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[68] In Search of the Bird of Happiness

Eastern Freedom Island. You have been told the local legend of the white
bird of happiness. This bird is rumored to appear at night, by an old road
leading to a mine. It is said that whoever finds this bird will become as
rich and fortunate as a hero in a fairy tale. They will live in a castle of
white stone and never know unhappiness or misfortune their whole life long.
If only you could come across such a bird...
- Notice the quest description in the game says this quest is for Eastern
Freedom Islands, but the Tavern and the quest are given on Western Freedom
Islands. The Bird, though, is actually found on the Eastern Freedom Islands
- Given by Oglym Longtongue in Bird of Happiness Tavern, Western Freedom
Islands.
- Listen in on some tavernish conversation and you will learn about the
Bird of Happiness.
[68.1] Find the white bird of happiness.
- The Bird is found on Eastern Freedom Islands; southern-most central
island - the same island as Hhaar's Tavern.
[68.2] Follow the white bird of happiness.
- When you approach the bird, it will fly away and go into the nearby
abandoned mine which was previously unmarked on the map and is now called
Old Mine.
- Fight your way through the cave where, finally, at the end of the cave
you will find the White Castle.
- You surmise, by reading a text message, that this is where the Bird of
Happiness might have gone.
- As you approach the Castle, you get a dire warning that makes the castle
seem evil.
- A dragon by the name of Glaumur Dazzling resides in the castle.
- You can attack right away, or speak with him.
- He wants to eat you, but during the conversation he admits that the
white bird is an illusion created by him.
- At the end of the conversation, he attacks anyway.
- After you defeat him, now he wants to talk; you can send him away or
negotiate for gold and artifacts.
- The White Castle now may sell some dragons and/or dragon eggs.

[69] Coastal Brotherhood


Western Freedom Island. In one of the caves you found the headquarters of
the Coastal Brotherhood - a professional association of the pirates. They
are human pirates, struggling against the dominance of the orcs. Captain
Tigg, the leader of the Brotherhood, has charged you with a serious task -
to release all the pirate prisoners from the former governor's prison. Do
this for the good of all humans and pirates, not to mention the hefty reward
as well!
[69.1] Release all the pirate prisoners.
- Captain Tigg the leader of the Coastal Brotherhood, who resides in the
Pirate Cave, wants you to release pirate prisoners from the governor's
prison.
- To enter the prison you can talk to Master Burg in the Governor's Palace
and pay him 15000 or talk to Healthy Zogg.
- Find Healthy Zogg who is standing outside of the prison which lies on
the beach just to the east of the Governor's palace. (The prison is not
marked on the overhead map).
- You can offer him gold to let you in, but he refuses; with further
conversation he wants to play hide and seek and he runs into the prison.
- Defeat the guard inside (was it Healthy Zogg?? Not so healthy anymore).
- Release the prisoners by clicking on the gates. They disappear, they
don't join your army.
[69.2] Tell Captain Tigg of your success.
- Return to Captain Tigg and receive your reward.
- You can update you title to Friend of the Pirates if you want to.

+++ LOCATIONS OF WESTERN FREEDOM ISLANDS +++


** Governor's Palace
- If you accept his quest ([60] Customs Duty) you will be teleported into
an area where you see a strange chest and will need to defeat the keepers or
pay the 5000 customs duty fee or attack him.
- The palace will sell some good stuff like orc units, goblins; goblin
shaman; shaman; orc chieftain; spells such as resurrect, ice snake
** Studio
- This is the studio of the artist Ay Vaz the Orc.
- He is the origin of the quest [65] Ay Vaz's Masterpiece where you are to
fight 3 pirate ships one at a time.
** Old Mill
- This is the home of Ural Poor-Sot who is part of the quest [61] The
Black Spot.
** House of Flying Axes
- This is the home of Fed Axe who is the other half of the quest [61] The
Black Spot.
** Orc shop
- This shop sells goblins and other units.
** Eatery
- This shop sells potions; fish; few spells.
** Hagyr's Castle
- If you agree to take on his quest ([63] Dead Men Can't Be Pirates), he
tests you by attacking; you must defeat him or you can back out of the fight
for now and come back later.
- He sells orc units; shaman; troll etc.
** Tent
- This is the home of Pen Or who is looking for her husband Odis Or.
- She starts the quest [67] The Wanderings of Odis Or.
** Bird of Happiness Tavern
- This is the abode of Oglym Longtongue.
- He is the origin of the quest [68] In Search of the Bird of Happiness.
- The tavern sells items and weapons, goblin units; catapult; some spells.
** Sha Hong castle
- The castle is the origin of the quest [66] Feast of Spirits where you
are to visit three totems on the islands
** Pirate Cave
- Captain Tigg is found here.
- He is the origin of the quest [69] Coastal Brotherhood.
** Blue Pearl Tavern
- This tavern sells Barrel of Rum (quest item); pirates; some spells.
** Abandoned Pirate House
- There is nothing here initially.
- You can find an eyepatch here AFTER the goblin asks you to look for it
in the quest [64] A True Pirate.
** Fisherman's Hut
- The hut sells boats. But you have one, don't you?
** The Retreat of Odis Or (called Manhole when you cursor over it).
- This is the location of Odis Or for the quest [67] The Wanderings of
Odis Or.
+++ LOCATIONS FOR MERLASSER +++

