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Devil May Cry Official Perfect Guide (Versus Books)
Devil May Cry Official Perfect Guide (Versus Books)
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' There are actually four different game modes in Devil May Cry, but
only Normal Mode is initially selectable. As is usually the case, you need
F to beat the Normal Mode before you can gain access to the harder modes.
But the game’s easiest mode, Easy/Automatic, also needs to be unlocked.
To do so, you'll need to use a Vital Star in Mission One, or die and use a f
Yellow Orbin Missions One through Three. You’ll need to then complete
: y the mission to unlock the new mode.
Easy/Automatic has the usual easy Sod pe
| mode tweaks: You start with more Vital
} Stars (three instead of one), more Devil Bar Te acoe Stetioeire ne
letters (six instead of three) hard enemies | in Mission 1, 2,or3, this screen
appear much less frequently, and bosses are | will appear afteryou get your Rank.
j easier to beat. There are also a few new _
twists: Your guns are automatic (so they have built-in rapid fire), and there
is a new “Action Button.” The Action Button automatically switches
e 7 er ea between your gun and sword, depending on your proximity to enemies, and s
collin slashaoe offhis coo dishes out cool combos without you having to do anything tricky, including
a tolling slash that is impossible to execute in any other mode, Fe
é
Devil May Cry is divided into 23 Missions, each of which has a clear objec-
EAl tive. This sounds like a major change, but you have as much freedom to
explore as you do in any other Survival Horror title (like the Resident Evil_
| series), the game simply stops to give you an opportunity to save, shop fone
ii new items, get ranking bonuses, and see your new objecti : L
as often as you want; the game keeps track, but you’re not penalized. You'll—
| start each mission with a full life bar, but your Devil Bar will carry ov from |
the last mission.
The new mission structure doesn’t prevent you from. backtracking,*
which is a good thing, since that’s how you uncover the 12 additional Secret
Missions. Secret Missions always appear when you revisit an area that isn’t a part of the main mission. —
Most Secret Missions can only be accessed during one specific mission, and frequently only after a condi-
tion is met, like defeating a boss. For this reason,
we've included them at the point in the walkthrough
where they first appear.
Many of the Secret Missions are designed to
teach you new tactics, such as scoring Critical Hits
or jumping off of enemies, but some are simply dif-
ficult enemy battles. We’ve ranked the difficulty of : : cn
each mission in the walkthrough, and listed whether § eis Se ements
or not you can retry it if you fail. The prize for suc- gas Bl cece
cessfully completing each of the first 11 Secret Beating the first boss Gn Mission 3 See the door ee to
= Missions is a Blue Orb fragment. The twelfth gets | the castlé. But if you instead head back to the broken bridge
7 5 and jump into the water, you'll end up in Secret Mission 1.
you an entire Blue Orb and a cool new item. :
G
Cry, you'll collect a wide variety of Orbs. The most com-
mon, Red Orbs, act as a form of currency. Between levels, and wherever you find a
Statue of Time, you can spend your Red Orbs on items and moves for your two forms.
Many of these moves are the key to victory in the game’s later stages, so you’ll want to collect
as many Red Orbs as you can.
Every level has several Red Orbs waiting to be found: Either in plain sight, in smashable
objects like desks or armor, or in hidden Orb spots that we’ll reveal in the walkthrough. Every enemy
: y you lull gives up Red Otbs as well, and the amount varies depending on
q) the ranking of the combo you used to kill them (More on this later). The
big jackpot is the bonus that you’re awarded at the end:of each Mission.
E| The amount varies drastically, from as few as 50 to as many as 6,000,
depending on your performance in the level. That amount dwarfs the
amount of Orbs you get from all other sources, but since your Mission-end @
|
bonus is partially ; dependant
é
on the amount of Red Orbs you got within the } a
* 4 level, those are just as important. So leave no stone unturned, leave no BX
5 |enemy un-ldlled, and do everything as “stylishly” as possible.
——
S - ; i 6 ae 700 Leow
all three perfectly, you Il get an | thanO | Rank ee ua
Dank S Rank and a Special Benus of e
. - 2,000 Red Orbs! If you beat a boss quickly, stylish- [RO Ges
ae ly, and without sustaining much damage, you can 400
; es —| also score a Boss Bonus of 500 Orbs. hese ive
oe Each level has a preset number of Red Orbs, :
5 cre 9 and a preset time limit, which you'll find listed on [Reams pau
5 pain. nee Soe the charts on the side of each page, as “S Rank 2000
gies Polis | Camas Oe Orbs” and “S Rank Time.” If you get that amount SohNTe
Orb Points Treat Penance of Orbs or more, you'll get 500 points. If you beat 3 (12)
it under that time, you’ll get another 500 points. If
you go through the level without getting hit, you’ll
or More | Points AWE Points | get another 500 points. You get less points if you {
of a take longer, get less orbs, or get hit a few times too a
reset units ee om J many. You also lose points for using items, but can| This chart, on
50*% of | 200 Vital) 300 | gain back 100 to 200 points for beating Secret |the side of every
Preset | Points Star Points Missi fee heen f e walkthrough
= j issions (check out the charts for more details). age, lists the S-
oe
resetof |
| Points
100 Yellow
Orb
| Points
300 | You only need 1,000 points to get S Rank, but it| Rank require-
er oll S00 18 cces Rank ments and Orb
Less 0 Untouch} -500 a S Penuses poeta
than:30%|, Points able Points eae 2
ey e e ee
As you hit enemies, you'll notice the game ranking your performance in the upper-
Combos & Orbs right hand corner of the screen. There are five different comments, the first letters of
D. . which mimic the game’s D-C-B-A-S ranking structure. These combos aren’t just for
show; the better the combo that kills an enemy, the more Red Orbs you'll get for it.
The more Red Orbs you get, the better your overall ranking. The chart to the left
‘eon shows how many orbs you get for killing a marionette at each combo level, and the dif-
rbs ferences are certainly significant.
iGOus Every time you hit an enemy, your combo grows. It doesn’t matter if you’re hitting
one enemy repeatedly or alternating between multiple foes, the combo grows all the
rf 25 Orbs} same. When you’ve gone about two seconds without
getting a hit, your combo will flash white, indicating
that it’s over. Your next hit will start a new combo at “Dull.”
Some weapons and skills are great at getting combos, but others are |
horrible. Sword attacks are the best, and while regular handgun shots won’t
add to a combo, they will sustain it when the enemy is in midair. When ene- fj
mies are far apart, a great way to link them is to juggle one enemy up, shoot
ft with your handguns as you walk to the next foe, and then quickly start
attacking the next one, adding it to your combo. Juggling hits (with High
Time) are the best way to do combos—every juggle takes you up a rank, and
it keeps the enemies occupied and unable to counter-attack.
Other moves that aré great for combos include the Hundred Hand
Slash, which is a combo all by itself, and your Devil Form handguns. If you
hit your Devil Trigger and start firing into a crowd of enemies, you’ll quickly
be in Absolute territory. They can’t make it all the way to Stylish, but if you
approach an enemy and hit it with a different attack, you can continue the
combo. We'll discuss other combo tactics throughout the walkthrough, but
those are a few to get you started. Just remember, this isn’t Resident Evil,
where you’re supposed to find a safe spot and slowly blow enemies away. The
path to financial rewards in Devil May Cry is constant, frantic, stylish action.
RED
BONUSES
PEST ANIC 00)
ARNE: 400
BeRESie 200
Hear wiel
oe iin ines
This simple area has no enemies, but to jump onto the bridge above the path and ~*
does contain two useful items. The first is stand in the covered tower at the end to
the Yellow Orb in front of the statue. make it appear. Blue Orbs are the Heart
Yellow Orbs are Pieces of Devil
basically one- May Cry; for
ups and, while every four frag-
8 rarely found, ments you col-
# are always wel- lect, your life
come. The bar will grow a
Blue Orb frag- bit.
ment is a bit
trickier to
find—you’ll need
oe eee
T¢’ll take 45 Red Orbs to open the red door hiddén orbs by jumping, very carefully, onto
'in this room. In a fortuitous coincidence, the statue of the horse and standing at the tip
there are exactly 45 Red Orbs scattered around of its lance (1). To get there, jump onto the
this room’s three levels. If you’re in.a,hurry, horse’s reat, jump again to the head, then turn
you can skip the scavenger hunt and score 100 to face.the lance and,jump to the tip.
