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Cedar Schumacher - H Argument Essay
Cedar Schumacher - H Argument Essay
Cedar Schumacher - H Argument Essay
Mr. Smith
Junior ELA
7 November 2023
The famous Greek philosopher Plato once told a story of a group of prisoners in a cave;
chained so that they could not move, they only were able to see a blank wall in front of them. On
the wall, shadows of other people walking behind the prisoners were displayed. For all intents
and purposes, the prisoners would perceive the shadows to be completely real: the shadows were
their very reality. Therefore, the prisoners were in essence living in a simulated world. They
perceived their surroundings to be ‘real’, but they were simply experiencing a lesser version of
actual reality. The Simulation Theory has become something of a hot topic in recent years, as
scientists, physicists, and philosophers all tackle the question of whether we are living in a
simulation. Although many are skeptical due to logistical challenges or possible ulterior motives,
the consistent trend of advancements in computing power, as well as the convenient parallel
between the speed of light and computing limitations confirm that the Simulation Theory is true.
Today’s computers are ever-advancing, and the relentless pattern of new technologies
being introduced promises big things for the future of our simulation technology. A key example
of such technology is the rising popularity of Virtual Reality, or VR devices. According to global
energy leader Iberdrola, “VR allows us to immerse ourselves in video games as if we were one
of the characters, learn how to perform heart surgery or improve the quality of sports training to
allow for incredibly highly nuanced operations like heart surgery to be accurately and practically
simulated for the user. The ability to perform sports training through VR devices also
demonstrates that this technology is accurate and consistent enough to simulate objects moving
at high speeds, and resolve the positions of simulated objects with little error (imagine trying to
hit a baseball in VR - the slightest change in the velocity, spin, or location of the bat or ball could
have drastic impacts on the ball’s motion, so great accuracy must be maintained by the VR
device). Additionally, it is significant to note that the first device to be considered ‘virtual reality’
was introduced in the 1950’s. It was a primitive device that consisted of a “theater cabinet” that
used vibrations, fans, “smell generators”, and a 3d screen to “fully immerse the individual in the
film” (Virtual Reality Society). It is self-evident that the current state of virtual reality
technology is almost unrecognizable from its origins. If there has been such considerable
developments over just 70 years (a mere snapshot of time when compared to human
development as a whole) it is easy to imagine that virtual reality technology could become so
advanced that it becomes almost indistinguishable from reality in only a few decades or
centuries. If this were to happen, we would possess the technological methodology, if not the raw
computing power, to create simulations of reality that could not be distinguished from reality.
development of quantum computers. These promise a new method of computing that will be
very well suited to running simulations and other intensive tasks. Accordingly, “technology
vendor” CB Insights reports that, “Quantum computers will be able to tackle certain types of
problems — especially those involving a daunting number of variables and potential outcomes,
like simulations…much faster than any classical computer” (CB Insights). Whereas a classical
computer uses binary bits, which can only represent either a ‘1’ or ‘0’, a quantum computer uses
qubits, which can represent any value in between or including 0 and 1. This allows it to make
certain computations involved in running simulations significantly more quickly and efficiently
than a normal computer. Once quantum computers are fully developed and integrated into new
computing infrastructure, they would almost certainly propel humanity into an age of
In addition to the inevitable logistical potential for simulations, there are also some very
peculiar quirks of the universe that strongly imply a simulated existence. Perhaps the most
(in)famous of these is the speed of light. The fact that the speed of light is constant in all
reference frames, and does not change is suspicious, some argue. For example, all computers
leave artifacts within their programs: “The artifact presents itself in the simulated world as an
upper limit. The artifact cannot be explained by underlying mechanistic laws….The effect of the
artifact or the anomaly is absolute. No exceptions” (Scientific American). Interestingly, the speed
of light meets all of these criteria. As an unyielding upper bound on the speed of the universe, it
is analogous to the maximum computing speed of a computer. Imagine loading too many tabs
onto a laptop - it slows down, then eventually freezes. The speed of light behaves the same way.
