This document describes several Epic Powers (Knacks) that allow a Scion character to perform superhuman feats of strength, dexterity, and athleticism.
The first power allows the character to perform knockback attacks without damage or direct others' incredible power through the ground over long distances. Another power makes any feats of strength seem effortless.
Additional powers grant escape artistry, ricocheting thrown objects to bypass defenses, excellence at any athletic pursuit, and perfectly coordinating movements with others. The last power described allows photorealistic drawings from memory with clarity like a high-end camera.
This document describes several Epic Powers (Knacks) that allow a Scion character to perform superhuman feats of strength, dexterity, and athleticism.
The first power allows the character to perform knockback attacks without damage or direct others' incredible power through the ground over long distances. Another power makes any feats of strength seem effortless.
Additional powers grant escape artistry, ricocheting thrown objects to bypass defenses, excellence at any athletic pursuit, and perfectly coordinating movements with others. The last power described allows photorealistic drawings from memory with clarity like a high-end camera.
This document describes several Epic Powers (Knacks) that allow a Scion character to perform superhuman feats of strength, dexterity, and athleticism.
The first power allows the character to perform knockback attacks without damage or direct others' incredible power through the ground over long distances. Another power makes any feats of strength seem effortless.
Additional powers grant escape artistry, ricocheting thrown objects to bypass defenses, excellence at any athletic pursuit, and perfectly coordinating movements with others. The last power described allows photorealistic drawings from memory with clarity like a high-end camera.
Knacks de Força Épica second form this power takes is more
Knockback Attack selective and deliberate. As with the fi
The Scion is able to perform an attack rst form, the Scion strikes the ground that infl icts no damage whatsoever but and sends a shock wave along the sends his enemies fl ying back. On a surface out to a distance equal to his successful attack, the Scion can choose Epic Strength in yards. This time, for the attack to infl ict damage and though, his player makes a standard knockback normally (see Scion: Hero, Dexterity based attack roll and targets a p. 198), or he can choose for the attack single opponent. If that opponent’s to infl ict no harm but to impose one Dodge DV isn’t high enough to get him yard of knockback per threshold success out of the way of the attack, the Scion’s above the defender’s DV instead. player then makes a Strength roll, (Doing so costs one Willpower point.) modified by his Epic Strength but not Hardness can still cancel out this effect modified by his extra successes on the if it is greater than the attack’s raw attack roll. The damage this attack damage. inflicts is bashing, but it has one other effect that renders the victim almost Shock Wave helpless for a moment afterward. Any The Scion is so strong that he can direct successes on the Strength roll that his incredible power through the ground exceed the victim’s soak not only inflict or floor to affect enemies at range. damage but also hurl the victim straight Doing so takes two separate forms. up in the air (one yard per unsoaked First, the character can stomp or strike success). The victim’s rise and fall takes the ground with his fists or a weapon, six ticks, during which his DVs are which sends a shock wave outward considered to be halved. He can make from him along the ground across an ranged attacks at a -5 penalty, but he area with a radius equal to his Epic can’t move or jump or do much of Strength in yards. Striking the ground anything until he lands again. In fact, if thus to send out the shock wave requires the Scion’s attack sends him high a Strength roll, which receives the enough in the air, the victim might take benefit of his Epic Strength. Potential damage from crashing back down from victims—friend and foe alike—compare so great a height. Using either form of their Dodge DV to the results of this this Knack requires the expenditure of roll. If their DV overcomes the Scion’s one Legend point. successes, they manage to jump and let the shock wave pass beneath them. If Making It Look Easy their DV isn’t high enough, they When a character performs a feat of immediately suffer knockdown as well strength, doing so takes every bit of as an amount of bashing damage equal effort the character can muster. He to however many of the Scion’s doesn’t just lift a blue whale by the tail successes their DV couldn’t cancel out. and hammer throw it back into the (If his allies know the Scion is about to ocean between bites of scone. He grunts use