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AOF - DARK ELVES 3.1.

Background Story
Before the High Elves arrived, the Dark Isles were only known
through sailors’ legends and tales, which spoke of the waters as
dangerous and infested with sea beasts. High Elf sailors
discovered the islands during their voyages, and soon found
the islands were rich in spices and gold.

The High Elven Kings sought out colonists to claim these once-
mythical islands, but only the most daring and desperate Elves
would venture out to the isles, since most ships sent to the isles
were lost to the creatures beneath the waves. The colonists who
arrived on the islands had to learn to survive independently, as
shipments were often lost to the sea and many colonies were
lost completely.

Those who did survive did so with the help of the Snake-Elves.
The Snake-Elves had lived on the isles for centuries, and learnt
how to tame many of the islands’ creatures. The settlers
developed close relations with these Snake-Elves, trading
wealth and weapons from the mainland in exchange for the
Snake-Elve’s knowledge and skills. The High Elves took a more
cautious approach, viewing the Snake-Elves with scorn and
attempting to subdue the sea-beasts by force.

Despite the dangers of the Dark Isles, the Elven Kings and their
merchants expected their share of profit from the colonies.
Colonists resented paying taxes to the supply ships that often
were lost at sea before they arrived, because as ships left port,
heavy with the wealth of the islands, they became tempting
Intro targets. Many settlers took on a life of piracy, returning with
wealth that otherwise would have been sent to the homelands.
Dark Elves are a faction of pirates and freebooters, who have
These pirates soon filled the moneyed class of the islands,
cut themselves off from their homeland, and have learnt to overtaking the old nobility in wealth and power.
tame the wild and monstrous beasts of their native isles
through an alliance with the Snake-Elves. They are swift and
skilled attackers, but their lack of armour leaves them The colonists rejected the taxes imposed on them to fight the
vulnerable to counter attack. distant Havoc Wars, and many began to speak of
independence, calling themselves Dark Elves. The High Elves
then sent a diplomatic mission to negotiate with the colonists,
The Dark Elves won their struggle for independence, but now, only to have their diplomats slaughtered, and the High Elven
without a common enemy, there is nothing to keep them navy was thoroughly defeated by a coalition of pirates and
united. They must tread carefully with their new found
Snake-Elves using the monsters beneath the waves.
freedom, as they risk either falling into lawlessness or tyranny
if their delicate truces collapse.
The Pirate Lords’ ambitions have only grown since they won
their independence, and they have begun to pillage along
About OPR Tyria’s coasts and through its Voidgates. Now it is unclear
OPR (www.onepagerules.com) is the home of many free games whether the Pirates’ alliance will last, or if the fiercely
which are designed to be fast to learn and easy to play. independent Dark Elves will collapse into civil war.

This project was made by gamers for gamers and it can only How will you bring fortune to the Isles?
exist thanks to the support of our awesome community.

If you want to help us in making more awesome content, you


can support us on www.patreon.com/onepagerules.

Thank you for playing!

