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Dragon Age Rules Quick-Reference
Dragon Age Rules Quick-Reference
Actions
Type Action
Major Heal ally - TN 11 Intelligence (Healing) test; success heals Stunt Die + Intelligence health
Major Stand Up
Minor Activate (start using powers or items, such as fighting styles and potions)
Minor Guard Up (+1 or +2 to Defense until end of round; take equal penalty to all tests you make)
Minor Prepare (If you haven't yet taken a major action this turn, choose a major action and end turn;
interrupt another character and take prepared action immediately,)
Minor Press the Attack (Declare adjacent enemy you have successfully attacked, if they retreat, you
may take a free action to move up to your speed to follow them)
Minor Ready (unsheathe weapon, pull out a potion, or ready an item that is stowed. You can put
away something already in hand as part of this action)
Minor Stand Firm (gain opposed test of opponent’s Strength (Might) vs your Strength (Might) or
Dexterity (Acrobatics) when opponent targets you with a Skirmish or Knock Prone stunts)