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Tonight is the 10th annual Dragonfire Drinking contest!

The person who can stomach


the most Dragonfire Ale (very, VERY hot) will win the grand prize!

A group in the back corner of the tavern are arm wrestling.


An elven bard is playing on stage tonight and asking for requests.

A travelling gnome from a far away land has made a deal with the tavern, and is
selling exotic and strange drinks in a wooden stand they have set up in the corner
of the room.

It is the monthly wild magic surge brew drinking contest. If you can get the most
down, you win. You may lose your hair and grow an extra arm but hey, the prize is
30 gp.

Local criminals hangout in this tavern. They try to sell drugs. One criminal pours
red dust in the drinks of the guest while they are not watching.

The tavern is know for gambling. One guy is on a big winsteak and pays drinks for
everybody. Nobody knows yet that he plays with loaded dice.

Some tables are flipped over. In the middle of the room is a young orc girl on the
ground surrounded by a few people. Her water just broke. She is about to receive
twins. Nobody knows what to do.

The owner of the tavern is an old lady. She owns about 5d20 cats. She cant serve
you drinks or food right now because she has to feed her cats first.

There is a cow in the middle of the tavern. Everybody is wasted and nobody knows
how the cow got there or who owns the cow.

The ‘bartender’ is handing out free drinks and food. The owner is looked into the
storage room.

A 10-year old girl is running the tavern. Everybody is afraid of her.

A half-elf sitting alone seems to be muttering to themselves but is actually


decribing the comings and goings of the tavern to a sentient weapon on their lap.

Two separate people are drinking alone. Neither seems at all suspicious on their
own, but together they happen to be watching every single patron, as well as every
entrance/exit.

A soldier is dressed in plainclothes, watching a deal going on at another table.


The disguise is not fooling anyone.

It’s the annual ‘Food Frenzy’. For two silver pieces (one of which goes to the
house, the other to the pot), participants compete to eat the most meatballs in 10
minutes. There are six heats, and a then final. The winner of the gets the pot.

It’s the annual Ferret-legging Endurance competition. In the sport of ferret-


legging, competitors tie their trousers at the ankles before placing two ferrets
inside and securely fastening their belts to prevent the ferrets from escaping.
Each competitor then stands in front of the judges for as long as he can.
Competitors cannot be drunk or drugged, nor can the ferrets be sedated. In
addition, competitors are not allowed to wear underwear beneath their trousers
which must allow the ferrets free access from one leg to the other and the ferrets
must have a full set of teeth that must not have been filed or otherwise blunted.
The winner is the person who lasts the longest.
In the annual Bonny Beard Competition, the most elaborately styled beard, as judged
by the patrons, nets the winner a night of free drinks. The losers have to shave
their beards off.

The Annual Greased Piglet Game requires that a 15x15ft pen is set up in the tavern.
Participants pay a small fee to compete to catch a lard greased piglet in the
quickest time. The winner keeps the piglet.

A crossbow bolt crashes through the window and strikes a merchant who came to the
city from far away.

You hear an explosion from across the tavern. The blast knocked out a male gnome
for 1d6 minutes. Once the gnome wakes up he starts madly raving, saying things like
‘I was so close!’ and ‘that was my last chance.’ and ‘it’s too late now.’

A ventriloquist starts preforming. The puppet looks very old and is wearing clothes
that were quite fashionable about a century ago. The performance satirizes current
events and culture and has the whole tavern laughing, but if you are observant for
about half an hour, whenever the ventriloquist suggests wrapping up the performance
the puppet dismisses his concerns. The show goes on for three hours until the
puppet is finally satisfied, at which point the ventriloquist is extremely tired
and looks terrified.

It’s a only milk tavern, including milk derivatives.

Off in the corner a group is gathering around an intense card game. At the table
are a wise cracking dwarf, an elf who invented ‘poker face’, and a burly half orc
about to loss all him gold.

An old, friendly sea-hag offers a free sample of stew, with more to come if the
taster guesses the secret ingredient. The stew gives a positive magical boon on a
DC15 CON save and a negative effect on a failure.

As the party walks in they hear a Bard who is recounting there recent adventures as
if he was there for all of them. (This is good for a low renown party as it adds an
air of mystery).

An old man can be overheard telling a ragtag group of mixed races about a dungeon.
After some discussion, and a handshake, he hands them a map.
An old man challenges you to a game of wizard’s chess. The wooden pieces are
enchanted, gesturing and shouting as they fight, though you can’t make out what
they say. It is fascinating to watch. The man promises who can win from him will
win the chess set, though if you lose, it will not be easy to stop playing. He
offers no further explanation. (If you lose, you become a chess piece, trapped in
the game).

A puritan priest comes in and berates the patrons for their behavior, preaching a
path of holiness and purity. The old innkeep tells him ‘Yer aff yer heid, ya wee
bawface!’ and proceeds to flash her boobs at him. The priest flees in horror,
muttering protective chants.