Y Ferrect Guide
Leap to the top of the lance in three well-timed
moves, as shown below:
The weird
statue with
oehour-
lass on the
second floor
(3) will take
you to the
game’s shop
if you hit it
with your
Swi Ls
a There’s no ig
Don’t miss another Blue Orb fragment in the northwest corner point going <
of this room (2). You’lLnéed to double jump along the west there now, since you have nowhere near Rep Ors. ~
wall to get to the crumbled ledge where it lies , enough Red Orbs to afford anything. BONUSES
800°
Zo
200
Go back to the main hall and use your bos, you should
Rusty Key to unlock the blue door to the manage to hit
Armory. This odd room hasa ton of stuff three or four of
.ES ou can break, a them with every
06505 taethe hidden stroke. Toss in
RSE Raic 800
items are else- a juggle or two
where. If you and you’re sure .
Foe Arad 400 double jump to score a
onto the air- "Stylish",
Besar 200 plane wing,
you'll find the Things get
Bees fifth Blue Orb trickier as new
fragment of this Marionettes
mission (7; map enter the field
on next page). from the three
Stand at the doors, since the
edge of the new arrivals
wing over the will throw their
propeller and blades from.
ress the jump across the room
utton to step if you stay tn one place for too long. As
down onto the ong as you keep moving perpendiculat to
cockpit and col- them, they’ll never get a clean shot. One
lect 40 hidden of the marionettes in the last batch may
Red Orbs (8). have a shotgun, so if you see-one that’s
packing, take it out quickly. Or leave it
Smash ‘the two statues in the southeast alone:and just make sure there’s always an
corner and use your sword to stab the seal enemy between
until all of the letters light up (9). That it and you.
will activate an elevator that will take you oo Yous
down to a small underground Arena. gigele with girl-
You'll have to fight about a dozen mari- ih delight as it
onettes there, so give in to’the frenzy of accidentally
blood-letting and charge right into the blows away its
group of five marionettes that awaits in the friends.
center of the room. Using basic sword com-+
Victory in the Arena will reactivate the the air-
elevator, and net you your first Green Orb, ~ plane,
a life recovery item. You'll also get a pile you'll be
of Red Orbs; the exact amount depends on able to gun
how the game rated your combos. down most
of the ene-
Back in the Armory you'll face a half mies from
dozen of the cleaver-wielding Marionettes, the wings
led by a : and cock-
Blood Mari, Bey pit. The
a knife- r mari-
wielding * onettes will
Marionette try to throw their blades, but can never
that has a seem to hit Dante when he’s above them.
bit more Drop down to finish off the stragglers, and
health than when the room is clear, you can enter the
the others. blue door and complete your first mission.
If you make |
a jump onto
the top 0
Co Arntorp
Judge of Death.
®pen the door of the cathedral.
SERAN 800
AKAN) 400.
[One tele}
()\ RES Eo Ne
Y Perfect rete
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This is easiersaid
BONUSES:
RS 800
400
lyhideSbcigd:
en e : him to,
Central Courtpard-
5 eueb Le
South Courtyard -
Level 2F
Aaast as
é res josethe s | 8),and
a then
Me
Bo ¢
Se Soom |
Ay
rec] 00
| {00
50
ae
Ree Ore
R55
ol The door at the
=aei orn
Z end of the hall
now contains Dante ee
Secret Mission 3. taunts ma]
Once again, you spiders:
bab Colerain a sil
have to smas reesetors
100 spiders, but peeves se
with only 20 sec- ri¥
onds on the bedi
ae
on them.
eet
ee
ot
ree - the jee taunt the spidersretell you do.
a
¥ DBThe!Pride of eee oe
c= :Shadows
ourtyard
ofLion on ttheth :
‘theli atue (2).
heart
dy
Yeesh! If you had problems with the solo Shadow, you won’t have an easy time bat-
tling three at once (and with no retries!). This mission takes place back in the
Arena where you fought the Marionettes in Mission 1 (>), and can be attempted
any time after you kill the Shadow in the courtyard, and before you complete this
_ Mission. If you don’t care ; s
, about your ranking, cheat
RD otra Cua deteontte] esa og
dropping into a shop and
| buying a Holy Water. If
you’re intent on doing it
PecvidyalCrotty stele veltid
_ chance at an S ranking),
(eta| Gatccem cone) eure aie :
~ gle Shadow and take it out : :
Sater ra lees eae at
Erols Boda 1c Pakate oreseas1 comm DDSe Stang eect
| ter if you take a few hits, fo
courtacimtaclemened
anaclcacg
Bicece tector eh ens
' for killing it. With one _ and two-star jokes, or karmic
down, you can Teloyeloxe raat | retribution for Dante’s various
| other two while you refill flags re ase oe
~, your Devil Bar and prepare he
| to repeat the process.
oF
Yeesh! If you had problems with the solo Shadow, you won’t have an easy time bat-
tling three at once (and with no retries!). This mission takes place back in the
Arena where you fought the Marionettes in Mission 1 (3), and can be attempted
any time after you kill the Shadow. in the courtyard, and before you complete this
Mission. If you don’t care '
about your ranking, cheat
your way through it by
dropping into a shop and
buying a Holy Water. If
you're intent on doing it
fairly (and improving your
_ chance at an S ranking),
-} you'll need to isolate a sin-
~ gle Shadow and take it out
quickly. Use your Devil Bar Come heavy, or not at all. You
have no chance here without a
and go wild. It doesn’t mat- cle Darl Dsrvamypotccocanterty
‘ter if you take a few hits, excruciatingly difficult Secret
| since you'll get a Green Orb Mission is the punchline to the
_previous Secret Missions’ one-.
for killing it. With one and two-star jokes, or karmic
down, you can dodge the retribution for Dante’s various
pec oomtC Kem tba ttayere
other two while you refill A
, your Devil Bar and prepare
to repeat the process.
RY Fertect Guid
OS
Hisstow i
rer
Killing the Shadow in the Courtyard Enter the creepy bedroom and jump on
unlocks the small door on the second floor. top of the bed to find 80 Red Orbs. Then
This leads to a tower where you'll find a stab the statue through the heart with the
few scattered Marionettes, but no serious Sword of Judgement, and pick up the Orb
opposition. Go all the way to the top, and of Melancholy (6). A new enemy, Angelo,
make a blin : — , will reveal him-
jump to the i self in a brief
Sword of event, and chal-
i Judgement (4). lenge you to fol-
If you miss, you low him out to a
can hit the seal | larger courtyard.
at the bottom
to activate an
elevator back to
B the top (5).
RS AIC
BPN UN
as) eC ie As soon as hits, but itll charge your Devil Bar all the ~
the battle same. Be ready to jump or counter with a
Lich begins, unleash quick attack (Stinger works well here) as
your Devi soon as his sword glows blue. By alternat-
‘Trigger and go ing defensive nee in your human form
eae to Het and go-for-broke offensive tactics in your
with Angelo ° Devil Form, you'll kill Angelo quickly and
with simple relatively painlessly, earning yourself-an
sword combos. easy Boss
When you're i = Bonus.
in your Devil Form, you can easily punch
through his defenses and negate his-special After Angelo tele-
ports. away. from
attacks, so his blocks and counters won't - the éastle walls,
matter much. Two quick and dirty combos you'll need to leap
should knock him down to nearly half his this chasm “and
double jump onto
life before he the castle’s’ third
F teleports away. level for the final
confrontation.
You'll need
to jump onto
i the castle wall
hase two
of the fight.
am Be ready to
dodge the
instant you
land, because
Angelo will be
Pepe with a
fully-charged
ower swipe.
tay close to
him, swinging
constantly.