** Locked House - you can't enter. Ever.


** Large Store
- The owner Saldebar has a lot to say and will offer you a quest and
provide some supplies for another quest.
- Origin of the quest [51] Package for Drinren.
- He sells things like sprig from the tree of life; polar bears; some
spells.
- Ask him about a boat for [52] Expedition and he tells you to talk to
Edwin.
- He will sell supplies (food) for [52] Expedition (will cost 20000).
** "Roots and Crowns" Tavern
- Here you will find Edwin.
- Ask him about the stone idol; he tells you that a monster has settled on
a rocky island just south of his tavern.
- You can buy a boat if you want to. (Hmm, how did you get here if not by
boat?)
- Ask him for some work and you will get two choices (you can get both
quests); bounty hunting to kill a fiery dragon [54] Dragon Hunt (actually a
bunch of fire dragonflies) or working with machinery (get a lighthouse back
into working order in quest [53] Elven Lighthouse.)
- He sells items such as elven units.
** Melfin the elven boy
- He is standing near dock in the elven village and will answer questions
about the island.
- He will ask for your help and start [52] Expedition; he wants to go on
an expedition and asks you to gather a bunch of stuff and a boat for him.
** Healer's House
- Home of Herbsage Irwin.
- Sells potions; elven units; ents, some spells.
- You will come back here during Phase III and the quest [81] An Alliance
with the Elves to get an antidote for poison.
** Bookseller's Shop (Second-hand bookshop on overhead map)
- He sells some items and units; maybe ents; some spells.
** Workshop
- This is the home of artist Mal'Ir.
- She sells pictures, artifacts; elven units.
** Jewelry Shop
- The home of Jeweler Es'Tariel.
- He sells some items; and elven units.
** Battle Mages Barracks
- This is the abode of elf mage Gvenvinn.
- She is not happy to see you at first, you unwashed Barbarian, you.
- If you ask for work you will get [48] Bear Hunt
- She sells things like artifacts, living book; elven units.
Note: You have to ask for the quest and buy any items right away. Once you
leave and try to return, she will no longer talk with you.
- She is involved in the quest [59] The King's Dying Words.
** Castle Tiriit
- This is the home of Kael-Shot; you can ask questions about the King of
Merlassar to get some backstory.
- He will sell items and elven units.
- He is involved in the quests [49] Loggers and [58] Audience.
** Castle Merlassar
- The castle is initially locked when you first arrive.
- You will gain entrance during the quest [58] Audience.
** Elven Lighthouse
- This is part of the quest [53] Elven Lighthouse.
** Dragon's Lair (Lair of the Dragon on overhead map)
- The Lair is not open until you get one of the Valkyries' level-up quests
[119] Hunt the Dragon.
** Fairy House (House of Flowers)
- Fairy houses sell fairies and dryads.
** Knight's Tent
- Baron Bryude is standing outside.
- He is part of the quest [49] Loggers, where the forest is being cut
down; you can attack him or go talk to Kael-Shot in Castle Tiriit.
- The tent will sell human units such as horses and paladins.
- After you finish the Loggers quest, Bryude and his ship will disappear.
** Cargo Ship "Bryude's Crest"
- The ship is found near Baron Bryude but it is not accessible.
** Shack
- The Shack is near Baron Bryude and is seen only on the adventure map and
is not marked on overhead map. There is nothing to be found here.
** Witch's house
- This place sells plants, bears.
** Water Lily
- This place sells fairy units dryads, fairies, dragonflies.
** Druid Hut
- The home of Nilsir the Druid.
- He will talk at length about interesting aspects of magic and magical
theory but this seems to lead nowhere and no quest.
- He is also at odds with his neighbor druid Albertil, but this also seems
to lead nowhere.
- He sells animal units such as bears; wolves; some spells.
** Druid Home
- This is the location of Druid Albertil.
- He is part of the quest [50] Stone Statue.
- He will sell spells, ents etc,
** Magic Tree
- This is the Ent of Merlassar/Distraught Ent; the tree thing wails about
the end being nigh; help him/it out.
- You can talk to the Magic Tree and it will sell ents; some spells and
items but only after you have done its quest.
- The Tree is the origin of the quest [55] The Ent's Heritage.
** Lair of the Pirate King
- This Lair is found on the western coast of Merlasser as an entrance that
is reachable by boat. There is also another entrance/exit that, but you can
only access this exit from inside the Lair. Use the wooden stairs at the far
alcove and they will lead to a trap door on the surface near the Magic Tree.
- The lair contains some nasty creatures so come prepared.
- The area contains the Pirate Store which sells things like pirates; elf
werewolf; some spells.
- The Lair itself is the home of Drinren.
- He is part of several quests:
[51] Package for Drinren;
[52] Expedition (he sells the ship for this quest 25,000)
[57] Brutus the Traitor
- When you complete this quest, Drinren will give you one of the
medallions needed for [58] Audience
** Shatha a snake wandering around in the woods (not marked on map).
- The snake is part of the quest [49] Loggers.
** Hunter's Hut
- This hut sells animal units likes wolves, bears, snakes; some spells.
** Murdoch
- A bear that will appear when you are given the quest [48] Bear Hunt.
Kill it for the reward.
** Guildenkrantz (not marked on map)
- This guy is an elven mini-boss wandering around the island.
- He does not seem to be involved in any quest, so kill him.

