stakeholders to address issues.
Construction could undergo a revolutionary change thanks to the metaverse, but
it will depend on our ability to adapt and develop.

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