As the observer speeds up, time passes ever slower for them relative to the outside world. This is
akin to the laptop slowing down as more and more things are opened - as the observer’s speed
increases, they are ‘experiencing’ more and more of the universe per second, effectively opening
more tabs on the universal browser. Eventually, at the speed of light, time stops for the observer,
which is comparable to the laptop finally freezing as its computing limit is reached - no more
data can be processed within the given time interval. This striking similarity is one of the most
convincing pieces of evidence supporting the Simulation Theory. How else could such a
is found in quantum mechanics, which “...suggest[s] nature isn’t “real”: particles in determined
states, such as specific locations, don’t seem to exist unless you actually observe or measure
them” (University of Portsmouth). This is very similar to how a video game operates: to
conserve resources, objects and values are only resolved and displayed when they are necessary
to maintain the illusion of a cohesive world for the player. Quantum particles behave in much the
same way: until they are directly observed, their qualities cannot be determined. They could be
in an infinite number of configurations, and by observing, the observer forces the particle to
‘choose’ a configuration to settle into. The particles literally are completely ambiguous until they
are forced to reveal their information by being directly observed. This is perfectly analogous to
how a video game would not bother computing or rendering the scene or characters outside the
player’s field of view; they are unnecessary and so are ignored until needed. This is another
coincidence, like the speed of light, that could be discounted, but is undoubtedly illogical. The
Despite this nearly insurmountable evidence, many still remain convinced of the
universe’s authenticity. One common argument is that there simply isn't enough energy in the
universe to fully simulate a convincing reality. This is an excellent point, and takes a stand based
on the physical practicality of validating the Simulation Theory. However, this viewpoint makes
several assumptions that invalidate it when they are taken into account. Firstly and foremost, this
argument assumes that the universe doing the simulating is similar in size and construction to
ours. While certainly possible, it is not a guarantee, and it could easily be immeasurably large
and energy-rich - there is no way to know. Additionally, the qubits used in quantum computers
are significantly more efficient at storing information than classical bits - while computing power
increases linearly with bit count in classical computers, it increases exponentially per qubit count
in quantum computers (Microsoft). This means that the computing devices used to run the
simulation could easily be so much more energy-efficient than current technologies that they are
unrecognizable; clearly, if such a difference in computing ability exists between ‘our’ humanity
and ‘The Simulators’, than any assumptions about the logistical impossibility of computing such
Another unusual but very interesting disagreement taken up with the Simulation Theory
is that it is only proposed by rich men who have jobs within the computing and technology
industries, and would stand to gain personal benefits from promoting the Simulation Theory.
However thought-provoking this perspective may be, it is simply untrue. Nick Bostrom, the
modern father of the Simulation Theory and its most influential proponent, works primarily as an
educator and professor at Harvard and Oxford Universities (Nick Bostrom). As such, he stands in
a position that relies on the Simulation Theory not being widely accepted. Think about it - if
everybody, or at least the vast majority of people, all realized that the world was a simulation,
would they bother going to school? No of course not! More likely than not, there would be
widespread rioting, since the Simulation Theory being true also removes any hope of free will,
and people would be eager to prove their autonomy. As he works almost entirely through
educational institutions, and very privileged ones at that, he would likely lose his job at the very
least if his theory was proven. What’s more, he might even be targeted; it's hard to imagine the
general public would be thrilled with this new realization. All in all, very little good could come
to Professor Bostrom if the Simulation Theory was proven to be true. As it was his seminal 2003
paper that brought the Simulation Theory into the public eye, the Simulation Theory clearly does
not have some hidden ulterior motive - in reality, the creator stands to lose everything should it
be proven.
Many people are skeptical of the Simulation Theory, and rightfully so. It is undoubtedly a
radical proposition that would change the fundamental nature of human life if proven true.
However, there is more than sufficient evidence to prove its validity once and for all - consistent
trends in computing power as well as significant physical quirks of the universe are telling signs
that this is indeed all a simulation. Although many may claim that there are too many logistical
difficulties with simulation such a convincing reality, there is simply too little information
available to make such statements without unreasonable amounts of guesswork. And, the
proponents of the theory stand nothing to gain and everything to lose should it be proven true, so
there cannot be some corrupt reason for supporting it. However, some question the reasoning
behind simply asking such questions. Does it really matter whether the universe is simulated? If
people perceive the simulation to be fully ‘real’, does it even make a difference - are people’s
Bostrom, Nick. "Nick Bostrom’s Home Page." Nick Bostrom’s Home Page, Nov. 2023,
nickbostrom.com.
"History Of Virtual Reality - Virtual Reality Society." Virtual Reality Society, 2017,
www.vrs.org.uk/virtual-reality/history.html#:~:text=In%201968%20Ivan%20Sutherland%2
0and,ceiling%20(hence%20its%20name).
www.iberdrola.com/innovation/virtual-reality.
www.port.ac.uk/news-events-and-blogs/blogs/future-and-emerging-technologies/how-to-te
st-if-were-living-in-a-computer-simulation#:~:text=Perhaps%20the%20most%20supportiv
e%20evidence,actually%20observe%20or%20measure%20them.
azure.microsoft.com/en-us/resources/cloud-computing-dictionary/what-is-a-qubit.
"What Is Quantum Computing? Definition, Industry Trends & Benefits Explained." CB Insights
www.scientificamerican.com/article/confirmed-we-live-in-a-simulation.
H Argument Essay Rubric