Download as pdf or txt
Download as pdf or txt
You are on page 1of 6

CLEAR CHARACTER INFO

Umbra / Pennivair the Portent Josh RESET CHARACTER SHEET


character player
Human Medium Male 5’10” 130 Grey Green Pale
race & la size gender height weight hair eyes skin
30 Chaotic Good —- Eldeen Reaches
age alignment deity homeland & background occupation

languages: Common, Draconic Original by Neceros. Modified by abellius@yahoo.com. Version 1.0.2012

CLEAR CHARACTER STATS


ability score total mod base enhance misc temp HITPOINTS CLEAR CLASS & HP CLASS RECORDER
current hp hp gained hd class name bab skill fc hps fort ref will levels
STR 10 0 10 62 8 Vigilante 8 6 6 8 6 8
DEX 17 3 17 Monk 1 2 2
CON 16 3 16 Witch 7 2 5
nonlethal
hp dam
INT 26 8 22 4 temporary
hp
WIS 7 -2 12 -5 favored
total hp 70 class Witch - Vigilante totals 6 6 8 4 6 7 8
CHA 8 -1 8 conditions & miscellaneous tracking ranks
CLEAR SKILLS SKILLS total 91
ability score & total ranks ability trained misc
racial notes dex
* q Acrobatics w 13 7 3 3
ATTACKS & DEFENSE CLEAR ATTACK & DEFENSE * q Appraise int 8 8
armor class total armor shield dex size dodge natural deflect misc temp
* q Bluff cha -1 -1
armor check
AC 19 = + 10 0 0 3 0 1 1 4
penalty 0
* q Climb w str 4 1 0 3

maximum
* q Craft: int 8 8
TOUCH 15 = + 10 3 0 1 1 dex --
* q Diplomacy cha 3 1 -1 3
spell q Disable Device w dex 3
FLAT-FOOT 12 = + 10 0 0 0 0 1 1 failure 0%
* q Disguise cha -1 -1
CLEAR NOTES combat notes & modifiers
* q Escape Artist w dex 9 3 3 3
saving throws total class base ability enhance misc temp * q Fly w dex 13 7 3 3
q Handle Animal cha 3 1 -1 3
FORT 9 4 3 2 CASTER LEVEL 7
* q Heal wis 4 3 -2 3
REF 11 6 3 2 — metamagic rod, glove of storing, pearl of power * q Intimidate cha 3 1 -1 3
q Kn: Arcana int 18 7 8 3
WILL 7 7 -2 2 q Kn: Planes int 18 7 8 3
q Kn: Local int 12 1 8 3
attacks total base attack bonus temp ability size misc q Kn: Nature int 12 1 8 3
MELEE 15 6 2 0 0 7 q Kn: Religion int 12 1 8 3
attack modifier
q Kn: History, Nobility Dungeoneering int 8
RANGED 9 6 3 0 q Linguistics int 8
attack modifier
* q Perception wis 8 7 -2 3
CMB 14 6 INT 8 0 +4 grapple, +2 trip * q Perform: cha -1 -1
str &
CMD 20 = + 10 bab
6
dodge &
deflect 1 dex 3 0 +2 vs grapple, +2 vs trip q Prof: wis
dex
-2
* q Ride w 7 1 3 3
* q Sense Motive wis 8 7 -2 3
FEATS & FEATURES CLEAR FEATS & FEATURES q Sleight of Hand w dex 7 1 3 3
class features, racial traits, feats, and character features q Spellcraft int 18 7 8 3
[Feat - Human] Feral Combat Training - May Flurry, use hair for feats with unarmed stike req. Dual Identity (Ex) - 1min to swap. Knowledge of one =/= the other. Both alignments must qualify for abilities dex
* q Stealth w 13 7 3 3
Survival wis
[Feats - Monk] Improved Unarmed Strike, Stunning Fist - see below Seamless Guise (Ex) - while in either identity, Disguise check with a +20 (circ) bonus to appear as his current* q identity, and not as his other identity 7 6 -2 3
* q Swim w str 10 7 0 3
[Feat - 1] Weapon Focus (hair) [Feat - Monk] Improved Grapple [S] Social Grace - Diplomacy, Spellcraft q Use Magic Device cha 9 7 -1 3
q STR
[Feat - 3] Craft Wondrous Item [Feat - 5] Combat Reflexes [Feat - 7] Vicious Stomp [V] Living Shield (Ex): See abilities
q STR
Familiar (Kirin Krab) - +2 to start/maintain grapple [S] Owl’s Sight (Ex): The vigilante gains low-light vision. +2 comp. on Sleight of Hand / Stealth at night.
q STR

