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DIPER
DIPER
v 1.0
Core Rules............................................................................ 3
Character Creation.............................................................. 3
Progression...................................................................... 6
Tags.............................................................................................9
Action Resolution............................................................... 10
Dice Pool.................................................................................12
Success Counting........................................................ 13
Consequences...............................................................13
Guidelines for Creating Significant
Consequences.............................................................. 14
The Book of Tags.............................................................18
Tag Development and Customization...................... 18
Tag Discovery and Acquisition.....................................21
GM Guidelines for Tag Creation..................................24
Sample Characters and Example Tags.................... 27
Campaign Themes and Settings................................ 30
2
Core Rules
Character Creation
Character Creation is where you will bring your
playing character (PC) to life by defining their
unique traits and characteristics within the game's
framework. Character creation in this game
emphasizes the use of tags, which represent the core
identity, abilities, flaws, and other defining
characteristics of your character.
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Some examples include:
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During character creation, players can start with one
tag for each of the following categories: high
concept, edge, flaws, and other defining
characteristics.
5
Progression
Character progression in terms of tags can be a
dynamic and flexible process that allows characters
to evolve and grow throughout the game. Here's an
explanation of how characters can progress with
their tags:
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4. Unlocking Hidden Potential: In some cases,
characters might possess hidden or dormant
abilities that can be unlocked through specific
events or character development. These
hidden potential tags can be introduced as
the story progresses, revealing new facets of
the character's abilities or heritage.
5. Evolving Flaws: Flaws can also evolve and
change over time as characters confront and
overcome their personal challenges. Through
character growth and development, flaws
might transform into character strengths or
become less pronounced as the character
gains mastery over them.
6. GM Collaboration: The progression of tags
should be a collaborative effort between
players and the GM. The GM can introduce
opportunities for characters to develop and
acquire new tags based on the narrative,
challenges faced, and achievements made
during gameplay. They can also provide
guidance and suggestions to players when it
comes to modifying or evolving tags.
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1. Every Adventure: You can allow character
progression with tags to occur after every
adventure or significant story arc. This
approach provides regular opportunities for
characters to develop, change, and acquire
new tags. It keeps the game dynamic and
ensures that character growth remains an
ongoing part of the gameplay experience.
2. Milestone-Based: Alternatively, you can tie
character progression with tags to specific
milestones reached by the characters. This
could be completing a major quest, achieving
a significant goal, or reaching a certain level
of experience points. Using this approach,
characters have the chance to progress and
modify their tags after a defined number of
milestones have been achieved.
3. Narrative Significance: Character
progression with tags can be tied to narrative
moments of significance in the game. This
could be a critical story event, a turning point
in a character's personal arc, or a major
revelation about their abilities. By aligning
tag progression with these key narrative
beats, you ensure that it feels meaningful and
impactful within the story.
4. GM Discretion: The GM can exercise
discretion and decide when it's appropriate
for characters to progress with their tags. This
allows for more flexibility, allowing characters
to develop and change tags based on their
actions and achievements during the game.
The GM can consider factors such as the pace
of the story, the characters' growth, and the
impact of tag progression on the overall
balance and tone of the game.
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Ultimately, the choice of how often to use
progression rules for tags should be based on the
preferences of the players and the needs of the
game. You can experiment with different
approaches and see what works best for your group.
It's important to find a balance that allows for
character growth and progression while maintaining
a sense of challenge and meaningful choices within
the game.
Tags
The game is entirely based on Tags, which are to be
considered both as Traits in the playing characters
and Details of the game world. Both types of Tags
can take either Positive or Negative valence with
respect to the context of the situation at hand.
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For example, a character with the tag
"Bloodline of the Ancient Dragons" might
have their actions impact the broader dragon
lore or attract the attention of dragon-related
factions.
Action Resolution
1. Only Playing Character Rolls: In action
resolution, only the playing character (PC)
makes the dice roll to determine the success
or failure of the action. This focuses the
outcome on the actions and abilities of the
PCs, allowing them to take the spotlight and
make meaningful contributions to the story.
2. Dice are Rolled Only if There's a Real Risk
or Possibility of Failure: Dice rolls are made
when the action involves a real risk or the
possibility of failure. This ensures that the
game maintains a balance between chance
and player agency, emphasizing meaningful
decision-making and tension in situations
where success is uncertain.
