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Set [1] # Name Subtitle Unique Type Theater Aspect 1 Aspect 2 Rarity Cost Power HP Ability Traits Leader

Aspect 2 Rarity Cost Power HP Ability Traits Leader Ability Epic Action
SOR 1 Director Krennic Aspiring to Authority ♦ Leader Ground Vigilance Villainy Common 5 2 7 Restore 2 (when this unit attacks, heal 2 damage from your base.) Imperial Each friendly damaged unit gets Epic Action: If you control 5 or more resources, deploy this leader
Each friendly damaged unit gets +1/+0. Official +1/+0. 2/7
SOR 2
SOR 3 Chewbacca Walking Carpet ♦ Leader Ground Vigilance Heroism Common 7 2 9 Underworld
Wookiee
SOR 4
SOR 5 Luke Skywalker Faithful Friend ♦ Leader Ground Vigilance Heroism Starter 6 4 7 On Attack: You may give another unit a Shield token. Force Action [1,E]: Give a Shield token to Epic Action: If you control 6 or more resources, deploy this leader.
Rebel a [H] unit you played this phase. (Flip him, ready him, and move him to the ground arena.) 4/7

SOR 6
SOR 7 Grand Moff Tarkin Oversector Governor ♦ Leader Ground Command Villainy Common 5 2 7 On Attack: You may give an Experience token to another Imperial Imperial Action[1,E]: Give an Experience Epic Action: If you control 5 or more resources, deploy this leader.
unit. Official token to an Imperial unit. 2/7
SOR 8 Hera Syndulla Spectre Two ♦ Leader Ground Command Heroism Rare 6 4 6 Ignore the aspect penalty on Spectre cards you play. Rebel Ignore the aspect penalty on Spectre Epic Action: If you control 6 or more resources, deploy this leader.
On Attack: You may give an Experience token to another unique Twi'lek cards you play. 4/6
unit. Spectre
SOR 9 Leia Organa Alliance General ♦ Leader Ground Command Heroism Common 5 3 6 Raid 1 (This unit gets +1/+0 while attacking.) Rebel Action [E]: Attack with a Rebel unit. Epic Action: If you control 5 or more resources, deploy this leader.
When this unit completes an attack: You may attack with another Official Then, you may attack with another 3/6
Rebel unit. Rebel unit.
SOR 10 Darth Vader Dark Lord of the Sith ♦ Leader Ground Aggression Villainy Starter 7 5 8 On Attack: You may deal 2 damage to a unit. Force Action [1,E]: If you played a [V] card Epic Action: If you control 7 or more resources, deploy this leader.
Imperial this phase, deal 1 damage to a unit (Flip him, ready him, and move him to the ground arena.)
Sith and 1 damage to a base.
SOR 11 Grand Inquisitor Hunting the Jedi ♦ Leader Ground Aggression Villainy Rare 6 3 6 On Attack: You may deal 1 damage to another friendly unit with 3 Force Action [E]: Deal 2 damage to a Epic Action: If you control 6 or more resources, deploy this leader.
or less power and ready it. Imperial friendly unit with 3 or less power and 3/6
Inquisitor ready it.
SOR 12 IG-88 Ruthless Bounty Hunter ♦ Leader Ground Aggression Villainy Common 5 5 4 Each other friendly unit gains Raid 1. (They get +1/+0 while Underworld Action [E]: Attack with a unit. If you Epic Action: If you control 5 or more resources, deploy this leader.
attacking.) Droid control more units than the defending 5/4
Bounty Hunter player, the attacker gets +1/+0 for
this attack.
SOR 13
SOR 14 Sabine Wren Galvanized Revolutionary ♦ Leader Ground Aggression Heroism Common 4 2 5 On Attack: Deal 1 damage to each enemy base. Mandalorian Action [E]: Deal 1 damage to each Epic Action: If you control 4 or more resources, deploy this leader.
Rebel base. 2/5
Spectre
SOR 15 Boba Fett Collecting the Bounty ♦ Leader Ground Cunning Villainy Common 5 4 7 When this unit completes an attack: If an enemy unit left play Underworld When an enemy unit leaves play: Epic Action: If you control 5 or more resources, deploy this leader.
this phase, ready up to 2 resources. Bounty Hunter You may exhaust this leader. If you 4/7
do, ready a resource.