Created by: Gaetano Ferrara

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AOF - DARK ELVES 3.1.0
Name [size] Qua Def Equipment Special Rules Cost
Dark Noble [1] 3+ 4+ Heavy Hand Weapon (A3, AP(1)) Fearless, Furious, Hero, Tough(3) 60pts
Champion [1] 4+ 5+ Hand Weapon (A3) Hero, Tough(3) 30pts
Snake Lady [1] 3+ 4+ Great Glaive (A4, AP(1), Rending) Hero, Strider, Tough(6) 100pts
Dark Warriors [10] 4+ 5+ Hand Weapon (A1) - 85pts
Witches [5] 4+ 5+ Dual Hand Weapons (A2) Furious 70pts
Corsairs [5] 4+ 5+ Dual Hand Weapons (A2) Fearless, Stealth 80pts
Executioners [5] 3+ 4+ Great Weapon (A1, AP(2)) Headtaker 90pts
Slaughter Sisters [5] 3+ 5+ Barbed Whip (A1, AP(1), Rending) Blade Dance, Strider 85pts
Winged Sisters [5] 4+ 5+ Dual Hand Weapons (A2) Ambush, Flying 85pts
Black Guardians [5] 3+ 4+ Heavy Halberd (A1, AP(1), Rending) Fearless, Furious 90pts
Dark Shooters [5] 4+ 5+ Repeater Crossbow (18", A2, Rending), - 120pts
Hand Weapon (A1)
Shade Scouts [5] 3+ 5+ Repeater Handbow (9", A2, Rending), Scout, Stealth 125pts
Hand Weapon (A1)
Snake Sisters [3] 3+ 4+ Blood Glaive (A3, Rending) Strider, Tough(3) 150pts
Warlock Riders [5] 4+ 5+ Hand Weapon (A1, Poison) Fast, Impact(1) 80pts
Dark Horsemen [5] 4+ 5+ Lance (A1, Lance) Fast, Impact(1) 90pts
Raptor Knights [5] 3+ 4+ Lance (A1, Lance) Devour, Fast, Impact(1) 130pts
Harpies [5] 5+ 5+ Heavy Claws (A2, AP(1)) Flying, Scout 70pts
Great Medusa [1] 3+ 3+ Death Stare (12", A1, AP(2), Deadly(3)), Fear(1), Furious, Tough(6) 155pts
Blood Spear (A6, AP(1), Rending)
Abyssal Beast [1] 4+ 3+ Stomp (A4, AP(1)), Toxic Fangs (A8, Poison) Fear(2), Predator, Tough(12) 220pts
Hydra [1] 4+ 3+ Stomp (A4, AP(1)), Vicious Jaws (A6, AP(1)) Fear(2), Hydra Heads, Regeneration, Tough(12) 280pts
Scourge Chariot [1] 4+ 3+ Spear Crew (A2, Lance), Hooves (A2) Fast, Impact(4), Tough(6) 115pts
Raptor Chariot [1] 3+ 3+ Spear Crew (A2, Lance), Heavy Claws (A2, AP(1)) Devour, Fast, Impact(4), Tough(6) 140pts
Medusa Shrine [1] 3+ 3+ Death Stare (12", A1, AP(2), Deadly(3)), Aura of Pain, Fear(2), Furious, Tough(9) 245pts
Blood Spear (A6, AP(1), Rending), Crew Attacks (A2)
Dark Elf Artillery [1] 4+ 5+ Repeater Bolt Thrower (30", A6, AP(1)), Crew (A3) Entrenched, Immobile, Tough(3) 105pts

Special Rules Dark Elves Army Spells


Absolute Power: Once per activation, before Blade Storm (1): Target 2 enemy units within 9"
attacking, pick one enemy unit within 12”, take 2 hits each.
which gets -2 to its next morale test roll. Despair (1): Target 2 enemy units within 12" get
Aura of Pain: Once per activation, before -1 to their next morale test roll.
attacking, pick 2 enemy units within 12”. Each Darkness (2): Target 2 friendly units within 12"
unit must take a morale test, and if failed they get +1 to defense rolls next time they take hits.
take 3 hits. Steal Soul (2): Target enemy unit within 12”
Blade Dance: Enemies get -1 to hit in melee takes 6 hits.
when attacking units where all models have Black Bolt (3): Target enemy model within 12"
this rule. takes 3 hits with AP(4).
Blood Fury: Once per activation, pick 2 friendly World of Pain (3): Target 2 friendly units within
units within 6", which get Furious next time 12" get +3" next time they Advance, or +6" next
they charge. If they already had Furious, they time they Rush/Charge.
get extra hits on unmodified rolls of 5-6 instead.
Blood Sacrifice: This model and its unit get
Regeneration.
Breath Attack: Once per activation, before
attacking, roll one die. On a 2+ one enemy unit
within 6” in line of sight takes 1 hit with Blast(3)
and AP(1).
Dark Prowess: This model and its unit get +1 to
hit in melee.
Devour: Whenever this model attacks in melee,
roll one die. On a 6+ the target takes 1 wound.
Headtaker: This model gets AP(+2) in melee
against units where most models have Tough(3)
or higher.
Hydra Heads: Place a marker on this model
whenever it regenerates a wound. For each
marker it gets +1 attack in melee.
Predator: For each unmodified roll of 6 to hit
when attacking, this model may roll +1 attack
with that weapon. This rule doesn’t apply to
newly generated attacks.
Takedown: Once per game, when this model
attacks in melee, you may pick one model in the
unit as its target, and make 1 attack at Quality
2+ with AP(1) and Deadly(3), which is resolved
as if it's a unit of 1.

