Professional Documents
Culture Documents
Music in Multimodal Narratives
Music in Multimodal Narratives
Music in Multimodal Narratives
net/publication/306276194
CITATIONS READS
6 264
1 author:
Dolores Porto
University of Alcalá
29 PUBLICATIONS 151 CITATIONS
SEE PROFILE
Some of the authors of this publication are also working on these related projects:
Emergent and Peripheral Discourses and their Social Projection: Critical and Socio-Cognitive Approach (DEEPS) ( FFI2016-77540-P) View project
'Polarization and Digital Discourses: Critical and Socio-Cognitive perspectives' (PID2020-119102RB-I00) View project
All content following this page was uploaded by Dolores Porto on 18 August 2016.
Stories
Abstract
This paper examines the function of background music and sounds in digital stories and their
contribution to the general structure, meaning and purpose of the story. Based on previous work
on the genre in the framework of a larger research project, the soundtracks of thirty digital
stories are first analyzed in relation with the structure of the stories. Next, theoretical issues
applied to the sample in order to examine the effects of the music in terms of attention
phenomena, emotional response and persuasive effects. The results evidence that music in
digital stories, far from merely supporting text, can serve a number of functions – structural,
attentional, evaluative and also persuasive –, that are essential for a thorough interpretation of
the story.
Digital stories are short multimodal narratives created by non-experts in literature nor
technologies that constitute a new emergent and rapidly expanding genre in the Internet.1 In line
1
This paper forms part of a research project on Discursive Strategies in English and Spanish. Socio-
cognitive and Functional Interactions, financed by the Spanish Ministry of Science and Innovation
(FFI2012-30790).
with the recent democratization of the World Wide Web, the practice of digital storytelling
allows ordinary people to narrate their own experiences and share them in the net. First
developed by the Center for Digital Storytelling (CDS) in Berkeley in the 1990s, this practice
has spread all through the world, mostly through workshops held by non-profit organizations
with educational purposes that intend to reach a widespread audience. However, there are also
more limited, local purposes, especially in schools and higher education institutions for the
teaching of specific contents, or with the aim of community engagement in residential areas
(Lambert 2002/2013). Thus, it is possible to find thousands of digital stories on the net with a
great variety of purposes, but typically, digital stories narrate highly emotional, personal
experiences of overcoming that intend to denounce social wrongs or support others who might
Apart from this emotional, personal content, digital stories all share the same format which
consists on an multimodal narrative about 3 or 4 minutes long that matches the recorded voice
of the narrator with a set of images – personal photographs, drawings, symbols, short videos or
even generic pictures taken from digital repositories – and sometimes also background music or
special sound effects. The brevity of the stories combined with the emotional content and
advisory purpose of the narratives urge the narrator to compress the maximum of information in
a very short time span. Therefore, in a digital story there are no superfluous information, side
stories or ornamental effects; every aspect of it, textual, visual or acoustic, must be maximally
Within the framework of a larger research project on Narrative and Cognition, we have worked
in a detailed analysis on the features of the genre, the structure of the stories, the kind of
information provided by each semiotic mode and how the whole meaning is constructed through
the integration of all these elements (Alonso Belmonte et al. 2013). On a second stage, we
focused on the specific function of images in the construction of the story (Porto and Alonso
Belmonte 2014) and concluded that they had an important “glocalising” function, i.e. they
provided local stories with a universal meaning. At this point, it is quite straightforward that the
next stage of the project should address the role of the third component in these multimodal
narratives, i.e. the music and sounds that accompany the narration. The main hypothesis in this
work is that music, as much as text and images, is not merely decorative in digital stories, and
plays an important role, even if optional, in the construction and interpretation of the story.
As pointed out above, this study is part of a larger research project on digital stories.