SOR 16 Grand Admiral Thrawn Patient and Insightful ♦ Leader Ground Cunning Villainy Rare 6 3 9 When the action phase starts: Look at the top card of each Imperial When the action phase starts: Epic Action: If you control 6 or more resources, deploy this leader.
player's deck. Official Look at the top card of each player's 3/9
On Attack: You may reveal the top card of any player's deck. deck.
Exhaust a unit that costs the same as or less than the revealed Action [1,E]: Reveal the top card of
card. any player's deck. Exhaust a unit that
costs the same as or less than the
revealed card.
SOR 17 Han Solo Audacious Smuggler ♦ Leader Ground Cunning Heroism Rare 6 4 6 On Attack: Put the top card of your deck into play as a resource Underworld Action [E]: Put a card from your Epic Action: If you control 6 or more resources, deploy this leader.
and ready it. At the start of the next action phase, defeat a hand into play as a resource and 4/6
resource you control. ready it. At the start of the next action
phase, defeate a resource you
control.
SOR 18
SOR 19 Security Complex Scarif Base Vigilance Rare 25 Epic Action: Give a Shield token to a non-leader unit.
SOR 20
SOR 21 Dagobah Swamp Dagobah Base Vigilance Common 30
SOR 22 Energy Conversion Lab Eadu Base Command Rare 25 Epic Action: Play a unit that costs 6 or less from your hand. Give
it Ambush for this phase.
SOR 23 Command Center Death Star Base Command Common 30
SOR 24 Echo Base Hoth Base Command Common 30
SOR 25 Tarkintown Lothal Base Aggression Rare 25 Epic Action: Deal 3 damage to a damaged non-leader unit.
SOR 26 Catacombs of Cadera Jedha Base Aggression Common 30
SOR 27 Kestro City Vardos Base Aggression Common 30
SOR 28 Jedha City Jedha Base Cunning Rare 25 Epic Action: Give a non-leader unit -4/-0 for this phase.
SOR 29 Administrator's Tower Cloud City Base Cunning Common 30
SOR 30
SOR 31
SOR 32
SOR 33 Death Trooper Unit Ground Vigilance Villainy Common 3 3 3 When Played: Deal 2 damage to a friendly ground unit and 2 Imperial
damage to an enemy ground unit. Trooper
SOR 34
SOR 35 Lieutenant Childsen Death Star Prison Warden ♦ Unit Ground Vigilance Villainy Uncommon 4 2 2 Sentinel (Units in this arena can't attack your non-Sentinel units or Imperial
your base.) Official
When Played: Reveal up to 4 [Vig] cards from your hand. For
each card revealed this way, give an Experience token to this unit.
SOR 36
SOR 37 Academy Defense Walker Unit Ground Vigilance Villainy Common Sentinel (Units in this arena can't attack your non-Sentinel units or Imperial
your base.) Vehicle
When Played: Give an Experience token to each friendly Walker
damaged unit.
SOR 38 Count Dooku Darth Tyrannus ♦ Unit Ground Vigilance Villainy Rare 7 5 4 Shielded (When you play this unit, give him a Shield token.) Force
When Played: You may defeat a unit with 4 or less remaining HP. Separatist
Sith
SOR 39
SOR 40
SOR 41
SOR 42 Search Your Feelings Event Vigilance Villainy Rare 4 Search your deck for a card and draw it. (Then, shuffle your deck.) Innate
SOR 43
SOR 44 Restored ARC-170 Unit Space Vigilance Heroism Common 2 2 3 Restore 1 (When this unit attacks, heal 1 damage from your base.) Rebel
Vehicle
Fighter
SOR 45 Yoda Old Master ♦ Unit Ground Vigilance Heroism Uncommon 3 2 4 Restore 2 (When this unit attacks, heal 2 damage from your base.) Force
When Defeated: Choose any number of players. They each draw Jedi
a card.
