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Cyric The Betrayer Cleric
Cyric The Betrayer Cleric
CLERIC ABILITIES
TURN OR DESTROY UNDEAD AND DEMONS DEVOTED RELIGIOUS FOLLOWERS will flock to
is a divine ability granted to clerics to turn away the Cyric's cause, should he ever reaches the level of
unholy (PHB, p104) . Cyric can attempt this once per Patriach of his holy order, and he build a place of
undead-type, but if he fails against any of them, he may worship. (PHB, p20) .
not try against the rest. (As a CHAOTIC EVIL cleric,
Cyric may attempt to command the undead instead of
turning them.)
RELIGIOUS STRONGHOLD CONSTRUCTION , at half usual cost due to religious help, is an option for Cyric,
should he become a High Priest of his holy order. (PHB, p20) .
Canon CYRIC
+4
WIS: 18 saving throw bonus
Applies to magic attacks involving will
Wisdom force, e.g. charm (PHB, p11).
rolled: 18
+2
Hit-Points Bonus: PERSONALITY
CON: 16 95% to survive system shock Personality traits, motivations, etc.
Constitution
rolled: 16
96% to survive resurrection
Max Henchmen: 6
CHR: 14 50% +5% loyalty
Charisma
rolled: 14
+10% reaction bonus
LANGUAGES
Languages spoken:
Cyric is able to speak the above languages. Note that a character's "alignment tongue" is a special kind of codified
language that only other characters of the same alignment can understand. It is considered socially repulsive to
communicate using one's alignment tongue in public places.
COMBAT - DEFENCE
HIT-POINTS: 55 /
55
(current) (maximum)
Hit-points are an abstract measure of how much damage Cyric can sustain before being killed. Hit points do not only
measure physical health, but also Cyric's luck, combat skill and other intangible factors (PHB, p34) .
SAVING THROWS
Petrification /
Paralyzation / Poison Polymorph Rod, Staff or Wand Breath Weapon Spells
9 12 13 15 14
Saving throws allow a heroic chance of survival against fearsome odds. A saving throw will mitigate part or all of the
effect of various attacks if you roll equal or over to the number specified on a d20.
COMBAT - OFFENCE
BASE TO-HIT MATRIX
10 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 BELOW -5
ROLL TO-HIT: 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 +1 per AC under -5
When Cyric attacks an opponent, look up the opponent's armour class on this table. If you call roll equal-to or over the
roll-to-hit number, then Cyric hits! Don't forget to apply any to-hit modifiers listed below.
TOTAL ENCUMBRANCE: 0
MOVEMENT
Max. Movement Rate: 12
Depends on armour (PHB, p101) . 0 - 550 551 - 900 901 - 1250 1251 - 1700
12" movement 9" movement 6" movement 3" movement
Current Movement Rate: 12 (no great bulk) (fairly bulky) (very heavy) (encumbered)
Use this table to find Cyric's movement according to his total encumbrance.
Day Trek, Outdoors: 24 miles These numbers are dependant on Cyric's STRENGTH ability. Stronger
(Movement x 2, in UK miles) characters can carry more weight (PHB, p9) .
PER SEGMENT (6 SECONDS): PER ROUND (1 MIN): PER TURN (10 MINS):
TOTAL: 0
TOTAL: 0
TOTAL: 0
CLERICAL MAGIC
This section is a space to reference the clerical spells that are available to Cyric to memorize by way of divine prayer
and meditation, as well as the number of times (if any) each spell is currently held in memory.