Consequently, the present analysis on the music and sounds has been done on the same sample
collected by the team for that previous work.2 Rather than a formal corpus, it consists of a
devoted to the creation and publication of this kind of narratives to serve their purposes of
denouncing wrongs, supporting victims or building community, such as BBC Telling lives,
Creative Narrations, Engender Health, Silence Speaks, among others. Even if randomly
selected, we deliberately searched for a variety of cultures and continents represented and so, we
included stories narrated by people from South Africa, Namibia, India, Philippines, USA,
United Kingdom, Peru, Mexico… even if all of them are told in English or at least subtitled in
English. This apparent contradiction responds to the acknowledged circumstance that English is
the language of the Internet and any narrator that intends to reach a wide audience must tell their
stories in English. As for the topics represented in the sample, we also searched for a balance
and decided to include both big global issues – HIV, immigration, sexual discrimination, school
bullying, etc, as well as small stories of personal achievements and life experiences.3
The thirty stories were coded by the acronym of the organisation that promoted and published
the stories, e.g. Creative Nations CN, Bristol Stories BS and a number (See Appendix for a
complete list of the thirty stories). Next, they were transcribed in tables that matched every
2
The members of this research group, working as a sub-team in the project coordinated by Manuela
Romano, are Isabel Alonso Belmonte, Silvia Molina and myself.
3
As a matter of fact, we later found out that these “small stories” also intended a universal meaning for a
global audience from faraway countries and cultures. See Porto and Alonso Belmonte 2014.
fragment of text with the image simultaneously displayed and a short description of background
music. Allthis painstaking task allowed us to analyse in depth the way in which the meanings
For obvious reasons, in this paper I will also draw on the analysis of the structure of the thirty
stories performed in Porto and Alonso Belmonte (2014), where Labov’s schema of oral
narratives of personal accounts (Labov, 1972; Labov and Waletzky, 1967/1997) was applied to
the sample in order to identify the different parts of the narratives and the role of images in the
different sections. Thus, a comparison will be possible between the role of images and the role
of music in the digital stories analysed. Finally, some other theories and insights from fields
other than linguistics or narratology, such as psychology and musicology will be taken into
Not all digital stories include music or sound effects. The essential features of the genre are the
recorded voice of the narrator and the images, whereas the musical background is optional. As a
matter of fact, manuals and guides for storytellers and workshop facilitators all warn of the
“power” and also of the “dangers” of the musical background. According to these
recommendations, music can set the tone of a story, enhance emotionality and add depth and
complexity to the narrative (Lambert 2013/2002: 64). However, musical soundtracks, especially
those with lyrics, can distract the audience and compete with the narrator’s voice, or else
provide “unintended meanings”. Moreover, in order to avoid conflicts derived from the use of
copyrighted material and music, some guides advise storytellers to use their own music, created
by themselves or a friend, or just whistling, humming, singing (Simon Turner’s guide at BBC
Wales). 4
4
http://www.bbc.co.uk/wales/audiovideo/sites/about/pages/recordingothers.shtml
In our sample, there are only five stories without any music. This can be due to technical
difficulties or lack of knowledge on the side of the story’s creator, which is a very plausible
assumption for those stories without any music that belong to the same website/workshop (DS1
and DS2 from Diversity Hub and TL2, TL3 from the Telling Lives program). However, the lack
of music can also be intentional, so as to provide more emphasis to the recorded voice of the
narrator, whose tone and rhythm can convey powerful meanings and emotions by itself
(Distance SC9). As for the rest of the sample, a great variety of kinds of music and
combinations can be found: pop, urban rap, gospel, folk, hymns… Some storytellers use only
one song or melody all along the story, but many others combine more than one with interesting
effects on the narrative structure and on the listener’s attention, as we will see.
In the analysis of the role and effects of music and background sounds in digital stories, the
following functions have been observed and identified: structural, evaluative, attentional and
persuasive. It goes without saying that this classification is merely methodological and that
those functions constantly mix and overlap in the narratives. Therefore, attracting the listener’s
attention to a particular point of the story can be both an evaluative and a persuasive device, as
much as marking the shifts from a section to the next in the story structure is aimed at guiding
Following the same methodology as in the analysis of the function of images in digital stories
(Porto and Alonso Belmonte 2014), music reveals as a major structuring device, marking the
moves from a section to the next. Table 1 summarizes the Labovian schema of narratives of
personal accounts (Labov, 1972; Labov and Waletzky, 1967/1997). According to this schema,
this kind of narratives can be divided in three main sections, orientation, complication and
resolution, with clearly defined functions, and sometimes, preceded by a brief abstract and
specific part of the story, but can be found all through it in different elements of the narrative,
often overlapping other functions. Since evaluation cannot be regarded a distinct section, I will
not consider it at his point of the analysis of the structure. However, evaluation is an essential
element in digital stories that reveals the real purpose of telling it to a given audience and we
Complicating action Then what happened? Describes the action or events that occurred
in the story.