this Knack—if his using it is part of and strains and struggles until he gets a coordinated assault, for instance— enough momentum behind the whale they can jump out of the way for it to leave the ground, and when he preemptively without having to rely on lets it go, it’s with a resounding shout of their DVs.) This attack inflicts no strain and a near collapse of relief as it damage on the floor or the ground the sails out over the water. The name of Scion strikes. All the energy is this Knack, however, speaks for itself. expended into the shock wave. The Any action the character can perform as a feat of strength, he can perform as if footage doesn’t reveal how the Scion it’s no effort at all. He can lift the escaped her bonds. She just did. heaviest weights with one hand while using his other hand to cover a yawn. Ricochet Symphony He can throw a spear into orbit with a If someone is trying to hit a target with flick of his finger. He can scoop the a thrown object, the best thing for the beached whale up in one hand and send target to do is get down behind cover or it skipping like a stone out into the deep tuck in behind a shield. If the person water where it can move freely (if trying to hit the target is a Scion with dizzily) once again. Since such feats of this Knack, however, not even such strength are so easy, the character can measures guarantee total safety. Before execute multiple actions while he lets loose, the Scion refl exively performing feats of strength. takes in the contours of the surroundings (as the player spends a Knacks de Destreza Épica point of Legend). He then throws his Escape Artist item in a seemingly random direction The Scion can somehow slip out of the that nonetheless sends it ringing and tightest bonds, the most cunning snares bouncing off nearby surfaces to and even her opponents’ very fi ngers. completely circumvent the target’s Whether she’s tied up and left to stew in cover or shield, thus negating its DV her own juices or she’s wrapped in a bonus. The Scion’s throw can clinch with a snarling berserker, she incorporate a number of ricochets equal rarely remains bound for long. When to his Epic Dexterity dots, and each someone attacks her character with a ricochet negates a point of DV modifi er successful clinch, the Scion’s player not that comes from cover or a shield. If the only adds her Epic Dexterity automatic Scion is trying to not only hit the target successes to her contested (Dexterity + but also disarm him or otherwise show Brawl) to escape, but she also adds an off (more so), each ricochet can additional automatic success for every mitigate the penalty for doing so as well dot of Epic Dexterity her character has. if he has ricochets left over. The general Should the Scion victim’s player rule here is that one ricochet takes away succeed on this resistance roll, the Scion one point of penalty on the throw’s roll slips free of her opponent’s grasping due to cover, a shield, showing off or limbs and well out of his reach. Also, attempting to disarm the target. When should a character be physically the thrown item fi nally hits the target, it restrained—tied up, handcuffed, does so at its full force, regardless of strapped down, whatever—she can slip how many times it bounced off walls, fl her bonds with a divine grace that is oors, light fi xtures, other enemies’ nothing short of baffl ing. The player helmets or what have you. This Knack need only spend a point of Legend, and works only with thrown objects, and it her character’s handcuffs come undone, is not to be combined with the effects of her straightjacket’s buckles come loose, Trick Shooter. or her ropes slough off like a snake’s dried-out skin. The Scion can’t escape And the Crowd Goes Wild thus in view of witnesses, however, By the luck of the divine genetic draw, unless said witnesses are members of the character is superbly suited to her own heroic Band or are Fatebound athletic pursuits. She excels at any sport to her. Remote witnesses watching via she plays, even if she’s never so much camera transmission don’t hinder the as heard of it before. Running, jumping, effect, but even close scrutiny of such climbing, swimming… any athletic pursuit is second nature to her. As a Photographic Penmanship result, any dice the character has in With the expenditure of a point of Athletics are considered to be automatic Legend and a point of Willpower, the successes when the player rolls a dice character can draw, paint or otherwise pool that includes Athletics. Bonus dice create a two-dimensional image with granted by an Arete (see Scion: Hero, the clarity of a high-end digital camera. p. 149) are also counted as successes Anything he has seen and can remember automatically if the player spends a clearly enough, he can reproduce on a point of Legend when her character page exactly as it looks in his mind’s performs the action. Values that derive