TDR Tables Final

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Twilight of Divine Right

Quick Reference Sheet for Units


Richard Yarwood (r_yarwood@yahoo.com)
Western Armies
Cavalry Moral Fire Melee Manoeuvre Charge -1 if Fired Pursue Defensiv
Points Bonus on e Fire
Gallopers (Ga) 2 Only if fired -2 to opponent Yes Yes +2 on test;
Inc Lancers on cavalry on turn +4 on distance
of charge
Dutch (DU) 2 Yes -1 to opponent When Yes Yes
if contacted charging Cav
after they fail that fail to
to charge contact
Swedish (Sw) 2 Only if fired -1 to opponent Yes Yes Yes
on cavalry on turn
of charge
Cuirassiers (Cu) 3 Yes -1 to opponent 1-3 on some No Yes Yes
cavalry on turn action tests
of charge
Harquebusiers 3 Yes 1-3 on some No No Yes Yes
(Ha) action tests
Light Horse (LH) 2 Yes -2 in melee Some without Minus in No Yes
with Cav if action test; melee
mounted;
Can pull back
when
contacted
(action test if
contacted by
LH)
Dragoons (D) 2 Yes -1 in melee in Dismount Minus if Yes No
Cavalry when without contacted
dismounted; penalty
-2 in melee
with Cavalry if
mounted
Commanded Shot Attached Allows unit Lost if fall back 1.5 BW only, When See Yes
(CS) to Cav that doesn’t from melee otherwise AT charging Cav manoeuvre
fire to fire; (lost if failed) that fail to
Counter contact
charge
bonus
Infantry Moral Fire Melee Manoeuvre Charge Fired on Pursue Defensiv
Points Bonus negative e Fire
Tercio (Late) (TU) 4 Yes 1-3 on some No
action tests
Tercio (early) (ET) 5 Yes 1-4 on some Self No
action test supporting,
no rear or
flank minus
Regiment (Rt) 3 Yes No
Swedish Brigade 4 Yes Can swop No Yes
(SB) ratios
Regimental Guns Attached Unit is one 0.5 BW unless
(RG) to unit higher on AT (lost if
firing failed)
hierarchy
Assault Tactics -1 to
(AS) opponents if
charged from
fire range
Artillery Moral Fire Melee Manoeuvre Charge Fired on Pursue Defensiv
Points Bonus negative e Fire
Field Guns 1 in Bombard 3- Crew can flee
contact; 10 BW to friendly
2 Direct Fire: infantry within
otherwis 3BW: 1 gun 1 BW; action
e 3-10 BW: 2 test to return
guns
Light Artillery 1 in 3 BW; Crew can flee
contact; No to friendly
2 bombarding infantry within
otherwis 1 BW; action
e test to return
Eastern Armies
Infantry Moral Fire Melee Manoeuvre Charge Fired on Pursue Defensiv
Points Bonus negative e Fire
Eastern Shot (ES) 3 Yes, One -2 v Cav I’m If mounted, as If mounted: No
aES – less than open dragoons can’t move
Harquebusiers Muskets -1 v LH and into contact;
ESa – Axe Dragoons in
ESH – Horses open
aESaH – axe and -1 v Cav
horses unless axe
armed

Rank 3 if
fighting units
with no axe

Count as
infantry when
mounted;
-3 modifier if
contacted by
mounted
Janissary (J) 3 Yes (m) Exempt from If an enemy No
-1 modifier if in unit fails a
melee with moral test
superior foot then -1 on the
(doesn’t give next test
modifier
either)
Light Infantry (LI) 2 1BW; -2 modifier if 2BW whether As light horse
Inferior fire contacted by good or bad
power to any unit going;
other inf except LI or Same action
(except LI rabble tests as LH
or rabble)
Rabble 2 If missile Other units Must pass a +2 in any
armed any (other than R) action test (1 pursuit test
unit (other get superior to 2 fail) to
than R) melee rating move;
gets +1 on ET when
moral test; performing
Always difficult action
inferior
Cavalry Moral Fire Melee Manoeuvre Charge -1 if Fired Pursue Defensiv
Points Bonus on e Fire
Eastern Horse 2 ¼ BW -1 to EH and No action test Yes +2
(EH) Ranked as LH if for wheel up to
6 contacted by 45 degrees or
EH; about face.
If unit
contacted by
EH fails a
moral test
then -1 on
next test
Eastern Horse 2 ¼ BW -1 to cavalry if +4
with Lance (EHL) Ranked as charged by
7 EHL
Winged Hussars 2 Only if fired -2 to opponent Yes Yes +2 on distance
(WH) on cavalry on turn
of charge
Noble Levey 2 Always raw As LH for
Cavalry (NLC) and poor contact;
otherwise EH

Artillery
Tabor If moving  Counts as cover for units in it – action test to move in or out of Tabor
as  Needs to be occupied by another unit to move, which tests moral as for artillery until unlimbered
artillery: 1  Cannot cause moral test when moving (nor can unit in it)
if  Two actions tests to set up – one to unlimber; another to set up;
contacted  May not move when setting up
; 2 by fire  Can be abandoned with action test; cannot be reoccupied; left on table
Firing and Melee Tables – Eastern and Western
Firepower Melee
1. Muskets; Janissary 1. Pike Heavy
2. Musket Heavy; Dismounted Dragoons; Eastern Shot; Janissary with 2. Musket Mixed
pike 3. Musket heavy; Eastern Shot with pikes; Eastern Shot with axe v
3. Musket Mixed; Eastern Shot with Pike; Harquebusier Cavalry Eastern Shot without axe
4. Pike Heavy 4. Muskets; Eastern Shot
5. Dutch, Cuirassier, any cavalry with CS 5. Light Infantry
6. Light horse; Mounted Dragoons; Eastern Horse (without lance) 6. Rabble and Eastern Shot mounted
7. Eastern Horse Lance, other horse
8. Rabble

 One rank higher with Commanded Shot  Units with Assault Tactics (AT) – one rank higher
 One rank higher with regimental guns

 Harquebus armed – one rank lower

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