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Initialize engine version: 4.5.

0f6 (fd4616464986)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor: NVIDIA
VRAM: 3072 MB
Begin MonoManager ReloadAssembly
Platform assembly: Q:\Games\Bedlam\Bedlam_Data\Managed\UnityEngine.dll (this
message is harmless)
Loading Q:\Games\Bedlam\Bedlam_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: Q:\Games\Bedlam\Bedlam_Data\Managed\Assembly-CSharp-
firstpass.dll (this message is harmless)
Loading Q:\Games\Bedlam\Bedlam_Data\Managed\Assembly-CSharp-firstpass.dll into
Unity Child Domain
Platform assembly: Q:\Games\Bedlam\Bedlam_Data\Managed\Assembly-CSharp.dll (this
message is harmless)
Loading Q:\Games\Bedlam\Bedlam_Data\Managed\Assembly-CSharp.dll into Unity Child
Domain
Platform assembly: Q:\Games\Bedlam\Bedlam_Data\Managed\Assembly-UnityScript-
firstpass.dll (this message is harmless)
Loading Q:\Games\Bedlam\Bedlam_Data\Managed\Assembly-UnityScript-firstpass.dll into
Unity Child Domain
Platform assembly: Q:\Games\Bedlam\Bedlam_Data\Managed\Assembly-UnityScript.dll
(this message is harmless)
Loading Q:\Games\Bedlam\Bedlam_Data\Managed\Assembly-UnityScript.dll into Unity
Child Domain
Platform assembly: Q:\Games\Bedlam\Bedlam_Data\Managed\SampleClassLibrary.dll (this
message is harmless)
Loading Q:\Games\Bedlam\Bedlam_Data\Managed\SampleClassLibrary.dll into Unity Child
Domain
Platform assembly: Q:\Games\Bedlam\Bedlam_Data\Managed\DecalSystem.Runtime.dll
(this message is harmless)
Loading Q:\Games\Bedlam\Bedlam_Data\Managed\DecalSystem.Runtime.dll into Unity
Child Domain
Platform assembly: Q:\Games\Bedlam\Bedlam_Data\Managed\XInputDotNetPure.dll (this
message is harmless)
Loading Q:\Games\Bedlam\Bedlam_Data\Managed\XInputDotNetPure.dll into Unity Child
Domain
Platform assembly: Q:\Games\Bedlam\Bedlam_Data\Managed\uScriptRuntime.dll (this
message is harmless)
Loading Q:\Games\Bedlam\Bedlam_Data\Managed\uScriptRuntime.dll into Unity Child
Domain
Platform assembly: Q:\Games\Bedlam\Bedlam_Data\Managed\UnityEtx.dll (this message
is harmless)
Loading Q:\Games\Bedlam\Bedlam_Data\Managed\UnityEtx.dll into Unity Child Domain
Platform assembly: Q:\Games\Bedlam\Bedlam_Data\Managed\UnityPluginLogImport.dll
(this message is harmless)
Loading Q:\Games\Bedlam\Bedlam_Data\Managed\UnityPluginLogImport.dll into Unity
Child Domain
Platform assembly: Q:\Games\Bedlam\Bedlam_Data\Managed\XboxOneCommonImport.dll
(this message is harmless)
Loading Q:\Games\Bedlam\Bedlam_Data\Managed\XboxOneCommonImport.dll into Unity
Child Domain
- Completed reload, in 0.409 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: Q:\Games\Bedlam\Bedlam_Data\Managed\System.Core.dll (this
message is harmless)
Platform assembly: Q:\Games\Bedlam\Bedlam_Data\Managed\System.dll (this message is
harmless)
WARNING: Shader Unsupported: 'Reflective/VertexLit' - Pass '' shader state not
supported
UnloadTime: 2.066500 ms
InputManager: Updated Key/Mouse Binds

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UnityEngineDebug.cpp Line: 49)

InputManager: Updated Key/Mouse Binds

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UnityEngineDebug.cpp Line: 49)

Adding language gui, english

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UnityEngineDebug.cpp Line: 49)

Adding language audio, english

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Adding language subs, english