He'll block
most of the
y Cry Perfect Guid
Misstonw 5
South Courtpard-
Level 35
es
ap
Sop Oi)
BONUSES
SPRANK = 800
A-RANK | 400
D RAGE 50,
SACS SERBS.
100
Salles eihgts
ALOO
This mission Don’t let the Siacian Howe
begins with clock rush you 2000
another out of this area
Shadow battle, quite yet—if you 1 (3)
and three min- run to the top
utes on the of the castle,
clock. The where you had
door is sealed your final con-
and the clock is frontation with
ticking, so Alastor, you can
ou ll need to double jump
ill the Shadow across to the
quickly. central tower
Immediately and pick up 20
- your Devil ca _ Red Orbs and
rigger, gun an Untouch-
down the able. If you
Shadow with have Air Hike,
electric blasts, Air Raid, or
and then take Vortex, youcan ~~
down the heart with furious sword combos. then double jump or fly over to the smaller
If you have at least five letters in your tower, and pick up the Blue Orb fragment.
Devil Bar, you can easily kill the Shadow If you’re going for the time bonus, you can
within 20 or 30 seconds. save this till the next mission. (continued
next page) :
erfect Guide
piale-rituo)
‘From the third floor of the
castle, drop down the pit to get
to the balcony outside the room
with the mitror Cross through
there into the tower, drop down to
the bottom, and put the orb in the
door (1). If you can beat this mis-
sion in under two minutes, you’re
likely to score an obscene cash
bonus of 2,000 Red Orbs.
x
a
Relen
BONUSES
SCAG Fc 0)0)
aeeanq —-\00)
BRAN = #200
ee soo
Castle Bedroom Sewers - uel Sa
(From Courtpard)- - Castle Sublevel
Level 3 Ste One
Run to Dante’s right as soon as you begin damage it, the more you'll get, so use your
this mission and stand in the dark alcove at thrusting combo or the Round Trip move.
the end (1) until ;
a Blue Orb frag- That Rusty
ment drops. Key sure gets
There’s a door around! This
down the other time you’ll find
way, but if you it in the sewer
go past it a bit- room past the
you can duck metal door (3).
into a short pas- & Picking it u
sage with a trio . will also unleash
of large Green a swarm of giant
Orbs. You’ll bugs, calle
also find a glow- Beelzebubs,
ing red’pedestal, which fly
which will around trying to
pump out Red vomit maggots
Orbs as you hit onto you.
it with your-
sword (2). The (continued next
faster you can page)
5 |
Pritccatin 6
The weapon of choice here is the Shotgun, which can
F cll most of them ina single shot. But if they manage to
cover Dante with maggots, he’ll have to switch to his sword
to shake them off.. T ese guys are pretty easy, but they can
do some damage if they manage to get you from behind.
oie
Slats |
5
“
ey WEN fed St
1
Li sa
0
Dias
—_—~ inet Se
FE
the
ON
s
oF
a
||| |
—
Devir May Cry Perfect Guide ~
BW rrerrosrecarey dere rec
CoomCMO melmanyo)
Kyklops to kill each other. So stand righ’
between them, wait for them to shoot tl
boulders, and jump out of the way. Ai 5
really useful here, as it keeps you out of danger
that much longer, so use it if you got it. The
Blue Orb fragment will appear as soon as the —
first spider dies, and you’re then free to slaugh-
ter the remaining spider. ;
EE
RY Perfect Guide
BONUSES
ie col
oad
7M
Td
ES4
= oy ae, ee
3 st a
eel ab2 ieee a sale
=
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oar
—__Devit May Cry Perfect Guide —
——
apdoor on
the other
| side
of the
. he portculli:
main entrance, and wi
, you’re ni
be too. asty...
jump over the i
Hietle
railing
Urry, $0jump
ver the railing,
ment,
Nene) Ne
BONUSES
1500
800
350
200
100
Se ene an po
Se pat eens
5
Sv words
There are a million doors in this area, whole other form, like Alastor. As of right
but a series of ephemeral fairy flames will now, it offers little more than a four-hit
always indicate the correct path. In the combo that-can be done quickly for stan-
next room, jump up to the third floor, dard damage, or slowly (by holding down
where you'll find = the buttons
a Devil Star and before releasing
another Yellow them) for
Orb at either end increased dam-
of the parapet. | age. Ifrit’s
Activate the seal jumping attack,
in the center of while not 6ver-
that floor (4), ly powerful, is
and aseries of
floating plat-
The beauty of the
forms will Tfrit jumping attack
appear. is that it will auto-
Carefully jump matically locate the |
across to your “next enemy and
"New Strength," send you right into
its lap, so the
Ifrit. This is far lalling can continue
from just another without any inter-
weapon—This is a tuptions.
e to the nextcourt-
e jump over thevwall to
reve
e and lone
M of —
oe aa
ae she
Tone eS H
want to. Breaking
| ona
_ Devi May-Cry rom
come?
Canyon of Mist
Come out of the labyrinth canyon alive.
ms
BONUSES BL
Rn 1500
Double jump over the first gate (1) for 50 rect fork, and you’ll end up inthe same
AURANK do Red Orbs, then fight your way to the grave area again, but with Sin Scissors instead of
at the fork. After you read the grave (2), a Marionettes (if you stand in front of the
fey RUANIK 350 F white light will appear, and lead you down rave this time, you'll find 50 Red Orbs).
one of the two paths. If it runs into an ill the Sin Scissors to free the light orb,
HO Base 200
enemy along the way, it will enter that and follow4t to a third room, populated by
Ey et enemy’s body, and you'll have to lull that Blades, where you must repeat the process.
enemy to free it. Follow it down the cor-
1000
7530
Pedy
Eye)
- When you’re done here, drop down the cracked wall (4), and jump up through the
well into an underground room (3). This other side of the well. You'll appear in the
is a tight area full of Blades, but your sealed part of the first area, where you can
Grenade Launcher still works wonders get yourself a big ol’ laminated brain (5).
here. Of course, it’s more fun to wade into What that has to do with "chastity" is,any-
the:middle of 3 one’s Suess. On
the melee and your way back,
kill them all make sure to kill
with Inferno or j all the Blades in
Tfrit combos } the underground >
(which is a good ff assage again—
way torackup f& ‘ou'll get a Blue
some Stylishes). Orb fragment for
Punch or blast H it:
through the
aoe et
te renee a
= Take your throbbing brain and go Tf you don’t have a full Devil Bar, an easy -
through either door on the opposite wall of way to charge it is to jump up on one of
the main’ area (the top one will give you the balconies to either side of the room,
easy access to one of two Green Orbs in and wait for Angelo to teleport up after
this area, if you need it). Set the Sign of you (you may have to dodge a few projec-
ee in the plaque before the Chalice tiles in the meantime). en he gets
6),and prepare for Nelo Angelo, Round there, drop down below the balcony, and
wo. j fire Grenade Launcher blasts through the
roof at him. They won’t do any damage,
but the blasts will hit, and your Devil Bar
Poa.
will charge. damage, and counter his attack, If he
slumps over, you can go to town on him,
When you're ready, go head to head with but otherwise you should never attack until
him as Ifrit. Use Ifrit’s basic combos, but he makes a moye against you. If you do it
hold down the button to charge the hits right, you can finish him in one single,
until Angelo moves his sword to prepare Stylish Devil Trigger. Then drop your
an attack. Then immediately release the ne in the Chalice spot (7) and get out
button, and you’ll hit Angelo for a ton of of here.