3. NPCs pose a risk and contribute to the Tag:
Non-player characters (NPCs) involved in the
action also play a role in determining the
outcome. NPCs pose a risk based on the
difficulty or danger of the situation and can
contribute tags that align with their abilities,
resources, or circumstances. These tags can
modify the difficulty or provide advantages
to the PC.
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4. NPC Risk and Tags Determine
Consequences: The NPC's risk and tags
influence the consequences of the action.
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Dice Pool
When they have to resolve an action, players gather
a pool of six-sided dice (d6) based on their
character's relevant skills, abilities, and contextual
tags.
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Success Counting
Each die resulting in a score of 5 or 6 is a Hit.
Conversely, each die resulting in a score of 4 or less
is a Miss. The outcome of the action is determined by
counting the number of hits rolled.
Consequences
When an action results in a Minor Success or Failure,
the severity of the cost can be determined based on
the number of Misses.
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● 3 Misses: The cost is significant. It poses a
major setback or consequence, potentially
altering the character's situation or creating a
long-lasting impact that will require
significant effort to address or overcome.
● 4+ Misses: The cost is severe. It represents a
major turning point or crisis, with far-reaching
consequences that significantly affect the
character and the broader narrative. It might
introduce major conflicts, losses, or changes
that will require extensive effort and planning
to resolve.
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Example: In a fantasy campaign where the
main objective is to retrieve a powerful
artifact, a minor failure might result in the
artifact being damaged or contaminated,
leading to unforeseen complications in later
quests.
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4. Build Gradual Escalation: The consequences
can escalate in severity as the number of
misses increases. This allows for a gradual
progression of challenges and keeps the
players engaged as they face the
repercussions of their actions.
Example: If a character attempts to decipher
an ancient curse and rolls three misses, the
significant consequences could involve the
curse affecting not only the character but
also their allies or even the entire region,
necessitating a quest to find a cure.
5. Consider Long-Term Impact: Significant
consequences should have a lasting impact
on the character and the overall narrative.
They should create opportunities for
character development, growth, and new
storylines. These consequences can shape the
future direction of the campaign and provide
memorable moments for the players.
Example: A severe consequence resulting
from a critical failure during a climactic battle
might involve the character losing a limb or a
vital ability, leading to a personal quest for
redemption or acquiring a prosthetic
replacement.
6. Use Consequences to Drive Plot: Significant
consequences can serve as catalysts for new
plotlines and conflicts. They can introduce
unexpected twists, create new alliances or
enemies, and challenge the characters in
unique ways. Leverage these consequences to
deepen the story and keep the players
invested.
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Example: A severe consequence from a
critical failure during a crucial negotiation
could lead to the faction declaring war,
forcing the characters to rally allies,
strategize, and fight a major conflict.
7. Maintain Fairness and Balance: While
significant consequences add depth and
challenges to the story, ensure that they are
fair and balanced. Avoid overly punishing the
players and provide opportunities for
redemption or resolution. The consequences
should be meaningful but not insurmountable,
allowing the players to overcome them with
effort and resourcefulness.
Example: If a character fails to disarm a trap
and rolls a moderate failure, the consequence
might be getting injured but still being able to
proceed, albeit with a penalty, rather than
outright incapacitation or death.
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The Book of Tags
In DIPER, players have the opportunity to develop
and customize their own tags during character
progression. This feature allows for greater
creativity, personalization, and agency in shaping
their characters' traits and abilities.
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3. Tag Themes and Categories: Establish
thematic categories or themes for tags that
align with the game setting. For example, in a
fantasy game, themes might include magical
abilities, combat styles, social connections, or
supernatural traits. This provides a framework
for players to create tags that fit within the
established world.
4. Tag Naming and Description: Encourage
players to provide descriptive names and
brief descriptions for their custom tags. This
helps establish the purpose and role of the
tag within the game world, making it easier
for the GM and other players to understand
and interact with.
5. Tag Balance and Limitations: While
customization is important, ensure that the
custom tags remain balanced within the
game system. Collaborate with players to
ensure that custom tags don't become
overpowered or disruptive to the overall
gameplay experience. Consider setting limits
on the number of custom tags or establishing
guidelines for their power level.
6. Tag Progression and Growth: Allow tags to
evolve and grow alongside the character.
Characters can develop their existing tags,
unlocking new aspects or enhancements
based on their experiences and
accomplishments. This progression adds
depth to the character's development and
provides a sense of continuity and
advancement throughout the game.