eye. The base expenditure allows the from a character’s Athletics rating (such character to create an image (or part of as Dodge DV or the feats of strength one) that is one yard square. Expanding total) are not affected by this Knack, nor the image beyond those dimensions are any Boon activation rolls that might costs one additional Legend point per call for Athletics. square yard. The character need not add additional square yards to an image as Perfect Partner consecutive actions if he runs low on The character with this Knack is (or out of) Legend points. As long as he extremely good at modifying her continues his work in an adjacent movements—be they gross or subtle— square-yard space, he can pick up where to coordinate perfectly with other he left off for only a single Legend people. This Knack comes in handy in point. As a side effect of having this the ballroom, the bedroom, even the Knack, the character becomes a master thick of battle. The first two forger of signatures and works of art. applications might not come up as often in play, but they shouldn’t be Roll With It discounted out of hand. The dance The character’s body is so lithe and performance of two characters with this supple or so unnaturally malleable that Knack would put the best work of Fred she can bend like the greenest reed and Astair and Ginger Rogers to shame. The rarely ever break. In Step Six of attack sexual prowess of a character with this resolution (see Scion: Hero, p. 194), Knack would be legendary all on its the player can spend one point of own. The third application of this Legend and add a value equal to her Knack makes coordinating assaults (see dots in Epic Dexterity to any soak value Scion: Hero, p. 190) that much easier. she has that is above zero. That way, Using it, a character can attach herself even if she can’t get entirely out of the to any coordinated assault she sees fit, way of an attack, she can dissipate some without the player of the person of the force behind the blow and coordinating the assault having to mitigate some of the damage. include the character in the dice roll to do so. If the character with this Knack wants to coordinate her attack with only Knacks de Vigor Épico one other person, neither of them even Body Armor has to make a roll to do so. As long as The Scion’s body is so tough that, even they act at the same time and attack the unarmed, he can parry close-combat same target, they are coordinated by attacks that would inflict lethal damage. default. If a berserker hopped up on Jotunblut or a thrall full of eitr tries to split the Scion’s skull with a fire axe, the Scion can take the blow on his forearm and knock it aside without serious injury. no longer physically or visibly ages. (That assumes the character’s Parry DV Her hair doesn’t turn gray or thin out, is sufficient to cancel out the attack her skin doesn’t wrinkle, she doesn’t get roll’s successes, of course.) While that liver spots, nothing sags due to gravity. benefit remains in effect all the time, the Until the character becomes a God, she Scion can also engage a temporary one looks like she looked at that mortal age. that offers even more protection. With (Taking this Knack after the character the expenditure of a Legend point, a becomes a God would, admittedly, be a measure of the Scion’s ichor wells up little silly.). from within and coats the Scion’s body. This coating hardens into a gleaming, Knacks de Carisma Épico metallic armor that’s no thicker than a Pied Piper hair’s breadth. This armor has a bashing The character exudes such charm and and lethal soak equal to the character’s élan that people just want to be around Legend, and it inflicts a mobility him. When the character engages this penalty of only -1. The ichor coating is Knack, the player need only spend a thin enough to fi t comfortably beneath point of Willpower and a point of one’s clothing, so it adds its protective Legend. Thereafter, and until the next value to that of any other armor the sunrise, any mortal who looks in the character might already be wearing. character’s direction feels compelled to Natural armor from this Knack lasts for be in his company. People fl ock around only one scene and disintegrates at the him like the paparazzi on Oscar night, scene’s end. desperate to be near him and get his attention, and they’ll follow him from Skin–Shedding locale to locale for as long as he keeps Not only is this Knack a life-saving leading them. Mortals can resist this power, but it can also be an effective (if compulsion, but doing so requires a surreal) means of escape. If an enemy’s successful (Willpower + Integrity + attack against the Scion inflicts enough Legend) roll with a diffi culty equal to damage to cause knockback, the Scion the Scion’s Legend. Successful may spend a point of Legend and a resistance breaks the spell for the rest of point of Willpower to reflexively negate