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 11261.
Total: 7.209600 ms (FindLiveObjects: 0.447500 ms CreateObjectMapping: 0.359700 ms
MarkObjects: 5.421500 ms DeleteObjects: 0.039700 ms)

Adding language audio, english

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UnityEngineDebug.cpp Line: 49)

Adding language subs, english

(Filename:
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UnityEngineDebug.cpp Line: 49)

Adding language gui, english

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UnityEngineDebug.cpp Line: 49)

Steam initialised

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UnityEngineDebug.cpp Line: 49)

Steam enabled = True

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Setting Menu

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UnityEngineDebug.cpp Line: 49)

Checking for save files

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UnityEngineDebug.cpp Line: 49)

Saves Found

(Filename:
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UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

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UnityEngineDebug.cpp Line: 49)

loading transition scene

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UnityEngineDebug.cpp Line: 49)

yielding for transition level async

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UnityEngineDebug.cpp Line: 49)

Platform assembly: Q:\Games\Bedlam\Bedlam_Data\Managed\Boo.Lang.dll (this message


is harmless)
Setting profile Low

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UnityEngineDebug.cpp Line: 49)

Assist enabled

(Filename:
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UnityEngineDebug.cpp Line: 49)

Received stats and achievements from Steam

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UnityEngineDebug.cpp Line: 49)

Level stat loaded:0

(Filename:
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UnityEngineDebug.cpp Line: 49)

UnloadTime: 0.452900 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 11435.
Total: 6.431500 ms (FindLiveObjects: 0.189900 ms CreateObjectMapping: 0.142900 ms
MarkObjects: 5.173500 ms DeleteObjects: 0.045500 ms)

finished yielding for transition level async; wait for next frame

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UnityEngineDebug.cpp Line: 49)

loading level async

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UnityEngineDebug.cpp Line: 49)

loading level async called

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UnityEngineDebug.cpp Line: 49)

yielding for level async

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UnityEngineDebug.cpp Line: 49)

UnloadTime: 0.348900 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 11950.
Total: 6.497700 ms (FindLiveObjects: 0.251200 ms CreateObjectMapping: 0.163100 ms
MarkObjects: 5.198300 ms DeleteObjects: 0.023500 ms)

finished yielding for level async

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UnityEngineDebug.cpp Line: 49)

Setting Menu

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UnityEngineDebug.cpp Line: 49)

Checking for save files

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UnityEngineDebug.cpp Line: 49)

Saves Found

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UnityEngineDebug.cpp Line: 49)

Loading newest save

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UnityEngineDebug.cpp Line: 49)

AUTO_2

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UnityEngineDebug.cpp Line: 49)

Loading saved game

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UnityEngineDebug.cpp Line: 49)

Setting Menu

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UnityEngineDebug.cpp Line: 49)

Setting Menu

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UnityEngineDebug.cpp Line: 49)
loading transition scene

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UnityEngineDebug.cpp Line: 49)

yielding for transition level async

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UnityEngineDebug.cpp Line: 49)

UnloadTime: 0.914500 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 11869.
Total: 8.884299 ms (FindLiveObjects: 0.233000 ms CreateObjectMapping: 0.137300 ms
MarkObjects: 7.417900 ms DeleteObjects: 0.224300 ms)

finished yielding for transition level async; wait for next frame

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UnityEngineDebug.cpp Line: 49)

loading level async

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UnityEngineDebug.cpp Line: 49)

loading level async called

(Filename:
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UnityEngineDebug.cpp Line: 49)

yielding for level async

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C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

WARNING: Shader Unsupported:


'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass '' shader state not
supported
UnloadTime: 0.374400 ms
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 27997.
Total: 13.476900 ms (FindLiveObjects: 1.108300 ms CreateObjectMapping: 1.142600 ms
MarkObjects: 10.169200 ms DeleteObjects: 0.058300 ms)

finished yielding for level async

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UnityEngineDebug.cpp Line: 49)

a:dog_city_start

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UnityEngineDebug.cpp Line: 49)

Level Unlocked:7

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UnityEngineDebug.cpp Line: 49)

player not found

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UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves Found

