Aranglor

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Aranglor is thelast heir of Gonthan’s

Aranglor throne. He spent most of his life wandering


around whole world. During his travels he
Medium humanoid (human), lawful good became an expert tracker and learnt
Armor Class 15 (chain shirt) a thing or two about medicine. As a favor
Hit Points 65 (10d8 + 20) for Gollnir he helped Falco and the rest of
Speed 30 ft. the halflings arrive to Council. He was first
STR DEX CON INT WIS CHA to join Falco on his quest. Aranglor has
16 14 14 10 14 12 following traits:
(+3) (+2) (+2) (+0) (+2) (+1)
Personality trait. “I have seen a lot and it
Skills: Athletics +6, History +3, Medicine +5, is very hard to surprise me.”
Nature +3, Perception +5, Stealth +5,
Survival +8 Ideal. “I will protect my companions with all
Senses passive Perception 15 I have. Especially those who cannot protect
Languages Common, Elvish themselves.”
Challenge 5 (1,800 XP)
Bond. “I cannot be with a woman I love
because of her father.”
Labyrinthine Recall. Aranglor can perfectly
recall any path it has travelled. Flaw. “My heritage is a big burden and
I don’t want to carry it.”
Martial Advantage. Once per turn, Aranglor
can deal an extra 4 (1d8) damage to
a creature he hits with a weapon attack
if that creature is within 5 ft. of an ally
of Aranglor that isn't incapacitated.

Actions
Multiattack. Aranglor makes two weapon
attacks.
Greatsword. Melee Weapon Attack:
+6 to hit, reach 5 ft., one target. Hit: 10
(2d6 + 3) slashing damage.

Reactions
Parry (3 uses per Long Rest). Aranglor adds
4 (1d8) to his AC against one melee attack
that would hit it. To do so, Aranglor must
see the attacker and be wielding a melee
weapon.

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