its duration; a failure means the all damage from the attack. The attack character cannot try to break away again still inflicts its knockback, though, for another hour. The demigod character seemingly knocking the Scion can have as many lingering groupies completely out of his skin. The empty and hangers on as his Epic Charisma husk collapses at the attacker’s feet, dots normally grant him bonus disintegrating over three ticks. The successes on Charisma rolls. Scions use Scion who was apparently knocked out this Knack not only to gather up fellow of his skin lands perfectly unharmed revelers for long, roving parties, but however far away the knockback threw also to surround themselves with him, retaining all of his clothing and unwitting human shields. For as long as possessions and radiating a golden the Knack lasts, the compelled mortals sheen until the shed skin disintegrates. will not abandon the Scion unless he The Scion can use this Knack only once chooses to end the effect early. per scene. Boys Will Be Boys Extended Youth This Knack, alternatively known as At the physical age at which the Girls Just Wanna Have Fun, is a character takes on this Knack, her body character’s trusty Get Out of Jail Free card. When the character gets into and takes the fi rst small step toward trouble with some angry witness or achieving that end. The effect can take authority figure—be it the police, a no more than a scene to accomplish, and mortal parent, one’s long-suffering it can be no more than a personal, spouse, etc.—he need only shrug temporal gain for himself. haplessly, grin foolishly or do likewise. For Example: A Scion of Ogoun is at a (His player also spends a point of bar having a drink when up pulls the Legend.) At that, the offended party motorcycle of the Scion of Sobek from decides that whatever the character did whom he stole an expensive and wasn’t really that bad. The character powerful Birthright. The Scion of gets a slap on the wrist, a stern warning Ogoun needs a distraction so he can or no punishment at all, depending on slip out the back before the Scion of when he chooses to use it. This Knack Sobek notices him and turns him into doesn’t work on anyone with a higher mincemeat. After a quick glance Legend rating, though. Also, if the around, the Scion of Ogoun motions to character wants to use it against the bartender and orders a drink for a someone with an equal Legend rating, pretty girl across the room. He also his player must roll (Charisma + pays off his tab. As the waitress takes Presence + Legend) against a roll of the the drink over, a sour-faced middle- potential victim’s (Willpower + aged man exits the restroom and walks Integrity + Legend). back toward the table where his shrewish wife is waiting. The waitress Hapless Cool hands the drink to the pretty girl and The character spends a Legend point, points back toward the Scion of Ogoun, and for the rest of the scene, she’s just but the middle-aged man just happens cool. Nobody can explain it; there’s just to be in the way. The pretty girl waves something about either what she did or and smiles her thanks, and the middle- the way she did it that made her look aged man smiles back in distracted cool. Okay, sure, the salt she threw over confusion as the Scion of Ogoun tips the her shoulder hit Papa Legba’s dog in the girl a wink. It’s at this point that the eyes, but the comedic timing was just so Scion of Sobek enters and notices the perfect. Yeah, granted, she laughed so Scion of Ogoun putting on his jacket. As hard when Hel asked if she wanted any the Scion of Sobek comes toward the half-and-half in her coffee that Scion of Ogoun’s seat, the middle-aged scrambled eggs came out her nose, but man meets his shrewish wife heading she owned it. No matter what a toward him. Having misinterpreted the character with this Knack active does, pretty girl’s wave of thanks to the Scion says or allows to happen that makes a of Ogoun, she demands to know why her fool out of herself, anyone who sees her husband bought a strange girl a drink. thinks she’s cool anyway. She throws her own drink in his face, sending him tripping over his own feet and stumbling backward toward the Knacks de Manipulação Épica Scion of Sobek. That Scion stops and Advantageous Circumstances catches the middle-aged guy before the With this Knack, a Scion turns a group poor fellow can crack his head against of people into his own Rube Goldberg the corner of a nearby table. Yet when machine. Taking only a moment to the Scion looks back up to fi nd his prey glance around the room at what the again, the Scion of Ogoun is nowhere to people around him are doing, the Scion be seen. decides what result he wants to achieve Knowing Glance maintains its level of exposure for a Knowing that someone is keeping a number of days equal to the Scion’s damning secret can be quite an effective Legend before being proven false. A