F WF
Bese peo ey
Pe esses
RED ORB, 1
IO)NIOSIcee
Santer eby0/0)
A RAS 800
PeOUAic| 550)
(GANA
Ghost Ship
Go to the deck and head to the Captain’s cabin. |
e ‘ —
AY CRY Perfect Guide :
Come J ee
Abyss
Find an exit and escape from the ship.
a
Take a minute. J an optional room
to enjoy the in the last mission.
grandeur of this THere are three
room before you Blades here, one
grab the Staff of in front and two
i Hermes and sneaking up from
send this ship to 4 ) behind. There's
Broiesss ‘the bottom of | also a Blue Orb
CRASS 1500. the sea. Escape fragment, and you
through a small 5, can smash some
Puig <\0/0) ventilation shaft B| chests and barrels
BRAN near the floor, | for items if you
and prepare to H| didn’t get them
shoot down two. | earlier. Head back
swimming to the mid-deck,
Blades in the i] and take the other
now sunken M exit to the room
main deck. where you entered
Search the chest the ship. Kill two
near the stairs for a Devil Star, and then more Blades, grab a few Red Orbs, and swim
swim into the pit between the stairs that was — back out through the hole in‘the hull.
DBTeoem KOte Noes
the Mission 14 title, head
back into the ship and
swim all the way through
the main deck and into
the ventilation shaft that
leads to the Captain’s
Room. Examine the .
_ captain’s body and you'll —
be sucked into a mysteri-
ous underwater nether space ae contains nothing but eight swimming Blades.
I don’t know what you expect to hear in the way of strategy... Kill them all. Try
not to get hit. Focus your attacks on the same enemy until it Peta eeeen
as fancy as it gets. The "escape" part consists of nothing more than grabbing the
Blue Orb fragment that appears when the last one dies.
Vheel of Destiny
‘Gse a shield and a patr of lances
to conquer the coliseum.
‘ popula with Blades : above the door for 20 hidden Red Orbs
or Kyklops, but there isn’t any good rea- 2 j ~
son. to fight them. Instead, head into the Downstairs you'll find.a shop statue,
‘ed area outside the coliseum, and — some Fetishes, and a conspicuous crack in
use your Emblem Shield on either one of the wall. Smash through the wall, and the 3
_ the sealed doors. The order doesn’t mat- _ barrels behind them, and you'll find a
{ ut for the sake of simplicity, we'll _ Green Orb, some Red Orbs, a Holy Water,
anda Blue Orb = aimee a
fragment. :
That’s definite-
J =
The Pair of Lances, yet another frustrat- rotating floor. The twist this time is that
ingly cool-looking weapon that Dante can’t you have to hit the seals to open the gates
equip, will open the main door to the coli- _ that block your progress. When you get to
seum. But if you want to get the game’s the altar at the end, you'll find the
SS final weapon, : , Nightmare-beta,
Revo ou’ll also have * H the game’s pecu-
| BONUSES to open up the | liar final weapon.
Sf ed@ red door on the | But before you
right. That grab that, fall
Bois 00M area is basically into the pit and
: E7 identical to the ouble jump
20% one behind the under the plat-
Fogg blue shield, ( form where the
with the same Nightmare-beta
Red Orbs on : : lies. That will
the ledge above the door, the same cracked make a Blue Orb fragment appear on the
wall. (a Yellow Orb this time), and the same pedestal too.
ad
ae
BONUSES
Sec) ico)
Pa ent
BRAN
CRANE
Die coe
SU SONS
1000
Songs,
SBE SONS
ae
5 (36)
: se
When the post-Griffon intermission entire Blue Orb located by the elevator.
ends, jump onto the stone pillar that . Our destination isthe castle where the
crushed the game began,
boss and take ut if you want
the elevator to challenge the
down.to the next Secret
coliseum’s base- | Mission, you'll
ment. Pick up have to head
the Wheel of back into the
Destiny, and coliseum right
Mission 16 will after you leave.
begin with an
4
ee
To complete this
Secret Mission, you'll
need to jump up the
Se aVeN AOeg
se and
a up the Blue Orb
agment at the top. ral
take four quick hops,
and then jump bac
from the top skull, since
the Orb fragment is
actually located above
the second-to-last one.
Renovated
When yo
vate it, the first
Plasma enemy will appear.
' shape-shifters are
frontal beam, -
which you can
easily avoid by
staying on top—
of Nightmare as
a.
Bo.|
DEVIL May Cry Perfect Guide
ea |
lgi
s
BONUSES
< Cari
DEVIL May Cry Perfect omnes
Switch to Alastor here,
since you can’t reflect the
dragon’s fireballs with Ifrit. -
| Stand directly in their path,
time your swings right, and
the skeletal dragon will
explode after three shots.
Then turn the crank on the
mirror by rotating your ana-
log pad until it reflects onto
the ceiling and makes the
Quicksilver pepe If you have Air Hike, you can lea
right onto the aleony to get it, but if you don’t, you
need to jump across the series of semi-transparent plat-
forms. efore you leave, make sure to visit the balcony to
the right of the second mirror, where you can find a hid-
BONUSES den Blue Orb fragment: :
NAN pelo)
Fats slelele)
500
Right Castle -
Submerged Arena
TS
ie
Hight Castle - 4
Level 3f Stairive
Stai ll ap
eer)
S RANK 2000
ACRANC
aed)
Pint Castle -
Level ig .
This mission begins with Dante gaining his last new weapon, Sparda. The good news
is, Sparda has several of Alastor’s moves (the juggles, a super-long range Stinger, and
Round Trip), and does as much damage as Alastor’s Devil Form attacks. The bad news
is, you have NO Devil Bar when you use Sparda. Is the trade off worth it? Sometimes,
but not often.
& Angelo’s room is large and beautiful, be
B there’s nothing hidden here. So take the— _ room, turn.
® warp in the center of his floor and return right, and then
to the warp room at the beginning of the left through the
last mission. Take the other warp, and ~ next rusty gate,
Dante will end up in an underwater prison . -and shoot the
(). Swim - an : arrel fora
through the - Blue Orb frag-
ment (3). Go
it the =
ullway and turn left, then right t
~ jeave this area. You'll end up ina smal
‘arena with three Death Scis$ors. Gun
them all down and the door
| te runieeenieee Eeg i
F
Same old Nightmare, except the b t you'll fight in the hellish nett
ol’ Griffon, none too please that you sent him there in the first place. Fi
hell-suck attack is a lot easi to avoid than it was last time.
Also, he has one new atta <: He can detach one of his arms
and send it flying around th om. It flies ina pre-deter-
mined are, so you can dodge i
Despite those two new twists,
last for one reason: Sparda. It
and you don’t have to mess aro
When Nightmare is finished,
: you'll €get theee
Elixir
ae from the
flame, and the mission ad.
Bait “
DEviL May Cry Perfect Guide
‘Enter the Corrupted Work
Open the gate to the Gnderworld.
¢ fa , a
o
Hight Castle
Rooms- Levels
ls and 2
n“s
i
Nea
i
RED ORB
BONUSES ;
a eAnnict ©20)0)0)
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IBN
] Return to the
you can grab =| bedroom area and
the shiny go back through
Philosopher’s the looking glass.
Stone, which Take the warp out
makes a trio of of the bedroom to
E f Nobodies the warp in the
: hs /appear. These _ bridge, jump-or fly
& t Tae twisted, across the broken
E / Ets demonic mon- chunkssand enter
Se ee key dogs throw mi the room where ~
Rd focm CXPlosives (and you once fought
leave them Phantom. Now .
fe) 500@ behind when that you have the
} they die) in Philosopher’s
$C RARE 250 addition to 5) Stone, you can
their physical jump through that
attacks. They puddle into the
can also remove their mask, which ake. sieht world (5). Drop through oné
them nearly double in:size, health, and more weird portal thing, and this mission
power. Sparda is sqod here, although Ifrit’s will end.
Inferno -attack is better if you have a Devil
Bar, especially if-you can use it to kilfthem
before they grow. ~
The Gnderworld -
Grea One
ate
BONUSES.
