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Ux Design....
Ux Design....
A VISUAL JOURNEY
by Joel
WHAT IS USER
EXPERIENCE?
User Experience (UX) refers to the
overall feel and satisfaction that a
user has when interacting with a
product or service. It encompasses
design, usability, accessibility, and
emotions evoked during the user
journey.
THE IMPORTANCE
OF UX DESIGN
Effective UX design is crucial for
businesses as it directly impacts
customer satisfaction, engagement, and
loyalty. By understanding user needs
and behaviors, businesses can create
intuitive, efficient, and delightful
experiences that set them apart from
competitors.
KEY PRINCIPLES OF
UX DESIGN
Simplicity: Keep interfaces clean and
uncluttered.
UX research involves
understanding user needs,
preferences, and pain points
through methods like user
interviews, surveys, and
analytics. Testing prototypes
and gathering feedback helps
iterate and improve the user
experience.
THE 7 PRINCIPALS
OF DESIGN
Balance
Contrast
Emphasis
Repetition
Hierarchy
Typography
Unity
BALANCE
Entia non sunt multiplicanda praeter necessitatem (Latin): Entities should not be multiplied beyond necessity.
When faced with multiple competing explanations or hypotheses, one should prefer the
simplest explanation with the fewest assumptions.
Simplify navigation
Streamline menus, group similar items, and use
clear labels to make it easy for users to find what
they're looking for.
SUS
System Usability Scale
System Usability Scale is a series of 10 Likert-scale questions that produce
a score from 0-100. It’s a quick and reliable tool to measure perceived
usability.
A quick way to get a quick and clear judgment about the usability of your product
It’s an easy scale to administer to participants
It can be used on small sample sizes with reliable results
It’s easy to differentiate between usable and unusable systems
10 SUS questions
1. I think that I would like to use this system frequently.
2. I found the system unnecessarily complex.
3. I thought the system was easy to use.
4. I think that I would need the support of a technical person to be able to use this system.
5. I found the various functions in this system were well integrated.
6. I thought there was too much inconsistency in this system.
7. I would imagine that most people would learn to use this system very quickly.
8. I found the system very cumbersome to use.
9. I felt very confident using the system.
10. I needed to learn a lot of things before I could get going with this system.
1 2 3 4 5
Calculating SUS
The users will rank each of the 10 SUS questions above from 1 to 5, based on their level of agreement.
For each of the odd numbered questions, subtract 1 from the score.
For each of the even numbered questions, subtract their value from 5.
Take these new values which you have found, and add up the total score. Then multiply this by 2.5.
The result of all these calculations is that you now have your score out of 100. This is NOT a percentage.
80.3 or higher is an A. People love your site and will recommend it to their friends
68 or thereabouts gets you a C. You are doing OK but could improve
51 or under gets you a big fat F. Make usability your priority now and fix this fast.
ux hints.com
UX METRIC
SEQ
Single Ease Question
Single Ease Question is a 7-point rating scale to quantify how easy or
difficult it was to perform a task for a user.
1 2 3 4 5 6 7
Collecting responses
Table of SEQ results for 1 task
SEQ
6.72
5.6
4.25
Net Promoter
Score (NPS)
Net Promoter Score is a UX metric showing the percentage of customers
rating their likelihood to recommend a company, a product, or a service to
a friend or colleague as a score for your customer experience.
Scaling of reponses
Unhappy users who are unlikely to Satisfied but unenthusiastic users Loyal enthusiasts who will keep
use your product and can damage who are vulnerable to competitive using the product and refer others,
your brand. offerings. fueling growth.
NPS
Promoters % Detractors %
Next steps
Follow up with clarifying questions about the responses
Identify the users at risk of churn and take steps to win them back
Baby Duck
Syndrome in UX
Users hate changes. It might be explained by the baby
duck syndrome - the tendency of a user to compare
each new computer system to that which they
originally learned. If a new system or UI is not familiar,
the user will likely perceive it negatively. This can be
compared to newly hatched ducks or other birds who
get attached to the first creature they see in their life
and consider it their mom.
S.M.A.R.T. goals for UX ux hints.com
SMART is an acronym giving criteria to guide in the setting to objectives. In UX design SMART
goals enable to clarify ideas, focus efforts and estimate time and resources efficiently.
Examples
Specific
With the new design we are planning on increasing lead conversion by 20% by the
end of the next quarter.
Measurable
We can measure the increase of conversions by tracking the number of page views
and unique visitors versus the clicks on the primary CTA.
Actionable Because the goal is specific, we can define what combination of content,
functionality and visual hierarchy will enhance UX and drive conversion.
Relevant This specific goal is relevant to a higher business objective: increase total sales
revenue and drive users adoption.