SOR 46 Consular Security Force Unit Ground Vigilance Heroism Common 4 3 7 Rebel
Trooper
SOR 47 Kanan Jarrus Revealed Jedi ♦ Unit Ground Vigilance Heroism Uncommon 4 4 5 On Attack: You may discard 1 card from the defending player's Force
deck for each friendly Spectre unit. Heal 1 damage from your base Jedi
for each different aspect among the discarded cards. Rebel
Spectre
SOR 48 Vigilant Honor Guards Unit Ground Vigilance Heroism Common 5 4 6 While this unit is undamaged, it gains Sentinel. (Units in this arena Rebel
can't attack your non-Sentinel units or your base.)
SOR 49 Obi-Wan Kenobi Following Fate ♦ Unit Ground Vigilance Heroism Rare 6 4 6 Sentinel (Units in this arena can't attack your non-Sentinel units or Force
your base.) Jedi
When Defeated: Give 2 Experience tokens to another friendly unit.
If it's a FORCE unit, draw a card.
SOR 50
SOR 51
SOR 52
SOR 53 Luke's Lightsaber ♦ Upgrade Vigilance Heroism Starter 2 3 1 Attach to a non-vehicle unit. Item
When Played: If attached unit is Luke Skywalker, heal all damage Weapon
from him and give a Shield token to him. Lightsaber
SOR 54
SOR 55
SOR 56
SOR 57
SOR 58 Vigilance Event Vigilance Vigilance Legendary 4 Choose two, in any order: Innate
- Discard 6 cards from an opponent's deck.
- Heal 5 damage from a base.
- Defeat a unit with 3 or less remaining HP.
- Give a Shield token to a unit.
SOR 59 2-1B Surgical Droid Unit Ground Vigilance Common 1 1 3 On Attack: You may heal 2 damage from another unit. Droid
SOR 60 Distant Patroller Unit Space Vigilance Uncommon 2 2 1 When Defeated: You may give a Shield token to a [Vig] unit. Fringe
Vehicle
Fighter
SOR 61
SOR 62
SOR 63 Cloud City Wing Guard Vigilance Common 3 2 4 Sentinel (Units in this arena can't attack your non-sentinel Units or Fringe
your base) Trooper
SOR 64
SOR 65
SOR 66 System Patrol Craft Unit Space Vigilance Common 4 3 4 Sentinel (Units in this arena can't attack your non-sentinel Units or Vehicle
your base) Fighter
SOR 67 Rugged Survivors Unit Ground Vigilance Common 5 3 5 Grit (This unit getes +1/+0 for each damage on it.) Fringe
On Attack: If you control a leader unit, you may draw a card.
SOR 68
SOR 69 Resilient Upgrade Vigilance Common 1 0 3 Innate
SOR 70
SOR 71
SOR 72 Entrenched Upgrade Vigilance Uncommon 2 3 3 Attached unit can't attack bases. Condition
SOR 73
SOR 74 Repair Event Vigilance Common 1 Heal 3 damage from a unit or base. Supply
SOR 75 It Binds All Things Event Vigilance Rare 2 Heal up to 3 damage from a unit. If you control a Force unit, you Force
may deal that much damage to another unit.
SOR 76
SOR 77 Takedown Event Vigilance Uncommon 4 Defeat a unit with 5 or less remaining HP. Tactic
SOR 78 Vanquish Event Vigilance Common 5 Defeat a non-leader unit. Tactic
SOR 79 Admiral Piett ♦ Unit Ground Command Villainy Uncommon 2 1 4 Each friendly non-leader unit that costs 6 or more gains Ambush. Imperial
(After you play that unit, it may ready and attack an enemy unit.) Official
SOR 80 General Tagge Concerned Commander ♦ Unit Ground Command Villainy Uncommon 2 2 2 When Played: Give an Experience token to each of up to 3 Imperial
Trooper units. Official
SOR 81 Seasoned Shoretrooper Unit Ground Command Villainy Common 2 2 3 While you control 6 or more resources, this unit gets +2/+0 Imperial
Trooper
SOR 82 Emperor's Royal Guard Unit Ground Command Villainy Rare 3 3 4 While you control an Official unit, this unit gains Sentinel.
While you control Emperor Palpatine (as a leader or unit), this unit
gets +0/+1
SOR 83 Superlaser Technician Unit Ground Command Villainy Common 3 2 1 When Defeated: You may put this unit into play as a resource and Imperial
ready it.