tool in getting him to do what you want. true fact remains at that level of With this Knack, however, that coverage for the same amount of time. knowledge is not only a tool, but a Sucessos Efeito powerful weapon. When the Scion is 1 Some nut-job’s blog aware that another character is keeping 5 Local ’zine and newspaper a dangerous secret—whether he has coverage uncovered it through investigation or 15 Major metropolitan has discovered its presence through the newspaper coverage Stench of Guilt Knack (see Scion: 20 Local TV news coverage Hero, p. 132)—he need only make eye 30 Several popular websites contact with the guilty party. As the and blogs Scion’s player spends a point of 35 National newspaper and Legend, the character with the secret magazine coverage suddenly realizes that someone else 45 National cable TV news knows, and he loses all of his unspent coverage Willpower points from his pool. The 50 Worldwide news media Scion can affect the same character thus only once per day, and the Knack has Secondhand Persuasion no effect if the victim is not actually With this Knack, a character spends a hiding the secret the Scion thinks he is. point of Legend and becomes able to use her Epic Manipulation through the Rumor Mill typed or written word. She must The demigod Scion can play make a specifically address her attempted lyre of the media, lending credence and persuasion through a Manipulation giving unexpected life to the wildest of based roll to a single person—whether rumors. He need only come up with a it’s in an e-mail, a registered letter or seed rumor and cast it adrift in just a piece of graffiti with the victim’s conversation with someone (even a name attached—and the person resists stranger) and watch it bloom in the with the standard (Willpower + fertile fi elds of the public imagination. Integrity + Legend) roll. The written In order to make his rumor catch on, the communication gets only one chance to Scion’s player need only spend a point supernaturally influence its victim, and of Legend and make an instant the victim gets only one chance to (Manipulation + Politics) roll. The resist, regardless of how many times the number of successes this roll victim might read the missive thereafter. accumulates determines the height of public attention to which the rumor will Knacks de Aparência Épica rise before it is either accepted as true Blinding Visage (if it is true) or proven to be poppycock Mortal beauty or ugliness can take one’s (if it’s something the Scion made up). breath away, but divine beauty or For a rumor or a fact to make its way ugliness can do so much more. When a from the Scion’s lips to its highest level Scion grows angry at a mortal—such as of exposure takes one month minus a a tabloid photographer who just won’t number of days equal to the Scion’s leave him alone—his player can spend (Manipulation + Epic Manipulation + a point of Legend and sear his visage Legend) total— with a minimum of one into the mortal’s retinas. Doing so hour. Once it gets there, a false rumor blinds and disorients the mortal for the remainder of the scene. If the Scion’s Perfect Actor Epic Appearance represents beauty, the The Scion can put on an emotional victim meanders aimlessly, dazzled by display so convincing that anyone who the character’s divine radiance. If the can see him clearly enough, and in Epic Appearance represents ugliness, person, to read his emotion feels that the victim staggers around in a blind same emotion just as strongly as the panic unable to get the awful visage out Scion seems to. That emotional state of his head. Rules for dealing with lasts for the rest of the scene. When the blindness appear on page 186 of Scion: effect wears off, the affected victims are Hero. unable to explain what came over them, and are likely embarrassed by letting My Eyes Are Up Here their feelings run away with them like As Scions build up ever more dots of that. Activating this Knack costs one Epic Appearance, they grow ever more Willpower, and it works whether the unearthly. As such, whether they’re Scion is beautiful or awful. beautiful or quite the opposite, it becomes increasingly diffi cult to deal Doin’ Fine with mortal humans on their level. The No matter what happens to hurt a Scion’s Epic Appearance can’t help but character with this Knack, he always get in the way. This Knack, however, looks like he’s in the prime of health. mitigates that factor. When the Scion’s Bullets disappear into his body; player spends a point of Willpower to cleaving through his flesh with a blade activate it for the scene, any mortals or claw has as much outward effect as who see the character completely ignore attacking a pool of water. Even the his Appearance score (both Epic and hardest blunt impacts clothing that mundane). Witnesses might vaguely looks and feels like any sort of armor, remember that a beautiful Scion was but armor created