SRA 2000
ARAN 1000
nec 500
Cr
Jump up to the the extra damage you do from Dante’s lit-
hallway ad rip j tle underworld foray is probably worth it.
through the
membrane with ‘| prefer to use Ifrit against Nightmare
your sword. The this time, since Nightmare is much more
mext area con- aggressive. Its heat-seeking attack is par-
— tains nothing ticularly dangerous: If the first-one hits
more than a pair 4 you, the next
of Frost enemies | five will too,
(use Ifrit) and a guaranteed. So
Statue of Time. it’s nice to be™
Ignore them if able to turn
you want, and into your Devil |
cut through the Form after the
next membrane i first hit to
to proceed. absorb some of it
Waiting on the the damage
other side is 4 and regenerate
Nightmare. the rest. You
can then jump
The underworld boss this time is the old onto the orb
Round 1 Angelo, a and let loose
who you can beat W with the
pretty easily with Kickl3 combo
the Ifrit combo a couple of
strategy, so you times.
may as well let
yourself get (continued
sucked down. ) next page)
This Nightmare
is extra-sturdy, so”
Perfect Guide
Misstow20"
To charge up your Devil Bar, just let Nightmare
revert to its goo form, and jump
i back and forth in the goo, charging
1 your Bar with Rolling Blaze hits
(they do no damage, but charge it
all the same). When Nightmare
| does its net attack, jump out of the
way, and attack the net with Rolling
Blaze to fill your bar at super-speed.
4. Even if you don’t get out of
the net’s way, you can easily ee rea
tear a hole through the net :
‘ and escape in time, since Rolling Blaze
does a ton of damage. Then freeze
\ WNightmare,/and take him down
) with a full Devil Bar.
Wa
/ BONUSES
SeRASIS P2000
A RANK 1000)
Bs) Ase
ertect Guide
Mission 21
Living Cave
sJulsate the heart and open the last gate.
4
PF
RED.
C
YO )\i6)e
S RANK = 2000
A Rank = 1000
B RAK |
Ai
Che Gnderworld -
Area Tio
(CSaartemuomdeCEecodcs
Mission is tricky. You
need to press the
gun/search button at the
ee
spot shown here, as if it
Aieee
~~ITE
were a door. You'll enter ii
‘a hidden labyrinth where
Bs
you'll be forced to fight
Tae1a mn
three one-on-one battles
with Nobodies. In one of
ne
A3
them; you'll find a Blue
: Orb (yep; an entire four-fragment Blue Orb), but
} that isn’t the prize for this mission. To make it
eso
——
alan
Wr eee reromderg elo zotoreorapeciey Ce arte (tlcom ByVolicase
| Hae and hug that wall as you run through the
Bre: | labyrinth. It’s easy to get turned around during the
Beeler ati riaclonaa eas if you get lost...the
100 labyrinth isn’t that big, and if you stick to one side,
you'll find the door to the next area sooner or later.
There’s a giant dragon here, and if you hit the mas-
|
| sive orb between his legs (um....) you'll et a ton of 7
| Red Orbs. This guy doesn’t breathe fire
\ there’s nothing to reflect, but you can get in his face
and beat the crap out of him. Just step to the side LSS
|
| Use the Bangle of Time like
| a weapon to freeze time for
‘as long as your Devil Bar
| lasts.
ae av YNaeva
cccoaemcos
; ry yal |
Go through the door opposite the one grab you if you stand too long in one place,
where you started. There’s another glow- and weird wrigeling things that come out
ing orb thing here (3), and if you smash it, of the walls. ‘To deal with those iridescent
it will open the - 7 . , tubeworms, you
claw-wrapped _ B) can progress
door back in the B) slowly, slashing
ast room. i them with
Head through Alastor, or
that door and uickly jimmy
you'll end up in through with,
a squiggly maze H Ifrit’s Rollin
that has two lit- | Blaze and risk
tle detours (nei- taking a few
ther contains _ light hits. You’ll
anything, so B] alternate going
just head through fields of i
-
ing across
room has a ledges and plat-
of Plasmas that forms to the
like to stay in top, where
Bat-form. ou'll get to one
Shoot them ast membrane.
down with Rip that open,
guns, jump hyper jump
across the lava, across the gap,
and activate the and hit the final
switch (4). A single pillar will rise, and switch (5). The seal on the giant door will
you'll need to jump onto that and wait a break, and you can enter to face your des-
second before the second one rises. Wait tiny (6).
on that fora _
second, and the
third will
appear. Jump
across to anoth- |
er glowing orb
(which just
elves you Red
rbs); and
another switch.
Continue jump-
Perfect uide
oo
eS
NN q
1)
Wg
| ya
| BONUSES
is eau
| Aad
) ious
BON
Bos
aah B590:8 aio 11 rr
e Mallet Island. Take a direct route through the
Underworld, avoiding any enemy you don’t have to fight. The battles you can’t avoid are
a pair of Nobodies in the Underworld (1), and a pair of Blades in the hallway outside of
Phantom’s old room (2). After you kill them, head out the door in the middle, to the
airplane room, where:Dante will be sent plummeting into the sewer. Mundus’ final form
awaits.
es
BONUSES
Ay 5h0(C10)
A RANK 2000
re e Peer evil spirits who borrow ents they catch foe they will Bey!let go so
isbodies of sae Tamers : to a ina ea instead, they will try to slash and gash
ysical s fae p le the Left Analog Stick to
your neck. Wi; ele
— Teatro
kee a attack: before
miloal atta)
: ny parent ctar tee the e a habit of nas Marionettes will make a on ieg evil
twirling Sta aac ae spinning sounds. nets ¢ry to immobilize those near them: gs
become immobilized, quickly wiggle theie
Cieroby a ito meeleOarea rraWee) ence Pwr llesmels(o arom ux pate
direction. If you can see the enemy move
eraresesa attack, you should be Fe to ae Since ne as as physical entities, ee et8)
Joyesbotem ovum A deter Use guns,
be destroyed by ph:
swords, and ie ways to send them into
BBito willalso nee eee blades __ oblivion!
that curve around objects to attack you. Keep a
Sg eye on their oaueee
om e "
“DeviL May Cry Perfect’ Guide ~-
BLOopy MarI
Like Marionettes, Bloody Maris are low-class Once they catch you, they will not let go so
evil spirits that borrow the bodies of puppets in _ easily; instead, they will try to slash and gash
order to exist in a physical state. Their red out- your neck. Wiggle the Left Analog Stick to ;
sotmeh (cre myataemotertetel ee somehow increases eel oman Moye F
their evil powers. “7
Bloody Maris will also make a screeching evil :
Sometimes they use guns to attack: before they war cry to immobilize those near them. If you
fire their guns, theyfave a habit of twirling become immobilized, quickly wiggle the ee
their wrists, making spinning sounds. Analog Stick to free yourself. :
OD melon domo mech Ree Mec (ed Niieccm esto cme Coen csel ana accom ot me-vel .;
direction. If you can see the enemy move before be destroyed b physical means. Use guns, "
ee attack, you should be able to avoid being swords, and other ways to send them into obliv- i
vi ion! 1
They will also throw crescent-shaped blades
that curve around objects to attack you. Keep a
sharp eye on their movements.
RC
071
Devit May Cry Perfect Guide
SIN SCISSORS .
af Sin Scissors are one of the low-class evil If you attack at the right moment, you'll be able
acme mezyy ose by taking the shape _ to damage them critically. '
of physical objects. ‘These evil spirits have cho-
sen a deadly scissors-wielding body as their Their scissors are used to deflect your attacks.
PONTE oath If you are able to knock the scissors out of their
j E hands, they will become defenseless. This will be
These evil spirits are dependent on the masks your chance to blast them.
they wear. They cannot exist without them.
_If the gun is fired from a close range when their
Their capes are no g more than illusions tasks are defenseless, you'll be able to, eliminate '
created by the evil spirit: AUG uN ele tere them with one shot.
useless and easily blocke
Although it is difficult to evade the attack exe-
AVAaera! i ae withitheir scissoys*@here’s cuted after they circle you, don’t give up. There’s
a short montent of time wh@ye they - a chance to counter attack.
