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Output Log
Output Log
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GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor: NVIDIA
VRAM: 3072 MB
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Loading Q:\Games\Bedlam\Bedlam_Data\Managed\UnityEngine.dll into Unity Child Domain
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Loading Q:\Games\Bedlam\Bedlam_Data\Managed\Assembly-CSharp-firstpass.dll into
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Platform assembly: Q:\Games\Bedlam\Bedlam_Data\Managed\Assembly-CSharp.dll (this
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Loading Q:\Games\Bedlam\Bedlam_Data\Managed\Assembly-CSharp.dll into Unity Child
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Loading Q:\Games\Bedlam\Bedlam_Data\Managed\Assembly-UnityScript-firstpass.dll into
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Platform assembly: Q:\Games\Bedlam\Bedlam_Data\Managed\Assembly-UnityScript.dll
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Loading Q:\Games\Bedlam\Bedlam_Data\Managed\Assembly-UnityScript.dll into Unity
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Loading Q:\Games\Bedlam\Bedlam_Data\Managed\SampleClassLibrary.dll into Unity Child
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Loading Q:\Games\Bedlam\Bedlam_Data\Managed\DecalSystem.Runtime.dll into Unity
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Loading Q:\Games\Bedlam\Bedlam_Data\Managed\XInputDotNetPure.dll into Unity Child
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Loading Q:\Games\Bedlam\Bedlam_Data\Managed\uScriptRuntime.dll into Unity Child
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Loading Q:\Games\Bedlam\Bedlam_Data\Managed\UnityEtx.dll into Unity Child Domain
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Loading Q:\Games\Bedlam\Bedlam_Data\Managed\UnityPluginLogImport.dll into Unity
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Loading Q:\Games\Bedlam\Bedlam_Data\Managed\XboxOneCommonImport.dll into Unity
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<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 41820.
Total: 17.966000 ms (FindLiveObjects: 1.769600 ms CreateObjectMapping: 0.962100 ms
MarkObjects: 14.063000 ms DeleteObjects: 0.336900 ms)
Enabling loads 2
(Filename:
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
Setting Menu
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UnityEngineDebug.cpp Line: 49)
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UnityEngineDebug.cpp Line: 49)
Saves Found
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UnityEngineDebug.cpp Line: 49)
Enabling loads 2
(Filename:
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
Setting Menu
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
Saves Found
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UnityEngineDebug.cpp Line: 49)
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
Unloading 99 unused Assets to reduce memory usage. Loaded Objects now: 41975.
Total: 18.068100 ms (FindLiveObjects: 1.737000 ms CreateObjectMapping: 0.983600 ms
MarkObjects: 13.918000 ms DeleteObjects: 0.582600 ms)
Enabling loads 2
(Filename:
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
Setting Menu
(Filename:
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
Saves Found
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UnityEngineDebug.cpp Line: 49)
Enabling loads 2
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
Setting Menu
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UnityEngineDebug.cpp Line: 49)
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UnityEngineDebug.cpp Line: 49)
Saves Found
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UnityEngineDebug.cpp Line: 49)
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UnityEngineDebug.cpp Line: 49)
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UnityEngineDebug.cpp Line: 49)
Unloading 853 unused Assets to reduce memory usage. Loaded Objects now: 43241.
Total: 23.400999 ms (FindLiveObjects: 1.919200 ms CreateObjectMapping: 1.157400 ms
MarkObjects: 14.568600 ms DeleteObjects: 4.769300 ms)
Setting Menu
(Filename:
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UnityEngineDebug.cpp Line: 49)
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UnityEngineDebug.cpp Line: 49)
Saves Found
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UnityEngineDebug.cpp Line: 49)
Saves: False
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UnityEngineDebug.cpp Line: 49)
Setting Menu
(Filename:
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
Saves Found
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
AUTO_3
(Filename:
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
Setting Menu
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UnityEngineDebug.cpp Line: 49)
Setting Menu
(Filename:
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
Cannot play sounds before SECTR_AudioSystem is initialized.
(Filename:
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
UnloadTime: 45.727303 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)
Unloading 1385 unused Assets to reduce memory usage. Loaded Objects now: 11702.
Total: 24.316000 ms (FindLiveObjects: 0.247500 ms CreateObjectMapping: 0.847200 ms
MarkObjects: 13.113001 ms DeleteObjects: 9.196500 ms)
finished yielding for transition level async; wait for next frame
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 36284.
Total: 18.401001 ms (FindLiveObjects: 1.288800 ms CreateObjectMapping: 0.903800 ms
MarkObjects: 15.214300 ms DeleteObjects: 0.066800 ms)
(Filename:
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UnityEngineDebug.cpp Line: 49)
a:dog_city_monument
(Filename:
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
Setting Menu
(Filename:
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UnityEngineDebug.cpp Line: 49)
Saves Found
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UnityEngineDebug.cpp Line: 49)
Saves: True
(Filename:
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UnityEngineDebug.cpp Line: 49)
Disabling fog
(Filename:
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UnityEngineDebug.cpp Line: 49)
Updating Gamma
(Filename:
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
Unloading 189 unused Assets to reduce memory usage. Loaded Objects now: 41498.
Total: 16.790400 ms (FindLiveObjects: 1.774200 ms CreateObjectMapping: 0.934800 ms
MarkObjects: 12.978100 ms DeleteObjects: 0.138100 ms)
(Filename:
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
Enabling loads 2
(Filename:
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UnityEngineDebug.cpp Line: 49)
Checking for save files
(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)
Setting Menu
(Filename:
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
Saves Found
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UnityEngineDebug.cpp Line: 49)
Enabling loads 2
(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)
Setting Menu
(Filename:
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
Saves Found
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
Unloading 983 unused Assets to reduce memory usage. Loaded Objects now: 41813.
Total: 24.227800 ms (FindLiveObjects: 1.994000 ms CreateObjectMapping: 1.040900 ms
MarkObjects: 14.380700 ms DeleteObjects: 5.898600 ms)
Enabling loads 2
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
Setting Menu
(Filename:
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
Saves Found
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UnityEngineDebug.cpp Line: 49)
Enabling loads 2
(Filename:
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UnityEngineDebug.cpp Line: 49)
Setting Menu
(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
Saves Found
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
(Filename:
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UnityEngineDebug.cpp Line: 49)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 41778.
Total: 18.293200 ms (FindLiveObjects: 2.011500 ms CreateObjectMapping: 1.029800 ms
MarkObjects: 14.335000 ms DeleteObjects: 0.067100 ms)
Quitting
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UnityEngineDebug.cpp Line: 49)
Destroyed
(Filename:
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UnityEngineDebug.cpp Line: 49)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()
at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0
at vp_Component.SetState (System.String state, Boolean enabled, Boolean
recursive, Boolean includeDisabled) [0x00000] in <filename unknown>:0
at vp_Component.SetState (System.String state, Boolean enabled, Boolean
recursive, Boolean includeDisabled) [0x00000] in <filename unknown>:0
at vp_StateEventHandler.SetState (System.String state, Boolean setActive, Boolean
recursive, Boolean includeDisabled) [0x00000] in <filename unknown>:0
at Bedlam.UFPSMods.WeaponZoom.StopZoom () [0x00000] in <filename unknown>:0
at Bedlam.UFPSMods.WeaponZoom.OnDisable () [0x00000] in <filename unknown>:0