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Unity Code
Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
if (isParent==false)
{
findObject.gameObject.GetComponent<Merge>();
/* findObject.gameObject.GetComponent<Collider>().enabled = true;
gameObject.GetComponent<Rigidbody>().isKinematic = false;
findObject.gameObject.GetComponent<Merge>().isParent = false;*/
}
}
isParent = true;
colMeshRenderer.GetComponentInParent<Rigidbody>().isKinematic =
true;
//thisMeshRenderer.GetComponentInParent<Rigidbody>().isKinematic = true;
return;
}
}
lastClickTime = Time.time;
}