thus offers no soak kind of pretty or that a disgustingly ugly benefits. No Mobility Penalty or Fatigue Scion was dirty and a little scary, but value either, though, so that’s nice. A that’s it. They won’t recognize the character can take off an article of Scion again later unless the Scion uses clothing she has created with this this Knack in their presence again, and Knack, and pieces can be torn in they won’t be able to describe the Scion combat, but once a piece leaves contact in great detail to anyone else. They with either the character’s body or the might get height, hair color, skin tone, rest of the outfit, it disintegrates. build and style of dress right, but details beyond those generalities prove elusive. Knacks de Percepção Épica Scions themselves are immune to this Broad–Spectrum Reception effect, as they are more than capable of This Knack not only magnifies a dealing with the extremes that Epic demigod’s mortal senses, but steps Appearance represents. This Knack beyond them altogether. His eyes can lasts for the scene, though the Scion can now perceive waves in the infrared and choose to turn off the effect before then. ultraviolet ends of the electromagnetic Also, while he’s using this Knack to spectrum. He can see magnetic fields, deal with a mortal, he cannot use any hear electricity humming within other Epic Appearance Knacks against insulated wires and detect ultrasonic him. Nor can he apply his Epic vibrations. He can smell the free Appearance to rolls pertaining to electrons of a radioactive substance. He dealing with that mortal at all until he can even feel television and radio lifts the effect. waves, though he can’t quite translate them into discrete pictures or sounds. his line of sight, the Scion can not only The only catch is that the Scion must be see him but also recognize him and actively searching for each sensation— count the notches on his rifl e stock. If the default assumption is that his senses he’s wandering in the woods and the are those of a regular mortal. Attuning wind brings him the distant scent of his brain for this higher awareness and someone’s camp fire, he can not only overlaying it on his mortal smell it but tell what kind of wood consciousness costs one point of they’re burning, what brand of Legend for the scene, but he can switch marshmallows they’re roasting and how between the various sensations freely long it’s been since they’ve had a good during that time. bath.
Spatial Attunement Parallel Attention
The Scion is so aware of his The more sensations a character can surroundings that his other senses experience, the easier it is to be (primarily those of hearing and smell) overwhelmed by them. If he doesn’t compensate for his eyes in identifying learn to focus his mind on one sound, nearby objects outside his line of sight. one image, one sensation to the The Scion could recognize the person exclusion of all others, he can all too sneaking up on him by that person’s easily be carried away by the riot and telltale scent and mark exactly how far cacophony all around him. With this away that person is by the sound of his Knack, a character need never worry passing. With one quick glance around about such a thing. He can divide his the room, the Scion could mark in his attention equally between every source mind exactly where every wall and of input to which he is exposed, to the piece of furniture is within. Having detriment of none. He could absorb and done so, he could then navigate the comprehend every conversation in a room with his eyes closed, even room. He could watch and follow every slipping through a milling crowd of television program on the bank of people without bumping into anyone or monitors before him. By smell alone, he anything. To a certain extent, the could point out every flower in a flower character can perceive what’s going on shop with his eyes closed. With the around him in a 360-degree arc. Also, preceding Knack, he could hear every he suffers no penalties for fighting blind prayer addressed to him at the same as long as he can hear or smell his time. With the second application of opponents. Clairvoyance, he could instantly judge the results of a chili cook-off from Telescopic Senses across the room. Regardless of how A Scion’s Epic Perception allows him many things he can sense to hear, see and smell things from much simultaneously, however, he can still do farther away than mortal senses do. only one thing at a time unless he has With this Knack, the Scion can not only the Multitasking Knack (from Scion: perceive these sensations, but perceive Demigod, p. 65). Also, using this them as if they were happening right in Knack for a scene costs three Legend front of him. If he’s within the range at points which the sound of someone’s voice can travel, he can not only hear that voice, Sense Fatebond but follow its conversation as clearly as When people who are bound