---------------------------------------------------
WESTERN FREEDOM ISLAND
---------------------------------------------------

+++ QUEST FOR WESTERN FREEDOM ISLAND +++


[60] Customs Duty
[61] The Black Spot
[62] Catfish
[63] Dead Men Can't Be Pirates!
[64] A True Pirate
[65] Ay Vaz's Masterpiece
[66] Feast of Spirits
[67] The Wanderings of Odis Or
[68] In Search of the Bird of Happiness
[69] Coastal Brotherhood

[60] Customs Duty


Western Freedom Island. An orc by the name of Master Burg considers himself
to be the most important orc on the islands. Thus he feels justified in
demanding that you pay him a customs duty for entering. In theory, you could
just cooperate and pay, but you could also solve the problem some other way.
- When you enter the Governor's Palace of Master Burg, you are told you
must pay an entry tax of 5,000 gold. You will then get 3 conversation
choices:
1. You can choose to subdue an artifact in lieu of paying the fee. This
leads to a gremlin tower battle.
2. You can ask him for information first. Here you get to ask him some
questions to fill in background info. You will then be brought back to the
main choices of paying the fee or subduing the artifact.
3. If you say you don't want to fight the artifact, you will again get 3
choices, 1. To subdue the artifact, pay the 5000 or attack Master Burg.
- If you attack him, he will still be in the palace and you will
officially get a guest permit for the island. Here you will miss out on the
gremlin tower battle.
- If you pay the 5000, you will still get the chance to fight the gremlin
tower.
- The best choice in terms of saving money and getting experience points
seems to be to choose to subdue the artifact. After you defeat the tower
minions, you can then explore the basement area that has some troops to
defeat and items to procure.

If you choose to pay, your quest log will have one entry.
[60.1] Pay the customs duty.
- If you agreed to pay, the Customs Duty quest will end. Now who would do
that - really?

If you choose to subdue the artifact, your quest log will be as follows:
[60.1] Subdue the rebellious artifact.
- Agree to fight and defeat the keepers.
- Here you will be teleported into a strange chest and will need to defeat
the keepers ; click on the strange looking chest and away we go.
- After defeating the keepers, explore the area and collect any loot.
[60.2] Collect your reward from Master Burg.
- Return to Master Burg for your reward.
- Now Master Burg is understandably contrite, obviously awed by your
prowess, and allows you to purchase items.

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