(Filename:
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UnityEngineDebug.cpp Line: 49)

Saves: True

(Filename:
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UnityEngineDebug.cpp Line: 49)

Disabling fog

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UnityEngineDebug.cpp Line: 49)

Updating Gamma

(Filename:
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UnityEngineDebug.cpp Line: 49)

Setting gamma to 0.5 ( 1 )


(Filename:
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UnityEngineDebug.cpp Line: 49)

Platform assembly: Q:\Games\Bedlam\Bedlam_Data\Managed\System.Xml.dll (this message


is harmless)
55 is null

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UnityEngineDebug.cpp Line: 49)

transform is null

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UnityEngineDebug.cpp Line: 49)

transform is null

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UnityEngineDebug.cpp Line: 49)

transform is null

(Filename:
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UnityEngineDebug.cpp Line: 49)

55 is null

(Filename:
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UnityEngineDebug.cpp Line: 49)

56 is null

(Filename:
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UnityEngineDebug.cpp Line: 49)

57 is null

(Filename:
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UnityEngineDebug.cpp Line: 49)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 189 unused Assets to reduce memory usage. Loaded Objects now: 30787.
Total: 14.916599 ms (FindLiveObjects: 1.240400 ms CreateObjectMapping: 1.002400 ms
MarkObjects: 11.540900 ms DeleteObjects: 0.161900 ms)

Attempting to restore velocity

(Filename:
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UnityEngineDebug.cpp Line: 49)

restore velocity (0.1, 0.0, 0.1)

(Filename:
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UnityEngineDebug.cpp Line: 49)

StoreStats - success

(Filename:
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UnityEngineDebug.cpp Line: 49)

Enabling loads 2

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves Found

(Filename:
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UnityEngineDebug.cpp Line: 49)

Enabling loads 2

(Filename:
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UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves Found

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Attemping to save velocity

(Filename:
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UnityEngineDebug.cpp Line: 49)

Got velocity tracker (0.0, 0.0, 0.0)

(Filename:
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UnityEngineDebug.cpp Line: 49)

Got fpinput tracker (0.0, 0.0, 0.0)

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 30791.
Total: 14.780200 ms (FindLiveObjects: 1.245800 ms CreateObjectMapping: 0.973700 ms
MarkObjects: 11.624399 ms DeleteObjects: 0.064800 ms)

Enabling loads 2

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UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
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UnityEngineDebug.cpp Line: 49)

Checking for save files


(Filename:
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UnityEngineDebug.cpp Line: 49)

Saves Found

(Filename:
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UnityEngineDebug.cpp Line: 49)

Enabling loads 2

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UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves Found

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Attemping to save velocity

(Filename:
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UnityEngineDebug.cpp Line: 49)

Got velocity tracker (9.2, -1.2, 8.3)

(Filename:
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UnityEngineDebug.cpp Line: 49)

Got fpinput tracker (9.2, -1.2, 8.3)

(Filename:
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UnityEngineDebug.cpp Line: 49)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 499 unused Assets to reduce memory usage. Loaded Objects now: 33485.
Total: 18.415300 ms (FindLiveObjects: 1.430800 ms CreateObjectMapping: 0.939700 ms
MarkObjects: 12.822500 ms DeleteObjects: 2.345700 ms)

Achievement 'ACH_CHAMBARD_ROUGE_COMPLETE' unlocked!

(Filename:
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UnityEngineDebug.cpp Line: 49)

StoreStats - success

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UnityEngineDebug.cpp Line: 49)

level transition

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UnityEngineDebug.cpp Line: 49)

Setting Menu

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UnityEngineDebug.cpp Line: 49)

loading transition scene

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UnityEngineDebug.cpp Line: 49)

yielding for transition level async

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UnityEngineDebug.cpp Line: 49)

UnloadTime: 28.697601 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 1547 unused Assets to reduce memory usage. Loaded Objects now: 12429.
Total: 18.384499 ms (FindLiveObjects: 0.379200 ms CreateObjectMapping: 0.913300 ms
MarkObjects: 8.308500 ms DeleteObjects: 7.844600 ms)

finished yielding for transition level async; wait for next frame

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UnityEngineDebug.cpp Line: 49)

loading level async


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UnityEngineDebug.cpp Line: 49)

loading level async called

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UnityEngineDebug.cpp Line: 49)

yielding for level async

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UnityEngineDebug.cpp Line: 49)

UnloadTime: 0.399100 ms
Cannot play sounds before SECTR_AudioSystem is initialized.