Resolution What finally happened? It explains the outcome of the story
Coda (optional) How does it all end? It brings the listener to the present time
Now, I will provide some examples of how music and sounds contribute to the different parts of
The abstract is an optional element in the narratives of personal experiences. Its function is to
signal that the story is about to begin and to draw the audience’s attention to it. In digital stories,
when present, abstracts can be textual, visual or musical, or a combination of these. Examples of
musical abstracts can be found in the stories in which the music itself sets the tone and
sometimes even a first clue on the topic of the narrative, even before any image is displayed or
the narrator starts speaking. Typically this is the case in digital stories that start with a song that
a part of the audience may already know and so activate certain associations, images and
Thus, for instance in Despite my fears (BS2), the first chords of a famous song by ABBA,
Dancing Queen, can be heard before the narrator starts her story. She tells her experience in an
amateur theatre company, so the song introduces the topic of acting, being part of a show, etc.
Also, To Every Child (CN3) starts with the instrumental beginning of a well-known gospel song
while a Bible quotation is displayed. This music sets the tone of the story, which deals with
inequality in education for black children in Boston and the narrator’s determination to fight
There are also musical abstracts where it is the lyrics of the song that constitute a message to the
audience. This is the case of The Day I made Him Stop (UM1), a story about a school girl who
used to be beaten by his teacher, which starts with the music of a Christian hymn that the
After that, the narrator starts her story without any additional soundtrack. It can be considered a
musical abstract, even if it is combined with text, because the lyrics do not have a direct relation
with the story itself. It is only the fact that it is a religious hymn that makes the abstract.
Moreover, the feeling of closeness is strongly supported by the fact that it is voice of the
narrator that we can hear, without any instruments, instead of a commercial recording.
Orientation is the section of the story that sets the scene in a specific time or place or introduces
the people involved in it. Music is a very basic device to convey this meaning, as it is so
culturally embedded. In stories like Sacrificios (SC2) or The Home Land (BS1), music instantly
contextualizes the narrative. In Sacrificios, a Spanish guitar serves as a musical abstract first,
and then as an orientation as it plays at the background while the narrator introduces his
and visually by showing an old photograph. In The Home Land it is the sound of African drums
that accompanies the beginning of the narrative about the African origin of the narrator who
lives in England:
There was no particular time in my life when I thought to myself “I want to learn about
my African heritage.”
Folk music is a recurrent tool for the orientation section in the digital stories analysed, as it is a
straightforward way of setting the scene in a specific time and place. It can be found in many of
them (Mexican music in CN1, Chinese in IL1, African in SC5, etc.). It has a localising function,
comparable to that of images showing costumes, landscapes and people racial features.
It is also interesting to note that not only the music, but also the sound of the narrator’s voice
has an orientation function. Because all stories are told in the first person, the voice introduces
After the abstract and the orientation, the music usually turns down or even stops, so that the
voice of the storyteller can be clearly heard. However, as the story evolves, different musical
and sound effects are used by storytellers for various purposes, among them, in order to signal a
change in the action. Thus, in some stories, a change in the background music marks a shift in
the action. For example in Privilege (SC3) a soft music matches the account of the narrator’s
happy childhood in a big farm where his parents worked until the moment when the field
workers went on strike and were fired. At that point the music turns up and becomes a protest
song. In Rock Bottom (EH3), the narrator first introduces the story with an abstract without any
music, next he starts telling the audience about his childhood, with a tinkling happy musical
background. The music changes when he moves towards his days at university with an active
social life, rife with parties and women. After that, the strings of a contrabass signal the change
in his life when he meets his girlfriend. An electric guitar can be heard when he explains he
decided to change his life, and at the end, a complete melody is used as the background of the
Chinese bamboo flute music are used to accompany parts of the story, whereas in others it is
silenced so that the original sounds of the videos displayed can be heard – the sounds of traffic
nosises, street music, birds singing at an openmarket, children playing. This is a remarkable
strategy that transports the audience to those places and provides a more vivid account of the
experience narrated.
