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edmuel@hotmail.

com
FULL SCALE BLOODY BIG BATTLES TERRAIN EFFECTS V8
2/17/23

TERRAIN TYPE CATEGORY LOS MV FIRING EFFECT ASSAULT EFFECT


Slope Linear X -1 against enemy attacking from lower contour within 6”
Steep Slope Linear, Obstacle to climb X X -2 against enemy attacking from lower contour within 6”
Stream Linear, Obstacle to cross X -1 against enemy attacking across stream within 6”
Wood* Area, Difficult, Cover X X 1 Column Left -1 against attacker
Village* Area, Cover 1 Column Left -1 against attacker
Town* Area, Difficult, Cover X X 2 Columns Left; Def no Flanks -2 against attacker; Defender no Flanks
Marsh Area, Difficult X -1 against attacker
Bridge/Gap Defile (X) 1 Col Right vs Unit Crossing -2 against attacker forcing a defended Bridge/Defile
Rifle Pits* Position, Cover 1 Column Left -1 against attacker
Entrenchments* Position, Cover 2 Columns Left -2 against attacker
Fort Area, Cover X 3 Columns Left -3 against attacker; Defender no Flanks
Road/Route Route 1 Column Left vs March/Road Col Per March/Road Column
*CAVALRY & ARTILLERY RECEIVE NO DEFENSIVE BENEFIT

TERRAIN CATEGORIES LOS/LOF (LINE OF SIGHT LINE OF FIRE)


Linear Unit path crosses (can be defended) Area (Town, Blocks line of sight/fire beyond 3”
Obstacle Unit pays a movement penalty to cross (can be defended) Fort, Wood) into, within, or through.
Area Unit enters, moves in, moves through, and/or occupies Units on same level block LOF;
Units, Slopes,
Difficult Unit pays a penalty to enter, move in, move through, and/or occupy Elevated features and scenario-
Special Linear
Position Defined by unit footprint as opposed to underlying topography specific linear features on the
(high walls, same level as observer and target
Cover Provides fire and assault benefit if ½ or more unit bases are in hedgerows, etc) block both LOS & LOF.
Defile Gap: treat as other terrain to cross if not in Column of March/Road Column
A unit on higher ground may fire
Route Must be in Road/Route Column to use: Move is restricted to the road/route Firing over over a lower friendly unit if the line
LOS Terrain that effects Line of Sight/Line of Fire Friendly Units of fire to the target extends 3”
MOVE EFFECT (MV) (p5) beyond the lower intervening
NOTES friendly (ie: beyond range band A).
INF ART CAV
Obstacle +3” +6” +6” Bridge is linear obs unless unit is in column/limbered A unit on higher elevation may fire
3” 6” 6” Unit that Begins in Difficult is -1 on Move Roll Firing over over lower intervening blocking
Difficult
Art may move ½ and deploy adjacent (touching) road.
Intervening terrain (area, linear, etc) at targets
Negates other
Terrain 4” or more beyond the far edge of
Route Terrain; Half Move No interpenetration of units in Road/Route Column
the lower intervening terrain.
Cost on “Road”; Follow route/road with no cost for change of direction(s)
Town INF: all bases inside (no formation); measure fire & FCP from center of town area
Ed M Ed M’s Wargames Meanderings edmuel@hotmail.com

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