” hh
ae oo, ee
a aR KY ee “¢:
»Y Vi :
BT
072
Devi May Cry Perfect Guide ~
SIN SCYTHE a
Like Sin Scissors, these evil spirits are dependent nucleus that gathers evil spirits and converts Sh Te
on the masks they wear, but wield scythes them into their own energy -- this occurs they P
instead of scissors. become all even fiercer. oe
Their capes are nothing more than illusions They will stab the scythes and immobilize
created by the evil are All physical attacks their prey to steal their souls. Wiggle the Left
are useless and easily blocked. FANT OeMele Com Tero oltre mice) or E
BUM racm yoyo laIne Teaatie Mn Ceaaut
toe Tey The attack executed after they circle around is
expression of the Sin’s hatred and anger. deadly. Watch them sees tackif i they start
het in circles, do your best to avoid being
You have to be quick on your feet to evade the © vi
returning scythes of the boomerang scythes
attack. If you succeed in deflecting the scythes, you'll
be able to create an opening for attack.
The umbrella-like shape that appears is the
bo)
‘a
n we.
= neao ;
a
)
The scythes that fly at you can bé deflected - to blast them out of the air.
with your guns if you become a Devil Hunter.
Cte eine RSemer cmartermestcts
[GTR a moncanhyS Sage atone masks are down, you’ll be able to eliminate
spirits as they’ve only fought with ancient them with one shot.
knights who only used swords. Use your guns ee
Devit May Cry Perfect Guide
Ba
SCISSORS
The part that looks like a cow’s bone is The weakest points are their horns. If you find
PaeiormurliM lc AMM crmou BC Brtoemscotiog a way to attack their horns, it’s the most effective
* and tougher than the Sins’. way to fighting them.
MMIC BET mcelscmrietslb rcoynMoleetocmo gerne Their capes are nothing more than illusions
mals and humans to create an evil barrier. This oa by the evil spirits. All physical attacks are
barrier is impenetrable. You must defeat the rit ie
enemy inside of it.
They will most likely counter Dante’s attack by
Their screw attacks are accurate and very deflection.
destructive. Dodge to escape.
When they concentrate evil in their heads,
It’s unwise to try to fight these evil spirits from their heads turn red and all of your attacks
the surface. Become a Devil Hunter and take the become ineffective. When you are caught in this
fight into the air. situation, do your best to dodge their attacks.
The head of the main body is their weak point.
But regular guns won’t have much effect there.
DEATH SCYTHE
These are the strongest, most evil, and highest
ranking of all Sins. When extreme situations prolong, the Death
will risk their lives and start to attack fierce
Their deadly body attacks from above must be with their four blades. Attack and destroy them
avoided. If you are hit, critical damage will be as quickly as you possibly can. Don’t give them
inevitable. any time to get a en Cyt toteRad een
MWe ro uetVelocmaerimelojocclar leona nae ta eprom ais Their capes are nothing more than illusions
atmosphere that were forced to betes teem Ore lcre My mise tema Beyer eEeve cy
ways. The tornados will suck their prey into the are useless. Meaningless shee will only make
air, taking away their freedom to move. How them counter attack! Jump higher than the
you utilize these tornados to your advantage will enemy and attack with accuracy from above.
test your mettle.
When you attack and hit the actual scythes,
If you use the (seat of the tornado to your the enemy will flinch. Since it is rarely off
advantage, you should be able to jump to where guard, attack it with all you’ve got!
you want to go. /
075
2 - SHADOW
It has evil spells covering its body, thus The true form is the core of its evil powers.
allowing it to deflect all sword attacks. It’s Firearms will not work against this core.
an evil spirit that takes form from its own
shadows. But they can also take on other Its spinning attack is very accurate. Watch out |o
forms by changing the spells on its body. for it when it jumps high into the air.
In its shadow form, all sword attacks are MU ease Tloh morte tountw etc Wrr veces octet
deflected. This is because it remembers the weapon, thrusting it toward the enemy! The
weapons from its fights with the ancient knights. spear is hard enough for the player to even stand
However, firearms seem to be an exception. on top of it! If you succeed in standing on top of &
a
wa
it, there is a brief moment when the shadow can-
It releases magical powers instantaneously in” not move! This is when you can blast all the lead
order to deflect certain attacks. At the same ovem oreNiclt
DS
time, the magical powers are shot toward its
enemy. It is very difficult to avoid being hit with The Shadow will go into a state of shock if you
this attack. RicccccmmjetscittRe ecko mcm Tem seca!
this happens the spells lose their barrier effective-
When you damage its surface to a certain point, ness a allow the bullets to go right in. In other
it will come to a point when it can’t deflect the words, if you are able to blast enough bullets dur-
attacks anymore, showing its true form. This is ing this state of shock, you can defeat the enemy
‘ when it is most vulnerable. SCNT mensre RCOn- cet ea Mco Komoricra NA
ad
6
~ Devit May Cry Perfect Guide
ee ——
BEELZEBUB r
This evil spirit inhibits the body ofa fly. The green Beelzebubs eat the dead, absorb s
Their hideousness is not too difficult to imagine their evil powers, and become even stronger. g
from its appearance and movements, since it is After absorbing, they gain more agility and thus oy
apparent. become more dangerous.
What appear to be maggots that the blue Never turn your back to the Beelzebub. It will
Beelzebub vomits are not real maggots -- they use its frontal limbs to reach out and try to
are a form of evil power that will prevent your break your back. ;
gun from firing if they latch on. In this case,
you should switch your weapon to a sword. Beelzebub is most vulnerable when it’s on its
back. Blast it with an aerial attack. And watch
The large green Beelzebubs serve like an evil out for the poison it spurts out.
power bank for the blue airborne Beelzebubs.
They seem to be stronger since they have larger
physical mass.
f ais)
i
:
}
~ DEviL May Cry Perfect Guide ae — aoe
i &
KYKLOPS
Although they appear similar to the Phantom, Although their armor is made from rocks, it
they are still one of the low-class evil spirits. doesn’t compare to the armor of the Phantom.
However, since they take on earth and rocks as Use your Devil Hunter powers to bash the mon- © «
host elements, they have substantial durability. ster along with their armor.
Contrary to their appearance, they have superb
Peereteteaelorl eaten
Acer Meltaamn Cy Out mreld celina ty
mouths. They shoot these rocks out of their
mouths. Try to avoid standing in front of them
whenever possible. > ;
rd
rE!
Devit May Cry Perfect Guide "3
ne a
NELO ANGELO
The knight in dark armor is well versed in the The powerful attack executed after he takes his
same art of combat as Dante’s. Everything about upper guard stance is almost impossible to stop.
this knight remains a mystery. Everything. It’s unwise to go head to head with him. Use
your speed and agility to dodge this attack.
Light emission is always present before releas-
ing the energy that’s generated by converging the By determining which way the phantom blades
surrounding energy. Be ready for it when you see target, they can easily be dodged.
the light.
The phantom blades protect the knight by cir- *
His strength to wield a sword of this length is cling around him. Destroy the phantom blades
undeniably extraordinary. Keeping distance and and create an opening to attack. is
waiting for an opening is a wise strategy when he
starts to swing his sword viciously. If you time The pendant that the Nelo Angelo wore was
is sword swing with his, you'll be able to block the same as Dante’s. It brings back faint memo-
is attack creating an opening for attack. ries of his youth.
He uses a special displacement method to
instantaneously move from one place to another.
~ Determining where he’ll appear next is a difficult
thing to do. Keep calm and focus your attention
_on where he will appear.
avs’
Devit May Cry Perfect Guide ~
These are soldiers created by the Dark BW etoMar acmaxcnonslotem trie tetsd aaa Evatel
Emperor to take control of the surface. They their lower body strength is present in their
use a kind of reptile as host bodies, and thus underwater agility. Their spinning attack is a
possess many lizard-like characteristics. deadly one. 3
The round shield on their forearm is coated Possessors of superior agility, the Blades can
with “evil powers” and deflects most attacks. resume their body positions even when they’re
Their defense is good for the attacks that come struck in midair. Trying to defeat them wit!
from above, but it’s not as good for the attacks monotonous attacks will be a difficult task.
that come from the bottom.