[Familiar] Alertness- +2 perception / sense motive if in arms reach, +4 if 10 ranks [V] Strike the Unseen (Ex): Gain Blind-Fight as bonus feat. --lvl 10 Improved, lvl 16 greater q STR
q STR
[Familiar] Deliver Touch Spells - must be in contact at cast, spell lost if another is cast before delivered [Feat - Bonus] Blind-Fight - In melee, if miss due to concealment, reroll miss percentile.
q STR
mark a q to show a class skill. class skills with ranks gain a +3 trained bonus.
White Hair (Su) / Constrict (Ex) / Trip (Ex) / Pull (Ex) - See below Invisible foes get no advantage to hit you in _melee_. Move full speed while blinded. * skill can be used untrained w armor check penalty applies

Flexible Counterspell (Su) - 1 MP and Spell Slot of equal level to counterspell [S] Many Guises (Ex): When change identity, has option use mundane/commoner disguise. +20 disguise experience /
slow q medium q fast q
[V] Combat Feat - Improved Trip
Spellbane Counterstrike (Su) - when counterspell, may move as part of action up to speed, then AOO if would’ve provoked base fly swim climb misc

[S] Quick Change (Ex) - change in 1 full round, 2 for complete (no disguise check) SPEED

—scholar, bleeding attack [V] Combat Feat - Pummeling Style - all hits from flurry stack for DR INIT 6 = 3
dex
mod + 3
misc
mod

[Mythic 3] Recuperation - full HP after 8 hours rest. HERO CLEAR STATS

[Mythic 2] Amazing Initiative - Initiative bonus = Tier,


SR DR
[Mythic 1] Hard to Kill (Ex) - when below 0, auto stabilize. Don’t die until neg HP = 2xCON — genius vigilante, int instead of cha
RESISTANCES

ARMOR & WEAPONS CLEAR ARMOR POOL POINTS


armor name & description ac bonus max dex penalty spell fail type weight

armor

shield

CLEAR WEAPONS weapon name & description attack modifiers damage critical range type weight ammo & notes

Hair +2 (+14) 1d6 + Int1.5(10) + 1 + 1d6 15 ft reach, normal 1D4 10ft reach

Culler’s Bane [Staff] - Charges / 10 (1) Obscuring Mist, Spiderclimb (2) Dimension Door 5.0 Recharge 1 / day.

original created by bill barnes (www.neceros.com). modified by dan brink. this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). pathfinder and its logo are copywritten paizo publishing LLC.
FEATS & SPECIAL ABILITIES CLEAR FEATS & ABILITIES FEATS & SPECIAL ABILITIES CLEAR FEATS & ABILITIES
name uses/day used name uses/day used
Flurry of Blows- Full round action, one additional attack –2 to hit Mutation(su) - full round action to manifext/hide, -5/per DC on diguise
Stunning Fist - declare before attack, on damage Fortitude save (DC10+1/2lvl+WIS) or stun 1 round. MAX 1 / round. +1use/4lvls Transmogrify (su) - 1 min reassign 1/2 evolution points or transform. Uses = con 2
White Hair (Su): whenever the hair strikes a foe, can grapple with hair as free action* without provoking --Can spend 1 use of Transmogrify for Alter Self at the cost of 1 Evolution Point

Constrict (Ex): On successful grapple, can constrict as a swift action*, damage equal to its attack —3 Evolution points transform. Beast shape I, monstrous physique, undead anatomy, vermin shape

Trip/Pull (Ex): On successful strike, can CMC to trip / pull 5 ft as swift action*. Evolution Points 4
Living Shield (Ex): Immediate action when grappling and attacked, CMC vs. grappled (not a grapple). [1]Improved Damage - Improve Natural Attack Die 1 lvl [2]Energy Attacks - D6 Acid [1]Reach - +5ft Reach

Success = grappled becomes target of the attack. Fail = grappled escapes. Must be used before roll. Mythic Power (3+2xTier) 9 3
Vicious Stomp: When enemy falls prone adjacent, provokes AoO. Unarmed (sub hair feral) — 1 MP - Surge - Add 1d6 to any d20 roll
— 1 MP - Gain an additional Standard Action this turn. Cannot use to cast spell

— 1 MP, rest 1 hour- gain 1/2 full HP, regain spells, etc as a full rest

EQUIPMENT & MAGIC ITEMS CLEAR EQUIPMENT EQUIPMENT & MAGIC ITEMS CLEAR EQUIPMENT

z item qty / uses wgt n/a weight z item qty / uses wgt n/a weight

voodoo dolls x20 —Rod of Metamagic Extend


Silk Rope - 50ft 5.0 Wand [Mage Armor]
Bedroll + Blanket 8.0 Wand [Cure Light Wounds]
Healer's Kit 1.0 Tear of God - Cuo’Ratchi Keeper of the Seven Rings
Parchment 50 0.0 Mythic Path of the Archmage
Ink 0.0
Gas Mask
Bullseye Lantern 5.0
Oil 10.0