Typically, the music turns up towards the end of the story, which serves to warn the audience
that we are reaching the final part of the story and also connects this end with the beginning,
when the same music was heard (BS2, CN2, SC8, IL1…). It must be noted, though, that in
almost half of the stories in the sample, we can talk of a “non-resolution component” (Porto and
Alonso 2014: 6), as the experiences narrated often refer to a global issue (environmental justice,
school bullying, sexual discrimination) that they are denouncing and cannot be solved by the
individual. Even so, since the purpose of digital stories is that of advising and supporting,
resolutions or endings are always positive and encouraging. Consequently, the music that goes
with the resolution tends to be joyful and lively and the rising volume contributes to this effect.
In Nelao’s story (EH1), the narrator tells about her difficulties to find a partner because she is
HIV positive. However, at the end of her story she values other aspects in her life that make her
happy and is optimistic about the future. Whereas most of her story, except for the orientation,
goes without music, so increasing the strength and drama of her narration, in the final part, some
It’s the beginning of a new life. I’m young, beautiful and intelligent and I have a bright
future ahead of me…
In Privilege (SC3), the positive feeling at the end of the story provided the music is reinforced
by an upwards movement of the camera to focus the sky as the music volume also rises so that
Those narrators that use a song as the background tend to take advantage of its message and use
it as a musical coda. In these cases, after the narrator’s voice stops, the music becomes louder so
that we can hear the lyrics of the song. Thus, for example, in To Every Child (CN3), the chorus
of the gospel song that served as the background for the whole story constitutes the coda of a
story where the narrator exposes that she wants to change the future of black children by
becoming a teacher.
Imagine me, being free, trusting you totally, finally I can imagine me, I admit it was hard
to see you being in love with someone like me, Finally I can imagine me, imagine me.
A message of hope is also the musical coda of The Balcony (SC6), which goes without any
soundtrack at all until the story is completely finished and the following can be heard while the
Someday, when we are wiser, when the world’s older, when we have learned....
I pray someday we may yet, live to live and let live.
Particularly effective in this sense is the case of Memories of a Political Prisoner from
Worcester (SC5), where the background music is merely a humming during the narration, but
that is finally sung by the narrator at the end as an hymn for South Africa.
Attention is one of our main cognitive abilities: It plays a leading role in the way in which we
perceive and interpret the world around us by enabling us to focus on small parts of our
5
From the song Someday, in the film The Hunchback of Notre Dame (Disney 1996).
attention is also reflected in language, in the way we speak about the world. Linguistic forms
can direct our attention in discourse at different levels – phonological, lexical, syntactical,
semantic, pragmatic… through various devices, all of which constitute what Talmy calls the
“Attentional System of Language” (Talmy 2007, 2008). In narratives, attention also plays a
leading part in their organization and interpretation (Romano and Porto 2013), since a narrative
In purely textual narratives, discourse markers work as attention guiding mechanisms in this
sense, but in multimodal narratives, as it is the case with digital stories, various factors regularly
interact to produce attentional effects. Thus, textual strategies, i.e. linguistic and pragmatic
markers, are combined in several ways with visual and acoustic devices in order to catch the
audience’s attention and guide it to the most relevant parts of the narrative. Such visual and
acoustic strategies have much to do with perceptual salience, e.g. colour and salience in images
and volume or pitch in sounds, but also with the way in which these interact with structural,
So for instance, the musical abstracts described in the previous section have an obvious
attentional function overlapping the structural one, since catching the audience’s attention is
partly the aim of an abstract. When the ABBA song starts to play in Despite my Fears (BS2), or
the rhythmic beginning of a urban rock piece precedes the narrator’s account in Bad Choices
(CN2), listeners get ready to listen and watch and take notice of what is coming next. Similarly,
the changes in the music that signal transitions between different parts of the story also perform
both a structuring and an attentional function (SC1, SC3, EH3, EH8, IL1…). As a consequence,
every time the audience perceive a change in the music, they give ear to a possible change in the
story.