by Fate if he were participating. If a sniper is move around, the threads that connect crouched high up on a ridgeline within them vibrate. The closer they are to one another, the higher the frequency of that new language. For instance, say a Scion vibration grows and the more noticeable with this Knack whose native language it is. Most people and Gods instinctively is English has picked up French at Orly ignore this sensation, but a character Airport in Paris and would like to leave with this Knack can choose not to tune a thank-you note for a bartender who it out. When he’s in the presence of a gave him helpful information. That Fated character whose role has been Scion might write, “Maresee Maresee du activated by proximity to someone to mah-vay zayday,” to express his thanks, whom that Fated person is bound, he when what he really means is, “Merci gets a tingle up the base of his neck. If de m’avez aidé.” Likewise, reading the he spends one Legend point, he tunes new language can be diffi cult if that that sensation in, which reveals which language uses characters that don’t character is the Fated one and to whom appear in an alphabet with which he is she is bound, if the object of the bond is already familiar. also nearby. This Knack doesn’t reveal the nature of the bond—such as what Fatebound Role a character might play Multitasking —only its presence. The Scion can carry on as many separate primarily mental activities as Knacks de Inteligência Épica he has dots of Legend simultaneously Cipher and with his full attention. A Scion with The Scion’s brain is his own personal Legend 6 could play a game of chess Enigma machine. He can break any against a recognized master while also encryption and decode any message playing go against a ninth-dan created by someone without Epic professional, translating a James Joyce Intelligence, without the need for a roll. novel into a different language, He can also design a onetime code for a reprogramming his computer, planning specifi c recipient that cannot be broken a raid against the titanspawn entrenched by anyone without Epic Intelligence in the historic ruins across town and (regardless of how smart such a person itemizing his various businesses’ tax is or what decryption equipment he deductions for the year. The character might have on hand). Only a fellow never suffers distraction penalties for Scion with Epic Intelligence can even mental actions, nor are his separate attempt to break the code—calling for simultaneous mental actions penalized opposed (Intelligence + Academics) as per the multiple action rules (see rolls. The person for whom the coded Scion: Hero, p. 179). message is intended can automatically read the message as clearly as if it were Wireless Interface written in his native language. If the Scion devotes his total attention to doing so, he can mentally interface with Language Mastery an active computer without so much as The Scion can understand any language touching it. He need only be able to see that is spoken to him. Once he’s heard a the computer, though not necessarily the few sentences, he can then speak that monitor, in order to communicate with language back as if he grew up among it. (Also, the computer must be turned native speakers. Writing the language is on. Anybody can talk to a computer that a bit trickier, as he can only transliterate isn’t on. Same thing happens too.) The his written words in the alphabet of his degree to which the Scion can program native language until someone teaches the computer or access its fi les is the him the alphabet and punctuation of the same whether he’s sitting at a keyboard in front of a monitor or just staring at its were also being caught by an CPU, though, so it behooves him to at unexpected attack. The Scion himself least know his way around an interface. might not realize he’s taken the attack Mentally interfacing with a computer’s action until the ambusher’s attack has programming absorbs the Scion’s already hurt him. attention, imposing a -2 distraction penalty on him unless he also has the Eternal Vigilance Multitasking Knack. Similar to the Environmental Awareness Knack (see p. 64), a Scion Blockade of Reason with this Knack is never taken by Charmers and hucksters and blowhards surprise by unexpected attacks. He joins can get their way with even the Gods battle as soon as the attack occurs, and themselves, as the Gods can be tricked he applies his full DV to his own and led astray almost as easily as defense. It doesn’t matter whether the mortals can. Characters with Epic attackers use supernatural means of Intelligence and this Knack, however, concealment or not. They simply cannot can block out even the most charming catch him off guard. Unfortunately, this words with a simple application of Knack doesn’t help the Scion’s reason. When some other character uses comrades. The Scion reacts as the a supernatural