SOR 84 Grand Moff Tarkin Death Star Overseer ♦ Unit Ground Command Villainy Starter 4 2 3 When Played: Search the top 5 cards of your deck for up to 2 Imperial
Imperial cards, reveal them, and draw them. (Put the other cards Officer
on the bottom of your deck in a random order.)
SOR 85
SOR 86 Gladiator Star Destroyer Unit Space Command Villainy Common 6 5 6 When Played: Give a unit Sentinel for this phase. Units in this Imperial
arena can't attack your non-Sentinel units or your base.) Vehicle
Capital Ship
SOR 87
SOR 88 Blizzard Assault AT-AT Unit Ground Command Villainy Uncommon 8 9 9 When this unit attacks and defeates a unit: You may deal the Imperial
excess damage from this attack to an enemy ground unit. Vehicle
Walker
SOR 89 Relentless Konstantine's Folly ♦ Unit Space Command Villainy Rare 9 8 8 The first event played by each opponent each round loses all Imperial
abilities. Vehicle
Capital Ship
SOR 90 Devastator Inescapable ♦ Unit Space Command Villainy Legendary 10 10 10 Sentinel Imperial
Overwhelm Vehicle
When Played: You may deal damage to a unit equal to the number Capital Ship
of resources you control.
SOR 91
SOR 92 Overwhelming Barrage Event Command Villainy Uncommon 5 Give a friendly unit +2/+2 for this phase. Then, it deals damage Tactic
equal to its power divided as you choose among any number of
other units.
SOR 93
SOR 94
SOR 95
SOR 96
SOR 97 Admiral Ackbar Brilliant Strategist ♦ Unit Ground Command Heroism Rare 3 1 4 Restore 1 (When this unit attacks, heal 1 damage from your base. Rebel
When Played: You may deal damage to a unit equal to the Official
number of units you control in its arena.
SOR 98
SOR 99 Bright Hope The Last Transport ♦ Unit Space Command Heroism Uncommon 4 2 6 Sentinel (Units in this arena can't attack your non-Sentinel units or your base.)
Rebel
When Played: You may return a friendly non-leader ground unit to itsVehicle
owner's hand. If you do, draw a card.
Transport
Set [1] # Name Subtitle Unique Type Theater Aspect 1 Aspect 2 Rarity Cost Power HP Ability Traits Leader Ability Epic Action
SOR 100 Wedge Antilles Star of the Rebellion ♦ Unit Ground Command Heroism Rare 5 5 5 Each friendly Vehicle unit gets +1/+1 and gains Ambush. (After Rebel
you play that unit, it may ready and attack an enemy unit.)
SOR 101
SOR 102 Home One Alliance Flagship ♦ Unit Space Command Heroism Legendary 8 7 7 Restore 2 Rebel
Each other friendly unit gains Restore 1. Vehicle
When Played: Play a [Her] unit from your discard pile. It costs [3] Capital Ship
less.
SOR 103
SOR 104
SOR 105
SOR 106
SOR 107 Command Event Command Command Legendary 4 Choose two, in any order: Innate
- Give 2 Experience tokens to a unit.
- A friendly unit deals damage equal to its power to a non-unique
enemy unit.
- Put this event into play as a resource.
- Return a unit from your discard pile to your hand.
SOR 108
SOR 109 Colonel Yularen ISB Director ♦ Unit Ground Command Uncommon 2 2 3 When you play a [Com] unit (including this one): Heal 1 damage Imperial
from your base. Official
SOR 110
SOR 111
SOR 112 Consortium StarViper Unit Space Command Common 3 3 3 While you have the initiative, this unit gains Restore 2. (When this Fringe
unit attacks, heal 2 damage from your base.) Vehicle
Fighter
SOR 113 Homestead Militia Unit Ground Command Common 3 3 4 While you control 6 or more resources, this unit gains Sentinel. Fringe
(Units in this arena can't attack your non-Sentinel units or your Trooper
base.)
SOR 114
SOR 115 Agent Kallus Seeking the Rebels ♦ Unit Ground Command Rare 5 4 4 Ambush (After you play this unit, he may ready and attack an Imperial
enemy unit.) Trooper
When another unique unit is defeated: You may draw a card.