Even the Blades equipped with their masks
The mask they wear protects them well and claws will not stand a chance once they are
against bullets. Either you can destroy the mask knocked off balance. Attack from behind and
quickly or perhaps more wisely go around the take them down face first. Then attack from the
enemy to attack it from other angles. air to finish them for good.
They can pressurize their blood, concentrate it BUsTorrer Como melee KOKcunm eC macorn mntena
to their claws, and shoot the talons out like mis- attacks... but un peer 4 the armor lie their
siles. When you see them take the fire stance weak points. Though there’s armor protecting
do your best to dodge them. most of their backs, some parts aren’t covered.
It is safe to say that by attacking these prone
When they notice that you, their prey, are areas can do a lot of damage. :
weakening, they will approach to finish you off.
Remember always to be on guard.
Relying on their superb agility, they are capa-
ia oftmoving freely underwater, almost as i
they were aquatic organisms. 081
Devit May Cry Perfect Guide —
Fe a aNAE y
GRIFFON
This is another servant of the Dark Emperor. Similar to an air raid, he’ll drop many energy
It’s a gigantic bird-like monster that uses wind balls while gliding thr. ough the air. Diam tstoee
and lightning as its weapon. - pate where they will fall and avoid being hit.
Its electricity attacks can be dodged by jumping. WiC Oselecoral fers alae eM orto <cleMyet cero)tes
Watch out for this attack when the Griffon flaps ty to control wind power and it is very dangerous. ~
its wings and tries to keep distance. When he flies high into the air and out of sight, _
watch out. y
The “electric band” attack is very accurate.
Use the accuracy of the attack to your advantage The Griffon will release red energy wings that
to dodge. Using techniques like aerial attacks and can attack you from anywhere ignoring the :
hovering still in the air may help. objects in its way. Use the shape of the ground to
your advantage to dodge it.
He will shoot electricity that charges towards
you like a curtain. At first, it looks as if there’s MN eueltmorcd lowland Mayle talewaco
no way to dodge them. Keep your cool as a Devil the lightning to release a powerful electrocution
Hunter and you’ll find a gap between the electric- attack. When this attack is released, a wise coun-
sta ; termeasure is to concentrate on dodging. :
083
Devit May Cry Perfect Guide
se = NOBODY
eh orm Cai Cota co Roratnnca ltrs ee oa their Sometimes they’ll grab the excreted eyeball and
. Pi item Peaasncoeic mrt iicmesyecemeot stat ol Ico) throw it towards the player. Keeping your dis-
survive is a force to be reckoned with. After tance away from them doesn’t mean you're safe.
all, they’ve made it through this extreme world
yattaa nel Movado blak secs emt eT arar dears KO Ae Tort}
their back. If you’re not careful, they’ll grab you
The strange dance they do somehow skews the with said arm and hurt you -- badly.
dimension and takes away your magical powers
(Devil Gauge). There is no real way to prevent Their jump kick attack is so fierce that if you’re
this. When you encounter these evil spirits, you hit, you'll fly back quite a distance. Especially be
Partie ove cclb mem (eletas enttie-1 6ro (oncn ee when they charge and dodge your attack.
~ ee your best to avoid being hit with this jump
uu destroy the mysterious mask they a
Ber will increase their body size along with
their strengths. You as a Devil Hunter will have When they die, they explode into pieces. Since
to decide which size of Nobodies you should elim- the Nobodies}, bodies are living toxins, stay away
reed first Foresime nner adatom dele arccaehabelsaabaa couet
ie J
Py
Be Teenata their toxic flesh will hit
i)
Bi
_, 086
Devi, May Cry Perfect Guide ~- menescete- t m
NIGHTMARE
A bio-weapon created by the Dark Emperor. Wem atccm ie oradtrees c-tceb ironed tart
Its properties consist of inorganic substances. It [eeao elon tomantmconetete mantel ertem tela
loro muelRooretee Merwe choretterantali nel Dodging to the sides could be a dangerous
machinelike determination. Whether it has a move.
oyekra(oltseloc Mt eel uel
colon.
The black gel-like things that it releases will
Nightmare-Beta is a similar weapon to the wreathe themselves to the prey and freeze him.
INSeinen vecoe CattoSRGDER ertstow ECR OMT eer Wiggle the left Analog Stick to shake them off.
against this foe.
The homing projectiles can be shot back with
The embossed circles on the floor are tools your guns. Once the missiles lose their target,
used to restrain the Nightmare from overriding. }
they will return to the Nightmare’s core and 1
Osteo MN lature CbecceectetscMeteneall sete ToEVoneTe(on ad
itself in a hard armor -- but will show its core
from time to time almost as if it’s breathing. To When it changes to its net-like formation,
ee the Nightmare, it will have to be in this slash away at the stems and escape quickly.
royanen i
Critical damage is the fate that waits if you fail |
to scape.
When you are surrounded in its gel-like form,
you will be teleported into an evil dimension. The Nightmare releases its most lethal attack
PGB iibiate mates Ro tetemase marl ent i}
from the hatches on the ends. The intense cold-
dimension. The evil is a reflection of Dante’s ness is the gathered cries of the dead and it’ll
trauma that rests in his subconscious. saeco cadets mV teint tee Neen ere are)
open, do prelnny Lofrse KON LoyCe Mores
reteMev
The round attachments on its body act like a
machine gun, firing small energy forces. The The Nightmare possesses several cores. Each
damage of each hit is small but when hit eoeliaes time a core is destroyed, its self-defense mecha-
tively substantial damage can be done. nism activates and its attack formation will
It can detach a part of its body and project it change. Watch closely for this.
Show daLeat-thal hI<M WM
oroloyertcrestetoama aT spinning blade SDN Reocme Can ool mol ode nersell
a
Ca
only travels in a routine trajectory so watch
ey its movement and find.an opening to powers and it does not exclude Dante’s powers.
attack: ie aera RCO lcod meinthe cotati co ends
absorption. When it absorbs
Avoid getting close to its sides whenever ne enough magical powers, it
sible. Its defensive reflexes will activate and a ee a will activate its own .
spear-like. object will thrust out to eliminate Aé —— Devil Trigger and start
whatever is in the way. If peekmatena cota Nn ee Sat attacking with tremen-
with sufficient impact, you'll be able: Scone orcs
chance for offense.
They have the ability to copy and transform Plasma is an embodiment of evil electricity.
into the shapes of their opponents. Not only do Thus the use of Nightmare-Beta against it is use-
they copy their shapes but they also have the abil- less. Its ability to manipulate ambient energy will
ity to imitate their behaviors and actions as well. only bend the light, not damage it at all.
088
~ DEVIL May Cry Perfect Guide
; a eee
MUNDUS a
Ruler of the Underworld, Dark Emperor bes
Mundus! You’ve been waiting for this moment. ee
Finish him once and for all!
eh]
phar cerstt nna nemo an i ciiodicoeten Aba WVEws Sus beau ce
Appendix: Blue Orbs
There are exactly 20 Blue Orbs in Devil May mae and if you collect
them all you’ll have two full life bars. Seven of the Orbs can simply be
bought in the shop, and two whole Blue Orbs can be found in the game:
One in Mission 16 (see Orb #24), and one in Secret Mission 12. That
leaves 11 Blue Orbs, which have been broken up into 4 fragments each
and scattered throughout the game. II of the 44 fragments are pee for eg
the first 11 Secret Missions, and the other 33 are hidden throug out the ten
game’s first 19 missions. eta ie }
Boe 6.se
You'll receive a Blue eeyd s ase NS
4) Orb fragment for each You can buy 7 full Blue Orbs,
of the first I Secret but the prices rise quickly...
Missions. The prize Blue Orb #1 costs 300.
i for Secret Mission 12, Blue Orb #2 costs 550.
however, is both afull Blue Orb #3 costs 1000.
| Blue Orb and the Blue Orb #4 costs 1800.
Bangle of Time item. Blue Orb #5 costs 3200.
Blue Orb #6 costs 4300.
Blue Orb #7 costs 5500.
