This document provides an overview and introduction to ALONe, a single-player roleplaying game engine focused on narrative. ALONe allows players to create any type of character or story and handles all situations consistently, without interference from other players. The gameplay involves building a character and world using descriptors, playing through narrative scenes and downtime periods by making decisions and drawing cards to influence outcomes. Central to ALONe is the GameMaster's Apprentice deck of cards, which provides traits, story seeds, events and a solo game engine to drive the inner workings and generate inspiration for ALONe sessions.
This document provides an overview and introduction to ALONe, a single-player roleplaying game engine focused on narrative. ALONe allows players to create any type of character or story and handles all situations consistently, without interference from other players. The gameplay involves building a character and world using descriptors, playing through narrative scenes and downtime periods by making decisions and drawing cards to influence outcomes. Central to ALONe is the GameMaster's Apprentice deck of cards, which provides traits, story seeds, events and a solo game engine to drive the inner workings and generate inspiration for ALONe sessions.
This document provides an overview and introduction to ALONe, a single-player roleplaying game engine focused on narrative. ALONe allows players to create any type of character or story and handles all situations consistently, without interference from other players. The gameplay involves building a character and world using descriptors, playing through narrative scenes and downtime periods by making decisions and drawing cards to influence outcomes. Central to ALONe is the GameMaster's Apprentice deck of cards, which provides traits, story seeds, events and a solo game engine to drive the inner workings and generate inspiration for ALONe sessions.
This document provides an overview and introduction to ALONe, a single-player roleplaying game engine focused on narrative. ALONe allows players to create any type of character or story and handles all situations consistently, without interference from other players. The gameplay involves building a character and world using descriptors, playing through narrative scenes and downtime periods by making decisions and drawing cards to influence outcomes. Central to ALONe is the GameMaster's Apprentice deck of cards, which provides traits, story seeds, events and a solo game engine to drive the inner workings and generate inspiration for ALONe sessions.
ALONe--which gets its name from an early prototype I called A Lonesome October Night--is a single-player role playing game (RPG) engine that focuses on narrative. ALONe’s system helps you maintain internal consistency even while taking advantage of the most important thing that a solo game offers: no feet to tread on. In ALONe, all characters, abilities, and stories are equally valid. Whether you wish to play a street urchin in a steampunk nightmare or an immortal demi-god leading an army from out of shadow against the lords of Avalon, the same rules will apply. Without other player characters (PCs) of differing power levels, or players who have different assumptions and desires, ALONe can easily handle any situation. However, to keep things interesting, ALONe allows you to impose randomness, challenge, and the risk of not only failure, but of qualified and costly success. In order to do that, a game of ALONe relies on the interaction of a handful of key concepts, and a deck of the GameMaster’s Apprentice cards, as explained below.
The Game: A Lonesome October Night
The basic gameplay of ALONe consists of building characters and elements of the world from Descriptors, and then playing through narrative scenes called Beats and calm periods of Downtime by making decisions, drawing cards to randomize outcomes, and managing a limited resource called Revision Points to change the story when you want to assume direct control. By default, ALONe gives equal weight to all things, so you can use the same system to deal with everything from romance to combat. No given kind of scene will slow down the story, or require more or less mechanical complexity. However, if you prefer a more traditional kind of game, you can also plug ALONe into any other RPG; you can then use your preferred game for task resolution and mechanical actions, while relying on ALONe to fill in any gaps and generate new characters, quests, and story content, replacing the traditional Game Master (GM).
The Engine: The GameMaster’s Apprentice
The GameMaster’s Apprentice (GMA) is a deck of cards that, on their own, provide character traits, story seeds, random events, and over a dozen other helpful tools. One of those things is the core of a solo game engine that runs the inner workings of ALONe. You can read all about this and other possibilities in the instructions for the cards, which are available for free on their store pages on DriveThruRPG, and are also included as a file along with ALONe’s PDF (as is a half-length deck of printer-friendly cards from the GMA’s genre-neutral base deck). However, in brief, ALONe makes special use of the engine built into the GMA deck to generate inspiration, prompts, and the answers to questions you ask, in order