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7. GM Approval: Establish a process for GM
approval of custom tags. This ensures that the
tags align with the game's tone, setting, and
balance. The GM can review proposed custom
tags, offer suggestions or modifications if
needed, and ultimately approve them for use
within the game.
8. In-Game Acquisition: Create opportunities
for characters to acquire new tags during
gameplay. This can be through completing
specific quests, training with mentors,
uncovering ancient knowledge, or other
narrative-driven events. This adds excitement
and rewards character growth and
exploration.
9. Tag Interaction and Synergies: Explore how
custom tags can interact with existing tags or
other players' tags. Encourage players to
think about how their custom tags can
complement or synergize with their existing
traits or those of their allies. This fosters
teamwork, strategic planning, and
cooperative storytelling.
10. Player Feedback and Iteration:
Continuously seek feedback from players
regarding the effectiveness and enjoyment of
tag development and customization. Use their
input to iterate and refine the guidelines,
ensuring that the system meets their
expectations and provides a satisfying
character customization experience.
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Tag Discovery and Acquisition
Here are some mechanics and suggestions for how
characters can discover or acquire new tags:
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4. Encountering Extraordinary Beings:
Characters may come across extraordinary
beings, such as ancient creatures, mythical
beings, or enigmatic entities. Interacting with
these beings might lead to the characters
gaining new tags that reflect the beings'
influence or blessings. This mechanic adds a
touch of mysticism and allows characters to
tap into hidden or supernatural abilities.
5. Uncovering Hidden Knowledge: Characters
can acquire new tags by uncovering hidden
knowledge or uncovering secrets during their
investigations or explorations. This could
involve deciphering ancient texts, solving
riddles, or delving into forgotten archives. The
acquired tags could represent specialized
knowledge, unique insights, or newfound
understanding of the game world's mysteries.
6. Character Milestones: Characters can earn
new tags upon reaching significant
milestones in their personal arcs or storylines.
These milestones could be tied to character
development, overcoming personal
challenges, or achieving important goals. The
GM can work with the players to identify
appropriate milestones and provide
corresponding tags that reflect the
character's growth and achievements.
7. NPC Interaction and Influence: Characters
can acquire new tags through meaningful
interactions with non-player characters
(NPCs). These interactions might involve
establishing strong alliances, gaining the
favor of powerful figures, or earning the
respect of influential groups.
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The tags acquired could represent
connections, resources, or unique
opportunities provided by these NPCs.
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GM Guidelines for Tag Creation
As a GM, it's essential to create and introduce tags
for non-player characters (NPCs) and the game
world itself in a consistent and balanced manner.
Here are some guidelines to help you in the process:
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4. Use Tags as Narrative Hooks: Introduce
tags that serve as narrative hooks, providing
opportunities for character interaction and
story development. Tags can create conflicts,
establish connections, or unveil hidden
agendas, encouraging player engagement
and investment in the game world.
5. Scale Tags with NPC Importance: Adjust the
power level and significance of tags based on
the importance of the NPC. Major characters
or adversaries may have more potent tags
that reflect their status, while minor
characters might possess tags that are more
situational or specific to their role.
6. Ensure Consistency in Tag Application:
Apply tags consistently during gameplay.
NPCs should demonstrate the effects of their
tags when relevant to the story or encounters.
Consistency helps maintain game balance
and allows players to make informed
decisions based on their understanding of the
NPCs' capabilities.
7. Consider Tag Interaction: Be mindful of how
tags interact with player characters' tags.
Ensure that NPCs' tags can create interesting
dynamics and challenges for the player
characters. A mix of complementary and
opposing tags can lead to engaging
encounters and strategic decision-making.
8. Gradual Introduction of Tags: Introduce
tags gradually, especially for major NPCs or
significant aspects of the game world.
Overloading players with too many tags at
once can be overwhelming.
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Instead, reveal tags over time as players
progress, allowing them to discover and
adapt to new challenges and opportunities.
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Sample Characters and Example
Tags
To inspire players during character creation and
encourage them to think outside the box, here are
some sample characters and example tags. These
characters utilize the rules for character creation,
including the high concept, edge, flaws, and other
defining characteristics. Use them as inspiration and
adapt them to suit your game's setting and
mechanics.