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UnityEngineDebug.cpp Line: 49)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 37001.
Total: 15.171800 ms (FindLiveObjects: 1.505300 ms CreateObjectMapping: 1.274400 ms
MarkObjects: 11.303600 ms DeleteObjects: 0.067900 ms)

finished yielding for level async

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UnityEngineDebug.cpp Line: 49)

a:dog_city_monument

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UnityEngineDebug.cpp Line: 49)

Level Unlocked:8

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UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)
Saves Found

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UnityEngineDebug.cpp Line: 49)

Saves: True

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UnityEngineDebug.cpp Line: 49)

Disabling fog

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UnityEngineDebug.cpp Line: 49)

Updating Gamma

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UnityEngineDebug.cpp Line: 49)

Setting gamma to 0.5 ( 1 )

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UnityEngineDebug.cpp Line: 49)

StoreStats - success

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UnityEngineDebug.cpp Line: 49)

Enabling loads 2

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UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves Found

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UnityEngineDebug.cpp Line: 49)

Enabling loads 2

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves Found

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Attemping to save velocity

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Got velocity tracker (0.0, 0.0, 0.0)

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Got fpinput tracker (0.0, 0.0, 0.0)

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)
Unloading 199 unused Assets to reduce memory usage. Loaded Objects now: 40643.
Total: 17.461599 ms (FindLiveObjects: 1.738700 ms CreateObjectMapping: 1.070600 ms
MarkObjects: 12.888801 ms DeleteObjects: 0.853900 ms)

Enabling loads 2

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves Found

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Enabling loads 2

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves Found
(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Attemping to save velocity

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Got velocity tracker (8.4, -0.1, 7.6)

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Got fpinput tracker (8.4, -0.1, 7.6)

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 41820.
Total: 17.966000 ms (FindLiveObjects: 1.769600 ms CreateObjectMapping: 0.962100 ms
MarkObjects: 14.063000 ms DeleteObjects: 0.336900 ms)

Enabling loads 2

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves Found

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)
Enabling loads 2

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves Found

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Attemping to save velocity

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Got velocity tracker (9.3, 1.0, 7.7)

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Got fpinput tracker (9.3, 1.0, 7.7)

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 99 unused Assets to reduce memory usage. Loaded Objects now: 41975.
Total: 18.068100 ms (FindLiveObjects: 1.737000 ms CreateObjectMapping: 0.983600 ms
MarkObjects: 13.918000 ms DeleteObjects: 0.582600 ms)

Enabling loads 2

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves Found

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Enabling loads 2

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves Found

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Attemping to save velocity


(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Got velocity tracker (0.3, 0.0, 11.0)

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Got fpinput tracker (0.3, 0.0, 11.0)

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 853 unused Assets to reduce memory usage. Loaded Objects now: 43241.
Total: 23.400999 ms (FindLiveObjects: 1.919200 ms CreateObjectMapping: 1.157400 ms
MarkObjects: 14.568600 ms DeleteObjects: 4.769300 ms)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves Found

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves: False

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)
Saves Found

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Loading newest save

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

AUTO_3

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Loading saved game

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

loading transition scene

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

yielding for transition level async

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Cannot play sounds before SECTR_AudioSystem is initialized.

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Cannot play sounds before SECTR_AudioSystem is initialized.

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)
Cannot play sounds before SECTR_AudioSystem is initialized.

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Cannot play sounds before SECTR_AudioSystem is initialized.

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Cannot play sounds before SECTR_AudioSystem is initialized.

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Cannot play sounds before SECTR_AudioSystem is initialized.

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Cannot play sounds before SECTR_AudioSystem is initialized.