Use this ability only once each round.
SOR 116
SOR 117
SOR 118 97th Legion Keeping the Peace on Sullust ♦ Unit Ground Command Uncommon 7 0 0 This unit gets +1/+1 for each resource you control. Imperial
Trooper
SOR 119
SOR 120
SOR 121 Hardpoint Heavy Blaster Upgrade Command Uncommon 2 2 2 Attach to a Vehicle Unit. Modification
Attached unit gains: "On Attack: If this unit isn't attacking a base, Weapon
you may deal 2 damage to a unit in the defender's arena."
SOR 122
SOR 123 Recruit Event Command Common 1 Search the top 5 cards of your deck for a unit, reveal it, and draw Supply
it.
(Put the other cards on the bottom of your deck in a random order.)
SOR 124 Tactical Advantage Event Command Common 1 Give a unit +2/+2 for this phase. Tactic
SOR 125 Prepare for Takeoff Event Command Uncommon 2 Search the top 8 cards of your deck for up to 2 Vehicle units, Plan
reveal them, and draw them. (Put the other cards on the bottom of
your deck in a random order.)
SOR 126 Resupply Event Command Common 3 Put this event into play as a resource. Supply
SOR 127
SOR 128 Death Star Stormtrooper Unit Ground Aggression Villainy Common 1 3 1 Imperial
Trooper
SOR 129 Admiral Ozzel Overconfident ♦ Unit Ground Aggression Villainy Uncommon 2 2 3 Action [E]: Play an Imperial unit from your hand (paying its cost). Imperial
It enters play ready. Official
Each opponent may ready a unit.
SOR 130 First Legion Snowtrooper Unit Ground Aggression Villainy Common 2 2 3 While attacking a damaged unit, this unit gets +2/+0 and gains Imperial
Overwhelm. (Deal excess damage to the opponent's base.) Trooper
SOR 131
SOR 132 Imperial Interceptor Unit Space Aggression Villainy Common 4 3 2 When Played: You may deal 3 damage to a space unit. Imperial
Vehicle
Fighter
SOR 133
SOR 134
SOR 135 Emperor Palpatine Master of the Dark Side ♦ Unit Ground Aggression Villainy Rare 8 6 6 Overwhelm (When attacking an enemy unit, deal excess damage Force
to the opponent's base.) Imperial
When Played: Deal 6 damage divided as you choose among Sith
enemy units. Official
SOR 136 Vader's Lightsaber ♦ Upgrade Aggression Villainy Starter 2 3 1 Attach to a non-Vehicle unit. Item
When Played: If attached unit is Darth Vader, you may deal 4 Weapon
damage to a ground unit. Lightsaber
SOR 137 Fallen Lightsaber Upgrade Aggression Villainy Rare 3 3 3 Attach to a non-Vehicle unit. Item
If attached unit is a Force unit, it gains: Weapon
On Attack: Deal 1 damage to each ground unit the defending Lightsaber
player controls.
SOR 138 .
SOR 139 Force Choke Event Aggression Villainy Uncommon 2 If you control a FORCE unit, this event costs [1R] less to play. Force
Deal 5 damage to a non-VEHICLE unit. That unit's controller draws
a card.
SOR 140
SOR 141 Green Squadron A-Wing Unit Space Aggression Heroism Common 2 1 3 Raid 2 (This unit gets +2/+0 while attacking.) Rebel
Vehicle
Fighter
SOR 142 Sabine Wren Explosives Artist ♦ Unit Ground Aggression Heroism Uncommon 2 2 3 While there are at least 3 aspects among other friendly units, this Mandalorian
unit can't be attacked (unless she gains Sentinel.) Rebel
On Attack: You may deal 1 damage to the defender or to a base. Spectre
SOR 143 Fighters For Freedom Unit Ground Aggression Heroism Uncommon 3 3 4 Saboteur (When this unit attacks, ignore Sentinel and defeat the Rebel
defender's Shields.) Trooper
When you play another [Agg] card: You may deal 1 damage to a
base.