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AOF - DARK ELVES 3.1.0

Dark Noble [1] - 60 pts Dark Warriors [10] - 85 pts Shade Scouts [5] - 125 pts
Quality 3+ Defense 4+ Quality 4+ Defense 5+ Quality 3+ Defense 5+
Heavy Hand Weapon (A3, AP(1)) Hand Weapon (A1) Repeater Handbow (9", A2, Rending)
Fearless, Furious, Hero, Tough(3) Upgrade up to three models with one: Hand Weapon (A1)
Replace Heavy Hand Weapon: +5pts Sergeant Scout, Stealth
+5pts Heavy Halberd (A3, AP(1), Rending) +10pts Musician Upgrade up to three models with one:
+10pts Dual Heavy Hand Weapons +15pts Banner +5pts Sergeant
(A4, AP(1)) Replace all Hand Weapons: +10pts Musician
+10pts Heavy Lance (A3, AP(1), Lance) +10pts Halberd (A1, Rending) +15pts Banner
+10pts Heavy Great Weapon (A3, AP(3)) +25pts Spear (A1, Counter)
+15pts Heavy Spear (A3, AP(1), Counter) Snake Sisters [3] - 150 pts
Upgrade with one: Witches [5] - 70 pts Quality 3+ Defense 4+
+15pts Dark Repeater Handbow Quality 4+ Defense 5+ Blood Glaive (A3, Rending)
(9", A3, Rending) Dual Hand Weapons (A2) Strider, Tough(3)
+30pts Dark Repeater Crossbow Furious Replace all Blood Glaives:
(18", A3, Rending) Upgrade up to three models with one: +80pts Seeker Bow (24", A3, Poison),
Upgrade with one: +5pts Sergeant Hand Weapon (A2)
+10pts Assassin (Takedown) +10pts Musician
+25pts Dread Prince (Dark Prowess) +15pts Banner Warlock Riders [5] - 80 pts
+30pts Fleet Master (Absolute Power) Quality 4+ Defense 5+
+30pts Army Standard Bearer (Fear(3)) Corsairs [5] - 80 pts Hand Weapon (A1, Poison)
+30pts Dark Tyrant (Blood Sacrifice) Quality 4+ Defense 5+ Fast, Impact(1)
Upgrade with one: Dual Hand Weapons (A2) Upgrade one model with:
+15pts Dark Horse (Fast, Impact(1)) Fearless, Stealth +20pts Sorcerer (Caster(+1))
+15pts Raptor (Fast, Impact(1), Devour) Upgrade up to three models with one:
+90pts Black Pegasus (Fast, Flying, +5pts Sergeant Dark Horsemen [5] - 90 pts
Impact(+2), Tough(+3), +10pts Musician Quality 4+ Defense 5+
Heavy Hooves (A1, AP(1))) +15pts Banner Lance (A1, Lance)
+175pts Manticore (Defense +1, Fear(1), Replace all Dual Hand Weapons: Fast, Impact(1)
Flying, Tough(6), +15pts Repeater Handbow Upgrade up to three models with one:
Rending Claws (A6, Rending)) (9", A2, Rending), +5pts Sergeant
+200pts Cauldron Wagon (Defense +1, Hand Weapon (A1) +10pts Musician
Blood Fury, Fear(1), Regeneration, +15pts Banner
Tough(6), Crew Attacks (A4)) Executioners [5] - 90 pts Replace all Lances:
+370pts Black Dragon (Defense +1, Quality 3+ Defense 4+ +65pts Repeater Crossbow
Breath Attack, Fear(2), Flying, Great Weapon (A1, AP(2)) (18", A2, Rending),
Tough(12), Heavy Claws (A6, AP(1)), Headtaker Hand Weapon (A1)
Stomp (A4, AP(1))) Upgrade up to three models with one:
+5pts Sergeant Raptor Knights [5] - 130 pts
Champion [1] - 30 pts +10pts Musician Quality 3+ Defense 4+
Quality 4+ Defense 5+ +15pts Banner Lance (A1, Lance)
Hand Weapon (A3) Devour, Fast, Impact(1)
Hero, Tough(3) Slaughter Sisters [5] - 85 pts Upgrade up to three models with one:
Replace Hand Weapon: Quality 3+ Defense 5+ +5pts Sergeant
+5pts Dual Hand Weapons (A4) Barbed Whip (A1, AP(1), Rending) +10pts Musician
+5pts Halberd (A3, Rending) Blade Dance, Strider +15pts Banner
+5pts Lance (A3, Lance) Upgrade up to three models with one:
+5pts Sergeant Harpies [5] - 70 pts
+10pts Spear (A3, Counter)
+10pts Musician Quality 5+ Defense 5+
+10pts Great Weapon (A3, AP(2))
+15pts Banner Heavy Claws (A2, AP(1))
Upgrade with one:
Flying, Scout
+25pts Dread Prince (Dark Prowess)
Winged Sisters [5] - 85 pts
+30pts Fleet Master (Absolute Power) Great Medusa [1] - 155 pts
Quality 4+ Defense 5+
+40pts Sorcerer (Caster(2)) Quality 3+ Defense 3+
Dual Hand Weapons (A2)
+60pts Master Sorcerer (Caster(3)) Death Stare (12", A1, AP(2), Deadly(3))
Ambush, Flying
Upgrade with one: Blood Spear (A6, AP(1), Rending)
+10pts Horse (Fast, Impact(1)) Replace all Dual Hand Weapons:
+10pts Javelin (12", A1, AP(1)), Fear(1), Furious, Tough(6)
+15pts Raptor (Fast, Impact(1), Devour)
+85pts Black Pegasus (Defense +1, Fast, Hand Weapon (A1)
Flying, Impact(3), Tough(3), Black Guardians [5] - 90 pts
Heavy Hooves (A2, AP(1))) Quality 3+ Defense 4+
+285pts Black Dragon (Defense +2, Heavy Halberd (A1, AP(1), Rending)
Breath Attack, Fear(2), Flying, Fearless, Furious
Tough(12), Stomp (A4, AP(1)),
Upgrade up to three models with one:
Heavy Claws (A6, AP(1)))
+5pts Sergeant
Snake Lady [1] - 100 pts +10pts Musician
Quality 3+ Defense 4+ +15pts Banner
Great Glaive (A4, AP(1), Rending)
Dark Shooters [5] - 120 pts
Hero, Strider, Tough(6)
Quality 4+ Defense 5+
Upgrade with one: Repeater Crossbow (18", A2, Rending)
+30pts Dark Tyrant (Blood Sacrifice) Hand Weapon (A1)
+40pts Sorcerer (Caster(2))
Upgrade up to three models with one:
+60pts Master Sorcerer (Caster(3))
+5pts Sergeant
Replace Great Glaive:
+10pts Musician
+50pts Great Seeker Bow
+15pts Banner
(24", A4, AP(1), Poison),
Hand Weapon (A3)