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Cannot play sounds before SECTR_AudioSystem is initialized.

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Cannot play sounds before SECTR_AudioSystem is initialized.

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Cannot play sounds before SECTR_AudioSystem is initialized.

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Cannot play sounds before SECTR_AudioSystem is initialized.

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Cannot play sounds before SECTR_AudioSystem is initialized.

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Cannot play sounds before SECTR_AudioSystem is initialized.

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Cannot play sounds before SECTR_AudioSystem is initialized.

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Cannot play sounds before SECTR_AudioSystem is initialized.

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Cannot play sounds before SECTR_AudioSystem is initialized.

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Cannot play sounds before SECTR_AudioSystem is initialized.

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Cannot play sounds before SECTR_AudioSystem is initialized.

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Cannot play sounds before SECTR_AudioSystem is initialized.

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

UnloadTime: 45.727303 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 1385 unused Assets to reduce memory usage. Loaded Objects now: 11702.
Total: 24.316000 ms (FindLiveObjects: 0.247500 ms CreateObjectMapping: 0.847200 ms
MarkObjects: 13.113001 ms DeleteObjects: 9.196500 ms)

finished yielding for transition level async; wait for next frame

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

loading level async


(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

loading level async called

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

yielding for level async

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

WARNING: Shader Unsupported:


'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass '' shader state not
supported
UnloadTime: 0.394600 ms
Cannot play sounds before SECTR_AudioSystem is initialized.

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 36284.
Total: 18.401001 ms (FindLiveObjects: 1.288800 ms CreateObjectMapping: 0.903800 ms
MarkObjects: 15.214300 ms DeleteObjects: 0.066800 ms)

finished yielding for level async

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

a:dog_city_monument

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

player not found

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files


(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves Found

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves: True

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Disabling fog

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Updating Gamma

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting gamma to 0.5 ( 1 )

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 189 unused Assets to reduce memory usage. Loaded Objects now: 41498.
Total: 16.790400 ms (FindLiveObjects: 1.774200 ms CreateObjectMapping: 0.934800 ms
MarkObjects: 12.978100 ms DeleteObjects: 0.138100 ms)

Attempting to restore velocity

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

restore velocity (0.3, 0.0, 11.0)

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Enabling loads 2

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)
Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves Found

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Enabling loads 2

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves Found

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Attemping to save velocity

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Got velocity tracker (-0.7, 0.5, -11.2)

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Got fpinput tracker (-0.7, 0.5, -11.2)

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 983 unused Assets to reduce memory usage. Loaded Objects now: 41813.
Total: 24.227800 ms (FindLiveObjects: 1.994000 ms CreateObjectMapping: 1.040900 ms
MarkObjects: 14.380700 ms DeleteObjects: 5.898600 ms)

Enabling loads 2

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves Found

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Enabling loads 2

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files


(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Setting Menu

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Checking for save files

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Saves Found

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Attemping to save velocity

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Got velocity tracker (-1.3, 0.0, 11.0)

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Got fpinput tracker (-1.3, 0.0, 11.0)

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 41778.
Total: 18.293200 ms (FindLiveObjects: 2.011500 ms CreateObjectMapping: 1.029800 ms
MarkObjects: 14.335000 ms DeleteObjects: 0.067100 ms)

Quitting

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)

Destroyed

(Filename:
C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/
UnityEngineDebug.cpp Line: 49)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()
at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0
at vp_Component.SetState (System.String state, Boolean enabled, Boolean
recursive, Boolean includeDisabled) [0x00000] in <filename unknown>:0
at vp_Component.SetState (System.String state, Boolean enabled, Boolean
recursive, Boolean includeDisabled) [0x00000] in <filename unknown>:0
at vp_StateEventHandler.SetState (System.String state, Boolean setActive, Boolean
recursive, Boolean includeDisabled) [0x00000] in <filename unknown>:0
at Bedlam.UFPSMods.WeaponZoom.StopZoom () [0x00000] in <filename unknown>:0
at Bedlam.UFPSMods.WeaponZoom.OnDisable () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

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