In addition, cultural identification overlaps these functions and also works as an attentional
marker. When storytellers use songs that can be easily identified by their potential audience,
they are more readily attentive as if caught by a familiar, well-known melody. It is the case of
Despite my Fears (BS2), To Every Child (CN3) or Memories of a Political Prisoner (SC5).
Perceptual factors in music are the most obvious devices for catching attention: if the volume
turns up or if, on the contrary, there is a sudden silence in the soundtrack, the listener will direct
his/her attention to that point of the narrative. The effect of changes in the volume can be
observed in most stories both in the abstract and the resolution. As already pointed out, music is
turned down when the narrator starts speaking after the abstract and it goes up again in the
resolution as if signalling that the end is getting closer. Even more interesting is the use of
silence as an attentional marker in digital stories. In Everyone Knows: Manoj’s story (EH6), the
narrator starts telling his story with some instrumental soft music at the background. He
introduces himself, his age, his city… until the moment he says he is HIV positive:
When I was 22, I donated blood for an operation. It was then that I found out that I had
HIV.
At that point, the music stops and the next words gain strength because of that sudden silence:
After that, music is resumed and the story goes on. A similar strategy can be found in other
stories: Bad choices (CN2), Lillo’s Story (EH8), Nelao’s Story (EH1), Untitled (SC1)…
Perception is also the key to catch the listener’s attention when specific points of the story are
highlighted with particular sound effects. In Nelao’s Story (EH1), the sound of footsteps
I have always had bad experiences with men who ran away when I disclosed my HIV
status to them.
And the sound of breaking glass matches the image of a broken heart, as the narrator explains
her feelings:
Such effects force the audience to have not only linguistic understanding, but also sight and
hearing focused on the same idea: men running away or a broken heart, which provides great
strength to the intended meanings and will constitute a persuasive element in the narration.
6. Music and emotions: Evaluative function of the soundtrack in digital stories
It is a well known fact that music influences emotion and behaviour. Major keys when
combined with rapid tempos evoke feelings of joy and happiness in the listener, whereas minor
keys and slow tempos may arouse sadness and melancholy to a certain degree. Moreover,
dissonance consistently provokes negative reactions and when combined with rapid tempos it
may cause emotions like distress or fear (Krumhansl 1997). Empirical experiments have been
carried out (Sloboda 1992; Krumhansl 1997, 2000; Justin and Sloboda 2001; Zentner 2008) in
order to confirm these intuitions. These experiments have measured the emotional response to
music in terms of physiological responses, such as heart rate, skin response, breathing or
hormone secretion, as well as considering degrees of brain activation in those areas mostly
involved in emotional responses, i.e. hippocampus and amygdala, and expressive behaviour of
facial muscles. Anyway, everybody has ever experienced how music arouses different emotions
and, as a matter of fact, music is widely used for this purpose in films and advertising.6
The point is that the background music used in digital stories arouses different kinds of
emotions in their audience and that this emotional response is usually unconscious. After all, the
music is not the main focus of the listeners’ attention, so whereas the cortical areas of their brain
are busy interpreting the textual part and relating this with the images displayed, music is
working at sub-cortical levels, those in charge of emotions (Blood and Zaltorre 2001). It is in
this sense that background music and sounds can be said to have an evaluative function, since
they can elicit positive or negative feelings in the audience about the events narrated.
In My Iligan (MS1), the musical abstract is a piece of orchestral music in crescendo that
anticipates the intensity of the positive feelings of the narrator towards the city where he lives.
Similarly, in International Living-Southern China (IL1), the narrator tells his experience as a
leader of a group of students who went to China for the summer as part of the program World
Learning that promotes the knowledge of other countries in high school students. It is presented
6
Not so well known is the application of this knowledge about the effects of music on emotions to
different kinds of therapies for the treatment of emotional disorders or even to increase pain tolerance (see
Zentner et al. 2008 for a list of references on empirical research on these matters).
as a highly positive experience and this evaluation is provided not only by textual and visual
devices, but also, and probably at a less conscious level, by the music and sounds that can be
heard all through the narration. A lively, joyful music is at the background of the story and,
from time to time, also different real sounds can be heard which also evoke positive feelings:
people laughing, children playing, dancing in the street, an open market, etc…
In Rock Bottom: James’s Story (EH3), the changes in music at different sections match the
narrator’s evaluation for what is being told at that moment. For instance, the strings of a
contrabass go with the section where narrator tells about his girlfriend for the first time, evoking
In 2004 I met my girlfriend [...] she was really beautiful, she always looked sexy.