Trackable We can track the conversion rate and overall number of sales over an extended
period of time.
How to Communicate Design with Developers - Checklist ux hints.com
An extensive list of all aspects that must be communicated between designers and
engineers throughout design/development process.
- Headings hierarchy
- SEO optimization
H1 H2 H3 H4
- No dark SEO patterns
- Error state
- Loading state
- File names
Create placeholders
- Avatars (user pics)
- Image placeholders
- Default backgrounds
- Icons format
- Streaming mechanisms
- Optimization
OPERABLE
Explain microinteractions
- Define CSS transitions
Typography
Ascender Height
Cap Height
X-Height
Baseline
Descender Line
Leading / LIne-Spacing
Type anatomy
pattern
pattern pattern
product product
Cognitive biases are systematic patterns of deviation from norm or rationality in judgment. In User Experience
cognitive biases have a big impact on users’ behavior. Biases affect users’ decision-making process and get in the
way of effective critical thinking mechanisms.
Example: Example:
Positive statement: 40% of users clicked the link and Flat Earth theory - many ancient cultures believed and
opened the article on the website. the some people still believe that the Earth is flat,
because walking around on the planet’s surface looks
Negative statement: 60% of users didn’t open the article
and feels flat. All scientifc evidence to the contrary is
and dropped off.
fabricated and represents the “round Earth conspiracy”.
Example 2: The inner rectangles are the same color. However the
left one seems lighter.
Only 3 products left in stock.
Example: Example:
Option A (target): $400 (30Gb) I tend to buy the product X, because there is a lot of
Option B (competitor): $300 (20Gb) positive feedback about it on their website. I don’t trust
Option C (decoy): $450 (25Gb) the product Y because I don’t know much about it.
UX Metrics - HEART Framework ux hints.com
A doption
App downloads, new
User onboarding Download rate, registration
registrations, using new
rate, feature adoption rate
features
Organization Software
Produces a software
mirroring its structure
Simple example
User-centric form Organization-centric form
Contact Us Contact Us
Name First Name Last Name
Message Address
ZIP Country
submit Message
submit
POUR - The Four Web Accessibility Principles ux hints.com
Make sure users have enough time to read and use the content
Make sure users can easily navigate, find content, and determine where they are
Make sure users can use different input modalities beyond keyboard
Map out the Sketch competing Make difficult Build a high- Test the prototype
problem and pick solutions on paper. decisions and turn fidelity prototype. with real live
an important place Begin planning your ideas into a Write an interview humans. Analyze
to focus. customer’s test. testable script. the results.
hypothesis. Create
a storyboard.
5-day sprint
User Empathy Map ux hints.com
See Hear
What users see What users hear
around about similar
themselves? What products? What
solutions they have sounds surround
already seen? them?
Pains Gains
Challenges & obstacles in What users hope to
their flow. Negative achieve? Positive
emotions. outcomes.
Customer Journey Map
On the example of choosing a cable/digital television provider ux hints.com
STEPS Wants to find a TV provider Needs to choose a provider Subscribes to a plan Uses the service Extends service subscription
THINKING - Who’s on the market? - Who is the best provider? - Is there a discount? - How good is the quality? - Is there going to be more
- What are the prices? - Is there a trial? - How good is support? content?
- What people prefer? - How to pay? - How to connect a new - Is there going to be new
- What are the offerings? - How to cancel the device? features?
- What are the features? membership? - Will the price change?
DOING Wants to start researching - Goes to the website - Makes decision - Uses the service - Extends subscription
- Searches the web for - Pays for subscription - Builds playlists, favourites, - Recommends the service
feedback - Starts trial bookmarks - Joins the community (forum,
- Compares prices - Installs the equipment/ - Connects new devices slack channels, etc)
- Compares features software
🙂 🤔 😐 😌 😃
FEELING
PAIN POINTS - Is not aware of all products - Doesn’t know where to start - Can’t pay by BitCoin - Hard to build playlists - No discounts
- Doesn’t know what to choose - Doesn’t want to spend a lot - The payment process is - Hard to find content - Not enough other incentives
- Doubts the value of the of time on research unclear - Not enough content
product - Buffering issues
OPPORTUNITIES - Empower word of mouth - Create positive image of the - Improve payment UX - Improve playlists UX - Create loyalty programs
- Extend marketing channels product - Support more payments - Provide better streaming - Turn users into advocates
- Contextual promo systems quality - Offer partner programms
- Decrease frictions for trial - Increase content - Improve discounts model
opportunities discoverability
Design Thinking Process ux hints.com
I T E R A T E
Learn about user Determine features Brainstorm solutions Simulate user experience Validate with users
Activities