Cy MISSION 1
This one is This one is a
easy to overlook. It’s little tricky to get to.
in the first part You'll need to jum;
| before the official along the west wal
begining of Mission in the ma.n hall to
if ae up onto the et to the crumbled
bridge and walk left edge where this Blue |
_ to the gazebo. Orb fragment lies.
Go into the
left Shield Door and right Shield Door.
follow the stairs to Follow the path until
the bottom. Break you reach de room. ;
the suspicious wall with Nigutmare-beta. BP
with cracks in it. Fall into the pit and
Inside will be a barrel double jump under
with an Orb Fragment the platform.
D4.
Devit May Cry Perfect Guide
The door at the end of the hall now contains
Secret Mission 3. Once again, you have to smash
100 spiders, but with only 20 seconds on the
clock. The only weapon you can use is your feet,
so blow through this mission by hitting your
Devil Trigger and zooming around the room at
demon speed. If you don’t have the Trigger, taunt
ST SHADOW FIGH
Yeesh! If you had problems with the solo Shadow, you won’t have an easy
time battling three at once (and with no retries!). This mission takes place
back in the Arena where you fought the Marionettes in Mission 1 (3), and
can be attempted any time after you kill the Shadow in the courtyard, and
before you complete Mission 4. If you don’t care about your ranking, cheat
your way through it by dropping into a shop and buying a Holy Water. If
you’re intent on doing it fairly (and preserving a chance of an S ranking),
| you'll need to isolate a single Shadow and take it out quickly. Use your Devil
@ Bar and go wild. It doesn’t matter if you take a few hits, since you'll get a
| Green Orb for killing it. With one down, you can dodge the other two while
you refill your Devil Bar and prepare to repeat the process.
ANYTI
Run back to the elevator and take it to the room where you got the Emblem Shield. The mission begins
when you look at the skull relief pictured here. Once again, you have to kill three Shadows, but this time
it’s a little easier. Roll away from Shadow #1’s cheesy opening strike, and immediately use your Devil
‘Trigger. Hit it with flaming Shotgun blasts until the orb appears, then break out the Ifrit power combo. If
you stay right at the point where the mission begins and kill the first one quickly, you can take out the ene-
mies one-by-one and avoid dealing with the spikes.
prostitute |
———_
Re-enter the Coliseum to begin the Secret
Mission 9. To complete it, you’ll need to jump up
the stairway of skulls and pick up the Blue Orb
fragment at the top. It'll take four quick hops,
and then jump back from the top skull, since the
Orb fragment is actually located above the second-
j to-last one.
If you return to the airplane hangar room after defeating Nightmare, this mission will begin. The
objective is to hunt down and eradicate the four Shadows on the ground floor of the castle. Two are
in this room, crouched on the wing of the air-
plane. Once you lure them off the plane, jump
back up there and fill your Devil Bar with taunts
or cheap shots. The next is in the main hall,
where you found that second Blue Orb fragment
way back in Mission 1. The last is in the
portcullis room, through the red door. When all
four are dead, you’ll get the Blue Orb fragment.
Go right back through the portal and make it across the bridge without falling into the water (easy if
you use Vortex or Air Raid). 1 like this Secret Mission because it’s the only one you can totally cheat
Oe)
at. I guess you’re supposed to use the Death
Scythe’s special ability to hurl you up in the air
underneath the Blue Orb fragment, but that’s
an awful lot of work to set-up. Iprefer to kill
the Death Scythe, charging Dante’s Devil Bar
in the process. Then hop up onto the bony
canopy, and just Vortex across. If you fail, the
only way you can retry is to take the warp out
of here, and cross the bridge again.
Getting to this
secret mission is
tricky... You need
to press the
gun/search button
at the spot shown
here, as if it were a
door. You'll enter a
hidden labyrinth
where you'll be
forced to fight three one-on-one battles with Nobodies. In one of them, you'll find a Blue Orb (yep, an entire
four-fragment Blue Orb), but that isn’t the prize for this mission. To make it through the labyrinth, just pick a
side (like Dante’s right) and hug that wall as you run through the labyrinth. It’s easy to get turned around
during the Nobody battles, but don’t worry if you get lost... The labyrinth isn’t that big, and if you stick to
one side, you'll find the door to the next area sooner or later.
There’s a giant dragon here, and if you hit the massive orb between his legs (um....) you'll get a ton of Red
Orbs. This guy doesn’t breathe fireballs, so there’s nothing to reflect, but you can get in his face and just beat
the crap out of him. Just step to the side after every few hits to avoid his breath. A bunch of Frosts will then
appear on the bottom, but you can ignore them and continue upwards to get to the prize. Jump from ledge to
ledge, and then take a ride on the first two giant eye-things. Ignore the third, and jump across to the glowing
item: The Bangle of Time.
ec geen
There are two hidden characters.
When you beat Hard Mode, you'll
unlock The Legendary Dark Kenight
(Sparda, apparently), a foppish fel-
low who battlesI evild with a smoking
= d
|
ine! . PY
Now you can play as :
jacket, monocle, and a new swor
ack
Los
Devit May Cry Perfect Guide
You get 60 seconds This should b g ¥
to defeat the timed life. It’s boring, but you’ll probably want to use
Fetishes or Nobodies in the Air Raid ed ightmare is down to
the hallway. You can 25% of his life bar. Then let him swallow you and
use the tried and true go down to hell. . His last form is incredibly dan-
Bangle/Sparda strategy gerous, but this will leave him virtually no health
on the Fetishes, but and you with a full Devil Bar to Air Raid his second
Inferno works better otb to pieces.
against Nobodies.
Fight defensively ver-
sus Nightmare. Hit the
switch and run along the wall, as far away from it as
possible, until you see the white tracer that signals his
ice beam. Then use Air Raid and keep flying back to
the door as you fire. After you burn out or he sucks
away the Devil Bar, start refilling it. Use the Grenade
Gun if he’s intact, or taunts if he’s in goo form. The strategy for beat-
ing Mundus’ first form
is the same, except for
two changes. You'll
need to use your roll a
There are four timed Frosts in the courtyard where lot more, and you'll
they were first introduced in Normal Mode. Use want to use your Devil
Inferno to kill the first and erase the R.L-E. timer. Bar as soon as you get
Then Inferno the next two to unlock the door. it because in this mode
the full thing doesn't do
For our final Angelo battle, we’ll start with a much more damage.
charged Meteor attack, and then follow it up with a
string of uncharged Meteor hits. Avoid his attacks Eguip the Shotgun for Mundus’ final form, since it
and watch him careful- can blow away two orbs at once, including the deadly
ly until he does his black ones in the back.
four-hits-then-laugh Target those, because
combo, his Ronee Mundus will use them
combo, or his upper to fire his magic mis-
cut/downward slash siles at you. If you
combo, all of which destroy them, he’ll only
end with an opportuni- be able to throw one
ty for Dante to get ina magic missile at a time.
combo of his own. Fill Tf he threw any more
up your Devil Bar than that, it would be
using this strategy, and impossible to dodge.
then spend it on more Meteor attacks. If he tries to
use his Stinger attack, cancel it with a jump kick. The number one rule of fighting Mundus is to
NEVER GET CLOSE TO HIM. When your Devil
Bar is full, just use your Devil Form to hit him with
our meteor attack. When Mundus is near death,
e'll put his hand in the lava and rain columns of fire
The only difference in strategy for this level is not down on you. To avoid them, watch his hands and
to let Nightmare suck you into the nether world. start running and jumping to the left (so you're in
Griffon is just too difficult to be worth it. sync with hisorbs) as SOON as you see it move.
In the corrupted You still have to kill the two Nobodies in the sec-
world, you'll have to ond room, and now you haye to kill the Frost in the
fight three Nobodies at third room aswell. n thehallway outside the :
© (ae t ?
: Lo
once. Use your Bangle Armory, you'll have to fight Shadows instead of
to stop them in their Blades. You should still have plenty of time to make
tracks. Inferno is it to Mundus, who you can easily kill with the same
tempting, but they'll tactics you used in earlier modes.
steal your Devil Bar if
you're not fast enough.
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