It’s ‘Bear Night’. There are mounted bear heads on the wall, bear furs on the
chairs and your drinks are served in bear-decorated goblets. After a while you
begin to notice the bar is packed exclusively with hairy middleaged men, who are
all acting rather familiar with each other…

There’s a haggis eating competition. Winner gets free whisky till sunrise.
A scruffy looking man slips something into a drink before returning to the woman at
his table.
It’s a busy night and the bar is packed. Suddenly everyone turns around as several
squealing greased pigs are released into the tavern. They have numbers painted on
their backs. The staff begins chasing them to much hilarity of the patrons. After a
while, they have caught the pigs numbered 1, 2 and 4 but there is no sign of number
3.

All the windows of the Inn slam open as the candle light dims, only to be undone a
few moments later. Then a small girl stands and shouts her apologies for the
disturbance.

Knife throwing competition! D20+DEX: 1-10 miss the target. 10-14 outer ring. 14-18
middle ring. 18-19 inner ring. 20 bullseye. 3 throws each. PCs can play each other
or NPCs for gold / rewards etc.
It’s a two for one special night and the tavern is packed, making easy targets for
thieves and pickpockets.
A drunk half-orc starts taunting the innkeeper, who’s cut him off.
The tavern has a black board on one of the walls, with the names of each person
present, and current bets. It’s a deadpool, in which people bet on your death.
There’s a discussion going on at the bar. One of the customers seems to be
underage, and the bartender won’t get them a drink, unless he sees something that
confirms they’re old enough to drink. The customer has a way to prove that, but
made a bet with the other customers, giving 10 gp to each one that gets it right,
and takes 10gp from each who gets it wrong.
A group of exquisitely dressed people walk into the tavern, judging people’s
outfits, generally in a negative way.
A portal opens in the middle of the tavern. A man wearing pajamas comes out of it,
orders a drink, and leaves through the portal, that closes behind him. If the
players ask anyone, they will just say he shows up sometimes.
The tavern’s owner runs into the tavern, saying they won the lottery, and will get
everyone free drinks.
A fight breaks out, between two big strong men. The bartender sighs, and gives each
a free drink, separating them.
The customers are all looking over their shoulders, with small smiles on their
faces, and seem ready to… do something. Suddenly, someone screams ‘FOOD FIGHT!’ and
everyone starts throwing food at each other. In the end, the owner gets pissed, and
makes everyone clean up the mess.
The tavern is hosting a weekly poker tournament. If the players win, they get gold
and gossip possibly leading to a quest.
A man in a dark trench coat is skulking in the back, selling contraband to anyone
who asks.
A man in a dark trench coat is skulking in the back, selling contraband to anyone
who asks. However, he is part of a sting, and the local guard snatches up the
buyers on their way out of the tavern.
Someone playing the knife-fingers stabbing game accidentally stabs their own hand,
possibly cutting off a finger.
One of the patrons has gathered a sizable crowd with their exotic pet and its
tricks.
The local militia captain busts down the door and grabs the innkeeper, placing him
under arrest for an unknown reason.
Two drunken wizards come to blows over a perceived slight. Parts of the tavern
catch fire or are otherwise affected by magical effects.
A shadowy figure enters and orders a drink. The only problem is, there seem to be a
mass of tentacles where feet should be.
This tavern exists in multiple dimensions, it has at least 20 different doors which
connect to the outside world, but as you guessed, different ones. The owner is a
mad wizard with the longest and most unkempt beard youve ever seen. Over each of
the entries, there is a sign to where it leads. One of the doors is barred and kept
shut at all times, the sign reads: dont open, dead inside.
Tonight’s the local Battle of the Bards, where the prize pool includes a set of
fine platinum strings.
The first batch of beer from the halfling brewery in the next town is very lively.
A bit too lively. A tide of hoppy foam bursts from the barrel and up into the bar,
showing no signs of slowing down.
After a few drinks, you could swear all the patrons in the bar have the exact same
face. You shake your head. Must be the wine.
The barkeep here has a very literal approach to lock-ins. Sure, you can drink past
closing time—as long as you didn’t want to leave again, ever.
The Tavern menu has a ‘Mystery Special’. When ordered it is a large stack of
pancakes covered in various fruit that looks like a big smiling face. When eaten
the player is reminded of their mother/father/paternal guardian.
A female drow in common clothes and a big hat (to block the sun) walks into the
tavern and an uncomfortable silence ensues. After it is clear that the drow doesn’t
want any trouble the tavern slowly goes back to normal and the drow woman orders a
drink and sits down with a wealthy half elf merchant.
A wrestling ring has been erected in the middle of the tavern. The current champion
drinks nearby, and accepts all challengers.
An old drow tells stories about his long life in the Underdark. He tells tales of
other drow, kuo toa, mind flayers, flumphs, and even a purple worm he encountered.
The local beastmaster has arranged an animal show. He starts off with a raven, a
