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THE ICY MOUNTAIN Leonardo Azevedo

1 The old frozen road leading up to the


castle ruins on top of the mountain.

7
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Cave connected to the frozen lake, its exit
is connected to the inner courtyard.

Main gate and the broken bridge.


3 Inside the watchtower there is a painting
“the kind king and the royal family”.

Internal courtyard and staircase. Filled with

4 the frozen remains of carriages and an old


stable. A trail of footprints goes up the stairs.

5
Main hall. Gathering place for cultists.
On the walls there are two paintings: “the red 6 At the tavern at the entrance of the village:
"Welcome to the village at the foot of the icy
shooting star” and “the king's nightmare”. mountain. Would you like something to drink?
We currently have a reduced stock of beers, the Pig

6 King's Tower. Place of the Frozen Throne,


highest point of the castle.
5 Knight is haunting this region and the merchants
are afraid. He appears on full moons, comes down
the mountain and attacks a different house every

7 Full moon. Unexplored magical place.


night, we don't know why and we have no way to
defend ourselves”.

The Golden Key: 4 At the town hall: "I'm the new mayor of the village.
The previous one died fighting the Pig Knight last
Relic capable of freeing the Chained King. full moon. There are haunted ruins of an ancient

3
Forged by a great blacksmith who helped castle on top of the icy mountain. There is a local
stop the king's wrath in the past. legend that tells the life of a King who lived there,
2 he would have been chained by his subjects after
become cruel and violent”.
It was hidden in the
village by the first mayor. At the village school: "We were playing in the
1 basement of our house when we discovered a secret
room, there's a golden key in there!"
Whoever carries
The Silent King is an independent production by Leonardo Azevedo
the key takes double and is not affiliated with Coolwayink or Fellipe da Silva.
damage from frost. It is published under the Forgotten Ballad Third Party Licence. Protect the golden key, defeat the Pig Knight and
Forgotten Ballad is copyright of Coolwayink. discover the truth in the ruins of the icy mountain.
MONSTERS AT THE CASTLE RUINS: SPECIAL CREATURES:

THE PIG KNIGHT THE INSECT DRAGON


1d4 Aquatic Zoia:
Defense (1) Bite (1)
Lives at the bottom of the lake.
It comes up to hug anyone in the water. Defense (1) Sword (2) Swallow (1/Turn) Bite (1)
Dash (1) Shadow Ball (3) Acid Breath (2)
1d6 Archer Osso:
Arrow (1) Revives every full moon. Fly above the castle.
Patrol the top of the castle wall
Screaming zombie pig: The sound of your paws
that remains standing. Have a 4 in 6
Bite (1) Crush (2) interferes with magical
chance to get back to life.
songs. Roll the dice again.

Mogerson Colony:
Fangs (1) THE CHAINED KING By defeating the Insect Dragon, a portal in the
Lives in the cave below the castle. sky will swallow the entire top of the mountain.
The castle ruins were transported inside
a gigantic moon crater.
1d10 Silent Cultists: Defensive Energy Field (-2)
Dagger (2)
They gather in the main hall Spawn a Singer Demon THE SILENT DEVOURER
of the castle on full moon nights every turn.
to summon the pig knight.
Singer Demon:
Floats like a balloon. Swallow (2/Turns)
TREASURES AT THE CASTLE RUINS:
When there are 3 or more Demons in the same Dark Ray (3)
FROZEN FAIRY IN THE BOTTLE: If released, room, they can sing their magic song: Rock Throw (4)
makes a hero immune to dark energy attacks. Lives on the dark side
FROZEN REALM 6 6 6
of the moon.
Completely freezes living beings that listen
THE FROZEN FLUTE: When you play a song
to the music. Frozen heroes roll 1d6 every turn: Due to the lack of atmosphere apply the following
with it, add +2 to your roll results other than 5 or 6.
1-2: They take 4 points of damage. conditions to combat: Every turn, the heroes take
3-4: Stay frozen and take no damage. 1 point of damage from the vacuum of space (cold).
1d4 SUMMER POTION: Prevents any damage
5-6: Break free of the spell's effect. Songs have no effect. Silence is absolute.
or effects caused by freezing or cold for 1 week.

THE MAGIC CHAIN: Defensive Spin (-2) By defeating the Chained King, he will gather all Defeating him, the castle returns to the top of the
Whip (1) Roll 1d6, results 5 and 6 = target is trapped. of his remaining energy and create a monstrous mountain and the region is free of this evil force.
body for himself. The group will now have to face Return to the village and tell them the good news.
THE CHAINED DAGGER (Legendary Weapon): the Insect Dragon.
Throw (3) Spins (2/two targets)

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