This sensuality is mixed with a negative evaluation as the low pitch provides a cue that
something in that relationship is obscure and can go wrong. Also in this story, a negative feeling
is prompted when a strongly dissonant chord is heard at the moment when the narrator explains
that he had decided to change his life but his friends did not support this decision:
In The Balcony (SC6), the song that serves as a coda (see above) comes from a Disney film and
is interpreted by a female singer. Therefore, apart from the message of hope conveyed by the
lyrics, also the soft music and the singer’s voice contribute to the positive evaluation of the
whole account of events narrated. Moreover, for a part of the audience who may know about the
source film of that music, a feeling of tenderness associated to childhood and innocence can be
prompted. In this sense, positive evaluation can also be activated by cultural conditioning
associated to specific songs or to certain kinds of music, such as religious hymns (WL1) or
silence. It is at those points in the story when something goes wrong that music generally stops.
In Manoj’s Story (EH6) when he finds out he is HIV positive (see above), in Bad Choices
(CN2), when the narrator and his brother are taken to Social Services,
Next thing I know, we were sent to an apartment within the Social Service. We spent two
years in the System
But it was too late […] it was the beginning of the end and we broke up
In short, music and sound effects, as well as the lack of those, may have an evaluative function
in digital stories by arousing emotions and evoking positive or negative feelings associated to
the meanings that are conveyed through simultaneous texts and images.
Digital stories also have a persuasive aim and music contributes to it. As a matter of fact, all
kinds of narrative, even fictional ones, have an element of persuasion: the idea, inherent to any
narrative, that the story is worth listening and remembering. Besides, all narratives are told with
a purpose, that of making the audience perceive the world differently. In the case of the digital
stories analysed in this work, which are fostered and published by non-profit organizations, this
persuasive function is quite straightforward, as they are created with the explicit intention of
changing attitudes and beliefs, for example about sexual discrimination, HIV, environmental
issues, etc.
Among the persuasive strategies that can be found in narratives, emotional involvement is one
of the most effective ones. The pathos, i.e. the appeal to the audience’s emotions, was already
considered by Aristotle one of the three main modes of persuasion and it is present in all kinds
of narratives, from “small stories” in our everyday life to films or literature. There is extensive
research on how this aim is achieved in narratives and the notions of identification (Cohen
2001), transportation (Gerrig 1993, Green and Brock 2000), absorption (Slater and Rouner
2002) and narrative engagement (Busselle and Bilandzic 2008; de Graaf et al. 2009) all
converge in the idea that readers/listeners feel “transported” into the narrative, identify with the
characters, adopt their personality and experience the same emotions as them. This emotional
involvement has been tested empirically in some experiments (Green and Brock 2000; Slater
and Rouner 2002; Busselle and Bilandzic 2009; de Graaf et al. 2009) that evidence how readers
As for multimodal narratives, it is quite straightforward that the combination of images and
sounds with the text strengthens the audience’s involvement in the story. Music, particularly,
reveals a powerful tool in order to achieve this narrative engagement that leads to persuasion
through several dimensions. One of them, emotional involvement, is easily inferred from the
potential of music to arouse emotions discussed in previous section. Several examples have
been provided of the way in which the music that accompanies text and images induce positive
or negative feelings and emotions of happiness or melancholy (IL1, SC6, MS1, SS1, etc.) with a
when all mental resources are occupied with a narrative, there is no capacity left for critical
analysis of story content. This means that the attentional focus of the audience on the story leads
story (Green and Brock, 2000). Therefore, not only music is an effective way of catching and
maintaining the audience’s attention, as evidenced in section 5, but also the fact that it is
combined with text and images turns it into an outstanding persuasive device. In digital stories,
listeners strive to integrate the meanings provided by three different modes, that is, they have to
keep track on the narrator’s textual account, the series of images displayed simultaneously and
at the same time with the background sounds and music that go with them. Consequently, all
their senses are focused on the story, which necessarily reduces their critical capacity on what is
being told.
