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Imenthier
Imenthier
Imenthier
Imenthi'er
the Melniboné Dragon Cemetery
presents:
a game aid
for Elric
Image
Imenthi'er
–
as one of the slaves destined to die in the However, the mortuary battle barge anchors
Imenthi'er ritual is considered a great honor. here, sailing around the coast until it reaches
the harbor - a long stone pier intended to
Hundreds of other slaves then carry the accommodate a single battle barge, and wide
Imenthi'er
bodies of the dragon and rider to the port, enough to accommodate the body of a dragon.
where, resplendent in the colors of the dragon's Waiting on the pier is a huge cart, richly carved
livery, a specially prepared battle barge waits and decorated with inscriptions and images of
to take on its cargo. The decks of the ship have dragons covered in gold leaf. The barge docks
been cleared so that the body of the dragon can and the dragon's body is transferred to the cart.
be easily accommodated and the crew of the Slaves, brought to Guladd'rin for this purpose,
barge forms a guard of honor while the dragon pull the cart inland, following the marble road
and its rider are deposited, with respect, on the that winds through the island. The land rises all
galley in waiting. around, until the Imenthi'er valley is reached. It
From Imrryr, the boat sails through the maze is the dragon's final resting place, the place
of a thousand gates before sailing into the where it will join its parents in death.
Dragon Sea, heading east, first for the first day, His body is placed, with all due respect, in a
then back towards the coast of the continent mausoleum prepared specifically for dragons.
north. The ship passes the Vilmir and Ilmiora,
sailing precisely for eight days, until a rocky, The valley is filled with mausoleums: vast zig-
misty island rises before them. This is the island gurats that stretch in a line on either side of the
of Guladd'rin; No more than 10 kilometers wide, marble road for almost six kilometers, shaded
but densely forested and protected by a sea by the steep slopes of the valley. There are only
mist that hides it from view of all but the most 30 ziggurats because it is considered impossible
discerning captains. that more than 30 dragons could die. Only six of
Those who know the island stay away from it; the ziggurats are occupied and once the bodies
the mists hide powerful currents and treacherous of the dragon and the Rider have been placed
rocks capable of piercing the keels of boats on their catafalque, the Ziggurat is sealed (The
below the waterline. The sailors believe that
Guladd'rin is an island of ghosts and a land
slaves who carried the dragon are buried with
it) from the inside. The Melniboneans then return
3
where one can only perish. to their ship and sail home.
Imenthi'er
rob the grave A block of rock anchored eight meters above the
Few know the secrets of Imenthi'er, and few The ground beneath the statue suddenly shifts, those
human ship captains would dare approach the in the area must pass an Athletics check or fall into
island. But some can, and rumors persist of this a 10 meter deep pit taking damage from the fall. The
dragon graveyard somewhere outside Imrryr. 5-6 statue tips back into its original position, trapping the
unlucky ones below.
Fanatical collectors, curious wizards or avid
grave robbers will eventually drive people to It requires a combined STR of 100 to be able to tilt
explore the Imenthi'er Valley. the stone and rescue the prisoners.
Little by little, the dreams of the owner are sucked into The Dragon Lord's sarcophagus is of Melnibonean
the dreams of the dragons and the collector is trapped design, it is protected by the rune of perplexity, which
in the dream world of the dragons - the equivalent of is charged with 10 magic points and affects the five
the seventh, unnamed land of the Dream Realm. The senses. If the sarcophagus is opened, the person
Dragon Dream has an intensity of 7D4, making it a responsible will have their five senses scrambled and
very risky challenge for even the most powerful will instantly forget where and who they are.
Dreamstealers. His memory will only return when he leaves the
Inside, the dreamer is caught in the whirlwind of a island, but he will retain an irrepressible fear of what
hellish dragonworld, where the great Wyrms dominate the island contains. Under no circumstances will he be
and the lower races of the multiverse are only toys or able to return there, having acquired a deep paranoia
prey subject to the unsympathetic and inhuman whims of the ghosts who inhabit it. If the dragon's remains
of the dragons. Dragons create micro-realities to are disturbed, there will be no immediate repercussions.
torment the lesser races, which dissolve and reform at However, if any part of the remains – the scales, skin
will, and in fact, dragons are in these places just as or bones – are removed from the ziggurat, the person
powerful as lords of Law and Chaos (so powerful, in responsible will suffer the punishment of the Dragon's
- Captain Bryagan Goldtooth of the Purple Gann's sworn enemy since he murdered his
Cities stumbled upon the misty isle of Gu-ladd'rin bride. He too has dreamed of Imenthi'er and he
six years ago; he has since planned a return trip knows its location, but not what it contains. When
to study it. His investigations revealed that several the adventurers serving Gann finally reach the
Imenthi'er
battle barges ventured in the direction of this island, they will find the vindictive knight of Aubec,
island in the distant past; Bryagan suspects the eager for revenge...
existence of a Melnibonean treasure. An arrogant - The cult of the Spellstealers seeks to build a
and greedy moron, Bryagan is ready to hire chaotic machine from the bones and stones of
adventurers for this quest and when he finds the the ziggurats of Imenthi'er. The machine,
valley of Imen-thi'er, he will only see it as a way designed by Cran Liret himself, will call upon the
to make millions by plundering the treasures of mystical energy of the dreams of the architects of
the unsealed ziggurats. His obsession with the ziggurats as well as that of the sleeping
pillaging the island will grow and not content with dragons of Imrryr, with the aim of creating a
taking what he can easily steal, he will want to dragon of pure energy infested by the madness
pillage the sealed ziggurats. He will therefore of Cran Liret. The agents of this cult will then be
condemn everyone to the dire fate of the dragon able to direct this dragon of pure magic against
dream. the very real dragons of Imrryr, destroying them
- Aloysius Gann, a wizard who devoted half his while they sleep and growing stronger with each
soul to Mabelode, saw the necropolis in his death (because the ziggurats of Imenthi'er will be
dreams. He wishes to possess the wing bones of deprived of the bodies which must one day
a particular dragon - known in the Low language occupy them). The cult brings together many
as Triumphant Wing Gyre - in order to craft a slaves, collected from the four corners of the
sword that will allow him to "harvest" the souls of Young Kingdoms, to transport them to the island
his many enemies. of Guladd'rin and begin, according to the plans of
The frail and paranoid Gann needs adventurers Cran Liret, the construction of the machine of
to locate Imenthi'er precisely, perhaps by stealing chaos. The architects of the machine - priests and
information from the city of Imrryr itself, then followers of the cult - are ready to risk death or
taking him to the island to recover the bones. But
that's without counting on Jarrulph the Valiant, a
madness to achieve their goals: the creation of 7
the Energy Wyrm, a creature full of hatred and wishing to slay all r
knight of the cult of Aubec, who is Can she be stopped?