SOR 144
SOR 145
SOR 146
SOR 147
SOR 148
SOR 149 Mace Windu Party Crasher ♦ Unit Ground Aggression Heroism Legendary 7 5 7 Ambush Force
When this unit attacks and defeates a unit: Ready him. Jedi
Republic
SOR 150
SOR 151
SOR 152
SOR 153
SOR 154
SOR 155 Aggression Event Aggression Aggression Legendary 4 Choose two, in any order: Innate
- Draw a card.
- Defeat up to 2 upgrades.
- Ready a unit with 3 or less power.
- Deal 4 damage to a unit.
SOR 156
SOR 157 Cantina Braggart Unit Ground Aggression Common 1 0 3 Raid 2 (This unit gets +2/+0 while attacking.) Underworld
SOR 158
SOR 159
SOR 160
SOR 161 Ardent Sympathizer Unit Ground Aggression Common 3 3 3 While you have the initiative, this unit gets +2/+0 Trooper
SOR 162 Disabling Fang Fighter Unit Space Aggression Common 3 3 2 When Played: You may defeat an upgrade. Mandalorian
Vehicle
Fighter
SOR 163 Star Wing Scout Unit Space Aggression Uncommon 3 4 1 When Defeated: If you have the initiative, draw 2 cards. Vehicle
Fighter
SOR 164 Wampa Unit Ground Aggression Common 4 4 5 Overwhelm: (When attacking an enemy unit, deal excess damage Creature
to the opponent's base.)
SOR 165
SOR 166 Infiltrator's Skill Upgrade Aggression Common 1 1 1 Attached unit gains Saboteur. (When this unit attacks, ignore Learned
Sentinel and defeate the defender's Shields.)
SOR 167
SOR 168
SOR 169
SOR 170
SOR 171 Mission Briefing Event Aggression Common 3 Choose a player. They draw 2 cards. Plan
SOR 172 Open Fire Event Aggression Common 3 Deal 4 damage to a unit. Tactic
SOR 173
SOR 174
SOR 175
SOR 176 ISB Agent Unit Ground Cunning Villainy Common 1 1 3 When Played: You may reveal an event from your hand. If you do, Imperial
deal 1 damage to a unit.
SOR 177
SOR 178
SOR 179 Boba Fett Disintegrator ♦ Unit Ground Cunning Villainy Legendary 3 3 5 On Attack: If this unit is attacking an exhausted unit that didn't Underworld
enter play this round, deal 3 damage to the defender. Bounty Hunter
SOR 180 Seventh Fleet Defender Unit Space Cunning Villainy Common 3 3 2 Shielded (When you play this unit, give a Shield token to it.) Imperial
Vehicle
Fighter
SOR 181
SOR 182 Bossk Deadly Stalker ♦ Unit Ground Cunning Villainy Uncommon 5 4 5 Ambush (After you play this unit, he may ready and attack an Underworld
enemy unit.) Bounty Hunter
When you play an event: You may deal 2 damage to a unit.
SOR 183
SOR 184 Fett's Firespray Pursuing the Bounty ♦ Unit Space Cunning Villainy Rare 6 5 6 When Played: If you control Boba Fett or Jango Fett (as a leader Underworld
or unit), ready this unit. Vehicle
Action [2]: Exhaust a non-unique unit. Transport
SOR 185
SOR 186 No Good to Me Dead Event Cunning Villainy Uncommon 2 Exhaust a unit. That unit can't ready this round (including during Plan
the regroup phase).
SOR 187
SOR 188
SOR 189 Leia Organa Defiant Princess ♦ Unit Ground Cunning Heroism Starter 2 2 2 Rebel
When Played: Either ready a resource or exhaust a unit. Official
SOR 190 Lothal Insurgent Unit Ground Cunning Heroism Common 2 3 2 When Played: If you played another card this phase, each Rebel
opponent draws a card then discards a random card from their
hand.
SOR 191
SOR 192 Ezra Bridger Resourceful Troublemaker ♦ Unit Ground Cunning Heroism Uncommon 3 3 4 Force
When this unit completes an attack: Look at the top card of your Rebel
deck. You may play it, discard it, or leave it on top of your deck. Spectre
SOR 193 Millennium Falcon Piece of Junk ♦ Unit Space Cunning Heroism Legendary 3 3 4 This unit enters play ready.