Finally, the identification of the audience with the narrator is another dimension of digital
stories to which music contributes and which leads to narrative engagement. Digital stories in
the sample are always narrated in the first person and it is allegedly the narrator’s own voice
that listeners can hear in them. This creates a feeling of closeness that makes the whole story
more credible and promotes a certain degree of personal identification with the narrator, no
matter if male or female. This feeling is reinforced when, instead of using commercial music or
pre-recorded one, storytellers make their own musical soundtrack, especially when the narrators
themselves sing the songs. This is the case of the Christian hymn in the abstract of The Day I
Made him Stop (WL1), or the humming of a political song at the background of Memories of a
Political Prisoner from Worcester (SC5), where the narrator finally sings the song at the end of
his narration. The narrator’s voice has a strong persuasive force both because of the intimacy it
creates with the audience and because of the emotions that it can convey.
Apart from this personal identification, it is also possible to speak of a cultural identification
when the music chosen as background has a strong cultural component. A Chinese bamboo flute
in IL1, African drums in BS1, a Spanish guitar in SC2, a Mexican trumpet in CN1, as well as
urban rock in CN2 or American gospel in CN3, they all situate the story from the very
beginning and the audience, even if from a different country, feel involved, as if transported into
that culture and get ready to experience the narrator’s emotions and thoughts in that context.
8. Conclusions
It must be noted that the analysis of the sample presented in this papers is merely a first
approach to the issue, as the number of stories collected and analysed is relatively small and not
representative enough. Besides, the qualitative analysis needs confirmation with a quantitative
one on a bigger corpus of narratives. Another important caveat must be noted as for the results
provided. As already stated, the creators of the digital stories in this sample are not experts, but
ordinary people who attended a workshop to learn how to tell a story and how to use the right
software to record their voices, edit images and sounds and put them all together. Therefore,
some of the effects pointed out in the previous sections, such as the persuasive effect of the
background humming of a melody instead of using commercial music, may be the consequence
of the lack of expertise of storytellers, or of copyright issues, as observed. Even so, the effects
on the audience are the same, independently of the real intentions and reasons of the narrator to
make it that way. Similarly, the creators of these digital stories are not likely to be
knowledgeable of the results of empirical tests on the effect of music on emotions that have
been exposed, but still they can intuitively choose the right music for the meanings they intend.
Much of this intuition derives from cultural contexts and from their experience with films, tv
commercials and the personal feelings and emotions evoked in them by different kinds of
music.
Nevertheless, and taking into account these limitations, the results of this first approach reveal
that background music and sounds in digital stories are an essential part of the meaning
construction in these narratives. Several functions have been identified – structural, attentional,
evaluative and persuasive – that belie the idea that it is merely an ornamental effect in
multimodal narratives. An integrative part of their whole meaning, music i) signals transitions
between the different segments that constitute the story, ii) directs the audience’s attention to the
most relevant parts or events, iii) provides an evaluative meaning that reveals the narrator’s and
guide the listener’s attitude towards the events narrated, and iv) provides the mechanisms that
can persuade the audience and produce a change in their attitudes and beliefs.
Music has revealed particularly effective for these purposes for several reasons. Firstly because
it is out of the focus of attention, as the listener’s cortical areas seem to be concentrated on the
textual and visual elements of the story, and so it tends to elicit an unconscious, emotional
response. Secondly, because it is culturally charged with positive and negative associations,
contributes to supress the possible criticisms, as both hemispheres are busy with constructing
It goes without saying that most of these results could be extended to other kinds of multimodal
narratives, such as films. However, the digital stories selected for this paper constitute an
excellent object of analysis, because of their formal features. On the one side, the aim of these
narratives is quite straightforward and their persuasive intention is unmistakable. On the other
side, because of their brevity, the narrators are forced to compress the maximum amount of
information in a very short time span and for this reason they have to take the most out of
images and sounds. In more extensive multimodal narratives, the role of images and sounds are
allegedly the same but they may be less obvious. This could be an object for further research.