giant frog, and a blood hawk. He finishes with a bulette, an owlbear, and a
displacer beast. Each animal loves him like a family member.
Part of the tavern is under construction after a battle or large fight. Builders
are constantly moving planks of wood between tables and sometimes hitting patrons.
Roll improvised weapon attacks vs players AC at various points in the visit.
The inn is flooded with people. Survivers of a battle not far off. Some seem to
only have superficial wounds while others are not as lucky. Over the sounds of
heavy breathing and mouning the party hears a voice ring out ‘CLERIC!! We need a
cleric!’
A health inspector busts in and attempts to shut the bar down due to health code
violations.
Inside the Tavern the party finds about 60 people stuffed inside this small three
room tavern all gathered around the bar. The tavern just recently hired a barmaid
to work full time.
After several drinks the party realizes that they’re the only non-monster creatures
in the tavern.
After several minutes inside the tavern the party can hear a thunder storm rolling
into the area. The whether gets increasing worse the longer they stay inside, and
after 45 minutes a tree crashes into the side of the tavern.
A religious group comes inside to preach about the sin of consuming alcohol.
The musicians plating inside the tavern draw in a large enough crowd that the that
the bartenders have to start kicking people who are to drunk.
After the party sits down for a drink or two, a group of guards come inside
searching for several highway robbers. The robbers descriptions match those of the
party members; so they’er handcuffed, dragged to prison, waiting for a trial.
The Half-Orc chef near a large fire pit offers the party a sample of the roasting
boar he has over a spit.
A Tabaxi hunter set up in the corner offers to sell the party wild pheasants and
other game birds for the Tavern cook to make.
Two Warforged start fighting one another. Watch out for their partner the Gnome
pickpocket. She’s the brains of the operation.
A fire elemental moves into the hearth!
This is a thieve’s guild’s secret hideout in plain sight. Tonight, the corpses of
the dead they left beneath the floorboards arise!
The tavernkeep is a vampire. One of his servants accidentally begins pouring a
bottle of his finest blood.
A group of overzealous paladins springs a sudden raid on the tavern, breaking casks
and arresting people, slamming them into cage-carts they parked in the back.
One of the patrons is a werewolf, and he begins to turn.
An ancient legend is (figuratively) brought to life by a traveling team of a bard
and an illusion wizard.
Once a month the neighboring warlords meet in this tavern to discuss… literature.
Tavern is holding bar tending classes once a week to train new staff as well as
supply competent labor to the noble houses – top of the class gets to pick their
assignment.
Tavern acts as a clearinghouse for counterfeit currency. Next shipment arrives two
days from today.
A polymorphed silver dragon walks in, orders a drink with no ice, and then he just
frosts up his drink whenever. He only has one drink, and when he finishes his
drink, you can see him switching from creature to creature , but only minorly.
The tavern begins a ‘you break it, we hire a bounty hunter to make you pay’ policy
today. No one wants to be the first person to break the rule.
That Elven barmaid, that’s been slapped on the ass one to many times, turns out to
be a shapeshifter. And she’s just transformed into a raging ogre.
A notorious criminal duo known as the Grimshade Brothers have arrived to the tavern
to celebrate which is in the neighboring village of the city they just robbed.
Their known for robbing banks and causing mayhem wherever they go.
Two goblins are on stage doing a juggling act. The juggling act involves flaming
torches, hand axes, and vials of strange green goo. No one seems concerned.
A love potion is accidentally slipped into one of your party’s drinks instead of
the beautiful lady at the next table….
It is a roast night. Have the players take turns roasting either each other’s
characters, or the DM.
A talent agent is holding auditions for the midwinter festival play. Bonus points
for singing and dancing!
After 1d6 drinks gravity seems to hold no sway over the bar patrons. Everyone
starts to float and the regular drinks keep drinking on the ceiling as if this is a
normal occurrence.
Book signing for the new release ‘Quest for Annihilation : How Adventuring is
Destroying Our Moral Fabric’
The drunk mage in the corner is passed out and talking in his sleep. Roll for wild
magic effect.
The tavern is about to run out of ale. Your party is discretely asked to procure
some more within 1d4 hours to avoid a riot.
A member of your party is mistaken for a local celebrity. People are constantly
asking for autographs etc for the whole night.
It’s the owners birthday! Reduced drink prices and free cake!
You stumble into the middle of a wake, complete with the body of the deceased on
ice next to the bar. Bonus points if that’s the ice used in the drinks!
The owner makes it very clear he don’t want no trouble in his bar. Will not serve
adventurers if they don’t relinquish their weapons.
The barkeep leaves a single coin with a tiny dragon at your table, he says ‘be sure
to spend him quick, he likes to travel’ the dragon is friendly but will not
separate from the coin.

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