When you ready cards during the regroup phase: Either pay [1]
or return this unit to her owner's hand.
SOR 194 Rogue Operative Unit Ground Cunning Heroism Common 3 2 4 Saboteur (When this unit attacks, ignore Sentinel and defeat the Rebel
defender's Shields.) Trooper
Raid 2 (This unit gets +2/+0 while attacking.)
SOR 195 Auzituck Liberator Gunship Unit Space Cunning Heroism Common 4 3 4 Ambush (After you play this unit, it may ready and attack an Vehicle
enemy unit.) Fighter
SOR 196 Chewbacca Loyal Companion ♦ Unit Ground Cunning Heroism Uncommon 5 3 6 Sentinel (Units in this arena can't attack you non-Sentinel units or Underworld
your base.) Wookiee
When this unit is attacked: Ready him.
SOR 197 Lando Calrissian Responsible Businessman ♦ Unit Ground Cunning Heroism Rare 6 6 5 Saboteur (When this unit attacks, ignore Sentinel and defeat the Fringe
defendeer's Shields.) Official
When Played: Return up to 2 friendly resources to their owners'
hands.
SOR 198 Han Solo Reluctant Hero ♦ Cunning Heroism Rare 7 6 6 Ambush (After you play this unit, he may ready and attack an Underworld
enemy unit.)
While attacking, this unit deals combat damage before the
defender.
SOR 199
Set [1] # Name Subtitle Unique Type Theater Aspect 1 Aspect 2 Rarity Cost Power HP Ability Traits Leader Ability Epic Action
SOR 200 Spark of Rebellion Event Cunning Heroism Rare 2 Look at an opponent's hand and discard a card from it. Spectre
SOR 201
SOR 202
SOR 203 Cunning Event Cunning Cunning Legendary 4 Choose two, in any order: Innate
-Return a non-leader unit with 4 or less power to its owner's hand.
-Give a unit +4/+0 for this phase.
-Exhaust up to 2 units.
-An opponent discards a random card from their hand.
SOR 204 Greedo Slow on the Draw ♦ Unit Ground Cunning Uncommon 1 3 1 When Defeated: You may discard a card from your deck. If it's not Underworld
a unit, deal 2 damage to a ground unit. Bounty Hunter
SOR 205
SOR 206 Mining Guild TIE Fighter Unit Space Cunning Common 1 1 2 On Attack: You may pay [2]. If you do, draw a card. Fringe
Vehicle
Fighter
SOR 207
SOR 208 Outer Rim Headhunter Unit Space Cunning Common 2 1 3 Raid 1 (This unit gets +1/+0 while attacking.) Fringe
On Attack: If you control a leader unit, you may exhaust a non- Vehicle
leader unit. Fighter
SOR 209
SOR 210
SOR 211
SOR 212
SOR 213 Syndicate Lackeys Unit Ground Cunning Common 5 5 4 Ambush (After you play this unit, it may ready and attack an Underworld
enemy unit.)
SOR 214 Smuggling Compartment Upgrade Cunning Uncommon 1 1 1 Attach to a Vehicle unit. Modification
Attached unit gains: "On Attack: Ready a resource."
SOR 215
SOR 216
SOR 217 Shoot First Event Cunning Uncommon 1 Attack with a unit. It gets +1/+0 for this attack and deals its combat Trick
damage before the defender. (If the defender is defeated, it deals
no combat damage.)
SOR 218 Asteroid Sanctuary Event Cunning Common 2 Exhaust an enemy unit. Trick
Give a Shield token to a friendly unit that costs 3 or less.
SOR 219
SOR 220 Surprise Strike Event Cunning Common 2 Attack with a unit. It gets +3/+0 for this attack. Tactic
SOR 221
SOR 222 Waylay Event Cunning Common 3 Return a non-leader unit to its owner's hand. Trick
SOR 223 Change of Heart Event Cunning Legendary 6 Take control of a non-leader unit. At the start of the regroup phase, Gambit
its owner takes control of it.
