Session 3 SG - Pedrano - Gamification in Mathematics

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Republic of the Philippines

Department of Education
DIVISION OF ZAMBOANGA DEL SUR

3-DAY WORKSHOP ON ENGAGING TEACHING STRATEGIES IN MATHEMATICS


SESSION 3-GAMIFICATION IN MATHEMATICS

Title of Session Gamification in Mathematics


At the end of the session, participants will be able to:
Session Objectives • understand the concept of gamification in Mathematics Education
• explore the benefits of using gamification to enhance Mathematics learning
• learn practical strategies and tools for implementing gamification in Mathematics
Session Outputs Participants will be able to make a gamified Math lesson plan
Session Duration and Time 1 hour and 30 minutes
• Introduction to Gamification in Mathematics
• Definition of Gamification in the context of Mathematics Education
• Benefits of using Gamification in Mathematics lessons
• Elements of Gamification
Key Content • Gamification strategies for Math Education
• Digital tools and platforms for Gamification in Mathematics
• Gamification Challenges and solutions
• Gamification in the Philippine classroom
• Gamification assessment and application
• Integration of gamification in Math lessons
Presentation/Discussion
Methodologies Brainstorming/Group work
Reflection and sharing
Question and answer
https://slideplayer.com/slide/12738386/
References https://www.slideshare.net/apfpptshare/game-based-learning-in-primary-math-classrooms
https://www.slideshare.net/lionnagaraju/gamification-210086952
Time Session objective Detailed Content Outline Detailed Description of Learners Output Learning Resource
Methodology Materials
3:00 PM- 1. To understand the • Define gamification in the context • The LF greets/welcomes the Slide Decks
3:15 PM concept of of Mathematics Education participants, checks session Laptop
gamification • Compare Gamification with games progress and introduces Microphone
and other traditional Mathematics himself, and then presents
the session objectives and
activity
outline of the presentation
(slides 1-3) Slides 1-3
• The LF then briefly
discusses why we play
games and what makes
games so addictive.
Activity 1- • Downloaded Cellphone
• The LF instructs the “Math Bingo Math Bingo App
participants to download in Game” app and Just A Dice App
their Android phone the Just a Dice app”
Math Bongo and Just A Dice Slides 4-8
game app
• The facilitator then presents
slide 6
• The facilitator inspects and
supervises the participation
and collaboration of
members
• The facilitator then asks the
question:
• Why do we play games?
• And What makes games so
addictive?
• The LF will call for speakers
to share their thoughts on
the importance of games in
math lessons according to
being: single, single but
committed, happily married,
married but feeling single,
and Ina-tay (Slide 8)
• The LF then processes the
thoughts of the participants
3:15 PM- 1. To understand the • Define gamification in the context • The LF elaborates on the Slides 9-14
3:20 PM concept of of Mathematics Education definition of gamification,
gamification • Compare Gamification with its history, and its
games and other traditional difference from games
Mathematics activity • The LF present then
shows the tabular
comparison of traditional
and gamified teaching
3:20 pm- 2. To explore the • Identify the benefits of • The LF presents and Slides 15-17
3:25 pm benefits of using gamification in teaching discusses the benefits of
gamification to mathematics lessons using gamification in
enhance Mathematics • Appreciate the advantages of teaching math lessons
Education using gamification in Mathematics

3:25 pm- 3. To learn practical • Identify the elements of • The LF presents and Slides 16-21
3:40 pm strategies and tools gamification discusses the elements of
for implementing gamification
gamification in
Mathematics Slides 22-28
• Analyze the gamification • The LF elaborates on the
strategies approaches and
strategies for
implementing
gamification in Math
Education

• The LF provides a sample Slides 31-33


gamified activity that Sample gamified
encourages collaboration, lesson plan
competition, and Board game
problem-solving Fraction decks

• Identify the digital tools and • The LF presents and Slides 34-35
platforms to facilitate gamification discusses the common
in Mathematics digital gamification tools
and platforms
Time Session objective Detailed Content Outline Detailed Description of Learners Output Learning Resource
Methodology Materials
3:40 pm- 3. To learn practical • Identify the potential challenges • The LF discusses the Slides 36-38
4:50 pm strategies and tools and practical solutions in potential challenges in
for implementing implementing gamification implementing
gamification in gamification and its
Mathematics practical solutions

• Explore how gamification can be • The LF discusses the Slides 39-42


adapted to the Philippine strategies to adapt
education context gamification to the
Philippines
4:00 pm-
4:10 pm • Explain how to assess students’ • The LF discusses the Slides 43-45
learning and progress in gamified different ways to assess
Math lessons the learning progress in a
gamified math lesson

• Explore the step-by-step Slides 46-50


processes of integrating • The LF presents and
gamification into Math lessons discusses the step-by-
step processes of
integrating gamification
into Math lessons

4:10 pm- • Create a sample gamified Math Sample gamified Slide 51


• The LF directs the
4:25 pm lesson plan participants to work in lesson plans
small groups and create
a sample gamified lesson
plan

4:25 pm- • House Clearing • Q and A


4:30 pm

Prepared by:
ROYLIN A. PEDRANO
Principal III- Ignacio Garrata NHS
Dinas District

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