Shadow - CC 1

You might also like

Download as txt, pdf, or txt
Download as txt, pdf, or txt
You are on page 1of 4

getgenv().

keytoclick = "Q"
tool = Instance.new("Tool")
tool.RequiresHandle = false
tool.Name ="Shadow Lock"
tool.Activated:connect(function()
local vim = game:service("VirtualInputManager")
vim:SendKeyEvent(true, keytoclick, false, game)
end)
tool.Parent = game.Players.LocalPlayer.Backpack

game.StarterGui:SetCore("SendNotification", {
Title = "DaGreenLionn#8329";
Text = "brrrr skibidi dop dop dop dop yes yes yes";

})

local player = game.Players.LocalPlayer

local function connectCharacterAdded()


player.CharacterAdded:Connect(onCharacterAdded)
end

connectCharacterAdded()

player.CharacterRemoving:Connect(function()
tool.Parent = game.Players.LocalPlayer.Backpack
end)

getgenv().Key = Enum.KeyCode.Q
getgenv().Prediction = 0.135
getgenv().Partz = "UpperTorso" -- LowerTorso, HumanoidRootPart,Head,UpperTorso
getgenv().AntiGroundShots = false ---- Testing Feature Lmao
getgenv().AutoPred = false

local Locking = true


local Draw = Drawing.new
local Square = Drawing.new("Square")
Square.Visible = true
Square.Color = Color3.fromRGB(255, 255, 255)
Square.Thickness = 5
Square.Size = Vector2.new(6,6)
Square.Filled = true

game:GetService("UserInputService").InputBegan:Connect(function(keygo,ok)
if (not ok) then
if (keygo.KeyCode == getgenv().Key) then
Locking = not Locking
if Locking then
Plr = getClosestPlayerToCursor()
elseif not Locking then

end
end
end
end)
function getClosestPlayerToCursor()
local closestPlayer
local shortestDistance = math.huge
if getgenv().AutoPred == true then
local pingvalue = game:GetService("Stats").Network.ServerStatsItem["Data
Ping"]:GetValueString()
local split = string.split(pingvalue,'(')
local ping = tonumber(split[1])
if ping < 360 then
getgenv().Prediction = 0.16537
elseif ping < 280 then
getgenv().Prediction = 0.16780
elseif ping < 270 then
getgenv().Prediction = 0.195566
elseif ping < 260 then
getgenv().Prediction = 0.175566
elseif ping < 250 then
getgenv().Prediction = 0.1651
elseif ping < 240 then
getgenv().Prediction = 0.16780
elseif ping < 230 then
getgenv().Prediction = 0.15692
elseif ping < 220 then
getgenv().Prediction = 0.165566
elseif ping < 210 then
getgenv().Prediction = 0.165566
elseif ping < 200 then
getgenv().Prediction = 0.16942
elseif ping < 190 then
getgenv().Prediction = 0.166547
elseif ping < 180 then
getgenv().Prediction = 0.19284
elseif ping < 170 then
getgenv().Prediction = 0.1923111
elseif ping < 160 then
getgenv().Prediction = 0.16
elseif ping < 150 then
getgenv().Prediction = 0.15
elseif ping < 140 then
getgenv().Prediction = 0.14
elseif ping < 130 then
getgenv().Prediction = 0.156692
elseif ping < 120 then
getgenv().Prediction = 0.143765
elseif ping < 110 then
getgenv().Prediction = 0.143765
elseif ping < 100 then
getgenv().Prediction = 0.1455
elseif ping < 90 then
getgenv().Prediction = 0.135
elseif ping < 80 then
getgenv().Prediction = 0.1347
elseif ping < 70 then
getgenv().Prediction = 0.119
elseif ping < 60 then
getgenv().Prediction = 0.12731
elseif ping < 50 then
getgenv().Prediction = 0.127668
elseif ping < 40 then
getgenv().Prediction = 0.125
elseif ping < 30 then
getgenv().Prediction = 0.11
elseif ping < 20 then
getgenv().Prediction = 0.12588
elseif ping < 10 then
getgenv().Prediction = 0.9
end
end

for i, v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer and v.Character and
v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and
v.Character:FindFirstChild("LowerTorso") then
local pos =
game:GetService"Workspace".CurrentCamera:WorldToViewportPoint(v.Character.PrimaryPa
rt.Position)
local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(
game.Players.LocalPlayer:GetMouse().X,
game.Players.LocalPlayer:GetMouse().Y)).magnitude
if magnitude < shortestDistance then
closestPlayer = v
shortestDistance = magnitude
end
end
end
return closestPlayer
end

local rawmetatable = getrawmetatable(game)


local old = rawmetatable.__namecall
setreadonly(rawmetatable, false)
rawmetatable.__namecall = newcclosure(function(...)
local args = {...}
if Locking and getnamecallmethod() == "FireServer" and args[2] ==
"UpdateMousePos" then
args[3] = Plr.Character[getgenv().Partz].Position+
(Plr.Character[getgenv().Partz].Velocity*Prediction)
return old(unpack(args))
end
return old(...)
end)

game.RunService.Stepped:Connect(function()
if Plr ~= nil and Locking then
local Vector, OnScreen =
workspace.CurrentCamera:worldToViewportPoint(Plr.Character[getgenv().Partz].Positio
n+(Plr.Character[getgenv().Partz].Velocity*Prediction))
if OnScreen then
Square.Visible = true
Square.Position = Vector2.new(Vector.X,Vector.Y)
end
elseif not Locking then
Square.Visible = false
end

end)

if getgenv().AntiGroundShots == true then


pcall(function()
local TargetVelv5 = Plr.Character[getgenv().Partz]
TargetVelv5.Velocity = Vector3.new(TargetVelv5.Velocity.X,
(TargetVelv5.Velocity.Y * 0.5), TargetVelv5.Velocity.Z)
TargetVelv5.AssemblyLinearVelocity =
Vector3.new(TargetVelv5.Velocity.X, (TargetVelv5.Velocity.Y * 0.5),
TargetVelv5.Velocity.Z)
end)
end

You might also like