SOR 224
SOR 225 TIE/ln Fighter Unit Space Villainy Common 1 2 1 Imperial
Vehicle
Fighter
SOR 226 Admiral Motti Brazen and Scornful ♦ Unit Ground Villainy Starter 2 1 1 When Defeated: You may ready a [Vil] unit. Imperial
Official
SOR 227 Snowtrooper Lieutenant Unit Ground Villainy Common 2 2 2 When Played: You may attack with a unit. If it's an Imperial unit, it Imperial
gets +2/+0 for this attack. Trooper
SOR 228 Viper Probe Droid Unit Ground Villainy Common 2 3 2 When Played: Look at an opponent's hand. Imperial
Droid
SOR 229 Cell Block Guard Unit Ground Villainy Common 3 3 3 Sentinel (Units in this arena can't attack your non-Sentinel units Imperial
Trooper
SOR 230 General Veers Blizzard Force Commander ♦ Unit Ground Villainy Uncommon 3 3 3 Other friendly Imperial units get +1/+1 Imperial
Official
SOR 231 TIE Advanced Unit Space Villainy Uncommon 4 3 2 When Played: Give 2 Experience tokens to another friendly Imperial
Imperial unit. Vehicle
Fighter
SOR 232 AT-ST Unit Ground Villainy Common 6 6 7 Overwhelm (When attacking an enemy unit, deal excess damage Imperial
to the opponent's base.) Vehicle
Walker
SOR 233 I Am Your Father Event Villainy Starter 3 Deal 7 damage to an enemy unit unless its controller says "no." If Gambit
they do, draw 3 cards.
SOR 234 Maximum Firepower Event Villainy Common 4 A friendly Imperial unit deals damage equal to its power to a unit. Imperial
Then, another friendly Imperial unit deals damage equal to its Tactic
power to the same unit.
SOR 235 Galactic Ambition Event Villainy Rare 7 Play a non-[Her] unit from your hand for free. Deal damage to your Innate
base equal to its cost.
SOR 236 R2-D2 Ignoring Protocol ♦ Unit Ground Heroism Starter 1 1 4 When Played/On Attack: Look at the top card of your deck. You Rebel
may put it on the bottom of your deck. (Otherwise, leave it on top Droid
of your deck.)
SOR 237 Alliance X-Wing Unit Space Heroism Common 2 2 3 Rebel
Vehicle
Fighter
SOR 238 C-3PO Protocol Droid ♦ Unit Ground Heroism Starter 2 1 4 When Played/On Attack: Choose a number, then look at the top Rebel
card of your deck. If its cost is the chosen number, you may reveal Droid
and draw it. (Otherwise, leave it on top of your deck.)
SOR 239 Rebel Pathfinder Unit Ground Heroism Common 2 2 3 Saboteur (When this unit attacks, ignore Sentinel and defeat the Rebel
defender's Shields.) Trooper
SOR 240 Fleet Lieutenant Unit Ground Heroism Common 3 3 3 When Played: You may attack with a unit. If it's a rebel unit, it gets Rebel
+2/+0 for this attack. Trooper
SOR 241 Wing Leader Unit Space Heroism Uncommon 3 2 1 When Played: Give 2 Experience tokens to another friendly Rebel Rebel
unit. Vehicle
Fighter
SOR 242 General Dodonna Massassi Group Commander ♦ Unit Ground Heroism Uncommon 4 4 4 Other friendly Rebel units get +1/+1 Rebel
Official
SOR 243
SOR 244 Snowspeeder Heroism Common
SOR 245
SOR 246 You're My Only Hope Gambit Event Heroism Rare 3 Look at the top card of your deck. You may play it. It costs [5R]
less. If your base has 5 or less remaining HP, you may play it for
free instead.
SOR 247
SOR 248
SOR 249
SOR 250
SOR 251
SOR 252
Type Aspect Arena Rarity
Unit Aggression Ground Rare
Base Heroism Space Starter
Leader Vigilance Legendary
Event Villainy Uncommon
Upgrade Command Common
Cunning
111 Unknown 141 Total Cards revealed so far
Common 65 Revealed so far 9 216
Legendary 10 Revealed so far
Rare 25 Revealed so far 1 24
Starter 10 Revealed so far
Uncommon 31 3 72
Grand Total 252
[1] (SOR) 2024 - Spark of Rebellion

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