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RTSMOBILEGAMING Gate and Region Guide Final
RTSMOBILEGAMING Gate and Region Guide Final
OVERVIEW:
Every minute counts as you enter the new zone regions. Towers have a maximum build speed of 21.91 /
second with alliance sciences maxed out. Capturing your gate quickly and expanding into the zone as
efficiently as possible is EXTREMELY important, and even more so in Zone 3 where you are only a few
minutes march away from the Enemy Gates.
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14. If your gate is Contested and you are fighting an enemy on the other side, the speed at which
you Arrive at the gate will determine who can start the fight with the Darkling Forces. It is much
harder to Steal a Gate once an enemy has captured it, than to defeat Darkling Forces and take
the gate for the first time. When a gate is being stolen, 50% unit DEATH Rate for the attackers,
30% unit DEATH rate for the defenders.
15. Ranged Units can attack OVER the gate! If an enemy rally is fighting the gate on the other side,
you can stage your Mage Marches close to your side of the gate and attack the enemy rally. This
will increase their losses and make it harder for them to capture the gate. You may even defeat
their rally and get an opportunity to try for the gate yourselves.
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more double-wide tower at the starting region, if your alliance has activity to support that much
building.
24. As you start to stretch out your territory and reduce back to 1 tower at a time for progressing
forward, don’t forget to start upgrading your roads in the new region. Level 2 road increases
movement speed from 25% to 30%. Level 3 road increases to 38%. Max level road, level 5, gives
60% movement speed. Level 5 road costs a significant amount of Alliance Mana resource, so
save those upgrades for later. But all main alliance highways should be minimum level 3, for
38% movement speed bonus. This will be important for PvP as it will allow you to respond to
anywhere in your alliance territory like a speeding bullet, as well as reinforce troops at the battle
front.
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get wrecked by Area of Effect skill damage. Spread out and use the terrain around you to your
advantage (Cliffs, Rivers, Rocks, etc.)
31. Behemoths are important if your enemies are starting to overwhelm you. Do not get baited into
summoning your Behemoth too soon, or they will simply stand outside the radius and wait for it
to despawn. Remember that Alliance Behemoths can only protect a fully built Alliance Structure
or attack a partially/fully built enemy Alliance Structure that is touching your alliance territory. If
you try to summon a Behemoth to a previous tower flag in order to protect your own Partially
built structure, you will most likely end up out of range of the combat and waste your behemoth
summon.
Thanks for taking the time to read RTSMOBILEGAMING’s guide on Gates and New Regions. May the
power of the Pew-Pew be with you always. If you’ve enjoyed these strategies, please feel free to Like
and Subscribe to my channel at www.Youtube.com/rtsmobilegaming and show some love <3
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