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3. Gareth, the Fearless Mercenary
○ High Concept: "Fearless Mercenary
with a Heart of Gold"
○ Edge: "Expert Marksman with Perfect
Aim"
○ Flaws: "Addicted to a Dangerous
Substance"
○ Other Defining Characteristics: "Carries
an Enchanted Blade Passed Down
Through Generations"
4. Gareth is a skilled and fearless mercenary,
renowned for his exceptional marksmanship
and unwavering sense of justice. Despite his
heroic deeds, Gareth battles a dangerous
addiction that threatens to consume him. He
wields an enchanted blade, a family heirloom
that has seen generations of valor and
heroism.
5. Lyra, the Wandering Swordsman
○ High Concept: "Wandering Swordsman
Seeking Redemption"
○ Edge: "Infiltration Specialist with
Stealth Implants"
○ Flaws: "Cursed with Uncontrollable
Shapeshifting"
○ Other Defining Characteristics: "Loyal
Companion - A Talking Familiar"
6. Lyra is a wandering swordsman haunted by a
dark past and driven by a relentless quest for
redemption. She possesses exceptional
infiltration skills, thanks to cutting-edge
stealth implants that enhance her natural
abilities. However, Lyra carries a curse that
causes her to involuntarily shift into different
forms. Her loyal companion, a talking familiar,
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provides her with guidance and
companionship along her journey.
7. Thoran, the Noble Champion
○ High Concept: "Champion of Justice"
○ Edge: "Master of Swordplay"
○ Flaws: "Haunted by a Tragic Past"
○ Other Defining Characteristics: "Bearer
of the King's Crest"
8. Thoran is a noble knight and a tireless
champion of justice, driven by a burning
desire to protect the innocent. He is a master
swordsman, wielding his blade with
unmatched skill and precision. Haunted by a
tragic past, Thoran carries the weight of his
past failures while seeking redemption. As a
symbol of his honor and loyalty, he proudly
bears the King's Crest, a symbol of his
allegiance to the royal family.
9. Sylvia, the Nature Guardian
○ High Concept: "Whisperer of the
Forest"
○ Edge: "Blessed with Nature's Gifts"
○ Flaws: "Haunted by a Tragic Past"
○ Other Defining Characteristics:
"Guardian of the Ancient Grove"
10. Sylvia is a nature guardian, deeply connected
to the natural world and its creatures. She
possesses the rare ability to communicate
with the forest, allowing her to understand its
secrets and harness its power. Haunted by a
tragic past, Sylvia seeks solace and purpose
in her role as the guardian of an ancient
grove, defending it from those who would
harm it.
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These sample characters and example tags
demonstrate the possibilities for character creation
using the high concept, edge, flaws, and other
defining characteristics. Players can use these
examples as a starting point to create unique and
compelling characters that fit within your game's
setting and mechanics. Encourage your players to
think creatively and develop their own tags that
capture the essence of their characters.
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surveillance tracking, addiction to synthetic
substances, or loss of loved ones due to
oppressive regimes. Other defining
characteristics can involve resistance
networks, hidden underground cities, or
ancient alien artifacts.
3. Historical Eras: In historical campaigns, high
concepts can be based on famous historical
figures, legendary warriors, or influential
political figures. Edge tags can represent
exceptional skills in diplomacy, military
strategy, or mastery of a specific weapon
style. Flaws can include historical conflicts,
personal scandals, or rivalries with other
prominent figures. Other defining
characteristics can encompass connections to
secret societies, historical artifacts, or pivotal
events of the era.
4. Horror: In horror-themed campaigns, high
concepts can reflect characters with haunted
pasts, paranormal abilities, or a connection to
supernatural entities. Edge tags can represent
expertise in occult rituals, psychic powers, or
knowledge of dark magic. Flaws can include
phobias, vulnerability to supernatural threats,
or a history of being possessed by malevolent
forces. Other defining characteristics can
involve cursed objects, haunted locations, or
encounters with ancient evils.
5. Mystery: For mystery-focused campaigns,
high concepts can be centered around
detectives, investigative journalists, or
amateur sleuths. Edge tags can represent
exceptional observation skills, deductive
reasoning, or proficiency in forensic analysis.
Flaws can include personal traumas,
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addiction to solving puzzles, or being
targeted by dangerous criminal
organizations. Other defining characteristics
can encompass informants, hidden clues, or
unsolved cases with far-reaching
consequences.
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