3
AOF - DARK ELVES 3.1.0

Abyssal Beast [1] - 220 pts


Quality 4+ Defense 3+
Stomp (A4, AP(1))
Toxic Fangs (A8, Poison)
Fear(2), Predator, Tough(12)
Upgrade with:
+45pts Beast Master (Fearless, Furious)

Hydra [1] - 280 pts


Quality 4+ Defense 3+
Stomp (A4, AP(1))
Vicious Jaws (A6, AP(1))
Fear(2), Hydra Heads, Regeneration, Tough(12)
Upgrade with:
+45pts Beast Master (Fearless, Furious)

Scourge Chariot [1] - 115 pts


Quality 4+ Defense 3+
Spear Crew (A2, Lance)
Hooves (A2)
Fast, Impact(4), Tough(6)
Replace Spear Crew:
+35pts Repeater Crossbow Crew
(18", A6, Rending)
+60pts Harpoon Thrower
(24", A2, AP(2), Deadly(3))

Raptor Chariot [1] - 140 pts


Quality 3+ Defense 3+
Spear Crew (A2, Lance)
Heavy Claws (A2, AP(1))
Devour, Fast, Impact(4), Tough(6)
Replace Spear Crew:
+45pts Repeater Crossbow Crew
(18", A6, Rending)

Medusa Shrine [1] - 245 pts


Quality 3+ Defense 3+
Death Stare (12", A1, AP(2), Deadly(3))
Blood Spear (A6, AP(1), Rending)
Crew Attacks (A2)
Aura of Pain, Fear(2), Furious, Tough(9)

Dark Elf Artillery [1] - 105 pts


Quality 4+ Defense 5+
Repeater Bolt Thrower (30", A6, AP(1))
Crew (A3)
Entrenched, Immobile, Tough(3)
Replace Repeater Bolt Thrower:
+10pts Light Bolt Thrower
(30", A1, AP(3), Deadly(6))

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