9. References
Alonso Belmonte, I; Molina, S. and Porto, M.D. (2013). “Multimodal Digital Storytelling:
Integrating Information, Emotion and Social Cognition”. Review of Cognitive
Linguistics 11(2): 369-385.
Blood, A. J., and Zatorre, R. J. (2001). Intensely pleasurable responses to music correlate with
activity in brain regions implicated in reward and emotion. Proceedings of National
Academy of Sciences, 98, 11818-11823.
Busselle, R. and Bilandzic, H. (2008). Fictionality and perceived realism in experiencing
stories: A model of narrative comprehension and engagement. Communication Theory,
18, 255-280.
Busselle, R. and Bilandzic, H. (2009) Measuring narrative engagement. Media Psychology 12
(4)
Cohen, J. (2001). Defining identification: A theoretical look at the identification of audiences
with media characters. Mass Communication and Society, 4(3), 245-264.
de Graaf A.,; Hoeken H.,; Sanders J.,; Beentjes H. (2009) The role of dimensions of narrative
engagement in narrative persuasion. Communications 34 (4) (2009), 385 405
Gerrig, R. J. (1993). Experiencing narrative worlds. New Haven, CT: Yale University Press
Green, M. C. and Brock, T. C. (2002). In the mind’s eye: Transportation-imagery model of
narrative persuasion. In T. C. Brock, J. J. Strange, and M. C. Green (Eds.), Narrative
impact: Social and cognitive foundations (pp. 315-341). Mahwah, NJ: Lawrence
Erlbaum.
Green, M. C. (2006). Narratives and cancer communication. Journal of Communication, 56(1),
163-183
Juslin P. and J. Sloboda (Eds.), (2001) Music and emotion: Theory and research. Oxford,
England: Oxford University Press.
Krumhansl C L, 1997 ``An exploratory study of musical emotions and psychophysiology''
Canadian Journal of Experimental Psychology 51 336 – 352
Krumhansl C L, 2000 ``Music and affect: Empirical and theoretical contributions from
experimental psychology'', in Musicology and Sister Disciplines: Past, Present, Future
Ed. D Greer (Oxford: Oxford University Press) pp 88 ^ 99
Labov, W. and Waletzky, J. (1967/1997). “Narrative Analysis: Oral Version of Personal
Experience”. Journal of Narrative and Life History, 7 (1-4): 3-38.
Labov, W. (1972). Language in the inner city. Philadelphia, University of Pennsylvania Press.
Lambert, Joe (2002/2013 4th edition) Digital Storytelling: Capturing Lives, Creating
Community. New York and London: Routledge
Langacker (2001) “Discourse in Cognitive Grammar” Cognitive Linguistics 12(2): 143-188.
Porto Requejo, M.D. and I. Alonso Belmonte (2014) From local to global: Visual strategies of
glocalisation in digital storytelling Language and Communication 39: 1–10
Romano, M. and M. D. Porto (2013) Emotion, attention and idiolectal variation in radio
narratives RESLA (Spanish Review of Applied Linguistics) Extra 1: 143-164
Slater, M. D., Rouner, D., and Long, M. (2006). Television dramas and support for
controversial public policies: Effects and mechanisms. Journal of Communication, 56,
235-252.
Sloboda, J. (1992). Empirical studies of emotional response to music. In M. R. Jones and S.
Holleran (Eds.), Cognitive bases of musical communication (pp. 33– 46). Washington,
DC: American Psychological Association.
Talmy (2007) “Attention Phenomena”. In Geraeerts and Cuyckens (eds) The Oxford Handbook
of Cognitive Linguistics. Oxford U. P. (264-293).
Talmy (2008) “Aspects of attention in language”. In Robinson and Ellis (eds) Handbook of
Cognitive Linguistics and Second Language Acquisition. London. Routledge (27-38)
Zentner, M., Grandjean, D., and Scherer, k (2008) Emotions Evoked by the Sound of Music:
Characterization, Classification, and Measurement. Emotion 8 (4): 494–521
Appendix
(Last accessed 15 July 2014)