persuasion effort— surprise occurs, but he does so including the addition of bonus dice practically subconsciously and not in from an Epic Attribute—that calls for a time to warn anyone else. What’s more, mental resistance roll of (Willpower + this Knack works even if the Scion is Integrity + Legend), the character with asleep, though to a lesser extent. If the this Knack can apply her bonus Scion is sleeping and someone tries to successes from her Epic Intelligence to spring an unexpected attack, the player that roll. Doing so costs her one Legend rolls the Scion’s full dice pool to notice point per resistance roll. the attack as he would if the character were awake (awake and didn’t have this Speed Reader Knack, that is). If the roll succeeds, the The character can read and comprehend character wakes just in time to react to with perfect clarity an entire block of the attack, though still not in time to text—such as two facing pages of an warn anyone else. open book—in the amount of time it takes her to blink. She need only be able Instant Assessment to see the entire block clearly enough to With a quick glance, and the focus her eyes on any given word in it. expenditure of one Legend point, the Scion can size up a foe with whom he Knacks de Raciocínio Épico intends to join battle. This assessment Cobra Reflexes comes across in terms of how the foe’s The character is so quick on the draw combat abilities compare to the Scion’s that even a surprise attacker is not safe own. He gets a sense of whether the foe from him. If someone attacks him from has more or fewer dots of Physical surprise but the character’s player fails Attributes (Epic and otherwise) than he to get enough successes on the (Wits + does. The same goes for their relative Awareness) roll to notice the attack number of dots in Brawl, coming, the Scion may still attack his Marksmanship, Melee and Thrown, as attacker back at the same time. This well as their relative Join Battle dice counterattack is so lightning quick that pools and their soak totals. Also, if it catches the attacker off guard as if he some power or special quality renders the foe especially vulnerable or Opening Salvo completely invulnerable to something to The character’s tongue is sharp; with it which the Scion has ready access, the she can wound a foe to the quick. When Scion gets a sense of that as well. What the character says something witty (or the Scion decides to do with this just catty) to a person and that remark is information is up to him. This designed to trip him up or humiliate information occurs reflexively to the him, the victim loses one Willpower Scion who uses the Knack, and he may point. Inflicting this sting with such a assess as many foes automatically as he venomous put-down (even if it’s spends points of Legend. actually just a tired Yo-Momma joke the player came up with on the spur of Monkey in the Middle the moment) costs the user one Legend When multiple attackers gang up on a point. The only caveat to this Knack is single opponent, their combined efforts that the player must actually come up can disconcert and intimidate even the with the gibe in question. It doesn’t best trained martial artist. A character have to be good; she just has to say with this Knack, however, keeps his something. cool despite how high the odds might be stacked against him. As a result, he Psychic Profiler suffers no coordinated attack penalty or Within seconds, the character with this onslaught penalty in combat when Knack can size up a character with a multiple attackers try to rush him all at lesser Legend rating than his own. Just once. by looking at the person, he can tell her weight, height, age, sex (if it’s unclear Jack of All Trades to casual inspection) and whether she If a character has no aptitude for a has a divine heritage or not. With just a particular Ability (i.e., no dots in it), he few lines of conversation, he can also cannot apply any bonus successes from tell the subject’s Nature, calling and his Epic Attributes to rolls that use that primary Virtue (if any). Finally, if the Ability. He simply doesn’t understand subject is Fatebound to someone and is enough about what he’s doing to apply acting out a Fatebound Role, he can his full talent. With this Knack, figure out what that role is. He might however, the character gets a feel for not know to whom it applies, but he can any activity remarkably quickly. As probably figure it out from context if he such, he can apply some of his watches the person long enough. appropriate Epic Attribute bonus to the appropriate roll, despite the fact that he has no dots in the relevant Ability. In such a circumstance, a player can enhance a roll with this Knack and add a number of bonus successes from his character’s Epic Attribute equal to the number of dots he has in the Epic Attribute. Enhancing a roll with this Knack’s benefit costs two Legend points.