WORN MAGIC ITEM EQUIPMENT CLEAR BAGS & CONTAINERS CLEAR CONTAINERS
equipment slots for magic items z container volume/weight limit/notes weight

belt: Handy Haversack 80lbs / 8 ft3, 2x 20/2 --stored 38 5.0


body: Witch's Gift - up to 1k gp of spell components / day

chest:

eyes:

feet: CURRENCY CLEAR TREASURE CARRIED CLEAR


carried carried wgt n/a stored z treasure weight
hands: platinum

head: gold 4,850 9,602


headband: Coronet of Vast Intellect - +4 INT, max swim/fly silver

neck: Amulet of Mighty Fists [1] - +1 Enhance copper


LOADS & LIFT CLEAR

N
ring: light medium heavy lift above lift off drag &
--, Shock/planar/spellstoring (inflict) load load load head ground push

ring: Ring of Protection +1 CARRIED WEIGHT CLEAR 33 67 100 100 200 500
armor & TOTAL modified
shoulders: currency equipment misc 0 0 0 0 0
Cloak of Resistance +2 weapons load

wrist: 5.0 0.0 5.0 10.0 current load light q


✔ medium q heavy q

original created by bill barnes (www.neceros.com). modified by dan brink. this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). pathfinder and its logo are copywritten paizo publishing LLC.
SPELLS PER DAY CLEAR BLOODLINES/? & PATRONS CLEAR SPELLS PER DAY CLEAR

class Witch level 6 bloodline/Ppatron Trickery class level


ability spells bloodline/PApatron ability spells
save dc level total class bonus misc known save dc level total class bonus misc known

17 0 4 4 0
DOMAINS
18 1st 6 4 2 1st
domain
19 2nd 5 3 2 2nd
subdomain
20 3rd 4 2 2 3rd
domain
21 4th 2 1 1 4th
subdomain
5th 1 5th
domain
6th 1 6th
subdomain
7th 1 7th
8th WIZARD SPECIALITY SCHOOL 8th
9th speciality 9th
close:
25ft +
medium:
100ft +
long:
400ft +
focused close:
25ft +
medium:
100ft +
long:
400ft +
5ft / 2 lvl
40 10ft / lvl
160 40ft / lvl
640 5ft / 2 lvl
25 10ft / lvl
100 40ft / lvl
400
prohibited
total class ability other current points total class ability other current points
SPELL 0 prohibited SPELL 0
points points

SPELLS CLEAR
level prep used name & description school duration range save sr reference

0 Arcane Mark - Inscribes a personal rune on an object or creature (visible or invisible).


0 Bleed - Cause a stabilized creature to resume dying.
CLEAR GROUP

0 Dancing Lights - Creates torches or other lights.


0 Daze - A single humanoid creature with 4 HD or less loses its next action.
0 Detect Magic - Detects all spells and magic items within 60 ft.
0 Detect Poison - Detects poison in one creature or small object.
0 Guidance - +1 on one attack roll, saving throw, or skill check.
CLEAR GROUP

0 Light - Object shines like a torch.


0 Mending - Makes minor repairs on an object.
0 Message - Whisper conversation at distance.
0 Putrefy Food and Drink - Makes food and water inedible.
0 Read Magic - Read scrolls and spellbooks.
CLEAR GROUP

0 Resistance - Subject gains +1 on saving throws.


0 Spark - Ignites flammable objects.
0 Stabilize - Cause a dying creature to stabilize.
0 Touch of Fatigue - Touch attack fatigues target.
CLEAR GROUP

1 Cure Light Wounds


1 Enlarge Person
1 Mage Armor
1 Obscuring Mist
1 Remove Sickness
CLEAR GROUP

1 Ill Omen
1 Ear Piercing Scream
1 Identify
1 Nature's Paths
1 Ray of Sickening
CLEAR GROUP

1 Animate Rope
1 Comprehend Languages
1 Web Bolt
1 Undine's Curse
1 Aphasia
CLEAR GROUP

2 Glitterdust
2 Mirror Image
original created by bill barnes (www.neceros.com). modified by dan brink. this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). pathfinder and its logo are copywritten paizo publishing LLC.
SPELLS CLEAR
level prep used name & description school duration range save sr reference

2 Cure Moderate Wounds


2 Aboleth's Lung
CLEAR GROUP

2 Hold Person
2 Binding Earth
2 Vomit Swarm

3 Ray of Exhaustion
CLEAR GROUP

3 Lightning Bolt
3 Dispel Magic
3 Major Image
3 Fly
CLEAR GROUP

3 Black Tentacles
3 Confusion
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP

original created by bill barnes (www.neceros.com). modified by dan brink. this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). pathfinder and its logo are copywritten paizo publishing LLC.
SPELLS CLEAR
level prep used name & description school duration range save sr reference
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP

original created by bill barnes (www.neceros.com). modified by dan brink. this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). pathfinder and its logo are copywritten paizo publishing LLC.
SPELLS CLEAR
level prep used name & description school duration range save sr reference
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP
CLEAR GROUP

original created by bill barnes (www.neceros.com). modified by dan brink. this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). pathfinder and its logo are copywritten paizo publishing LLC.

You might also like